Чем предстоит заниматься:
- Придумывать и писать сюжетные арки, квесты, диалоги в рамках сеттинга
- Усиливать команду своей экспертизой: помогать выстраивать драматургию, возможно ревьюить тексты более младших коллег
- Работать с хардкорным sci-fi сеттингом и превращать его в крутой игровой опыт
Пара важных моментов:
- Опыт: Желателен опыт в роли Principal Narrative Designer либо Head of Narrative / Narrative Director и аналогичных - опыт управления командой не требуется, но важно чтобы у тебя уже была широкая зона ответственности за нарратив.
Также будет здорово, если у тебя за плечами есть зашипленные РПГ проекты :)
Задачи:
— Анализ запроса клиента, выявление потребностей и ограничений.
— Формирование общего видения проекта: концепции, ключевых решений и приоритетов.
— Формирование scope работ и брифа для команды.
— Декомпозиция производственного процесса, формирование backlog и планирование этапов реализации.
— Планирование сроков, задач и ресурсов проекта.
— Координация работы разных направлений: разработки, контента, production/event-команды и внешних подрядчиков.
— Сбор и согласование смет, контроль бюджета проекта.
— Контроль сроков и качества реализации на всех этапах.
— Выявление рисков и узких мест проекта, своевременная работа с ними.
— Организация регулярных синхронизаций и обеспечение прозрачности статусов внутри команды.
— Коммуникация с клиентом по проектным и техническим вопросам, презентация и защита решений.
— Сопровождение проекта на площадке при необходимости.
— Сбор обратной связи после релиза и формирование следующих этапов развития продукта.
Требования:
— Опыт управления сложными digital / IT / production-проектами.
— Опыт работы с кросс-функциональными командами и внешними подрядчиками.
— Умение держать одновременно общее видение проекта и его операционную реализацию.
— Навыки декомпозиции задач, планирования и приоритизации.
— Опыт управления сроками, ресурсами и рисками проекта.
— Понимание принципов формирования и контроля бюджета проекта.
— Уверенные навыки коммуникации с клиентами и командой.
— Самостоятельность, системность и умение принимать решения в условиях изменений.
— Умение доводить проект от идеи и планирования до готового результата.
Преимущества:
— Опыт работы с Unreal Engine / XR / interactive-проектами.
— Опыт в game development или технологическом production.
— Опыт работы с проектами, в которых одновременно задействованы разработка, визуальный контент и event-production.
— Опыт сопровождения проектов непосредственно на площадке / LiveOps.
— Технический бэкграунд или хорошее понимание процессов разработки.
Условия:
— Работа над технологичными XR и interactive-проектами.
— Индивидуальное обсуждение формата работы и уровня оплаты.
— Работа по ИП или самозанятости.
— Возможность долгосрочного сотрудничества.
Задачи:
— Анализ запроса клиента, выявление потребностей и ограничений.
— Формирование общего видения проекта: концепции, ключевых решений и приоритетов.
— Формирование scope работ и брифа для команды.
— Декомпозиция производственного процесса, формирование backlog и планирование этапов реализации.
— Планирование сроков, задач и ресурсов проекта.
— Координация работы разных направлений: разработки, контента, production/event-команды и внешних подрядчиков.
— Сбор и согласование смет, контроль бюджета проекта.
— Контроль сроков и качества реализации на всех этапах.
— Выявление рисков и узких мест проекта, своевременная работа с ними.
— Организация регулярных синхронизаций и обеспечение прозрачности статусов внутри команды.
— Коммуникация с клиентом по проектным и техническим вопросам, презентация и защита решений.
— Сопровождение проекта на площадке при необходимости.
— Сбор обратной связи после релиза и формирование следующих этапов развития продукта.
Требования:
— Опыт управления сложными digital / IT / production-проектами.
— Опыт работы с кросс-функциональными командами и внешними подрядчиками.
— Умение держать одновременно общее видение проекта и его операционную реализацию.
— Навыки декомпозиции задач, планирования и приоритизации.
— Опыт управления сроками, ресурсами и рисками проекта.
— Понимание принципов формирования и контроля бюджета проекта.
— Уверенные навыки коммуникации с клиентами и командой.
— Самостоятельность, системность и умение принимать решения в условиях изменений.
— Умение доводить проект от идеи и планирования до готового результата.
Преимущества:
— Опыт работы с Unreal Engine / XR / interactive-проектами.
— Опыт в game development или технологическом production.
— Опыт работы с проектами, в которых одновременно задействованы разработка, визуальный контент и event-production.
— Опыт сопровождения проектов непосредственно на площадке / LiveOps.
— Технический бэкграунд или хорошее понимание процессов разработки.
Условия:
— Работа над технологичными XR и interactive-проектами.
— Индивидуальное обсуждение формата работы и уровня оплаты.
— Работа по ИП или самозанятости.
— Возможность долгосрочного сотрудничества.
УдалённоseniorГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Location: New York, NY, United States
About Us
Fanatics is a leading global sports platform redefining how fans connect with the teams, players and moments they love. Our businesses — Fanatics Commerce, Fanatics Collectibles, Fanatics Betting & Gaming, Fanatics Events, Fanatics Advertising, Fanatics Markets and Fanatics Studios — maximize the presence and reach for hundreds of partners globally and create a one-stop experience that allows fans to buy, bet, collect, and earn, while engaging with sports in deeper, more immersive ways. This includes licensed fan gear and lifestyle products, sportsbook and iGaming, physical and digital trading cards, live events, premium sports entertainment content, credit card offerings and more. Together, they form a powerful, integrated ecosystem — connected by the Fanatics ONE loyalty program and FanCash, the currency of sport — delivering personalized experiences to over 100 million fans worldwide. Fanatics holds partnerships with over 900 sports properties, from professional leagues and players’ associations to teams, colleges and retail partners; over 7,000 athletes and celebrities; and over 2,000 retail locations, including all Lids stores. Backed by a team of more than 22,000 employees, Fanatics is committed to relentlessly enhancing the fan experience.
