Разработка графических материалов, иллюстраций, элементов айдентики и визуального оформления для цифровых продуктов и отдельных проектов. Проектирование интерфейсов сайтов и приложений, создание прототипов, проработка пользовательских сценариев и адаптация дизайна под задачи продукта.
Задачи: верстка контента многостраничников согласно общей дизайн-концепции, работа со стилями (построение графиков, работа с фотоматериалами и иконками, отрисовка несложных схем).
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Location: London
About us
The Financial Times ranks among the world’s foremost news organisations. It is known globally for its authority, integrity, and accuracy. Its mission is to provide quality information and services across the globe.
At the FT, curiosity thrives and ambitious thinking is rewarded. Here, you’re given the chance to reach millions, build work that matters and deliver impartial journalism in a polarised world.
In our warm, collaborative culture, you’ll connect with a diverse community of experts who support your growth, career aspirations and wellbeing.
Your future at the FT will be filled with opportunities that challenge and encourage you. With no fixed path, you’ll discover new skills and forge a career that can take you anywhere.
Develop a newsworthy career at the FT.
Our dedication to inclusion and fairness
We believe everyone should have a fair opportunity to contribute, succeed, and reach their full potential. That means ensuring everyone is heard, respected, and valued, while identifying and removing barriers that may get in the way. Our dedication is to be an employer role model, grounded in inclusion and fairness for all.
We want every application to receive fair and thoughtful consideration; therefore, all applications are evaluated by a member of our recruitment team, not by AI.
The role
We’re looking for a Senior Product Designer to join our Editorial Technology team, helping build the tools journalists and editors use to compose, manage, and publish world-class journalism.
You’ll build experiences across Spark, our newsroom content management system (CMS), and related editorial tools supporting written stories, video and audio.
This role involves working on intricate products that directly aid journalism production at the FT. Work often starts without a clear brief or defined project. You will need to be comfortable investigating problems, grasping detailed workflows, and helping decide the appropriate course.
Collaborating with product managers, engineers, and newsroom colleagues, you'll merge user research, systems thinking, and strong design skills to develop intuitive, accessible tools for expert users.
You'll also consider how editorial tools interact with the reader experiences they facilitate across our website and apps, partnering with our Customer Products teams as needed.
AI is increasingly crafting editorial workflows, and you'll have chances to explore how new technologies can assist journalists and editors. These include tools that improve editorial quality and accuracy.
Key responsibilities
Lead the end-to-end build process, from early problem framing and discovery through information architecture, exploration, prototyping, testing and delivery.
Develop a deep understanding of how journalists and editors work, using research, workflow mapping and direct engagement to find opportunities for improvement.
Partner with product managers and engineers to build product direction, define problems and establish clear priorities, particularly where requirements are ambiguous.
Build intuitive, accessible experiences for complex editorial workflows, including the creation and management of written and multimedia content.
Work closely with engineering teams to understand technical architecture, data, systems and constraints, ensuring built solutions are practical and achievable.
Build positive relationships with newsroom collaborators, bringing their expertise into the development process while applying sound design judgement.
Consider how editorial tools connect with customer-facing experiences, collaborating with Customer Products teams to support consistency and shared development patterns.
Communicate build decisions, recommendations and trade-offs clearly, helping teams navigate complexity and make informed decisions.
Investigate ways AI can assist editorial workflows, such as quality and accuracy checks, while collaborating closely with editorial, product, and engineering colleagues.
Use AI-enabled tools such as Codex or Figma Make, where appropriate, to prototype, test ideas and communicate technical assumptions.
Stay informed about developments in AI-assisted build and prototyping, bringing relevant approaches and ideas into the team.
Required skills and experience
Strong product development experience across user research, UX, visual design, information architecture and prototyping.
A portfolio demonstrating high-quality product development work, your individual contribution and measurable impact.
Experience crafting and delivering complex digital products, including internal tools and workflows for expert users.
Demonstrated capability to carry projects from initial problem identification through research, prototyping, validation, and final delivery.
Strong product and systems thinking, with an ability to understand how interconnected tools, workflows and technologies work together.
A thoughtful and analytical approach to problem-solving, with the confidence to challenge assumptions and explore alternative solutions.
