Location: Madrid, Spain
Play it. Break it. Perfect it.
At Universally Speaking, you don’t just play games you make them flawless. We’re looking for linguistic perfectionists who live for precision and care deeply about great gaming experiences. You’ll dive into new worlds, spot every linguistic bug, and make sure every word, phrase, and line feels right. It’s hands-on, it’s fast-paced, and it’s all about ensuring players across the globe get the best possible version of the game.
What you’ll be doing
•You’ll work side by side with talented testers, translators, and developers, reporting issues clearly and working relentlessly to make sure they’re fixed. If you’re motivated by detail, passionate about games, and ready to be part of something that shapes how players experience them you’ll fit right in.
•You’ll be the guardian of language in every game you touch making sure every word, menu, and in-game message feels natural, accurate, and culturally right.
•You’ll test games like a pro, following our proven Universally Speaking LQA methods that define the industry standard for linguistic quality. Every detail counts, and you’ll make sure nothing slips through.
•Your reports will make a difference: you’ll use professional bug databases to describe linguistic issues clearly, track progress, and verify that fixes hit the mark.
•You’ll evolve from tester to trusted LQA expert across everything from indie gems to AAA blockbusters owning your projects and mastering the full testing cycle from start to finish.
•You’ll write and refine test cases, document your findings, and set the bar for best practices in LQA.
•You’ll collaborate with developers and fellow testers early in the process, helping shape how each game’s localisation is tested and improved.
•And beyond that, you’ll constantly look for smarter, faster, better ways to do things taking initiative to optimize workflows, share knowledge, and raise the standard for everyone around you.
Requirements
What you’ll bring to the game
•You’re someone who notices the smallest details others miss, and you can’t rest until everything’s perfect. You speak Brazilian Portuguese like it’s second nature and handle English with confidence, both written and spoken.
•Games are your thing you live them, breathe them, and you care how they sound, look, and feel. You thrive in a team that moves fast and works under pressure, never losing focus or quality along the way.
•You’re proactive, determined, and naturally curious about how things work. You use that curiosity to make improvements and find better ways to deliver great results.
•You’re nimble with tech: comfortable using databases, spreadsheets, testing tools, and the usual suspects in MS Office. Organisation and accuracy are your companions.
•And of course you already have the right to work in Spain. This role needs you in the office, part of the action, not remote.
Extra Points for
•Experience in LQA, translation, or proofreading you’ve seen how words take shape across languages.
•Familiarity with translation systems.
•Previous use of test case management tools or text editing platforms.
•An understanding of gaming trends and the culture behind them.
•A degree in linguistics or a related field it’s great background, but not a deal-breaker.
What's in it for you?
•A chance to turn your passion for games into a full-time career getting hands-on with titles before anyone else does.
•A dynamic, international team where creativity and precision go hand in hand. You’ll work with people who share your obsession with quality and detail.
•Full-time stability with a Monday–Friday schedule, so your evenings and weekends stay yours.
•An onsite environment that keeps the buzz alive. Collaborate face to face with talented testers and developers in our modern office at Alvento Business Park, Madrid.
•Opportunities to grow your skills through real-world experience in LQA, translation technology, and project management.
•A culture built around teamwork, learning, and the satisfaction of knowing you help shape how millions of players experience their favourite games.
Benefits
We don’t just make games better we make work better too. At Universally Speaking Madrid, you’ll enjoy benefits designed to support your growth, wellbeing, and career journey.
•Free daily transportation to and from the office get to work with ease.
•Career growth and learning opportunities to help you level up professionally.
•Paid training with leading specialists in the games industry learn from the best.
•A culture built on diversity, equity, and inclusion your voice always matters here.
•A rewarding referral program bring great people in and get recognised for it.
Ready to join the game?
If reading this made you think, “That’s me” then we want to hear from you. Apply now and start shaping the worlds players will explore next. At Universally Speaking, we’re always scouting for language talent from every corner of the globe. So even if this role isn’t a perfect match, share it with your friends who live for games and language as much as you do because we’re always expanding our team of multilingual heroes.
Your journey starts here. Let’s make games unforgettable, together.
At Universally Speaking, diversity makes our worlds richer. We’re proud to be an equal opportunity employer welcoming every background, culture, and perspective.
What matters to us is your skill, passion, and drive to make great games even better. So whoever you are, wherever you’re from, if you love language and games, you’ll find a place here to grow, create, and belong.
Location: Serbia
Workplace: remote
ABOUT YOU
We are working on a hardcore medieval sandbox MMORPG built around player-driven gameplay, crafting, resource management, territorial warfare, and complex economic and progression systems.The project features a mature and highly interconnected gameplay ecosystem and is currently undergoing an active transition to a new game engine.We are looking for a Game Designer who will help us improve existing gameplay systems, develop new mechanics, and shape the future of the project. This role requires a strong understanding of complex game systems, player behavior, and the challenges of evolving an established live MMORPG while adapting to new technology.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
RESPONSIBILITIES
Design, develop, and improve gameplay mechanics and interconnected game systems.
Analyze and balance existing mechanics, including character progression, crafting, combat, resource gathering, and in-game economy.
Design new features and improve existing systems based on player feedback, gameplay data, and project priorities.
Prepare clear and detailed game design documentation, including feature specifications, balance tables, gameplay flows, and acceptance criteria.
Work closely with developers, QA, and production to ensure features are technically feasible and delivered as intended.
Identify gameplay issues, design inconsistencies, exploits, and opportunities for improvement.