About the Team
Launched in 2021, Fanatics Betting and Gaming is the online and retail sports betting subsidiary of Fanatics, a global digital sports platform. The Fanatics Sportsbook is available to 95% of the addressable online sports bettor market in the U.S. Fanatics Casino is currently available online in Michigan, New Jersey, Pennsylvania and West Virginia. Fanatics Betting and Gaming operates twenty-two retail sports betting locations, including the only sportsbook inside an NFL stadium at Northwest Stadium. Fanatics Betting and Gaming is headquartered in New York with offices in Denver, Leeds and Dublin.
We’re hiring a Senior Principal Software Engineer to own the technical strategy and architecture for the Fanatics Betting and Gaming engineering team, driving the design and development of a highly scalable, fault-tolerant online platform. You'll work on critical areas such as Betting and Gaming market integration, risk management, tooling and other mobile/backed systems that deliver seamless customer experiences.. This leader will drive complex cross-team initiatives, establish scalable technical patterns, improve reliability and operational excellence, and partner across Engineering, Product, and Security to ensure our most critical services are reusable, compliant, high-performing, and built to support rapid innovation.
Responsibilities
Set the technical direction for driving the design and development of a highly scalable, fault-tolerant online Betting and Gaming platform. You'll work on critical areas such as sportsbook market integration, risk management, tooling and other backed systems that deliver seamless customer experiences..
Lead architecture for critical, cross-cutting systems, ensuring solutions are scalable, resilient, secure, and built for long-term reuse.
Partner with Engineering, Product, and Platform leaders to shape priorities, sequencing, and technical trade-offs across multiple teams and domains.
Drive the design and execution of the organization’s most complex technical initiatives, especially those spanning teams, systems, and regulatory constraints.
Establish and elevate engineering standards, design principles, and review practices that improve quality, maintainability, and operational readiness.
Identify and resolve systemic technical risks, performance bottlenecks, and architectural contention, guiding teams toward pragmatic, durable solutions.
Mentor senior engineers and influence technical decision-making across the organization, serving as a trusted technical leader to executives and cross-functional stakeholders.
Required Qualifications
15+ years of software engineering experience, with deep expertise in backend and distributed systems.
Proven ability to set technical direction and influence architecture across multiple teams or domains.
Outstanding system design and architectural judgment, especially in complex, high-scale environments.
Deep experience building secure, reliable, and performant production systems.
Track record of leading large, cross-cutting technical initiatives from design through adoption.
Strong engineering judgment across scalability, operability, maintainability, and technical trade-offs.
Experience building platforms, services, or frameworks that create leverage across an engineering organization.
Excellent communicator with the ability to influence at both the technical and executive level
Must be open to occasional travel to Fanatics Betting & Gaming offices and other locations for conferences, events, meetings, and team-building activities
Preferred Qualifications
Experience in one or more core platform domains such as identity and account systems, payments and transactions, loyalty and promotions, platform engineering, or developer productivity.
Experience with mobile cross-platform technologies eg Kotlin Multiplatform
Experience thriving in fast-paced, high-growth startup environments.
If you possess some of these qualifications but not all of them, we still encourage you to apply!
Depending on the role, your interview and onboarding experience may include in-person components, such as onsite interviews or Launching into Better: LIVE—a multi-day cultural immersion in New York City for full-time, non-seasonal hires. These sessions are designed to build connections and bring our culture to life, though specific travel and participation requirements will be confirmed based on your role and location. Your recruiter will provide clear guidance at each stage of the process.
For information about our benefits, please visit
https://benefitsatfanatics.com/
Ranges will change based on country and state of residence, which are reflected in Geographical Zones defined by Fanatics Betting and Gaming. The range incorporates all of our Geographical Compensation Zones and is subject to change as the Zone associated with the actual offer is confirmed. In addition to the base and bonus, full-time employment, and more. For information about our benefits, please visit
https://benefitsatfanatics.com/
Salary Range
$230,000
—
$330,000 USD
By submitting your application, you agree to our terms of service and acknowledge you have read our
Candidate Privacy Policy.
Fanatics will never ask candidates for money, banking information, or other sensitive personal information as part of the interview process. If you receive a suspicious message claiming to be from Fanatics recruiting, please do not respond and report it
here
.
Задачи:
— Играть в тестовые версии игры и искать ошибки
— Проверять новые игровые механики и изменения перед выпуском
— Пытаться «сломать» механику нестандартными действиями и проверять неочевидные сценарии
— Повторять найденные ошибки и выяснять условия их возникновения
— Описывать баги так, чтобы разработчик мог воспроизвести проблему; делать скриншоты и записывать видео с ошибками
— После исправления проверять, исчезла ли ошибка и не повлияло ли исправление на соседние сценарии
— Смотреть на игру глазами обычного игрока и сообщать о странностях или неудобствах
Требования:
— Внимательность, любопытство и проактивность
— Готовность самостоятельно разбираться в проблеме, проверять разные условия и повторять сценарии
— Наличие ПК и Android‑смартфона (опционально iPhone/iPad)
— Опыт игры в мобильные игры
— Опыт работы в тестировании не обязателен — рассматриваются студенты и кандидаты без коммерческого опыта
Условия:
— Полная занятость (full-time), удалённый формат работы 5/2
— Наставничество и поддержка опытной команды
— Возможность влиять на проект
— Начисление отпускных и больничных после испытательного срока
Location: European Union
Workplace: Remote
ABOUT PLAYSON
Playson builds premium casino games and platform solutions for operators worldwide. Our products reach millions of players across regulated markets, and we ship frequently - which means our certification and compliance evidence has to be as well-engineered as the games themselves.
