About the Role:
We are looking for an experienced manual game tester with a strong background in testing video games across multiple platforms, including iOS, Android, PC, and Consoles. The role focuses on functional game testing, bug identification and reporting, close collaboration with the QA team, and supporting less experienced testers.
MUST HAVE:
— 3+ years of professional game testing experience
— Strong manual testing background
— Experience testing games on multiple platforms: mobile, PC, consoles
— Experience working with one or more of the following companies: East Games, EVEGOPLAYON, Qualqore, Kraken Express, AmayaSoft
— Strong bug reporting and documentation skills
— Ability to clearly describe issues and reproduction steps in English
— Conversational English
— Availability to work 100% from the office in Tashkent
Responsibilities:
— Perform assigned testing tasks accurately and within agreed timelines
— Identify, reproduce, and report bugs, software defects, and design issues
— Prepare clear and detailed bug reports in English
— Suggest corrections or additional information that can help developers reproduce and resolve issues
— Communicate proactively with team members and leads about testing progress
— Escalate blockers and risks that may affect testing timelines
— Support and mentor less experienced testers
— Share relevant information with the QA team and contribute to team goals
— Participate in mentoring and goal-setting sessions with the Line Manager
— Follow company security procedures and internal policies
— Maintain a professional approach when communicating with clients and internal teams
What We Offer:
— Work on projects for a globally recognized video game studio
— Friendly and collaborative international team
— 25 calendar days of vacation + 5 additional paid sick days
— Medical insurance
— Corporate English courses
— Corporate events and team-building activities
— Support with professional development and certifications
— Reimbursement for professional courses and training
— Long-term international projects
— Opportunities for professional and career growth
Задачи:
• Проектировать UX/UI мобильных игр для iOS и Android.
• Создавать игровые интерфейсы, интерактивные прототипы и UI-системы.
• Разрабатывать анимации интерфейсов и игровые переходы.
• Решать продуктовые задачи через дизайн.
• Адаптировать интерфейсы под разные устройства (включая планшеты).
• Готовить Layout Guidelines для разработчиков.
• Проводить дизайн-ревью игровых сборок.
• Презентовать и защищать дизайн-решения.
Требования:
• 3+ года опыта в разработке игровых интерфейсов.
• Опыт UX/UI дизайна мобильных игр (iOS/Android).
• Уверенное владение Figma (Sketch - плюс).
• Понимание Material Design и iOS Human Interface Guidelines.
• Опыт работы с анимацией интерфейсов (After Effects, Spine, Principle или аналоги).
• Понимание процессов мобильной разработки и Unity.
• Портфолио с игровыми интерфейсами и анимациями.
Будет плюсом:
• Опыт работы с Unity.
• Навыки 3D-моделирования.
Location: United Kingdom, London
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Location:
London / Hybrid
Duration:
6-12 Months
Day Rate:
£320 - £350 per day
Engagement Method:
Umbrella/PAYE
We’re looking for a
Organic Growth Specialist
to join our Growth Marketing team for an initial 6-12 month period. Please note this role has been assessed as Inside IR35, and payment will be processed via PAYE or an umbrella company through our third-party partner.
Role overview:
The Organic Growth Specialist (Games / Hardware / Services) is responsible for improving the discoverability of PlayStation’s game catalogue across traditional search engines and AI-powered answer engines.
Working closely with Editorial, Product Marketing and Analytics, you will optimise content throughout the game lifecycle, from announcement through launch and evergreen support, ensuring players can easily discover the games, franchises and experiences that matter most.
This is a hands-on optimisation role combining SEO fundamentals with emerging GEO practices. You will identify opportunities, optimise content and contribute to initiatives that improve visibility, engagement and organic growth across PlayStation’s global gaming portfolio.
What you’ll be doing:
Own SEO and GEO optimisation across a portfolio of PlayStation game franchises.
Identify opportunities through keyword, intent and entity research.
