Location: United States, Remote
Would you like to work on a new IP and new genre that combines amazing action feel with lighthearted and whimsical characters? Do you revel in creating delightful and seamless user experiences for both players and developer workflows alike?
As a UI Engineering Lead, you will help bring the UX vision of the Design team to life by implementing responsive and stable UI systems in the Unreal Engine. Most importantly, you will work with a fun and dedicated cross-discipline team devoted to making a new franchise at teamLFG.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
With minimal oversight, build and maintain production-quality UI systems, workflows, and tools in C++ on Unreal 5
Directly hire, manage and lead engineers working within the UI subdiscipline, providing support, technical mentorship, constructive feedback, and career development coaching
Provide technical guidance in UXUI systems to empower teammates across a wide variety of gameplay disciplines
Collaborate daily with a cross-disciplinary team to build new player experiences
REQUIRED SKILLS
Ability to write, debug, and maintain code in C++
Ability to communicate with customers of different technical and non-technical backgrounds to help them navigate technology and achieve their goals
Experience building and maintaining a broad variety of UXUI systems, from HUDs and front-end menus to fonts and localization workflows
Experience leading (direct management, mentoring, or guiding) engineers
Experience with development using the Unreal Engine
NICE-TO-HAVE SKILLS
Experience with development on a variety of platforms (PC, console)
Experience with real-time action multiplayer games
Experience shipping one or more game titles
Experience with codev or contractors
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$197,400
—
$296,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Location: Sydney, Australia
Riot is looking for an experienced Senior UX Designer to join our Sydney-based team and help create player-centered experiences for an Unpublished R&D Product. Riot’s mission is to put players at the centre of everything we do. We achieve this by continuing to create, evolve, and deliver new experiences with games like Teamfight Tactics, League of Legends and VALORANT.
As a
Senior UX Designer
working on an Unpublished R&D Product, you will own the design of significant player-facing features and help shape the product and feature vision. You’ll work across complex and often ambiguous problem spaces, partnering with designers, artists, engineers, producers, and other stakeholders to understand player needs and turn product goals into intuitive, accessible, and engaging experiences.
Your work will span discovery, strategy, interaction design, interface design, prototyping, and implementation. You’ll lead UX direction for features, establish alignment across disciplines, communicate design rationale, and support the team in delivering a cohesive player experience. You will report to a Senior Design Leader supporting the R&D Game Team.
Responsibilities:
Own UX design for significant player-facing features and systems from early discovery through implementation and iteration.
Lead the exploration and conceptualization of UX opportunities, helping teams clarify player problems, product goals, and success measures.
Define and communicate UX direction through appropriate design artifacts, including strategy and alignment frameworks, research and discovery outcomes, journey maps, flows, wireframes, mockups, prototypes, and implementation documentation.
Translate complex ideas into intuitive interaction and interface designs informed by player needs, usability principles, and project goals.
Establish and evolve UX patterns and design system contributions that improve consistency and quality across relevant game experiences.
Partner closely with engineering, UI, and technical teams during implementation to resolve design challenges, support prototypes, and help ensure a high-quality final experience.
Facilitate design reviews and communicate design decisions clearly, influencing cross-functional partners and incorporating feedback from players and development teams.
Collaborate with research, playtest, and analytics partners to plan evaluations, synthesize findings, and use evidence to improve the player experience.
Consider platform and multiplatform needs when developing solutions that support the product’s broader experience strategy.
Raise the quality of UX practice on the team by sharing knowledge, modelling strong collaboration, and supporting the growth of other designers.
Required Qualifications:
6+ years of experience as a UX, Interaction, or Product Designer working on digital products or games, or equivalent depth of experience.
Proven experience owning end-to-end design for complex features, systems, or products in collaboration with cross-functional teams.
Strong interaction and interface design skills, with proficiency in Figma for design systems, prototyping, presentation, and communicating implementation intent.
Experience navigating complex and ambiguous problems, creating clarity, and making sound design decisions with cross-disciplinary stakeholders.
Ability to articulate a compelling UX direction and influence product, design, engineering, and production partners.
Strong communication, facilitation, and presentation skills across design and non-design audiences.
A portfolio demonstrating thoughtful, player-centered design process and shipped or implemented work.
Desired Qualifications:
BA/BS degree in Human-Computer Interaction, Graphic Design, Communication Design, or equivalent experience.