Contribute to player retention, onboarding, and long-term engagement improvements.
Support the design and balancing of seasonal gameplay, PvP and PvE activities, and progression systems.
Evaluate implemented features through playtesting, feedback analysis, and available gameplay metrics.
Support gameplay design improvements and adaptations during the ongoing engine transition.
REQUIRED SKILLS & EXPERIENCE
3+ years of professional experience in game design, preferably with multiplayer, RPG, survival, or MMO projects.
Strong understanding of systems design, progression mechanics, balancing, and game economies.
Experience working with complex, interconnected gameplay systems and understanding how changes in one system affect others.
Experience designing, maintaining, and documenting gameplay systems in established game projects.
Ability to analyze existing game mechanics and propose practical improvements.
Strong analytical and problem-solving skills, including confidence working with spreadsheets and balance calculations.
Understanding of player motivation, retention, and long-term progression.
Ability to translate high-level design ideas into actionable requirements for development and QA.
Experience working with cross-functional game development teams.
Good written and spoken English.
Ability to work independently, take ownership of features, and prioritize solutions within technical and resource constraints.
NICE TO HAVE
Experience with MMORPGs, open-world survival games, or sandbox PvP games.
Practical experience balancing player-driven economies, crafting systems, and PvP/PvE progression.
Familiarity with hardcore sandbox games and their player communities.
Experience with live-service games, seasonal content, or long-term progression systems.
Hands-on experience with Unreal Engine 5 (UE5).
Experience contributing to game engine migrations or major technical transitions.
Knowledge of UI/UX design principles and experience designing or improving game interfaces and player experiences.
Experience collaborating with UI/UX designers to improve gameplay usability, navigation, and accessibility.
Experience with gameplay analytics or telemetry.
Experience with Jira, Confluence, and collaborative design workflows.
Experience working with legacy systems or technically constrained projects.
BENEFITS
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program. This includes unlimited Flexible Time Off and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.
The duties and responsibilities of this position may evolve over time to support the organization’s goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required.
By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially.
Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy.
For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
Задачи:
— Конфигурировать поведение NPC;
— Планировать навигацию NPC;
— Составлять и заводить игровые сценарии для игрока в Unity;
— Конфигурировать параметры кор-геймплея;
— Вести документацию фичей.
Требования:
— Опыт работы в геймдеве от 2-х лет;
— Опыт работы в Unity (знакомство с интерфейсом и префабами);
— Понимание прототипирования;
— Умение писать гейм-дизайнерскую документацию;
— Большая наигранность в разных жанрах.
Будет плюсом:
— Опыт работы с Wiki системами (Notion, Confluence);
— Опыт работы с Google Docs/Sheets;
— Опыт дизайна и реализации кор геймплейных механик;
— Опыт фичеовнеринга;
— Опыт работы с навигацией и древом поведения для ИИ;
— Опыт в level design или дизайне миссий.
Условия:
— Возможность работать удаленно или в офисе с удобным рабочим местом и современным софтом;
— Гибкий старт рабочего дня с 9:00 до 12:00 по договорённости с командой;
— Программа ДМС со стоматологией и компенсация онлайн-сессий с психологом до 50%;
— Дополнительный afk day каждый квартал помимо ежегодного отпуска;
— Оплата занятий английским языком в школах Skyeng и Alfa School до 50%;
— Внутренние митапы, лекции, хакатоны и посещение профильных конференций;
— Бонусы на день рождения и за рекомендации специалистов;
— Активная корпоративная жизнь с мероприятиями, тимбилдингами и турнирами.
УдалённоmiddleГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a Game Producer on the Wild Rift product team, you will drive the planning, coordination, and delivery of core gameplay initiatives for Summoner's Rift. As part of the Core Gameplay team, you will translate gameplay goals and product priorities into clear production plans, milestones, and delivery processes across champions, items, runes, map content, objectives, and game pacing.
You will work closely with designers, engineers, artists, quality partners, analysts, researchers, and product leaders to align priorities, manage dependencies and risks, and deliver gameplay improvements that strengthen competitive integrity and the player experience. Data analysis and measurement will be a substantial and ongoing part of your role. You will collaborate with Insights Analysts and Researchers across Shanghai, Singapore, and Los Angeles to monitor gameplay health, investigate performance trends, and translate quantitative data and qualitative player feedback into actionable priorities.
Beyond the core Summoner's Rift experience, you will lead production for proof-of-concept initiatives across the Modes portfolio. You will partner with development teams to define scope, feasibility, success criteria, and validation plans, helping teams make informed decisions before committing initiatives to full production.
You will report into the Wild Rift Game Production Lead of the team.
Responsibilities:
Translate core gameplay goals and product strategy into actionable production roadmaps, milestones, schedules, and delivery plans, driving alignment from planning through launch.
Coordinate production across core gameplay systems, including champions, items, runes, maps, objectives, and game pacing, partnering with design and development teams to manage scope, dependencies, risks, and execution quality.
Establish and maintain operating processes for monitoring core gameplay health, including key metrics, dashboards, reporting, and investigation of meaningful performance changes.
Define success criteria, measurement plans, launch-readiness expectations, and post-launch review processes, translating findings into prioritized gameplay improvements.
Partner with Insights Analysts and Researchers to combine quantitative analysis and qualitative player research, informing gameplay priorities, production decisions, and follow-up actions.
Lead production of proof-of-concept initiatives across game modes, coordinating hypotheses, validation plans, scope, milestones, and decision points before full production.
