– Создавать 3D-модели персонажей, окружения и пропсов в стилизованном живописном стиле. – Делать ретопологию, UV-развёртки, запекать карты и готовить текстуры.
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– Создавать 3D-модели персонажей, окружения и пропсов в стилизованном живописном стиле. – Делать ретопологию, UV-развёртки, запекать карты и готовить текстуры.
‼️ Qo`shimcha: * unity va c#: kamida bir nechta tugallangan loyiha. meta xr sdk bilan ishlagan bo’lishi kerak.
Location: San Jose, California Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities. Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations. Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities. Important Notice: ⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in @nex.inc . If you receive a suspicious email or message, please do not respond and report it immediately to us. Location: San Jose, CA Type: Full Time Internship The Role As a UI Motion Artist Intern, you’ll help bring our games and experiences to life through expressive, polished, and engaging UI motion. You’ll work across a variety of projects, each with its own unique visual style and audience. One day, you might be creating goofy, playful, and personality-driven UI animations for one of our games; the next, you could be designing clean, energetic, and polished motion for a fitness experience. From screen transitions and button interactions to UI animations and visual effects, you’ll learn how to adapt your motion design to support the tone, style, and goals of each project. With multiple projects across our team, you’ll have the opportunity to explore a wide range of UI motion styles, collaborate closely with artists and designers, and take your work from early ideas and prototypes through final implementation in Unity. This isn’t just portfolio work. Your work has the opportunity to ship in a real commercial product and be seen by over 500k+ users every day. What You'll Do Create UI motion, transitions, button interactions, and visual effects that make our games and experiences feel polished, responsive, and engaging. Work across a variety of projects and adapt your motion design to different visual styles—from goofy, playful, and personality-driven games to clean and polished fitness experiences . Turn static UI designs and game screens into dynamic, expressive experiences through thoughtful animation and VFX. Explore and prototype different motion concepts, timing, transitions, and visual treatments to find the right feel for each project. Collaborate closely with UI/UX designers, artists, and game designers to ensure motion supports both the visual direction and the player experience. Take UI motion from concept and prototyping through final implementation in Unity . Create and maintain reusable UI animation and VFX assets while following established art and production guidelines. Should Have Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university. Strong foundation in UI motion design and animation , with a good understanding of timing, pacing, easing, and visual feedback. Ability to bring static UI designs to life through engaging transitions, button interactions, motion, and VFX. Ability to adapt to different visual styles , from goofy and playful game experiences to clean and polished fitness interfaces. Familiarity with Unity and a basic understanding of implementing UI animation and VFX in a game engine. Comfortable exploring multiple ideas, prototyping quickly, receiving feedback, and iterating toward a polished result. Communicates well, is eager to learn, and takes ownership of assigned tasks and responsibilities. A portfolio or demo reel showcasing UI motion, animation, motion graphics, VFX, or other relevant interactive work . Passionate about playing, making, and learning about video games! :) Nice to Have Familiarity with creating and working with shaders and materials, particularly for real-time game UI and VFX. Proficiency with relevant 2D and motion design tools, particularly Adobe After Effects, Photoshop, and Illustrator. Experience using or designing for AR, VR, fitness, or other motion-based games and interactive experiences. We Offer Competitive compensation package. Flexible working hours and vacation policy. Product-driven culture that treasures talents and individual growth. Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field Nex is located in San Jose, California, USA and Hong Kong . Learn more about us at https://www.nexplayground.com/about . We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms! Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination. We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборLocation: San Jose, California Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities. Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations. Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities. Important Notice: ⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in @nex.inc . If you receive a suspicious email or message, please do not respond and report it immediately to us. Location: San Jose, CA Type: Full Time Internship The Role As a 2D Character Artist Intern , you’ll help expand one of the most playful universe of Party Fowl and Copycat Deluxe , designing new characters that feel like they truly belong within the franchise. You’ll gain hands-on experience taking a character through the full art production pipeline from early concepts and design exploration all the way to polished final artwork. Along the way, you’ll learn how to work within an established art direction, follow our visual guidelines and production process, and create characters that feel cohesive with the existing Party Fowl universe while still bringing fresh ideas and personality to the world. We’re looking for an artist who loves making goofy lovely characters and can do more than create a great looking illustration. You should be able to design memorable characters, explore multiple ideas quickly, and carry a character from initial concept all the way through final game ready 2D art. This isn’t just portfolio work. Your art has the opportunity to ship in a real commercial product and be seen by over 500k+ users every day. What You'll Do Design and develop new characters that expand the established Party Fowl universe