Experience designing for games, social platforms, or live digital services.
Familiarity with Unreal Engine or other game development tools for implementation and prototyping.
Experience with user research, usability testing, playtesting, analytics, or analyzing player feedback.
Experience contributing to or leading design systems, interaction patterns, or multiplatform experiences.
Experience working on distributed or cross-studio teams.
Experience mentoring designers or contributing to UX craft standards and best practices.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
We will review your work as part of the application process, so please provide a portfolio link or work samples with your application.
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
Задачи:
— Моделирование персонажей и настройка скелета (риг) под стандартный UE5 Mannequin для корректной работы стандартных анимаций движка.
— Создание модульных элементов зданий (стены, крыши, проемы) строго по сетке (Grid Snapping) для удобной сборки уровней в UE5.
— Создание пропсов: элементов окружения, предметов, оружия.
Требования:
— Опыт создания Low-Poly моделей с правильной сеткой, оптимизацией и отсутствием лишних полигонов.
— Понимание пайплайна экспорта в Unreal Engine 5, включая настройку пивотов, масштаба и коллизий.
— Текстурирование с использованием цветовых палитр/атласов или Vertex Color.
— Наличие портфолио в стиле low-poly, ссылки на ArtStation приветствуются.
Условия:
— Удаленная работа с свободным графиком.
— Оплата проектная (поштучно или за пак моделей), обсуждается индивидуально.
УдалённоГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Задачи:
- Создание рекламных видео креативов для мобильных игр на основе предоставленных ассетов.
Требования:
- Профессиональный уровень владения Unreal Engine (3D).
- Профессиональный уровень владения Adobe After Effect и навыки AI (2D).
- Опыт работы в создании рекламных роликов для игр.
- Умение работать по техническому заданию и соблюдать дедлайны.
- Насмотренность и творческий подход к задачам.
- Наличие портфолио.
Условия:
- Удалённая работа в команде профессионалов.
- Подробно расписанные задачи по таймингам, с раскадровками и референсами.
- Личный куратор к каждой задаче.
- Работа на проектной основе с возможным переходом в штат.
Location: Los Angeles, USA
As a
Principal 3D Character Artist
at Riot, you will bring characters to life by crafting and texturing high fidelity models. You will help build some of the most iconic characters and cosmetics in the world of gaming. Your sculpting and texturing skills, artistic eye, and understanding of anatomy, form, and color will make you one of our key style advocates for the game you’re working on. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game. You'll be self-guided and help raise the bar for character art at Riot. You will be a mentor to other character artists and support the upholding and sometimes creation of style guides. Your craft expertise and high-level execution will enrich the player’s immersive experience.
As a
Principal 3D Character Artist
within the
Research & Development
team, you’ll work on a new unpublished AAA game. As a Principal Character Artist, you’ll partner with all the other departments to execute our unique visual style and ultimately create new and satisfying experiences for players.
Responsibilities:
Produce the look and feel of high fidelity 3D characters and cosmetic assets
Understand project requirements to influence and create in-game assets that are optimized, performant, and animation friendly
Interpret and push concept designs to the next level while accounting for technical and design constraints
Collaborate with various other disciplines to ensure all assets perform and are in line with project vision, style guides, and ready to scale through a cosmetics pipeline
Document and communicate processes to others and mentor junior members of the team
Required Qualifications:
8+ years of character modeling experience as a Senior or Principal Artist in the gaming industry
Strong experience working with modeling, sculpting and texturing programs such as Maya, Zbrush, and Substance Painter
Extensive experience in game engines (i.e. Unreal, Unity, etc.)
Deep knowledge of human anatomy, form, and color theory
Proactively stay up-to-date with industry trends and new processes
Proven ability to set quality bars and provide actionable craft feedback to other artists
A portfolio that shows a range of character styles and fidelities
Experience collaborating across disciplines to solve visual, technical, and production challenges
Desired Qualifications:
Experience working on cosmetic pipelines for live service game operations
Experience shipping multiple games and/or content for multiple live games
When submitting your application, please provide a portfolio of your high-quality character art - including a range of character styles and fidelities.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Задачи:
— Построение и руководство функцией QA Engineering, поддержка проектов Witcher 4, Cyberpunk 2, Sirius и будущих.