Experience planning and conducting proportionate user research, combining qualitative and quantitative insights to inform development decisions.
Sufficient technical understanding to collaborate effectively with engineers and navigate complex systems, data and technical constraints.
Strong Figma and prototyping skills, with practical experience applying accessibility principles.
Experience using AI-assisted prototyping or development tools, with the judgement to assess their opportunities and limitations.
Excellent communication and collaborator management skills, with the ability to build positive relationships across multidisciplinary teams.
Confidence working through ambiguity, crafting requirements and helping teams move towards clear, considered solutions.
Desirable
Experience crafting content management systems, editorial platforms or newsroom tools.
A grasp of digital publishing workflows, including the creation and management of multimedia content.
Experience working on products that connect complex internal systems with customer-facing digital experiences.
What’s in it for you? Our benefits
Our benefits vary by location but we are committed to providing outstanding perks across all our offices. These include generous annual leave, medical cover, inclusive parental leave packages, subsidised gym memberships and opportunities to give back to the community. Full details of our benefits are available here.
We currently operate a hybrid model which requires staff to work onsite 50% of the time, subject to role requirements & regular review. While flexible working requests will be considered, not all patterns are suitable for all roles. We believe this balanced approach supports flexibility and protects our culture, making collaboration and communication easier, encouraging positive relationships and team cohesion, and supporting peer learning. We reserve discretion on reasonable notice to change this approach either generally or for specific individuals or teams.
Accessibility
We are a disability confident employer and Valuable 500 signatory.
Please inform us if you need any reasonable adjustments or accommodations during the application process or to assist you in attending an interview. If you wish to talk about your needs or have any queries, email talent@ft.com and someone from our team will gladly assist you.
Further information
At the FT, we value innovation and the adoption of technology and accept that applicants may bring AI tools to bear in their application process. Feel free to use AI to aid your application, but all information you provide must be honest and accurately display your skills, experience, and qualifications.
Candidates should be aware that the use of AI during the application process might be observed to guarantee a fair and transparent hiring experience for everyone.
Please be cautious of fake job postings and offers pretending to come from the Financial Times. All genuine roles require applications through the official Financial Times careers website. The FT will never request financial details, payments, or third-party referrals during recruitment. If you doubt a job's authenticity or suspect a scam, contact talent@ft.com.
Interested in the FT but haven’t found the right position yet? Join our Talent Community to get exclusive updates, highlighted jobs, and insights into working at the FT.
Location: Ukraine; Lithuania; Romania; Estonia; Latvia; Hungary; Bulgaria
Workplace: Remote
Who Are We?
Welltech is a global wellness technology company with Ukrainian roots. Our mission is to build and scale wellness apps globally through state-of-the-art, tech-driven performance marketing.
We are one of the most established players in the wellness app space, and we are accelerating. Over 25.5 million people across the world use our apps — Muscle Booster, Yoga-Go, and WalkFit — to build healthier habits, move more, and feel better every day. Every subscription represents a real person making a real change in their life, and we take that seriously.
With 500+ people across hubs in Cyprus, Ukraine, Poland, Spain, and the UK, we combine the scale of a market leader and the drive of a team that's just getting
Who You Are:
You are a visual designer who enjoys working on marketing content and understands that good design has to perform, not just look good. You’re curious about new tools, open to experimenting with AI in your workflow, and comfortable working in a fast-moving team. If that sounds like you, we’d love to hear from you.
About the role:
We are looking for a Visual Designer to join our Organic Growth & Partnerships team on a freelance basis.
This role is focused on static visual content for ASO, Social Media, and Partnership ads. The ideal candidate combines strong graphic design skills with a good understanding of performance-driven marketing visuals. Hands-on experience with generative AI tools, especially for creating realistic AI people, is a strong plus.
Key Responsibilities
- Design App Store and Google Play assets (icons, screenshots, feature graphics) and adapt them for A/B tests and localizations.
- Create static content for Instagram, TikTok, YouTube, and other social platforms.
- Design ad creatives for partnerships, following partner brand guidelines where needed.
- Use generative AI tools to create images, personas, and scenes when relevant.
- Collaborate with the team to turn briefs into clear, effective visual content.