We are hiring a Software Developer, Compliance, to own that engineering: a pipeline that lets us ship faster and safer, and a defence of the platform and the games that holds up in front of a lab, an ISO assessor, and a future SOC 2 auditor.
About the role
You are a software developer sitting inside compliance. You will build and continuously evolve a secure compliance pipeline so we can ship games and platform changes faster and safer - and you will be the technical person who defends what we shipped when an auditor, a certification lab, or a regulator asks.
The scope is not games alone. You will stand in front of game certification labs, and you will also defend the platform: ISO certification of our systems and the evidence work that leads into a future SOC 2 audit. In every case, the job is the same. You produce the proof. You walk the auditor through it. You answer the question that was asked, with the evidence that was requested, and you stop there.
You will own the technical side of game certification. You take a game math package from the review channel to the lab, you produce the evidence the lab needs - build hashes, PAR sheets, configuration snapshots, version manifests - and you answer the lab's technical questions yourself, without a developer sitting next to you. When a certificate comes back, you are the person who confirms every deficiency is closed before the game is allowed past the pre-release gate.
Between lab submissions, you treat the pipeline as a product. Manual evidence collection, one-off screenshots, and tribal knowledge are the things you replace. You automate controls, tighten the audit trail, and shorten the path from "ready to ship" to "ready to show an auditor" without weakening the bar. Faster and safer at the same time is the point of this role - not one at the expense of the other.
WHAT WE'RE LOOKING FOR
- You are a developer first. 3+ years writing production code, comfortable reading someone else's codebase and forming your own opinion about what it does. You are not a documentation coordinator who learned some technical words
- Strong Node.js and TypeScript. Our game math packages, engine integration, rules and bets migrations, test suites, and compliance automation are all JavaScript-side. You will read game math code and verify that what it does matches what we told the lab it does - and you will write the tooling that makes that check repeatable
- You know what it takes to build certified products. You have worked for an iGaming game provider, a lottery, or another business where products require certification. You understand how that shapes development, testing, and releases, and why the code and supporting evidence need to stay aligned.
- You build pipelines, not checklists. You have taken a manual, high-stakes process and turned it into something engineered: automated evidence, versioned artefacts, gates that fail closed
- You can read data and write queries. SQL against a production analytics store, log investigation, understanding a metrics pipeline well enough to tell a real control failure from a broken dashboard
- Composure in front of an auditor. In a lab session, an ISO assessment, or a future SOC 2 walkthrough, you answer the question that was asked with the evidence that was requested. You communicate with auditors and certification labs precisely and factually. You provide complete evidence for the question or control being assessed, avoid speculation, and escalate regulatory interpretations to the Head of Compliance
- You know where your authority ends. When a question moves from technical fact to regulatory interpretation or commercial consequence, you route it to the Head of Compliance instead of improvising
- You write clearly and permanently. Compliance evidence is read years later by people who were not in the room. Your documentation has to survive that
- You are comfortable saying no. You will be the person telling a squad, under release pressure, that their change does not pass the gate. That conversation needs to be calm, specific, and final
- Precise by temperament. You check the version number rather than remembering it. You are not bored by an audit trail
NICE TO HAVE
- Direct dealings with a certification lab (GLI, BMM, eCOGRA, iTech Labs, or similar) or a gaming regulator
- Hands-on evidence work for ISO 27001, SOC 2, or an equivalent information-security audit
- Understanding of RNG, RTP mathematics, and how statistical certification evidence is produced
- Familiarity with multi-jurisdiction licensing (UKGC, MGA, and regulated EU and LatAm markets)
- Observability and alerting tooling - Datadog or equivalent, including building automation on top of it rather than just reading dashboards
- Experience with change-management controls, audit trails, and segregation-of-duties models
- Incident response experience, particularly where the incident had a regulatory or audit dimension
WHAT YOU CAN EXPECT ON THIS ROLE
- A role with real authority: you hold gate sign-off, and a release does not go past you without it
- Genuine engineering work - you own the compliance pipeline as a product, not a pile of checklists with a technical title
- Direct exposure to certification labs, ISO assessors, and the path to SOC 2 - rare and portable experience
- Close collaboration with math, QA, platform, and SRE across games and the platform
- A compliance function that is being built up deliberately, with room to shape how it works
WHAT WE OFFER
- Competitive Salary
- Quarterly Bonuses
- Unlimited Paid Time Off
- Unlimited Paid Sick Leave
- Remote & Flexible Working
- Private Medical Insurance
- Financial Support for Life Events
- Professional Development Budget
- International Exposure
- Regular Company Events
*Benefits may vary depending on location and contractual agreement
Join us today!
By submitting your application, you acknowledge that your personal data will be processed in accordance with our Privacy Policy https://playson.com/privacy.
Location: United Kingdom, London
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Role overview
We are seeking a Senior Localisation Quality Engineer, a highly skilled and innovative individual who brings together design-phase product thinking, software engineering expertise, localisation awareness, and technical problem solving.
The role builds on the core responsibilities of a Senior Localisation QA Engineer, combining strong localization quality expertise with software engineering, automation, and earlier involvement in the product design and development lifecycle.
This role is ideal for someone who has worked closely with design teams in Figma, has experience reviewing and validating designs before implementation, understands how localisation impacts product and UI design, and can build scalable technical solutions to improve quality across the product lifecycle. You will partner with design, engineering, product, and localisation teams to identify risks early, improve design quality and localisation readiness, and create tools, systems, and solutions that enable faster and smarter delivery.