— Определение и реализация стратегии QA Engineering для нескольких проектов и инициатив студии.
— Контроль автоматизированных фреймворков, инструментов, диагностики, функциональных тестов, проверки сборок, стабильности и производительности.
— Интеграция тестовых фреймворков и инструментов в CI/CD пайплайны совместно с Engineering, DevOps и Production.
— Установление метрик QA Engineering, управление рисками и зависимостями, улучшение тестируемости, наблюдаемости и эффективности разработки.
— Наставничество QA инженеров, поддержка карьерного роста, распределение ресурсов, коммуникация дорожных карт и результатов заинтересованным сторонам.
Требования:
— Опыт не менее 5 лет на руководящих инженерных позициях в игровой или софтверной индустрии, предпочтительно на крупных или AAA проектах.
— Сильный инженерный бэкграунд в инструментах, автоматизации, инфраструктуре, движках, бэкенде или системном программировании с возможностью ревью кода, дизайна и архитектуры.
— Опыт разработки или руководства автоматизированными тестовыми фреймворками, включая Unreal Engine и его инструменты.
— Понимание CI/CD пайплайнов, билд-ферм, автоматизированных деплоев и интеграции тестов в рабочие процессы разработки.
— Опыт написания инструментов автоматизации или улучшения процессов на Python, TypeScript или C#.
— Навыки лидерства, наставничества, аналитики, коммуникации и кросс-функционального взаимодействия.
— Приветствуется опыт AAA разработки или сложных систем реального времени.
— Знание Docker, AWS или GCP для инфраструктуры сборки и тестирования.
Условия:
— Трудовой договор с 20–26 днями отпуска и оплачиваемым больничным.
— Пакет релокации: перелёты, временное жильё, перевозка питомцев, отправка вещей, помощь с проживанием и налогами.
— Медицинская страховка, страхование жизни, поддержка ментального здоровья, спортзал, родительские и благополучные программы.
— Гибкий старт работы с 8:00 до 10:00 CET, обучение, курсы, воркшопы и обмен знаниями.
— Офис с возможностью приводить собак, спортзал, скалодром, занятия йогой и боксом, кафетерий, социальные мероприятия, велосипедные удобства.
ОфисleadQA ENGINEERING MANAGER | RELOCATION TO POLAND | CD PROJECT RED #relocation to #poland #fulltime #itjob #qa #manager #gamdev https://teletype.in/@remoteit/QBAB5vNkEud; RELOCATION TO POLAND | CD PROJECT RED Location: Warsaw, Poland; office-first, full-time from the Warsaw office ; Relocation support is available, including legalisation assistance and Polish lessons; Relocation package covering flights, temporary accommodation, pet relocation, belongings shipment, residence assistance, and tax support
Задачи:
— Риггинг и скиннинг: создавать надежные анимационные риги для разных персонажей — от главного героя до сложных монстров и кинематографичных пропсов.
— Анимация персонажей: создавать высококачественную ручную (hand-keyed) анимацию (idle, локомоция, стелс, взаимодействие с тяжелыми предметами, боевые состояния), передающую вес, напряжение и страх.
— Анимация существ (Creature Animation): разрабатывать уникальную пластику и паттерны движений для сюрреалистичных монстров и четвероногих тварей, балансируя между реальной анатомией и сверхъестественным поведением.
— Подготовка к импорту: экспортировать и передавать анимации в Unreal Engine 5 согласно техническим требованиям проекта.
— Взаимодействие: работать с техническим аниматором, исправляя технические нюансы рига или анимации при интеграции в игру.
Требования:
— Опыт от 3 лет в качестве аниматора/риггера в геймдеве, минимум один выпущенный или в разработке 3D-проект.
— Профессиональное владение Autodesk Maya или Blender для риггинга и анимации.
— Четкое знание анимационного пайплайна Unreal Engine 5 (требования к скелетам, иерархии костей, IK-системам, ретаргетингу).
— Глубокое понимание веса, баланса и анатомии людей и четвероногих существ/монстров.
— Способность переключаться между реалистичной физикой человека и неестественной пластикой монстров.
— Наличие актуального шоурила с качественной ручной анимацией, локомоцией существ и примерами сложных ригов.
Будет плюсом:
— Опыт работы над сайд-скроллерами, платформерами или хоррорами от третьего лица.
