Location: Los Angeles; San Francisco
Workplace: Hybrid
About Cantina
Cantina Labs is a social AI company, developing a suite of advanced real-time models that push the boundaries of expression, personality, and realism. We bring characters to life, transforming how people tell stories, connect, and create. We build and power ecosystems. Cantina, our flagship social AI platform, is just the beginning.
If you're excited about the potential AI has to shape human creativity and social interactions, join us in building the future!
About the Role
Cantina is looking for a Senior Visual Product Designer with exceptional craft in typography, layout, color, and motion. You’ll design polished, high-fidelity interfaces across mobile and desktop, and you’ll be a core builder of the design system that keeps our product consistent as it grows.
You’ll join a small design team and work closely with its leads, product designers, engineers, and PMs. This is a hands-on craft role. You’ll spend most of your time designing and building, not managing process. We’re looking for someone with an art director’s eye and a systems mindset: you’ve helped build the foundations of a platform, not just designed features on top of one.
What You'll Do
- Design high-fidelity, polished interfaces across mobile and desktop (iOS, Android, & Web) with exacting attention to typography, spacing, hierarchy, color, and motion.
- Build and evolve our design system: tokens, components, and patterns that help the team move fast and stay consistent.
- Partner with other product designers, engineers, and product managers to bring visual craft to every feature, from concept to shipped detail.
- Raise the visual quality of the product through your own work and through thoughtful critique of the work around you.
- Prototype and iterate quickly, refining based on how people actually use the product.
- Help shape our design culture and processes as the product and team scale.
What You'll Bring
- 6–8 years of experience in interactive art direction or visual product design, with a portfolio of shipped, consumer-facing work.
- Exceptional visual craft in typography, spacing, layout, color, and overall look and feel that comes through in your portfolio.
- Hands-on experience building a design system or the visual foundations of a large platform: tokens, components, and the rules behind them.
- A systems mindset: you design reusable components and rules, with clear reasoning behind them. Translate the brand team’s identity work into product UI: type, color, iconography, illustration, and motion that feel like Cantina.
- Strong prototyping and tooling skills (such as Figma) and comfort iterating quickly based on feedback.
- Confidence working with many stakeholders with a clear point of view, openness to feedback, and high quality at speed.
- Comfort with ambiguity and working live with cross-functional partners.
- Bonus: experience with generative AI products or video, media, or creation tools.
Compensation
The anticipated annual base salary range for this role is $190,000-$220,000. When determining compensation, we consider skills, experience, job scope, location, and competitive market data. (Carried over from the original posting; confirm it still fits this profile.)
Benefits
- Competitive salary and generous company equity
- Medical, dental, and vision insurance, with 99.99% of premiums covered by Cantina
- 42 days of paid time off: 15 PTO days, 10 sick days, 15 company holidays, and 2 floating holidays
- Generous parental leave and fertility support
- 401(k) retirement savings plan
- Lifestyle spending account of $500/month to use however you'd like
- Complimentary lunch and snacks for in-office employees
- One Medical membership, and more!
Location: PT - Portugal
We are looking for a
Senior Graphics Engineer.
This role can be based
remotely
in the UK, Ireland, Portugal, Spain or from our
Barcelona
hub on a
hybrid basis
. If you're open to working in any of these locations, there's no need to apply more than once. We'll discuss location preferences during the hiring process. We can support with visa sponsorship from any location.
We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices.
We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!
At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.
What You Will Do
Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.
Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.
Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms.
Stay informed on industry rendering trends and suggest improvements to our pipeline.
What We Are Looking For
5+ years of graphics programming experience, with a focus on mobile platforms.
Strong C++ skills with experience working in performance-critical rendering code.
Solid knowledge of Vulkan and/or Metal APIs.
Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs.
Understanding of mobile GPU architecture (tiling, bandwidth, power constraints).
Proficiency in GPU performance profiling and optimization workflows.
Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches.
Bonus Points
Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions.
Background in custom engine development or low-level rendering systems.
Contributions to open-source graphics tools or technical publications.
Cross-platform rendering experience beyond mobile (PC/console).
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: IE - Ireland
We are looking for a
Senior Graphics Engineer.
This role can be based
remotely
in the UK, Ireland, Portugal, Spain or from our
Barcelona
hub on a
hybrid basis
. If you're open to working in any of these locations, there's no need to apply more than once. We'll discuss location preferences during the hiring process. We can support with visa sponsorship from any location.
