Location: Belgrade, Serbia
Responsibilities:
Own the part of level plays in the overall game experience based on the creative director’s vision
Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
Contribute and create level layouts
Build, script, and tune levels to final quality
Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
Monitor and put your hands on accessibility, playability, and level of difficulty
Develop topological and event continuity for levels
Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
Work with other designers to develop and maintain a beat chart for game experience
Requirements
Experience in Level Design; mastery of 3D level design tools
Solid knowledge of game editors such as Unreal 4/5
Strong creative skills
A fine attention to quality and detail, both creatively and technically
Understanding of gameplay densities and spaces and work with LA to unify all elements together
Excellent organization and communication skills
Demonstrated ability to work self-directed when necessary
Excellent knowledge of video game industry
Ability to put oneself in player’s shoes
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Yerevan, Armenia
Responsibilities :
Own the part of level plays in the overall game experience based on the creative director’s vision
Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
Contribute and create level layouts
Build, script, and tune levels to final quality
Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
Monitor and put your hands on accessibility, playability, and level of difficulty
Develop topological and event continuity for levels
Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
Work with other designers to develop and maintain a beat chart for game experience
Requirements
Experience in Level Design; mastery of 3D level design tools
Solid knowledge of game editors such as Unreal 4/5
Strong creative skills
A fine attention to quality and detail, both creatively and technically
Understanding of gameplay densities and spaces and work with LA to unify all elements together
Excellent organization and communication skills
Demonstrated ability to work self-directed when necessary
Excellent knowledge of video game industry
Ability to put oneself in player’s shoes
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Location: Warsaw, Poland; Kraków, Poland
Responsibilities:
[EN]
Own the part of level plays in the overall game experience based on the creative director’s vision
Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
Contribute and create level layouts
Build, script, and tune levels to final quality
Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
Monitor and put your hands on accessibility, playability, and level of difficulty
Develop topological and event continuity for levels
Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
Work with other designers to develop and maintain a beat chart for game experience
[PL]
Odpowiadanie za rolę, jaką poziom odgrywa w ogólnym wrażeniu z gry, zgodnie z wizją dyrektora kreatywnego
Współpraca z innymi działami, a w szczególności z grafikami poziomów (Level Artists), w celu zapewnienia, że grywalność poziomu i elementy graficzne wzajemnie się wspierają
Współtworzenie i projektowanie układów poziomów (level layouts)
Budowanie, skryptowanie i dopracowywanie poziomów do finalnej jakości
Umieszczanie oraz wyzwalanie obiektów interaktywnych (takich jak obiekty ruchome, przedmioty, przeszkody itp.) w celu stworzenia satysfakcjonującej i głębokiej rozgrywki
Nadzorowanie i utrzymywanie projektu poziomów poprzez stałe wsparcie i przekazywanie informacji zwrotnych, aby osiągnąć zakładaną jakość, kluczową mechanikę oraz wizję
Monitorowanie i bezpośrednie dopracowywanie dostępności (accessibility), grywalności oraz poziomu trudności
Rozwijanie spójności topologicznej oraz wydarzeń na poziomach
Wkład w prototypowanie, tworzenie scenariuszy, skryptowanie wydarzeń, balansowanie gry, tempo rozgrywki (pacing) oraz dostrajanie gameplayu
Pomoc w podnoszeniu jakości gry poprzez ciągłe testy (playtesty), zbieranie opinii oraz odsiewanie uwag możliwych do wdrożenia od tych nierealistycznych
Współpraca z innymi projektantami nad tworzeniem i utrzymywaniem wykresu tempa rozgrywki (beat chart) dla zapewnienia odpowiednich wrażeń z gry
Requirements
[EN]
Experience in Level Design; mastery of 3D level design tools
Solid knowledge of game editors such as Unreal 4/5
Strong creative skills
A fine attention to quality and detail, both creatively and technically
Understanding of gameplay densities and spaces and work with LA to unify all elements together
Excellent organization and communication skills
Demonstrated ability to work self-directed when necessary
Excellent knowledge of video game industry
Ability to put oneself in player’s shoes
[PL]
Doświadczenie w Level Designie oraz biegłość w obsłudze narzędzi do projektowania poziomów 3D
Solidna znajomość edytorów gier, takich jak Unreal Engine 4/5
Silnie rozwinięte umiejętności kreatywne
Dbałość o jakość i detale, zarówno w wymiarze kreatywnym, jak i technicznym
Rozumienie zagadnień przestrzeni oraz zagęszczenia rozgrywki (gameplay density) i praca z grafikami poziomów (Level Artists) nad scaleniem wszystkich elementów w spójną całość
Doskonałe umiejętności organizacyjne i komunikacyjne
Udowodniona zdolność do samodzielnej pracy, gdy wymaga tego sytuacja
Bardzo dobra znajomość branży gier wideo
Umiejętność postawienia się w sytuacji gracza i spojrzenia na grę jego oczami
Benefits
[EN]
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Friendly team