Partner with Editorial teams to optimise game pages, franchise hubs, buying guides and evergreen content.
Optimise page structure, metadata, headings, FAQs, internal linking and structured data.
Support major first-party and third-party game launches through search planning and optimisation.
Monitor search performance and identify opportunities for continuous improvement.
Work closely with Analytics teams to evaluate performance and prioritise opportunities.
Contribute to GEO initiatives that improve content retrieval and citation within AI-powered experiences.
Collaborate with Product teams to improve page templates, components and customer journeys.
Stay current with developments across Search, AI and the gaming industry.
What we’re looking for:
Experience delivering SEO programmes for large websites or digital brands.
Strong understanding of keyword research, search intent and on-page optimisation.
Experience using enterprise SEO platforms and analytics tools.
Excellent analytical and problem-solving skills.
Strong written and verbal communication.
Ability to work collaboratively across multiple teams.
Passion for gaming with strong knowledge of PlayStation products and franchises.
Desirable:
Experience with GEO or AI Search.
Experience using Adobe Experience Manager.
Experience working across multilingual or international websites
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Задачи:
— провести аудит текущей аналитики и определить пробелы;
— анализировать игровые воронки, поведение и возвращаемость игроков (retention);
— работать с когортами и сегментами;
— оценивать влияние обновлений и ивентов на продуктовые показатели;
— анализировать монетизацию и качество привлеченного трафика;
— находить точки оттока и формировать продуктовые гипотезы;
— формировать требования на доработку событий, трекинга и отчетности.
Требования:
— опыт аналитиком в GameDev от 2 лет;
— опыт анализа игровых метрик, воронок и поведения игроков;
— уверенный SQL;
— опыт работы с BI-системами и построением отчетности.
Будет плюсом опыт с multiplayer, live-service, F2P или Minecraft-проектами.
Условия:
— удаленная работа;
— частичная занятость (part-time);
— оплата почасовая или за согласованный объем задач.
Ищем QA Engineer в команду мобильного проекта Monstreak на Unreal Engine 5 — Match-3 игру для iOS и Android на стадии soft launch.
Задачи:
— Функциональное, smoke-, regression- и exploratory-тестирование игры.
— Тестирование уровней, механик, бустеров, прогрессии, наград и игровой экономики.
— Проверка покупок, рекламы, сохранений и взаимодействия с серверной частью.
— Тестирование на разных устройствах и версиях iOS и Android.
— Проверка стабильности, производительности, памяти и нагрева устройств.
— Ведение тест-кейсов, чек-листов и баг-репортов.
— Анализ логов и результатов тестирования.
— Работа с Firebase Test Lab и проверка релизных сборок перед публикацией.
Требования:
— От 2 лет опыта тестирования мобильных приложений или игр.
— Практический опыт тестирования iOS и Android, знание основных видов и методов тестирования.
— Умение писать тест-кейсы, чек-листы и баг-репорты.
— Опыт работы с баг-трекерами и тестовой документацией.
— Опыт работы с Firebase Test Lab или другими device farm-сервисами и умение анализировать Android/iOS логи.
— Базовое понимание клиент-серверного взаимодействия.
— Английский для чтения технической документации.
— Будет плюсом: опыт тестирования Match-3 игр и работы с Unreal Engine; настройка Game Loop Tests; знание ADB, Logcat, Xcode, gcloud CLI; опыт с XCTest/XCUITest, Espresso или UI Automator; подключение тестов к CI/CD; тестирование IAP, рекламы, аналитики и push-уведомлений; знание требований App Store и Google Play.
Условия:
— Полностью удалённая работа и полная занятость, 8-часовой рабочий день.
— Работа на аппаратных мощностях компании.
— Доход обсуждается индивидуально в зависимости от опыта и результатов собеседования.
— Формат оформления обсуждается индивидуально.
— Возможность влиять на качество продукта и развитие QA-процессов, сочетать ручное и автоматизированное тестирование и работать напрямую с командой разработки, гейм-дизайнерами и художниками.
