Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
About the Role
As a
Game Producer
on the Wild Rift Gameplay team, you will lead the production and delivery of gameplay initiatives, partnering with cross-functional teams to turn product goals into high-quality player experiences. You will establish clear plans, manage dependencies, identify and mitigate delivery risks, and guide work through development, launch, and post-launch evaluation.
You will collaborate with Product Owners, Game Designers, Insights, Creative, Publishing, and external development partners to align priorities, coordinate execution, and make informed tradeoffs across scope, quality, timelines, and team capacity. Beyond managing delivery, you will continuously improve the processes and operating practices that help teams plan effectively, make decisions, and deliver sustainable results.
You will report into the Director, Game Production of the team.
Responsibilities:
Own end-to-end production and delivery for gameplay initiatives, from requirements and strategic alignment through design, development, testing, launch, and post-launch evaluation.
Translate product and gameplay priorities into actionable delivery plans with clear scope, milestones, ownership, dependencies, decision points, and launch criteria, aligning commitments with team capacity.
Establish and facilitate effective production practices, including project planning, milestone reviews, risk assessments, launch readiness reviews, and retrospectives.
Proactively identify and manage delivery risks, blockers, dependencies, and unresolved decisions; drive mitigation and escalation while maintaining clear visibility into progress, risks, decisions, and delivery health for team leadership and stakeholders.
Partner with Product Owners, Game Designers, and cross-functional teams to align product intent, design priorities, implementation requirements, acceptance criteria, and delivery plans.
Coordinate execution across Riot teams, external development partners, disciplines, and regions, establishing clear ownership, communication paths, and accountability.
Evaluate and manage tradeoffs across scope, schedule, quality, resources, and team sustainability; recommend phased delivery, contingency plans, or adjustments when needed.
Continuously improve development workflows, production processes, and team operating practices using delivery metrics, team feedback, and post-launch learnings to improve predictability, effectiveness, and sustainable delivery.
Required Qualifications:
5+ years of experience in game development, game production, program management, project management, or a related field, including experience leading delivery across multiple stakeholders.
Experience applying project management fundamentals, including scope, scheduling, cost, quality, risk, dependency management, and launch readiness.
Experience selecting and applying appropriate planning tools, methodologies, workflows, and project management practices based on team and project needs.
Experience maintaining and improving production processes, team operating practices, and project management frameworks.
Experience navigating ambiguity, identifying and mitigating delivery risks, resolving blockers, and establishing clear plans and processes for complex initiatives.
Experience communicating project status, facilitating cross-functional alignment, resolving stakeholder dependencies, and influencing decisions across teams without direct authority.
Desired Qualifications:
Experience managing production and delivery for a complete gameplay module or player-facing gameplay system, ideally in a live-service, mobile, multiplayer, or frequently updated game.
Experience collaborating with co-development or external development partners across companies or regions; professional working proficiency in both Chinese and English is a plus.
Experience using delivery metrics, stakeholder feedback, and post-launch outcomes to improve production processes, planning effectiveness, and team performance.
