About the project:
This is the next generation of multiplayer gaming, transforming classic poker into an immersive digital spectacle. An interactive competitive platform where players, spectators, and hosts become full-fledged participants in one large-scale shared experience. At the heart of the project is the concept of the Digital Coliseum — a digital arena where every game becomes a public performance, and audience attention becomes the platform’s most valuable asset and the foundation of its in-game economy.
About the Role:
We’re looking for a 2D Artist to help shape the visual world of a mobile poker game set in a high-life solarpunk future — a stylish, technologically advanced, optimistic vision of tomorrow. You’ll create a wide range of UI elements, game props, customization assets, and thematic visual sets while working within an established art direction. The key challenge is maintaining a strong and consistent visual language across a large amount of diverse content. The ideal candidate understands how to build assets as part of a cohesive visual system, rather than treating each asset as a standalone illustration. The style should feel premium, futuristic, refined, and sophisticated, with a strong solarpunk influence — without visual clutter.
Requirements:
— Strong understanding of form, color, materials, composition, and stylization.
— Ability to work confidently within an established art direction and visual language.
— Experience creating game UI, props, icons, customization assets, or casual/mobile game art.
— Strong sense of visual consistency and attention to detail.
— Ability to create diverse assets that still feel like part of the same game world and visual system.
— Understanding of how to keep interfaces clean, readable, and visually balanced, even with a large amount of customization content.
— Ability to work independently from briefs and effectively incorporate feedback from an Art Director.
— A strong portfolio demonstrating relevant 2D game art and/or UI work.
Key Duties:
— Create 2D UI and in-game visual elements for a mobile poker game.
— Design props and customization assets for player profiles, avatars, poker tables, and the game environment.
— Create playing cards, card backs, chips, table elements, accessories, rewards, status elements, and other game assets.
— Develop themed visual sets that can transform the overall look of cards, tables, UI, and the game screen around a single theme.
— Explore shapes, materials, colors, and details within the established high-life solarpunk / futuristic visual language.
— Maintain a consistent level of quality and visual cohesion across a large volume of assets.
— Work from art briefs and collaborate closely with the Art Director and UI/UX team.
— Take assets through to a polished, production-ready state.
Working conditions:
— Work remotely from anywhere in the world.
— Flexible working hours.
Задачи:
— Разработка новых разделов и приложений на Vue 3 (Composition API, Pinia, Vue Router), сборка Vite, CSR- и SSR-бандлы.
— Ручное тестирование новых задач и регресс перед каждым релизом по чек-листам.
— Исследовательское тестирование ключевых сценариев: каталог → карточка товара → корзина → оформление заказа → оплата.
— Кросс-браузерная и кросс-девайсная проверка: десктоп, мобильные браузеры, iOS и Android.
— Составление и поддержка тест-кейсов и чек-листов, заведение баг-репортов с шагами воспроизведения, приоритизация совместно с командой.
— Приёмка задач коллег по критериям готовности.
— Автотесты на Playwright: Chromium и WebKit, мобильные вьюпорты, визуальная регрессия, smoke-тесты на продакшене.
— unit-тесты на Vitest с MSW.
— Стратегия тестирования: что проверяем вручную, что покрываем e2e, что unit-тестами.
— Постановка задач AI-агентам (Claude Code, Codex и аналоги), приёмка и ревью их результата.
— Развитие правил и инструкций для агентов, а также тестовой обвязки, которая автоматически выявляет их ошибки.
Требования:
— Опыт ручного тестирования веб-приложений: тест-кейсы и чек-листы, тест-дизайн (граничные значения, классы эквивалентности), регресс, качественные баг-репорты.
— Уверенная работа с DevTools: сеть, консоль, эмуляция устройств.
— Умение определить, на чьей стороне дефект — фронтенда или бэкенда.
— Практический опыт автотестов на Playwright: page objects или фикстуры, стабильные селекторы, устранение нестабильных тестов, запуск в CI.
— От 3 лет коммерческой разработки на Vue, уверенное владение Vue 3 и Composition API.
— Уверенный JavaScript (проект без TypeScript), понимание работы браузера, SSR и гидрации.
— SCSS, адаптивная вёрстка, работа с Figma.
— Опыт работы с AI-агентами в разработке: декомпозиция задач для агента и критическая проверка результата.
— Git, код-ревью, внимательность к деталям и готовность регулярно заниматься ручными проверками.
Условия:
— Оформление в соответствии с ТК РФ.
— Своевременная заработная плата.
— Корпоративные скидки для сотрудников на приобретение продукции компании, а также ДМС на индивидуальных условиях.
— Собственный Корпоративный Университет компании гарантирует профессиональное обучение и развитие.
— Удаленный формат работы.
— График работы 5/2 с 10 до 18:30.
Location: Remote - India
AI/ML Solution Architect
Education & Assessment Platforms
About Pratham International
Pratham International is a US 501(c)(3) established to support learning innovations for children and youth in contexts across the globe. We enable the adaptation and spread of proven and scalable education solutions pioneered in India by Pratham Education Foundation to contexts across the global south through programming and technical assistance tailored to local realities. Today, Pratham innovations reach millions of children annually through partnerships across ~30 countries.
Through the Pratham Shah PraDigi Innovation Centre (PraDigi), Pratham International also seeks to create technology innovations for low-resource communities, and support models aimed at learning for school, work, and life for children and youth. We work on several cutting-edge projects in the domain of Generative AI, Automatic Speech Recognition, and Natural Language Processing.
The team’s innovative technology products include the PadhAI: Reading Assessment App, which uses advanced speech recognition to evaluate children’s reading fluency in 8 Indian languages and 6 global languages; Anytime Testing Machine (ATM), an AI-enabled question generation and grading system that allows learners to be assessed on any topic, anytime; and a suite of AI-powered chatbots designed for diverse learning contexts: from early childhood care, to youth employment readiness, and OCR-based analysis tools that digitize and assess student work at scale.
At Pratham International, we build for the long term. Whether it’s ensuring products are truly accessible across rural India and the global south through languages, building datasets to ensure context and accuracy for products, or gathering feedback from the field. Backed by partners like Google.org, Anthropic, and the Gates Foundation, we are committed to building digital public goods that ensure every child is in school and learning well.
Role Overview
About the work
We design and deliver AI systems that governments and large education programmes can actually run: curriculum-aligned item generation, paper assembly, handwriting OCR, rubric grading, and teacher-in-the-loop review. The work is already live as practice assessment in India and is being built as a national exam platform in Rwanda, with further country programmes behind it.
We are hiring a Solution Architect who sits between discovery and delivery. You will turn messy workshop notes and ministry requirements into architecture a team can build, secure, cost, and operate — RAG and multi-agent systems, LLM-as-judge pipelines, and the cloud/LLMOps layer underneath.
You will
Own solution design from first workshop to a delivery-ready blueprint (services, data stores, trust boundaries, cost, ops).
Architect LLM pipelines: generation, retrieval over curriculum knowledge graphs, standards/duplication/quality judges, constraint-based paper assembly.
Design human + AI workflows with audit, segregation of duties, cycle-pinned config, and no student PII in model calls.