while staying true to its visual style and personality. Take character designs through the full art production pipeline, from early concept exploration and iteration to polished final artwork. Learn and follow our art direction, visual guidelines, feedback process, and production standards to create consistent, game ready assets. Work closely with the Art and Design teams, incorporating feedback and iterating on designs throughout the development process. Help evolve and expand the Party Fowl / Copy Cat Deluxe franchise, introducing fresh characters and ideas that feel naturally connected to its existing world. Should Have Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university. Strong foundation in stylized 2D cartoon character design, including shape language, posing, color, and composition, especially in stylized and playful character art. Strong sense of appeal, personality, and visual storytelling through character design. Proficiency with 2D art tools, particularly Adobe Illustrator and Adobe Photoshop. Communicates well, is eager to learn, and takes ownership of assigned tasks and responsibilities. Nice to Have Demonstrates the ability to create 2D props and environment assets, such as trees, buildings, and other in-game objects. Familiarity with the Unity engine and a basic understanding of its art production workflow. Interest in family play, party games, or creative physical gaming experiences Enjoys playing and making video games! :) We Offer Competitive compensation package. Flexible working hours and vacation policy. Product-driven culture that treasures talents and individual growth. Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field Nex is located in San Jose, California, USA and Hong Kong . Learn more about us at https://www.nexplayground.com/about . We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms! Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination. We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
– опыт с аналогичными задачами от 3 лет в роли Арт-директора;
Location: Paris; Madrid; Warsaw; Tallinn; Karkiv; Malta; Helsinki; Stockholm; Istanbul; Lisboa; Berlin; Tbilisi; Milan; Krakow; Bucharest; London; Barcelona Workplace: Remote ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en. ROLE Paper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch. All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences. You will: - Design and prototype new gameplay modes - Improve existing Paper Party modes - Define simple, readable rules for one-finger controls - Iterate quickly through testing, feedback and playtests - Balance accessibility, competition, pacing and replayability - Identify weak ideas early and confidently cut or reshape them - Work closely with the Paper.io 2 team to turn concepts into playable experiences - Document your designs clearly - Fine-tune modes directly in Unity whenever possible This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it. PROFILE - 5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch - Experience shipping player-facing content, ideally in mobile games - A strong understanding of multiplayer and competitive gameplay - A good sense of pacing, clarity and player motivation - A pragmatic and iterative approach: prototype, test, cut and retry - The ability to work independently and take full ownership - Strong English communication and collaboration skills - AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work NICE TO HAVE - Strong Unity experience - Ability to prototype directly in the engine - Experience with mobile controls, multiplayer or party games - Experience working on live games or live content
Location: Tel Aviv Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started. Role Overview We're looking for a Technical Project Manager to join the Supersonic team. You'll run technical projects that span our games, studios and publishing tools, and lead our Integration Engineering team of two - working with R&D, business teams and the external studios we publish. Key Responsibilities Hands-on Run several technical projects at once that span games, studios and Supersonic's tools, and take each one from kickoff to delivery. Prioritise projects by business value and adjust the plan when new requests come in. Work with external studios to get what each project needs, from SDK upgrades to source code, and follow up until it is delivered. Roll out SDK and platform changes across the live portfolio, tracking each game's status and chasing blockers. Act as the escalation point for integration issues and drive root-cause analysis with R&D. Turn internal requirements into tickets studio developers can act on, and studio feedback into product input. Define and track KPIs for integration time and quality, and automate manual steps such as SDK checks and studio onboarding. Keep integration docs, checklists and test flows up to date as the Wisdom SDK, mediation and attribution tools change. Leading the team Lead two Integration Engineers: set priorities, assign tickets, run dailies and support their growth. Hire and onboard new team members as the team grows. Required Skills, Knowledge and Expertise Hands-on 4+ years in project management, mostly on technical projects in mobile, games or tech Experience running several projects at once with internal teams and external partners end-to-end, using a tool such as monday.com or Jira. Comfortable going into technical detail with developers, such as SDK versions, library issues or app store submissions. Daily use of AI tools to plan, research and speed up your work. Fluent English. Leading the team 1+ year experience leading or prioritising work for engineers, as a manager or day-to-day team lead. Strong advantage Hands-on experience in the Unity Editor: importing packages, building to a device and reading logs to reproduce integration bugs. Working knowledge of the mobile ads and analytics stack: mediation (AppLovin MAX or LevelPlay), attribution (AppsFlyer), ad formats and app-store submission on iOS and Android. Background as a Unity or mobile developer or QA engineer (C#, Java, Swift or Objective-C). SQL skills and experience reading product and monetisation KPIs. Experience at a mobile games publisher or a mobile ad-tech company. Our stack: Unity, C#, Wisdom SDK, AppLovin MAX, AppsFlyer.