— Отбор: беседа с фаундером, техническое интервью, оффер.
— Тестового задания нет; обратную связь стараются дать в течение нескольких рабочих дней после технического интервью.
Задачи:
— Проводить аудит текущей игровой математики
— Рассчитывать вероятности выпадения, EV, маржу и волатильность кейсов
— Разрабатывать динамический пересчёт вероятностей при изменении цен призов
— Строить модель персонального RTP с учётом бонусов и наград
— Предусматривать защиту от абуза и проверять модель симуляциями
— Реализовать логику и передать команде документацию
Требования:
— Уровень Senior / Lead и практический опыт работы с RTP
— Опыт в игровой математике: iGaming, casino, slots, crash или Gacha
— Сильная база в теории вероятностей, статистике и оптимизации
— Опыт построения симуляторов и проверки математических моделей
— Навыки разработки на PHP 8+ и/или TypeScript/JavaScript
— Свободный русский язык для общения с командой
Будет плюсом:
— Опыт с кейсами, лутбоксами и Gacha-механиками
— Опыт персонального RTP и бюджетирования бонусов
— Понимание provably fair и защиты игровой экономики от эксплуатации
Условия:
— Полностью удалённый формат
— Проект ориентировочно на 3–4 месяца, возможен full-time или part-time
— Оплата по согласованному объёму работ — обсуждается индивидуально
— Возможность спроектировать математическое ядро продукта
— Перспектива дальнейших консультаций и сопровождения
Location: Malaga
Are you an experienced DevOps Engineer looking for your next career opportunity? The Gaming Area within Product Development is now hiring! The Gaming Area at Betsson Group focuses on Game Play and Game Discovery across all our brands and markets. We aim to offer the best gaming products in the industry and an exciting user experience when playing on our sites. We cover game lobbies, gaming initiatives, provider integrations and more.
THE WOW
Our Gaming platform is the core of everything we do. It supports all our gaming sites and is central to the company strategy.
You will be part of preparing our journey to containerization, improved delivery via cloud deployment, increasing the scalability of our systems while also maintaining their high quality. To accommodate new requirements, we are constantly re-evaluating our systems design and working on exciting new features. You will be part of a passionate team, which is building an industry leading, scalable, multi-brand platform to support 25+ online brands! Our brands are used by hundreds of thousands of users and growing
To sum it up: you will be taking our Gaming platform, which is used by a worldwide audience, to a new level!
A taster of what you will be involved with:
Working with cutting edge technology enabling our Cloud Journey
The DevOps Engineer for our Gaming Department will be responsible for supporting development teams (both Backend and Frontent focused), and will be instrumental in enhancing CI/CD pipelines, improving monitoring and observability, and supporting & mantaining other custom infra solutions.
Take ownership of CI/CD pipelines, guiding developers to improve automation, reliability, and test coverage. Lead the migration from Octopus to GitHub Actions and foster a culture of developer-led deployment
Design and evolve monitoring systems with Prometheus/Grafana (or future alternatives), integrating observability into CI/CD workflows. Ensure robust tracing, logging, and metrics correlation across services.
Support and extend custom-built infrastructure components to handle increased traffic and complex routing. Collaborate with frontend and backend teams to ensure performance, scalability, and security.
Work closely with all Gaming teams and DevOps engineers focused on infrastrucutre and operations. Provide tooling and guidance to developers across environments.
What we're looking for:
Experience with GitHub Actions and Octopus; strong focus on deployment automation, speed, reliability, and test coverage. Ability to guide developers and foster ownership of CI/CD workflows.
Proficiency with Prometheus/Grafana; capable of building dashboards, improving alerting, and integrating monitoring into CI/CD. Understanding of observability practices including tracing, logging, and metrics correlation.
Experience with custom-built NGINX setups; able to extend routing rules to support increased traffic and complex routing needs.
