Задачи:
— Текстовое наполнение/коррекция карточек товара на сайте, добавление новых/удаление товаров, снятых с производства;
— Написание продающих текстов для товаров, размещенных на корпоративных ресурсах;
— Обновление/редактирование фотоконтента;
— Взаимодействие с фрилансерами;
— Сверка информации о товаре с сайтами поставщиков;
Требования:
— Релевантный опыт работы;
— Умение работать с CMS OpenCart;
— Активная жизненная позиция;
— Грамотность, если не абсолютная, то к таковой стремящаяся;
— Умение работать с технической документацией;
— Навыки работы в графических редакторах (Photoshop, Illustrator);
— Желание разобраться в продукте, внимание к деталям;
Условия:
— График работы: 5/2 10.00-19.00 (возможно с 09:00 до 18:00);
— Дружный коллектив, развитая корпоративная культура;
— Оформление по ТК;
— Чай/кофе в уютной кухне;
— Удаленная форма сотрудничества не рассматривается
Основные требования:
— Высшее образование
— Опыт работы в веб-дизайне от 3 лет
— Хорошее знание UX/UI и современных принципов веб-дизайна
— Уверенное владение Figma
— Adobe Photoshop и Illustrator — плюс
— Понимание адаптивного и responsive-дизайна
— Умение находить подход к студентам и понятно объяснять материал
— Ответственность, коммуникабельность, внимательность и инициативность
Чем предстоит заниматься:
— Проводить теоретические и практические занятия по веб-дизайну
— Обучать основам UX/UI, композиции, типографики, цвета и визуальной иерархии
— Учить создавать современные адаптивные веб-интерфейсы
— Работать в Figma и других инструментах веб-дизайна
— Готовить практические и проектные задания
— Проверять работы студентов и давать конструктивную обратную связь
— Сопровождать студентов в работе над проектами
Условия:
— Офлайн-формат работы, частичная занятость
— График: понедельник и пятница, с 09:00 до 18:00
— 2–3 занятия в неделю в зависимости от нагрузки, минимум 2–3 пары за один приезд
— Оплата — 4 500 ₸ за занятие 80 минут
— Небольшие группы студентов
— Возможность делиться опытом и развиваться вместе со студентами
Location: Los Angeles, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important technical initiatives and provide other engineers with a clear illustration of extraordinary engineering. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a
Staff Software Engineer (Full-Stack)
on the Central Creative Tools team, you will work closely with artists, discipline leads, and other engineers to gather requirements and implement the long-term vision for the team’s tooling. In this role you will be hands-on in conceptualizing, planning, implementing, and maintaining the tools that power content creation workflows utilizing Digital Asset Management (DAM) to make creatives more efficient. You will report to the Director of Technical Art on the team.
Responsibilities:
Implement the foundational elements of the studio’s Digital Asset Management (DAM) system to support each game team’s creative tools ecosystem
Be hands-on in development, writing excellent code that sets a high standard for other engineers.
Evaluate, integrate, and operate AI-assisted engineering tools that improve code quality, reliability, security, performance, and developer productivity across the software delivery lifecycle
Lead the technical execution of multi-month to year-plus work efforts across the business unit, holding teams to established standards.
Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs.
Implement the technical vision, architecture, and execution for the tools engineering team in accordance with overall goals of team leadership.
Collaborate effectively with production, design, art, and other engineering teams to deliver tools that are purpose-driven, robust, and scalable
Champion tooling best practices across multiple teams including design, tech art, UX, and gameplay engineering
Review and identify new and shared developer tooling technologies, both internal and external, as possible opportunities for the team
Provide documentation and trainings on new tools and workflows to internal customers
Partner with game developers, infrastructure engineers, and QA teams to align release processes with development needs.
Required Qualifications:
6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale
Experience supporting AI/ML platforms, inference services, model-serving systems, data pipelines, or GPU-backed workloads
3+ years working on game development tools
Experience in Unreal Engine and awareness of upcoming tools from Epic
B.S. in computer science or equivalent experience
Proven ability to navigate ambiguity and influence cross-functional stakeholders
Strong communication skills across technical and non-technical audiences
Knowledge within a diverse set of public cloud technologies: AWS RDS, S3, EC2, etc.
Proficiency in GoLang, C++ and C#, and familiarity with Java / Typescript.
