Задачи:
— продуктовая разработка: интерактивные виджетов для стримов, новых продуктовых фич, лендингов;
— миграция проекта на новые технологии;
— owner’ство задач: ответственность за качество, сроки, откаты/миграции и наблюдаемость end-to-end;
— поддержка проекта.
Требования:
— опыт коммерческой разработки на Vue.js от 3-х лет;
— понимание экосистемы Vue (Vuex/Pinia, Vue Router, Composition API);
— знания HTML5, CSS3 и препроцессоров (SASS/SCSS);
— опыт работы с легаси-кодом и его рефакторинга;
— навыки чтения и понимания чужого кода, в том числе на jQuery;
— способность находить и устранять узкие места в коде и архитектуре.
Будет плюсом:
— опыт просмотра стримов или проведение самостоятельных трансляций;
— опыт миграции проектов с Vue 2 на Vue 3;
— опыт непосредственного взаимодействия с бэкенд-разработчиками;
— знание классического стека (JavaScript, jQuery) и понимание, как от него уходить;
— практический опыт оптимизации производительности фронтенд-приложений;
— свое видение идеальной архитектуры фронтенд-приложения;
— опыт сборки и публикации npm-пакетов.
Условия:
— расширенный ДМС со стоматологией — с первого рабочего дня;
— 100% оплата больничного (30 дней в год);
— материальный бонус при рождении ребенка, ведение беременности, ДМС и подарки детям;
— телемедицина и медицинская поддержка 24/7;
— полис страхования от критических заболеваний;
— программа благополучия сотрудников, включающая работу с психологом, финансовые и юридические консультации;
— материальная помощь в особых случаях;
— дополнительное профессиональное обучение;
— компенсация затрат на спорт — занятия в фитнес-клубе, индивидуальные тренировки и участия в соревнованиях.
The Role:
— Create 30–50 second 3D Shorts
— Handle animation, environments, lighting and rendering in Blender
— Work from completed scripts, voiceovers and storyboards
— Produce at least 6 videos per month
You Should Have:
— Strong Blender and character-animation skills
— Great storytelling, pacing and composition
— Ability to show emotion through animation
— Reliable communication and delivery
We Offer:
— $1,000–$2,000/month depending on quality, speed and experience
— Consistent, long-term work
— Flexible schedule
— Clear feedback and production systems
— Opportunity for the best animator to become our future Team Lead
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Tripledot Games
About Tripledot Games
Tripledot Games is a leading developer and publisher of casual and puzzle games, with a strong presence in London, Warsaw, and Barcelona. The studio is responsible for multiple top 10 titles, including Woodoku, Woodoku Blast, Solitaire, and TripleTile. Our best-in-class data-driven approach spans the entire lifecycle from publishing to machine learning puzzle levels, helping us make fast, smart decisions at every stage of development.
We are also one of the largest IAA operators worldwide. Tripledot Games is a diverse and collaborative studio, home to people from over 36 nationalities. We take pride in our craftsmanship, strong focus on outcomes, and continuous improvement, building high-quality, scalable games that players around the world love.
Role Overview
As a VFX/Animator, you will work closely with Art and Tech Art leadership to elevate game quality by creating stunning VFX optimized for mobile performance, alongside compelling animations for UI, environments, and character. Beyond asset creation, you will collaborate cross-functionally with Art, Design, Engineering, and QA—troubleshooting rigging, VFX, and animation issues directly in Unity while helping refine team workflows and best practices.
Key Responsibilities
Work with the Art Director, Lead Artists and Lead Technical Artists to establish visual standards and technical specifications of VFX and animation on different projects.
Improve the visual quality of our games by creating high-quality real-time VFX that are performant on mobile.
Work on UI, Gameplay, Character and Environment animation to create stunning and compelling moments.
Work closely with Tech Art to troubleshoot VFX, animation, rigging, and implementation issues directly in-engine.
Collaborate cross-functionally with Art, Design, Engineering, and QA teams throughout development.
Contribute to improving animation workflows and best practices within the team.
Required Skills, Knowledge and Expertise
Strong portfolio showing examples of VFX and Animation for casual games.
Experience with Unity particle system, animator controllers, and basic state machines is a must
Good knowledge of Photoshop.
Good skills in art fundamentals like colour composition and visual hierarchy
Passionate about games
3D experience with Blender is a plus
After Effects experience for animated mockups is a plus
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes
Location: Dubai, United Arab Emirates
We are seeking an experienced
Head Rugby Coach
to lead the sporting development of a competitive senior rugby programme in Dubai.
Rugby 15s will be the primary competitive programme
, with the objective of building a senior squad capable of competing successfully in
UAE Rugby Division 2
. Rugby 7s will serve as an additional platform for competition, player development, recruitment, and club exposure through selected domestic and international tournaments.
The Head Coach will play a central role in
squad building, player recruitment, training, match preparation, selection, coaching structure, and long-term sporting development
.
This is a hands-on leadership position with significant influence over the club’s playing philosophy, coaching standards, performance environment, and squad composition.
Key Responsibilities
Lead the senior Rugby 15s programme and take overall responsibility for team performance.
Oversee the development and preparation of the Rugby 7s programme.
Plan, structure, and deliver senior-team training sessions.
Prepare and manage the Rugby 15s team for league fixtures and competitions.
Prepare and manage Rugby 7s squads for selected tournaments.
Establish a clear playing philosophy, tactical structure, and performance standards across both formats.
Adapt technical and tactical preparation to the specific requirements of Rugby 15s and Rugby 7s.
Assess existing and prospective players and identify recruitment priorities by position and role.
Lead player recruitment, scouting, trials, assessment, and squad selection.
Build a competitive Rugby 15s squad capable of competing successfully in UAE Rugby Division 2.
Identify and develop players suitable for the club’s Rugby 7s squads.
Develop individual and team development plans.
Work closely with club management on squad composition, recruitment strategy, and season planning.
Assist with the recruitment and management of assistant coaches, specialist coaches, and performance staff.