Rather than focusing only on post-implementation testing, this role emphasises early engagement in the design phase, including reviewing Figma files, prototypes, design systems, user flows, and content structures to ensure they are scalable, testable, and ready for localisation across languages and regions. You will also contribute as a hands-on engineer, building software, automation, integrations, and AI-driven solutions such as agents, assistants, or plugins that improve workflows, validation, and quality decision-making.
The ideal candidate combines strong software development skills, experience working with design systems and Figma-based workflows, practical understanding of localisation and internationalisation, and hands-on interest in engineering solutions to product and quality challenges.
Responsibilities
Design Systems, Figma & Early Product Quality
- Partner with designers, product managers, engineers, and the wider Localisation team to help identify localisation risks early in the design phase.
- Support the Localisation team by reviewing Figma designs and providing technical and design expertise to improve localisation readiness before implementation.
- Help the Localisation team identify and address design risks such as text expansion, truncation, layout issues, bidirectional languages, locale-aware components, and cross-market scalability.
- .Build and improve tools, automation, and processes that enable Localisation QA to identify issues earlier and at scale, including automated design and content validation, screenshot capture, localisation readiness checks, and quality validation across languages and regions.
- Work with the wider Localisation team to define best practices and guidance that help designers and engineers create products that are ready for localisation from the start.
- Collaborate with design teams on design systems, UI patterns, and content structures to improve quality and reduce downstream issues before code is written.
- Help define quality expectations, localisation considerations, and implementation guidance directly from design artefacts and product requirements.
Localisation Quality & Testing
- Perform hands-on Localisation QA testing across multiple languages, platforms, products, and regions, including linguistic, functional, visual, and internationalisation testing.
- Lead and support complex localisation quality initiatives, while contributing directly to day-to-day testing when needed.
- Develop and improve localisation test strategies covering linguistic, functional, visual, and internationalisation quality.
- Investigate complex localisation and internationalisation issues and work with engineering, design, product, and localisation teams to identify root causes and appropriate solutions.
- Help define localisation quality standards and ensure localisation considerations are integrated throughout the product development lifecycle, from design through implementation and release.
Software Engineering & Technical Solutions
- Design and develop software, internal tools, automation, and reusable services that improve product quality, design validation, and workflow efficiency.
- Build scalable software solutions that support validation of product experiences across design, development, and release stages.
- Contribute to codebases, frameworks, and technical infrastructure that improve quality signals, design consistency, and localisation support.
- Partner with software engineers to improve feature readiness, system testability, and quality-by-design practices.
- Integrate validation and quality workflows into modern development environments and CI/CD pipelines where appropriate.
Automation, Tooling & Process Improvement
- Identify opportunities to reduce manual work and improve localisation and product quality across design, engineering, and localisation workflows.
- Design and build tools, automation, integrations, or other technical solutions that help teams review designs, validate content, detect issues, and improve workflows.
- Choose the right technical approach for each problem, which may include traditional automation, scripts, plugins, APIs, AI/LLMs, or existing internal tools.
- Develop solutions that help identify localisation and quality issues earlier in the product lifecycle and provide faster feedback to teams.
- Prototype and test new approaches, measure their value, and develop successful solutions so they can be used by the wider Localisation team and potentially other teams.
Cross-Functional Leadership
- Act as a bridge across design, engineering, product, and localisation teams, helping align quality, scalability, and user experience goals.
- Communicate clearly with both technical and non-technical stakeholders, translating complex issues into actionable recommendations.
- Influence teams toward a shift-left, design-led quality approach.
- Contribute to planning, design reviews, implementation discussions, and release readiness with a focus on preventing issues early.
- Provide technical guidance and mentorship to members of the Localisation team, sharing engineering, automation, localisation, and quality best practices.
- Promote a culture of innovation, technical excellence, and continuous improvement.
Qualifications
Education
BS/BA in Computer Science, Engineering, Human-Computer Interaction, Design Technology, or a related field, or equivalent practical experience.
Experience
- 5+ years of experience in software engineering, design technology, quality engineering, localisation engineering, or related product development roles.
- Strong hands-on experience in software development, with the ability to build tools, systems, integrations, or automation that solve real product challenges.
- Experience working closely with design teams and Figma workflows, including reviewing designs, prototypes, component systems, and user journeys before implementation.
- Experience validating or testing Figma designs for quality, scalability, localisation readiness, and implementation feasibility.
- Practical understanding of localisation and internationalisation principles in digital products.
- Experience with localisation quality or testing across multilingual products, platforms, or regions.
- Strong programming skills in one or more languages such as Python, JavaScript, TypeScript, or Java.
- Hands-on experience building or experimenting with AI agents, plugins, copilots, or intelligent workflow tools.
- Experience with APIs, structured data, system integrations, and modern software development practices.
- Familiarity with developer collaboration tools such as GitHub, JIRA, and Confluence.
- Strong understanding of product development lifecycle, Agile methodologies, and cross-functional delivery models.
Soft Skills
Excellent written and verbal communication skills.
Strong product thinking and problem-solving ability.
Comfortable operating across design, engineering, product, and localisation domains.
Self-motivated, adaptable, and effective in a fast-paced environment.
Strong organisational and stakeholder management skills.
Desired qualifications
Experience with Figma design systems, component libraries, and design-to-development workflows.
Experience creating or contributing to Figma plugins, design validation tools, or workflow extensions.
Experience building AI agents, assistants, or plugins for design, engineering, content, or localisation use cases.
Experience influencing product quality earlier in the lifecycle through design review and engineering collaboration.