Условия:
— Полная удаленка с гибким графиком из любой точки мира.
— Возможность влиять на финальный вид и атмосферу инди-хоррора с уже собранным комьюнити.
— Работа в увлеченной проектом команде без корпоративной бюрократии.
— Зарплата в рынке.
Удалённоmiddle🔹Опыт: От 3 лет профессионального опыта в качестве аниматора/риггера в геймдеве (минимум один выпущенный или находящийся в активной разработке 3D-проект)
Location: Warsaw, Poland
[EN] Responsibilities:
Develop game UI, including reworking existing screens and elements and creating new ones, in accordance with the project’s visual style
Gather and clarify required project information when necessary
Create all the necessary UI graphics in a given visual style
Provide accurate time estimates and deliver results within agreed deadlines
Collaborating with UX Designers, producers and game designers to define and implement innovative solutions for the product direction, visuals and experience
Implement UI into the game, working closely with the Engineering and Tech Art teams
[PL] Zakres obowiązków:
Tworzenie interfejsu gry (UI), w tym modyfikowanie istniejących ekranów i elementów oraz projektowanie nowych, zgodnie ze stylem wizualnym projektu
Zbieranie i precyzowanie niezbędnych informacji projektowych w razie potrzeby
Tworzenie całej wymaganej grafiki UI w zadanym stylu wizualnym
Dostarczanie dokładnych szacunków czasowych (estymat) i realizacja zadań w ustalonych terminach
Współpraca z projektantami UX, producentami i projektantami gier w celu definiowania i wdrażania innowacyjnych rozwiązań w zakresie kierunku produktu, oprawy wizualnej oraz odczuć gracza
Implementacja UI do gry w ścisłej współpracy z zespołami programistów oraz artystów technicznych
Requirements
[EN]
Ability to work across various visual styles and create game UI aligned with a specified art direction
Understanding of AAA-quality standards for UI
Proficiency with UI design tools (Figma) and raster graphics software (Photoshop)
Understanding of cross-platform games UI/UX specific
Basic experience with game engines (Unreal Engine, Unity, etc.), including asset preparation, slicing, and implementation
Ability for cross-department communication. Describe UI needs to developers, managers etc.
English level - above Intermediate
Nice to have:
Ability to create and edit UI animations (After Effects; in-engine animation is a plus)
Knowledge of the latest trends in games UI
AAA games UI experience
Ability to create and present interactive prototypes in Figma
Understanding of a design system approach
Familiarity with the version control software.
[PL] Wymagania minimalne:
Umiejętność pracy w różnych stylach wizualnych oraz tworzenia interfejsów gier (UI) zgodnych z określoną wizją artystyczną
Rozumienie standardów jakości klasy AAA w odniesieniu do interfejsów użytkownika
Biegła znajomość narzędzi do projektowania UI (Figma) oraz programów do grafiki rastrowej (Photoshop)
Zrozumienie specyfiki projektowania UI/UX dla gier wieloplatformowych
Podstawowe doświadczenie w pracy z silnikami gier (Unreal Engine, Unity itp.), w tym w przygotowywaniu zasobów (assetów), ich cięciu i implementacji
Umiejętność sprawnej komunikacji między zespołami – jasne opisywanie potrzeb związanych z UI programistom, menedżerom itp.
Znajomość języka angielskiego na poziomie powyżej średniozaawansowanego (B2+)
Mile widziane:
Umiejętność tworzenia i edycji animacji UI (After Effects; dodatkowym atutem będzie tworzenie animacji bezpośrednio w silniku gry)
Znajomość najnowszych trendów w projektowaniu UI gier
Doświadczenie w pracy nad interfejsami do gier klasy AAA
Umiejętność tworzenia i prezentowania interaktywnych prototypów w Figmie
Rozumienie podejścia opartego na systemach projektowych
Znajomość systemów kontroli wersji (np. Git, Perforce)
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Location: Belgrade, Serbia
Responsibilities:
Develop game UI, including reworking existing screens and elements and creating new ones, in accordance with the project’s visual style
Gather and clarify required project information when necessary
Create all the necessary UI graphics in a given visual style
Provide accurate time estimates and deliver results within agreed deadlines
Collaborating with UX Designers, producers and game designers to define and implement innovative solutions for the product direction, visuals and experience
Implement UI into the game, working closely with the Engineering and Tech Art teams
Requirements
Ability to work across various visual styles and create game UI aligned with a specified art direction
Understanding of AAA-quality standards for UI
Proficiency with UI design tools (Figma) and raster graphics software (Photoshop)
Understanding of cross-platform games UI/UX specific
Basic experience with game engines (Unreal Engine, Unity, etc.), including asset preparation, slicing, and implementation
Ability for cross-department communication. Describe UI needs to developers, managers etc.
