Location: ES - Seville, Spain
Scopely is looking for a
Principal UX designer
to join our Monopoly GO! team in
Seville
(Spain) on a hybrid basis!
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Monopoly GO! is our casual game and a key franchise that has Scopely’s largest game, enjoyed by millions of players. The team is based in Canada, Europe and the US, and works every day to create captivating new experiences for our players.
What You Will Do:
In this Principal UX Design role, you work in close partnership with our product and development teams to create new gameplay experiences for players.
Own the end-to-end UX strategy and execution for a product area, driving initiatives independently from discovery through implementation
Identify opportunities to improve the player experience through product thinking, player insights and data
Lead discovery initiatives to deepen our understanding of player behaviors, motivations and opportunities
Drive ideation of new concepts, facilitating workshops, brainstorming sessions, conceptual designs and prototypes to validate ideas early
Create innovative player experiences while balancing creativity with product goals, technical constraints and production realities
Help evolve UX frameworks, principles and design patterns that promote consistency, scalability and high-quality player experiences across the game
Champion user research as an essential part of the UX process, partnering with Research to identify risks, define learning objectives and translate findings into product decisions
Deliver high-quality designs, prototypes and documentation that clearly communicate the intended player experience to Product, Engineering and Art
Build strong cross-functional relationships, proactively driving alignment and helping teams navigate ambiguity to reach the best player-focused solutions
Contribute to the growth of the UX discipline by sharing knowledge, raising quality standards and helping build a collaborative design culture
What We’re
Looking
For:
8+ years of experience designing user
experiences for games
Proven track record of creating impactful gameplay features with deep expertise in game mechanics, player motivations, progression systems, rewards and player psychology
Strong product thinking, with the ability to balance player needs, business goals and technical constraints when making design decisions
Experience independently owning complex product areas and driving work forward
Expertise creating prototypes to validate ideas, identify risks early and iterate quickly
Ability to seamlessly move between tactical execution and strategic thinking, ensuring day-to-day design decisions support broader product goals
Excellent stakeholder management skills with the ability to challenge assumptions constructively, influence decisions through collaboration and build alignment across disciplines
Highly collaborative designer who proactively shares ideas, seeks feedback and contributes positively to team culture
Strong communication, diplomacy and relationship building skills, with the ability to navigate disagreements professionally while keeping player experience at the center of decision making
Comfortable working in ambiguity, proactively identifying opportunities and taking ownership to move initiatives forward
Passion for mentoring, raising craft quality and contributing to the continuous improvement of the UX discipline
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: San Francisco, CA
Workplace: OnSite
ABOUT US
At LangChain, our mission is to enable every company to own its intelligence. We believe agents will transform how companies operate, and we're building the foundation to make that future possible. Our open-source harnesses and LangSmith platform give developers and enterprises the infrastructure to run, improve, and govern agents at scale.
We've raised $460M to date, with our most recent funding round valuing the company at $3B, backed by leading investors including Sequoia, Benchmark, IVP, and CapitalG. As we continue to expand our platform and tackle some of the hardest challenges in agent engineering, every team member has the opportunity to make a meaningful impact and help shape both our technology and the future of the industry.
More than 7,000 organizations rely on LangSmith, from fast-growing startups to Fortune 500 enterprises, including NVIDIA, Bridgewater, LinkedIn, Workday, and Rippling. We're just getting started on making high-performing agents easier to build and manage at scale.
ABOUT THE ROLE:
We're looking for a Product Designer to help shape the experience for the developers and teams who build on LangChain. You'll work across our core product surfaces, and depending on where the need is greatest, that could include how developers get from first signup to real production usage, as well as deeper platform workflows like debugging, evaluation, and observability.
The common thread is developers doing technical, often high-stakes work, and needing an interface that gets out of their way. You'll partner with engineering, product, and other designers to figure out where the friction is and design your way out of it.