Experience working with large game teams and large code bases
Experience collaborating with teammates across multiple disciplines
Desired Qualifications:
Experience working in Digital Asset Management (DAM) systems
Experience of working with desktop applications
Professional experience creating tools in Unreal 5
Experience collaborating with teammates across multiple disciplines
Product sense, pragmatism, and player empathy in making tech decisions
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Los Angeles, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important technical initiatives and provide other engineers with a clear illustration of extraordinary engineering. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a
Staff Software Engineer (Services)
on the Central Creative Tools team, you will work closely with artists, discipline leads, and other engineers to gather requirements and implement the long-term vision for the team’s tooling. In this role you will be hands-on in conceptualizing, planning, implementing, and maintaining the tools that power content creation workflows utilizing Digital Asset Management (DAM) to make creatives more efficient. You will report to the Director of Technical Art on the team.
Responsibilities:
Implement the foundational elements of the studio’s Digital Asset Management (DAM) system to support each game team’s creative tools ecosystem
Be hands-on in development, writing excellent code that sets a high standard for other engineers.
Evaluate, integrate, and operate AI-assisted engineering tools that improve code quality, reliability, security, performance, and developer productivity across the software delivery lifecycle
Implement new components and feature sets for our data platform solutions in multiple problem spaces including backend services, deployment, and monitoring
Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs.
Champion the technical vision, architecture, and execution for the tools engineering team with production and management
Collaborate effectively with production, design, art, and other engineering teams to deliver tools that are purpose-driven, robust, and scalable
Provide documentation and trainings on new tools and workflows to internal customers
Partner with game developers, infrastructure engineers, and QA teams to align release processes with development needs.
Required Qualifications:
6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale
3+ years working on game development tools
Experience supporting AI/ML platforms, inference services, model-serving systems, data pipelines, or GPU-backed workloads
Experience with distributed system architectures and with maintaining large scale cloud services within a diverse set of public cloud technologies: AWS RDS, S3, EC2, etc.
B.S. in computer science or equivalent experience
Proven ability to navigate ambiguity and influence cross-functional stakeholders
Strong communication skills across technical and non-technical audiences
Proficiency in GoLang, Java, C++ and C#.
Experience working with large game teams
Experience working with large code bases
Experience collaborating with teammates across multiple disciplines
Desired Qualifications:
Experience working in Digital Asset Management (DAM) systems
Experience of working with desktop applications
Experience collaborating with teammates across multiple disciplines
Product sense, pragmatism, and player empathy in making tech decisions
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Remote Canada
At Affirm, we exist for the moments that matter—giving people a clear, predictable way to pay over time, with no hidden fees, no surprises, and no tradeoffs on what matters most.
About Our Team
Visual Design turns complex financial products into experiences customers can understand, trust, and remember. Through motion, illustration, and visual storytelling, we connect brand promise to product reality, bringing clarity and cohesion to every moment, from discovery and onboarding to everyday use.
We partner with Product Design, Brand, Content Design, Engineering, and Product Marketing to create expressive, accessible, and scalable experiences across Affirm’s ecosystem. Our role is to elevate the quality of execution, build visual systems that help teams move with consistency, and use craft to guide attention, explain value, and create moments of confidence and delight. We ensure Affirm does not simply work well - it communicates clearly, feels unmistakably our own, and earns customer trust at every touchpoint.
About the Role
We’re looking for a motion-forward Visual Designer who brings strong craft in animation, visual storytelling, and illustration. You’ll help elevate the quality and consistency of customer experiences across Affirm’s product ecosystem, using motion to guide attention, explain product behavior, improve comprehension, and create moments of clarity and delight.
This role sits at the intersection of product and brand. Your work will range from in-product interactions and animated illustrations to web, email communications, lifecycle journeys, and product launches. You’ll pair deep motion and visual-design craft with UX thinking and an understanding of design systems to create experiences that are cohesive, accessible, scalable, and purposeful.
You think holistically about end-to-end customer journeys, care deeply about craft, and understand how thoughtful motion and visual systems can make experiences both functional and emotionally engaging.
What You’ll Do
Design motion-forward experiences across in-app surfaces, web, email, lifecycle comms, and product marketing, with a focus on clarity, accessibility, performance, and storytelling.
Create animations, motion studies, animated illustrations, iconography, and interaction patterns that explain product behavior, guide attention, and improve customer comprehension.