Must-Have Skills
- Experience as a Visual / Graphic Designer, or similar role in marketing.
- Strong understanding of composition, typography, color, and visual hierarchy.
- Good understanding of social media formats and app store visual requirements.
- Proficiency in Figma.
- A good eye for detail and visual quality.
- Ability to work quickly, iterate on feedback, and handle multiple formats and variations.
- Hands-on experience with generative AI tools for image creation (e.g. Magnific, Higgsfield,, or similar).
- Experience creating realistic AI-generated people and keeping a persona consistent appearance across images.
- Portfolio
We don’t focus on years of experience - what matters to us is what you can create. A portfolio is a must and can be in any format, as long as it showcases static ads, app store or social media visuals, and ideally AI-generated work.
Location: Remote, Europe; Remote, Ukraine
Hi!
We are
Boosta, a holding tech company
that creates, develops, and invests in digital businesses with global potential. Today, we collaborate with over 800 specialists from different parts of the world, and millions of users use our products and services.
We’re currently looking for a
Motion Designer
to join a new business that is building a product focused on developing AI skills and helping people adapt to the new digital reality. It is designed to help people without a technical background understand new AI technologies, master AI tools, and use them in their work and everyday lives.
The business aims to become the world’s #1 product for practical AI education for a global audience.
Be one of the first to join this journey and help build a global AI business from the ground up — one that is changing how millions of people learn and work with artificial intelligence.
What you’ll focus on:
Creating video creatives for Meta, TikTok, and Google: from idea to final video.
Generating videos and images with AI tools and refining materials to ad-ready quality.
Editing and animating videos with the specifics of advertising platforms in mind.
Developing new creative concepts and hypotheses for testing.
Collaborating with marketers, taking part in brainstorms and searching for new approaches.
Analyzing creative performance together with the team and improving future materials based on data.
Optimizing workflows and finding opportunities to automate creative production.
You’re a great fit if you:
Have 2+ years of commercial experience in motion design or video editing for performance marketing.
Are proficient in After Effects.
Have basic knowledge of Figma.
Have experience creating video creatives for Meta, TikTok, and Google.
Have hands-on experience with AI tools for video and image generation: Kling, HeyGen, Higgsfield, or similar.
Understand the principles of animation, composition, timing, and working with sound.
Understand the structure of performance creatives: hook, body, CTA, pacing, and attention retention.
Understand marketing metrics and can evaluate creative performance.
Can quickly test hypotheses and improve results.
Have creative thinking, responsibility, and independence in your work.
Nice to have:
Experience automating workflows: creating scripts or plugins for After Effects or Premiere using Claude Code and other AI tools.
Experience building custom AI pipelines in ComfyUI and training LoRA models.
Ability to analyze competitors’ creatives via Meta Ad Library and TikTok Creative Center.
Experience working in a startup or product team where creatives directly impact product growth.
Your hiring journey:
Stage 1. Pre-screen.
Stage 2. Interview.
Stage 3. Test task.
Stage 4. Final meeting.
Stage 5. Reference check.
Stage 6. Job Offer.
What’s in it for you at Boosta?
Unlock your potential:
Build a product from the ground up and influence key business decisions.
Work in an environment that gives you the space and freedom to take action.
Grow alongside a strong team of A-players who share their expertise and help each other level up.
Take advantage of learning opportunities, including internal and external talks, courses, English lessons, and speaking clubs.
Choose your own pace:
Work remotely or from our office in Kyiv or coworking spaces in Lviv and Warsaw.
Plan your workday your way — we offer a flexible schedule because results matter most.
Take time to recharge: you’ll get 28 working days of annual vacation, up to 30 days of sick leave, and all official public holidays.
If needed, you can arrange a schedule transfer — moving a working day to a weekend and vice versa.
Keep your balance:
Take care of your health with medical insurance, our Mental Health program, and compensation for psychologist sessions.
Get involved in socially impactful initiatives, including the Ukrainian Victory Support program.
Celebrate important moments with us — receive gifts for special milestones in your personal life and career.
Build a product from the ground up that makes AI accessible to millions of people.
Location: Worldwide
APPLICATION INSTRUCTIONS:
If you’ve already completed the 20four7VA Recruiting Process—including the Final Interview—or have previously been contracted by a 20four7VA Client, please make sure to apply via the
20four7VA Team Portal
for faster processing.