Strong knowledge of AWS (EC2, ALB, VPC, EKS); experience managing infrastructure using Terraform and modules.
Proven experience setting up and managing Kubernetes clusters, ideally with AWS EKS and Rancher RKE.
Ability to write scripts in Python, Bash, PowerShell or similar for automation and tooling.
Proficient in Git and versioned source control practices.
Support build and deployment processes for both backend (.NET) and frontend (JavaScript/TypeScript, StencilJS) applications, ensuring smooth CI/CD integration and performance monitoring
Strong cross-functional collaboration skills; able to work with Gaming teams and Infra/Ops DevOps engineers.
Solid understanding of DevOps culture and ITIL best practices. Problem-solving mindset with ability to resolve complex technical issues efficiently.
Excellent problem-solving skills, with the ability to analyze complex technical issues and provide effective solutions in a timely manner.
Act as a technical enabler for development teams, providing tooling, guidance, and support across environments. Champion DevOps best practices and empower teams to take ownership of their delivery pipelines
Who We Are
Betsson Group is one of the largest companies within the Global iGaming space and can trace our heritage as far back as the 1960’s. We’re Swedish and publicly listed too with our Operational HQ located on the Mediterranean Island of Malta. Malaga is our newest tech hub where we are building one of the leading software engineering teams in Spain.
We strive to deliver the best customer experience in the industry. As a market leader within iGaming we offer online gaming products across 12+ jurisdictions and 20+ brands.
You will be part of a passionate team, which is building an industry leading, scalable, multi-brand platform used by hundreds of thousands of our customers!
What we offer
Much like riding a rollercoaster, sometimes life at Betsson can be lightning fast with twists and turns but always FUN! Then again, what else would you expect from a business 75% millennial and 1700 strong, spread across 7 offices with over 1,000 based out of our Malta HQ alone! We recognise it may not be for the faint-hearted, but if you’re a go-getter, initiator and adrenaline junkie, always striving to push the boundaries and challenge yourself, then you’ll fit right in.
25 working days of paid vacation.
Private health and life insurance.
Flexible compensation package for transport, meals, and more!
Hybrid work policy for the best of office and home.
Up to 10 days per year working remotely from abroad.
€300 yearly wellness allowance.
Office perks to make your day easier.
Referral program with a bonus for successful hires.
Intensive summer schedule in August for extra flexibility and work-life balance.
In addition to all of this, you will be part of the multi-cultural Betsson community enjoying team-building events, our Friday bars, our social clubs, parties and other events. There is always something fun to look forward to!
Challenge accepted?
Check out the
Betsson Group Blog
to find out what our employees are talking about
If you are interested to learn more, please apply with your CV in English.
By submitting your application, you understand that your personal data will be processed as set out in our
Privacy Policy
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
Game Engine QA
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Game Engine QA to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities:
Perform all kinds of manual testing
Closely assist the programming team with testing specific changes before code is submitted to the main developer branches
Write new and maintain existing automated tests (Python/Pytest and Lua)
Follow priorities set by the QA Lead to ensure team-wide goals are met
Test and help improve our production pipelines and tools
Act as the first point of contact for the production team on technical issues
Requirements:
Experience in programming and/or scripting
Familiarity working with game engines
Background using Perforce or other version control systems
Good judgment in estimating the significance and consequences of bugs
A rigorous, methodical, and resourceful approach to your work
Self-disciplined, with strong self-learning skills
Good communication skills, spoken and written, in English
Passion for video games
Desire to build a long-term career in QA
Nice To Haves
Задачи:
— разработка математической модели кейсов;
— расчёт и настройка RTP, EV, House Edge;
— расчёт вероятностей выпадения предметов;
— variance / volatility и распределение выигрышей;
— калибровка вероятностей под заданный RTP;
— Monte-Carlo симуляции на 1–10+ млн открытий;
— анализ экономики и прибыльности на большой дистанции;
— оценка рисков и необходимого банкролла/резерва;
— автоматический пересчёт модели при изменении рыночных цен CS2-скинов;
— математическая проработка дополнительных игровых механик.