Establish professional standards for training attendance, preparation, fitness, discipline, and matchday performance.
Contribute to the long-term sporting strategy and development of the club.
Requirements
Significant experience coaching
senior/adult Rugby 15s
.
World Rugby Level 2 coaching qualification, or a recognised equivalent, is mandatory.
Strong technical and tactical understanding of Rugby 15s.
Strong understanding of Rugby 7s and the ability to prepare players and squads for the format.
Proven experience in player assessment, squad selection, and player development.
Experience in player recruitment, scouting, and/or trials.
Ability to build and manage squads comprising players from different rugby backgrounds and competitive levels.
Strong leadership, communication, organisational, and player-management skills.
Ability to work collaboratively with club management on sporting and recruitment decisions.
Professional approach to training planning, performance analysis, and team preparation.
Previous experience as a
Head Coach or Senior Assistant Coach
is highly desirable.
Previous Rugby 7s coaching experience is highly desirable.
Previous UAE or Gulf rugby experience is advantageous but not essential.
Coaching Qualification
World Rugby Level 2, or a recognised equivalent qualification, is a mandatory requirement.
A
World Rugby Level 3 qualification or recognised equivalent
will be considered a significant advantage.
Candidates will be required to provide details of their current coaching qualifications during the application process.
Benefits
Competitive compensation based on experience and qualifications.
UAE employment visa.
Medical insurance.
Opportunity to play a key role in building a competitive rugby programme from an early stage.
Significant involvement in squad building, player recruitment, and sporting strategy.
Opportunity to develop both Rugby 15s and Rugby 7s programmes.
Please note: All coaching, training, match day, and team activities will be based in Dubai.
Почему мы ищем коллегу? Расширение штата для усиления команды разработки. Бизнес-область: Разработка собственных программных продуктов и создание удобных и функциональных приложений для решения задач в области логистики ж/д перевозок на путях необщего пользования для крупных промышленных предприятий.
Условия:
— Трудоустройство в соответствии с ТК РФ.
— Компания имеет аккредитацию в сфере информационных технологий.
— Открыты для сотрудничества с соискателями из любой точки России, предлагаем полностью дистанционный формат работы.
— Обеспечиваем необходимым техническим оснащением для работы.
— Полный социальный пакет.
— Приветствуем заявки от всех квалифицированных кандидатов, включая лиц с инвалидностью.
— Стремимся создать инклюзивную рабочую среду.
— Важно указывать в сопроводительном письме зарплатные ожидания.
Стек технологий и инструментов:
Frontend: Языки: JavaScript (ES6+), TypeScript
Фреймворк: Vue.js (Composition API)
Разметка: HTML5, CSS3 (Flexbox, Grid)
Препроцессор: SASS
Интеграция: REST API, GraphQL, WebSocket
Сборка и автоматизация: Webpack, Vite, npm/yarn
DevOps: Система контроля версий: Git
Контейнеризация: Docker (плюсом)
CI/CD: GitLab CI (плюсом)
Дополнительно (плюсом): FSD (Feature-Sliced Design), Storybook, Разработка дизайн-систем
Обязанности:
— Создание удобных и современных веб-интерфейсов с использованием передовых технологий JavaScript (ES6+)
— Подготовка качественной и семантически правильной разметки страниц средствами HTML5 и CSS3 с применением препроцессоров (Sass/LESS)
— Интеграция frontend-части с серверной частью посредством REST API / GraphQL / WebSocket
— Поддержка и развитие существующего UI-кита
— Оптимизация производительности приложений для быстрой загрузки и плавной работы на любых устройствах и в браузерах
— Совместная работа с backend-разработчиками для улучшения интеграции компонентов
— Участие в процессах code review, обмен опытом и поиск наилучших технических решений
— Тесное взаимодействие с командой дизайнеров и backend-разработчиков для достижения высокого качества конечного продукта
Необходимые навыки и опыт:
— Опыт работы не менее 2 лет в качестве frontend-разработчика, участие в разработке крупных и сложных проектов
— Отличное знание HTML5 и CSS3, включая Flexbox и Grid, а также препроцессора SASS
— Владение современными стандартами JavaScript (ES6+), TypeScript, опыт разработки с использованием Vue.js (Composition API)
— Уверенное владение Git, понимание и опыт работы с ветвлением, pull requests, code review
— Навык работы с системами сборки и автоматизации (Webpack, Vite, npm/yarn)
— Опыт интеграции с бэкенд-системами, глубокое понимание работы с RESTful API, опыт работы с WebSocket
— Способность создавать качественный, легко поддерживаемый и читаемый код
— Способность анализировать чужой код, выявлять и исправлять ошибки
— Самостоятельность в принятии решений и высокая степень ответственности за качество выполняемых работ
Этапы отбора:
— Первичное телефонное интервью
— Онлайн-собеседование
— Решение
PS: За сопроводительное письмо и пару слов о себе сразу + в карму от тимлида.