Log in using your 20four7VA-issued email address to access the portal.
If you’ve just logged in to the Team Portal, please proceed to review the Independent Contractor Opportunity outlined below.
💡 Quick Tip: Upload your resume first—this will automatically populate most of the fields in the application form. Let the magic happen!
If you're interested in this opportunity, click APPLY TO POSITION to proceed.
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Title: CPT-11423 Graphic Designer VA
Independent Contractor – CPT-11423 Graphic Designer VA/Marketing VA/Junior Level (Remote).
Overview
20four7VA is seeking offshore independent contractors to deliver remote services to clients worldwide, with a primary focus on developed markets such as the United States, the United Kingdom, Canada, and Australia.
We are looking for a highly skilled and creative Graphic Designer VA who can support our team with visually compelling, brand-consistent content across multiple platforms. This role requires a high level of proficiency in Canva Pro and experience creating both static and animated digital assets. The ideal candidate is detail-oriented, organized, and comfortable working across various brand aesthetics.
The objective of each engagement is to assist the client in improving business efficiency, enhancing service delivery, or supporting operational functions through high-quality, task-specific services rendered by a qualified contractor.
Scope of Services
Contractors will be required to provide services that align with the following client tasks:
Graphic Design & Branding
Create custom Canva Pro designs beyond standard templates
Apply layered effects, custom spacing, font pairings, and branded color systems
Use advanced Canva techniques often employed by top-tier influencers and content creators
Maintain consistency with brand guidelines across different aesthetics and campaigns
Ad Creatives
Design high-converting static ad graphics for:
Facebook
Instagram
Google Display Network
Social Media Content
Develop visually engaging content such as:
Instagram carousels
Branded story graphics
Flyers, menus, rack cards, and more
Short-Form Video Editing
Create and edit Reels using CapCut and/or Canva animation tools:
Basic clip sequencing
Audio syncing with trending or assigned audio
Adding text overlays and smooth transitions
Exporting final videos in the correct format for Instagram
Organization & File Management
Upload and organize assets properly in Google Drive
Ensure easy access and clean file structure for all creative deliverables
Each engagement is based on a defined scope of work and is governed by an independent contractor agreement. Services must be performed professionally, with adherence to any timelines, guidelines, and deliverables agreed upon in writing.
Skills
The Contractor must demonstrate proficiency in the following, depending on the Client’s requirements:
Strong attention to detail (polished design, accurate spelling, clean formatting)
Solid understanding of modern design principles (white space, visual hierarchy, balance)
Open to feedback and able to quickly make revisions
Proactive, communicates clearly, and takes full ownership of assigned tasks
Experience working with real estate, hospitality, or lifestyle brands (nice to have)
Familiarity with ClickUp or similar task/project management tool (nice to have)
🔹 Portfolio Requirement (Before Trial)
Social media content examples
Static ad designs
At least one short-form video or animated graphic (e.g., Instagram Reel)
Work Schedule
Contracted Hours per Week: 16 Hours
Scheduled Working Days: Monday through Thursday
Daily Working Time: 1-5 PM EST
Note: The Company will make reasonable efforts to align the Assigned VA’s schedule with the Client’s preferred hours as set forth above. However, availability may vary based on time zones, capacity, and the contracted hours set in this SOW. Any changes must be mutually agreed to in writing through a revised SOW.
Terms of Engagement
Contractors will operate under a Master Services Agreement and a Statement of Work
This is not an offer of employment; contractors are not employees of 20four7VA or any client
All compensation is processed through 20four7VA according to the terms of the engagement
Role Summary & Requirements
REQUIRED SERVICE: Marketing VA
REQUESTED EXPERIENCE TIER LEVEL: Junior Level
Contracted Hours per Week: 16 hours/week
Daily Working Time: 1-5 PM EST
Scheduled Working Days: Monday-Thursday
REPORTING TO/POC: To Be Determined
Number of VAs: 1
GENDER PREFERENCE: None
LANGUAGES SPOKEN/PREFERENCE: English
ACCENT PREFERENCE: Neutral
REGION PREFERENCES: Any
What we offer
Competitive rates
Weekly payments
Various open roles are available
Free training and upskilling
Constant support and guidance
A vibrant community always ready to support you
And more!