Требования:
— сильное понимание теории вероятностей и математической статистики;
— опыт в iGaming, Game Math, Loot Boxes, Case Opening, RNG или игровой экономике;
— будет плюсом: Python / NumPy;
— опыт Monte-Carlo моделирования;
— практический опыт работы с RTP и House Edge;
— понимание экономики CS2-скинов;
— примеры реализованных математических моделей.
Условия:
— долгосрочный проект;
— после разработки базовой модели планируется постоянная работа над новыми режимами, механиками и балансом.
При отклике нужно прислать кратко: опыт, примеры подобных проектов/расчётов, используемый стек и ориентировочную стоимость работы.
Location: Los Angeles, USA
Riot’s Anti-Cheat team is versatile and passionate about its craft. We understand the player impact of cheating in games and are focused on setting the highest bar for the integrity of multiplayer games. We relish the opportunity to work with low-level systems and take pride in developing creative, rigorous defenses against adversaries. At the most fundamental level, our goal is to promote the best player experience by protecting the legitimacy of their favorite games.
As a
Manager, Anti-Cheat Engineering
, you will lead the team responsible for the ongoing development and evolution of Vanguard Anti-Cheat’s Windows client services. You’ll set technical direction, shape priorities, and ensure the team delivers secure, reliable capabilities across Vanguard’s Anti-Cheat suite in a timely manner. While your primary focus will be enabling the team and driving outcomes, your strong fluency in cheat communities and techniques will allow you to guide architecture, challenge technical decisions, and step directly into complex debugging or investigations when needed. You’ll help the team anticipate and analyze emerging cheat techniques, then translate those findings into effective detections, mitigations, and preventative controls. You will report directly to the Sr. Manager of Anti-Cheat Engineering.
Responsibilities:
Manage, identify, recruit, interview, and hire engineers to help the team scale effectively
Set direction and drive high-impact anti-cheat capabilities from ambiguity through production across user-mode, kernel-mode, and obfuscation tooling surfaces
Lead the team in rapidly translating emerging threats into resilient detections and preventative countermeasures that can be safely deployed at scale
Balance immediate threat response with proactive technical investments that anticipate adversaries’ next moves or eliminate common abuse vectors entirely
Guide and participate in complex investigations involving highly evasive cheats and operating-system manipulation techniques
Ensure the team can diagnose and resolve complex compatibility, reliability, and security issues in highly opaque environments, stepping into the details when needed
Build trusted relationships with game teams as internal customers, helping them understand their cheating ecosystems, integrate Anti-Cheat effectively, and make informed tradeoffs across security, player experience, scope, and delivery
Establish clear priorities and technical expectations, helping engineers navigate uncertainty and make sound decisions across security, compatibility, performance, and operational risk
Partner across engineering, product, operations, and game teams to align dependencies, communicate risk, and deliver anti-cheat capabilities successfully across Riot’s portfolio
Required Qualifications:
2+ years of experience leading product or developing engineers, either as an Engineering Manager or as a Technical Product Lead
Familiarity with cheat-development or game-security research communities and a practical understanding of modern cheat techniques and anti-cheat evasions
Strong understanding of Anti-Cheat architectures, with the ability to evaluate designs, guide technical discussions, and engage directly when complex problems require it
Experience leading work on low-level, security-sensitive systems and helping teams navigate tradeoffs across security, reliability, compatibility, performance, and delivery
Working knowledge of Windows security model and security feature suite such as Secure Boot, HVCI, and measured boot attestation
Desired Qualifications:
Familiarity with reverse-engineering techniques and workflows, including the analysis of packed, protected, or obfuscated binaries, with the judgment to translate technical findings into priorities, investments, and defensive strategy
Working knowledge of the Windows kernel and driver model, sufficient enough to guide architecture, assess technical risk, and oversee the development and operation of production-grade kernel-mode drivers
Working knowledge of advanced evasion techniques involving hypervisors, DKOM, EPT manipulation, vulnerable drivers, or hardware-assisted cheats, with the ability to reason about their implications for product and technical strategy
Basic understanding of runtime integrity verification, behavioral detection, client attestation, and other signature-less anti-cheat techniques, including how to prioritize investments across these defensive approaches
Experience balancing near-term responses to emerging threats with longer-term, proactive investments intended to anticipate how adversaries and the broader security landscape will evolve
Experience partnering with internal customers, building trusted relationships, translating their needs into technical priorities, and leading productive conversations around scope, risk, sequencing, and delivery tradeoffs
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: United Kingdom, London
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Network Support Engineer
The SIE Developer Technology Group brings together specialists across a range of technology and platform-specific areas, including Graphics, Systems, Submission, and Network technologies. We support game developers and publishers by resolving technical challenges, improving development processes, and providing solutions that help partners successfully develop and release content on PlayStation platforms.