We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices.
We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!
At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.
What You Will Do
Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.
Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.
Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms.
Stay informed on industry rendering trends and suggest improvements to our pipeline.
What We Are Looking For
5+ years of graphics programming experience, with a focus on mobile platforms.
Strong C++ skills with experience working in performance-critical rendering code.
Solid knowledge of Vulkan and/or Metal APIs.
Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs.
Understanding of mobile GPU architecture (tiling, bandwidth, power constraints).
Proficiency in GPU performance profiling and optimization workflows.
Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches.
Bonus Points
Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions.
Background in custom engine development or low-level rendering systems.
Contributions to open-source graphics tools or technical publications.
Cross-platform rendering experience beyond mobile (PC/console).
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: GB - United Kingdom
We are looking for a
Senior Graphics Engineer.
This role can be based
remotely
in the UK, Ireland, Portugal, Spain or from our
Barcelona
hub on a
hybrid basis
. If you're open to working in any of these locations, there's no need to apply more than once. We'll discuss location preferences during the hiring process. We can support with visa sponsorship from any location.
We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices.
We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!
At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.
What You Will Do
Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.
Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.
Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms.
Stay informed on industry rendering trends and suggest improvements to our pipeline.
What We Are Looking For
5+ years of graphics programming experience, with a focus on mobile platforms.
Strong C++ skills with experience working in performance-critical rendering code.
Solid knowledge of Vulkan and/or Metal APIs.
Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs.
Understanding of mobile GPU architecture (tiling, bandwidth, power constraints).
Proficiency in GPU performance profiling and optimization workflows.
Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches.
Bonus Points
Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions.
Background in custom engine development or low-level rendering systems.
Contributions to open-source graphics tools or technical publications.
Cross-platform rendering experience beyond mobile (PC/console).
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Remote
Workplace: remote
🌎 About Us
TeamSnap is made up of innovators, technologists, builders, and problem-solvers shaping the future of youth sports. We’ve been setting the standard in youth sports technology since we were founded in 2009.
We hire for big ideas and tiny egos — which is part of how we landed on Outside Magazine's Best Places to Work, Built In's 100 Best Remote-First Places to Work and, for several years running, Sports Business Journal’s Best Places to Work in Sports.
TeamSnap is hiring a Senior Product Manager, Media & Consumer Monetization to make TeamSnap ONE the place where youth sports families watch the game, and to turn that engagement into a thriving consumer subscription business.
Every weekend, millions of families show up for games, and plenty of grandparents, parents on the road, and fans wish they could be there too. TeamSnap ONE lets families live stream those games. This role owns two outcomes that feed each other. The first is making live streaming and video sharing a weekly habit: more teams going live, more people tuning in, more people coming back. The second is growing TeamSnap+, our premium subscription, by driving acquisition, conversion, and retention through premium media and content features.
You'll partner closely with Design, Engineering, Data, and Marketing. You'll report to the VP of Product.
What You'll Do:
Media adoption and engagement
Grow live streaming and video usage.
Increase the number of teams that stream, the viewers per stream, and how often people come back to watch. Find and fix the drop-offs along the way, from discovering streaming to setting up a first stream, from going live to getting viewers watching, and from watching to coming back next week.
Turn raw game video into memories families want to keep.
A two-hour stream is footage. The shot on goal, the first hit, and the season recap are memories. Build the experiences that turn one into the other: highlights, clips, recaps, and personalized moments that families want to save and share.
Build engagement loops around video.
Notifications, sharing to family and social channels, and team- and user-level moments that bring people back between games and seasons.
Subscription growth
Drive TeamSnap+ acquisition and conversion.
Own the in-app trigger points where users meet a premium media or content feature and are invited to upgrade: where those moments appear, when they fire, and how clearly they show the value of TeamSnap+.
Own subscriber retention.
Understand why subscribers stay and why they churn. Build the in-app engagement and renewal experiences that keep them, and make sure subscribers keep getting value between seasons.
Shape packaging: what's free and what's premium.
Partner with Product Marketing to decide which media and content features belong in the free experience to drive adoption and which belong in TeamSnap+ to drive revenue.
How you'll work
Balance adoption and monetization.