Coordinate production plans and execution across development partner teams, aligning on feasibility, resourcing, requirements, dependencies, and delivery across regions and time zones.
Communicate production priorities, tradeoffs, risks, progress, and outcomes to stakeholders and leadership, facilitating decisions and resolving blockers to maintain delivery momentum.
Required Qualifications:
5+ years of professional experience in game production, game product management, game design, or a related field.
2+ years of experience driving delivery of in-game features through ideation, scoping, development, launch, and post-launch iteration.
Experience coordinating production for gameplay systems or competitive multiplayer features on a shipped game.
Experience working with competitive multiplayer games, including PvP or mobile multiplayer titles.
Experience defining and analyzing gameplay or product metrics, working with dashboards, identifying performance changes, and applying quantitative evidence to production decisions.
Experience coordinating planning, execution, dependencies, and delivery across multiple teams and stakeholders.
Experience managing production risks, prioritizing competing requirements, and communicating tradeoffs and decisions in a changing development environment.
Fluency in written and spoken English and Mandarin Chinese.
Desired Qualifications:
Experience with advanced data analytics, statistical modeling, experimentation, or related analytical methods.
Experience owning or coordinating features across the full development lifecycle on a live game.
Experience producing, prototyping, or validating new gameplay formats or experimental features.
Experience coordinating cross-functional teams, managing stakeholder relationships, or mentoring production partners.
Experience collaborating with distributed development teams across regions and time zones.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Game Designer
, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world.
As a
Senior Game Designer (Systems)
on the
Unpublished R&D Product
team, you will help shape cohesive player experiences across major releases. You will bring together gameplay, systems, and creative intent into a clear design direction, then work with designers and cross-disciplinary partners to carry it from concept through development, release, and iteration. This is a hands-on design role for someone who can lead a broad problem space without losing sight of the details that make a game compelling. You will report to the Game Director of the team.
Responsibilities
:
Own the design direction for major releases, defining player experience goals, design pillars, and the connections between features and content.
Bring together gameplay systems, content, and thematic and narrative intent into a cohesive player journey, partnering with craft specialists rather than replacing their expertise.
Lead design work across disciplines from early exploration through implementation, testing, release, and post-release iteration; make informed decisions about scope, priorities, quality, and design trade-offs.
Identify opportunities for new mechanics and systems, develop multiple viable approaches, and articulate their player impact, dependencies, risks, and long-term implications.
Contribute hands-on to the design, prototyping, implementation, and refinement of high-impact systems and features.
Use playtests, player insights, and data to evaluate design hypotheses and improve the player experience.
Create clear design principles, documentation, and feedback that help partners align and execute; support other designers in raising the quality of their work.
Required Qualifications:
8+ years of experience in professional game design.
Experience owning the design of a major release or comparably broad content update for a live game, from planning and development through launch and subsequent iteration.
Strong systems design craft, with demonstrated ability to connect multiple features and systems into a coherent player experience and anticipate the downstream effects of design decisions.
Strong gameplay instincts and the ability to work with narrative and thematic goals to improve how a game feels and what players experience, without needing to be a narrative specialist.
Experience guiding cross-disciplinary teams through ambiguous design problems, building alignment, and making practical quality and scope trade-offs.
Ability to communicate design goals, rationale, and implementation needs clearly through documentation, discussion, and feedback.
Fluent in Mandarin Chinese.
Desired Qualifications:
Experience establishing a design vision and leading the development of multiple major updates for a live game.
Experience designing and evolving systems that support sustained player engagement.
Experience mentoring or coaching other designers.
Experience with early-stage development, prototyping, and iterative design.
Fluent in spoken and written English.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Madrid, Spain
Play it. Break it. Perfect it.
At Universally Speaking, you don’t just play games you make them flawless. We’re looking for linguistic perfectionists who live for precision and care deeply about great gaming experiences. You’ll dive into new worlds, spot every linguistic bug, and make sure every word, phrase, and line feels right. It’s hands-on, it’s fast-paced, and it’s all about ensuring players across the globe get the best possible version of the game.
What you’ll be doing
•You’ll work side by side with talented testers, translators, and developers, reporting issues clearly and working relentlessly to make sure they’re fixed. If you’re motivated by detail, passionate about games, and ready to be part of something that shapes how players experience them you’ll fit right in.
•You’ll be the guardian of language in every game you touch making sure every word, menu, and in-game message feels natural, accurate, and culturally right.
•You’ll test games like a pro, following our proven Universally Speaking LQA methods that define the industry standard for linguistic quality. Every detail counts, and you’ll make sure nothing slips through.
•Your reports will make a difference: you’ll use professional bug databases to describe linguistic issues clearly, track progress, and verify that fixes hit the mark.
•You’ll evolve from tester to trusted LQA expert across everything from indie gems to AAA blockbusters owning your projects and mastering the full testing cycle from start to finish.
•You’ll write and refine test cases, document your findings, and set the bar for best practices in LQA.
•You’ll collaborate with developers and fellow testers early in the process, helping shape how each game’s localisation is tested and improved.
•And beyond that, you’ll constantly look for smarter, faster, better ways to do things taking initiative to optimize workflows, share knowledge, and raise the standard for everyone around you.
Requirements
What you’ll bring to the game
•You’re someone who notices the smallest details others miss, and you can’t rest until everything’s perfect. You speak French like it’s second nature and handle English with confidence, both written and spoken.
