Location: Paris
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io http://Paper.io 2.
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
ROLE
- Support the Art director in the ideation and execution of the game’s vision.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
- Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity.
PROFILE
- 4+ years experience as a UI/UX Artist on shipped mobile games.
- You must have experience designing in Figma.
- Excellent design skills, with a keen eye for visual hierarchy, composition, and readability.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Ability to design, document and execute a consistent UI visual language.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Guangzhou, China
我们以玩家体验为核心,致力于用创新技术为全球玩家带来卓越的游戏体验。作为
Unpublished R&D Product
团队的一员,你将与客户端、引擎、美术、设计及跨职能团队紧密合作,围绕 UE5 前沿能力开展研究与工程化实践,持续完善高品质、稳定高效的视觉设计流程。
我们正在寻找能够"构建设计体验,而不仅是绘制场景"的设计师。
作为一名优秀的场景设计师,你将从空间体验与视觉表达出发,定义环境设计的视觉语言,与美术、设计、叙事及技术团队紧密合作,打造兼具沉浸感、可读性与制作可行性的高品质环境内容。
我们希望你不仅具备出色的视觉表达能力,更具备系统化的空间设计思维,能够在艺术表现、设计需求与技术约束之间建立平衡。
You will report into the Creative Director of the team.
Responsibilities
Environment Design
负责核心场景内容的概念设计,从草图探索到高完成度场景设定。
探索并定义符合设计方向的环境视觉语言,包括地形结构、建筑风格、材质表现、色彩氛围等。
构建具有高度辨识度和沉浸感的环境设计,支撑整体体验与视觉表达。
Design Systems & Methodology
构建场景设计逻辑,包括空间布局、视觉语言、设计原则及叙事关联。
建立并持续完善场景设计规范,包括尺度体系、模块化原则、细节密度及视觉引导等。
在设计中平衡视觉表现、空间可读性及长期内容扩展需求。
Spatial Design & Collaboration
与跨职能团队紧密合作,确保场景设计满足空间体验及整体设计目标。
设计清晰的视觉引导与空间层级,提升整体体验及信息传达效率。
在空间规划过程中充分考虑功能分区、视觉可读性及制作可行性。
Cross-functional Collaboration
与3D场景美术、技术美术及技术团队密切合作,确保设计方案具备良好的制作可行性及稳定表现。
提供清晰、可执行的设计交付,包括结构拆解、模块建议、材质指引等。
持续跟进场景从概念到最终实现的整体质量。
Quality
参与整体环境视觉风格建设,建立关键区域的视觉质量标准。
根据产品需求及目标平台要求,平衡设计复杂度与制作成本。
在探索阶段提供多方向设计方案,快速支持设计迭代。
Team Contribution
指导团队成员,提升整体设计能力。
参与外部合作伙伴的反馈及质量把控。
推动设计经验沉淀,建立可复用的设计方法与规范。
Required Qualifications
拥有6–10年以上游戏行业经验,至少参与过1–2个完整项目(上线或关键开发阶段)。
具备扎实的美术基础,包括透视、构图、色彩、光影及空间表达能力。
具备成熟的场景设计方法论,而不仅仅是优秀的画面表现能力。
能够独立完成从草图探索、空间设计到精细设定的完整设计流程。
熟悉多种风格化场景设计表现方式。
理解空间设计及内容制作流程,对视觉表现与空间体验之间的关系有清晰认知。
理解3D内容制作流程及实时渲染流程,具备设计可落地意识。
熟练使用 Photoshop、Blender 及其他3D辅助设计工具。
具备良好的沟通能力,能够推动设计跨团队落地。
Desired Qualifications
具有复杂环境内容制作项目经验。
熟悉模块化场景设计、内容搭建及资产复用流程。
具备3D能力,包括 Blockout、Layout 或基础场景搭建能力。
熟悉 Unreal Engine 基础工作流程,包括场景搭建、灯光及材质基础。
熟悉程序化工具(如 Houdini、PCG)或具备相关设计思维。
熟悉跨文化设计,理解不同文化元素的融合与视觉表达。
有外部合作伙伴管理或团队指导经验。
Portfolio Requirements
请提供3–5个代表性场景设计案例,内容包括:
草图探索(Ideation)
空间方案(Layout / Blockout / Composition)
最终设计方案(Final Concept)
作品集应重点展示完整的设计思路与空间设计逻辑,而不仅仅是最终视觉效果(
非常重要
)。
请展示不同类型的场景设计案例,并附带设计说明,包括设计思路、空间规划及功能考虑。
如有内容制作或3D落地对比案例,也欢迎一并提供。
如有商业项目成果,也欢迎一并提供。
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Paris; Warsaw; Istanbul
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Design UX flows and UI visual assets, working closely with the Game Designer to create intuitive and engaging player experiences
- Contribute as a generalist UI/UX designer, applying strong visual design and art skills across both user experience and interface aesthetics
- Build and maintain the product's UI/UX framework in Figma, ensuring consistency, scalability, and clear design documentation
- Iterate quickly based on feedback, playtesting results, and evolving design needs in a fast-paced development environment
- Prepare and export UI assets for implementation in Unity, collaborating with developers to resolve integration challenges
PROFILE
- 3–5 years of UI art experience in mobile games
- Solid UX design fundamentals with hands-on experience shipping titles
- Proficient in Figma and Photoshop
- Comfortable handling the implementation of UI and assets into Unity.