Choose and govern models, prompts, eval gates, and fallbacks (including OCR: Azure primary, secondary fallback).
Shape the Azure/AWS platform: identity, networking, LLMOps/MLOps, observability, and sovereign-hosting constraints.
Run client workshops, write POVs and architecture packs, and stay accountable until the system is in production.
About the work
Pratham International programmes sit at the intersection of pedagogy, public systems, and production AI. The pattern is consistent across countries; the constraints change.
Anytime Testing Machine (ATM) — India, practice and feedback
End-to-end assessment for real classroom conditions: generate curriculum-aligned items, digitise handwritten answers (often photographed on a phone), grade against rubrics, and return feedback a teacher reviews before it reaches the learner. Built for high pupil–teacher ratios, mixed language (e.g. Hindi + English), and uneven connectivity. Pilots have already reached thousands of learners, including Second Chance (women returning for Grade 10). Model quality is measured against expert golden sets, not vendor slides.
National assessment automation
A government-grade exam platform. Phase 1 is item authoring and print-ready paper composition before the exam window. Phase 2 is script intake, OCR at national volume, AI-assisted grading with human confirmation on the pilot, results export, and monitoring/evaluation reporting. Subjects span core and elective streams across the curriculum. Design rules that do not exist in a typical SaaS product: cycle-pinned configuration, embargoed papers, hash-chained audit trails, and integration with national student information and assessment management systems.
Curriculum knowledge graphs
Structured retrieval corpora (concepts + worked examples) that ground generation and judging. This is the standing public-knowledge exception in an otherwise closed exam system, and the seed of a broader education DPI conversation.
AI in TaRL and teacher support
AI tools that help teachers group and teach by learning level, with an RCT-shaped evidence bar. Same product family: human agency stays in the loop; the model is a capacity multiplier.
Country programmes and the three-year direction
Adapt the same engine to new ministries, languages, and exam rules (Kenya and other Global South programmes are in scope). The longer bet is a learning and credentialing engine that recognises competence beyond a single syllabus.
This is not a chatbot brief. It is constrained generation, retrieval, judging, document AI, workflow, and public-sector operations.
Why this role exists
Most enterprise AI dies between the workshop and production. We need one person who owns that gap: someone who can sit with NESA, C4IR, Pratham pedagogy, and engineering in the same week, and leave behind a blueprint the delivery team can execute without inventing policy.
The target profile is a practising AI/ML Solution Architect — not a pre-sales slide owner, and not an infra-only platform engineer. The person should have done all three of these:
Designed GenAI / NLP solutions, PoCs, and client workshops, and can talk to research-grade issues (eval, agent safety, prompt-injection, model-specific behaviour).
Owned the AI platform: LLMOps, MLOps, DevSecOps, SRE habits, cloud migration, and FinOps.
Taken messy discovery and turned it into Azure-centred RAG and multi-agent designs that a security team will accept.
Key Responsibilities
Discovery → architecture
Lead solution workshops with programme, ministry, and engineering stakeholders.
Convert half-formed requirements into service cuts, data stores, sequence diagrams, decision gates, and open-question lists with owners.
Write architecture decision records. When the docs disagree (they will), force a decision instead of coding both.
AI system design
Design LLM jobs as contracts: inputs, JSON schema, temperature, persist prompt hash / model / tokens / latency.
Architect generation grounded in structured curriculum blueprints and knowledge-graph retrieval, not "ask the model for a maths paper."
Design LLM-as-judge banks (cognitive-level, relevance, difficulty, language, fairness, standards, duplication, blueprint compliance) with thresholds, one-repair rules, and golden-dataset release gates.
Design hybrid assembly: constraint solver first, model only on ties and layout exceptions.
Design document AI: primary OCR provider, secondary fallback provider, confidence routing, de-identification before any grading call.
Specify eval: inter-rater agreement, rubric-band exact match, first-pass item acceptance, cost per paper cycle.
Platform, trust, cost
Own the reference architecture on the chosen cloud platform(s): identity, RBAC + segregation of duties, private networking, key management, object storage for scans, vector index, data warehouse for monitoring/evaluation reporting.
Draw trust boundaries. Student PII never crosses the model gateway. Prompts are curriculum + knowledge-graph + blueprint content only.
Put FinOps on the design: token budgets, OCR cost caps, degradation behaviour when a cap is hit, model routing.
Specify LLMOps/MLOps: prompt/version registry, eval regression as a release gate, observability, rollback.
Design for sovereign hosting and exam-cycle operations (embargo, watermarking, append-only audit, cycle-pinned configuration).
Delivery and thought leadership
Stay with the build through the first production cycle. Architecture that cannot be implemented is unfinished work.
Produce POVs, sequence packs, and workshop artefacts that can be reused in the next country.
Mentor tech leads on where the model should stop and the workflow should start.
Success in the first two quarters
First 30 days — Orient
Complete architecture walkthroughs of every live/in-flight system with the current engineering leads; document current state (services, data stores, trust boundaries) as-is, not as-designed
Meet every active stakeholder group once: engineering, programme/domain leads, and any external partner or government-side counterpart
Inventory all open technical decisions and disagreements in existing specs; log each with current owner (if any) and status
Identify the single highest-risk unresolved design question and flag it upward
Day 60 — Diagnose
Produce a current-state architecture diagram covering every major pipeline: data flow, model/LLM touchpoints, storage, and identity/access boundaries
Assign an owner and target resolution date to every open contradiction identified in month 1
Draft a v1 reference architecture for one representative end-to-end workflow: service breakdown, data stores, identity/access model, model gateway placement, and a first-pass cost estimate
Day 90 — Commit
v1 reference architecture is reviewed and accepted by engineering and relevant stakeholders (not just self-signed)
Can walk any core pipeline end-to-end from memory and name every data store, every quality/eval gate, and every trust boundary in it
At least one architecture decision record is published for a previously-contested design question, with the decision forced rather than left open
A first cost model exists for the reference architecture, with at least one identified lever for reducing spend if usage scales
Day 120 — Harden
Core pipeline components (generation, retrieval, judging/eval, or equivalent stages for this domain) have documented contracts: defined inputs/outputs, schema, and logged metadata (model, version, cost, latency)
An evaluation harness exists for at least one component, with a defined pass/fail threshold
A release gate exists that can block a bad prompt, model, or config change from reaching production
Day 150 — Extend
The next major system phase or capability is specified to the same rigor as the first: trust boundaries, failure modes, fallback behavior, and cost caps documented before build starts
FinOps guardrails are in place for at least one production workload: budget ceilings, degradation behavior when a cap is hit, and a routing or fallback strategy
Day 180 — Generalize
A reusable design pattern or adaptation pack exists, separating what is fixed in the architecture from what varies by deployment context (e.g. language, hosting environment, external-system integration, content/domain rules)
At least one engineering or technical lead has been mentored on where model-based logic should stop and deterministic/workflow logic should take over
A second production-readiness review (security, cost, or operations) has been passed on a system this person designed or substantially redesigned
Qualifications and Experience
Must have
8+ years building software or data/AI systems, with recent experience as a Solution Architect, AI/ML Architect, or Principal/Staff Engineer with end-to-end architecture ownership.