Additional benefits – Care Bonus to cover health, educational and safety needs, MyCafeteria, corporate parties and team buildings and many more others
[PL]
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Location: New York, NY, United States
About Us
Fanatics is a leading global sports platform redefining how fans connect with the teams, players and moments they love. Our businesses — Fanatics Commerce, Fanatics Collectibles, Fanatics Betting & Gaming, Fanatics Events, Fanatics Advertising, Fanatics Markets and Fanatics Studios — maximize the presence and reach for hundreds of partners globally and create a one-stop experience that allows fans to buy, bet, collect, and earn, while engaging with sports in deeper, more immersive ways. This includes licensed fan gear and lifestyle products, sportsbook and iGaming, physical and digital trading cards, live events, premium sports entertainment content, credit card offerings and more. Together, they form a powerful, integrated ecosystem — connected by the Fanatics ONE loyalty program and FanCash, the currency of sport — delivering personalized experiences to over 100 million fans worldwide. Fanatics holds partnerships with over 900 sports properties, from professional leagues and players’ associations to teams, colleges and retail partners; over 7,000 athletes and celebrities; and over 2,000 retail locations, including all Lids stores. Backed by a team of more than 22,000 employees, Fanatics is committed to relentlessly enhancing the fan experience.
About the Team
Fanatics Markets is the real-money prediction and trading app where you can invest in moments you care about. Built on a secure platform, we let users predict real-world outcomes and trade on events they actually follow — from sports and entertainment to political elections and beyond. Our mission is to redefine how fans engage with the moments and markets that matter most. We're looking for the right people to help us build the future of prediction markets.
Overview
As a Senior Mobile Engineer, you'll contribute to a multi-platform app built on Kotlin Multiplatform, shipping features across Android, iOS, and additional targets from a shared codebase. You'll own complex work end-to-end, write code that sets the quality bar for the team, and help shape architecture decisions in a fast-moving product environment. Our engineering strategy centers on KMP and Compose Multiplatform to deliver high-quality, consistent experiences across platforms — and the engineers who build it are expected to help keep that bar high.
Responsibilities
Build and ship production-quality features across Android and shared KMP layers, taking ownership from design through deployment with minimal oversight
Implement features across core product domains — connecting Compose Multiplatform UI to shared business logic through clean MVI state management
Contribute to a layered, multi-module architecture, respecting module boundaries and shared platform contracts
Partner with shared platform teams to implement against declared interfaces, keeping app-specific logic cleanly separated from shared platform concerns
Collaborate with product, design, and QA to deliver reliable, pixel-accurate experiences across multiple platform targets
Write testable, well-structured Kotlin leveraging coroutines, flows, KSP-based codegen, and dependency injection patterns consistent with the team's standards
Conduct thorough code reviews, maintaining module boundary discipline and build system conventions
Participate in the on-call rotation, helping diagnose and resolve issues across platforms
Mentor junior engineers and contribute to a culture of continuous learning on the team
Experience and Skills
5+ years of experience building scalable, consumer-facing Android applications with strong command of MVI architecture
Strong Kotlin proficiency — coroutines, flows, idioms, and best practices — with the ability to apply and share these effectively across the team
Experience with Kotlin Multiplatform — comfortable developing and scaling shared business logic in a multi-module KMP codebase
Hands-on experience with Compose or Compose Multiplatform, building design-system-compliant UI across platform targets
Proficiency in Gradle multi-module projects, including convention plugins and dependency management
Experience with CI/CD pipelines and automated mobile testing practices
Comfortable working across shared platform and library boundaries — implementing against declared interfaces without leaking platform-specific logic into shared modules
Clear communicator able to articulate technical decisions to peers, product, and design stakeholders
Agile/SCRUM experience with a track record of consistent, quality delivery
Team-first mentality with a drive to raise the bar continuously
Bonus
Compose Multiplatform experience across Android, iOS, desktop, and wasm targets
Experience with KSP-based codegen and Koin or similar DI in a KMP environment
Familiarity with feature flag systems and mobile observability tooling
Experience with backend services, distributed systems and event-driven architectures
Depending on the role, your interview and onboarding experience may include in-person components, such as onsite interviews or Launching into Better: LIVE—a multi-day cultural immersion in New York City for full-time, non-seasonal hires. These sessions are designed to build connection and bring our culture to life, though specific travel and participation requirements will be confirmed based on your role and location. Your recruiter will provide clear guidance at each stage of the process.