• Коммерческий опыт в QA мобильных игр или Unity-проектов от 2 лет. • Практический опыт автоматизации в коммерческом проекте.
Location: Limassol Cyprus Workplace: OnSite Job Title: Staff/Lead SDET Engineer (Test Automation Platform) Product: Total Battle Total Battle is a massive MMO 4X strategy game available on mobile and web, uniting millions of active players. As our product and engineering teams scale, we are shifting our testing paradigm: automated testing must become a daily, self-service engineering tool rather than a bottleneck owned by a dedicated team. We are looking for a Staff/Lead SDET to take technical ownership of our internal test automation tooling and make this vision a reality. Why this role exists Your core mission is to empower product QA teams. You won't write tests; you will build the tools, APIs, and abstractions that allow QA engineers (with basic Python & OOP skills) to independently create checks, manage test states, run tests in CI/CD, and diagnose failures. - The Product Teams own the tests. - You own the tooling layer that makes their work possible. [https://app.ashbyhq.com/api/images/user-content/55591132-5874-4888-add0-f14f70025dca/2aa3a273-986b-4c05-b6a2-27fee33e607f/image.png] 💡 Core Focus Areas: 1. Client Testing Tools: UI scenarios, method/component checks across Android, WebGL, and (soon) iOS. 2. Server Integration: Component testing tools built over existing Python clients, SDKs, and product testability capabilities.(Note: We aren't starting from scratch. We need a visionary who can assess our existing solutions, define a target architecture, and evolve them incrementally). What You’ll Work On - Drive Technical Strategy: Define the roadmap for QA tooling, evolve its architecture, and personally implement key solutions. - Build the Platform: Develop domain APIs, fixtures, and state-preparation tools for integration/component testing over existing SDKs. - Enhance Client Automation: Extend client UI automation and enable sub-UI checks for specific client methods. - Unify Execution: Ensure local and CI execution follow a predictable, unified path across Android and WebGL. - Create Diagnostics: Build clear diagnostic tools to help QA engineers easily distinguish between product, test, tooling, and infrastructure failures. - Cross-Team Collaboration: Translate recurring QA needs into product testability requirements and establish technical contracts with client/backend teams. - Evangelize & Mentor: Drive adoption of your tools through pilots, solid documentation, and feedback loops. (Where needed, help define engineering roles and participate in hiring/onboarding). Who You Are We are looking for a hands-on technical leader who thrives in long-term ownership of internal platforms. - Python Expert: You regularly write, debug, and maintain Python code for libraries, frameworks, SDKs, or internal tools. - Platform Builder: You have designed or substantially evolved a framework/SDK used by multiple teams, bringing it to a point where teams can use it independently. - API Designer: You know how to build stable public APIs over existing SDKs, hiding low-level details from the end-user. - Cross-Functional Driver: You’ve successfully worked with backend, client, or framework teams to deliver testability capabilities, driving changes even when you don't directly manage the teams. - CI/CD & Diagnostics Guru: You have integrated automated checks into CI quality gates with robust reproducibility and diagnostics. - AI Adopter: You leverage LLMs and coding agents to investigate codebases, develop tooling, or create tests efficiently. - Deep Domain Expertise: You have profound hands-on experience in at least one of the following (and can take technical responsibility for the other): - Client/UI automation: Drivers, custom/non-native UI, synchronization, and sub-UI checks. - Backend/integration tooling: Python clients/SDKs, protocols, sessions, fixtures, and test state. Nice to Have (Bonus Points) - Experience in both client/UI and backend/integration tooling. - Background in modernizing legacy automation and conducting incremental user migrations. - Experience with complex test lifecycles (data isolation, flaky checks, state management). - Experience in GameDev or complex live-service products (Unity, Cocos/Axmol, WebGL). - Familiarity with Selenium, Appium, Playwright, XCUITest, Android ADB, or iOS infrastructure. - Experience with asynchronous Python, typed models (Pydantic, mypy), or schema-based code generation. Why to join: 1. ☀️ Live & Work in Sunny Cyprus: We’re an office-first team in Limassol with a modern seaside workspaces. We provide full relocation and visa support for you and your family. 2. 💰 Industry-Leading Rewards: High salaries, a 13th salary, performance bonuses, extra rewards for life milestones (marriage, babies, long service), daily breakfast and lunch. 3. 🛡️ Family Support: Private family health insurance, plus a highly competitive monthly allowance for your children’s pre-school, school, and university education. 4. 🚀 Shape a Global Hit: Work on a Top-10 global mobile 4X strategy game that has grown 25x in revenue and audience over 5 years. 5. 🏰 Rock-Solid Stability: We operate at startup speed but with zero history of lay-offs. We are independent, financially secure, and boast a 99% employee satisfaction rate. 6. 🧠 Culture & Growth: A flat structure where the best ideas win and transparency rules. Your growth is funded from specialized training, certifications, language courses and books to internal and external conferences coverage.