Location: Costa Mesa, United States
WHAT YOU’LL DO
• Utilize first principle methods and design tools to develop new aircraft products
• Own development of primary and secondary aircraft structural parts and assemblies (metallic and composite) from preliminary design through prototype manufacturing
• Perform complex modeling and finite element analysis at the detailed component level, major assembly level, and aircraft level (analysis simulations to include strength, buckling, damage tolerance, and delamination)
• Apply design for manufacturing concepts to create solutions that are cost effective and easy to manufacture at rate
• Conduct trade studies and perform design and analysis research of complex engineering concepts to determine an optimal solution for weight, performance, manufacturability, cost, and/or schedule
• Collaborate in a multidisciplinary environment to solve complex, open-ended problems with an emphasis on schedule and cost objectives
• Coordinate work with mechanical systems, systems integration, aerodynamics, manufacturing, project engineering, and other team members
• Onsite engineering support at manufacturing and integration sites
REQUIRED QUALIFICATIONS
• Bachelor's in Aerospace Engineering, Mechanical Engineering, or equivalent experience
• 5+ years of experience in aerospace structures design, analysis, or related roles
• Proficiency in CAD software and experience with engineering data analysis
• Proven expertise in structural modeling and simulation tools (e.g., ANSYS, NASTRAN, or equivalent)
• Strong understanding of material properties, stress analysis, fatigue assessment, load paths, design practices, and hand calculations
• Strong technical knowledge in core engineering principles, fundamental mechanics of composite materials, design, analysis, testing, and fabrication
• Excellent problem-solving and communication skills
• Self-driven with a strong sense of autonomy and adaptability in a dynamic environment
• Eligible to obtain and maintain an active U.S. Secret security clearance
QUALIFICATIONS
• Experience with clean sheet aircraft configuration
• Siemens NX proficiency
• FEMAP proficiency
• Experience with fast paced prototype design and manufacture of uncrewed aircraft
• Experience with high temperature materials selection
• Broad experience across a range of aircraft programs
• Hands-on experience with manufacturing
• Practical aircraft knowledge (pilots license, A&P, etc.)
Location: Москва
Команда центра аэрологистики, которая входит в состав департамента автономных решений, занимается научными исследованиями в области построения логистических маршрутов с применением отечественных моделей беспилотников и отдельных технологических решений. Научные достижения и технологические разработки в этом направлении открывают широкие перспективы для дальнейшего повышения конкурентоспособности отрасли.
Обязанности
* Определять архитектуру системы автопилота и входящих подсистем
* проектировать ПО компьютера-компаньона: границы подсистем, интерфейсы, потоки данных, модели состояний и жизненный цикл компонентов
* выстраивать взаимодействие с PX4/ArduPilot: выбирать протоколы и интерфейсы, определять контракты команд и телеметрии, обрабатывать потерю связи и отказы
* выбирать и обосновывать middleware: ROS 2, DDS, QoS, executors, lifecycle nodes — или альтернативные решения, когда они действительно оправданы
* проектировать работу в реальном времени: бюджеты задержек, частоты обновления, синхронизацию времени и управление нагрузкой
* разрабатывать ключевые компоненты на Python/C++ и доводить их от прототипа до production-кода
* проводить code review, принимать архитектурные решения, декомпозировать задачи и развивать инженерные стандарты команды.
Требования
* Глубокое знание современного C++17/20: RAII, управление памятью, concurrency, синхронизация потоков, обработка ошибок, проектирование API, профилирование и отладка
* сильный опыт production-разработки на Python: прототипирование, тестирование, симуляция, автоматизация и анализ логов
* уверенное понимание ROS 2: DDS, QoS, executors, callback groups, lifecycle, composition, intra-process communication, TF2, rosbag и диагностика распределенного графа
* знание робототехники: системы координат и преобразования, кинематика, EKF/UKF, sensor fusion, наблюдаемость, ошибки навигации, основы траекторного планирования и динамики БПЛА
* понимание архитектуры PX4 и/или ArduPilot: внутренние интерфейсы, оценивание состояния, режимы полета, offboard/external control, failsafe и интеграционные границы
* рабочие знания Embedded и Linux: процессы и потоки, IPC, systemd, сеть, драйверы, real-time Linux, приоритеты планирования и диагностика проблем ядра
* умение разбивать сложную систему на понятные компоненты, задавать требования к задержкам и синхронизации, находить баланс между надежностью, производительностью и сроками.
**Будет плюсом:**
* Опыт проектирования автономных робототехнических или беспилотных систем
* практика интеграции камеры, лидара, IMU и GNSS в единую систему восприятия и навигации
* опыт работы с MAVLink, uXRCE-DDS, Zenoh или другими интерфейсами взаимодействия с полетным стеком
* опыт настройки и диагностики real-time Linux на embedded-платформах
* опыт построения тестовой стратегии: симуляция, HIL, стендовые испытания, регрессионное тестирование
* опыт технического лидерства небольшой инженерной команды
* навыки работы с генеративными AI-моделями; опыт создания AI-агентов и использования их в работе будет преимуществом
* опыт использования GigaChat, Kandinsky и аналогов в продуктах, навыки создания и использования AI-агентов
* инструментальное владение AI для анализа, генерации и автоматизации.
Условия
* Комфортный офис в Сколтехе
* офисный формат работы
* конкурентная компенсация (оклад и премии по результатам деятельности)
* ДМС c первого рабочего дня, страхование от несчастных случаев и тяжелых заболеваний
* материальная помощь и социальная поддержка, корпоративная пенсионная программа
* дисконт-программы от компаний партнеров
* бесплатный фитнес на территории работодателя
* подписка Прайм с возможностью совместного использования на трёх близких
* внешнее и внутреннее профессиональное обучение: семинары, тренинги, конференции, корпоративная библиотека.