English level - above Intermediate
Nice to have:
Ability to create and edit UI animations (After Effects; in-engine animation is a plus)
Knowledge of the latest trends in games UI
AAA games UI experience
Ability to create and present interactive prototypes in Figma
Understanding of a design system approach
Familiarity with the version control software
Benefits
Learning & development opportunities
Exceptional private medical insurance plan
Casual workplace environment; new renovation and relaxation area
Location: ES - Barcelona, Spain
Scopely is looking for a talented
Senior Motion Designer
to join our Marketing Creative Services team, Flamed, in our
Barcelona office
, working on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play, every day, whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are Flamed, the in-house creative agency, an international multidisciplinary team. We produce thousands of creatives each year to support the global marketing needs of all Scopely games. This role will involve supporting multiple titles across our portfolio, depending on business needs, including
Pokémon GO
,
Monster Hunter Now
, and
Pikmin Bloom
.
What you will do:
Own and deliver high-quality motion design projects, translating creative briefs into strong visual solutions, from art direction through to final delivery.
Help build impactful brand identities for our games and drive top-performing results in collaboration with other creative teams. Stay up to date with current pop culture trends (e.g., social media, design, film, TV).
Participate in brainstorming sessions, ideate, and create storyboards and/or animatics to communicate concepts ahead of production.
Work with strong attention to detail in a collaborative, feedback-driven environment.
What you will need:
5+ years of experience in motion graphic design within advertising or entertainment marketing.
A strong demo reel showcasing expert-level motion design and animation.
Proficiency in industry-standard tools, including
After Effects
,
Cinema 4D
,
Octane Render
,
Premiere
and
Photoshop
.
Experience with video editing, color grading, and sound design.
Strong art direction skills, storytelling ability, and a keen visual sense.
A collaborative mindset and a passion for creative excellence.
Passion for mobile games.
Excellent communication skills in English.
Bonus Point:
Hands-on experience using
Unreal Engine
to produce cinematic-quality renders.
Additional knowledge with
Unity
is a plus.
Strong understanding of Social Media, Performance Marketing, and User Acquisition creatives.
A proactive interest in AI-assisted design tools and their creative applications.
*To be considered for this role, please submit your CV and showreel with your application. A showreel is an essential requirement, and if available, you may also include a portfolio.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Yerevan, Armenia
Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
Develop sets of plants for different biomes;
Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
Ensure a proper integration for every asset you create considering technical and gameplay constraints;
Obtain Lead Artists guidance and approval as required to advance tasks;
Continue to refine artistic abilities and learn new software packages and/or in-house tools;
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
Contribute to the team-oriented environment
Requirements
Experience in vegetation modelling in game industry;
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
High-poly sculpting in Zbrush is a plus;
Good understanding of modern pipelines and requirements for game development;
Teamwork skills;
A creative, collaborative and innovative mindset;
Excellent communication and interpersonal skills.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Location: Los Angeles, USA; Mercer Island, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a
Staff Software Engineer (Build/Services)
on the Teamfight Tactics Core Tech team, you will provide technical leadership, architectural design, and hands-on implementation for core systems supporting build processes, CI/CD pipelines, test automation, release management, and developer tools. Your role will be pivotal in establishing and optimizing foundational systems that ensure efficient, reliable, and scalable game development and deployment. You will report to a Senior Engineering manager on the Teamfight Tactics team.
Responsibilities:
Develop and maintain patterns, tooling, and standards for foundational systems.
Maintain and optimize critical foundational systems to support game development and deployment, with a focus on build processes, performance monitoring, art and gameplay tools, and cross-functional deployment solutions.
Contribute to the CI/CD pipeline configuration and test automation efforts (e.g., performance monitoring, functional testing) to enhance product stability and delivery efficiency.
Build and maintain tools to support efficient release and version management, enhancing workflows for consistent and reliable game product delivery.