For information about our benefits, please visit
https://benefitsatfanatics.com/
#LI-Remote
#LI-AL1
Ranges will change based on country and state of residence, which are reflected in Geographical Zones defined by Fanatics Betting and Gaming. The range incorporates all of our Geographical Compensation Zones and is subject to change as the Zone associated with the actual offer is confirmed. In addition to the base and bonus, full-time employment, and more. For information about our benefits, please visit
https://benefitsatfanatics.com/
Salary Range
$152,000
—
$200,000 USD
By submitting your application, you agree to our terms of service and acknowledge you have read our
Candidate Privacy Policy.
Fanatics will never ask candidates for money, banking information, or other sensitive personal information as part of the interview process. If you receive a suspicious message claiming to be from Fanatics recruiting, please do not respond and report it
here
.
Location: Los Angeles, USA
At Riot, Data Engineers build the trusted data foundations that help teams make better decisions and create better experiences for players. As a
Principal Data Engineer on Teamfight Tactics CoreTech
, you will own the technical direction and long-term health of TFT’s data ecosystem, from telemetry and schemas to govern data products, metrics, pipelines, and production operations.
You will partner closely with Game Engineering, Design, Product, Insights, and Data Science from feature conception through launch and live operations. You will translate player and product needs into scalable, reliable, and cost-efficient data solutions, while establishing the standards and operating practices that allow TFT teams to move quickly without compromising data trust.
This is a Principal-level individual contributor role. You will lead ambiguous, multi-team initiatives; make architecture and prioritization tradeoffs; mentor engineers and data practitioners; and influence data-engineering standards across TFT and Riot. You will remain hands-on where it creates leverage, while raising the effectiveness of the broader team through technical direction, coaching, and durable systems.
Responsibilities:
Own the technical strategy, architecture, and roadmap for TFT’s data ecosystem in partnership with TFT and Riot Data Engineering leadership.
Design, build, and evolve scalable batch and near-real-time data systems supporting telemetry, player behavior, game operations, experimentation, insights, and player-facing features.
Establish and maintain data contracts across Data Engineering, Insights, Game Engineering, and Product, including event schemas, metric definitions, and accuracy expectations.
Partner with game teams early in feature development to design instrumentation, validate payloads, and make telemetry a tested part of feature readiness and launch criteria.
Own the reliability and operational health of critical TFT data products, including freshness, availability, accuracy, observability, alerting, runbooks, incident response, and root-cause analysis.
Lead data modeling and warehouse architecture across TFT, creating durable, well-documented sources of truth that serve multiple teams and use cases.
Establish standards for data governance, lineage, documentation, access, retention, lifecycle management, and compliance with applicable privacy requirements.
Reduce ambiguity by clarifying requirements, identifying risks, evaluating alternatives, and communicating tradeoffs across delivery speed, reliability, cost, and complexity.
Improve engineering velocity through automation, self-service tooling, reusable patterns, and pragmatic development and review processes.
Drive cost optimization through thoughtful architecture, workload optimization, storage and compute lifecycle practices, and proactive capacity planning.
Contribute to recruiting, technical interviewing, interview-kit development, and the growth of Riot’s Data Engineering discipline.
Help define and socialize TFT and Riot-wide craft standards for data architecture, reliability, governance, documentation, and operational excellence.