•Games are your thing you live them, breathe them, and you care how they sound, look, and feel. You thrive in a team that moves fast and works under pressure, never losing focus or quality along the way.
•You’re proactive, determined, and naturally curious about how things work. You use that curiosity to make improvements and find better ways to deliver great results.
•You’re nimble with tech: comfortable using databases, spreadsheets, testing tools, and the usual suspects in MS Office. Organisation and accuracy are your companions.
•And of course you already have the right to work in Spain. This role needs you in the office, part of the action, not remote.
Extra Points for
•Experience in LQA, translation, or proofreading you’ve seen how words take shape across languages.
•Familiarity with translation systems.
•Previous use of test case management tools or text editing platforms.
•An understanding of gaming trends and the culture behind them.
•A degree in linguistics or a related field it’s great background, but not a deal-breaker.
What's in it for you?
•A chance to turn your passion for games into a full-time career getting hands-on with titles before anyone else does.
•A dynamic, international team where creativity and precision go hand in hand. You’ll work with people who share your obsession with quality and detail.
•Full-time stability with a Monday–Friday schedule, so your evenings and weekends stay yours.
•An onsite environment that keeps the buzz alive. Collaborate face to face with talented testers and developers in our modern office at Alvento Business Park, Madrid.
•Opportunities to grow your skills through real-world experience in LQA, translation technology, and project management.
•A culture built around teamwork, learning, and the satisfaction of knowing you help shape how millions of players experience their favourite games.
Benefits
We don’t just make games better we make work better too. At Universally Speaking Madrid, you’ll enjoy benefits designed to support your growth, wellbeing, and career journey.
•Free daily transportation to and from the office get to work with ease.
•Career growth and learning opportunities to help you level up professionally.
•Paid training with leading specialists in the games industry learn from the best.
•A culture built on diversity, equity, and inclusion your voice always matters here.
•A rewarding referral program bring great people in and get recognised for it.
Ready to join the game?
If reading this made you think, “That’s me” then we want to hear from you. Apply now and start shaping the worlds players will explore next. At Universally Speaking, we’re always scouting for language talent from every corner of the globe. So even if this role isn’t a perfect match, share it with your friends who live for games and language as much as you do because we’re always expanding our team of multilingual heroes.
Your journey starts here. Let’s make games unforgettable, together.
At Universally Speaking, diversity makes our worlds richer. We’re proud to be an equal opportunity employer welcoming every background, culture, and perspective.
What matters to us is your skill, passion, and drive to make great games even better. So whoever you are, wherever you’re from, if you love language and games, you’ll find a place here to grow, create, and belong.
Задачи:
— Функциональное тестирование клиент-сервера, тестирование производительности и аппаратной совместимости.
— Тестирование 2D и 3D контента, UX\UI, тестирование игровых механик и мета систем.
— Формирование критериев качества контента.
— Разработка и поддержка тестовой документации: тест-планы, тест-кейсы, чек-листы и другие документы для тестирования игрового проекта.
— Анализ багов, их воспроизведение и приоритизация, взаимодействие с командой разработки для устранения ошибок.
— Участие в планировании релизов, оценке рисков и обеспечении качества на всех этапах разработки.
— Взаимодействие с гейм-дизайнерами, программистами, художниками и другими командами для достижения целей проекта.
Требования:
— Опыт работы на позиции QA Engineer в игровой индустрии от 2 лет.
— Опыт работы с Unreal Engine или другими игровыми движками.
— Общее понимание аспектов тестирования игр: функциональное, клиент\серверное, нагрузочное, контентное и тестирование интерфейсов.
— Опыт работы с командами разработчиков и способность эффективно выстраивать коммуникацию.
— Техническое образование.
— Умение аргументированно доносить свою точку зрения.
— Знание современных подходов к тестированию игр и инструментов (тест-менеджмент).
— Увлеченность играми, понимание игровой индустрии и трендов.
— Готовность работать из офиса в Минске.
Будет плюсом:
— Опыт работы над крупными проектами или играми ААА-класса.
— Понимание принципов гейм-дизайна и способность тестировать игровые механики с точки зрения игрока и разработчика.
Условия:
— Работа в IT-компании (резидент ПВТ).
— Трудоустройство по ТК РБ.
— Расширенный полис ДМС с первого месяца работы.
— Доплаты по больничным листам и days off.
— Тренажёрный зал и душевые в офисе.
— Компенсация спорта.
— Компенсация стоимости питания в корпоративной столовой.
— Подарки и выплаты сотрудникам на значимые даты (первый день в компании, день рождения, свадьба, рождение детей).
— Комнаты отдыха с настолками, приставками, бильярдом, теннисными столами, а также релакс-зоны с массажными креслами.
— От 500 до 1000 ед. игрового золота на аккаунт в игре ежедневно.
— Доставка сотрудников корпоративными шаттлами метро <-> офис «Волна» (Минск, Партизанский проспект, 178/2).
— Гибкое начало дня: приход в офис с 8 до 11, уход с 17 до 20.
Задачи:
— Полный цикл разработки iGaming-игр, включая проектирование игровых механик, Core/Meta Loops, экономики и баланса.
— Участие в релизе игр и анализ метрик для оценки эффективности.
Требования и условия в тексте не указаны.
Location: Vancouver, BC, Canada
Position Title:
Senior Game Producer
Studio/Department:
Everquest Legends/Production
Employee Type: Full Time
Location:
Remote ( within BC, Canada)
Salary Range:
$
110,000.00 - $120,000.00
CAD
Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.