*This position will be onsite in San Francisco, CA
WHAT YOU'LL DO:
- Build a deep understanding of how developers actually use LangChain's products through interviews and feedback sessions so your design decisions are grounded in real behavior and address user needs
- Own the full design arc on your features — from early concepts to polished, shipped work
- Work across a range of product areas and design initiatives as priorities shift
- Collaborate closely with product, engineering and other key stakeholders to ship new features quickly
WHAT YOU'LL BRING:
- 3+ years of fullstack product design experience ideally working on developer tools, AI, or complex SaaS products
- Sharp eye for detail, with a strong foundation across user-centered design, interaction design, and visual craft
- A track record of solving hard interaction design problems, particularly around dense technical data
- Data-driven decision making - you are comfortable driving user research, both with internal stakeholders and external customers, and using what you learn to inform your designs
- You take initiative and ownership of tasks end-to-end
- Strong technical acumen - you collaborate effectively with engineers to design things that are both well-crafted and feasible
- Start-up DNA - you thrive in fast-paced, highly dynamic environments
Annual salary range: $145,000-$185,000
COMPENSATION PHILOSOPHY:
We offer competitive compensation that includes base salary, variable compensation for relevant roles, meaningful equity, benefits, and perks.
We are hiring for this role across a range of scope, and the compensation band reflects that. Your offer depends on what we learn about your impact, craft, leadership, and communication during the interview process. We will tell you early where you’re tracking and talk comp with you before offer stage. Team members in the EU, UK, and APAC receive locally competitive benefits aligned with regional norms and regulations.
BENEFITS
Benefits include medical, dental, and vision coverage, flexible vacation, a 401(k) plan, meals on in-office days in the US and more.
Location: Istanbul, Turkey
P.I. Works is the first company in the world to automate the management of a commercial 5G network.
Our automated network management products and services empower mobile operators to accelerate network transformation and to drive network quality and efficiency on the path to 5G. These solutions have been deployed across more than 87 mobile operators in 60 countries around the world.
Being an important part of our Product Design team based in Istanbul,
Software Product Design Engineer (Product Owner)
are responsible for turning our customers’ network automation and management requirements into solutions. They prototype our telecommunication software products, define their specifications, design their user interfaces and follow up end to end development process.
Come and join us to work with the leading telecom operators around the world and redefine the mobile experience worldwide.
Job Description:
Extract business use cases, do analyze the value, validate studies, and provide a competitive roadmap
Conduct presentation/demonstration to the potential customers by providing technical details and value offers about the network management solutions
Develop technical specification documents for network management products based on mobile operators’ requirements & needs worldwide
Design user interfaces, back-end structure, usage workflow, concept sketches, and high-fidelity wireframes by using design tools
Test and validate solutions based on technical requirements and user experience
Track issues over Issue Tracking Solutions and keep the knowledge database updated
Collaborate with the development, integration, quality assurance, project management and customer support departments to evaluate or diagnose problems and recommend viable solutions.
Organize product design reviews meetings with subject matter experts (SME) to validate requirements analysis and proposed solutions
Required Qualifications:
Having an engineering degree in relevant university departments such as Electrical, Electronics, Communications, Computer, or Software Engineering
Minimum 2 years of experience in the mobile telecommunication field
Hands-on experience with various mobile network management products including network optimization, planning, self-organized network, geo-location, performance management, configuration management, fault management.
Excellent verbal and written communication skills in English is a must
Strong product mindset, passionate about experiencing new technologies and applying to business for improvements
Understanding fundamental database concepts and good command of SQL is a plus
User-experience and user interface design experience is a plus
Location: Belgrade
Job Overview
World of Warships: Legends team in Belgrade is looking for a Game Designer. As a member of the World of Warships team, you will have the opportunity to collaborate with a talented and passionate group of professionals and make a meaningful impact on the direction and success of the game.
World of Warships: Legends game is a free-to-play naval action MMO that puts players in command of some of the most iconic ships in history. From agile destroyers to mighty battleships, players can choose from a variety of classes and nations as they battle it out on the high seas.
What will you do?
Design, implement, and balance new gameplay and content features for World of Warships Legends
Partner with internal and external teams to execute development goals
Work with the analytics team to optimize and improve day-to-day user behavior
Create and support game design documentation
What are we looking for?
2+ years of Game Design experience (ideally on console projects)
Solid understanding of at least one game design area: good experience with moment-to-moment gameplay (3Cs, weapons, abilities, etc.) or session-to-session gameplay (economy, progression, customization, etc.)
Positive attitude and ability to accept feedback, working in a multidisciplinary team
Excellent communicator (spoken and written) with good interpersonal skills
Upper-intermediate English to participate in daily meetings and discussions with English-speaking teammates
Be aware of industry trends, and know a wide range of games across multiple platforms and genres with a general understanding of the main game design approaches and principles
What additional skills will help you stand out?
Programming experience
Upper-intermediate Russian language skills
Level design experience
UX/UI design understanding
Work mode
Onsite during probation period and hybrid after that period (3 days' work form office and 2 days' work from home).