岗位简介
作为 Wild Rift Gameplay 团队的 Game Producer,你将负责玩法相关项目的生产与交付,推动跨职能团队将产品目标转化为高质量的玩家体验。你将建立清晰的项目计划,管理跨团队依赖,主动识别并降低交付风险,推动项目顺利完成开发、上线及上线后评估的完整周期。
你将与 Product Owners、Game Designers、Insights、Creative、Publishing 及外部研发合作方紧密协作,对齐项目优先级、协调执行,并在范围、质量、时间和团队产能之间做出合理取舍。除了推动项目交付,你还需要持续优化团队的生产流程和运行机制,帮助团队更有效地规划、协作、决策,并实现高效、可持续的交付。
你将向团队的 Director, Game Production 汇报。
主要职责
负责玩法相关项目从需求与策略对齐、设计、开发、测试、上线到上线后评估的端到端生产与交付。
将产品和玩法优先级转化为可执行的交付计划,明确项目范围、里程碑、负责人、依赖关系、决策节点及上线标准,并结合团队产能合理安排交付承诺。
建立并推动有效的生产管理机制,包括项目规划、里程碑评审、风险评估、上线准备评审及项目复盘。
主动识别和管理交付风险、阻塞、依赖关系及未决事项,推动风险缓解和问题升级,并向团队管理者及利益相关方清晰同步项目进展、风险、决策和交付健康度。
与 Product Owners、Game Designers 及跨职能团队合作,确保产品目标、设计优先级、实现需求、验收标准和交付计划保持一致。
协调 Riot 内部团队、外部研发合作方及跨专业、跨地域团队之间的项目执行,建立清晰的责任分工、沟通机制和交付责任。
评估并管理项目范围、进度、质量、资源及团队可持续性之间的取舍,并根据需要提出分阶段交付、备用计划或项目调整方案。
结合交付指标、团队反馈和上线后复盘结果,持续优化开发工作流、生产流程及团队运行机制,提升交付可预测性、团队效能和可持续交付能力。
任职要求
具备 5 年以上游戏开发、游戏制作、项目群管理、项目管理或相关领域经验,并有协调多个利益相关方推动项目交付的实践经验。
具备扎实的项目管理知识与实践经验,包括范围管理、进度管理、成本、质量、风险、依赖关系及上线准备。
能够根据团队和项目需求,选择并应用合适的规划工具、方法论、工作流程和项目管理实践。
具备维护和持续优化生产流程、团队运行机制及项目管理框架的经验。
具备在不确定环境中推进复杂项目的经验,能够主动识别并缓解交付风险、解决阻塞,并通过清晰的计划和流程提升项目可预测性。
具备项目状态沟通、跨职能协作及利益相关方协调经验,能够在没有直接管理权限的情况下推动决策、解决跨团队依赖问题,并促进团队对齐。
加分项
具备完整玩法模块或面向玩家的玩法系统的生产与交付管理经验,有长线运营、移动端、多人或高频更新游戏项目经验者优先。
具备联合开发、外部研发合作或跨公司、跨地域协作经验;同时具备中英文专业工作沟通能力者优先。
具备利用交付指标、利益相关方反馈和上线后结果,持续优化生产流程、项目规划效果及团队效能的经验。
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Ищем самостоятельного Game Producer / Designer, который умеет быстро создавать мобильные игры с помощью AI-инструментов — от идеи до релиза. Создавать один играбельный прототип в неделю (casual, idle, puzzle, hybrid-casual).
УдалённоmiddleГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
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Location: Renton, Washington, United States
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
Job Overview
Senior As a Senior Producer, Duel Masters (DM), coordinating Game Design, Art, Editing, and Production to produce amazing looking products and experiences.
Do you have a passion for excellence with a proven track record of collaboration within a fast paced environment? We are looking for someone who can help us build and grow the future of Wizards of the Coast.
Location and Work Arrangement
This role is based at our Renton, Washington office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
Guide and empower the team to define the vision, business, and production strategy for dozens of Trading Card Game releases.
Work with internal and external teams to break out project deliverables and scope goals accordingly, and then build, prioritize, and maintain roadmaps, schedules, and documentation.
Identify and address potential problems, resource blockers, quality concerns, and production velocity.
Build, improve, and iterate development workflow and processes to drive visibility and predictability for prioritized deliverables.
Represent the needs of Wizards with all partners and vendors; driving all relationships involved with development with minimal direction.
Craft clear, detailed, and proactive communication to all Duel Masters team members.
Deliberately balance the goals of the players, the studio and the business using data to guide the conversation.
What You'll Bring
The successful candidate has a strong mix of creative, technical, innovation, and managerial experience from the live services and/or gaming space.
Collaborative oral and written communications skills in both English and Japanese.
