• Свести и выровнять все диалоги, интервью и закадровый голос (хронометраж готового видео — 18 минут). • Очистить аудио от лишних шумов, гула, ветра и перегрузов без потери естественности звучания.
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• Свести и выровнять все диалоги, интервью и закадровый голос (хронометраж готового видео — 18 минут). • Очистить аудио от лишних шумов, гула, ветра и перегрузов без потери естественности звучания.
– Опыт работы Narrative Designer или на аналогичной позиции от 3х лет.
Требования: — Опыт работы Narrative Designer или на аналогичной позиции от 3 лет — Опыт работы над казуальными мобильными играми — Насмотренность в жанре Ферма + Экспедиции — Опыт разработки игровых сюжетов, персонажей, квестов и диалогов О компании: Команда разработки мобильной игры в жанре Ферма + Экспедиции. Формат работы: Удаленно Местоположение: Весь мир
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборЗадачи: — Сценарист: написание историй, диалогов и сюжетных линий для визуальных новелл; — Нарративный дизайнер: проработка сюжетных веток, выборов, последствий решений и отношений между персонажами; — SMM-специалист: ведение социальных сетей проекта, создание публикаций и помощь в продвижении приложения; — Композитор: создание музыкального сопровождения и атмосферных композиций для историй; — 2D-художник: создание персонажей, фонов, локаций и различных ассетов для визуальных новелл. Условия: — Работа ведётся на добровольной основе; — После запуска приложения планируется введение оплаты для участников; — Удалённая работа; — Занятость: частичная (part-time). Описание компании: Mirage of Stories — проект по созданию приложения с визуальными новеллами, стремящийся создать уникальный продукт с собственной атмосферой и идеями. Команда открыта к новым идеям и предлагает участникам возможность влиять на развитие проекта.
Описание проекта: Мы Red Panda Games, начинающая студия. Работаем над игрой про ковбоев против монстров с глубокой интеграцией ИИ в геймплей. В проекте уже есть авторское видение, структура нарратива и наброски персонажей. Ищем сценариста, который поможет развить эти материалы и превратить их в подробные описания и игровые тексты. Презентация с полным описанием проекта будет направлена в ответ на отклик. Задачи: - Писать и дорабатывать игровые реплики и диалоги для заданных ситуаций. - Прорабатывать персонажей: характер, мотивацию и предысторию. - Превращать исходные описания персонажей в подробные документы по существующей структуре. - Работать внутри заданной вселенной, соблюдая её логику и авторский замысел. - Предлагать дополнения и улучшения, обсуждая их с автором проекта. Требования: - Опыт написания сценариев. - Умение создавать живые диалоги и убедительных персонажей. - Опыт работы с вымышленными мирами. Подойдут в том числе фанфики, особенно приветствуется опыт создания собственной вселенной. - Хорошая наигранность в классические RPG и CRPG, понимание жанра и его повествовательных особенностей. - Готовность работать по подробным вводным и поэтапно согласовывать результат. Большим плюсом будет: - Опыт мастера D&D; - или других настольных ролевых игр, особенно создание и проведение собственных кампаний. Будем рады посмотреть сценарии, романы, фанфики, описания миров и другие примеры ваших работ. Как строится работа: Автор проекта задаёт основу и исходное описание, сценарист развивает их в полноценный материал. Инициатива приветствуется: структуру можно дополнять и переосмыслять через обсуждение. Ключевые решения по нарративу и итоговое согласование остаются за автором проекта.