Задачи:
— Разработка графических материалов, иллюстраций, элементов айдентики и визуального оформления для цифровых продуктов и отдельных проектов (для графического дизайнера).
— Проектирование интерфейсов сайтов и приложений, создание прототипов, проработка пользовательских сценариев и адаптация дизайна под задачи продукта (для UI/UX-дизайнера).
Требования:
— Насмотренность и интерес к современным визуальным решениям и новым тенденциям в дизайне.
— Умение самостоятельно прорабатывать дизайн-задачи и аргументировать выбранные решения.
— Уверенное владение профильными инструментами: Figma, Photoshop, Illustrator или аналогами.
— Понимание основ композиции, цвета, типографики и визуальной иерархии.
Условия:
— Оплата от 80 000 до 100 000 рублей в зависимости от опыта и навыков.
— График 5/2, по 7–8 рабочих часов в день.
— Возможность удалённой работы или гибридного формата в офисе в Таганроге.
— Работа с конкретными задачами и сроками, соблюдение договорённостей по проектам.
Задачи:
— Создание дизайна для соцсетей: сторис, карусели, обложки.
— Разработка веб-дизайна: лендинги, работа с платформой Tilda, интерфейсы.
— Создание графических материалов: креативы, баннеры, презентации, полиграфия, логотипы.
— Дополнительные направления: маркетплейсы, моушн-дизайн, AI-визуал.
Требования:
— Опыт работы в дизайне от 3 месяцев.
— Ответственное отношение к срокам, умение работать без напоминаний.
— Наличие портфолио или примеров работ.
Условия:
— Оплата по вашему прайсу, возможна сдельная или фиксированная оплата за проект.
— Постоянная загрузка, долгосрочное сотрудничество.
География и формат работы не указаны.
Location: Serbia
Workplace: remote
ABOUT YOU
We are working on a hardcore medieval sandbox MMORPG built around player-driven gameplay, crafting, resource management, territorial warfare, and complex economic and progression systems.The project features a mature and highly interconnected gameplay ecosystem and is currently undergoing an active transition to a new game engine.We are looking for a Game Designer who will help us improve existing gameplay systems, develop new mechanics, and shape the future of the project. This role requires a strong understanding of complex game systems, player behavior, and the challenges of evolving an established live MMORPG while adapting to new technology.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
RESPONSIBILITIES
Design, develop, and improve gameplay mechanics and interconnected game systems.
Analyze and balance existing mechanics, including character progression, crafting, combat, resource gathering, and in-game economy.
Design new features and improve existing systems based on player feedback, gameplay data, and project priorities.
Prepare clear and detailed game design documentation, including feature specifications, balance tables, gameplay flows, and acceptance criteria.
Work closely with developers, QA, and production to ensure features are technically feasible and delivered as intended.
Identify gameplay issues, design inconsistencies, exploits, and opportunities for improvement.
Contribute to player retention, onboarding, and long-term engagement improvements.
Support the design and balancing of seasonal gameplay, PvP and PvE activities, and progression systems.
Evaluate implemented features through playtesting, feedback analysis, and available gameplay metrics.
Support gameplay design improvements and adaptations during the ongoing engine transition.
REQUIRED SKILLS & EXPERIENCE
3+ years of professional experience in game design, preferably with multiplayer, RPG, survival, or MMO projects.
Strong understanding of systems design, progression mechanics, balancing, and game economies.
Experience working with complex, interconnected gameplay systems and understanding how changes in one system affect others.
Experience designing, maintaining, and documenting gameplay systems in established game projects.
Ability to analyze existing game mechanics and propose practical improvements.
Strong analytical and problem-solving skills, including confidence working with spreadsheets and balance calculations.
Understanding of player motivation, retention, and long-term progression.
Ability to translate high-level design ideas into actionable requirements for development and QA.
Experience working with cross-functional game development teams.
Good written and spoken English.
Ability to work independently, take ownership of features, and prioritize solutions within technical and resource constraints.
NICE TO HAVE
Experience with MMORPGs, open-world survival games, or sandbox PvP games.