Deep knowledge of project management and process improvement.
Able to own a project from start to finish with minimal input from management.
Attention to detail balanced with strong drive towards delivery.
Self-motivated, high-initiative person who encourages others and fosters an ownership-mindset in the team.
Passion for continuous improvement.
What Sets You Apart
Experience with Trading Card games and/or the Japanese business environment is a bonus.
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
Hasbro
About the Company – Hasbro
Wizards of the Coast
Who We Are – Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbro’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports — but does not replace — human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
.
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$126,600
—
$230,500 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
What you’ll do Run and grow the live games. Take ownership of current live titles from day one: monitor CCU, retention (D1/D7/D30), session length, conversion and ARPDAU, and decide what to update, rebalance or sunset.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. Since then we have grown into a multi-title, multi-region developer and publisher, with games and experiences played by hundreds of millions of players every month. Players form the foundation of our community, and it's for them that we continue to evolve and improve the experiences we create.
We're looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you're passionate about games. We embrace those who see things differently, aren't afraid to experiment, and who have a healthy disregard for constraints. That's where you come in.
The Role
As Producers at Riot, we lead passionate cross-functional teams to create innovative products and experiences that deliver maximum player value. We drive development, smash through obstacles, and push projects across the finish line.
As a
Game Producer
on the Unpublished R&D Product team in Shanghai, you will keep the team's day-to-day execution running. The production plan, work system, and team rituals are set with the team's senior producer. Your job is to make them work every day: tasks are tracked, dependencies are followed up, meetings produce decisions, risks surface early, and everyone knows where things stand.
You will work hands-on with designers, artists, and engineers on a feature area or sub-team, and take on larger pieces of work as you build trust. This role suits someone who is highly organized, follows through relentlessly, and enjoys the detail of getting things done.
Responsibilities:
Keep roadmaps and schedules up to date. Maintain the backlog, sprint and milestone schedules, and task tracking for your feature area in line with the project roadmap. Collect estimates and status from discipline leads, update plans when scope or priorities change, and flag early when a milestone is at risk.
Execute within the team's development process. Make sure the team's agreed workflows and tools (e.g., Jira) are used consistently: tickets are clean, statuses are current, and hand-offs between design, art, and engineering happen on time. Spot where the process is causing friction and bring improvement ideas to the senior producer.
Run day-to-day production rituals. Schedule and facilitate stand-ups, sprint planning, backlog grooming, playtest and milestone reviews, and retrospectives. Prepare agendas, keep meetings on time, record decisions and action items, and follow up until each one is closed.
Track and escalate risks and blockers. Keep a live risk, blocker, and dependency log for your area. Follow up with owners across teams, clear minor blockers yourself, and escalate anything bigger to the senior producer promptly, with clear context and suggested next steps.
Maintain documentation and status reporting. Keep workflows, schedules, meeting notes, decision logs, and project status accurate and easy to find. Put out regular status updates for stakeholders, and help capture post-milestone learnings and onboarding materials.
Required Qualifications:
3+ years of experience in game development, including at least 2 years in a production, project management, or similar coordination role.
Hands-on experience tracking and delivering features or content against a schedule, including backlog management, task tracking, and dependency follow-up.
Experience facilitating team rituals (stand-ups, planning, retrospectives) within Agile or similar development practices.
Proficiency with project management tools such as Jira, Confluence, or equivalent.
Strong organization, attention to detail, and follow-through. Comfortable handling multiple parallel workstreams in a fast-paced environment.
Clear, timely written and verbal communication. You keep stakeholders informed and raise issues early.
Business fluency in Mandarin and English.
Desired Qualifications:
Basic understanding of how design, art, and engineering pipelines work in a modern game engine.