Familiarity with multilingual product development, translation workflows, or international launch readiness.
Experience in video games, consumer technology, digital entertainment, or large-scale product environments.
Fluency in one or more non-English languages is a plus.
What We Offer
The opportunity to shape next-generation quality, localisation, and design-to-development practices.
A dynamic and inclusive workplace where technical excellence, collaboration, and global impact thrive.
Competitive compensation, performance bonuses, and comprehensive benefits.
Career growth opportunities in a forward-looking engineering environment focused on quality, localisation, automation, intelligent systems, and early product excellence.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Nicosia
Job Overview
Wargaming is looking for a
Performance QA Team Lead
to join our
World of Warships PC
team. In this role, you’ll lead the Performance QA team, drive performance testing and automation using Python, and help ensure the game delivers a smooth and stable experience for players.
We’re looking for a technical leader with a strong and broad background in performance engineering, who can combine hands-on expertise with team leadership and help us continuously improve our performance testing practices.
Reports to
Head of QA
What will you do?
Lead the Performance QA team: task planning, coordination, mentoring, and technical guidance
Define and maintain performance testing strategy, coverage, baselines, thresholds, and regression criteria
Investigate performance regressions, identify bottlenecks, and drive root-cause analysis across client, backend, and system-level components
Drive performance testing and automation across game client, backend services, network interactions, and system-level scenarios
Create and maintain test infrastructure, tools, and frameworks for QA team
Maintain documentation for performance tests, tools, and testing processes
Collaborate with development and other teams to analyze performance results and drive improvements
Integrate and maintain performance testing within CI/CD pipelines
Participate in architectural and technical design reviews from a QA perspective
What are we looking for?
4+ years of experience in Performance QA, Performance Engineering, or related areas
Experience in leading QA teams or technical leadership
2+ years of professional experience with Python
Strong understanding of performance engineering principles and the ability to investigate performance issues across complex systems
Experience in at least one of the following areas: client performance, backend/load performance, distributed systems, or system-level performance analysis
Upper-Intermediate (B2) or higher English knowledge
What additional skills will help you stand out?
Experience in game development or performance testing of PC games
Knowledge of PC architecture and component interaction (CPU, GPU, memory, disk I/O)
Experience with game client profiling and GPU profiling tools
Experience with high-load or distributed backend systems
Experience evaluating, adopting, or integrating AI-assisted tools to improve team workflows, test development, and reporting
Work mode
This position is open in our Belgrade or Nicosia office
During the probation period: onsite work
After the probation period: onsite or hybrid (3 days per week in the office)
This role is eligible for relocation & immigration suppor
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:
21 days annual leave (additional days based on years of service: up to 25 days)
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave (10 days top-up to statutory allowance per year)
Maternity Leave (18 weeks top-up to statutory allowance per case)
Career development and education opportunities within the company
English Language courses fully covered by the company upon Manager’s approval
Private Health Care
Mental well-being program (iFeel)
Onsite gym and spa
Free parking close to the Nicosia offices, based on availability
Free drinks-equipped kitchen in every floor building
Eurobank benefits (if applicable)
Employee discounts (e.g. restaurants, bars, etc.)
Personal Gaming Account
Onsite canteen with subsidized prices for food and drinks
Company events, Social Clubs
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Belgrade
Job Overview
Wargaming is looking for a
Performance QA Team Lead
to join our
World of Warships PC
team. In this role, you’ll lead the Performance QA team, drive performance testing and automation using Python, and help ensure the game delivers a smooth and stable experience for players.
We’re looking for a technical leader with a strong and broad background in performance engineering, who can combine hands-on expertise with team leadership and help us continuously improve our performance testing practices.
Reports to
Head of QA
What will you do?
Lead the Performance QA team: task planning, coordination, mentoring, and technical guidance
Define and maintain performance testing strategy, coverage, baselines, thresholds, and regression criteria
Investigate performance regressions, identify bottlenecks, and drive root-cause analysis across client, backend, and system-level components
Drive performance testing and automation across game client, backend services, network interactions, and system-level scenarios
Create and maintain test infrastructure, tools, and frameworks for QA team
Maintain documentation for performance tests, tools, and testing processes
Collaborate with development and other teams to analyze performance results and drive improvements
Integrate and maintain performance testing within CI/CD pipelines
Participate in architectural and technical design reviews from a QA perspective
What are we looking for?
4+ years of experience in Performance QA, Performance Engineering, or related areas
Experience in leading QA teams or technical leadership
2+ years of professional experience with Python
Strong understanding of performance engineering principles and the ability to investigate performance issues across complex systems
Experience in at least one of the following areas: client performance, backend/load performance, distributed systems, or system-level performance analysis
Upper-Intermediate (B2) or higher English knowledge
What additional skills will help you stand out?
Professional QA experience in the game development industry
Knowledge of PC architecture and component interaction (CPU, GPU, memory, disk I/O)
Experience with game client profiling and GPU profiling tools
Experience with high-load or distributed backend systems
Experience evaluating, adopting, or integrating AI-assisted tools to improve team workflows, test development, and reporting
Work mode
This position is open in our Belgrade or Nicosia office
During the probation period: onsite work
After the probation period: onsite or hybrid (3 days per week in the office)
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Условия и бонусы:
Фултайм, удаленно, локация и гражданство — РФ, оформление — ИП, СМЗ.
Наши ожидания:
– Опыт работы в gaming, gamification, EdTech, спортивных или social-продуктах;
– Понимание шахматной предметной области;
– Опыт работы с игровыми платформами и progression-системами;
– Понимание retention, engagement и core gameplay loop;
– Опыт проектирования XP, уровней, квестов, достижений и сезонных механик.