- 3+ years of experience in Game Design. - Strong experience with LiveOps and monetization systems.
Location: CA - Canada Scopely is looking for an Associate Art Director to join our art team. Working with the Senior Art Director and creative leadership, you’ll help shape the game’s visual identity and guide art from early development through delivery. This role focuses on creative direction, visual judgment, and alignment across disciplines. You’ll translate the artistic vision into clear briefs, references, reviews, and actionable feedback. You’ll also contribute hands-on in at least one art discipline, moving between high-level direction and detailed critique, paintovers, or blockouts. What You Will Do Partner with the Senior Art Director and creative leadership to define the game’s visual identity, principles, style guides, briefs, references, and quality standards. Align art disciplines and partner teams around shared goals, dependencies, handoffs, and decisions. Lead visual reviews, critiques, kickoffs, and alignment sessions with clear, constructive feedback. Guide the creation and refinement of characters, environments, props, lighting, animation, VFX, UI, and other visual components, maintaining cohesion and variety. Work with design, narrative, engineering, production, and external development partners to carry the artistic intent through development. Contribute hands-on through concept development, paintovers, blockouts, callout sheets, reference packages, prototypes, or other art tasks. Partner with production and discipline leads to understand milestones, surface risks, and keep creative priorities moving toward delivery. Support artists, external partners, and vendors with clear direction, feedback, and mentorship. Improve visual review and direction processes, represent the art team in cross-functional discussions, and communicate priorities to artists, partners, and senior stakeholders. What We’re Looking For 5+ years of professional experience creating art for games, animation, film, or a related visual medium, or equivalent experience, with a record of taking on increasing creative responsibility. Experience helping define, communicate, and execute an artistic vision from early development through delivery. Strong hands-on experience in at least one art discipline, with particular relevance to character art, environment art, or both. Ability to communicate visual direction, facilitate constructive reviews, and collaborate with multidisciplinary teams, external partners, and distributed contributors. Working knowledge of production planning, prioritization, and milestone constraints, with the judgment to balance creative priorities and delivery needs. Experience creating or contributing to art bibles, style guides, visual development packages, mood boards, paintovers, callout sheets, or similar direction-setting materials. Understanding of game art and real-time production pipelines, plus familiarity with relevant 2D and/or 3D content creation tools. A portfolio that demonstrates artistic judgment, visual problem-solving, hands-on craft, and the ability to guide work from concept to completion. Experience in mobile game development or art direction. Bonus Points Familiarity with the Unity game engine. Experience supporting live service content development. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: US - United States Scopely is looking for an Associate Art Director to join our art team. Working with the Senior Art Director and creative leadership, you’ll help shape the game’s visual identity and guide art from early development through delivery. This role focuses on creative direction, visual judgment, and alignment across disciplines. You’ll translate the artistic vision into clear briefs, references, reviews, and actionable feedback. You’ll also contribute hands-on in at least one art discipline, moving between high-level direction and detailed critique, paintovers, or blockouts. What You Will Do Partner with the Senior Art Director and creative leadership to define the game’s visual identity, principles, style guides, briefs, references, and quality standards. Align art disciplines and partner teams around shared goals, dependencies, handoffs, and decisions. Lead visual reviews, critiques, kickoffs, and alignment sessions with clear, constructive feedback. Guide the creation and refinement of characters, environments, props, lighting, animation, VFX, UI, and other visual components, maintaining cohesion and variety. Work with design, narrative, engineering, production, and external development partners to carry the artistic intent through development. Contribute hands-on through concept development, paintovers, blockouts, callout sheets, reference packages, prototypes, or other art tasks. Partner with production and discipline leads to understand milestones, surface risks, and keep creative priorities moving toward delivery. Support artists, external partners, and vendors with clear direction, feedback, and mentorship. Improve visual review and direction processes, represent the art team in cross-functional discussions, and communicate