- Experience building and maintaining UX/UI framework libraries within a game project
- Comfortable using AI tools to accelerate prototyping and asset creation
- Proactive mindset — able to identify product needs, source references, and drive solutions independently
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Location: Paris
Workplace: Remote
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TEAM
Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games (hypercasual, hybrid, 100% IAP).
ROLE
- Create mobile video ads that engage millions of people
- Become a creative expert in mobile gaming: benchmark what our competitors are doing, experiment with new ideas
- Develop a deep understanding of how your creations perform and why
- Work within a small creative squad with amazing people from diverse backgrounds and nationalities
- Have the opportunity to cover different product scopes (e.g., hyper casual, hybrid, casual)
- Contribute to transversal initiatives (e.g., testing new tools)
PROFILE
- Fully proficient with video editing and content creation
- Expert in After Effects - Nice to have: 3D softwares and/or Unity
- Creative and have a hacker mindset
- Understand how your creations drive marketing performance
- Fluent in English, both oral and written
- At least 3+ year of experience in a similar role
- Hands-on experience with AI creative tools (Scenario, Seedance, Kling, Veo, Runway, etc.)
- Deeply familiar with the mobile gaming market, in particular, hyper casual and casual
BENEFITS
Competitive salary and other benefits according to the country you reside in.
Full remote for candidates based abroad. Hybrid for candidates based in France.
УдалённоParis; Full remote for candidates based abroad; Hybrid for candidates based in France
Location: Finland, Helsinki
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Housemarque is looking for a talented Lead Lighting Artist to join our team!
THE JOB
As the Lead Lighting Artist, you will work closely with the Technical Art Director and help supervise the lighting department, making sure our lighting quality stays consistent with the high visual standards set by the Art Director.
You will bring a strong track record of working with real-time video game lighting technologies, pipelines, and tools, combined with excellent communication and people management skills. You will help define best practices, improve lighting pipelines, and ensure the team maintains both artistic quality and technical performance across the project.
If you care about lighting, enjoy mentoring others, and love crafting beautiful real-time visuals, we’d love to hear from you!
Important
:
A portfolio with a detailed breakdown showcasing high-end, real-time lighting work is required. Applications missing this will be automatically discarded.
What will your day-to-day look like?
Work with the Art Director and Technical Art Director to plan and scope lighting needs for each project.
Define and maintain best practices and workflows for real-time lighting.
Lead and mentor the lighting team, encouraging professional growth and team cohesion.
Establish artistic and technical lighting targets for both in-house and external teams.
Balance leadership tasks with hands-on content creation (lighting levels, cinematics).
Support lighting team members in daily tasks when needed.
Review lighting work regularly, offering both technical and artistic feedback to raise overall quality.
Ensure consistency in lighting style and quality across the entire project.
Collaborate with other departments to ensure lighting assets meet visual, gameplay, and technical needs.
Help drive conversations with Graphics Programmers regarding lighting features and improvements.
Manage lighting tasks, bugs, and priorities together with Production and QA teams.
Troubleshoot and resolve rendering and performance issues related to lighting.
Plan, assign, and review the team’s work.
Appraise performance, provide feedback, and support career growth.
Foster a positive, inclusive, and safe work environment.
What will help you to be successful in this role?
Shipped at least one PC/Console title as a Lead Lighting Artist.