The Network team works closely with first- and third-party developers and publishers, providing technical guidance on PlayStation network services, APIs, tools, and related technologies.
Job Description
As a member of the Network team, you will:
Provide technical support and guidance to developers and publishers across all PlayStation platforms through our support portal, online channels, on-site visits, training sessions, and industry events.
Develop and maintain a strong understanding of PlayStation network services, APIs, tools, and technologies, helping partners interpret documentation and implement solutions correctly.
Investigate technical issues, identify appropriate solutions, and coordinate escalations with relevant internal teams where required.
Collaborate with teams across SIE regions to resolve partner issues and develop solutions that improve the developer experience.
Act as a technical liaison between developers, publishers, and internal groups including Third Party Relations, Store Operations, Consumer Services, Policy, Product, and SDK teams.
Gather, document, and communicate partner feedback, recurring technical challenges, and opportunities for improvement to engineering and product teams.
Contribute to the development and improvement of developer-facing tools, services, documentation, and internal processes.
Participate in project and software development work, including enhancing existing tools, creating new solutions, and automating internal workflows.
Deliver technical training and presentations to developers and publishers, including at partner meetings and developer events.
Required
Familiarity with programming and scripting languages such as JavaScript, Python, C/C++, XML, or HTML.
Familiarity with APIs, web services, networking concepts, or online service technologies.
Experience in digital technologies, software development, technical support, or the gaming industry.
Strong technical problem-solving and analytical skills, with the ability to investigate complex issues methodically.
Excellent verbal and written communication skills, with the ability to explain technical concepts clearly to a range of audiences.
Strong organizational and time-management skills, with the ability to manage multiple priorities and collaborate across teams and time zones.
Ability to work effectively in an international and multicultural environment.
Proactive, collaborative, and approachable, with strong relationship-building skills.
Flexible and adaptable, with the ability to respond effectively to changing priorities and requirements.
Strong attention to detail.
Bachelor’s degree or equivalent practical experience.
Nice to Have
Experience in developer relations, developer support, technical support, or another partner-facing technical role.
Experience developing internal tools, utilities, or automation.
Experience with game development, production, or release management.
Experience delivering technical training, presentations, or developer-facing documentation.
An interest in emerging technologies, online gaming, network services, and broader industry trends.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Tokyo, Japan; Pondicherry, India; Ahmedabad, India; Delhi, India; Fatorda, India; Hyderabad, India; Bangalore, India; Mumbai, India; Sahibzada Ajit Singh Nagar (Mohali), India; Kuala Lumpur, Malaysia; Hong Kong, China; Beijing, China; Singapore; Cebu City, Philippines; Davao City, Philippines; Iloilo City, Philippines; Makati, Philippines; Manila, Philippines; Quezon City, Philippines; Taguig, Philippines
Workplace: remote
At
TechBiz Global,
we provide recruitment services to top clients from our portfolio. We are currently looking for a
Business Development Manager
to join one of our client’s team.