Required Qualifications:
Bachelor’s degree in Computer Science, Engineering, Information Systems, or a related field, or equivalent practical experience.
8+ years of professional experience in data engineering, software engineering, analytics engineering, or a related discipline, with demonstrated principal-level scope.
Experience designing, building, and operating production data systems at significant scale.
Hands-on expertise in big-data technologies, including Python, GoLang, Spark, Scala, SQL, and tools like Airflow and DBT.
Proficiency in cloud infrastructure (AWS or GCP) and Databricks.
Demonstrated expertise in data modeling, schema design, data contracts, lineage, governance, and the development of durable sources of truth.
Experience establishing data-quality checks, observability, SLIs/SLOs, incident-management practices, and operational documentation.
Demonstrated ability to set technical direction, lead complex initiatives across multiple teams, and make sound architecture and prioritization tradeoffs.
Strong cross-functional communication skills and experience partnering with engineering, product, analytics, insights, and other technical stakeholders.
Experience mentoring and developing engineers, including senior-level practitioners.
Desired Qualifications:
Experience building and operating data systems for a live-service game or another high-scale consumer product.
Experience partnering with game engineering on instrumentation, telemetry, schemas, and launch readiness.
Experience using data and analytics to influence gameplay, product, feature, or live-operations decisions from development through launch.
Familiarity with Teamfight Tactics or strong curiosity about games, player behavior, and live-service operations.
Genuine player empathy, product sense, and pragmatic judgment in balancing player value, engineering quality, delivery, and operational risk.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Hybrid, SP
Workplace: hybrid
Sobre a vaga
Nossos jogos são utilizados diariamente por milhões de pessoas ao redor do mundo. Como estagiário da área de QA você fará parte do time responsável por garantir a pontualidade e a qualidade de cada versão que chega às mãos dos nossos usuários.
Responsabilidades
- Planejar e executar testes exploratórios e planilhas de testes nos jogos e nos sistemas de backend;
- Interagir com os times de produto e programação e entender a fundo as regras de negócio presentes nos jogos e suas implementações;
- Investigar bugs por meio de ferramentas e reports de usuários;
- Interagir com diversas áreas para garantir que a qualidade do produto está como planejada;
- Acessar os bancos de dados dos jogos e configurar os cenários necessários para a execução dos testes;
- Propor e debater melhorias no processo de testes e automações
Requisitos
- Estar entre o primeiro e o penúltimo ano da graduação em Design de Games, Jogos Digitais, Ciência da Computação, Engenharia, Sistemas de Informação ou áreas relacionadas;
- Conhecimentos básicos de lógica de programação e banco de dados;
- Conhecimento de metodologias ágeis;
- Vontade de aprender novas tecnologias e habilidades;
- Inglês avançado;
- Pró-atividade;
- Capacidade de organização;
- Capacidade de trabalhar em um ambiente colaborativo;
- Boas habilidades de comunicação.
Diferenciais (não obrigatórios)
- Conhecimento de ferramentas de acompanhamento de projetos como Jira, Trello, entre outros;
- Conhecimento de GIT ou outros sistemas de versionamento de código;
- Conhecimento de C# e Unity;
- Conhecimento de Java e Swift;
- Conhecimento em banco de dados não relacionais;
- Experiência com testes manuais e automatizados
O que oferecemos
- Remuneração competitiva
- Benefícios flexíveis
- Suporte ao desenvolvimento profissional
- Ambiente descontraído, incluindo dress code informal
- Trabalho remoto, com reuniões presenciais ocasionais em São Paulo, quando necessário
- Espaço para momentos de descanso, com lanches, frutas e bebidas à disposição
Embora a função seja principalmente remota, nosso escritório em São Paulo está disponível para quem busca um espaço de trabalho dedicado. Lá, você encontrará um ambiente tranquilo, uma geladeira abastecida com lanches e bebidas e até uma mesa de pingue-pongue para se divertir um pouco.
Venha nos ajudar a construir o futuro junto com o nosso time incrível!
Sobre a Fanatee
A Fanatee é uma startup de jogos para dispositivos móveis fundada em 2013. Desde então, nosso objetivo tem sido possibilitar que as pessoas joguem nossos jogos a qualquer hora e em qualquer lugar.