Experience working with distributed or cross-regional teams across time zones and cultures.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Employment Type: employment contract with FESCO Adecco, a professional personnel company in China
#LI-DNP
Компания, занимающаяся разработкой и эксплуатацией игр на платформе Roblox, ищет продюсера с опытом работы не менее трех лет в игровой индустрии. Кандидат должен иметь практический опыт создания игр на Roblox или аналогичных проектах, а также глубокое понимание игровых экономик и процессов live ops. Важным требованием является техническая грамотность в Luau, работе с API и Roblox Studio. Опыт работы с большими языковыми моделями (LLM) и инструментами автоматизации также приветствуется. Кандидат должен быть знаком с динамичными жанрами Roblox, такими как симуляторы, и иметь опыт управления небольшими командами или фрилансерами. Компания использует инновационный подход к разработке, основанный на искусственном интеллекте и собственных инструментах, что позволяет быстро создавать и тестировать игровые продукты.
Задачи:
— С первого дня развивать текущие игры: отслеживать CCU, retention, конверсию и ARPDAU, управлять обновлениями и live ops.
— Продюсировать новые игры от прототипа до релиза и дальнейшего роста.
— Развивать AI-пайплайн: Roblox Studio, MCP, агенты для Luau, генерация контента и автоматизация QA.
— Управлять игровой экономикой, монетизацией и аналитикой.
— Координировать команду, быстро тестировать гипотезы и превращать успешные подходы в повторяемый процесс.
Требования:
— Инициатива — ключевое требование. Не ждать задач: самостоятельно находить проблемы, предлагать решения и доводить их до результата.
— Опыт выпуска Roblox-игр или live mobile/casual-игр с измеримыми результатами.
— Отличное понимание игровой экономики и live ops: retention, прогрессия, монетизация и баланс.
— Умение читать Luau, работать с Roblox Studio, API и данными.
— Использование LLM и агентов в работе, умение держать фокус команды и сроки.
Условия:
— Работа напрямую с фаундером.
— Свобода в выборе стека и игрового roadmap.
— Бюджет на инструменты, API и вычисления.
Location: US - United States
Scopely is looking for a
Sr. Producer
to join the development team on an unannounced project based in the U.S. remotely or from our Culver City hub.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the games industry, connecting millions of people around the world daily.
We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!
What You’ll Do:
Own and coordinate the day-to-day development of large game systems and features, ensuring their execution aligns with product goals
Build and maintain development roadmaps and schedules
Work with the Production team on scheduling and resource management across multiple teams
Track deliverables to ensure high quality work is delivered on time
Evaluate process and have an eye towards constant improvement
Handle shifting needs and requirements
Own the development of systems and features from idea to launch and beyond, with a strong focus on live operations to ensure ongoing success post-launch
Build trust with your teams and ensure all voices are heard
What We’re Looking For:
5+ years of production experience in game development teams
Strong game production fundamentals and best practices
Passion for playing and making games and deep knowledge of the game industry
Highly developed soft skills that foster a positive mindset, promote collaborative problem-solving, and inspire inclusive teamwork
Previous experience in managing cross functional game development teams from early development to launch is preferred
Strong analytical and problem-solving skills
Ability to manage ambiguity and adapt to shifting priorities with confidence and clarity
Strong leadership and interpersonal skills
A keen eye for detail and high standards of work
Experience working in a fast paced, high energy environment with a high amount of dependencies between teams
Experience tracking a complex project and providing insight and influence into how to deliver more effectively and mitigate risks
Knowledge and experience of JIRA and Kanban are preferred.
Experience in LiveOps is a plus
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range
$123,600
—
$187,000 USD
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Game Designer:
Задачи:
— Разрабатывать концепт и механику игр (раунды, символы, бонусные фичи) с учётом Х и бизнес-целей
— Создавать GDD: макеты, текстовые описания, документация.