8+ years of experience in AAA game development (PC and/or console).
Expert knowledge of real-time lighting techniques and physically based rendering (PBR).
Strong experience with node-based shaders related to lighting.
Good understanding of scripting for lighting interactions.
Deep understanding of how lighting supports gameplay, storytelling, and mood.
Ability to optimize lighting for performance and memory budgets without sacrificing quality.
Strong eye for aesthetics, color theory, and composition.
Familiarity with version control systems like Perforce.
Experience with project management tools like Jira.
Fluent written and verbal English skills.
A genuine passion for video games.
Bonus skills
Experience with Unreal Engine or a proprietary AAA engine.
Background in cinematic lighting or photography.
Experience working with global illumination and ray tracing systems.
What we offer to you?
Competitive salary, benefits, healthcare, Nordic work-life balance
Tailored immigration and relocation package to help you get settled into Finland
State-of-the-art studio facilities in the heart of Helsinki
Freedom, flexibility and openness in a collaborative culture
Brilliant, diverse and empathetic colleagues to work with
Exciting and ambitious projects executed with the best tools
Access to PlayStation Studios collaboration, games and more!
This is a permanent, full-time position based in Helsinki, Finland.
We will start interviewing promising candidates immediately so please apply as soon as possible.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Ищем архитектурного 3D-визуализатора для долгосрочного проектного сотрудничества на аутсорсе. Основное направление экстерьеры жилых комплексов и проекты застройщиков.
Команда разработчиков ищет 3D-художника для аркадной мультиплеерной игры в стиле low-poly. Задачи: персонажи, одежда и окружение, риг и анимации, импорт и настройка в Unity.
Location: Lithuania; Spain; Belgium; Vietnam; Romania; Serbia; Slovakia; Slovenia; Thailand; Moldova; Malta; Germany; Estonia; North Macedonia; Montenegro; Czech Republic; Cyprus; Yerevan; Albania; United Kingdom; Turkey; Greece; Poland; Bulgaria; Georgia; Croatia; South Africa
Workplace: Remote
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At Foxelli, we’re building more than e-commerce brands - we’re building a tribe of thoughtful humans: AI enthusiasts, curious builders, and ambitious minds who care about doing meaningful work together. Ten years in, our D2C brands reach millions and generate over $20M annually. Our focus stays simple: create products customers love and a team that actually enjoys building them.
If you love to learn, experiment, think boldly, make decisions, and build things that matter -you’ll feel at home with us..
🧵 THE ROLE
We’re looking for a full-time Quilting Pattern Creator to create easy-to-follow quilting patterns for our subscription box Mrs Quilty https://mrsquilty.com/.
Your job? Design simple, aesthetic quilt projects and turn them into clear, concise instructions that make even first-timers feel like pros.
You don’t have to be a best-selling author, but you do need to be able to write different level patterns.
📌 WHAT YOU'LL DO
- Design creative quilting projects that fit within a Mrs Quilty format.
- You can write different level patterns.
- Write detailed step-by-step instructions for the Beginner, Intermediate, and Advanced [You don’t have to cover all levels, but ideally, it would be great if you could] versions of each pattern.
- Include a materials list, finished size, cutting guide, diagrams, assembly instructions, and helpful tips.
- Collaborate with our internal team for feedback, testing, and final polishing.
- Meet deadlines and deliver clean, well-formatted work without hand-holding.
🧶 WHO YOU ARE
- You’ve got real quilting experience and have created original patterns before (or know you can!)
- You know the quilting language and all kinds of different patchwork techniques such as HST, Flying geese, SNF and so on.
- You know how to teach through writing - clear, practical, and easy to follow
- You’re reliable, proactive, and organized - no disappearing acts
- Bonus points if you have experience with pattern layout/design tools or basic illustration/diagramming, particularly if you're proficient in InDesign.
💸 COMPENSATION
- up to 1.5K euros + taxes on a full-time basis
🚀 BEFORE YOU APPLY
Check out what you’d be asked to create on a daily basis on this position - https://cdn.shopify.com/s/files/1/0661/3719/4732/files/Mrs._Quilty_-_The_Hidden_Castle_Quilt_Block.pdf?v=1775129000
🚀 IF THAT FEELS LIKE YOU:
Send us:
- A short intro: Who you are + why you’d be a great fit
- 1–2 sample quilt patterns (PDFs or links)
- Photos of your past quilting projects or a link to your IG/portfolio
Let’s create something that quilters at every level will actually want to make.