Задачи: — Подобрать и/или написать фоновую музыку для игр каталога — треки, которые удерживают внимание в долгой сессии и не «приедаются» при многократном повторении. — Спроектировать звуковые отклики (SFX) на ключевые действия игрока: ставка, вращение/розыгрыш, промежуточные исходы, выигрыш разного размера, крупный выигрыш, near-miss (почти выигрыш), рост множителя, проигрыш. — Выстроить звуковую драматургию вокруг цикла «ожидание → напряжение → развязка → вознаграждение», усиливающую вовлечённость и желание сыграть ещё раз. — Предложить набор адаптивных/слоистых звуковых решений — например, эскалацию звука при нарастании ставки или серии, разные уровни звуковой отдачи для разных по величине выигрышей. — Подготовить финальные аудиофайлы в формате и качестве, готовом к интеграции (список форматов и технических требований — от продуктовой/инженерной команды перед стартом). Требования: — Портфолио с примерами звукового дизайна для игр (в идеале — казино/гэмблинг, instant-игры, слоты или мобильные игры с петлями вознаграждения). — Понимание принципов игрового аудио, ориентированного на удержание и вовлечённость (reward loops, adaptive audio, motivational sound design), а не просто «красивая музыка». — Опыт работы с короткими звуковыми откликами (SFX) отдельно от фоновой музыки и умение соединять их в целостную звуковую систему. — Готовность работать проектно, с гибкими итерациями и обратной связью от продуктовой команды. Условия: — На старте предлагаем небольшое тестовое задание - подобрать звуковое оформление для одной из игр. — Детали тестового - объём, сроки, формат сдачи обсуждаемы.
Задачи: — Создавать звуки для игр: вращение и остановка барабанов, выигрыши, каскады, бонусные раунды, интерфейс. — Писать или подбирать фоновую музыку и эмбиент под сеттинг каждой игры. — Делать короткие голосовые реплики. — Вместе с аниматорами и разработчиками добиваться, чтобы звук точно совпадал с событиями на экране. — Готовить ассеты в нужных форматах и укладываться в ограничения по весу для браузера и мобильных устройств. — Генерация нейросетями, если будет предпочтительнее и быстрее. Требования: — Опыт в саунд-дизайне для игр (большой плюс, если были igaming или казуальные игры). — Уверенная работа в DAW: Reaper, Ableton, FL Studio, Cubase или аналогах. — Понимание, как звук влияет на эмоции игрока и ощущение выигрыша. — Умение делать короткие, чистые и узнаваемые звуки, которые не надоедают после тысячи повторов. — Портфолио с примерами работ. Будет плюсом: — Опыт с Wwise, FMOD или Howler. — Понимание аудиоспрайтов и сжатия (Opus, WebM, MP3). — Опыт записи и обработки голоса. Условия: — Удалённую работу и гибкий график. — Проекты в разных сеттингах, от научной фантастики до мифологии. — Прямое общение с командой без бюрократии.
Location: Guildford Workplace: onsite With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Sound Designer to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities Execute the Creative Sound Design Vision Lead, support and train the Sound Design Team Distribute tasks to the Sound Design Team Review and sign-off tasks for the Sound Design Team Support to develop the Creative Sound Design Vision Manage the collaboration with our outsourcing partners Collaborate closely with and report to the Head of Audio Collaborate closely with the Audio Leadership team Communicate with Stakeholders, Producers and Feature Teams Requirements Full project loop as a Senior Sound Designer or Sound Design Lead on a AAA title, ideally in medium/large teams Lead experience within Sound Design teams Proficiency in Jira Proficient in building up, maintaining and delivering a Sound Design Vision Solid understanding of the Game Audio pipeline from Asset to Soundscape Profound mastering of Wwise Profound general audio production knowledge: how assets are created, mixed and mastered This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity Nice to Haves Worked on an RPG Proficient knowledge of Foley and Field recordings Good understanding of script systems to create customized scalable automated solutions Basic knowledge in programming (C# / C++) What we offer An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel An open, collaborative environment where ideas are welcome and encouraged A managerial team consisting of highly experienced game developers at the top of their fields Sharing hobbies and passions with like-minded colleagues Inclusive environment with many activities organized by the studios or the employees Commitment to making the best game possible for the fans, including listening to community feedback