Acreditamos que a qualidade é a chave para o sucesso. Nossos processos criativos são bem planejados e cuidadosamente detalhados, e nosso talento está em transformar grandes ideias em grandes negócios: nossos jogos já ultrapassaram 250 milhões de downloads em todo o mundo.
Acreditamos que um ambiente de trabalho diverso contribui para uma sociedade cada vez mais responsável e que valoriza as diferenças.
Nosso sonho nos permite fazer aquilo que mais amamos: trabalhar com pessoas talentosas e apaixonadas e oferecer a elas a oportunidade de alcançar objetivos tão grandes quanto seus próprios sonhos.
Se você quer compartilhar essa jornada conosco e fazer parte de um ambiente leve, divertido e focado, que respira inovação e cultura de games, candidate-se agora!
BLACKHUB GAMES — команда, работающая над развитием и продвижением сетевой мобильной игры BLACK RUSSIA.
Вакансия: Миддл / Сеньор C++ разработчик интерфейсов.
Формат работы: удалённая работа или гибрид (Москва, Санкт-Петербург или Нижний Новгород).
BLACKHUB GAMES — команда, работающая над развитием и продвижением сетевой мобильной игры BLACK RUSSIA.
Вакансия: Миддл / Сеньор C++ разработчик интерфейсов.
Формат работы: удалённая работа или гибрид (Москва, Санкт-Петербург или Нижний Новгород).
BLACKHUB GAMES — команда, работающая над развитием и продвижением сетевой мобильной игры BLACK RUSSIA.
Вакансия: Миддл / Сеньор C++ разработчик интерфейсов.
Формат работы: удалённая работа или гибрид (Москва, Санкт-Петербург или Нижний Новгород).
GB2B is an international technology company that develops software and digital infrastructure for the online gaming and iGaming industry.
Requirements:
— Strong English language skills
— Polish language skills are a plus
Work format:
— On-site in Warsaw, Poland.
Dizzaract is a product-driven company operating at the intersection of gaming, digital platforms, and AI, which builds and scales multiple products, including FAR Labs & Gamed.
Languages: English (Advanced, C1).
Remote work or on-site (UAE).
Dizzaract is a product-driven company operating at the intersection of gaming, digital platforms, and AI, which builds and scales multiple products, including FAR Labs & Gamed.
Work format: On-site in Abu Dhabi, UAE.
Location: ES - Barcelona, Spain
Scopely is looking for a
Technical Project Manager
to join our
Global team in Barcelona
on a flexible hybrid basis!
At Scopely, we care deeply about what we do and want to inspire play every day—whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers developing, publishing and innovating within the mobile games industry, connecting millions of people around the world every day.
The team works across Scopely’s portfolio to support data-informed decision-making, operational effectiveness and the delivery of scalable technical solutions. It collaborates closely with Product, Engineering, Analytics, and Revenue Operations to ensure that initiatives are clearly defined, thoroughly tested and successfully delivered into live environments.
The Technical Project Manager will drive technical and data-related initiatives, manage cross-functional communication and ensure smooth execution across multiple stakeholders. This role partners closely with game teams, internal technology teams and external partners to deliver high-quality solutions, improve processes and strengthen measurement and reporting capabilities across the organisation.
What You’ll Do
Drive the end-to-end execution of technical data-related projects.
Act as the central point of coordination between stakeholders to ensure alignment and timely delivery.
Manage project timelines, risks and dependencies, proactively identifying issues and implementing mitigation plans.
Communicate project status, risks, insights and opportunities clearly to leadership and cross-functional teams.
Own and maintain clear, structured documentation relating to technical processes, data flows, reporting requirements and best practices using tools such as Jira and Confluence.
Translate technical or analytical updates into clear, actionable guidance for relevant stakeholders.
Build strong relationships across Analytics, Product, Engineering, and Revenue Operations to improve workflows and execution.
Coordinate the implementation and maintenance of measurement, tracking and reporting processes across relevant products and platforms.
Support data quality, governance and compliance activities by helping to identify inconsistencies, monitor issues and coordinate resolutions.
Contribute to the reporting and analysis of performance trends to support continuous improvement and informed decision-making.