Shipped at least one production AI/ML system — RAG, multi-agent, LLM-as-judge, or a comparable classical ML/NLP pipeline at scale — that passed a real security, cost, and operations review, not just a pilot or a slide deck.
Can produce a delivery-ready architecture blueprint: services, data stores, IAM, failure modes, evaluation strategy, and cost model — detailed enough that engineering isn't guessing at intent.
Deep cloud experience on Azure and/or AWS: comfortable defending a landing-zone design, private-endpoint architecture, and a real monthly compute/inference/OCR spend.
Fluent in Python, with hands-on experience in both classical ML (model training, evaluation, feature pipelines) and how LLM APIs, embeddings, and vector search actually behave under production load.
Comfortable running a room with non-engineers — domain specialists, IT stakeholders, monitoring/evaluation teams — and translating fluently in both directions.
Strong written English; this role's output is documentation that functions as a binding technical contract.
Strongly preferred
Azure AI (AI Foundry / OpenAI / Document Intelligence), plus one of AWS (Bedrock, SageMaker) or GCP (Vertex, BigQuery).
LLMOps / MLOps: prompt + model versioning, MLflow or equivalent, eval harnesses, CI that can block a bad prompt.
Document AI / OCR at volume; handwriting and low-quality scans, not only clean PDFs.
RAG over structured knowledge (graphs, ToS, textbooks) and hybrid search, not only naive chunking.
Education, assessment, public sector, or other high-audit domains (health, finance, identity).
Certifications: Azure Data Scientist / Azure Solutions Architect; AWS SAA, ML Specialty, or Data Analytics Specialty.
Experience with agent security: tool-use limits, DLP on egress, prompt-injection evaluation that is model-specific.
FinOps discipline. You have killed a design because it would not survive the token bill.
Nice to have
Microsoft Fabric, Databricks, Semantic Kernel / Microsoft Agent Framework, MCP (Model Context Protocol) tool integration for agentic workflows.
Constraint solvers or exam-blueprint / item-bank systems for automated test assembly.
Multilingual generation and feedback, including code-mixed language pairs (e.g. Hindi–English, Spanish–English, or similar).
Experience standing up golden/eval datasets with subject-matter experts.
Prior work with government data systems, data-sharing agreements, or in-country/sovereign hosting requirements.
What this role is not
Not a research-only post. Publications help; shipping is the job.
Not a pure platform/SRE hire. Infra is part of the design, not the whole design.
Not a prompt engineer who hands off “the architecture” to someone else.
Not a people manager of a large team on day one — you influence through artefacts and reviews.
How we will assess you
We value transparency and respect your time. Our hiring process is designed to evaluate both hands-on technical depth and architectural judgment through practical, real-world tasks.
Stage 1: Application & Knockout Screening
Submit your CV alongside key screening responses
Artefact — send two of: architecture note, eval design, runbook, ADR. Slides without decisions do not count.
Stage 2: Initial Conversation (30 mins)
An introductory screen covering your background, project context and baseline alignment.
An opportunity for you to ask questions about our technical roadmap, partner ecosystem, and vision.
Stage 3: Practical Take-Home Written Assessment (2–3 hours)
Design exercise on a constrained generation + judge + human-review pipeline (we will use a sanitised exam-authoring brief). We want trust boundaries, eval, and cost, not a model-name dump.
Stage 4: Deep-Dive Technical & System Architecture Walkthrough
Walkthrough of a system you shipped: what failed in review, what you changed, what it costs to run.
Stage 5: Final Stakeholder & Vision Alignment
Final conversation with key technical leadership and program stakeholders.
Employment Details
Function: Solutions / Architecture
Reports to: Head of Technology / CTO
Expected Start Date: Immediate
Location: India (remote-first; travel to client workshops as needed)
Experience: 8–13 years (strong 6–8 considered if you have shipped production GenAI)
Engagement: Full-time
Remuneration: Based on candidate’s experience and skillset
Flexibility to work across timezones: Our team spans Latin America to Southeast Asia. Early mornings or late evenings can be a regular part of the rhythm
Why join us?
Impact at Scale:
Your work will directly support the learning journeys of millions of children. With programs active in 31 countries, you will help build Digital Public Goods that bridge the gap for the millions of children across the Global South who still struggle with foundational literacy
Innovation at the intersection of Education and Technology:
Lead the charge in redefining learning and learning processes through technology. You will contribute to the design and development of cutting-edge learning tools and AI-driven initiatives, ensuring EdTech isn’t just a buzzword, but a scalable solution for global equity.
A Culture of Growth and Evidence:
At Pratham, we value rigorous testing and continuous learning. You will have the autonomy to experiment with the latest SOTA models, supported by a 5-year strategic roadmap and funding from partners like the Gates Foundation and Anthropic.
High-Calibre, Mission-Driven Team:
You will work alongside a global team of experts from institutions like MIT, Harvard, and INSEAD. Our alumni have gone on to lead successful startups and international policy shifts, all while remaining dedicated to the goal of “Every Child in School and Learning Well.”
Inclusive and Collaborative Environment:
Join a diverse team that spans Asia, Africa, and Latin America. We value innovative thinking and local expertise, ensuring that the technology we build is deeply rooted in the realities of the communities we serve.
Pratham International is an equal opportunity employer and encourages all qualified people from diverse backgrounds to apply for positions within our organisation, regardless of race, gender, disability or any other status.
Location: IN - Bangalore, India
Scopely is looking for
Senior 2D Marketing Artists
to join our team based in Bangalore.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.
We are the in-house creative agency, Flamed, an International multidisciplinary team. We build thousands of creatives every year to support all Scopely games' marketing needs worldwide.
What You Will Do
We are hiring Senior Marketing Artists with a focus on high-quality visual execution to join our Production Pod in Bangalore. You will be responsible for crafting static visuals (ads, store assets, social media posts) for some of the top mobile games in the world.
Produce high-quality marketing assets from briefs and benchmarks, following established pipelines and templates
Execute AI-generated visuals, refining them through paintovers, compositing, and final layout
Work with 2D tools like Photoshop and Illustrator to assemble polished visuals with clean lighting, retouching, and compositional balance
Learn and work with 3D tools like Blender/Maya to create solid baselines for the artwork
Participate in performance-based iteration cycles, delivering updated versions based on KPIs and creative performance
Work in partnership with Lead Artists to deliver top-notch creatives that reflect brand identity and production benchmarks
Ensure all visuals align with brand guidelines and support the maintenance and application of style guides
Collaborate with other artists and teams in Barcelona and beyond to ensure visual alignment and timely delivery
Maintain precise tracking and accountability through internal workflow tools and reporting platforms
Occasionally participate in brainstorms or creative alignment sessions, when requested
What We’re Looking For
5+ years of experience in marketing or production art roles, ideally in gaming or entertainment
Strong portfolio showcasing execution-heavy marketing art, including AI-generated visuals, and high-quality compositions
Strong 2D design fundamentals to create polished visuals with clean compositions, refined retouching, and strong compositional balance
Proven skills with AI generation tools (Nano Banana, Flux, Midjourney, ChatGPT, Stable Diffusion, etc.)