Own defined visual and motion-design projects from concept and storyboarding through production and implementation, maintaining a consistently high level of craft.
Contribute to product-design initiatives by mapping user flows, developing interaction concepts, and carrying solutions through high-fidelity design and prototyping.
Create and extend reusable visual assets, motion patterns, guidelines, and components that strengthen Affirm’s product and communication systems.
Collaborate with Product Design, Design Systems, Product, Engineering, Brand, Content Design, Lifecycle, and Growth partners to deliver cohesive end-to-end experiences.
Prepare production-ready assets and specifications, partnering with engineers to ensure motion and visual details are accessible, performant, and implemented as intended.
What We Look For
3+ years of professional experience in motion, animation, visual, communication, or product design within a product-driven environment.
A portfolio demonstrating strong motion and visual-design craft, including animation, interaction, illustration, and storytelling across digital product experiences.
Strong knowledge of animation principles, including timing, pacing, easing, transitions, and choreography, and proficiency with tools such as After Effects, LottieFiles, Rive, or comparable software.
Mastery of tools including Figma, Adobe Creative Suite, After Effects, LottieFiles, and relevant 2D/3D animation tools.
Familiarity with HTML/CSS and the technical constraints of production environments (especially in email and mobile).
UX and product-design experience, including an understanding of user flows, interaction design, information hierarchy, and how motion can support an end-to-end experience.
Ability to storyboard, prototype, and articulate design decisions to technical and non-technical audiences alike.
Ability to independently deliver defined projects, communicate design rationale, incorporate feedback, and collaborate effectively with designers, engineers, marketers, and other cross-functional partners.
Pay Grade - J
Equity Grade - 4
Employees new to Affirm typically come in at the start of the pay range
. Affirm focuses on providing a simple and transparent pay structure which is based on a variety of factors, including location, experience and job-related skills.
Base pay is part of a total compensation package that may include monthly stipends for health, wellness and tech spending, and benefits (including 100% subsidized medical coverage, dental and vision for you and your dependents). In addition, the employees may be eligible for equity rewards offered by Affirm Holdings, Inc. (parent company).
CAN base pay range per year: $101,000 - $151,000
This posting is for an existing vacancy.
#LI-Remote
Remote-first with flexibility built in
Affirm is proud to be a remote-first company. Most roles can be done from almost anywhere within the country of employment. Some positions may occasionally require in-person work at an Affirm office, and a few are office-based due to the nature of the work. All new hires will be invited to attend an in-person onboarding experience.
Benefits designed for you
Our benefits reflect our commitment to care, transparency, and flexibility. Here are a few highlights:
Health coverage at no cost: We cover 100% of premiums for employees and their dependents.
Spending stipends: Monthly stipends support your tech setup, and the ability to choose health and wellness options that are right for you.
Time off to recharge: Flexible time off and generous holiday calendars help you rest when you need to.
Own a piece of what you build: Our employee stock purchase plan (ESPP) lets you buy Affirm stock at a discount.
We’re committed to providing an inclusive interview process, including accommodations for candidates with disabilities. If you need support, we’re happy to help.
For positions based in San Francisco or Los Angeles: Affirm considers qualified applicants with arrest and conviction records, as required by law.
By clicking "Submit Application," you acknowledge that you have read Affirm's
Global Candidate Privacy Notice
and consent to the use of your personal information as described.
About the Client:
A consumer products brand organization working across consumer electronics, wellness, and lifestyle categories is hiring a Packaging Designer to own packaging and visual design across its portfolio. The client designs and ships physical products into retail, and treats packaging as a primary brand touchpoint rather than a container. Work runs on launch cycles, with external vendors and production partners involved in most projects.
About the Role:
Day-to-day, the Packaging Designer leads packaging systems from concept through production, extends the brand's visual system across retail displays and campaign assets, and presents concepts to internal stakeholders and clients. Success means retail-ready packaging that holds up at print, and a visual system that stays consistent across packaging, retail, and marketing.
Core Responsibilities:
Packaging Design & Production:
— Lead packaging systems from concept through production across multiple product categories.
— Build dielines, artwork, and print-ready files that meet vendor and production specifications.
— Review proofs and press checks to confirm structural, material, and print accuracy.
— Track packaging projects against launch timelines and production deadlines.