What We’re Looking For
5+ years of experience in technical project management or a related field.
Excellent communication, organisation and stakeholder management skills.
Ability to manage multiple priorities in a fast-paced environment, with strong attention to detail.
Experience working with software development, data or analytics teams and managing projects.
Comfortable working with technical and analytical concepts and translating them for a range of audiences.
Experience in mobile gaming, digital products, marketing analytics, monetisation or revenue operations is a plus.
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
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SportSpired Games, an international studio focused on developing advanced sports simulators, is seeking a Marketing Director. The ideal candidate should have over five years of leadership experience in gaming marketing, with a proven history of launching PC and/or console games. Expertise in both brand and performance marketing is essential, along with familiarity with Premium and Free-to-Play products. A deep understanding of player acquisition and retention strategies is required, as well as experience in managing marketing budgets and campaigns. Strong communication skills and the ability to manage stakeholders effectively are important. Professional proficiency in English is also necessary.
Location: Renton, Washington, United States
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
Job Overview
The cloud platform underpins how services are built, deployed, secured, and operated across the organization.
As a Principal Cloud Infrastructure Engineer, you will define and drive the governance model and automation strategy for cloud infrastructure. This includes setting policy-as-code standards, automating compliance and cost controls, and ensuring infrastructure is provisioned and operated through consistent, auditable, self-service pathways rather than tailored or manual processes.
You will operate at both a strategic and hands-on level and will set direction for how cloud resources are governed and automated while also building the tooling and guardrails that make that direction real. Success in this role means engineering teams can self-service the build and operation of infrastructure with confidence that it is secure, cost-aware, and consistent by default, without slowing delivery down.
Location and Work Arrangement
This role is based at our Renton, Washington office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
Define and enforce policy-as-code standards (tagging, naming, encryption, network segmentation, access boundaries) across cloud accounts/subscriptions
Establish guardrails using tools such as Open Policy Agent (OPA), Sentinel, AWS Config/Service Control Policies to report on and prevent drift from approved patterns
Partner closely with Security/Identity and Access Management (IAM) to deliver least-privilege enforcement and access-control requirements directly in our self-service capabilities while ensuring compliance and auditability
Embed cost governance and reporting (budgets, anomaly detection, showback/chargeback) into provisioning workflows
Drive the organization's Infrastructure-as-Code standards (e.g., Terraform/Terraform Cloud, Pulumi)
Establish and maintain reusable, versioned modules and contribution standards that embed governance requirements by default.
Automate environment provisioning, drift detection/remediation, and lifecycle management so policy compliance doesn't depend on manual review
Stay ahead of AI-native tooling and bring forward practical opportunities balancing risk, fit, value, measurability, and alignment to company goals.
Develop golden paths for infrastructure provisioning and service deployment that make the guided path the easiest path
Partner on developer platform tooling and integrations (continuous integration and continuous delivery (CI/CD), container registries, managed data services, observability) where they intersect with governance and automation.
What You'll Bring
8+ years in cloud engineering, DevOps, or platform engineering, including experience operating at a principal or staff level (setting direction, not just implementing)
Deep experience with major Cloud Platforms (AWS, Azure, or Google Cloud Platform (GCP)), ideally across more than one
Deep hands-on experience with Infrastructure-as-Code (Terraform and/or Pulumi) at scale, including module design and state/workspace management
Direct experience implementing policy-as-code and cloud governance frameworks
Experience with cloud cost management/FinOps practices and tooling
Familiarity with continuous integration and continuous delivery (CI/CD) platforms, container registries, and observability tooling as consumers of the standards you build
Ability to influence across platform, security, FinOps, and product engineering teams without direct authority
Strong documentation and communication skills; able to make the case for standards to both engineers and leadership
Experience mentoring engineers and setting technical direction beyond your own immediate team
Experience with platform advocacy, working with partners to understand infrastructure needs in collaboration with Product.
What Sets You Apart
Exposure to applying AI tooling to infrastructure problems (policy review, anomaly detection, automation) is a plus
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
Hasbro
About the Company – Hasbro
Wizards of the Coast
Who We Are – Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbro’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports — but does not replace — human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
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#Wizards
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$172,600
—
$259,000 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: Europe
We are toogeza, a Ukrainian recruiting company that is focused on hiring talents and building teams for tech startups worldwide. People make a difference in the big game, we may help to find the right ones.