Excellent knowledge of Adobe Photoshop
Understanding of visual fundamentals: layout, color, lighting, and storytelling
Self-driven and comfortable working independently within fast-paced production timelines
Fluent communication skills in English (spoken and written)
Comfortable collaborating with stakeholders across international locations and time zones
Bonus Points
Experience with UA or ASO asset production
3D production tools knowledge
Familiarity with AI art pipelines, prompt writing, and image refinement tools
Experience using production tracking systems and collaborative project tools
**Please include a portfolio or PDF/links to examples of your work in the application. Applicants need work examples to be considered.**
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Yerevan, Armenia
We are looking for an experienced Level Artist to join our art team.
As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following references, and art direction to create levels that align with the game’s atmosphere, story, and style.
Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games.
Responsibilities
:
Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
Maintain visual quality and consistency of levels according to the project's quality bar and art direction
Gather and organize reference materials for environment assets
Follow studio pipelines, naming conventions, and asset management guidelines
Assemble and modify modular environment assets to build architectural and environmental spaces
Prepare visual breakdowns, reference boards, and asset lists when required
Act as production and artistic support for the Lead Level Artist
Integrate environment assets and textures into the level
Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)
Set up asset properties related to visuals and performance (LODs, collisions, materials)
Support bug fixing and visual polish throughout production and testing
Verify level quality in engine and make necessary improvements
Requirements
Understanding of architectural and natural environment composition, scale, and structure
Knowledge of gameplay readability, player navigation, and visual guidance principles
Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.)
Strong modeling skills for modular environment assets
Experience with Maya and/or Blender
Experience with material blending and vertex painting systems
Proficiency in Unreal Engine or similar real-time engines
Experience with Substance Painter/Designer
Understanding of physically based rendering (PBR) workflows and material standards
Strong eye for detail and consistency with the project’s art style
Ability to collaborate effectively in a multidisciplinary team
Nice to have:
Knowledge of material optimization techniques for real-time engines
Basic understanding of lighting principles and experience adjusting lighting in real-time engines
Experience with procedural tools such as Houdini is a plus
Experience working on shipped titles
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Location: Belgrade, Serbia
We are looking for an experienced Level Artist to join our art team.
As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following references, and art direction to create levels that align with the game’s atmosphere, story, and style.
Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games.
Responsibilities
Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
Maintain visual quality and consistency of levels according to the project's quality bar and art direction
Gather and organize reference materials for environment assets
Follow studio pipelines, naming conventions, and asset management guidelines
Assemble and modify modular environment assets to build architectural and environmental spaces
Prepare visual breakdowns, reference boards, and asset lists when required
Act as production and artistic support for the Lead Level Artist
Integrate environment assets and textures into the level
Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)
Set up asset properties related to visuals and performance (LODs, collisions, materials)
Support bug fixing and visual polish throughout production and testing,
Verify level quality in engine and make necessary improvements
Requirements
Understanding of architectural and natural environment composition, scale, and structure
Knowledge of gameplay readability, player navigation, and visual guidance principles
Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.)
Strong modeling skills for modular environment assets
Experience with Maya and/or Blender
Experience with material blending and vertex painting systems
Proficiency in Unreal Engine or similar real-time engines
Experience with Substance Painter/Designer
Understanding of physically based rendering (PBR) workflows and material standards
Strong eye for detail and consistency with the project’s art style
Ability to collaborate effectively in a multidisciplinary team
Nice to have:
Knowledge of material optimization techniques for real-time engines
Basic understanding of lighting principles and experience adjusting lighting in real-time engines
Experience with procedural tools such as Houdini is a plus
Experience working on shipped titles
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Задачи:
— участие в разработке продуктов команды
— разработка административных WEB интерфейсов
— разработка дизайна WEB компонентов
— тестирование и оптимизация кода.
Требования:
— JavaScript (ES6+): понимание основ языка, работы с массивами/объектами, асинхронный JS и Сеть: четкое понимание Event Loop, работы с Promises, Async/Await
— понимание HTTP-протокола и REST API, WebSockets
— HTML5 / CSS3: качественная, семантичная и адаптивная верстка
— понимание UX/UI и принципов дизайна: базовое понимание юзабилити, композиции, типографики и построения удобных пользовательских путей
— уверенное владение инструментами: Git (базовые команды, ветвление) и пакетные менеджеры (npm/yarn)
— опыт работы с AI-инструментами
Будет плюсом:
— опыт работы с Vue.js (Vue 3): знакомство с Composition API, реактивностью и экосистемой (Pinia, Vue Router)
— опыт работы с другими фреймворками: базовые знания React, Angular или Svelte (важен навык мышления компонентами)
— знание Vite, опыт настройки сборки проекта
— TypeScript, базовые знания.
Условия:
— офис: Южный порт, м.Кожуховская / МЦК Дубровка со всеми удобствами: столовая, кафе, кухни с холодильниками и кофемашинами
— бесплатный спортзал и бассейн
— достойная заработная плата (оклад + премия)
— гибридный режим работы
— ДМС с первого дня работы
— бесплатная подписка СберПрайм для сотрудников, с возможностью подключить близких
— бонус за реферальную программу
— возможность обучения и сертификации за счет компании
— льготное кредитование в Сбербанке и дисконт-программы от компаний партнеров.
Location: Los Angeles, USA
Art Directors at Riot drive the quality and performance of their team, establishing direction and goals that provide clarity and focus. Your scope of responsibilities include leading with vision, strategic partnership across the game, a deep understanding of audience resonance, overall team culture and performance, growth of your direct reports, and directing your team on successful execution of your vision and strategy.
As an
Art Director
an unpublished R&D product, you will help bring the game’s visual direction to life in a new game for players around the world. You will translate our creative direction into a distinctive, emotionally compelling, production-ready visual identity that supports gameplay, strengthens character appeal, and meets the craft bar players expect from Riot. You will partner closely with Creative Direction, Game Leadership, cross-disciplinary teams, and external partners to translate the game’s visual ambition into a cohesive, art direction.