THE OPPORTUNITY
The Senior Producer will be responsible for overseeing and managing the game development process for EverQuest Legends. This position will be reporting to the Executive Producer (EP) and will be responsible for:
Project Management & Planning
Execute on game vision, design, and roadmap under the direction of EP
Build, maintain, and adjust development roadmaps, sprint plans, and milestone schedules
Work with the development team to ensure that all major engineering and design updates are documented in Confluence and tracked and updated in Jira
Ensure that engineering, art, and design efforts remain on schedule, that milestones are met, and that the game adheres to the approved design documents
Identify production bottlenecks or technical roadblocks early and actively remove team blockers to keep development moving from pitch to gold master
Cross-Functional Coordination
Bridge gaps between engineering, art, design, audio, QA, marketing, and external partners, ensuring alignment on what ships and when
Coordinate with publishing team on marketing plan, visual assets, gameplay capture, website updates, community management, and other publishing needs for the game
Stakeholder Communication
Serve as the primary communication link between the day-to-day development team and upper management or publishing executives
Communicate effectively with the development team to ensure that game development remains on track and adheres to design plan
Communicate effectively with EP and provide regular status updates on game development and obtain necessary approvals
Resource & Budget Allocation
Track financial resources, manage contracts, control scope creep, and prevent project delays
Assist EP in setting the budget and managing the development team to ensure budget is met and updated as necessary
Assist EP in determining staffing needs and lead the hiring effort
Requirements/Preferences
Relevant/related Game Producer experience of 4 years.
SCRUM Master certification or equivalent work experience.
Strong project/program management skills.
Strong experience with JIRA/Agile/Waterfall/SCRUM development with hard deadlines.
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
Location: Liverpool, United Kingdom
Play it. Break it. Perfect it.
At Universally Speaking, you don’t just play games you make them flawless. We’re looking for linguistic perfectionists who live for precision and care deeply about great gaming experiences. You’ll dive into new worlds, spot every linguistic bug, and make sure every word, phrase, and line feels right. It’s hands-on, it’s fast-paced, and it’s all about ensuring players across the globe get the best possible version of the game.
What you’ll be doing
•You’ll work side by side with talented testers, translators, and developers, reporting issues clearly and working relentlessly to make sure they’re fixed. If you’re motivated by detail, passionate about games, and ready to be part of something that shapes how players experience them you’ll fit right in.
•You’ll be the guardian of language in every game you touch making sure every word, menu, and in-game message feels natural, accurate, and culturally right.
•You’ll test games like a pro, following our proven Universally Speaking LQA methods that define the industry standard for linguistic quality. Every detail counts, and you’ll make sure nothing slips through.
•Your reports will make a difference: you’ll use professional bug databases to describe linguistic issues clearly, track progress, and verify that fixes hit the mark.
•You’ll evolve from tester to trusted LQA expert across everything from indie gems to AAA blockbusters owning your projects and mastering the full testing cycle from start to finish.
•You’ll write and refine test cases, document your findings, and set the bar for best practices in LQA.
•You’ll collaborate with developers and fellow testers early in the process, helping shape how each game’s localisation is tested and improved.
•And beyond that, you’ll constantly look for smarter, faster, better ways to do things taking initiative to optimize workflows, share knowledge, and raise the standard for everyone around you.
Requirements
What you’ll bring to the game
•You’re someone who notices the smallest details others miss, and you can’t rest until everything’s perfect. You speak German like it’s second nature and handle English with confidence, both written and spoken.
•Games are your thing you live them, breathe them, and you care how they sound, look, and feel. You thrive in a team that moves fast and works under pressure, never losing focus or quality along the way.
•You’re proactive, determined, and naturally curious about how things work. You use that curiosity to make improvements and find better ways to deliver great results.
•You’re nimble with tech: comfortable using databases, spreadsheets, testing tools, and the usual suspects in MS Office. Organisation and accuracy are your companions.
•And of course you already have the right to work in Spain. This role needs you in the office, part of the action, not remote.
Extra Points for
•Experience in LQA, translation, or proofreading you’ve seen how words take shape across languages.
•Familiarity with translation systems.
•Previous use of test case management tools or text editing platforms.
•An understanding of gaming trends and the culture behind them.
•A degree in linguistics or a related field it’s great background, but not a deal-breaker.
What's in it for you?
•A chance to turn your passion for games into a full-time career getting hands-on with titles before anyone else does.
•A dynamic, international team where creativity and precision go hand in hand. You’ll work with people who share your obsession with quality and detail.
•Full-time stability with a Monday–Friday schedule, so your evenings and weekends stay yours.
•An onsite environment that keeps the buzz alive. Collaborate face-to-face with talented testers and developers in our modern office based on the 5th Floor, The Watson Building, 4 Renshaw St, Liverpool L1 2SA.
•Opportunities to grow your skills through real-world experience in LQA, translation technology, and project management.
•A culture built around teamwork, learning, and the satisfaction of knowing you help shape how millions of players experience their favourite games.
Benefits
We don’t just make games better we make work better too. At Universally Speaking Liverpool, you’ll enjoy benefits designed to support your growth, wellbeing, and career journey.
• Free daily transportation to and from the office get to work with ease.
• Career growth and learning opportunities to help you level up professionally.
• Paid training with leading specialists in the games industry learn from the best.
• A culture built on diversity, equity, and inclusion your voice always matters here.
• A rewarding referral program bring great people in and get recognised for it.