Practical experience balancing player-driven economies, crafting systems, and PvP/PvE progression.
Familiarity with hardcore sandbox games and their player communities.
Experience with live-service games, seasonal content, or long-term progression systems.
Hands-on experience with Unreal Engine 5 (UE5).
Experience contributing to game engine migrations or major technical transitions.
Knowledge of UI/UX design principles and experience designing or improving game interfaces and player experiences.
Experience collaborating with UI/UX designers to improve gameplay usability, navigation, and accessibility.
Experience with gameplay analytics or telemetry.
Experience with Jira, Confluence, and collaborative design workflows.
Experience working with legacy systems or technically constrained projects.
BENEFITS
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program. This includes unlimited Flexible Time Off and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.
The duties and responsibilities of this position may evolve over time to support the organization’s goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required.
By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially.
Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy.
For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
Location: Valencia
Workplace: OnSite
ROLE HIGHLIGHTS
- Location: Valencia (Paterna), Spain
- Reports to: VP Engineering, ICEYE Spain
- Employment type: Permanent
- Workplace model: Onsite, in the room with the team
- SUPO: Employment is subject to applicable security screening. Parts of this work fall under export control.
WHY THIS ROLE MATTERS
ICEYE builds radar satellites, and nobody yet knows where AI turns a week of hardware design into an afternoon. The vendors who claim to know are mostly wrong. So we're setting up a five-person skunkworks in Valencia to find out, by building real hardware with AI - outside of the program schedules with a pure focus on finding the things that “move the needle”.
You'll hire the team of four or five builders and build alongside them. "Lead" here means first builder. You get a room next to the lab and a budget you spend without an approval process, and the team keeps two standing obligations: build something every week and show it to the rest of ICEYE every month.
WHO WE ARE
ICEYE is the world leader in sovereign intelligence from space. We deliver persistent monitoring capabilities to detect and respond to changes in any location on Earth.
ICEYE owns the world's largest and most advanced SAR (synthetic aperture radar) satellite constellation. To our customers we provide intelligence with unmatched quality, latency and revisit times, in any weather, day or night. To governments who choose to operate their own constellation we provide this proven capability as a sovereign system.
ICEYE-built constellations serve customers in defence and intelligence, environmental monitoring, insurance and emergency management. We enable fast decisions that contribute to a safer future.
Founded and headquartered in Finland, ICEYE operates globally with over 1000 employees across Europe, North America, the Middle East, and Asia-Pacific.
YOUR DAY-TO-DAY RESPONSIBILITIES
- Build the team: bring in 4 to 5 builders covering electrical (power and digital), RF, mechanical, and agents and tooling. You choose them, and the sponsor holds a veto.
- Pick the problems and build them yourself: work only on real design intent, with real frequency bands, power levels, launch loads and interfaces. Think a representative X-band receive chain, a payload power distribution board, a bracket family or a digital backend. Toy problems teach us nothing about where AI breaks.
- Run the bet portfolio: keep six to ten live bets, each with an owner and a one-line "this is dead if". The team reviews them monthly and decides to continue, graduate or kill. Roughly a third should die each quarter, including yours.
- Hold the budget and spend it: you have full budget authority, with a same-day conversation with the sponsor for anything above 50k. Spend is reported in one table on the demo day slide, and that is the whole finance process.
- Get what works into production hands: a capability has graduated when an engineer outside the team uses it without you in the room. That takes a working tool, a one-page how-to, the notebook pages behind it, and one of your people sitting with the receiving team for a month.
- Run the team rhythm: something physical or runnable every week, and a public demo day every month that anyone at ICEYE can walk into. Failures get shown too, because they usually teach more.
You won't write status reports or sit on steering committees. Spending below the limits needs nobody's permission.
WHAT WE'RE LOOKING FOR
We're looking for a tinkerer who finishes things. Both halves matter equally, and the combination is rare. You probably have a bench at home with something on it nobody asked for, and it works. You also have a day job designing real hardware to real requirements, so you know the difference between a clever prototype and a thing that survives launch.