— Формировать и систематизировать списки ассетов (арт, звук, эффекты, анимации), выстраивать логику их взаимосвязи с игровыми условиями
— Оценивать качество готового продукта и предлагать улучшения на основе метрик и отзывов игроков
Требования:
— Актуальный опыт в слотах от 2 лет
— Умение проектировать игровые фичи и балансировать математику
— Опыт работы с арт-фидбеком
— Аналитическое мышление, понимание метрик и поведения игроков
Senior Game Producer:
Задачи:
— Формировать концепции новых игр: тематика, механики, визуал, общий игровой опыт
— Защищать продуктовое видение перед командой и стейкхолдерами
— Координировать гейм-дизайнеров, математиков, художников, разработчиков, аниматоров, тестировщиков
— Анализировать рынок, конкурентов и данные по вовлечённости
— Балансировать амбиции проекта, сроки и бюджет, растить менее опытных продюсеров
Требования:
— От 5 лет в разработке слот игр
— Несколько выпущенных проектов в ключевой роли
— Глубокое понимание слот-механик и метрик
— Опыт управления мультидисциплинарной командой
— Английский на рабочем уровне
Условия:
— Удалённый формат работы (WW, кроме РФ)
— Работа над новыми проектами с нуля
— Минимум бюрократии и возможность влиять на итоговый облик игр
УдалённоseniorУдалённый формат работы(WW, кроме РФ)
Компания Nordeus, специализирующаяся на разработке мобильных и социальных игр, преимущественно спортивных симуляторов, ищет опытного Senior Producer. Работа предполагает гибридный формат с базированием в Белграде, Сербия. В обязанности входит управление процессами разработки игр, координация команд и обеспечение своевременного выпуска продуктов высокого качества. Кандидат должен обладать значительным опытом в игровой индустрии, навыками организации работы и коммуникации между различными отделами, а также пониманием специфики мобильных и социальных игр.
Tripledot Studios, a leading independent mobile game developer known for titles like Woodoku, Woodoku Blast, Solitaire, and TripleTile, is seeking professionals for two roles based in Minsk, Belarus, with a hybrid work model. The Marketing Creatives Producer will be responsible for overseeing the creation and execution of marketing content, ensuring alignment with brand strategy and campaign goals. The Game Producer for Hybrid Casual games will manage the development process, coordinating teams to deliver engaging and high-quality gaming experiences. Candidates should have relevant experience in mobile game production or marketing, strong organizational skills, and the ability to work collaboratively in a dynamic environment.
Muse Group ищет Full Stack Producer, который будет заниматься проектами в области музыкальной нотации и аудио с применением машинного обучения. В обязанности входит координация разработки приложений и инструментов для музыкантов, таких как Ultimate Guitar, MuseScore и Audacity, с целью создания удобных решений для сочинения, обучения и обмена музыкой. Работа предполагает удалённый формат. Кандидат должен обладать опытом в full stack разработке, пониманием музыкальных технологий и навыками управления проектами, включая взаимодействие с командами разработки и контроль качества продукта.
Location: Warsaw
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We’re looking for an experienced
Game Producer to build new Hybrid Casual games from scratch
.
You’ll identify product opportunities, test game hypotheses, and guide projects from concept and prototype through marketability, launch, retention validation, and D7/D30 performance evaluation.
This role is ideal for someone with hands-on Hybrid Casual experience who can move quickly in a high-uncertainty environment, make data-driven decisions, and confidently decide when to iterate – and when to stop.
Key Responsibilities
Creating new games from scratch.
Identify promising product opportunities and turn them into testable game concepts and prototypes
Researching the market.
Monitor Hybrid Casual trends, emerging mechanics, successful products, competitors, player behavior, and new market opportunities
Leading projects through early-stage validation.
Take games from concept and prototype through marketability testing, technical launch, retention testing, and D7/D30 validation
Defining product hypotheses and validation criteria.
Determine what needs to be tested at each stage and what minimum product scope is required to get a reliable answer
Making go / iterate / kill decisions.
Analyze test results and decide whether to continue development, change direction, or stop a project
Owning early-stage product metrics.