Задачи:
— Разработка и развитие мобильного приложения на Capacitor (web-технологии внутри нативной обёртки, публикация в App Store и Google Play)
— Разработка веб-кабинета пользователя и админ-интерфейсов
— Совместная работа с бэкенд-командой по проектированию и интеграции REST API
— Обеспечение производительности, отзывчивости и кросс-браузерной совместимости интерфейсов
— Участие в code review, написание тестов, поддержание качества кода
— Работа с существующим кодом и его постепенный рефакторинг
— Ведение повторяемых частей работы с помощью ИИ-агентов (сборка экранов под новый партнёрский бренд, подключение к API, проверка на устройствах) с целью сокращения времени выпуска с дней до часов
Требования:
— 3+ года коммерческого опыта в JavaScript
— 2+ года опыта работы с Vue.js (Composition API, Vue Router, Pinia/Vuex)
— Уверенное знание HTML5, CSS3, адаптивная вёрстка
— Опыт интеграции REST API (HTTP, JSON, авторизация, обработка ошибок)
— Опыт работы с Git в команде
— Базовое знание Docker (запуск проекта в контейнерах)
— Умение читать чужой код и работать с legacy
— Английский: Beginner и выше
— Практический опыт или четкое понимание ценности работы через ИИ-агентов
— Осознанная проверка кода за агентом: умение аргументированно объяснить логику и корректность сгенерированного результата
Будет плюсом:
— Опыт работы с Capacitor, Cordova или Ionic
— Опыт публикации приложений в App Store и Google Play
— TypeScript
— Опыт работы с современными сборщиками (Vite, Webpack)
— Опыт написания unit/e2e тестов (Vitest, Jest, Cypress, Playwright)
— Понимание принципов PWA
— Опыт работы с PHP backend (для эффективной коммуникации с командой)
— Опыт работы в telecom
— Навык декомпозиции задач для эффективного делегирования ИИ-агентам
— Умение выявлять характерные изъяны AI-кода
— Опыт создания системных инструкций и переиспользуемых ролей для агентов вместо написания разовых запросов
— Способность выстраивать многоэтапные цепочки агентов (анализ → планирование → кодинг → тест)
— Навык интеграции агентов с внешним окружением: MCP-серверами, технической документацией и таск-трекерами
— Четкое понимание границ применимости ИИ: где автоматизация полезна, а где целесообразнее ручное исполнение
Условия:
— Формат: Full-time (170 часов в месяц), удалённая работа, долгосрочное сотрудничество
— На финальном этапе возможен запрос рекомендаций от бывших коллег/руководителей
— Перед финальным оффером проводится стандартный Background check
— Обязательное использование программы учёта времени Scrin.io на рабочем устройстве
Задачи:
— Разработка и развитие мобильного приложения на Capacitor (web-технологии внутри нативной обёртки, публикация в App Store и Google Play)
— Разработка веб-кабинета пользователя и админ-интерфейсов
— Совместная работа с бэкенд-командой по проектированию и интеграции REST API
— Обеспечение производительности, отзывчивости и кросс-браузерной совместимости интерфейсов
— Участие в code review, написание тестов, поддержание качества кода
— Работа с существующим кодом и его постепенный рефакторинг
— Ведение повторяемых частей работы с помощью ИИ-агентов (сборка экранов под новый партнёрский бренд, подключение к API, проверка на устройствах) с целью сокращения времени выпуска с дней до часов
Требования:
— 3+ года коммерческого опыта в JavaScript
— 2+ года опыта работы с Vue.js (Composition API, Vue Router, Pinia/Vuex)
— Уверенное знание HTML5, CSS3, адаптивная вёрстка
— Опыт интеграции REST API (HTTP, JSON, авторизация, обработка ошибок)
— Опыт работы с Git в команде
— Базовое знание Docker (запуск проекта в контейнерах)
— Умение читать чужой код и работать с legacy
— Английский: Beginner и выше
— Практический опыт или четкое понимание ценности работы через ИИ-агентов
— Осознанная проверка кода за агентом: умение аргументированно объяснить логику и корректность сгенерированного результата
Будет плюсом:
— Опыт работы с Capacitor, Cordova или Ionic
— Опыт публикации приложений в App Store и Google Play
— TypeScript
— Опыт работы с современными сборщиками (Vite, Webpack)
— Опыт написания unit/e2e тестов (Vitest, Jest, Cypress, Playwright)
— Понимание принципов PWA
— Опыт работы с PHP backend (для эффективной коммуникации с командой)
— Опыт работы в telecom
— Навык декомпозиции задач для эффективного делегирования ИИ-агентам
— Умение выявлять характерные изъяны AI-кода
— Опыт создания системных инструкций и переиспользуемых ролей для агентов вместо написания разовых запросов
— Способность выстраивать многоэтапные цепочки агентов (анализ → планирование → кодинг → тест)
— Навык интеграции агентов с внешним окружением: MCP-серверами, технической документацией и таск-трекерами
— Четкое понимание границ применимости ИИ: где автоматизация полезна, а где целесообразнее ручное исполнение
Условия:
— Формат: Full-time (170 часов в месяц), удалённая работа, долгосрочное сотрудничество
— На финальном этапе возможен запрос рекомендаций от бывших коллег/руководителей
— Перед финальным оффером проводится стандартный Background check
— Обязательное использование программы учёта времени Scrin.io на рабочем устройстве
Location: Zurich, Switzerland
About Nebius:
Nebius is leading a new era in cloud infrastructure for the global AI economy. We are building a full-stack AI cloud platform that supports developers and enterprises from data and model training through to production deployment, without the cost and complexity of building large in-house AI/ML infrastructure.
Built by engineers, for engineers. From large-scale GPU orchestration to inference optimization, we own the hard problems across compute, storage, networking and applied AI.
Listed on Nasdaq (NBIS) and headquartered in Amsterdam, we have a global footprint with R&D hubs across Europe, the UK, North America and Israel. Our team of 1,500+ includes hundreds of engineers with deep expertise across hardware, software and AI R&D.
The Product
In a rapidly evolving world, trust in AI depends on AI agents being grounded in fresh, verified real-world data. Search is the foundation that makes this possible. We are building an agent-native search platform designed specifically for AI systems rather than human users. Our product provides programmatic, low-latency, and observable search APIs that AI agents use to retrieve, filter, and reason over real-world information at scale.
The Role
We are looking for a Senior Software Engineer to work on the rendering infrastructure of a novel search engine tailored for agentic AI consumption.
In this role, you will focus on loading modern web pages in a browser that we patch and build ourselves, so that content is rendered completely and reliably at a cost that works across billions of pages. You will work inside Chromium to remove what we do not need, make the rest faster and cheaper, and keep our build current as Chromium moves. Your work ensures that high-quality content is consistently available to the indexing and retrieval systems downstream.