Ready to join the game?
If reading this made you think, “That’s me” then we want to hear from you. Apply now and start shaping the worlds players will explore next. At Universally Speaking, we’re always scouting for language talent from every corner of the globe. So even if this role isn’t a perfect match, share it with your friends who live for games and language as much as you do because we’re always expanding our team of multilingual heroes.
Your journey starts here. Let’s make games unforgettable, together.
At Universally Speaking, diversity makes our worlds richer. We’re proud to be an equal opportunity employer welcoming every background, culture, and perspective.
What matters to us is your skill, passion, and drive to make great games even better. So whoever you are, wherever you’re from, if you love language and games, you’ll find a place here to grow, create, and belong.
Location: Liverpool, United Kingdom
Love Games?
Bi/multi lingual in languages?
Join US
Universally Speaking (US) is a world-class partner to the games industry – its on US to make sure the game is ready for release. Our customers trust US to make sure that their amazing Indie or AAA games are perfect before they are made available to gamers.
We are excited to announce that following our 11 years of success in the UK we are opening a studio in Liverpool, so if you think you may have some of the skills listed on this job advertisement, why don’t you give it a try?
If you are interested to be part of this exciting project, then you need to apply, and we will share with you the next steps to complete the screening/recruitment process.
What will you do?
Play and test the games. Literally. But we need you be on it and all over it. Relentless with your approach to testing games. As an absolute perfectionist you will find linguistic bugs and report these back using bug database communicating across global boundaries in an unambiguous way which is why is important you can communicate in clear English.
The role will suit candidates who can work from Monday to Friday full-time on a day shift, typically starting at 9:00am
This in an onsite role, your presence in the office will be required.
Our office will be located in 5th Floor, The Watson Building,
4 Renshaw St, Liverpool L1 2SA
.
What would you do at work?
Your job is to make sure games and applications give the best user experience by being linguistic bug free.
Check in-game text for linguistic accuracy and correctness, and its accordance to cultural rules.
To do this you will learn how to follow the Universally Speaking LQA process and professional standards which we have optimised over the years to be the best in the industry.
You’ll use a variety of industry standard bug databases to write detailed bug reports that get you noticed as someone who is trusted and cares about making games better.
Reporting issues is where it starts but you’ll also have ownership to ensure that bugs have been fixed and implemented correctly.
You’ll become the LQA Expert across a broad range of Indie to AAA projects and given areas of specialisation.
You’ll own, manage, create, and regularly execute test cases throughout the project life cycle. This includes document testing practises, LQA process & reporting methods.
You’ll actively participate in test requirement gathering with developers to ensure Localisation QA effectively tests and supports all features of the project.
You’ll be one step ahead in looking at ways to make improvements, take ownership for additional activities and create efficiencies in the way you work.
Cooperate with the QA team.
Measures of Performance:
Quality, velocity, and precision of bug reports.
On time delivery.
Team working and communication.
Continuous improvement and knowledge of LQA workflow and techniques.
Requirements
You are a great match if you:
Are a Native in French.
Have proficiency in written and spoken English.
Are passionate about video games.
Are a team player, with the ability to work under pressure within tight deadlines.
Are pro-active, tenacious, and enthusiastic.
Have a focus on quality and a keen eye for detail.
Are good with computers – word processing, database handling, record keeping, good working knowledge of MS Office Suit.
Have the right to Work in UK – these positions are not eligible for sponsorship.
It’s really useful if you have some of the following but if not, we can teach you
Previous experience in LQA, translation or proofreading.
Experience with working with the software tools in use for LQA testing (test case management and text editing tools).
Working knowledge of CAT tools (MemoQ).
Knowledge in video game industry and trends.
Desirable but not essential: Bachelor's of higher degree in linguistic.
Benefits
We are offering a zero hour contract.
Training and learning, which will be provided by our on-site experts so you could learn all the skills needed to perform this job.
Type of work will be onsite in our office based in 5th Floor, The Watson Building,
4 Renshaw St, Liverpool L1 2SA
.
Задачи:
— Настройка боевых характеристик танков.
— Анализ статистики и проведение тестовых боёв на игровой технике.
— Внесение балансных изменений в характеристики игровой техники.
— Развитие кросс-функционального взаимодействия со смежными отделами разработки и паблишинга.
— Разработка геймдизайн-документации.
Требования:
— Опыт работы в роли геймдизайнера игрового баланса от 3 лет.
— Развитое системное мышление и аналитический склад ума.
— Умение эффективно работать в команде, аргументированно доносить свою позицию и выстраивать конструктивное взаимодействие между командами.
— Будет плюсом: богатый игровой опыт в «Мире танков», глубокое понимание игровых механик проекта.
— Опыт работы над проектами схожих жанров.
— Опыт работы с XML-редакторами.
Условия:
— Работа в IT-компании (резидент ПВТ).
— Расширенный полис ДМС с первого месяца работы.
— Доплаты по больничным листам и days off.
— Тренажёрный зал и душевые в офисе.
— Компенсация спорта.
— Компенсация стоимости питания в корпоративной столовой.
— Подарки на день рождения и в первый день в компании, выплаты в день свадьбы и день рождения детей.
— Комнаты отдыха с настолками, приставками, бильярдом, теннисными столами, а также релакс-зоны с массажными креслами.
— От 500 до 1000 ед. игрового золота на ваш аккаунт в игре ежедневно.
— Доставка сотрудников корпоративными шаттлами метро <-> офис «Волна» (Минск, Партизанский проспект, 178/2).