Responsibilities:
Steward the game’s visual identity from concept through production
Translate creative direction into clear visual standards, production practices, and scalable art workflows
Drive visual quality, appeal, and gameplay readability across all player-facing art
Apply deep expertise in the art style across art, animation, VFX, visual storytelling, and character-driven experiences
Balance artistic ambition with technical requirements and production realities
Build, lead, and mentor high-performing internal and external art teams
Direct co-development partners, vendors, and distributed creative talent to deliver consistently high-quality work
Partner across design, narrative, audio, engineering, product, and IP to ensure art strengthens the player experience
Provide clear visual feedback through reviews, paintovers, references, and development guidance
Maintain deep awareness of the art style, creative influences, and evolving player expectations
Required Qualifications:
12+ years of experience developing games, with 8+ years leading art teams
Experience as an Art Director or key artistic decision maker on at least one shipped 3D game
Experience delivering games with strong character appeal in both model and animation
Strong understanding of the pipelines, production techniques, and technical constraints required to deliver stylized visuals in games
Strong artistic judgment across character design, composition, shape language, color, lighting, animation, VFX, and gameplay readability
Experience balancing visual quality against technical, production, platform, and team-size constraints
Experience building, leading, mentoring, and aligning art teams across cross-functional game development
Experience directing external vendors or distributed art teams
Champion of healthy creative processes that support iteration, alignment, scalable production, and strong artistic quality
Experience leveraging emerging technologies and workflows, to accelerate visual development while maintaining artistic quality, authorship, and creative integrity
A portfolio demonstrating strong artistic judgment, visual clarity, compositional skill, and stylistic range
Experience developing games in modern game engines (i.e. Unreal, Unity, etc)
Desired Qualifications:
Experience developing art direction for live-service, multiplayer, or other technically constrained games
Experience with 3D games that place high demands on character appeal, animation, VFX, camera, gameplay readability, or combat clarity
Working knowledge of stylized rendering techniques, VFX, animation, and visual clarity for gameplay
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: San Francisco, CA or Remote, US
About the Role
Descript helps creators and companies tell stories through video. The creative team ensures that our brand lives up to the ethos of our customers. We ship work that’s brave, creative, and a bit uncomfortable, pushing with conviction where human creativity matters.
As the Brand Design Lead, you will evolve the brand as you create for campaigns, web experiences, and events. You’ll move between big picture concepting, building brand systems, and designing with an expert level of craft. Reporting to the Director of Brand & Content, you will be trusted and supported to create daring work that reminds people of the joy of telling stories.
What You'll Do
Set a high bar and execute work that exceeds it
Evolve and extend the Descript brand to show up well in campaigns, web, and events
Lead concept and design for launches and campaigns, from brief through delivery
Build a brand system that scales
Develop brand systems and toolkits that allow the work to scale in expected (and some unexpected) ways
Enable product, marketing, and sales partners to create on-brand assets without relying on you
Multiply your creative impact
Use AI tools and processes to deliver scale without compromising quality
Direct internal and external creative partners from illustrators to design engineers
Mentor designers around you and be an ambassador for your craft around the company
What You Bring
Minimum Qualifications
6+ years in brand design, in-house or agency
Portfolio showcasing a range of both strategic thinking and executional craft across web, social, and paid channels
Strong command of typography, color, and composition
Evidence of building a brand system that scaled beyond your output
Experience directing outside creative partners
Fluency with AI tools to produce and scale work alongside a clear perspective of where not to use them
Preferred Qualifications
Brand work within a SaaS company (especially the creative software space)
Motion, front-end dev, or illustration skills
Experience creating generative brand tooling
Comfort with being on camera and sharing your work publicly
Success In This Role
First 12 months:
Our identity feels evolved because you challenged it, pushed it, and fought for something outside any project brief you were given
You launched a brand campaign that did numbers in your ex-coworker group chat (hopefully for good, but that’s not guaranteed)
Sure, the Descript website is more on brand and converts well, but there are also immersive moments you are genuinely proud of pulling off
You regularly spend time with people around the company you never thought you’d be collaborating with
You shipped something you weren’t proud of, picked yourself up and learned from it
There’s some Descript merch around you that you actually want
The base salary range for this role is $140,000 - $185,000. Final offer amounts will carefully consider multiple factors, including prior experience, expertise, location, level, and may vary from the amount above.
About Descript
Descript is building a simple, intuitive, fully-powered editing tool for video and audio — an editing tool built for the age of AI. We are a team of 150 and the backing of some of the world's greatest investors (
OpenAI
,
Andreessen Horowitz
,
Redpoint Ventures
,
Spark Capital
).
Descript is the special company that's in possession of both product market fit and the raw materials (passionate user community, great product, large market) for growth, but is still early enough that each new employee has a measurable influence on the direction of the company.
Benefits include a generous healthcare package, 401k matching program, catered lunches, and flexible vacation time.
Our headquarters
are located in the Mission District of San Francisco, CA. We're hiring for a mix of remote roles and hybrid roles. For those who are remote, we have a handful of opportunities throughout the year for in person collaboration. For our hybrid roles, we're flexible, and you're an adult—we don't expect or mandate that you're in the office every day. We do believe there are valuable and serendipitous moments of discovery and collaboration that come from working together in person.
Descript is an equal opportunity workplace—we are dedicated to equal employment opportunities regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, or Veteran status. We believe in actively building a team rich in diverse backgrounds, experiences, and opinions to better allow our employees, products, and community to thrive.
Location: Pensacola, FL
About Us
Ennoble Care is a mobile primary care, palliative care, and hospice service provider with patients in New York, New Jersey, Maryland, DC, Virginia, Oklahoma, Kansas, Pennsylvania, Texas, Florida, Ohio, Kentucky, Mississippi, and Georgia. Ennoble Care’s clinicians go to the home of the patient, providing continuum of care for those with chronic conditions and limited mobility. Ennoble Care offers a variety of programs including, remote patient monitoring, behavioral health management, and chronic care management, to ensure that our patients receive the highest quality of care by a team they know and trust. We seek individuals who are driven to make a difference and embody our motto, “To Care is an Honor.” Join Ennoble Care today!
The
LPN Care Coordinator Team Lead
is a senior, field-based role within Ennoble Care’s Care Coordination program. This position combines hands-on, embedded care coordination responsibilities with the oversight, leadership, and operational management of a team of 8–12 Embedded Care Coordinators (CCs) across clinics.
The Team Lead serves as the subject matter expert for facility-based care coordination, acting as a trusted bridge between Ennoble Care’s clinical teams, clinical staff, and the broader care coordination function.
Ennoble Care fosters an integrated, respectful culture that values accountability, meaningful impact, and long-term professional growth based on performance and organizational needs.