In this position, your responsibility will be to
Change Chromium in its heavy core (Blink, the V8 integration, the compositor, the network service) to cut CPU, memory and startup cost per page
Strip Chromium down for agent workloads: skip what nobody needs, such as image and media decoding, web font downloads, and rasterization and GPU work where no one needs pixels, while keeping what page scripts depend on to run correctly (style, layout, animation frames, observers), and work out what breaks, or renders differently, when you do
Keep the browser compatible with the web: make sure that what we remove does not change how the sites we load behave or render
Profile and tune fleets of browsers: the process model, memory per renderer, startup, isolation and crash handling
Build the production system around it: how browsers are launched, pooled, recycled and monitored
You may be a good fit if you
Have 5+ years of experience building production systems, and are an expert in several of the following areas.
Inside the browser
Strong C++ in a large, performance-critical codebase, ideally Chromium, Blink or V8, or a comparable browser engine (Rust is a plus)
Chromium architecture: the process model, Mojo IPC, the rendering pipeline (DOM, style, layout, paint, compositing), and the network service
Building, debugging and shipping custom Chromium builds: the build system, tracing, crash analysis, and maintaining patches across releases
Performance and systems
Profiling CPU, memory and I/O for browser fleets, with tools such as perf, tracing and flame graphs
Linux process isolation and resource management, concurrency, and memory management
Have run browsers in production, or built the infrastructure that does, and can describe where the time and memory went
Strong candidates may also have experience with
Contributions to Chromium, Blink, V8, Firefox, WebKit or another browser engine
Building or maintaining a patched browser that you wrote the patches for
Browser instrumentation, including the Chrome DevTools Protocol
Working familiarity with how modern frontend frameworks render (SSR, CSR, streaming, hydration)
Distributed systems, Kubernetes, and Go or Python
The kind of problems you will work on
Cut the cost of loading a page in half. Where do CPU and memory go, and what would you change in the browser?
Turn off the GPU and image decoding for agent workloads. What breaks, and what changes in how pages load and render?
A page runs a script that never yields. How do we detect and stop it without help from the page?
Chromium ships a new version. How do we bring a large set of patches forward in days, not weeks?
Decide when a page is finished, for pages with analytics beacons, long polling and endless scrolling.
We conduct coding interviews as part of the process.
Benefits & Perks:
Competitive compensation
Career growth and learning opportunities
Flexibility and ownership
Collaborative and innovative culture
Opportunity to work on impactful AI projects
International environment and talented teams
What's it like to work at Nebius:
Fast moving - Bold thinking - Constant growth - Meaningful impact - Trust and real ownership - Opportunity to shape the future of AI
Equal Opportunity Statement:
Nebius is an equal opportunity employer. We are committed to fostering an inclusive and diverse workplace and to providing equal employment opportunities in all aspects of employment. We do not discriminate on the basis of race, color, religion, sex (including pregnancy), national origin, ancestry, age, disability, genetic information, marital status, veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by applicable law.
Applicants must be authorized to work in the country in which they apply and will be required to provide proof of employment eligibility as a condition of hire.
If you need accommodations during the application process, please let us know.
Location: Almaty, Kazakhstan
Workplace: OnSite
WHY WORK AT HIGGSFIELD AI?
Higgsfield AI is the fastest-scaling generative AI company in history, hitting $1B in annual revenue run rate, 30M+ users worldwide, 6M+ generations per day, and powering 390 of Fortune 500 brands.
We're building at the absolute frontier of AI-powered video creation and next-generation creative tools. Joining Higgsfield means becoming part of a high-impact team shaping the future of AI-native experiences, at a company that isn't just moving fast, but rewriting what fast looks like.
WHO WE ARE LOOKING FOR
Everyone at Higgsfield is an A-player. We’re looking for an AI Creator to join our Brand & Launch team. You:
- Have exceptional creative taste and a strong understanding of commercial storytelling, branding, and internet culture.
- Know how to create visually striking AI-generated content for launches, campaigns, social media, and product marketing.
- Have hands-on experience with prompting, AI image/video generation tools, and fast creative iteration workflows.
- Can turn rough ideas into polished visual concepts with speed and strong creative judgment.
- Understand pacing, hooks, composition, trends, and what makes content perform online.
- Take ownership end-to-end and constantly push for higher creative quality.
- Are excited by the future of AI-native advertising, filmmaking, and creative production.
WHAT YOU WILL WORK ON
- Create AI-generated visuals and videos for product launches, campaigns, social media, and brand storytelling.
- Develop creative concepts, visual directions, prompts, references, and AI workflows.
- Collaborate closely with creative directors, editors, motion designers, and growth teams.
- Experiment with cutting-edge AI tools and push the boundaries of AI-native commercial production.
- Generate high volumes of creative assets while maintaining exceptional visual quality.
- Help shape the visual identity and creative direction of Higgsfield AI launches and campaigns.
YOUR MUST-HAVES
- Strong portfolio showcasing AI-generated visuals, campaigns, creative experiments, or commercial content.
- Hands-on experience with AI image/video generation tools and prompting workflows.
- Strong visual taste and understanding of branding, storytelling, composition, and aesthetics.
- Ability to move quickly, iterate fast, and execute under tight timelines.
- Deep understanding of social media formats, trends, and audience engagement.
- Interest in AI-powered creative tools and the future of content creation.
- Willingness to complete a test assignment focused on generating AI content.
THE DEAL
- Competitive salary in USD.
- On-site role in our Almaty office (we will relocate you from anywhere).
- Full-time position with high growth potential.