Key Responsibilities:
Publisher Acquisition
Source and close mid-market and enterprise app & game publishers.
Build relationships with founders, monetization heads, and growth teams.
Own pipeline from prospecting to signed commercial agreements.
Account Expansion
Grow revenue from existing publishers.
Identify monetization gaps and upsell new products.
Coordinate with TAM and Ad Ops teams to improve performance.
Strategic Partnerships
Develop relationships with:
Google
AppLovin
Unity
ironSource
SSPs
DSPs
Mediation platforms
Identify partnership opportunities that create revenue or distribution advantages.
Market Intelligence
Track changes in:
Programmatic advertising
Mobile gaming
Ad monetization
AI-driven optimization
Privacy and platform changes
Bring new business opportunities back to leadership.
What Success Looks Like
In the first 12 months:
Close 15-20 new publishers.
Generate $5M annualized revenue.
Launch at least 2–3 strategic partnerships.
Create a repeatable outbound acquisition motion.
What We're Looking For
4–10 years in adtech/mobile gaming BD.
Existing network among publishers.
Comfortable selling six-figure and seven-figure annual deals.
Strong commercial instincts.
Can work independently with minimal structure.
Able to identify opportunities before competitors.
Perks
High ownership, remote role with flexible hours
High compensation with fixed and high variable compensation
Open to Part Time
Expand network by attending relevant industry events sponsored
Be part of a fast, lean high growth startup that works with 3000+ games
УдалённоTokyo, Japan; Pondicherry, India; Ahmedabad, India; Delhi, India; Fatorda, India; Hyderabad, India; Bangalore, India; Mumbai, India; Sahibzada Ajit Singh Nagar (Mohali), India; Kuala Lumpur, Malaysia; Hong Kong, China; Beijing, China; Singapore; Cebu City, Philippines; Davao City, Philippines; Iloilo City, Philippines; Makati, Philippines; Manila, Philippines; Quezon City, Philippines; Taguig, Philippines
Обязанности:
• Host and present live...
Требования:
• Native level Russian
• Working level English
• High School Diploma
• Passport (required for relocation)
• Comfortable working on camera
• Willingness to work...
Условия:
• +25% for night shifts.
• +10% for weekend shifts.
• Full visa and work permit support.
Вакансия: QA Manual / Game QA (Junior–Middle, до 3 лет опыта).
Сфера: Game Development.
Кандидат должен находиться в Грузии, предпочтительно в Тбилиси.
Требования:
— Опыт в Manual QA до 3 лет
— Любовь к компьютерным и/или консольным играм; активный игрок
— Интерес к сфере Game Development
— Понимание игровых механик, UX и пользовательских сценариев
— Опыт ручного тестирования или сильный интерес к тестированию игровых проектов
— Умение находить, воспроизводить и подробно описывать баги
— Внимательность к деталям и аналитический склад мышления
— Навык работы с документацией и тикет-системами
— Готовность быстро погружаться в новые проекты и взаимодействовать с командой
Обязанности:
— Ручное тестирование игровых проектов
— Проверка игровых механик, интерфейсов и пользовательских сценариев
— Поиск, фиксация и описание багов
— Анализ изменений и регрессионное тестирование
— Взаимодействие с разработчиками, PM и другими участниками команды
— Участие в развитии процессов тестирования
Условия:
— офис в Тбилиси на испытательный срок, далее возможен гибрид.
ГибридmiddleTbilisi; Кандидат должен находиться в Грузии, предпочтительно в Тбилиси; Важно: кандидат должен находиться в Грузии
Location: Paris
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is Paris based.
TEAM
Blitz is a gaming platform launched in 2021, allowing players to compete on mobile games for real cash prizes (head-up, tournaments, leagues, etc.). It is leveraging a unique game portfolio to engage users in a fun and rewarding way.