Brand & Visual Systems:
— Translate brand strategy into packaging and structural design solutions.
— Maintain visual systems that stay consistent across packaging, retail, and marketing.
— Extend brand identities across new product lines and consumer touchpoints.
Art Direction & Retail Assets:
— Art direct product launches, packaging refreshes, and brand campaigns.
— Design retail displays, point-of-sale materials, and supporting brand assets.
— Keep retail-facing assets aligned with the live packaging system.
Collaboration & Stakeholder Presentation:
— Work with marketing, product development, production, and external vendors on each launch.
— Present concepts and design rationale to internal stakeholders and clients.
— Manage feedback cycles and turn revisions around within project timelines.
Creative Leadership:
— Mentor junior designers on packaging and production standards.
— Review team output against brand and print-quality standards.
— Document design standards and file conventions for reuse across projects.
Requirements:
Must-Have:
— 3+ years in packaging design, brand design, or creative direction with ownership from concept through production.
— Portfolio showing at least 2–3 packaging systems that shipped to retail, covering both structural and graphic work.
— Advanced Adobe Illustrator, Adobe Photoshop, and Adobe InDesign for dielines, artwork, and print layout.
— Working knowledge of packaging structures, substrates, print processes, and production specifications.
— Experience designing for consumer electronics, wellness, lifestyle, or consumer packaged goods brands.
— Demonstrated development of brand identities extended across packaging, retail, and marketing touchpoints.
— C1+ English (CEFR) for presenting concepts to client-side stakeholders.
Nice-to-Have:
— Adobe Dimension or Cinema 4D for 3D packaging mockups and visualization.
— Figma for brand systems and cross-functional collaboration.
— Retail merchandising and point-of-sale display design experience.
— Direct working relationships with packaging manufacturers and production vendors.
— Packaging work for global brands or international market launches.
Benefits:
— Competitive Salary based on experience and skills.
— Fully remote work from anywhere.
— Recognition for maintaining 100% CRM hygiene and on-time reporting.
— Generous PTO in accordance with company policy.
— Health coverage (HMO) for PH-based talents after 3 months for full-time employees.
— Direct mentorship from international industry experts.
— Ongoing access to resources for professional growth.
— Global networking opportunities.
Recruitment Process:
Application, Screening, Skills Assessment, Topgrading Interview, Client Interview, Job Offer, Client Onboarding.
Задачи:
— Разработка и развитие фирменного визуального стиля аналитических материалов по AI, технологиям и рынкам
— Создание единой дизайн-системы и библиотеки шаблонов для аналитических отчетов, презентаций, дайджестов и других материалов команды
— Дизайн аналитических отчетов и презентаций для топ-менеджмента и внешней аудитории
— Визуализация сложной аналитической информации: графики, диаграммы, матрицы, инфографика, схемы и карты трендов
— Разработка визуальных концепций для ключевых исследований и специальных аналитических проектов
— Совместная работа с аналитиками над структурой материалов: перевод сложных данных и выводов в понятную визуальную историю
— Контроль визуальной целостности и качества выпускаемых командой аналитических материалов
— Подготовка материалов к публикации и печати, взаимодействие с подрядчиками при необходимости
— Развитие подходов и инструментов дизайн-производства, в том числе с использованием AI-инструментов для дизайна и визуализации
— Поддержка и развитие созданной дизайн-системы по мере появления новых форматов аналитики
Требования:
— Опыт работы дизайнером от 3 лет, желательно в консалтинге, технологических компаниях, исследовательских центрах, медиа или аналитических командах
— Сильное портфолио в области информационного дизайна, презентаций, аналитических отчетов и визуализации данных
— Умение превращать сложную информацию и большие объемы данных в простую, понятную и визуально убедительную коммуникацию
— Опыт разработки визуальных концепций, дизайн-систем, шаблонов и гайдлайнов
— Уверенное владение Figma и PowerPoint, желательно Adobe Illustrator / Photoshop / InDesign
— Сильные навыки работы с графиками, диаграммами, схемами и инфографикой
— Понимание принципов типографики, композиции, сеток и editorial-дизайна
— Способность самостоятельно работать с задачей от визуальной концепции до финального макета
— Внимание к деталям и высокий уровень визуальной культуры
— Умение работать в тесной связке с аналитиками и быстро погружаться в сложную технологическую тематику
— Опыт использования генеративного AI и современных AI-инструментов для дизайна будет преимуществом
— Английский язык на уровне, достаточном для работы с международными визуальными референсами и материалами
Условия:
— Бюджет: по договоренности
Задачи:
— Создание визуальных клиентов в игре, которые являются частью геймплея и должны передавать через внешний вид болезни, яд, страх, проклятие, рану, магическую нестабильность, социальную угрозу или следы тёмной магии.