О продукте simBIOS - управленческий симулятор, в котором человек за несколько часов проживает несколько месяцев настоящего проекта. У пользователя есть команда, сроки, бюджет, подрядчики и смежные подразделения. Ему пишут сотрудники, меняются требования, срываются поставки, возникают конфликты, кто-то уходит в отпуск в самый неподходящий момент, руководство требует ускориться. Решения участника влияют на то, какие события произойдут дальше и чем в итоге закончится проект. Именно для этой части simBIOS мы ищем сценариста. Задачи: — На основе исходного бизнес-кейса (строительство объекта, запуск производства, внедрение ИТ-системы, технологическое перевооружение предприятия) собрать полноценный интерактивный сценарий. — Придумать действующих лиц, их характеры и интересы. — Разложить несколько месяцев проекта на события. — Написать письма, сообщения, звонки, совещания и диалоги. — Продумать конфликты и неожиданные ситуации. — Проработать влияние решений участника на события и их последствия. — Самостоятельно проектировать ветвления, условия появления событий и последствия решений. — Совместно с методологом прорабатывать влияние на сроки, бюджет, качество, команду и другие показатели. — Использовать собственный визуальный редактор логики для сборки сценариев (программирование не требуется). Требования: — Уровень middle и выше. — Умение работать с интерактивной историей и причинно-следственными связями. — Опыт в игровой индустрии будет преимуществом (нарративный дизайн, визуальные новеллы, RPG, сюжетные или настольные игры). — Наличие работ с ветвлением, системой событий или последствиями выбора. — Умение писать живые короткие тексты. — Готовность исследовать детали сценария самостоятельно. Условия: — Полностью удалённая работа. — Частичная занятость. — На старте проектная работа по ГПХ. — Возможность продолжения сотрудничества на условиях частичной или полной занятости. — Возможность развития отдельного сценарного направления внутри продукта. — Вилка вознаграждения обсуждается в зависимости от опыта кандидата. — После знакомства и просмотра портфолио проводится короткое собеседование с разбором реального сценария.
Опыт работы в геймдеве 5 лет, участие в около десяти проектах различных жанров: хорроры, шутеры, VR, мобильные и браузерные игры. Год работы в штате студии 269th Lab. Вышедшие игры с участием: — Pink Noise (84% положительных в Steam), использованы Unity и FMOD — Pathogenesis: Overcome (73% положительных), использованы UE5 и MetaSounds — ION Shift (90% положительных), использованы Unity и FMOD — Sunstone of Time (VR, Quest 2/3), использованы Unity и FMOD Навыки: — Создание звуковых эффектов (UI, окружение, игровые события) — Построение и настройка аудиосистем с FMOD и MetaSounds — Интеграция и настройка звука в UE5 и Unity — Ведение технической аудио-документации Готов работать как над полным звуковым сопровождением проекта, так и над отдельными задачами. Формат работы любой: удалённая, проектная или штатная.
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Narrative Designer , you are the champion of all things story and delivering key narrative elements to players. You will bring your passion for narrative and editorial to internal and external teams ensuring that dialogue, script, and character bios are consistent, compelling, and exciting when delivered to players. As a Senior Narrative Designer on the Unpublished R&D Product , you will partner closely with design and discipline leads to translate ambitious creative visions into actionable and scalable narrative designs. You will contribute hands-on to creating, prototyping, and tuning narrative experiences while helping establish the frameworks and standards that guide the team's narrative work. You will report into the Game Director of the team. Responsibilities: Establish methodologies for weaving story elements through various gameplay mechanics and systems. Partner with design leads to craft a vision for the overall narrative experience. Seek opportunities for innovative narrative design solutions within the genre. Define narrative frameworks and quality standards. Prototype and validate narrative ideas to test readability, emotional clarity, and production viability. Create and tune narrative content in partnership with cross-disciplinary teams. Identify opportunities to improve narrative design approaches throughout development. Required Qualifications: 6+ years of professional narrative design experience in the game industry. Experience leading significant portions of narrative design and content production for at least one game title or shipped narrative product. Professional experience writing and adapting narrative content. Experience integrating narrative design with gameplay and broader game design. Experience collaborating with cross-disciplinary teams across multiple stages of development. Fluency in Mandarin Chinese. Desired Qualifications: Experience working in a lead Narrative Design role. Experience with early-stage game development and prototyping. Leadership experience providing feedback and navigating creative disagreements across disciplines. Fluency in spoken and written English. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: United States, Remote Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. About the Role The Senior Director, Sound leads the creative, technical, and strategic vision for sound, dialogue and talent casting across PlayStation Studios globally. This leader sets the standard for world-class audio experiences, guiding teams and collaborating with internal studios and external partners to deliver groundbreaking, emotionally resonant sound for PlayStation’s portfolio of AAA titles. As the global head of the sound function, the Senior Director partners with studio leadership, technology groups, and executive management to drive innovation, quality, and alignment with PlayStation Studios’ creative and strategic goals. Why Join Us At PlayStation Studios, you’ll help define the future of sound in interactive entertainment. Collaborating with award-winning teams across the globe, you will influence the sonic identity of world-class titles while shaping the next generation of immersive PlayStation audio experiences. Key Responsibilities Leadership & Direction Establish and drive global sound direction and creative vision that aligns with PlayStation Studios. Partner directly with executive and senior leadership to align sound strategy with overall PlayStation Studios goals. Partner with Studio and Audio Directors to ensure the quality of sound across studios, ensuring world-class consistency. Define and champion long-term initiatives that enhance creative and technical excellence globally. Creative Design & Implementation Drive Audio best practices across all PlayStation Studios titles. Lead research and development initiatives with internal teams, hardware partners, and external vendors. Oversee implementation pipelines and raise overall sound quality and performance standards. Present innovation and technology recommendations to executive leadership. Tools, Technology & Asset Management Partner with various technology groups to define and guide PlayStation Studios’ global sound technical roadmap. Direct investment in new tools and technologies impacting audio creation and delivery. Develop new approaches to tracking, analyzing, and improving audio production workflows. Ensure all sound content meets or exceeds the PlayStation Studios quality bar. Recording & Audio Capture Maintain strong global relationships with external recording and production partners. Own PlayStation Studios standards and processes for audio acquisition and recording. Communication & Collaboration Lead global communication efforts for the sound department. Represent PlayStation Studios’ sound innovations through conferences, PR, and industry forums. Partner with leadership to maintain consistent and transparent communication across regions. Cultivate collaboration and knowledge sharing across all sound teams and development partners. Process & Strategic Planning Monitor and forecast global sound team resources, staffing, and budgets to ensure the organization is both sustainable and future ready. Translate executive decisions into regional or studio-level action plans. Collaborate to enhance production processes, improve efficiency, and strengthen cross-studio coordination. Oversee budgeting, scheduling, and headcount allocation globally to maintain a responsive and efficient organization. Innovation Lead global sound innovation initiatives and foster creative experimentation. Regularly benchmark and research emerging industry practices and technologies. Encourage risk-taking and creative excellence within the sound and technology teams. Talent Acquisition & Performance Management Oversee headcount planning and talent strategy for the global sound department. Participate in senior recruiting and key leadership interviews. Define global workforce and succession plans for the sound function. Build a culture of performance, development, and mentorship across the organization. Serve as a model for coaching, feedback, and professional growth. Qualifications 15+ years of audio leadership experience within AAA game development. Minimum of 6 shipped AAA games in a senior sound leadership role. Proven record of managing, mentoring, and inspiring high-performing sound teams. Deep expertise in interactive audio, post-production, and advanced authoring tools (Wwise, FMOD, or proprietary engines). Strong understanding of multidisciplinary development workflows (animation, level design, AI, physics, mechanics). Exceptional executive communication, presentation, and organizational leadership skills. History of delivering innovative, high-quality sound experiences under tight time constraints. Collaborative, visionary leader with a passion for pushing audio boundaries in gaming. At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. The estimated base pay range for this role is listed below. $235,400 — $353,000 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: US - United States Scopely is looking for a top-performing Principal Technical Designer to join our design organization remotely within the US or