Analyze CPI, CTR, retention, engagement, playtime, monetization, ARPU/ARPDAU, ROAS, and other key indicators of product potential
Developing the core product.
Work closely with Game Design on core gameplay, progression, difficulty, economy, meta systems, and monetization required for successful validation
Working closely with UA and Creative teams.
Evaluate marketability and creative potential together with product metrics and identify opportunities for further testing
Running multiple product hypotheses.
Build and maintain a healthy pipeline of concepts and experiments rather than focusing exclusively on the long-term development of one mature product
Leading a cross-functional R&D team.
Coordinate Game Design, Development, Art, Analytics, UA, and Creative teams to move from hypothesis to validated product as efficiently as possible
Required Skills, Knowledge and Expertise
3+ years of experience as a
Game Producer, Product Manager, Product Owner, or Lead Game Designer
in mobile games
Proven experience taking
multiple game concepts from idea or prototype to market validation
, including projects that reached retention and D7/D30 testing stages.
A portfolio of Hybrid Casual projects
where you can clearly explain:
the original product hypothesis
how the concept was validated
which metrics were used
what results were achieved
what decisions were made based on those results
Strong understanding of the
Hybrid Casual mobile games market
, including current genres, mechanics, monetization models, and product trends
Strong understanding of early-stage product and UA metrics, including
CPI, CTR, retention, engagement, playtime, ARPU/ARPDAU, and ROAS
Ability to identify whether a project's main issue lies in
core gameplay, product depth, monetization, creatives, or user acquisition
, and define the next experiment accordingly
Strong analytical and product thinking with the ability to make decisions based on incomplete data
Experience managing and coordinating cross-functional development teams
Strong communication, leadership, and prioritization skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working
26 days paid holiday
in addition to bank holidays to relax and refresh throughout the year
20 days remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
Daily Free Lunch:
When working in the office order free food from Pyszne.pl
Private Medical Cover with Luxmed:
Have peace of mind with private medical cover, ensuring your and your family's health is in good hands
Multisport Plus Card:
Enjoy access to various sports facilities across Warsaw with the Multisport Plus Card
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand
Continuous Professional Development:
Propel your career with continuous opportunities for professional development
English & Polish Classes:
Improve your language skills with access to English and Polish classes
Location: GB - London, United Kingdom
Scopely is looking for a Senior Producer to join the Live Game organisation supporting the MONOPOLY GO! team. This role is remote within the UK and will support our Barcelona and Sevilla hubs.
At Scopely, we care deeply about what we do and strive to inspire play every day—through our work alongside talented colleagues and through our connection with millions of players around the world.
MONOPOLY GO! is one of Scopely’s flagship mobile free-to-play franchises and one of the largest games in the mobile industry.
With teams distributed across Barcelona, Sevilla, the United States, and other global locations, this role requires strong production leadership, excellent communication, and exceptional attention to detail.
About the Role
As a Senior Producer within the Live Game organization, you will oversee development across one or more live game workstreams, helping transform product strategy and creative goals into high-quality player experiences.
You will manage development from early planning and team alignment through implementation, integration, QA, release, and live support. This includes coordinating concurrent initiatives, managing complex dependency chains, driving change request flow, and ensuring teams remain focused on delivering meaningful player and business outcomes.
This is a hands-on, in-the-weeds production role requiring both strategic thinking and tactical execution. You will work closely with Product, Design, Engineering, Art, Content, Economy, QA, Localization, Analytics, Live Operations, and Release Management to deliver at the pace and quality expected of a global mobile live-service game.
What You Will Do
Own the end-to-end production lifecycle for assigned Live Game development workstreams, from discovery and planning through development, release, and post-launch support.
Manage multiple concurrent initiatives with shared teams, resources, dependencies, and shifting priorities.
Translate product strategy and roadmap objectives into clear, executable development plans.
Build and maintain integrated schedules, milestone plans, critical paths, risk registers, and dependency maps.