ELIGIBILITY & LOCATION REQUIREMENTS
❕This role is 100% remote.
At Foxelli Group, our team operates primarily in the Eastern European Time Zone (EET), which is UTC+2 and UTC+3. We also use Revolut for payments, so we are open to hiring candidates in countries where Revolut payments are supported.
- For full-time roles, we expect hires to be available during at least 5 hours of typical working hours in the EET time zone to ensure effective collaboration and communication.
This requirement does not apply to part-time roles.
Currently, we are hiring in Albania, Bosnia and Herzegovina, Croatia, Czech Republic, Estonia, Greece, Georgia, Kosovo, Latvia, Lithuania, Moldova, Montenegro, North Macedonia, Poland, Portugal, Romania, Slovakia, Malta, Slovenia, Serbia, Cyprus, Bulgaria, Hungary, Netherlands, the United Kingdom, and South Africa.
Ready to lead Foxelli’s growth journey? Apply now!
Задачи:
— Разработка графики для браузерных игр в студии.
Требования:
— Наличие портфолио обязательно.
Условия:
— Оплачиваемое тестовое задание, которое выполняется в паре: один художник рисует одну часть игры, другой — другую.
— Зарплата обсуждается индивидуально.
Кандидатам необходимо прикладывать резюме с ссылкой на портфолио. "Пустые" заявки рассматриваться не будут.
Задачи:
— доработка готовых 3D-моделей персонажей, исправление геометрии, корректировка деталей и текстур
— достижение максимального сходства с исходным изображением
Требования:
— знание английского языка для рабочей коммуникации
— работа с форматами GLB, текстурами 4K Albedo
— соблюдение технических требований: минимальная толщина элементов 1,2 мм, устойчивость модели, стилистика персонажей без носов и с четырьмя пальцами, соответствие цветов текстур исходному изображению
Условия:
— полная занятость (Full-Time)
— объём работы 4–5 моделей в день
— фиксированная оплата $1000 в месяц
— контракт и расчёты исключительно через Upwork
Тестовое задание:
— доработка предоставленной GLB-модели согласно требованиям
— отправка готового GLB-файла для оценки качества работы перед началом сотрудничества
Location: Los Angeles, USA
As a
Technical Artist
, you will focus on supporting artists with art asset prototypes so they can realize their work in-game. You will work with artists across all departments from modeling to lighting to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will standardize and improve development processes for the production of in game assets, materials, shaders, and scalable development pipelines.
As a Rendering Technical Artist Intern on League, you will focus on supporting artists with shaders, materials, and art asset prototypes so they can realize their work in-game. You will work with artists across all departments from modeling to VFX to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will help standardize and improve development processes for the production of assets, materials, shaders, and interactions in the pipeline.
Responsibilities:
Collaborate directly with Art and Design disciplines to understand desired visual behaviors and translate them into specific visual outputs
Produce shaders and materials that help the team realize visual targets for environments, characters, VFX, and/or UI
Optimize 2D and 3D content as necessary to meet the technical requirements for League
Interface with producers and Art leads when assessing and completing tasks
Use your skills as a 3D generalist to improve, maintain and provide support for Art workflows on League
Required Qualifications:
Currently enrolled in a college, university or non degree program
Graduating in the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Real-time shading experience with GLSL, HLSL, or node-based material workflows
Experience with content creation tools, such as Maya, Photoshop, and/or Substance
Desired Qualifications:
Experience in game development using modern engines, such as Unity or Unreal
Understanding of 3D math and linear algebra
Experience creating and/or lighting 3D environments and characters
Experience creating bespoke materials for environments, characters, VFX, or UI
Exposure to shader performance fundamentals and engine profiling tools
Exposure to digital asset repositories, such as Perforce
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.)
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $40.34 per hour.
Location: Los Angeles, USA
As a
Lighting Artist
, you will focus on building and executing our lighting workflows to realize the product’s creative direction in-game. You will work with art direction, technical artists, and rendering engineers to collaborate in developing the right tools, shaders, technical budgets, and art assets to hit an ideal balance of fidelity and performance to delight our players.