— Work-life balance: приходим в офис с 8 до 11, уходим с 17 до 20.
Формирование верхнеуровневого концепта боевой системы с учётом жанра и общей направленности проекта. Подбор и анализ референсов для последующего использования решений в рамках прототипирования.
Location: Russia; Belarus; Georgia; Armenia; Kazakhstan; Moldova
About the company
The company is a games publisher that licenses free-to-play mobile and browser games from international studios and brings them to players in Russia and the CIS. It already has a live portfolio, partnerships with major regional platforms, a release and operations team, and a steady flow of new titles to evaluate.
The company is looking for a Head of Publishing who will own publishing decisions and turn that flow of games into a profitable portfolio.
About the role
As Head of Publishing, you will decide which games the company takes on, build the economics behind every title, and make sure each game delivers a financial result. The role comes with real autonomy: leadership sets the goals, and you own the decisions and the plan to get there.
Responsibilities
Review a steady flow of games across genres and make fast, well-reasoned go / test / no-go decisions
Build a financial model and P&L for every title: investment, payback period, revenue forecast
Negotiate licensing deals with developers and take them all the way to signature
Oversee user acquisition through the company's UA agency and partners, and make sure campaigns pay back
Work with regional platforms and app stores on launches and commercial terms
Set priorities for the release, operations and scouting teams; define processes and responsibilities
Identify gaps in the team and plan the next hires
Report regularly to the company's leadership: current financial position and the plan for the next 1, 3 and 6 months
Requirements
3+ years in publishing of F2P mobile and/or browser games as a Publishing Producer, Producer, Product Lead, Publishing Manager or Head of Studio (management side), with ownership of results
Hands-on experience building financial models and game P&Ls in Excel / Google Sheets, and the ability to explain and defend your assumptions
Strong command of game metrics: retention, ARPU / ARPPU, LTV, ROAS, cohorts, payback
Experience evaluating many games across different genres and making go / no-go decisions
Track record of negotiating and closing deals with game developers
Solid understanding of UA unit economics and experience working with UA teams or agencies
Good knowledge of the Russian games market and what works for local players
Experience managing people or cross-functional processes
Working English for calls and correspondence with international partners
Fluent Russian
Based in Russia, or able to travel to Russia regularly
Makes decisions quickly, takes ownership of them and comes to meetings with checked numbers
Finds solutions when budgets are limited
Nice to have
Experience with regional platforms and stores: RuStore, VK Play, VK Games, Yandex Games, OK Games
Experience publishing licensed games from Asian developers
Experience at a publisher with a large and diverse portfolio
Startup or small-team experience, wearing multiple hats
Plays games personally
Benefits
Full ownership of publishing decisions without micromanagement
Competitive fixed compensation plus a performance-based bonus
Fully remote work
A steady pipeline of new titles from international studios
The opportunity to build the publishing function and team
Fast decision-making: days, not months
Location: Warsaw
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We're looking for a Senior Game Economy Designer specialising in balance and economy to strengthen one of the core areas of a mature, live-ops-driven F2P project. The key goal is to rebuild the in-game economy and bring system-level rigour to how we balance live-ops – moving from point-by-point tuning of individual events toward a coherent, interconnected approach.
As a Senior Economy Designer, you will design, manage and optimise a free-to-play game economy, partnering closely with live ops, analysts and designers to find a balance between delivering amazing player experiences and maximising business success of the game.
Key Responsibilities
Define and lead a live ops and monetization strategy that provides value for players as well as for business
Drive the execution of the strategy by owning, e.g., the schedule, overall success of in-game sales, and live events
Own the economy of virtual currencies and items, and determine systems where sources or sinks can be tuned to improve game performance.
Develop a deep understanding of player progression and predict the results of economy changes and new features and content
Leverage AI tools to support economy modelling, balance simulations, and data-driven decision-making
Monitor economic KPIs and player balances for player segments to ensure the overall health of the game’s economy
Conduct A/B tests to optimise game KPIs to deliver a fantastic player experience while maintaining a healthy game economy
Collaborate with the game designers and other key stakeholders to level up our understanding of the value and impact of economy changes across player segments and identify improvement areas
Required Skills, Knowledge and Expertise
Extensive experience in game design, game systems, and balancing game economies in a live free-to-play mobile game in a systems/economy design or product management role
Demonstrated experience in designing, simulating, balancing and growing a live free-to-play game economy
Demonstrated experience in running and growing a live free-to-play game
Deep understanding of economy and monetization design, as well as of engagement drivers in live games
Holistic understanding of how the interaction of systems and currencies affects the experience of the game and on the game financial performance
Sound product judgement, ability to formulate live ops strategy and present clear, measurable key results that will lead to achieving business goals
Hands-on approach and impact-driven focus on constantly pushing game performance and delivering fantastic player experiences
Strong quantitative and analytical skills with an emphasis on metrics-driven decision making
Able to work closely with a cross discipline game team
Knowledge of live operations and monetization trends within the free-to-play business model
Experience with AI-assisted workflows in game economy design is a plus
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working:
We work in the office 4 days a week
26 days paid holiday
in addition to bank holidays to relax and refresh throughout the year
20 days remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit
Private Medical Cover with Luxmed:
Have peace of mind with private medical cover, ensuring your and your family's health is in good hands
Daily Free Lunch:
When working in the office order free food from Pyszne.pl
Multisport Plus Card:
Enjoy access to various sports facilities across Warsaw with the Multisport Plus Card
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
Continuous Professional Development:
Propel your career with continuous opportunities for professional development
English & Polish Classes:
Improve your language skills with access to English and Polish classes
Location: Minsk
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We're looking for a Senior Game Economy Designer specialising in balance and economy to strengthen one of the core areas of a mature, live-ops-driven F2P project. The key goal is to rebuild the in-game economy and bring system-level rigour to how we balance live-ops – moving from point-by-point tuning of individual events toward a coherent, interconnected approach.