Задачи:
— Разработка frontend-приложений с использованием Vue 2 / Vue 3 и Quasar Framework 1 / 2
— Интеграция SPA-приложений с backend API с использованием Axios
— Работа с процессом сборки и конфигурацией frontend-проектов
— Поддержка и развитие legacy-проектов
Требования:
— Опыт в frontend-разработке от 5 лет
— Коммерческий опыт работы с Vue от 3-х лет и выше
— Хорошие знания TypeScript, Vue 2 / Vue 3, Quasar Framework 1 / 2, Vuex, Pinia, HTML, CSS
— Опыт разработки SPA-приложений и интеграции с backend API с использованием Axios
— Опыт работы с процессом сборки и конфигурацией frontend-проектов
— Понимание жизненного цикла frontend-приложения: от разработки, сборки и транспиляции до публикации и поддержки в production-среде
— Навыки работы с Git и понимание процессов codereview
— Опыт поддержки и развития legacy-проектов
Будет плюсом:
— Опыт на финтех проектах
— Опыт миграции приложений с Vue 2 на Vue 3
— Опыт работы с Composition API
— Опыт написания unit/integration/e2e тестов
— Базовые понимания CI/CD
— Опыт работы с Docker
Условия:
— Занятость: Full-Time
— Формат работы: офис
— Оформление: ИП, ГПХ, СЗ (вариативно)
— Зарплата: до 300 000 рублей гросс
О компании:
Secreate — ИТ-компания с подходом 360°, работающая на рынке 7 лет, реализовала более 170 проектов для клиентов, включая Suzuki, Росгосстрах, OZON, Kaspersky, МТС и др.
Задачи:
— не указаны
Требования к кандидату:
— Опыт в frontend-разработке от 5 лет
— Коммерческий опыт работы с Vue от 3-х лет и выше
— Хорошие знания в TypeScript, Vue 2 / Vue 3, Quasar Framework 1 / 2, Vuex, Pinia, HTML, CSS
— Опыт разработки SPA-приложений и интеграции с backend API с использованием Axios
— Опыт работы с процессом сборки и конфигурацией frontend-проектов
— Понимание жизненного цикла frontend-приложения: от разработки, сборки и транспиляции до публикации и поддержки в production-среде
— Навыки работы с Git и понимание процессов codereview
— Опыт поддержки и развития legacy-проектов
— Опыт на финтех проектах (будет плюсом)
— Опыт миграции приложений с Vue 2 на Vue 3 (будет плюсом)
— Опыт работы с Composition API (будет плюсом)
— Опыт написания unit/integration/e2e тестов (будет плюсом)
— Базовые понимания CI/CD (будет плюсом)
— Опыт работы с Docker (будет плюсом)
Условия:
— Занятость: Full-Time
— Оформление: ИП, ГПХ, СЗ (вариативно)
Location: Bremen, Germany
Supervisor:
Prof. Dr. Alexander Tormasov
About the Position
Constructor Knowledge Labs (CKL), in collaboration with Constructor Technology, invites applications for a PhD position in machine learning for software engineering and formal methods, on the Constructor Fabric project.
Constructor Fabric turns a company's informal knowledge into production software through a pipeline of composable capability units called
gears
: requirements → architecture → product fit → framework (G1) → application → runtime. We are building a
World Model
over that pipeline — a model that does not just generate code, but predicts the
consequences
of an architectural decision: total cost of ownership, unintended side effects, latency and failure behaviour, and whether a proposed composition is even admissible.
The central object is not a digital twin of the application but its
formal architectural skeleton
: gear contracts (GearSpec), a typed attributed hypergraph of the application (AppGraph), a composition algebra that defines which assemblies are legal, and several semantic projections (types, protocols, resources, security) over which properties are proved, refuted by counterexample, or reported as an explainable
gap
. All of it is written in a
domain-specific language
whose syntax trees and graphs we keep in a projectional editor (JetBrains MPS) — so the DSL is not a convenience layer, it is the thing that defines the model's state space and the boundary of what the model is allowed to propose.
What you will work on
Depending on your background, one or two of:
Formal skeleton and composition — GearSpec as a contract $(Requires, Provides, State, Effects, Assumptions, Guarantees, Parameters)$; AppGraph as a typed attributed hypergraph; an algebra of assembly (sequential, parallel, feedback, refinement); semantic projections and system-level invariants over trajectories.
Architecture synthesis as an inverse problem — given a specification, load and constraints, find the composition of gears that realises it. Constraint solving and MCTS as the baseline; a learned transition/value model for ranking and pruning; LLM proposals treated strictly as candidate hypotheses that a DSL parser, type checker and property checks must then admit or reject.
DSL design and language engineering — the gear DSL and its glue layer decide which AppGraphs are expressible at all, and therefore where the search space ends. This thread covers the abstract syntax and static semantics of that DSL; the requirement that an architectural decision be unbypassable by construction (you must not be able to wire authentication around the Auth Resolver); what happens to the language when gear contracts change or a 201st gear is added; projectional representation of graphs with cycles; and the open hypothesis that a specialised G1-DSL is generated together with every G1.
Local transition models and pipeline surrogates — fast approximate predictors for single pipeline steps (spec change → code quality, architecture → product fit, app → runtime outcome), with calibrated uncertainty, validated against real telemetry.
Data — reconstructing (specification → architecture) pairs from open repositories at scale, plus synthetic project generation from a fixed gear set and DSL grammar to cover rare transitions, gaps and counterexamples.
Profile
MSc (or equivalent) in computer science, mathematics, or a mathematical natural science.
Coursework in compilers, programming-language theory, language design or model-driven engineering is a strong positive signal, half of this project is deciding what a formal architecture description is allowed to say.
Evidence that you finish things: a maintained open-source repository, a peer-reviewed publication, or a strong competition result.
Fluent technical English.
Most importantly: the habit of stating an assumption explicitly and designing an experiment that could falsify it.
Required mathematical background
Core skills:
Probability and statistics. Estimation, Bayesian inference, uncertainty quantification and calibration (proper scoring rules, reliability diagrams, ECE), experiment design and significance testing. A prediction we cannot calibrate is not usable here.
Linear algebra and multivariate calculus at the level needed to derive, not just call, a training objective: matrix calculus, gradients, stochastic optimisation, conditioning.
Discrete mathematics and graph theory. Typed and attributed graphs and hypergraphs, subgraph matching and isomorphism, graph rewriting, reachability, basic complexity classes.
Mathematical logic and formal methods. First-order logic, type systems, SAT/SMT, temporal logic (LTL/CTL) and model checking, pre/post-conditions, invariants, refinement.