УдалённоmiddleОсновные функциональные области: - Игровые механики: игровые сессии, matchmaking, рейтинги, турниры, игровые режимы, таймеры, reconnect/disconnect, real-time взаимодействие; - Игровая прогрессия: XP, уровни, квесты, достижения, сезоны, награды и progression track; - Retention и engagement: onboarding, core loop, daily/weekly механики, streaks, rewards, сегментация игроков и механики возврата пользователя; - Монетизация: внутриигровая валюта, магазин, косметические предметы, premium-подписки, bundles, Battle Pass/Season Pass, free/premium модели; - Сезонные механики: жизненный цикл сезона, сезонный прогресс, задания, награды, premium track, ограничения по времени и завершение сезона; - Игровая экономика: взаимосвязь игровых действий, наград, прогрессии и монетизации; баланс ценности контента и отсутствие pay-to-win в competitive-механиках
Location: Europe
We are toogeza, a Ukrainian recruiting company that is focused on hiring talents and building teams for tech startups worldwide. People make a difference in the big game, we may help to find the right ones.
Currently, we are looking for a Sales Operations Manager for RNK Health.
Type: Full-time
Location: Remote
About RNK Health
RNK Health is a fast-growing telehealth brand. We help people get treatments like NAD+, sermorelin, tirzepatide, semaglutide, and B12 — prescribed by licensed providers and shipped to their door. We run our own ads, our own funnels, and our own sales and support team.
What this job is
You own the machine the sales team runs on — the systems, the data, and the deliverability. If a call gets flagged as spam, a text doesn't land, a lead routes to the wrong rep, or the dashboard lies, that's you. You make sure the team's tools work, their numbers are trustworthy, and their messages actually reach people.
This is a hands-on, technical operations job. You'll configure dialers, register campaigns, chase down deliverability problems, build routing rules, and keep the reporting honest. You partner closely with the Sales Director, who owns the people and the words — you own the plumbing underneath.
What you'll own
- Phone and text deliverability. Our calls and texts have to land. You watch spam-flag rates, keep numbers healthy, rotate them when needed, manage local presence and branded calling, and A2P 10DLC registration. You own text delivery rates and fix blocking problems before they cost a week of revenue. You work directly with the vendors (Twilio, First Orion, and others).
- Systems and tooling. Own our tools and how they connect. Configure them yourself — powerlists, dialer settings, integrations, link and UTM tracking. When the Sales Director needs a new capability, you build or source it.
- Lead routing and distribution (build). The Director sets the strategy for who gets which leads; you build and maintain the routing that makes it happen — speed-to-lead rules, cadence automation, no-answer logic.
- Tracking and attribution. Own how we attribute calls, links, and purchases: UTM and link structure, subscription metadata, call tracking, and pickup / connect / conversion measurement. If we can't trust the numbers, nothing else matters.
- Reporting and dashboards. Own the data behind the sales dashboard — the pipeline, the definitions, the accuracy. The Director reads the numbers; you make sure they're right and available.
- Testing infrastructure. The Director decides what to test; you run it cleanly — proper setup, one variable at a time, correct measurement, and a written record of results. You make sure a 'win' is really a win.
- Compliance (technical). You implement the compliant opt-in flows, consent tracking, A2P registration, and subscription disclosures. You work with the Director and compliance to keep every channel legal at the systems level.
Who we're looking for
- Three or more years in sales ops, rev ops, or a technical operations role supporting an inside sales or call center team
- You know phone systems, dialers, and CRMs well enough to configure them yourself, not just file a ticket
- You've fixed a spam-flagging or text-blocking problem before and can explain exactly how
- You live in spreadsheets and can build a report someone can actually trust
- You understand A2P 10DLC, deliverability, and calling/texting compliance — or can get up to speed fast
- You're the person who notices a number is wrong before anyone acts on it
Nice to have
- Experience in telehealth, supplements, weight loss, or another subscription health business
- Experience with dialer tools (Kixie, Calltools, or similar), omnichannel marketing tools (Customer.io http://Customer.io, SalesMSG, or similar), CRM (Sales Force, HubSpot, GoHighLevel, or similar), and other sales-related software (Twilio, First Orion, Plivo, etc.)
- You've set up A2P 10DLC or branded calling from scratch
- Light scripting / SQL, or comfort with APIs and integrations
First 90 days
- Days 1–30: Learn our stack end to end (Kixie, Customer.io http://Customer.io, CRM, tracking), audit our number health and deliverability, and hand us a written list of the biggest systems and deliverability leaks.
- Days 31–60: Fix the top deliverability issue, clean up lead routing, and get our tracking and attribution trustworthy end to end.
- Days 61–90: Stand up a reporting layer the Director and leadership can trust, and deliver a clear roadmap for tooling and deliverability for the next quarter.
How to apply
Send your resume plus a short note answering two questions:
- Our texts start getting blocked on a Monday morning. Walk us through your first four hours.
- Describe a system or deliverability problem you fixed that saved or made real money. What was broken, what did you do, and how did you measure it?
Location: Europe
We are toogeza, a Ukrainian recruiting company that is focused on hiring talents and building teams for tech startups worldwide. People make a difference in the big game, we may help to find the right ones.
Currently, we are looking for a Sales Director for RNK Health.
About RNK Health
RNK Health is a fast-growing telehealth brand. We help people get treatments like NAD+, sermorelin, tirzepatide, semaglutide, and B12 — prescribed by licensed providers and shipped to their door. We run our own ads, our own funnels, and our own sales and support team.
What this job is
You own what happens to a lead once it's in the building: who works it, how it gets worked, and what the team says on every call and text. If revenue per lead goes up, that's you. If it goes down, that's also you.