Coordinate development across Product, Game Design, Engineering, Art, Content, Economy, QA, Localization, Analytics, Live Operations, and Release Management.
Establish clear DRIs, requirements, acceptance criteria, decision points, and delivery expectations for major initiatives.
Manage the complete mobile live-service development lifecycle, including design alignment, implementation, configuration, integration, QA validation, release readiness, live activation, and post-launch follow-up.
Partner with Live Operations and Release Management to ensure development work is compatible with the LiveOps calendar, release cadence, player priorities, and operational requirements.
Lead the change request process by assessing the impact of proposed changes on scope, schedule, capacity, quality, risk, and downstream dependencies.
Drive prioritization and decision-making around change requests, communicate approved changes clearly, and ensure plans and systems remain aligned with the latest direction.
Proactively identify blockers, bottlenecks, gaps in ownership, and risks to delivery. Resolve issues directly where possible and escalate with clear recommendations when necessary.
Facilitate milestone reviews, sprint planning, production checkpoints, risk reviews, and cross-functional working sessions.
Ensure meetings result in clear decisions, owners, deadlines, and follow-through.
Maintain accurate and current project information across Jira, Airtable, Confluence, and other production systems.
Communicate project status, risks, dependencies, decisions, and delivery confidence clearly to both senior leadership and development teams across the Barcelona and Sevilla hubs.
Partner with Live Operations after launch to support issue triage, player-impacting investigations, post-launch actions, and continuous improvement.
Use player data, team feedback, and operational insights to inform prioritization and improve future development planning.
Champion improvements to development workflows, production practices, tooling, and cross-functional collaboration across the Live Game organization.
What We’re Looking For
5+ years of experience in game production, with significant experience in mobile free-to-play or live-service games.
Proven experience managing the development and delivery of mobile game features, systems, content, events, or other player-facing experiences.
Strong understanding of Live Operations, including high-frequency content delivery, live calendars, release cycles, remote configuration, QA validation, launch readiness, and post-launch support.
Experience managing multiple concurrent development workstreams with complex cross-functional dependencies.
Strong understanding of roadmap planning, milestone management, critical-path tracking, risk management, change management, and delivery readiness.
Experience partnering closely with Engineering and technical teams, with an understanding of client/server dependencies, configuration, integration, and mobile release considerations.
Demonstrated ability to manage dependency escalation, negotiate tradeoffs, and create accountability across teams.
Excellent written and verbal communication skills, including the ability to bring clarity to complex or ambiguous situations.
Exceptional attention to detail and a strong sense of ownership for the quality and accuracy of production information.
Proficiency with tools such as Jira, Airtable, Confluence, Google Workspace, or similar project-management systems.
Ability to operate at both strategic and tactical levels, from shaping a development roadmap to following individual deliverables through completion.
A player-focused mindset and passion for building engaging, polished, and continuously evolving mobile game experiences.
The Ideal Candidate
Is highly organized, structured, dependable, and comfortable operating in a high-volume Live Operations environment.
Understands the realities of mobile free-to-play development, including rapid iteration, global releases, frequent content updates, live player impact, and operational precision.
Drives outcomes beyond task tracking and status reporting.
Anticipates problems before they become delivery issues.
Communicates directly, diplomatically, and consistently across global teams and time zones.
Creates accountability without unnecessary process or bureaucracy.
Is comfortable challenging unclear plans, identifying gaps, and driving decisions.
Can manage competing priorities while maintaining focus on the critical path.
Brings sound judgment, energy, and a collaborative mindset to a fast-paced, globally distributed development organization.
Cares deeply about both the quality of the player experience and the operational excellence required to deliver it.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
seniorRenton, Washington, United States
Shanghai, China; Experience working with distributed or cross-regional teams across time zones and cultures
seniorUS - United States; For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below
Warsaw
seniorGB - London, United Kingdom; Communicates directly, diplomatically, and consistently across global teams and time zones