These goals reinforce each other, but sometimes they conflict. Gating a feature can lift conversion while slowing adoption. We expect you to model those tradeoffs, bring a clear recommendation, and back it with data and user insights.
Use data to set direction.
Live in Amplitude, interrogate your own funnels and cohorts, and build the cases that tell us where to invest next.
Bring partners along.
Work with Product Marketing on the subscription experience, lifecycle, and go-to-market, with Finance on revenue forecasting, with Customer Success on feedback from the field, and with leadership on how the media and premium vision fits into the broader TeamSnap ONE strategy.
What Will Set You Up for Success:
5–8 years in product management,
with a track record of moving both engagement and revenue metrics in a consumer product.
Subscription or freemium growth experience.
You've driven subscription conversion or retention in a consumer product, through upgrade moments, trials, packaging, or churn reduction, and you can show the results. You understand subscription economics: LTV, payback, trial-to-paid, and churn cohorts.
Consumer mobile app experience.
You've shipped on iOS and Android and understand the realities that come with it: release cycles, store policy, in-app purchase, push notifications, and device fragmentation.
Analytics fluency.
You don't wait for an analyst to tell you what's happening. You're hands-on in Amplitude and similar tools, comfortable enough with data to answer your own questions, and you can dig into funnels and cohorts, find the insight that matters, and turn it into a product decision the team can rally behind.
Strong judgment on user experience.
You can drive monetization without degrading the product users rely on, and you can explain where you draw the line between free and paid.
Clear communication in a remote-first environment.
You write well, make tradeoffs explicit, and keep a cross-functional team aligned on why we're building what we're building.
Comfort with ambiguity.
You can take a broad goal like "make live streaming a habit," break it into a sequenced plan, and adjust as the data comes in.
Bonus:
Experience with live streaming, video, OTT, or creator/UGC products
Experience designing and running A/B tests.
Experience with app store subscription mechanics
Familiarity with youth sports, community platforms, or products used by families.
Compensation:
We’re committed to equitable compensation for all TeamSnappers. The minimum starting point for this role is $150,000, inclusive of base and commission, with comp updated based on multiple factors. Our comp is highly competitive in our space and we adjust overall comp based on relevant experience, skills, certifications, and geographic location.
🖥 Location
TeamSnap is a fully remote company, so you'll need to be comfortable working with people in other time zones.
We're always expanding, but we can't currently hire in Alabama, Alaska, Delaware, District of Columbia, Hawaii, Iowa, Louisiana, Mississippi, Nebraska, New Mexico, Rhode Island, South Dakota, West Virginia, or Utah. We can only hire permanent US residents at this time.
🚀 Opportunities to Grow
We work hard on a culture built on trust, accountability, and inclusion — one where you can take on more, make a lasting impact, and have some fun doing it.
🎩 Total Rewards
Remote-first since 2009
Flexible PTO and parental leave
100% premium coverage of medical, dental, and vision for you and your family
401(k) to invest in your future
$1,500 annual learning and development reimbursement
Travel to all-company meetings and team events
Generous home office allowance
TeamSnap swag when you start, plus a $50 store credit on every work anniversary
Monthly health and wellness reimbursement, and more
TeamSnap Total Rewards
🏆 Award-winning Culture
At TeamSnap, you're not a culture fit – you're a culture add. Read our Culture Playbook to see how we play, what we ask of each other, and what drives us.
🧡 Inclusion and Diversity
Creativity and innovation don't come from cookie-cutter teams. We hold ourselves accountable for building a culture where everyone is valued.
Need any accommodations during the interview process? Just ask. We are an Equal Employment Opportunity Employer.
AI Notice
We may use AI tools to support parts of the hiring process, such as reviewing applications and resumes or assessing responses. These tools assist our recruitment team; they don't replace human judgment, and final hiring decisions are made by people. Contact us if you'd like more information about how your data is processed.
Location: Hamburg
Workplace: Hybrid
TECH DIRECTOR - MOBILE (F/M/D)
JOB DESCRIPTION
adjoe https://adjoe.io/ is a leading mobile ad platform developing cutting-edge advertising and monetization solutions to meet the diverse needs of app publishers. Being part of the applike group https://applike-group.com/ ecosystem plus the significant financial backing from Bertelsmann empowers us to do this. At adjoe, we are proud of our advanced tech stack https://adjoe.io/techstack/ and dynamic and innovative workforce.