This is hands-on. You'll listen to calls, rewrite scripts, live in the numbers, and coach people every day. You'll partner closely with our Sales Operations Manager, who owns the systems and deliverability underneath you — you set the strategy and the words; they make the machine run.
What you'll own
- Lead flow and distribution. Decide who gets which leads and when. Set the rules for speed-to-lead, call and text cadence, and what happens on no-answer. Make sure your best closers aren't idle while good leads go cold. (Sales Ops builds the routing; you own the strategy behind it.)
- The sales team. Hire, train, coach, and motivate the reps. Run daily huddles and weekly one-on-ones. Set clear, visible targets. Own the leaderboard and keep competition healthy, not toxic. Handle reps who aren't hitting their numbers.
- Scripts and messaging. You own the opening lines, objection handling, follow-up texts, voicemail drops, and email copy — what we say and why. You decide what gets tested; Sales Ops runs the test cleanly and reports the result. You keep a written record of what won and what lost so we stop retesting the same ideas.
- Numbers and performance. Own the sales side of the dashboard: contact rate, connect rate, close rate, AOV, and revenue per lead. Report weekly with a daily pulse checking. Spot the leak before anyone else — and know whether it's a people problem (yours) or a systems problem (Ops').
- Compensation and motivation. Own the comp and incentive structure for the team. Build plans that drive the behavior we want and adjust them as the numbers tell you to.
- Staying legal. We're healthcare — the rules are strict. Every script, text, and email you put in reps' mouths must follow health privacy rules (HIPAA), calling and texting laws, and our subscription disclosure rules. You work closely with compliance and Sales Ops. Never let a rep say something we can't back up.
Who we're looking for
- Five or more years running a sales team, with at least two as the person in charge
- You've run a call center or inside sales team working leads from paid ads
- You're comfortable living in a spreadsheet and can prove a change worked with real numbers
- You can write — scripts, texts, and emails that sound human and still convert
- You coach hard and care about your people at the same time
- You know your way around dialers and CRMs well enough to be dangerous — but you'll have a Sales Ops Manager to own the plumbing
Nice to have
- Experience in telehealth, supplements, weight loss, or another subscription health business
- You've built a comp plan from scratch and seen how it changes behavior
- Experience partnering with a sales or rev-ops function
First 90 days
- Days 1–30: Learn the product, listen to 100+ calls, map every step of the current sales process, and hand us a written list of the biggest leaks — flagging which are people/script and which are systems (for Ops).
- Days 31–60: Own lead-distribution strategy, launch the daily leaderboard, and get your first three script tests running with Sales Ops.
- Days 61–90: Show a measurable lift in revenue per lead and a clear plan for the next quarter.
How to apply
Send your resume plus a short note answering two questions:
- Describe a time you increased revenue per lead. What did you change, and what were the numbers before and after?
- A rep is closing well on the phone, but their follow-up texts convert poorly. How do you diagnose and fix it?
We read every note. Generic applications get skipped.
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
About Ludios
Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
Role Overview
As a UI Artist, you will work closely with the Art Director and other UI team members to design and develop the user interface for our games. You will contribute to creating engaging visuals that align with UX flows, ensuring the best possible experience for our players.
This role is perfect for someone with solid UI design skills, an eye for detail, and an understanding of the casual mobile gaming market. You will support the art production process for key features and collaborate with a passionate team dedicated to crafting fun and visually appealing gaming experiences.
Key Responsibilities
Design and develop an appropriate visual style for the game with the Art Director
Create the UI with UX best practices in mind
Create storyboards and mockups from sketch until the final look with high quality within the time frame
Create key artwork and optimisable assets
Participated in design discussions with the local and global stakeholders to ensure alignment with the product vision
Implement designs into Unity, assisted by the in-house technical art team
Required Skills, Knowledge, and Expertise
2 - 3 years of experience
A portfolio showcasing mobile game-related artwork and projects
Excellence in UI problem-solving to allow the best user experience
Strong graphic design skills
Understanding of the mobile games market, its design styles, and trends
Good knowledge of UI software (Figma, Adobe, InVision, etc.)
Good understanding of implementing UI in Unity
Good English verbal communication and presentation skills
Nice to have
Good understanding of motion graphics and VFX design in UI
Basic understanding of 3D modeling and animation for UI
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong (Onsite)
Type: Full Time
The Role
We’re looking for a QA Engineer who loves games, sweats the details, and enjoys learning new technology. Motion-based QA is different from traditional game QA: you’ll test with your whole body in real-world environments (lighting, room sizes, player heights, 1–4 players, etc.). Prior motion-gaming experience is
not required
—strong QA fundamentals and a learning mindset are.
What You'll Do
Create and execute test plans and test cases for motion-based games and the Nex Playground experience.
Validate core player experience for living-room play: onboarding, clarity, responsiveness, and “is this fun and understandable?”
Test motion-game fundamentals such as responsiveness/latency, recognition consistency, occlusion handling, and edge cases.
Perform functional, usability, regression, localization, and device/compatibility testing across the product surface area.
Write excellent bug reports with clear repro steps, expected vs. actual results, environment details, and short video captures when helpful.
Collaborate cross-functionally: clarify requirements, ask good questions, and flag risk areas early.
What We're Looking For
1–2 years of experience in IT or the game industry (or equivalent hands-on experience).
Strong understanding of QA methodologies, tools, and processes.
Excellent analytical and problem-solving skills.
Strong attention to detail and a commitment to quality.
Good communication and teamwork skills.
Ability to work independently and manage multiple tasks simultaneously.
Good command of written and spoken English.