MUST HAVES
- Hardware you designed and shipped yourself (circuit boards, RF chains, mechanisms or structures, any one of them), taken from intent to something measured on a bench
- Instincts that come from hardware that got built, measured and signed off, including the judgement to tell when a simulation is lying to you
- Code you're not embarrassed by, Python at minimum, because you'll be inside the agent loop daily
- Hands-on use of modern AI tooling, with specific opinions about where it's useless
- At least one unreasonable thing you built fast, and the ability to show it to us
- Experience hiring people, or clear evidence that you know a builder when you meet one
- Working English (Spanish helps and isn't required)
NICE TO HAVES
- Space, defence or another high-reliability domain, so qualification campaigns hold no surprises
- Code-defined EDA or CAD, such as atopile, KiCad scripting, build123d or something you wrote yourself
- Simulation in the loop (SPICE, FEA or full-wave EM), enough to know when the answer is wrong
- Experience running a small team with its own money
HOW YOU WORK
- You're creative and you deliver. You start unreasonable things and finish enough of them, and you have taste in what to abandon.
- You take risks deliberately. You'll spend two weeks attacking the thing everyone says can't be done, write down exactly how it failed, and stop.
- You lead through change. You can keep four people steady while everything around them is uncertain, and help them tell the one result worth another month from the demo that will never survive a real requirement.
- You're honest in the room. You can tell an executive or a vendor that something doesn't work, without softening it into a recommendation.
This may not be the role for you if you want a predictable workday, if you need phases and gates to feel safe, if you lead mainly by reviewing other people's work, or your best story about building something is more than ten years old.
WHAT SUCCESS LOOKS LIKE
- First 4 weeks: the one-page charter is agreed with the sponsor and the team structure is defined.
- By week 12: you've started building before hiring finishes, you and the team have chosen the first two or three design problems, and the bench has its first instruments.
- End of month 3: first internal demo day, in whatever state things are in. That date doesn't move.
- Over the 18 months: capabilities graduate into production use by engineers outside the team.
APPLICATION PROCESS
You've probably been turned down for jobs like this one. A CV that reads as scattered, a degree that doesn't match the title, a stint running your own thing that didn't become a company: we read that pattern as a plus. Send us your CV and show us what you built.
Interview stages:
1. Recruiter Screen
2. Show us something you built and talk us through what went wrong in it.
3. Spend a day building something with us, on a real problem, with the tools you'd actually use.
There's no case study, no panel and no competency grid.
We discuss export control and personnel screening openly in the first conversation.
WORKING AT ICEYE
At ICEYE, you'll join a diverse and highly engaged team united by the ambition to make the impossible possible. As a global scale-up, we combine speed and ambition with the opportunity to take real ownership from day one. Your growth, wellbeing, and success are a priority, with continuous professional development, training opportunities, and a culture where collaboration is how we win.
HOW WE WORK (OUR VALUES)
- Make the impossible possible: We set ambitious goals and stay calm under pressure. We bring grit, optimism, and ownership when things get hard, and we keep moving until we find a way.
- Be curious: Go deep, ask questions, listen carefully, and think critically. Understand the "why" behind decisions.
- See the big picture: Stay close to what's happening across the company so you can make better decisions. Consider how your work affects others.
- Drive effective teamwork: Create psychological safety, invite different perspectives, and build inclusive teams. There are no bad questions.
- Act as one team: We win together. We match tasks to the right owner and stay agile as priorities shift.
- Have fun: What we do matters, and it should be enjoyable. Celebrate progress, take pride in results, and share the wins.
BENEFITS
Our benefits are designed to support your health and wellbeing, at work and beyond. We keep improving them based on employee feedback, and offerings vary by location. Talent Acquisition will confirm what applies for this role and location during the process. This role also comes with a competitive salary and equity.
OUR COMMITMENT TO DIVERSITY, EQUITY, AND INCLUSION
We want ICEYE to be a place where people can be themselves and do great work. Different backgrounds and perspectives make us stronger, which is why we work to create an environment where people feel included, respected, and able to speak up. Whatever your background, we want you to bring your authentic self to the table.
We're committed to fair, inclusive hiring and equal opportunity. Everyone is welcome to apply. If you need any adjustments or support during the recruitment process, tell us, and we'll do our best to help.
Apply now to start your ICEYE journey, and help us continue to make the impossible possible together. Read more about ICEYE and working with us at iceye.com http://iceye.com.