— Возможные задачи в дальнейшем: фон лавки, UI-элементы, иконки ингредиентов, предметы, визуальные эффекты, общая арт-полировка.
Визуальное направление:
— Стиль dark fantasy, мрачное средневековье, алхимическая лавка, тревожная уютность, немного uncanny.
— Требуется выразительные силуэты, читаемые эмоции, хорошая работа с полумраком, ощущение свечей, дерева, трав, стекла, металла, старой бумаги.
— Атмосфера должна быть тёмной, но уютной, не bright fantasy, не аниме, не реализм 1:1, атмосферная 2D-стилизация.
— Ориентиры по настроению: Strange Horticulture, Darkest Dungeon (не для копирования, а как ориентир по контрасту, тревожности и выразительности), illustrated narrative / deduction games.
Требования:
— Практический опыт в 2D-арте.
— Актуальное портфолио.
— Умение работать со слоями.
— Понимание силуэта, цвета, света, композиции и читаемости.
— Умение передавать эмоции через лицо, позу и детали.
— Готовность работать в рамках выбранного стиля.
— Способность держать визуальную консистентность между клиентами.
— Аккуратная подготовка PSD/PNG для дальнейшего использования в Unity.
— Спокойное отношение к правкам.
— Интерес к атмосферным narrative / deduction / dark fantasy играм.
Будет плюсом:
— Опыт с 2D-ассетами для игр.
— Понимание Unity-пайплайна.
— Опыт подготовки спрайтов слоями.
— Опыт с UI для игр.
— Базовое понимание геймдизайна.
— Любовь к мрачной стилизации, алхимии, средневековью, лавкам, странным клиентам и визуальному сторителлингу.
Условия:
— Удалённая работа.
— Проектная / part-time занятость.
— Оплата договорная, работа оплачивается.
— Первый этап — оплачиваемое тестовое задание или небольшой тестовый пакет.
— Возможность продолжения сотрудничества по остальным клиентам, лавке, UI, предметам и полировке.
— Коммуникация напрямую с соло-разработчиком, без бюрократии, дейликов и трекинга времени.
Задачи:
— Создание визуальных клиентов в игре, которые являются частью геймплея и должны передавать различные состояния (болезнь, яд, страх, проклятие, рану, магическую нестабильность, социальную угрозу, следы тёмной магии).
— Возможные задачи по фону лавки, UI-элементам, иконкам ингредиентов, предметам, визуальным эффектам, общей арт-полировке.
Визуальное направление:
— Стиль dark fantasy, мрачное средневековье, алхимическая лавка, тревожная уютность, немного uncanny.
— Требуются выразительные силуэты, читаемые эмоции, хорошая работа с полумраком, ощущение свечей, дерева, трав, стекла, металла, старой бумаги.
— Тёмная, но уютная атмосфера, не bright fantasy, не аниме, не реализм 1:1, атмосферная 2D-стилизация.
— Ориентиры по настроению: Strange Horticulture, Darkest Dungeon (как ориентир по контрасту, тревожности и выразительности), illustrated narrative / deduction games.
Требования:
— Практический опыт в 2D-арте.
— Актуальное портфолио.
— Умение работать со слоями.
— Понимание силуэта, цвета, света, композиции и читаемости.
— Умение передавать эмоции через лицо, позу и детали.
— Готовность работать в рамках выбранного стиля.
— Способность держать визуальную консистентность между клиентами.
— Аккуратная подготовка PSD/PNG для дальнейшего использования в Unity.
— Спокойное отношение к правкам.
— Интерес к атмосферным narrative / deduction / dark fantasy играм.
Будет плюсом:
— Опыт с 2D-ассетами для игр.
— Понимание Unity-пайплайна.
— Опыт подготовки спрайтов слоями.
— Опыт с UI для игр.
— Базовое понимание геймдизайна.