priorities to artists, partners, and senior stakeholders. What We’re Looking For 5+ years of professional experience creating art for games, animation, film, or a related visual medium, or equivalent experience, with a record of taking on increasing creative responsibility. Experience helping define, communicate, and execute an artistic vision from early development through delivery. Strong hands-on experience in at least one art discipline, with particular relevance to character art, environment art, or both. Ability to communicate visual direction, facilitate constructive reviews, and collaborate with multidisciplinary teams, external partners, and distributed contributors. Working knowledge of production planning, prioritization, and milestone constraints, with the judgment to balance creative priorities and delivery needs. Experience creating or contributing to art bibles, style guides, visual development packages, mood boards, paintovers, callout sheets, or similar direction-setting materials. Understanding of game art and real-time production pipelines, plus familiarity with relevant 2D and/or 3D content creation tools. A portfolio that demonstrates artistic judgment, visual problem-solving, hands-on craft, and the ability to guide work from concept to completion. Experience in mobile game development or art direction. Bonus Points Familiarity with the Unity game engine. Experience supporting live service content development. For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience. CA, CO, NJ, NY, and WA Annual Salary Range $146,200 — $215,000 USD About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Тестовое задание оплачивается Локация работы: #Удаленка Квалификации сотрудника: #Senior Занятость: Проектная Работодатель: Tempyr Games Описание вакансии: Делаю мобильную 3D-игру: Tower Defense Ищу в команду сильного 3D-художника, который может вести визуал игры целиком: от персонажей до готовой картинки в Unity.
Workplace: remote Requirements Strong experience designing Databricks Lakehouse architectures, including Spark, SQL, Delta Lake, Unity Catalog, and workflow orchestration concepts Proven experience architecting enterprise data platforms, preferably in financial services or Wealth Management environments Strong practical understanding of Data Vault 2.0 architecture Experience defining integration architecture for enterprise data landscapes with multiple source systems and consumption channels Experience designing governance and security models (Unity Catalog, RBAC/ABAC, row/column-level security, PII protection, and compliance) Nice to have Experience in Wealth Management, Private Banking, Asset Management, Investment Management, Capital Markets, or broader financial services Experience with Databricks Lakeflow Connect, Lakeflow Spark Declarative Pipelines, and Lakeflow Jobs Experience designing platforms that support regulatory, audit, compliance, risk, and financial reporting requirements Experience with MDM concepts Experience with cloud infrastructure on AWS, Azure, or GCP Experience with AI/RAG, semantic search, Vector Search, embeddings, metadata filtering, source-grounded generation, or LLM-based data enrichment is a plus, but not a core requirement dbt experience Responsibilities Own the target-state architecture for a Databricks-based data platform Define platform architecture, integration patterns, data flows, architectural principles, and delivery guardrails for the engineering teams Design scalable data ingestion, transformation, orchestration, and publication patterns using Databricks, Spark, SQL, Delta Lake, Unity Catalog, and Lakeflow where appropriate Lead the Data Vault architecture, including raw vault, business vault, hubs, links, satellites, historization patterns, PIT tables, bridge tables, and downstream consumption layers Define canonical data models for core Wealth Management entities such as clients, households, advisors, accounts, portfolios, holdings, transactions, products, instruments, mandates, risk profiles, fees, suitability, and regulatory classifications Design integration patterns across heterogeneous source systems, including CRM, portfolio management platforms, trading systems, custodians, market data providers, risk systems, reporting platforms, and compliance tools We offer Projects for such clients as PayPal, Wargaming, Xerox, Philips, Adidas and Toyota Competitive compensation that depends on your qualification and skills Career development system with clear skill qualifications Flexible working hours aligned to your schedule Options to work remotely Corporate medical insurance covering services of private and public medical centers English courses online Corporate parties and events for employees and their children Internal conferences, workshops and meetups for learning and experience sharing Gym membership compensation 5 days of paid sick leave per year with no obligation to submit a sick-leave certificate Any questions? Dina hh@itransition.com