Participate in technical and architectural discussions, collaborating closely with the gameplay, backend, and core tech teams on scalable, cross-functional solutions.
Champion engineering excellence, ensuring high standards in code quality, maintainability, and documentation, with a focus on clear, scalable, and sustainable code.
Cultivate technical growth by mentoring engineers and sustaining a culture of collaboration and engineering excellence.
Own build engineering operations, including managing monitoring dashboards, Slack integrations, and improving code submission tooling.
Maintain and track build metrics across build machines and development environments, and provide robust CI build support for both production deployment and internal developer workflows.
Required Qualifications:
6+ years experience in professional software development
4+ years of professional experience in C++/Java
3+ years of professional experience with Unreal Engine and Horde (Experience shipping a project with these is a plus)
Demonstrated experience with both Mobile and PC/desktop build environments
3+ Perforce experience
Demonstrated experience in game build processes, CI/CD pipeline configuration, and test automation
Strong OO C/C++/C# programming experience and data driven design principles
Product sense, pragmatism, and developer empathy in making tech decisions
BS in Computer Science, or proven understanding of Computer Science fundamentals
Desired Qualifications:
Online SaaS (software as a service) game development experience
Experience building developer workflows
Mobile or multi-platform performance profiling
Experience working across multiple teams and initiatives, with a track record of contributing to central technology groups and larger-scale organizational goals.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Los Angeles, USA; Mercer Island, USA
Technical Product Managers combine deep technical knowledge and experience with product leadership capabilities which are needed to enable Riot Games to deliver key products and experiences to make it better to be a player. You will develop and execute strategies on Riot's products and technologies while leading diverse teams to deliver creative solutions to our most difficult technical and experiential challenges.
As a
Senior Technical Product Manager
for Organized Play on Publishing Platform, you will combine your deep technical experience with strong product leadership to solve complex problems for your customers. You will manage high-complexity, cross-functional products that power real-time data streaming, tournament ecosystem orchestration, and live broadcast tooling across esports global events to deliver exceptional experiences to millions of players worldwide. You will be accountable for the product lifecycle from start to finish, translating deep customer empathy and technical insight into a clear vision, strategy, and roadmap. You will report to the Director of Technical Product Management on the team.
Responsibilities:
Be accountable for Global Live Operations - safeguarding the 99.9% reliability SLA for core infrastructure during mission-critical windows including Worlds, VCT Champs China, and EWC.
Direct real-time features including LiveStats, Summoner's Rift Broadcast Banners, and Esports Observer Replica systems.
Drive the product definition and rollout of our Esports Data Platform, including integration with external partner teams like GRID for the sake of data commercialization.
Lead highly technical, multi-team dependencies including the TFT Unreal engine integration, tournament bracket platform services, authentication scaling for third-party tournaments, Esports Game management tooling to improve transition time in between games broadcast and automation of tournaments for our games
Develop a deep understanding of customer, partner, and esports ecosystem needs, using research and data to translate pain points and emerging trends into clear product requirements and long-term product strategy.
Own the product vision, strategy, roadmap, and success metrics for esports and community products, including OKRs, build-vs.-buy assessments, milestones, and prioritization of ambiguous technical opportunities.
Lead cross-functional product execution from conception through delivery and iteration, partnering closely with Engineering and Technical Leads on architecture, scalability, implementation trade-offs, and key stakeholder relationships.
Required Qualifications:
5+ years of relevant experience in fields such as Technical Product Management, Software/Game Development, or Engineering.
7+ years of dedicated product management experience.
Bachelor's degree in Computer Science, a related technical field, or equivalent practical experience.
Strong technical background and problem-solving skills in esports technologies and broadcast operations, and strong depth experience with data management in platform solutions.
Excellent teamwork, communication, and stakeholder management skills, with the ability to lead through influence.
Experience leading teams through the full product development lifecycle (planning, execution, delivery, and post-release support).
Desired Qualifications:
Experience working in med-large size organizations where collaboration across organizational boundaries is critical to success
Experience working on live service games or other software operating at a global scale.
Passion for esports, community play events, and Riot’s games
Familiarity with the game platform lifecycle, including art toolchains, game engines, and live operations workflows.
Experience taking a nebulous technology concept and turning it into a shipped product with clear KPIs.