— Любовь к мрачной стилизации, алхимии, средневековью, лавкам, странным клиентам и визуальному сторителлингу.
Условия:
— Удалённо.
— Проектная / part-time занятость.
— Оплата договорная, работа оплачивается.
— Первый этап — оплачиваемое тестовое задание или небольшой тестовый пакет.
— Возможность продолжения сотрудничества по остальным клиентам, лавке, UI, предметам и полировке.
— Коммуникация напрямую с соло-разработчиком, без бюрократии, дейликов и трекинга времени.
Задачи:
— Отрисовывать уникальные кейсы для сайта
— Создавать разные серии и тематики кейсов
— Делать визуал в стилистике CS2 / gaming
— Подготавливать изображения кейсов для размещения на сайте
— Соблюдать единый стиль проекта
— При необходимости создавать несколько вариантов одного концепта
Требования:
— Уверенное владение Photoshop / Illustrator / Blender или аналогичными программами
— Опыт в 2D или 3D-дизайне
— Понимание стилистики CS2 и игровых скинов
— Умение делать яркие, кликабельные и визуально дорогие кейсы
— Соблюдение сроков
Будет большим плюсом:
— Опыт работы с сайтами открытия кейсов
— Опыт создания 3D-кейсов, игровых предметов или UI-графики
— Понимание CS2 и популярных скинов
Условия:
— Формат работы: удалённо, проектная или постоянная работа
— Оплата: обсуждается индивидуально — готовы рассматривать как оплату за каждый кейс, так и фиксированный объём работ в месяц
В компании Unity Moscow открыта вакансия коммуникационного дизайнера уровня Middle+ или Senior для участия в крупных проектах с известными брендами, такими как Яндекс, BetBoom, RedBull и Gucci. Основные обязанности включают создание коммуникационных материалов, визуальных концепций и ключевых визуалов, разработку брендинга и айдентики от анализа брифа до реализации, а также адаптацию концепций под различные форматы: digital, соцсети, наружную рекламу и печатные носители. Работа предполагает взаимодействие с лид-дизайнером, креативщиками, аккаунт-менеджерами и продюсерами, а также использование искусственного интеллекта для разработки концепций и визуальных решений. Требуется опыт работы не менее 2 лет, умение самостоятельно вести проекты полного цикла без микроменеджмента, сильные навыки в коммуникационном дизайне, брендинге и айдентике, уверенное владение Figma, Photoshop и Illustrator, а также способность работать с гайдлайнами и адаптировать решения под разные форматы. Важны навыки планирования работы, соблюдения сроков, принятия и аргументации обратной связи, а также наличие сильного портфолио с четко обозначенным личным вкладом. Дополнительным преимуществом будет базовое знание 3D, моушн-дизайна, опыт работы с ивентами и понимание взаимодействия с моушн- и 3D-дизайнерами. Работа предполагает гибридный формат в Москве, участие в крупных проектах с известными брендами, сотрудничество с сильной командой дизайнеров, креаторов и продюсеров, отсутствие микроменеджмента и возможность влиять на принимаемые решения, а также перспективу постепенного перехода к более сложным и масштабным проектам в рамках горизонтальной корпоративной культуры без бюрократии.
Обязанности:
— Создание контента для ОЗОН (дизайн карточек, рич, баннеры и др.)
— Ретушь фото
— Контроль показателей CTR/СR1
— Загрузка контента в ОЗОН.
Требования:
— Креативность, оригинальность, находчивость
— Самостоятельность, ответственность, целеустремленность, уверенность в себе
— Знание трендов
— Опыт работы с Figma, Photoshop, Adobe Illustrator
— Коммуникационные навыки
— Профильное образование
— Портфолио или само презентация (в каком виде можно прислать: Яндекс, Google диск, Behance, Figma)
— Умение работать с ИИ.
Условия:
— Возможность работать с молодыми, дружными и профессиональными коллегами
— Перспективы карьерного роста внутри компании
— Комфортный Офис
— Оформление по ТК РФ
— Режим работы пн-пт 09:00-18:00.