hybrid in our Culver City hub. At Scopely, we care deeply about what we do and want to inspire play every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. As Principal Technical Designer, you will sit between game designers and the full stack that carries their content from authoring to the player: Tools (the designer interface), Engine (how the game consumes data), and Infrastructure (how data is stored and delivered), and make sure designers are set up to build content quickly, safely, and at scale. You will turn how designers actually work into clear requirements for Tools, and build the templates, data structures, validation, and standards that let great ideas become shipped content without waiting on an engineer. Your hands-on work and expertise will unlock the team of designers to create more compelling content for our players, deliver it much more quickly, and eliminate points of friction throughout the process. What you will do: Own the content workflow experience for game designers, from first idea through live content, and raise it to a standard where authoring is fast, safe, and a pleasure. Bridge game designers and the full data stack: turn designer pain points into clear, prioritized requirements for Tools, Engine, and Infrastructure, and translate their constraints back into practical guidance. Measure how designers work today (iteration time, hand-offs, engineer-assist requests, content defects) and remove the biggest sources of friction. Partner with Tools, Engine, and Infrastructure to specify authoring tools, data schemas, validation, and delivery, and act as the first and most demanding user during prototyping and rollout. Build the technical foundations designers rely on: reusable templates, data architectures, and scripts that let designers create and tune content without code changes. Own content architecture across projects: define how content is structured, authored, versioned, and delivered so teams share one coherent model instead of rebuilding per title. Define and enforce content authoring standards for naming, data structure, documentation, and review, with validation that catches errors at authoring time rather than in QA or live. Set the workflow and tooling strategy for the design organization: decide which workflows deserve investment and shape the roadmap with Tools, Engine, and Infrastructure leadership. Serve as craft lead for technical design: set the discipline's standards and hiring bar, mentor designers and technical designers, and lead the team through transitions to new tooling. Form small cross-discipline embedded workflow teams (design, tools, engineering) aimed at the highest-friction workflows, and partner with Art, UX, QA, and Live Ops so pipelines hold from authoring through release. Envision content workflows that sustain a large live-operated game, with scalable quality, velocity, and cost. What you will need: 8+ years in technical design, systems design, or tools-facing design roles on shipped games Demonstrated experience partnering with tools, engine, and backend teams to define authoring tools, content pipelines, or data-driven workflows end to end A track record of measurably improving designer iteration time or content throughput, including leading cross-discipline workflow efforts at scale (embedded teams, tooling migrations, or content architecture) Strong scripting and data skills (for example Python, C#, Lua, visual scripting, spreadsheets, JSON, SQL) and the judgment to know when to build, configure, or ask Engineering Deep understanding of data-driven design: config tables, schemas, templates, and validation, and how data is consumed by the engine and stored and delivered from the backend Experience on live-operated or content-heavy games where content velocity and quality both matter Strong communication and the ability to set standards and priorities across multiple teams without direct authority Bonus Points: Experience building or owning internal authoring tools, or designing workflows for creator or user-generated-content tools Experience working directly in Unity, including custom editors and data-driven asset workflows 3+ years working in Free to Play Experience on cross-platform products, and console / PC games For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience. CA, CO, NJ, NY, and WA Annual Salary Range $144,200 — $215,000 USD About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Задачи: — Проработка материалов для репетитора по химии — Следовать уже существующей стилистике и использовать заданные шрифты — Монотонно переносить текст на красивый фон Условия: — Работа максимально скучная, без создания новых элементов или стилей
Задачи: — Проработка материалов для репетитора по химии. — Следовать уже существующей стилистике и использовать заданные шрифты, не создавать ничего нового. — Монотонно переносить текст на красивый фон. Условия: — Работа максимально скучная и монотонная.