The Blitz team developed a unique expertise in product, marketing and payments, to reach 300k Monthly Active Users and $60M annual revenues in 2024. To accelerate this growth, we are looking to launch new products & games to become the undisputed leader of real money gaming in the next few years
ROLE
We’re looking for highly ambitious, versatile profiles to lead the launch of new real money gaming apps. The role will encompass strategy, product management and marketing aspects as you will be responsible for the end to end success of a new Gaming App.
- Defining the vision and value proposition
- Work closely with a designer to determine the user journey and product features
- Work closely with the tech team to deliver those features with the highest level of quality
- Work closely with the growth team to acquire new players
- Monitor closely the performance of the App, and fine tune the experience of the game to maximize engagement and monetization
PROFILE
- Highly driven individual with a mix of product and marketing sensibility
- 3+ years experience in Gaming product or mobile marketing, with a strong analytical mindset
- Experience in using product (Mixpanel, Amplitude) or marketing analytics tools (Adjust, Meta, etc) is a plus
- Strong interest in either gaming, gambling (poker, etc) or skill games (chess, etc)
- Excellent communication skills
- Ability to integrate smoothly with team processes and dynamics
BENEFITS
- Competitive salary upon experience with direct incentive on the performance of App
- Swile Lunch voucher
- Gymlib (100% borne by Voodoo)
- Premium healthcare coverage SideCare, for your family 100% borne by Voodoo
- Wellness activities in our Paris office
- Remote days on Fridays
Задачи:
— Проектировать UX и UI новых игровых экранов и фич.
— Работать внутри существующего визуального стиля игры, сохраняя его консистентность.
— Поддерживать и развивать UI Kit: добавлять новые компоненты и состояния по мере развития проекта.
— Продумывать структуру интерфейсов для сложных игровых систем: прогрессия, персонажи, экипировка, события, магазины, Battle Pass, рейтинги, турниры и т.д.
— Выстроить AI first pipeline создания UI: от постановки задачи и генерации структуры экрана до получения максимально готового результата в Figma.
— Использовать AI не только для референсов или генерации картинок, а как полноценный рабочий инструмент: агенты, генерация layouts, работа с design system, автоматизация повторяющихся операций, генерация вариантов и т.д.
— Улучшать саму дизайн систему так, чтобы AI мог как можно надежнее собирать из нее новые интерфейсы.
— Подготавливать макеты и компоненты для передачи в разработку и взаимодействовать с командой Unity.
Требования:
— Опыт работы над RPG, Strategy, 4X, social casino или другими UI heavy играми.
— Хорошее понимание UX мобильных игр: информационная иерархия, навигация, состояния элементов, onboarding, progression UX.
— Сильное владение Figma, компонентами, variants, variables и design systems.
— Умение работать с уже существующим стилем.
— Понимание того, как строить масштабируемый UI Kit для игры с большим количеством экранов.
— Опыт построения AI процессов вокруг Figma.
— Опыт работы с Figma API / MCP / AI-агентами.
— Понимание UI DSL, structured UI descriptions, YAML/JSON схем интерфейсов или похожих подходов.
— Опыт автоматической генерации экранов из дизайн системы.
— Понимание Unity UI и того, как дизайнерские компоненты превращаются в реальные игровые интерфейсы.
Условия:
— Part time.
— Удаленная работа.
— Долгосрочное сотрудничество.
— Гибкий график, важнее результат и скорость коммуникации с командой.
При отклике прислать:
— примеры RPG / Strategy / других системных игр, над которыми вы работали.
— короткое описание того, как именно вы сейчас используете AI в UI/UX работе.
— резюме в PDF, ссылку на общий портфель и ставку в час.
УдалённоГеография найма не уточнена
United Kingdom, London
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
United Kingdom, London; Strong organizational and time-management skills, with the ability to manage multiple priorities and collaborate across teams and time zones