Задачи:
— Разработка макетов для полиграфии, рекламных материалов и каталогов
— Верстка и подготовка файлов к печати
— Поддержание единого фирменного стиля компании во всех материалах
— Участие в разработке брендбука компании
Требования:
— Опыт работы графическим дизайнером от 1 года
— Уверенное владение Adobe Photoshop, Illustrator, InDesign
— Навыки верстки полиграфии и подготовки к печати
— Портфолио реализованных проектов (каталоги, рекламные материалы, полиграфия)
— Чувство стиля, внимание к деталям, аккуратность
Условия:
— Официальное трудоустройство, стабильная "белая" зарплата
— График 5/2, рабочий день с 9:00 до 18:00
— Современный офис, корпоративные обеды
— Возможности для профессионального роста и развития
Задачи:
— Дизайн упаковки и технической документации (разработка, адаптация);
— Подготовка макетов к печати в типографиях;
— Создание баннеров и рекламных материалов для сайтов партнёров;
— Предметная фотосъёмка (профессиональная техника), лёгкая ретушь и цветокоррекция.
Требования:
— Опыт работы графическим дизайнером от 3 лет;
— Adobe Photoshop, Illustrator, InDesign — продвинутый уровень;
— Figma — уверенный пользователь;
— Понимание процессов подготовки к печати;
— Внимательность, умение работать с ТЗ, соблюдать дедлайны;
— Будет плюсом: опыт создания инфографики и 3D-графики, владение Blender или другим 3D-софтом;
— Резюме без ссылки на портфолио (Behance / сайт / PDF с примерами работ) не рассматриваются.
Условия:
— Тестовое задание (не более 2–3 часов, не оплачивается) отправляется после первичного отбора;
— Отличная команда и развивающая среда для профессионального роста;
— Оформление по ТК РФ, все выплаты белые два раза в месяц + ежемесячные премии;
— График работы 5/2 с 09.00 до 18.00 или с 10.00 до 19.00;
— На территории бизнес-центра есть фитнесс-клубы, рестораны (в том числе, здорового питания), кофейни с отличным кофе, а также собственная комната отдыха с необходимой техникой;
— Локация: Бизнес центр Румянцево, м. Румянцево, Москва;
— Оклад 130 000 на руки.
About the project:
This is the next generation of multiplayer gaming, transforming classic poker into an immersive digital spectacle. An interactive competitive platform where players, spectators, and hosts become full-fledged participants in one large-scale shared experience. At the heart of the project is the concept of the Digital Coliseum — a digital arena where every game becomes a public performance, and audience attention becomes the platform’s most valuable asset and the foundation of its in-game economy.
About the Role:
We’re looking for a 2D Artist to help shape the visual world of a mobile poker game set in a high-life solarpunk future — a stylish, technologically advanced, optimistic vision of tomorrow. You’ll create a wide range of UI elements, game props, customization assets, and thematic visual sets while working within an established art direction. The key challenge is maintaining a strong and consistent visual language across a large amount of diverse content. The ideal candidate understands how to build assets as part of a cohesive visual system, rather than treating each asset as a standalone illustration. The style should feel premium, futuristic, refined, and sophisticated, with a strong solarpunk influence — without visual clutter.
Requirements:
— Strong understanding of form, color, materials, composition, and stylization.
— Ability to work confidently within an established art direction and visual language.
— Experience creating game UI, props, icons, customization assets, or casual/mobile game art.
— Strong sense of visual consistency and attention to detail.
— Ability to create diverse assets that still feel like part of the same game world and visual system.
— Understanding of how to keep interfaces clean, readable, and visually balanced, even with a large amount of customization content.
— Ability to work independently from briefs and effectively incorporate feedback from an Art Director.
— A strong portfolio demonstrating relevant 2D game art and/or UI work.
Key Duties:
— Create 2D UI and in-game visual elements for a mobile poker game.
— Design props and customization assets for player profiles, avatars, poker tables, and the game environment.
— Create playing cards, card backs, chips, table elements, accessories, rewards, status elements, and other game assets.
— Develop themed visual sets that can transform the overall look of cards, tables, UI, and the game screen around a single theme.
— Explore shapes, materials, colors, and details within the established high-life solarpunk / futuristic visual language.
— Maintain a consistent level of quality and visual cohesion across a large volume of assets.
— Work from art briefs and collaborate closely with the Art Director and UI/UX team.
— Take assets through to a polished, production-ready state.
Working conditions:
— Work remotely from anywhere in the world.
— Flexible working hours.