Currently, we are looking for a Customer Success & Retention Manager for RNK Health.
Location: Remote
Job Type: Full-Time
Working hours: 2:00 PM–10:00 PM UTC+3 (EEST)
About our client
RNK Health is a fast-growing telehealth brand. We help people get treatments like NAD+, sermorelin, tirzepatide, semaglutide, and B12 — prescribed by licensed providers and shipped to their door. We run our own ads, our own funnels, and our own sales and support team.
What this job is
You own everything that happens after the first purchase — keeping customers, winning them back, supporting them, and protecting our name. You run three teams (support, retention, and winback) through their supervisors, and you own their results: retention, refunds, CSAT, and brand reputation. If churn drops and lifetime value climbs, that's you. If refunds spike or our reviews tank, that's also you.
This is a strategic leadership role — you're leading leaders, not working tickets yourself. You set the targets, build the programs, and scale the teams; your supervisors run the day-to-day. You partner with the Sales Director, who owns acquisition — you own the customer once they're ours.
What you'll own
- The teams (support, retention, winback). Own the results of all three through their supervisors. Set clear targets, run your leaders, and build the structure to scale headcount as we grow — global workforce management, staffing, scheduling, and coverage.
- Retention and churn. Own the retention metrics end to end — churn rate, retention by cohort and by product, save rate, and lifetime value. Know why customers leave, build the plays to keep them, and prove the plays work.
- Refunds. Own the refund rate and the drivers behind it. Cut the refunds that come from bad fit or bad experience — and know the difference between a refund problem and a healthy cancellation.
- Winback. Own the winback engine — the offers, the cadence, and the results. Turn churned customers back into paying ones, and know the ROI of every winback offer by product.
- CSAT and support quality. Own CSAT and support quality — response times, resolution, and tone. Support is the front line of the brand; keep it fast, human, and on-message.
- Loyalty and lifetime value. Build and own loyalty programs, referrals, and lifecycle plays that raise LTV and make customers stick.
- Brand reputation. Own how we look to the outside world — reviews (Trustpilot and others), ratings, and public feedback. Drive real reviews the right way (never fake ones), respond to the bad ones, and protect the brand.
- Tools. Own the support and retention stack — Zendesk today, plus whatever we need to add. Configure it, keep it clean, and make sure it gives you the numbers to run the teams.
- Staying legal. We're healthcare — support, retention, and winback all touch patients. Every message and offer follows health privacy rules (HIPAA), subscription and cancellation disclosure rules, and honest review/advertising rules (no fake reviews, no claims we can't back up). You work closely with compliance.
Who we're looking for
- Five or more years in customer success, retention, or support leadership, with two or more leading other leaders (managing supervisors or team leads)
- You've owned retention, churn, or LTV as a number and moved it — with the data to prove it
- You've scaled a support or CS team through growth, not just run a steady-state one
- You're comfortable living in the data — churn cohorts, refund drivers, CSAT — and can prove a change worked
- You've run a winback or save program and know the ROI of your offers
- You understand brand reputation and review platforms, and you play it straight
- You know Zendesk (or a comparable support platform) well enough to configure it yourself
Nice to have
- Experience in telehealth, supplements, weight loss, or another subscription health business
- Experience with Zendesk, Trustpilot, or a loyalty/retention platform
- You've built a loyalty or referral program from scratch
- Comfort partnering with sales and operations functions
First 90 days
- Days 1–30: Learn the product and customer journey, sit in with support, retention, and winback, audit our retention, refund, and CSAT numbers, and hand us a written list of where we're bleeding customers and revenue.
- Days 31–60: Set targets for each team, tighten the winback offers, and launch your first retention or refund-reduction play.
- Days 61–90: Show a measurable move in retention or refunds, a plan for a loyalty program, and a staffing and scaling plan for the next quarter.
How to apply
Send your resume plus a short note answering two questions:
- Describe a time you moved a retention or churn number. What did you change, and what were the numbers before and after?
- Refunds are climbing month over month. Walk us through how you'd find the cause and your first three moves.
Warsaw, Poland; Kraków, Poland
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