KEY RESPONSIBILITIES
Clinical Operations & Patient Care
Maintain consistent embedded presence at assigned clinics and serve as a practicing CC for Ennoble Care's patient panel where applicable (depending on panel size expectations above)
Execute all core daily CC responsibilities such as prescription management, lab/radiology orders, referral coordination, pre-visit check-ins, missed treatment outreach, and post-discharge follow-up
Function as the “glue” between facility staff and Ennoble Care’s services, including house calls, hospice, and ancillary programs
Conduct proactive rounds with both patients and clinic staff, respond to acute patient needs, and escalate to providers as appropriate
Meet the same daily task minute goal as a standard Team Lead (400 mins/day), unless engaged in approved training or onboarding activities
Support facilitated telehealth and RPM programs within assigned facilities
Team Leadership & Oversight
Directly oversee a team of 8–12 Embedded CCs across multiple facilities and/or markets
Provide day-to-day guidance, coaching, and support — ensuring all CCs execute daily responsibilities consistently and to standard
Serve as the primary point of escalation and problem-solving resource for the embedded CC team
Monitor individual and team performance against KPIs; address performance gaps directly or escalate as needed
Coordinate with the providers to ensure they have everything needed from the CC team
Partner with leadership on staffing decisions, performance management, and team development
Set and model the standard for documentation quality, reliability, communication, and patient engagement
Backfill for Embedded CCs as needed to maintain care continuity
Travel to facilities to oversee Care Coordinators and assist as needed
Training & Onboarding
Support onboarding and training of new Embedded CCs, ensuring completion of all required credentialing and training modules
Support new Embedded CCs through their ramp period, setting performance expectations and conducting regular check-ins
Clinic Relationships & Collaboration
Build and maintain strong working relationships with clinic staff to ensure smooth day-to-day coordination
Represent the CC team professionally in any joint meetings
Performance Tracking & Process Improvement
Monitor and report on clinical and operational metrics weekly; track and escalate any metric trending off target in a timely manner
Ensure accurate, up-to-date patient documentation in OA at all times
Flag operational issues, workflow gaps, or patient concerns promptly and propose solutions
Help refine and update CC-facing tools, checklists, and SOPs as the program evolves
QUALIFICATIONS
Required
CMA or LPN license required
Valid Driver's license and access to a vehicle required
At least 2 years of management experience in a healthcare setting
Knowledge of principles and processes for providing customer and patient services, including customer needs assessment, meeting quality standards for services, and evaluation of customer satisfaction
Knowledge of business and management principles involved in strategic planning, resource allocation, human resources modeling, leadership technique, production methods, and coordination of people and resources
Proficiency in the structure and content of the English language, including the meaning and spelling of words, rules of composition, and grammar
Understanding of principles and methods for curriculum and training design, teaching and instruction for individuals and groups, and the measurement of training effects
Familiarity with principles and procedures for personnel management
Preferred
Experience in a lead, senior, or supervisory care coordination role
Familiarity with facility-based operations and workflows
Experience onboarding or training colleagues in care coordination workflows
COMPENSATION & BENEFITS
Starting salary: $50,000
Quarterly bonus opportunities based on performance
Mileage reimbursement eligibility when traveling between clinics
Full-time benefits eligibility after 30 days of employment with a variety of options, including a Wellness Pet Plan for your furry family members!
We appreciate your interest in joining Ennoble Care,
where
To Care is an Honor
❤️
#brown
Full-time employees qualify for the following benefits:
Medical, Dental, Vision and supplementary benefits such as Life Insurance, Short Term and Long Term Disability, Flexible Spending Accounts for Medical and Dependent Care, Accident, Critical Illness, and Hospital Indemnity.
Paid Time Off
Paid Office Holidays
All employees qualify for these benefits:
Paid Sick Time
401(k) with up to 3% company match
Referral Program
Payactiv: pay-on-demand. Cash out earned money when and where you need it!
Candidates must disclose any current or future need for employment-based immigration sponsorship (including, but not limited to, OPT, STEM OPT, or visa sponsorship) before an offer of employment is extended.
Ennoble Care is an Equal Opportunity Employer, committed to hiring the best team possible, and does not discriminate against
protected characteristics including but not limited to - race, age, sexual orientation, gender identity and expression, national
origin, religion, disability, and veteran status.
Location: Poland | Ukraine
500M+ downloads. 80M+ monthly users. A decade of building – and we’re still accelerating.
Flo is the world’s #1 health & fitness app worldwide on a mission to build a better future for female health. Backed by a $200M investment led by General Atlantic, we became the first product of our kind to reach a $1B valuation in 2024 – and we’re not slowing down.
With 7M paid subscribers and the highest-rated experience in the App Store’s health category, we’ve spent 10 years earning trust at scale. Now, we’re building the next generation of digital health – AI-powered, privacy-first, clinically backed – to help our users know their body better.
The job
20 hours per week | 25EUR per hour
We’re looking for a Video Editor to turn existing UGC footage into compelling video assets for TikTok and Snapchat. Working with Creative Producers and User Acquisition (UA), you’ll edit and optimise content for organic and paid campaigns, with a particular focus on capturing attention in the first three seconds.
This is a hands-on role for someone who enjoys moving quickly, testing ideas, and using performance insights to make each creative stronger.
What you’ll do
Edit UGC footage into short-form videos tailored to TikTok and Snapchat.
Create strong opening hooks, using transitions, typography, and motion graphics where they improve the creative.
Work with Creative Producers and UA to test variations, build on winning concepts, and improve assets that underperform.
Deliver a high volume of quality assets with fast turnaround times.
Adapt and localise videos for different markets while following brand guidelines.
Keep up with platform trends and native formats.
Explore AI tools to make production workflows more effective.
What success looks like
Videos that capture attention quickly and contribute to UA performance.
Consistent, high-quality output at speed.
Fast, thoughtful iteration based on creative performance.
What you’ll bring
5+ years of experience in motion design or video editing.
A portfolio showing strong motion work and design fundamentals, including composition, typography, and visual hierarchy.
Experience creating short-form UGC content with a TikTok-first approach.
Advanced skills in After Effects and Adobe Creative Suite, plus experience with Figma.
An understanding of performance marketing metrics such as CTR, conversion, and retention.
The ability to manage high-volume production in a fast-paced environment.
Experience using AI tools such as Runway, Sora, Midjourney, or ChatGPT.
Fluent English and strong communication skills.
Nice to have:
Experience mentoring motion designers, localising content, building video automation workflows, or working with 3D and advanced motion techniques.
#LI-DL1 #LI-Remote
How we work
We’re a mission-led, product-driven team. We move fast, stay focused and take ownership – from brief to build to impact. Debate is encouraged. Decisions are shared. We care about craft, ship with purpose, and always raise the bar.
You’ll be working with people who take their work seriously, not themselves. It takes commitment, resilience, and the drive to keep going when things get tough. Because better health outcomes are worth it.
What you'll get
We support impact with meaningful reward. Here’s what that looks like:
Competitive salary and annual reviews
Opportunity to participate in Flo’s performance incentive scheme
Paid holiday, sick leave, and female health leave
Enhanced parental leave and pay for maternity, paternity, same-sex and adoptive parents
Accelerated professional growth through world-changing work and learning support
In-person collaboration and work in a hybrid model, with 3 days per week spent in the office
5-week fully paid sabbatical at 5-year Floversary
Flo Premium for friends & family, plus more health, pension and wellbeing perks
Diversity, equity and inclusion
Our strength is in our differences. At Flo, hiring is based on merit, skill and what you bring to the role – nothing else. We’re proud to be an equal opportunity employer, and we welcome applicants from all backgrounds, communities and identities. Read our
privacy notice for job applicants
.
Задачи:
— контролировать качество AI-генераций и готовых роликов;
— давать обратную связь AI-артистам;
— разбирать ТЗ и планировать необходимые шоты;
— поддерживать консистентность персонажей, окружения и стиля;
— на старте самостоятельно создавать ролики полного цикла;
— разрабатывать и внедрять production-пайплайны;
— обучать команду;
— сокращать количество итераций и время производства.
Требования:
— глубокий практический опыт AI-video production;
— Kling, Seedance, Veo или аналогичные модели;
— генерация и редактирование изображений;
— prompt engineering;
— сильное монтажное мышление;
— Premiere Pro, DaVinci Resolve или аналог;
— понимание motion design и compositing;
— опыт управления или обучения команды.