Sequential decision making. MDP/POMDP, dynamic programming, model-based RL, latent state-space (world) models, Monte-Carlo Tree Search.
Strong command of at least one, working knowledge of a second:
Formal languages, semantics and language engineering — grammars (context-free, attribute and graph grammars), derivation and reachability, parsing; abstract versus concrete syntax; operational and denotational semantics; metamodelling, model-driven engineering, model-to-model transformation, and projectional (structural) editing of the kind JetBrains MPS implements. We are asking for the education, not the tool: you should know why a projectional editor exists, what a metamodel buys you over a text grammar, and how a language evolves without breaking its existing models. Hands-on MPS experience is explicitly not required — we will teach it.
Category theory for compositional systems — monoidal and traced monoidal categories, functors as semantic projections, string diagrams, operads. This is the language of our assembly algebra.
Causal inference — structural causal models, do-calculus, counterfactuals, identifiability. Required for the "what happens if we replace this technology / move on-premises" class of questions, which similarity search alone cannot answer.
Queueing theory and applied stochastic processes — M/M/1 and networks of queues, heavy tails, retries, timeouts, partial failure and reliability models. This is the resource and stochastic projection.
Combinatorial optimisation, constraint programming and program synthesis theory — CEGIS, version-space algebras, symmetry breaking, search heuristics.
Representation learning theory — VAEs and latent dynamics, GNN expressiveness (Weisfeiler-Leman hierarchy), permutation equivariance, embedding migration under a changing vocabulary.
Required hands-on programming skills
This is an engineering-heavy PhD. We expect code that another person can clone, run and reproduce — not notebooks that worked once.
Must have:
Python (professional level). Type hints, packaging, `pytest`, profiling, `asyncio`, memory-aware data structures. You write unbuffered, logged, restartable long-running jobs by default.
Training loops written from scratch, custom datasets and collation, mixed precision, multi-GPU; experiment tracking (W&B or MLflow), configuration management (Hydra), strict seed and artefact reproducibility.
Graph machine learning. PyTorch Geometric or DGL — message passing, heterogeneous and typed graphs, graph transformers, handling graphs whose node vocabulary changes between versions.
Solvers and verification tooling driven from Python. Z3 or cvc5 hands-on; demonstrated exposure to at least one model checker (TLA+/TLC, SPIN, NuSMV, Alloy) or proof assistant (Lean, Coq, Isabelle).
Code as data. AST manipulation, `tree-sitter`, static analysis, dependency and interface graph extraction, large-scale repository mining.
Parallel data pipelines. `multiprocessing`, Ray or Dask; checkpointing, heartbeats, cost estimation before launching a run that touches millions of files.
LLM engineering. API orchestration, structured and grammar-constrained decoding, evaluation harnesses, token/cost accounting — with the discipline to treat model output as a hypothesis subject to formal checks.
Linux, git, code review, shell.
Desirable:
Language tooling you have actually used: ANTLR, Xtext, Lark, or a parser, type checker or interpreter you wrote yourself. Our internal representation of gear syntax trees and graphs lives in JetBrains MPS — again, we do not ask for MPS experience, only that you are comfortable reading and extending a metamodel; Java/Kotlin literacy helps once you get there.
JAX, or compiler / SAT-SMT internals.
Infrastructure literacy — Docker, Kubernetes, Terraform, OpenTelemetry/Prometheus — since the resource projection is calibrated against real deployment telemetry.
One systems language (Rust, Go or C++) for performance-critical search.
Prior experience with production software architecture, or with a brownfield system you had to change without breaking.
Funding
The appointment provides full financial coverage through a dedicated fellowship, comprising:
Monthly stipend of €1,650
Monthly research-cost allowance of €100 (Forschungskostenpauschale)
Health-insurance subsidy of €100 per month
Location:
Bremen, Germany
Duration:
3 years, full time
Start date:
November 2026
Application package must include
CV, including publications, code, or research projects.
Cover letter (1–2 pages) explaining your motivation, research interests, and fit with the project.
A link to code you have written.
A one-page research statement picking one open research question from the project and sketching how you would approach it.
Master’s and Bachelor’s degree certificate and transcripts.
Contact information for 2–3 academic referees.
Applications are reviewed on a rolling basis. Shortlisted candidates will be invited to interviews.
Задачи:
— Разрабатывать и развивать пользовательскую часть AI companion платформы.
— Реализовывать сложные продуктовые флоу: AI-чаты, генерацию контента, wizard'ы, paywall и checkout.
— Работать с realtime-функциональностью: чат, генерация контента, платежи и синхронизация данных.
— Развивать PWA, работу с медиа, stories/reels UI и аналитикой.
— Следить за производительностью и качеством архитектуры.
Требования:
— 5+ лет коммерческого опыта во frontend-разработке.
— Уверенный Vue 3 + Composition API и TypeScript.
— Опыт с Nuxt и SSR/CSR.
— Понимание управления серверным и UI-состоянием.
— Опыт с WebSocket/realtime.
— Опыт разработки сложных продуктовых интерфейсов и high-load проектов будет плюсом.
— Внимание к производительности и чистой модульной архитектуре.
Условия:
— Формат: удалённо
— Вилка зарплаты: $3 500–5 000 в месяц
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
About Ludios
Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
Role Overview
You will work on creating 3D environment props and assets for a live game. The 3D Artist needs to be able to successfully produce any type of environmental art assets assigned to them and deliver to defined deadlines. Quickly adapt to new art styles and any technical requirements and pipelines. Be diligent in delivering quality following art guidelines and style from the Lead Artist and Art Director, and also be efficient in following the production schedule.