Location: Remote; Limassol Workplace: Remote HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games. We are seeking a Live Ops Game Designer to drive live content in our flagship game, Oxide: Survival Island. You will own the content that keeps players engaged and coming back: from coming up with themes for gacha, battle passes, and offers to briefing the art teams, polishing every detail, and launching it live. If you love setting things up, iterating, and making each event and store drop feel just right — this role is for you. WHAT YOU’LL BE DOING: - Design and manage LiveOps features — including events, passes, and offers — from initial concept and scheduling through launch. - Generate themes and concepts for gacha, battle passes, and offers. - Collaborate with 2D/3D art teams: define requirements, brief leads, and manage asset pipelines for in-game features and content. - Keep the web shops filled with fresh content and an up-to-date assortment. - Configure and implement game content in Unity. - Run A/B tests, analyze the performance of events, passes, and offers, and use the findings to improve future iterations. WHAT WE EXPECT FROM YOU: - 3+ years of experience in Game Design with a focus on mid-core/hardcore mobile games. - Experience running the full LiveOps loop: events, offers, testing, scheduling, performance analysis. - Strong hands-on experience with Unity. - Proven work in cross-functional teams: dev, art, analytics, marketing. - Extensive player experience and strong interest in the shooter genre. - English - B1+ level, Russian - C1 level. WHAT WE OFFER: - Competitive salary. - A passionate and supportive team that values creativity and ownership. - Opportunities for professional growth. - A culture built on initiative, transparency, and collaboration.
Location: Barcelona; Madrid; Warsaw; Tallinn; Karkiv; Malta; Helsinki; Stockholm; Istanbul; Lisboa; Berlin; Tbilisi; Amsterdam; Milan; Krakow; Bucharest; London; Kiev Workplace: Remote ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. This position can be fully remote within CET +/-2h. TEAM Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US. With Paper.io 2, we’re building an iconic game that players will never forget! We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards. ROLE We are looking for a talented Senior Game Developer with a good understanding of the casual mobile game market to help the team deliver fun, innovative, and entertaining features. You will take an innovative approach to gameplay ideas/features and give them their own spin. - Responsibilities will align with your strengths - Develop client-facing features, with a focus on UI, Animations & polish - Work on core gameplay improvements - Develop new meta features - Enhance and refine existing systems With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games. PROFILE - 5+ years of professional experience in C# and Unity - Proven track record in successful mobile game development - Exceptional expertise in a specialized area (e.g., animation, particle systems, shaders, architecture, performance optimization or networking) is a major plus - Strong problem-solving skills with a focus on optimization and performance - Excellent written and verbal communication skills in English - A creative, hands-on developer with a passion for quality work - AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work BENEFITS - Best-in-class compensation - Other benefits according to the country you reside
Location: Barcelona; Madrid; Warsaw; Tallinn; Karkiv; Malta; Helsinki; Stockholm; Istanbul; Lisboa; Berlin; Tbilisi; Amsterdam; Milan; Krakow; Bucharest; London; Kiev Workplace: Remote ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. This position can be fully remote within CET +/-2h. TEAM Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US. With Paper.io 2, we’re building an iconic game that players will never forget! We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards. ROLE We are looking for a talented Senior Game Developer with a good understanding of the casual mobile game market to help the team deliver fun, innovative, and entertaining features. You will take an innovative approach to gameplay ideas/features and give them their own spin. - Responsibilities will align with your strengths - Develop client-facing features, with a focus on UI, Animations & polish - Work on core gameplay improvements - Develop new meta features - Enhance and refine existing systems With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games. PROFILE - 5+ years of professional experience in C# and Unity - Proven track record in successful mobile game development - Exceptional expertise in a specialized area (e.g., animation, particle systems, shaders, architecture, performance optimization or networking) is a major plus - Strong problem-solving skills with a focus on optimization and performance - Excellent written and verbal communication skills in English - A creative, hands-on developer with a passion for quality work - AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work BENEFITS - Best-in-class compensation - Other benefits according to the country you reside
• Опыт работы в QA от 2 лет. • Навыки тестирования в Unity, умение работать с дебаггерами и отладчиками.