Location: ES - Barcelona, Spain
Scopely is looking for a Senior Technical Artist to serve on and elevate our new casual game, Monopoly GO! team in Barcelona on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
What You Will Do
As a Senior Technical Artist, you will be working between our developers and artists and your main function will be to complete the asset integration pipeline, which is to take assets coming from external software suites, import them and assemble them into the development environment of the team (Unity3d)
Participate in development of tools and solutions for our artists
Use AI to create tools and pipeline to facilitate production
Lead a small team of Tech Artists
Develop C# tools to enhance integration and create asset pipelines
Mediate between art and tech departments to ensure smooth and efficient asset integration
Implement UI and 2D assets into Unity canvas, and sprites
Importing and working with 3D assets and animations in Unity
Writing shaders in HLSL and/or shadergraph for feature development
Profile and optimize graphical , memory and CPU KPIs
Managing, maintaining and integrating assets into versioned asset repositories
Creating content with the internal Unity3d toolset: materials, animation controllers, particle systems, timeline sequences, cinematic content, lights and using third party plugins or internal tools
Supporting and documenting pipelines and best practices
What We're Looking For
Team Leadership/Mentoring experience
Previous experience using Unity
Experience in UI / UX design
Knowledge of 2d illustration software such as Photoshop, Figma or Illustrator
Experience in mobile games
Knowledge in repository management, asset exporting/importing, optimizations, and pipeline creation
Very strong English communication skills
AI generative tools and pipeline experience
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Задачи:
— Разрабатывать инфографику и карточки товаров под разные площадки с учётом требований маркетплейсов.
— Готовить визуалы для социальных сетей: посты, сторис, баннеры под акции.
— Работать над упаковкой продукции — новинки и обновления существующих линеек.
— Поддерживать визуальную последовательность бренда (tone of voice) во всех точках контакта.
Требования:
— Портфолио с примерами предметной съёмки, инфографики или упаковки.
— Уверенное владение Photoshop и Illustrator.
— Понимание, что карточка на маркетплейсе — инструмент продаж, важно чувствовать, что цепляет взгляд.
— Скорость и самостоятельность, так как задач будет много и разных, подробного брифа на каждую не будет.
Условия:
— Полностью удалённая работа.
— Вилка зарплаты 70 000 - 110 000 рублей в месяц, в зависимости от опыта.
— Гибкий график, важен результат и соблюдение сроков.
— Прямая работа в молодой команде бренда.
— Возможность карьерного роста.
Задачи:
— Разрабатывать UX/UI-концепции и макеты цифровых продуктов и сайтов;
— Продумывать пользовательские сценарии, структуру и логику интерфейсов;
— Готовить и адаптировать макеты под разные устройства и разрешения;
— Обосновывать дизайн-решения и презентовать концепции командам и учредителям;
— Передавать готовые макеты frontend-разработчикам и проводить ревью реализованных интерфейсов;
— Актуализировать макеты и существующие сайты при изменении функционала;
— Проводить анализ пользовательского опыта и на его основе предлагать улучшения;
— Разрабатывать материалы для коммерческих предложений, презентаций, флаеров, стендов и мерча.
Требования:
— Опыт работы UX/UI-дизайнером;
— Понимание принципов UX и UI;
— Умение самостоятельно пройти путь от задачи и концепции до готового макета;
— Понимание особенностей адаптивной верстки и взаимодействия с frontend-разработчиками;
— Умение аргументировать свои дизайн-решения;
— Внимательность к деталям и системный подход;
— Уверенная работа в Figma;
— Иметь опыт подготовки презентаций, коммерческих предложений и печатных материалов;
— Adobe illustrator.
Будет плюсом:
— Опыт работы с IT-продуктами и SaaS;
— Опыт проведения UX-аналитики и исследований пользовательского опыта;
— Понимание frontend-разработки на уровне, достаточном для эффективной работы с разработчиками;
— Опыт работы с дизайн-системами;
— Опыт использования AI.
Условия:
— Работа над собственными IT-продуктами и новыми направлениями компании;
— Возможность влиять на продукт не только визуально, но и на уровне пользовательского опыта;
— Взаимодействие с frontend-разработчиками, продуктовой командой и руководством;
— Удалённый формат работы / офис / гибрид;
— Оформление — [СМЗ];
— Доход — [около 70-80].
Москва; Возможность влиять на продукт не только визуально, но и на уровне пользовательского опыта
Los Angeles, USA
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.