ComfyUI, LoRA, open-source модели и создание воспроизводимых AI-workflows будут большим преимуществом.
Условия:
— полностью удалённая работа;
— full-time;
— оформление в штат;
— 1 200–1 500 € с перспективой роста;
— график 5/2 с гибким началом дня;
— 20 рабочих дней оплачиваемого отпуска;
— 3 оплачиваемых sick days.
Задачи:
— Разработка backend на Python с использованием FastAPI: учет складских остатков, заказов, цен, отправок, интеграция с 1С и платежными системами.
— Создание админ-панели для менеджеров, личного кабинета клиентов и дашбордов для руководства на Vue 3 с Typescript.
— Разработка Telegram-ботов для приема заказов, уведомления о статусе грузов, отправки актуальных цен постоянным клиентам.
— Организация фоновых задач с помощью Celery и Redis: отчеты, синхронизация данных и цен, экспорт.
— Проектирование схем баз данных, написание корректных миграций и обеспечение стабильности системы.
Требования:
— Хорошее владение Python и FastAPI, коммерческий опыт от 2 лет.
— Знание SQLAlchemy ORM, миграций и принципов работы.
— Опыт проектирования схем баз данных MySQL/PostgreSQL, анализ индексов и медленных SQL-запросов.
— Владение Git: ветвление, code review, командная работа.
— Опыт работы с Celery и Redis, очередями и планировщиками задач.
— Базовые навыки работы с Docker: сборка, запуск, деплой.
— Опыт разработки production Telegram-ботов.
— Знание Linux и сетевых основ: SSH, Nginx, логи, базовые networking.
— Опыт работы с Vue 3, Typescript, Composition API, Pinia, Vue Router.
— Опыт работы с REST API.
Преимущества:
— Опыт с React Native и Expo для мобильных приложений.
— Опыт интеграции с 1С.
— Опыт работы с CI/CD, мониторингом и высокими нагрузками.
— Понимание сферы продаж, складов или логистики.
Условия:
— Рабочее время с 9:00 до 18:00.
— Зарплата 8 000 000 сум.
Location: Los Angeles, USA
As Technical Producers at Riot, we lead passionate technical teams to create products and experiences that deliver maximum developer and player value. We guide development, clear blockers, and push projects across the finish line while ensuring that our teams are sustainable and have a collaborative environment.
As a
Technical Producer III
on the Core Tech team, you will lead a complex technical team and projects that deliver the tools and engine capabilities used to develop Teamfight Tactics. You will own strong delivery processes within the team and ensure that collaboration with external teams runs smoothly. You will oversee product roadmaps, delivery, work systems, and execution, while providing initiative leadership with visibility into complex deliverables, risks, and dependencies. You will also ensure that the team works at a sustainable pace and continuously improves.
You will report to the Initiative Delivery Lead for the Core Tech initiative on TFT.
Responsibilities:
Run day-to-day production operations and development processes for complex technical teams
Lead complex projects involving multiple disciplines, teams, and organizational partners
Partner with Engineering and Product leads to develop the team’s technical product vision, strategy, and roadmap
Manage delivery plans, risks, dependencies, tradeoffs, and stakeholder communication
Improve work systems, team performance metrics, delivery predictability, and goal setting
Assess team health, composition, and capacity to ensure the team is set up for success
Increase development efficiency through simplification and standardization
Mentor other producers and contribute ideas beyond your immediate ownership across teams and disciplines
Required Qualifications:
Minimum of 6 years of experience as a Producer, Product Manager, or Development Manager on medium-to-large technical teams
Bachelor’s degree in Computer Science or a related field, or equivalent experience with strong technical knowledge and problem-solving skills
Experience independently leading complex technical projects with multiple teams, stakeholders, or dependencies
Experience applying Agile and Lean development processes
Excellent team leadership and the ability to refine technical product vision
Experience working with teams building engine capabilities, platform technology, or gameplay features
Skilled at managing diverse stakeholders, building alignment across teams, and navigating complex organizational dynamics
Strong understanding of product management and the ability to find balanced solutions across technical, developer, and delivery constraints
Expert of Jira use, configuration, and limitations
Desired Qualifications:
Experience working with teams building software or tools for internal users
Experience in game development or a strong understanding of how artists, engineers, and game designers build assets and features for a modern game
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Valencia
Workplace: OnSite
- Title: Staff Structural Analysis Engineer
- Location: Valencia
- Department: Space Systems
- Reports to: Mechanical Engineer
- Employment type: Permanent
- Workplace model: On-site / Hybrid
- Employment is subject to applicable security screening (incl. SUPO)
WHY THIS ROLE MATTERS:
As a Staff Structural Analysis Engineer, you’ll lead structural analysis and engineering efforts to ensure ICEYE’s satellites meet demanding aerospace requirements for structural integrity, reliability, and manufacturability, enabling mission success from launch through on-orbit operations.
WHO WE ARE
ICEYE delivers space-based intelligence, surveillance, and reconnaissance (ISR) capabilities to governments and allied nations. This includes sovereign and turnkey ISR missions leveraging ICEYE’s world-leading synthetic aperture radar (SAR) satellite technology, as well as access to data from the world’s largest SAR satellite constellation. These capabilities enable partners to detect and respond to critical changes anywhere on Earth with unprecedented speed and accuracy, day or night and in any weather, supported by ultra high-resolution imagery and high-frequency revisits.
As a trusted partner for defense, intelligence, security, and maritime domain awareness, ICEYE’s near real-time data creates a tactical advantage for mission-critical operations. Designed for dual use, the platform also serves civil protection and commercial users for natural-catastrophe intelligence, insurance, maritime monitoring including oil-spill detection, and finance, contributing to global security and community resilience.
ICEYE is headquartered in Finland and operates globally across Europe, North America, the Middle East, and Asia-Pacific. We have more than 900 employees, united by a shared vision: improving life on Earth by becoming the global source of truth in Earth Observation.
YOUR DAY-TO-DAY RESPONSIBILITIES
- Define structural requirements from mission and launcher constraints down to system and subsystem levels
- Lead and contribute to trade studies, design reviews, and verification and qualification documentation
- Ensure smooth and timely product delivery from concept through qualification
- Drive continuous improvement of structural design and analysis methods
- Collaborate with hardware engineering, AIT, and quality teams to ensure compliance with launch and in-orbit environments
- Work with system and subsystem engineers to define requirements for new products
- Support integration, validation, and issue resolution across internal and external teams
WHAT ARE WE LOOKING FOR
MUST HAVES:
- Master’s degree in Structural Engineering, Aerospace Engineering, or related field
- Experience leading and managing structural analysis
- Experience designing satellite structures, subsystems, or complex electromechanical systems
- Deep understanding of mechanical stress, vibration, and thermal effects on space structures
- Strong expertise in finite element analysis, including structural dynamics and failure analysis
- Experience with mechanical, hybrid, and bonded joints for load-carrying composite structures
- Familiarity with aerospace standards such as ECSS, NASA, or MIL
- Ability to collaborate cross-functionally with systems, electrical, and manufacturing teams
NICE TO HAVES:
- Experience with PLM or PDM systems for configuration control
- Hands-on experience with mechanical assembly, integration, and testing
- Experience with launch vehicle or spacecraft environments
APPLICATION PROCESS
- Recruiter screening
- Hiring manager interview
- Technical task
- Technical panel interview
- Final interview
WORKING AT ICEYE
At ICEYE, you’ll join a diverse and highly engaged team united by the ambition to make the impossible possible. As a global scale-up, we combine speed and ambition with the opportunity to take real ownership from day one. Your growth, wellbeing, and success are a priority, with continuous professional development, training opportunities, and a culture where collaboration is how we win.