A passion for games and a deep understanding of the player experience.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Yerevan, Armenia
We are looking for a
Cinematic AI Creator (Contractor)
: a filmmaker who works in generative models rather than with a crew.
You will produce the cinematic work that demonstrates what our AI can do, including multi-shot sequences, launch films, campaign pieces, and genre and style showcases. You will also translate film craft into product. The camera language, lighting setups, film stocks, genre looks and transitions you work with are what our cinematic video features need to offer users. You will define those cinematic directions for the team to productise, and set the quality bar for the video work we ship. You will work closely with Product, Creative and Engineering, and will be among the first to test each new video model we get access to.
Please note that this is a Full-time Contractor (6 months) role.
How You'll Make an Impact
Direct and produce cinematic AI content end to end: concept, story, shot list, generation, edit, sound and final delivery.
Build multi-shot sequences with consistent characters, wardrobe, world, lighting and geography across cuts.
Design each shot deliberately: lens, framing, blocking, lighting, colour and grade, and camera movement.
Create the hero shots and set pieces that anchor a launch, and the showcases that demonstrate stylistic range.
Define cinematic directions, including camera moves, lighting setups, film stocks, genre looks, transitions and VFX beats, specified clearly enough to be productised.
Prototype new cinematic capabilities and prove what is possible before it becomes a feature.
Set and document the quality bar for the video work we ship.
Test each new video model on release, reporting on strengths, failure modes, prompt behaviour, motion quality and temporal consistency, and track where AI filmmaking is going.
What You'll Bring
A body of work:
film, series or episodic work, commercials, music videos, short films, branded or short-form content; whatever best shows your craft, alongside AI-native work.
Deep understanding of visual storytelling: story structure, plot, pacing, shot design, blocking, performance and the edit.
Command of cinematography fundamentals (cameras, lenses, lighting, colour, grading, composition and camera movement), and the vocabulary to direct them precisely in a prompt.
Hands-on experience with generative video models and how they behave in practice, and with the image models that feed them.
Prompting skill for video: motion description, camera control, identity and style preservation, and first/last-frame and reference-driven workflows.
End-to-end post capability in editing, grading and sound, and the ability to run a full production cycle alone.
Awareness of internet culture and what makes cinematic content travel.
The judgement to hold a quality bar, including on your own work.
Fluency in English.
Good To Have
Background in VFX, animation, motion design, concept art or 3D (Blender, Cinema 4D, Houdini, Nuke, Unreal).
Experience directing hybrid productions that combine live footage with generative work.
ComfyUI or node-based video pipelines, and LoRA or character-consistency training.
Interest in shaping AI creative tools rather than only using them.
A public presence as an AI filmmaker or creator.
#LI-MS1
What we seek and value most in our candidates
Professionalism in both soft and hard skills; motivation to grow, learn and share, positive attitude, flexibility, transparency, ownership and the most important - passion and commitment.
Picsart is proud to be an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. We are committed to providing reasonable accommodation to employees who have protected disabilities consistent with local law.
Picsart, Inc. is an E-Verify Employer in the US. Please click here for the E-Verify Poster in
English
or
Spanish
. For information regarding your Right To Work, please click here for
English
or
Spanish
.
For Applicants Based in California - California Job Applicant Privacy Notice
(
https://rb.gy/lqu5mv)
ABOUT US
Picsart is the world’s largest digital creation platform and a
top 20 most downloaded app
. Every month, the Picsart community creates, remixes, and shares billions of visual stories using the company’s powerful and easy-to-use editing tools. Picsart has amassed one of the largest open-source content collections in the world, including free-to-edit photos, stickers, backgrounds, templates, and more. Picsart is available in 30 languages for free and as a subscription on iOS, Android, Windows devices and on the Web. Headquartered in Miami, with offices around the world, Picsart is backed by SoftBank, Sequoia Capital, DCM Ventures, Insight Partners, and others.
Download
the app or visit
picsart.com
for more information.
Location: Warsaw, Poland
[EN] Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
[PL]
Opis:
Sperasoft to wiodąca firma specjalizująca się we współtworzeniu gier (co-development). Ściśle współpracujemy z naszymi partnerami, aby dostarczać wysokiej jakości tytuły dla światowej klasy wydawców. Sperasoft jest częścią Keywords Studios – międzynarodowego dostawcy usług technicznych i kreatywnych dla globalnego przemysłu gier wideo i nie tylko.