Location: Remote Workplace: Remote ABOUT THE ROLE Wistia helps businesses grow with video, from hosting and a player built for marketing to analytics, webinars, and AI tools that make video easier to create and share. We're hiring a Staff Product Design Lead for Hosting, Wistia's core product. Whether a video is uploaded, recorded in a webinar, or made with our AI creation tools, it's hosted in Wistia for everything that comes after. The hosting team oversees these interconnected customer needs from end-to-end: - Organize their library, so the right video is easy to find, manage, and control access to - Publish it through our player, embeds, and pages that bring video to their websites and audiences - Analyze how it performs, so they know what's working and what to do next Nearly every Wistia customer relies on Hosting. As we expand into webinars, video creation, and agentic workflows, it remains the foundation of our Video Platform. You'll be the design lead for Hosting and report to our VP of Product Design, working closely with Hosting's product and engineering leads to set strategy and decide what we build. You'll also stay hands-on, owning key projects yourself and contributing directly in code alongside your engineering partners on a small, senior, AI-native team. This is a leading individual contributor role with a high degree of autonomy and strategic influence. WHAT YOU'LL DO - Own the design work, end-to-end. Take ambiguous, high-impact problems from discovery to launch, hand in hand with your engineering partners. You'll prototype with whatever tools work best (lately, Claude Design and Wistia’s own internal Agent), create high-fidelity polish where needed whether in design assets or in code, and contribute changes directly (like front-end polish, quality fixes, and smaller features) with our in-house AI agent, Claude Code, or Cursor. - Lead design visions for Hosting. With your product and engineering leads, pick the customer problems and strategic bets worth exploring, then lead the work that makes possible futures tangible, from next-trimester ideas to multi-year north stars (like how organizing, publishing, and analyzing come together as one experience). Visions are one of the ways we stay ambitious, connect work that would otherwise ship as separate features, and decide what's worth pursuing (and what isn't). - Help shape Hosting's strategy. Our pillar leads drive product strategy, drawing on company themes, customer feedback, and market insight. You'll be a key voice in it, bringing design visions, research, and a deep understanding of how customers use Hosting, then help turn priorities into a roadmap that ships customer value quickly. - Raise the quality bar. Champion accessibility, performance, and consistency with our design system across the surfaces customers use most. - Help the team work at its best. Spot what's slowing us down, improve how design and engineering collaborate, and help your partners make the case for the people and resources Hosting needs. WHAT YOU'LL BRING - 8+ years of product design experience, ideally with experience on B2B or SaaS products - A portfolio that shows you leading design across a whole product area, including evolving established products customers already depend on. - Experience as a design lead alongside product and engineering partners: shaping strategy and goals, making tradeoffs, and influencing well beyond your own projects - Strong systems thinking, so you can break large, tangled problems into clear, shippable steps - Hands-on experience building with AI coding tools (Claude Code, Cursor, or similar), and comfort or openness to working in a codebase with branches, pull requests, and code review. - Comfort with data: you define success metrics, use them to make decisions, and design data-rich interfaces people actually understand - Excellent interaction and visual craft, and clear written communication NICE TO HAVE - Experience with video hosting, media, or digital asset management products - Design system or other frontend contributions in code - Analytics or data visualization products - Experience with overseeing multiple project or product areas simultaneously IS THIS ROLE FOR YOU? You'll probably love it here if: - You want real ownership of the product at the foundation of Wistia, and influence over choosing which problems to solve, not just defining the solutions. - You enjoy leading both the big picture and the details of your craft/hands-on work. - You're excited to design and adapt with AI tools in your primary toolkit workflow (Claude Design, coding agents), and for a product where people and AI agents work side by side. - You’re excited to use fresh eyes and intellect to make a well-loved, established product continue to feel fresh and helpful. It might not be the right fit if: - You're looking to manage people, or to step away from hands-on design - You prefer lots of design support around you day-to-day (our product teams are small and senior, so you'll often be the only designer in the room). - You haven't helped translate your designs in code yet and aren't keen to start. COMPENSATION, BENEFITS, AND LOCATION At Wistia, we are building the leading video platform for small and medium B2B businesses, and we know that starts with our team. We support, challenge, and celebrate one another, and we invest deeply in connection. Why? Because strong relationships drive better outcomes, and because work is more meaningful when we genuinely care about the people we do it with. We care a lot, so our benefits are actually benefits, not just the fun stuff like swag and snacks in the office (though we have lots of those too!). We know the biggest investment we can make is in our employees, so we provide: - A competitive compensation package that includes employee stock options - 401k with 3% company contribution, regardless of whether you contribute (Roth 401k available) - Fully paid healthcare, dental, and vision insurance premiums (family plans included) - Pre-tax FSA and Dependent Care Account - 16 weeks of paid parental leave - Flexible Time Off. Everyone should get out of their office to recharge and reboot. - Annual professional development stipend (courses, conferences, and more) - New hire bonus to enhance your home office setup - Pet insurance discount - Fully remote, work from anywhere in the contiguous United States Wistia provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws.
Приглашаем в команду Дизайнеров для создания сценариев, видеокреативов/рекламы мобильных игр разных жанров. Что предстоит делать: Cоздание рекламных видео креативов для мобильных игр на основе наших ассетов.