How We Work (Our Values)
Make the impossible possible: We set ambitious goals and stay calm under pressure. We bring grit, optimism, and ownership when things get hard, and we keep moving until we find a way.
- Be curious: Go deep, ask questions, listen carefully, and think critically. Understand the why behind decisions.
- See the big picture: Stay close to what’s happening across the company so you can make better decisions. Consider how your work affects others.
- Drive effective teamwork: Create psychological safety, invite different perspectives, and build inclusive teams. There are no bad questions.
- Act as one team: We win together. We match tasks to the right owner and stay agile as priorities shift.
- Have fun: What we do matters and it should be enjoyable. Celebrate progress, take pride in results, and share the wins.
BENEFITS
Our benefits are designed to support your health and wellbeing, at work and beyond. We keep improving them based on employee feedback, and offerings vary by location. Talent Acquisition will confirm what applies for this role and location during the process.
OUR COMMITMENT TO DIVERSITY, EQUITY, AND INCLUSION
We want ICEYE to be a place where people can be themselves and do great work. Different backgrounds and perspectives make us stronger, which is why we work to create an environment where people feel included, respected, and able to speak up. Whatever your background, we want you to bring your authentic self to the table.
We’re committed to fair, inclusive hiring and equal opportunity. Everyone is welcome to apply. If you need any adjustments or support during the recruitment process, tell us and we will do our best to help.
Apply now to start your ICEYE journey and help us continue to make the impossible possible together. Read more about ICEYE and working with us at iceye.com http://iceye.com.
Location: Paris
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
This is an opportunity to bring your ideas to life, to create your games, in an enjoyable and benign working environment among gaming lovers. Your games will be published by the worldwide leader in this field. You will get the chance to join a newly created small studio, focusing on creating and testing new hyper casual game prototypes to be published by Voodoo. You will have autonomy, a strong impact on the ideation, and a unique opportunity to reach hundreds of millions of players. You will take an innovative approach to gameplay ideas/features and give them their own spin.
ROLE
With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games.
Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward.
- Support the Art director in the ideation and execution of the game’s vision.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
- Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity.
PROFILE
- 3–5 years of UI art experience in mobile games
- Proficient in Figma and Photoshop
- Comfortable handling the implementation of UI and assets into Unity.
- Experience building and maintaining UX/UI framework libraries within a game project
- Comfortable using AI tools to accelerate prototyping and asset creation
- Proactive mindset — able to identify product needs, source references, and drive solutions independently
- Strong portfolio showcasing excellent UI art, visual polish, readability, and attention to detail.
- Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability.
- Ability to work independently in a small team, organize your own work, and move features forward without heavy process.
- Nice to have: Experience creating UI animations, transitions, interaction feedback, or other motion design for game interfaces.
- Experience working with multiple stakeholders and driving alignment around the visual quality and direction of UI.
- Strong collaboration and communication skills.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Passion for mobile games.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Location: Seattle, United States; Atlanta, United States; Baltimore, United States; Toronto, Canada; Austin, United States; Denver, United States
TuxCare
offers a portfolio of security solutions for Linux and open-source software aimed at enterprise organizations. With TuxCare, enterprises can automate live vulnerability patching, minimize downtime, keep their applications secure and compliant, and get support from a team that knows Linux security best – covering the most popular Linux distributions, end-of-life systems, programming languages, and much more.
We’re looking for a Head of Direct Sales to lead TuxCare’s direct sales organization across North America and EMEA. Reporting to the Chief Revenue Officer, you will lead a distributed team responsible for new customer acquisition, growth within existing accounts, and renewals.
This is a hands-on sales leadership role. Our solutions, including SecureChain and Extended Lifecycle Support for RHEL-based Linux alternatives (ELS for RLA), call for thoughtful discovery, tailored proposals, and flexible deal structures. You’ll coach the team through live opportunities, help shape complex deals, and build a sales approach grounded in each customer’s security and business needs.
Responsabilties:
Set and execute the direct sales strategy across North America and EMEA, turning revenue goals and territory plans into clear priorities for the team.
Lead, coach, and develop Enterprise Account Executives, Account Executives, account management, renewals, and sales development team members.
Work closely with sales representatives on active deals, helping them uncover customer needs, communicate business value, and develop effective proposals.
Support complex and strategic opportunities, including customer conversations, negotiations, and requests for tailored packaging or terms.
Drive performance across new business, account growth, and renewals while maintaining a healthy pipeline and accurate forecasts.
Review sales results and win/loss trends to identify coaching opportunities and improve the team’s approach.
Build strong relationships with strategic customers and identify opportunities to grow TuxCare’s presence in both regions.
Partner with Marketing, Revenue Operations, Product, and Finance to improve go-to-market execution and resolve customer needs.
Hire, onboard, and develop sales talent across North America and EMEA.
Represent TuxCare at relevant industry events and provide regular performance and forecast updates to the CRO and executive team.
Requirements
Proven experience leading direct sales teams across North America and EMEA, with a strong record of achieving revenue targets.
Required: Direct sales or sales leadership experience in software supply chain security, software composition analysis (SCA), application security, or DevSecOps. Candidates must have sold enterprise solutions in this sector; experience selling general IT or infrastructure software alone does not meet this requirement.
Hands-on experience selling solutions to buyers concerned with software vulnerabilities, end-of-life systems, compliance, or open-source security.
Strong deal-coaching and value-selling skills, including experience with tailored product packaging and dynamic pricing.
The ability to turn technical challenges into a clear business case for both technical and executive stakeholders.
Experience managing new customer acquisition, account growth, and renewal motions.
Strong forecasting, pipeline management, negotiation, and presentation skills.
A coaching style that combines support, clear expectations, and accountability.
Familiarity with MEDDPICC or a comparable enterprise sales qualification methodology.
Willingness to travel as needed.
Benefits
What's in it for you?
A strong focus on professional development with opportunities for learning and growth:
Interesting and challenging projects,
Mentor and other knowledge-exchange programs;
Fully remote work with flexible working hours, that allows you to schedule your day and work from any location worldwide;
Paid 24 days of vacation per year, 10 days of national holidays, and unlimited sick leaves to ensure you maintain a healthy work-life balance;
Compensation for private medical insurance;
Co-working and gym/sports reimbursement;
The opportunity to receive a reward for the most innovative idea that the company can patent, fostering a culture of creativity and innovation.
УдалённоRemote - India; Flexibility to work across timezones: Our team spans Latin America to Southeast Asia
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.