MEET YOUR TEAM: REWARDED SOLUTIONS - MOBILE INTEGRATIONS
The Mobile Integrations Team is part of our Rewarded Solutions Department which develops the technology behind adjoe's innovative rewarded engagement products that serve over 57 million daily mobile users.
Mobile Integrations is responsible for the native Android and iOS SDKs written in Java/Kotlin, Swift, and Unity that handle much of the complex engagement flows. On top of the SDKs are widely customizable web applications built with React TypeScript; and a highly performant Golang backend hosted on AWS that processes millions of events hourly. Our system matches each game with its ideal users, delivering rewards optimized for satisfaction through data processed via Kafka, Spark, S3, Trino, and MySQL.
For team members, this means having state-of-the-art resources to build engaging rewarded ad experiences that seamlessly integrate into the world’s top apps while delivering exceptional results for advertisers and monetizers in this industry-leading technology.
WHAT YOU WILL DO:
- Lead & Scale: Take ownership of the Mobile Integrations team from day one, setting the benchmark for engineering excellence across our mobile SDKs before scaling your scope to lead up to 3 cross-functional mobile engineering teams, guiding line managers and tech leads along the way.
- Architect & Innovate: Drive the holistic mobile architecture, technological direction, and platform scalability, ensuring our SDKs remain robust, performant, and future-proof across millions of daily active devices.
- Partner Strategically: Collaborate closely with the VP of Engineering, Product leadership, and executive stakeholders to translate high-level business goals into a concrete, high-impact mobile platform roadmap.
- Foster Engineering Culture: Champion engineering best practices, sustainable code reviews, and architectural alignment across teams while collaborating with tech leads company-wide to push technical standards forward.
- Build & Mentor: Play a defining role in recruitment and organizational growth; mentoring senior engineers and managers, fostering a high-performance culture, and helping every engineer reach their full potential.
WHO YOU ARE:
- An experienced engineering leader with 8+ years of professional experience in software development and technical management.
- Extensive experience as a Team Lead, Engineering Manager or Tech Director, ideally with a track record or strong readiness for managing large mobile engineering teams.
- Deep background in mobile ecosystems (iOS/Android, SDK development) with high architectural standards across scaling systems.
- Proven track record of mentoring tech leads and senior engineers, driving engineering strategy, and organizational scale.
- Someone who enjoys translating business requirements into pragmatic technical solutions and can also efficiently communicate technical solutions to business stakeholders.
- Able to balance developer experience, security, and performance when designing interfaces and systems.
- A strong communicator who can adapt their level of detail when talking to engineers, product, and business stakeholders.
- Fluent in English.
What’s in It for You?
At adjoe, you’re not here to just close JIRA tickets, you’re helping build the infrastructure behind one of the most impactful platforms in adtech. The systems you work on will reach hundreds of millions of users and power billions of decisions every day.
- Go Big. Own projects with impact on over 770M users and push adtech boundaries.
- Move Fast. Ship solutions multiple times a day, learn from results, and keep momentum.
- Be Direct. Solve problems openly and collaborate across teams.
- Thrive Together. Grow with a diverse, global team of people from over 40 different countries that learn from each other.
- Have Fun. Celebrate wins, enjoy daily victories, and bring your energy.
We welcome applications from people who will contribute to the diversity of our company.
We welcome applications from people who will contribute to the diversity of our company.
Задачи:
— Создание и улучшение мобильного приложения для iOS и Android
Требования:
— 10+ лет коммерческого опыта разработки на Flutter/Dart и нативных iOS и Android
— Владение как минимум тремя языками программирования
— 2+ года опыта работы над крупномасштабными проектами (в больших компаниях с 5K+ инженеров)
— Способность работать независимо и предоставлять надежный, поддерживаемый код
— Английский B2
Условия:
— B2B контракт
— Полная или частичная занятость
Формат работы: удалённая работа на проектной основе. Компания KORPA VAM Global Ltd (Ireland) – платформа для управления гардеробом для ультра-состоятельных клиентов.
Location: Argentina; Uruguay
Workplace: Remote
Solvd Inc. is a rapidly growing AI-native consulting and technology services firm delivering enterprise transformation across cloud, data, software engineering, and artificial intelligence. We work with industry-leading organizations to design, build, and operationalize technology solutions that drive measurable business outcomes.