Tworzenie gier to nasza główna kompetencja. Blisko współpracujemy z naszymi partnerami, wspierając ich na każdym etapie procesu powstawania wysokiej jakości tytułów AAA.
Od kilku lat Sperasoft jest jednym z kluczowych partnerów globalnego wydawcy z najwyższej półki (Tier-1). Wspólnie nieustannie rozwijamy i rozbudowujemy jeden z najbardziej kultowych, znaczących kulturowo i największych tytułów AAA typu „live-service” w historii gier.
Poszukujemy utalentowanego artysty środowiska 3D (3D Environment Artist), pasjonującego się barwną, stylizowaną grafiką, który dołączy do naszego zaangażowanego zespołu. Na tym stanowisku nie będziesz jedynie tworzyć pojedynczych obiektów – będziesz kształtować środowisko świata, którym każdego dnia żyją miliony graczy.
[
EN
] Responsibilities
Create modular level art assets and props from scratch.
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Optimise assets for different platforms, including creating LODs and collisions
[PL]
Obowiązki:
Tworzenie od podstaw modułowych elementów graficznych poziomów oraz obiektów (props).
Tworzenie tekstur typu „trim sheet”, tekstur kafelkowych oraz unikalnych, a także ich efektywne łączenie w celu uzyskania wysokiej jakości zasobów.
Optymalizacja zasobów pod kątem różnych platform, w tym tworzenie modeli LOD oraz kolizji.
Requirements
[EN]
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer.
Ability to seamlessly bake assets made of multiple parts.
Strong Maya experience is a plus.
Ability to work with Unreal Engine 5.
2 years of professional experience in the video game industry building architecture and props.
A passion for creating games and the ability to learn quickly will be a plus.
[PL]
Wymagania:
Silna umiejętność tworzenia tekstur typu „trim sheet” oraz tekstur powtarzalnych (tileable) i unikalnych, a także ich efektywnego łączenia. Na tym stanowisku będziesz zajmować się głównie tworzeniem assetów od podstaw, a nie ich rozmieszczaniem na mapie.
Solidne podstawy w zakresie modelowania, najlepiej w różnorodnych stylach. Umiejętność ręcznej edycji „weighted normals” (ważonych normalnych) dla modeli.
Dobra znajomość procesów wypalania (baking) i teksturowania z wykorzystaniem narzędzi takich jak Marmoset, Substance Painter i Substance Designer.
Umiejętność poprawnego wypalania map dla obiektów złożonych z wielu elementów.
Mile widziane duże doświadczenie w pracy z programem Maya.
Umiejętność pracy w środowisku Unreal Engine 5.
2 lata doświadczenia zawodowego w branży gier wideo przy tworzeniu architektury i obiektów (propsów).
Mile widziana pasja do tworzenia gier oraz umiejętność szybkiego przyswajania wiedzy.
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL] Benefity:
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Location: Bucharest, Romania
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
Responsibilities
Create modular level art assets and props from scratch.
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Optimize assets for different platforms, including creating LODs and collisions
Requirements
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
Strong Maya experience is a plus.
Ability to work with Unreal Engine 5.
2 years of professional experience in the video game industry building architecture and props.
A passion for creating games and the ability to learn quickly will be a plus.
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
Location: Belgrade, Serbia
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
Responsibilities
Create modular level art assets and props from scratch.
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Optimize assets for different platforms, including creating LODs and collisions
Requirements
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
Strong Maya experience is a plus.
Ability to work with Unreal Engine 5.
2 years of professional experience in the video game industry building architecture and props.
A passion for creating games and the ability to learn quickly will be a plus.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Yerevan, Armenia
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
Responsibilities
Create modular level art assets and props from scratch.
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Optimize assets for different platforms, including creating LODs and collisions
Requirements
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
Strong Maya experience is a plus.
Ability to work with Unreal Engine 5.
2 years of professional experience in the video game industry building architecture and props.
A passion for creating games and the ability to learn quickly will be a plus.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Yerevan, Armenia
seniorSydney, Australia
Los Angeles, USA
Warsaw, Poland
seniorES - Barcelona, Spain
Los Angeles, USA; Mercer Island, USA
seniorLos Angeles, USA; Mercer Island, USA
Yerevan, Armenia; For Applicants Based in California - California Job Applicant Privacy Notice