As a Lighting Artist Intern on League, you will work with artists, designers, and technical artists to help implement lighting that supports the intended look and gameplay readability. You will also assist with setting up and testing lighting scenarios and PBR materials in-engine, then document observations and share feedback with the team. Interns will contribute to assigned improvements to lighting examples, tools, or workflow documentation with guidance, build an understanding of how lighting choices affect visual quality and performance, and apply team standards to your work.
Responsibilities:
Collaborate directly with Art and Design disciplines to understand desired visual behaviors and translate them into specific visual outputs
Translate that direction into in-game lighting adjustments, with support from your mentor and the team
Share work-in-progress results, gather feedback, and iterate on assigned lighting tasks
Check that the lighting communicates the intended visual behavior during gameplay
Required Qualifications:
Currently enrolled in a college, university or non degree program
Graduating in the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Real-time shading experience with GLSL, HLSL, or node-based material workflows
Experience with content creation tools, such as Maya, Photoshop, and/or Substance
Desired Qualifications:
Experience in game development using modern engines, such as Unity or Unreal
Understanding of 3D math and linear algebra
Experience creating and/or lighting 3D environments and characters
Experience creating bespoke materials for environments, characters, VFX, or UI
Exposure to shader performance fundamentals and engine profiling tools
Exposure to digital asset repositories, such as Perforce
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.)
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $40.34 per hour.
— Имплементировать ассеты в Unreal Engine на различных этапах производства. — Исправлять ошибки и баги, возникающие при настройке ассетов и/или коммуницировать с партнером по сложным и нестандартным случаям.
ГибридКомпенсация билетов при релокации в Санкт-Петербург
Location: Los Angeles, USA
As a
Concept Art Intern
at Riot you will bring characters and creatures to life. Drawing inspiration from as little as a napkin sketch or as much as a full-blown narrative concept, you will generate ideas and craft designs that are resonant, compelling and iconic. As a problem solver, first and foremost, you will help come up with visual solutions for game concepts.
As a Concept Artist Intern on the Teamfight Tactics Gameplay team, you’ll work closely with other developers to design creatures, props, and visual effects that enhance the game’s narrative and visual cohesion. You will collaborate across disciplines to ensure assets are implemented effectively, creatively solve design challenges and contribute feedback throughout production, helping shape assets that are both visually compelling and aligned with the game's artistic direction.
Responsibilities:
Sketch, ideate, and iterate concepts of creatures, props and VFX in collaboration with other developers
Develop detailed concept art and orthographs for 3D artists and animators to implement into working game assets
Creatively problem solve and figure out efficient solutions on executing the look and feel of the creatures, props and VFX
Collaborate closely with other disciplines to define concepts that are both narrative and visually cohesive
Support other disciplines throughout the production process with the implementation of the concepts, including giving feedback and paintovers
Take your knowledge of story tropes, archetypes, and narrative devices of all kinds to help improve the designs that go into our worlds
Bring your understanding of human and animal anatomy and know how to stretch the limits while still maintaining a consistent art direction
Required Qualifications:
Currently enrolled in a college, university or non degree program
Graduating in the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Experience working with Photoshop or other relevant painting/design tools
Ability to showcase iterations and sketches in addition to the final rendered pieces.
Desired Qualifications:
Proficient in Photoshop and painting/design tools
Demonstrated ability to digitally paint volumetric form and material differentiation in an isometric and orthographic view
Understanding of colors and value structure
Experience creating designs using inspiration from historical, fantasy, scifi, mainstream trends, and/or pop culture references
Great understanding designing characters reading in an isometric view
Inclusion of references, notes, studies, different angles, how a player interacts with a character or place, and why design choices have been made
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.).
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $36.49
ОфисParis; Warsaw; Istanbul
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
leadFinland, Helsinki; Tailored immigration and relocation package to help you get settled into Finland
УдалённоLithuania; Spain; Belgium; Vietnam; Romania; Serbia; Slovakia; Slovenia; Thailand; Moldova; Malta; Germany; Estonia; North Macedonia; Montenegro; Czech Republic; Cyprus; Yerevan; Albania; United Kingdom; Turkey; Greece; Poland; Bulgaria; Georgia; Croatia; South Africa; At Foxelli Group, our team operates primarily in the Eastern European Time Zone (EET), which is UTC+2 and UTC+3; We also use Revolut for payments, so we are open to hiring candidates in countries where Revolut payments are supported; For full-time roles, we expect hires to be available during at least 5 hours of typical working hours in the EET time zone to ensure effective collaboration and communication