Following the acquisition of Tooploox, a premier AI and product development company, Solvd now offers true end-to-end delivery—from strategic advisory and solution design to custom AI development and enterprise-scale implementation. Our capability centers combine deep technical expertise, proven delivery methodologies, and sector-specific knowledge to address complex business challenges quickly and effectively.
We are looking for a Release Engineer to join a Quality Engineering team managing production and internal beta releases for one of the world’s largest social platforms — over 430 million monthly users across iOS and Android. You’ll own release operations end to end, make release readiness decisions, assess risk to production users, and actively drive mitigation strategies in a fast-moving, high-velocity environment.
WHAT YOU’LL DO
- Manage all aspects of the internal beta and production app release process.
- Lead operations for production iOS and Android releases on a rotational basis.
- Communicate all key release milestones, requirements, and changes across the organization.
- Manage cross-functional relationships and ensure healthy communication among Engineering, QA, Design, and Release teams.
- Help build and maintain release and developer productivity dashboards.
- Write operational runbooks and documentation to support the Release team.
- Research new technologies and release management methodologies for internal tooling improvements.
- Continuously assess risk factors to production users and actively drive mitigation strategies.
- Conduct release readiness reviews, launch communications, and post-mortem meetings as required.
- Investigate, escalate, and drive solutions for emergent or complex technical issues.
- Provide after-hours support as necessary.
- Measure, monitor, and report on key release metrics weekly and ad hoc as needed.
REQUIRED SKILLS & EXPERIENCE
- 5+ years in a technical capacity with 2+ years in release management or TPM.
- Experience managing mobile application releases and a deep understanding of release management principles.
- 2+ years of development experience building web dashboards for internal metric tracking.
- Experience working with Python, Java, or a similar language.
- Experience working cross-functionally with globally distributed teams that have differing business priorities.
- Excellent written and verbal communication skills — able to influence and convey messages to a wide range of stakeholders.
- Strong analytical skills and experience using tools to visualize trends and monitor key metrics.
- Experience making critical decisions for complex technical issues in real time, considering timelines and urgency.
- Familiarity with CI/CD tools such as Bitrise, Jenkins, Fastlane, CircleCI, or equivalent.
- Experience working with App Store Connect and Google Play Store Console.
- BA/BS in Computer Science or a related technical field, or equivalent work experience.
PREFERRED QUALIFICATIONS
- Basic knowledge of shell scripting, web development, and databases.
- Experience enabling change in a high-velocity engineering environment.
- Strong attention to detail with the ability to execute under pressure.
When you join Solvd, you'll…
- Shape real-world AI-driven projects across key industries, working with clients from startup innovation to enterprise transformation.
- Be part of a global team with equal opportunities for collaboration across continents and cultures.
- Thrive in an inclusive environment that prioritizes continuous learning, innovation, and ethical AI standards.
Ready to make an impact?
If you're excited to build things that matter, champion responsible AI, and grow with some of the industry’s sharpest minds. Apply today and let’s innovate together.
Solvd is an equal opportunity employer.
Ищем начинающего, но уверенного в себе мобильного тестировщика, который готов взять на себя заботу о качестве наших Android и iOS приложений в продакшене. Тестировать мобильные приложения (Android/iOS) в продакшен-окружении: функционал, интеграции, UI.
Задачи:
— Оценивать ответы ИИ на запросы в области финансов, указывать нейросети на явные и скрытые ошибки
— Сравнивать ответы на финансовую тематику и выбирать из них наиболее точный и обоснованный
— Определять качество источника, на который опирается ИИ для ответа на запрос
— Создавать эталонные ответы с помощью нейросети
Требования:
— Высшее образование в сфере экономики, финансов или смежных дисциплин
— Опыт работы в финансовой сфере от двух лет
— Владение английским языком на уровне, достаточном для чтения научных статей
— Умение оценивать качество и надежность источников в сфере финансов
— Способность легко переключаться между разными задачами, нормально относиться к обсуждениям и конструктивной критике
Условия:
— Полная или частичная занятость
— Удалённая работа
— Удобный график, который формируется самостоятельно
— Максимальный доход при полной занятости с учётом премии по KPI — до 188 000 рублей на руки
— Возможности роста и развития
— Онлайн-консультации врачей и страхование от несчастных случаев (доступны через 3 и 6 месяцев соответственно)
— Скидки от партнёров и на продукты Яндекса
Для работы необходимы:
— Компьютер с Windows 10 или macOS 12 и выше
— Смартфон или планшет с Android 10 или iOS 15.0 и выше
— Стабильное интернет-соединение со скоростью не менее 20 Мбит/с
Интенсивная практика с Redux Toolkit: сложная архитектура стора, нормализация данных, кастомные мидлвары. Максимальное владение RTK Query: эффективное кэширование, дедупликация запросов, пагинация, optimistic updates и кеш-инвалидация.