Hands-on comfort with hardware and TV setups, including basic troubleshooting (network, setup flows, updates)
Willingness to perform physical movements during testing and appear in internal test recordings.
A genuine interest in games and player experience—especially party/family-friendly titles.
Nice to Have
Cantonese and/or Mandarin fluency
Experience testing camera-based, motion, AR, or computer vision products.
Experience testing multiplayer/local co-op or party games.
Familiarity with Unity, Android-based hardware, or mobile gaming.
Experience setting up consumer electronics (TVs, consoles, streaming devices).
Experience with test automation or scripting (even small personal projects).
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Hanoi; Ho Chi Minh City
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is Vietnam based and remote locally.
TEAM
Our Gaming team is made up of hybrid-casual, casual and midcore experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
With over seven billion downloads worldwide and a portfolio of hybrid games each aiming for $100m+ per year, we are the largest and most successful hybrid publisher in the world.
Within Core, Publishing supports internal and external studios worldwide in creating and launching hybrid-casual hits.
ROLE
You will join a small and high performing team and your main responsibilities will be:
- Create a strong local network of studios and be the face of Voodoo in the SEA market
- Partner with top local studios
- Manage your games throughout their whole lifecycle, from ideation to scale
- Work exclusively with 15 studios on ideation, prototypes and prototype iterations
- Own multiple game launches and their product roadmaps each quarter, along with game P&L
- Be a part of Voodoo's front line in product management and games publishing
PROFILE
- You hold a masters degree from a top tier Business/engineering school
- You have 3+ years experience in a fast-paced environment (Top-tier consulting firm, Top-tier Investment Banking, Start-up)
- You can work in autonomy and are eager to build up a business from scratch
- You are ambitious and want to grow with your business
- You are passionate about consumer products and/or gaming
- Excellent analytical and communication skills
- Great interpersonal skills and openness to feedback
- Fluency in English and Vietnamese
- You have a passion outside of work (art and crafts, music..)
BENEFITS
- Best-in-class compensation
- Unparalleled performance-based bonus scheme
- Other benefits according to the country you reside
Workplace: remote
Requirements
Automation Expertise: Strong experience building automated test scripts with frameworks such as Selenium, Appium, TestComplete, and RESTful API automation tools
Programming Languages: Proven expertise in Java
Mobile & Web Platforms: Demonstrated ability to design and execute automated tests for native mobile (Appium, XCUITest, Espresso) and web applications
CI/CD & Version Control: Strong understanding of CI/CD pipelines (Jenkins, GitHub Actions, Gradle, Maven) and proficiency with Git/Gitflow
Cloud & Infrastructure: Solid knowledge of cloud platforms (AWS, GCP, Azure), containerization technologies (Docker, Kubernetes), and microservices architecture testing strategies
QA Practices & Tools: Solid understanding of SDLC/STLC, BDD frameworks (Cucumber/Gherkin), Jira (or similar defect tracking tools), and excellent problem-solving, debugging, and communication skills
Education: Bachelor’s degree in Computer Science, Engineering, or a related field
Nice to have
Certifications: ISTQB/ISEB Advanced Level certification or Cloud certifications (AWS, GCP, Azure)
Domain & Industry Experience: Experience working within a game development environment or the mobile gaming industry
Architecture & Operations: Knowledge of Domain-Driven Design (DDD) principles and familiarity with monitoring/logging tools (New Relic, Prometheus, ELK stack)
Responsibilities
Framework Design & Development: Design, develop, script, and maintain robust, scalable automation frameworks and test suites for mobile, web, RESTful APIs, and microservices testing
CI/CD Integration & Environment Setup: Integrate automated tests into CI/CD pipelines for seamless deployment. Set up and manage test execution environments, including distributed testing setups utilizing Playwright, Selenium Grid, or similar tools
Test Execution & Defect Analysis: Execute test suites, analyze results, identify and efficiently debug defects, and provide detailed reporting and timely feedback to technology teams
Agile Ceremonies & KPIs: Actively participate in agile ceremonies (sprint planning, stand-ups, retrospectives) and contribute to defining and monitoring key performance indicators (KPIs) for automation testing
Documentation & Distributed Collaboration: Develop clear and concise documentation for automation frameworks, test plans, and test execution results. Work effectively with distributed teams across multiple locations to ensure clear communication
We offer
Projects for such clients as PayPal, Wargaming, Xerox, Philips, Adidas and Toyota;
Competitive compensation that depends on your qualification and skills
Career development system with clear skill qualifications
Flexible working hours aligned to your schedule
Options to work remotely
Corporate medical insurance covering services of private and public medical centers
English courses online
Corporate parties and events for employees and their children
Internal conferences, workshops and meetups for learning and experience sharing
Gym membership compensation
5 days of paid sick leave per year with no obligation to submit a sick-leave certificate
Any questions?
Anna
hh@itransition.com
Location: Bucharest, Romania
AMC Studio
is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity,
AMC
has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Responsibilities :
Own the part of level plays in the overall game experience based on the creative director’s vision
Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
Contribute and create level layouts
Build, script, and tune levels to final quality
Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
Monitor and put your hands on accessibility, playability, and level of difficulty
Develop topological and event continuity for levels
Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
Work with other designers to develop and maintain a beat chart for game experience
Requirements
Experience in Level Design; mastery of 3D level design tools
Solid knowledge of game editors such as Unreal 4/5
Strong creative skills
A fine attention to quality and detail, both creatively and technically
Understanding of gameplay densities and spaces and work with LA to unify all elements together
Excellent organization and communication skills
Demonstrated ability to work self-directed when necessary
Excellent knowledge of video game industry
Ability to put oneself in player’s shoes
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
Bucharest, Romania
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