Responsibilities
Produce models and textures of 3D environment Props, objects, and scenes for the game engine
Understand and follow art requirements and specific needs of the project
Promptly learn any new tools or techniques
Execute tasks assigned to them according to the project schedule while meeting quality expectations
Use checklists to perform initial art and technical quality checks before sending art assets to the Team Leader for review
Fix all problems noted by the Team Leader and Art Director
Promptly report to the Team Leader about any difficulties encountered
Support Junior Artists, helping them to deal with tasks when needed
Requirements
Strong portfolio showing examples of 3d props and environment examples
Excellent 3D experience in one or more software: Blender, 3D Studio Max, Maya, Softimage
Good knowledge of Photoshop and texture creation
Good basic art skills in art fundamentals (colour composition and form)
Passionate about games
Unity experience is a plus
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes
Location: United States
WHAT YOU’LL DO
• Utilize first principle methods and design tools to develop new aircraft products
• Own development of primary and secondary aircraft structural parts and assemblies (metallic and composite) from preliminary design through prototype manufacturing
• Perform complex modeling and finite element analysis at the detailed component level, major assembly level, and aircraft level (analysis simulations to include strength, buckling, damage tolerance, and delamination)
• Apply design for manufacturing concepts to create solutions that are cost effective and easy to manufacture at rate
• Conduct trade studies and perform design and analysis research of complex engineering concepts to determine an optimal solution for weight, performance, manufacturability, cost, and/or schedule
• Collaborate in a multidisciplinary environment to solve complex, open-ended problems with an emphasis on schedule and cost objectives
• Coordinate work with mechanical systems, systems integration, aerodynamics, manufacturing, project engineering, and other team members
• Onsite engineering support at manufacturing and integration sites
REQUIRED QUALIFICATIONS
• Bachelor's in Aerospace Engineering, Mechanical Engineering, or equivalent experience
• 5+ years of experience in aerospace structures design, analysis, or related roles
• Proficiency in CAD software and experience with engineering data analysis
• Proven expertise in structural modeling and simulation tools (e.g., ANSYS, NASTRAN, or equivalent)
• Strong understanding of material properties, stress analysis, fatigue assessment, load paths, design practices, and hand calculations
• Strong technical knowledge in core engineering principles, fundamental mechanics of composite materials, design, analysis, testing, and fabrication
• Excellent problem-solving and communication skills
• Self-driven with a strong sense of autonomy and adaptability in a dynamic environment
• Eligible to obtain and maintain an active U.S. Secret security clearance
QUALIFICATIONS
• Experience with clean sheet aircraft configuration
• Siemens NX proficiency
• FEMAP proficiency
• Experience with fast paced prototype design and manufacture of uncrewed aircraft
• Experience with high temperature materials selection
• Broad experience across a range of aircraft programs
• Hands-on experience with manufacturing
• Practical aircraft knowledge (pilots license, A&P, etc.)
Location: Almaty, Kazakhstan
Workplace: OnSite
Why work at Higgsfield AI?
Higgsfield AI is the fastest-scaling generative AI company in history, hitting $1B in annual revenue run rate, 30M+ users worldwide, 6M+ generations per day, and powering 390 of Fortune 500 brands.
We're building at the absolute frontier of AI-powered video creation and next-generation creative tools. Joining Higgsfield means becoming part of a high-impact team shaping the future of AI-native experiences, at a company that isn't just moving fast, but rewriting what fast looks like.
About the role
We're looking for a Forward Deployed Creative to sit between the product and our enterprise clients. You run product demos and create live work on the Higgsfield platform together with the client's team, show how the tools solve their production challenges, and translate the language of film and advertising into the language of the platform, and back.
You come from production. You know what a commercial, a music video or a feature takes in time, money and people, and you have already delivered finished work with generative tools. You know why a shot works, and you can get that out of the models.
What you'll do
- Run product demos for brands and agencies: live, on real briefs, on the Higgsfield platform.
- Create live work together with the client's creative team, from first reference to finished piece.
- Set up a working pipeline for the client's team within a few hours, so they keep producing after you leave the room.
- Run workshops, demos and calls with creative directors and production leads, and make complex things simple.
- Translate the client's production problems into platform workflows, and the platform's capabilities into language film and advertising people understand.
- Build case studies and portfolios of results for the client and for our sales team.
- Bring product feedback back to the team in language developers understand: what is missing, what breaks, what the client needs next.
Your must haves
- 7 to 10+ years of production experience as a director, creative producer or DOP (director of photography), with a real body of work: commercials, music videos, feature films.
- Understanding of the production process, budgets and timelines, and of how agencies and brands operate from the inside.
- Deep hands-on AI video expertise: finished pieces delivered with generative tools, not "tried it". You understand prompting, references, character consistency and model limitations, and know how to work around them.
- Taste. You know why a shot works (lensing, lighting, composition, pacing) and can get that out of generative models.
- Strong verbal communication in English. You can run a workshop, a demo or a call with the creative director of a US brand and make complex things simple.
- Ability to teach: you can set up a working pipeline for a client's team in a few hours, not just show a beautiful result.
- Self-driven: you work directly with clients without constant oversight, set your own priorities and see things through to the result.
This is not the role for you if
- You are an AI enthusiast without real production experience.
- You are a traditional director who has not yet delivered finished work with generative tools.
- You are a strong creator who would rather make the work than teach others to make it.
- You need a detailed brief before you can start, and prefer not to own the outcome.
Nice to have
- Experience working with major brands or agencies on the creative or production side.
- Understanding of the B2B cycle: pilot, adoption, scale.
- Experience building case studies or results portfolios for clients and sales teams.
- Product feedback: you can articulate what a tool is missing in language developers understand.
- Having lived or worked in an English-speaking environment.
The deal
- Competitive salary in USD.
- On-site role in our Almaty office.
- Relocation to Almaty from anywhere: we sponsor and process your work permit, cover your flights, and provide temporary housing while you settle in.
- Full-time position.
Jakarta
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
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Зарплата не указана
Зарплата не указана
seniorZurich, Switzerland
ОфисAlmaty, Kazakhstan
Bremen, Germany
Jakarta
ОфисAlmaty, Kazakhstan; Relocation to Almaty from anywhere: we sponsor and process your work permit, cover your flights, and provide temporary housing while you settle in