О нас и проекте:
Разрабатываем LLM-агентную платформу, которая от имени пользователя ведет переписку в мессенджерах. Решаем нетривиальные задачи на стыке AI, автоматизации и безопасности.
Задачи:
— Бэкенд и API для оркестрации LLM-агентов (память диалогов, мультиязычность, профили пользователей, эскалация на оператора);
— Интеграция агентов с мессенджерами: обработка квалификации, возражений, передача живому оператору;
— Разработка личного кабинета для клиентов: онбординг, дашборд с метриками качества AI, портрет пользователя;
— Работа с фермой устройств: автоматизация на Playwright/Android, обход поведенческого антидетекта (в т.ч. для сбора данных и тестирования);
— Обеспечение безопасности: шифрование данных, работа с KMS, ведение журналов доступа к чувствительной информации.
Требования:
— Опыт Python в продакшене от 3 лет — уверенное владение и архитектурные решения;
— Реальный коммерческий опыт с LLM-приложениями (от прототипа до прода);
— React/Next.js на уровне, достаточном для самостоятельной разработки ЛК и дашборда;
— Практический опыт с браузерной автоматизацией (Playwright/Puppeteer) и/или Android-фермой;
— Понимание устройства антифрод-систем и способов их обхода;
— Готовность работать с чувствительными данными, знание подходов к шифрованию и управлению ключами.
Условия:
— Полностью удаленный формат;
— Гибкий график — 4 часа в день (20 часов в неделю), можно разбивать по своему усмотрению в рамках рабочего дня (по согласованию с командой);
— Заработная плата — 60 000 ₽ на руки;
— Уровень — Lead / Senior (высокая самостоятельность и ответственность);
— Участие в развитии внутренней ИИ-экосистемы для студии с 10+ активными проектами;
— Детали проекта и конкретные задачи обсуждаем на собеседовании.
Location: Ukraine; Armenia; Azerbaijan; Georgia; Tajikistan; Kazakhstan
Intetics Inc., a leading American technology company specializing in custom software application development, distributed professional teams creation, software product quality assessment, and “all-things-digital” solutions, is on the lookout for a
.NET MAUI Developer (Part-Time)
to join our team and provide exceptional customer support.
Responsibilities
Review the existing codebase, dependencies, and build configurations.
Upgrade the application from .NET MAUI 8 to .NET MAUI 10.
Resolve build and runtime issues on Android and iOS.
Identify and address compatibility issues in NuGet packages, native integrations, and platform-specific code.
Collaborate with QA to investigate regression results and reproduce defects introduced or exposed by the upgrade.
Estimate and implement approved fixes required for release readiness.
Document migration changes, unresolved issues, technical risks, and release prerequisites.
Support the migration of an additional mobile application if approved.
Requirements
Strong commercial experience with C# and .NET MAUI.
Proven hands-on experience upgrading existing production applications between major .NET/MAUI versions.
Experience building and debugging MAUI applications for both Android and iOS.
Ability to troubleshoot dependency conflicts, build failures, runtime crashes, and platform-specific regressions.
Experience with mobile application signing, packaging, and release preparation.
Ability to assess an unfamiliar codebase, identify technical risks, and provide realistic estimates based on code review.
Ability to work independently and communicate findings clearly, including the distinction between a successful build and a release-ready application.
English level: B2 (Upper-Intermediate) or higher.
Nice to have
Experience migrating applications from .NET MAUI 8 to .NET MAUI 10.
Experience maintaining applications previously migrated from Xamarin.Forms.
Familiarity with Azure DevOps and mobile CI/CD pipelines.
Experience with App Store and Google Play submissions.