As a Senior Economy Designer, you will design, manage and optimise a free-to-play game economy, partnering closely with live ops, analysts and designers to find a balance between delivering amazing player experiences and maximising business success of the game.
Key Responsibilities
Define and lead a live ops and monetization strategy that provides value for players as well as for business
Drive the execution of the strategy by owning, e.g., the schedule, overall success of in-game sales, and live events
Own the economy of virtual currencies and items, and determine systems where sources or sinks can be tuned to improve game performance.
Develop a deep understanding of player progression and predict the results of economy changes and new features and content
Leverage AI tools to support economy modelling, balance simulations, and data-driven decision-making
Monitor economic KPIs and player balances for player segments to ensure the overall health of the game’s economy
Conduct A/B tests to optimise game KPIs to deliver a fantastic player experience while maintaining a healthy game economy
Collaborate with the game designers and other key stakeholders to level up our understanding of the value and impact of economy changes across player segments and identify improvement areas
Required Skills, Knowledge and Expertise
Extensive experience in game design, game systems, and balancing game economies in a live free-to-play mobile game in a systems/economy design or product management role
Demonstrated experience in designing, simulating, balancing and growing a live free-to-play game economy
Demonstrated experience in running and growing a live free-to-play game
Deep understanding of economy and monetization design, as well as of engagement drivers in live games
Holistic understanding of how the interaction of systems and currencies affects the experience of the game and on the game financial performance
Sound product judgement, ability to formulate live ops strategy and present clear, measurable key results that will lead to achieving business goals
Hands-on approach and impact-driven focus on constantly pushing game performance and delivering fantastic player experiences
Strong quantitative and analytical skills with an emphasis on metrics-driven decision making
Able to work closely with a cross discipline game team
Knowledge of live operations and monetization trends within the free-to-play business model
Experience with AI-assisted workflows in game economy design is a plus
English and Russian spoken and written at B2 level and above
Working at Tripledot
20 business days paid holiday
in addition to bank holidays to relax and refresh throughout the year
Hybrid Working:
We work in the office 4 days a week
20 business days remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
Lunch:
Provided daily in the office to keep you fueled and focused
Continuous Professional Development:
Propel your career with continuous opportunities for professional development
Private Medical Cover:
Ensure your health is in good hands through private health insurance
Sport Compensation:
Stay fit and active with our sport compensation benefit
Taxi to compensate
for travel to the office
English Classes:
Enhance your English skills with our provided English classes
Location: Tbilisi
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We're looking for a Senior Game Economy Designer specialising in balance and economy to strengthen one of the core areas of a mature, live-ops-driven F2P project. The key goal is to rebuild the in-game economy and bring system-level rigour to how we balance live-ops – moving from point-by-point tuning of individual events toward a coherent, interconnected approach.
As a Senior Economy Designer, you will design, manage and optimise a free-to-play game economy, partnering closely with live ops, analysts and designers to find a balance between delivering amazing player experiences and maximising business success of the game.
Key Responsibilities
Define and lead a live ops and monetization strategy that provides value for players as well as for business
Drive the execution of the strategy by owning, e.g., the schedule, overall success of in-game sales, and live events
Own the economy of virtual currencies and items, and determine systems where sources or sinks can be tuned to improve game performance.
Develop a deep understanding of player progression and predict the results of economy changes and new features and content
Leverage AI tools to support economy modelling, balance simulations, and data-driven decision-making
Monitor economic KPIs and player balances for player segments to ensure the overall health of the game’s economy
Conduct A/B tests to optimise game KPIs to deliver a fantastic player experience while maintaining a healthy game economy
Collaborate with the game designers and other key stakeholders to level up our understanding of the value and impact of economy changes across player segments and identify improvement areas
Required Skills, Knowledge and Expertise
Extensive experience in game design, game systems, and balancing game economies in a live free-to-play mobile game in a systems/economy design or product management role
Demonstrated experience in designing, simulating, balancing and growing a live free-to-play game economy
Demonstrated experience in running and growing a live free-to-play game
Deep understanding of economy and monetization design, as well as of engagement drivers in live games
Holistic understanding of how the interaction of systems and currencies affects the experience of the game and on the game financial performance
Sound product judgement, ability to formulate live ops strategy and present clear, measurable key results that will lead to achieving business goals
Hands-on approach and impact-driven focus on constantly pushing game performance and delivering fantastic player experiences
Strong quantitative and analytical skills with an emphasis on metrics-driven decision making
Able to work closely with a cross discipline game team
Knowledge of live operations and monetization trends within the free-to-play business model
Experience with AI-assisted workflows in game economy design is a plus
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working
Paid Holiday:
Enjoy 20 business days of paid holiday
Collaborative and Data-Driven Culture:
Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
Continuous Professional Development:
Grow your expertise through professional development opportunities within the company’s learning budget
Medical Insurance Compensation:
Receive compensation for private medical insurance
Sport Compensation:
Stay fit and active with partial reimbursement for your gym membership
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