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Almaty, Kazakhstan; Astana, Kazakhstan; Belgrade, Serbia; Cluj-Napoca, Romania; Dnipro, Ukraine; Kharkiv, Ukraine; Krakow, Poland; Kyiv, Ukraine; Larnaca, Cyprus; Lodz, Poland; Lublin, Poland; Lviv, Ukraine; Odesa, Ukraine; Remote.BG, Bulgaria; Remote.GE, Georgia; Remote.KZ, Kazakhstan; Remote.PL, Poland; Riga, Latvia; Sofia, Bulgaria; Tbilisi, Georgia; Varna, Bulgaria; Warsaw, Poland; Wroclaw, Poland; Yerevan, Armenia
We are looking for a Senior Data Designer who can operate as the bridge between business stakeholders and engineering — someone equally comfortable running a requirements workshop and designing a Kimball-style dimensional model. This is not a pure modelling role: you'll investigate source systems, challenge and shape business requirements before any design work starts, and turn that understanding into governed, well-documented data platform designs that engineering teams can implement. You will contribute to data ingestion design, transformation logic, and data harmonization while working closely with stakeholders and platform teams.
This project focuses on building and enhancing an enterprise data warehouse platform that supports data driven decision making across complex business domains. The work involves designing scalable data models, ingestion pipelines, and transformation logic to ensure high quality and consistent data.
Design and document Enterprise Data Warehouse objects: data models, source-to-target mappings, model diagrams, and supporting design documentation that engineers deliver from
Work with stakeholders and source-system SMEs to onboard new data sources and adapt designs to what each source provides
Clarify the intent behind requirements before designing: why the stakeholder needs it and whether existing structures already cover it
Profile and analyze source data to validate design assumptions
Define data quality rules as part of designs for downstream teams to implement
Investigate reported data issues, identify root causes, and propose design-level fixes
Take designs through peer and design review; give and take constructive challenge
Keep stakeholders informed: raise issues early, ask instead of assuming, follow up until unblocked
Strong practical foundations of dimensional modeling — able to design warehouse models from raw source data and explain the reasoning behind design choices
Hands-on experience producing source-to-target mapping documentation
Working understanding of data platform layering and data load approaches
Confident SQL for data profiling and validation
Strong written and spoken English; comfortable gathering requirements and managing stakeholder expectations
Attention to detail; comfortable working in a governed environment with reviews and design standards, and data privacy/PII classification requirements
SAP as a source system
Retail domain experience
Agile delivery experience
Location: Americas; APAC; EMEA
Workplace: Remote
RevenueCat gives app businesses the infrastructure and tools to build, run, and improve their monetization. Since graduating from YC's S18 batch, we've grown into the default monetization platform for mobile.
We're in 50%+ of newly shipped subscription apps, we process $16B+ in annual purchase volume, and we help everyone from a solo developer to the OpenAI mobile team understand and grow their revenue.
We're a remote-first team of 150+ people across 25+ countries, guided by values we actually practice: Customer Obsession, Always Be Shipping, Own It, and Balance.
This isn't the right fit for everyone. The systems you’ll build here manage billions of dollars and touch hundreds of millions of end users, and we don’t take that lightly. You'll be expected to work hard and hold a high bar for what you ship, alongside some of the sharpest, most driven people you've worked with. If that sounds energizing rather than exhausting, keep reading.
ABOUT THE TEAM
You’ll join a cross‑functional group of app monetization subject matter experts who partner directly with RevenueCat customers and prospects. As part of the broader Customer Growth org, this team designs and implements high‑impact paywalls, onboarding flows, and purchase funnels using RevenueCat’s no‑code builders and experimentation tools, then feeds learnings back into our product, templates, and educational content
You’ll also collaborate closely with our content, marketing, and advocacy teams to turn real‑world project outcomes into templates, case studies, webinars, and best‑practice guides for the broader app community
ABOUT THE ROLE
As Senior CRO Designer, Paywalls & Funnels, you’ll be the person RevenueCat customers trust when the question is: “How do we get more users to convert and stay subscribed?”
You will:
- Design & build high‑converting paywalls and funnels
- Use RevenueCat’s paywall and experiment builders to design, configure, and ship paywalls, onboarding flows, upgrade paths, and win‑back experiences for mobile apps across categories
- Translate brands and product value props into clear, compelling paywall layouts, messaging, and pricing presentations
- Lead conversion optimization projects for customers and prospects
- Run structured discovery with customers and prospects to understand their business model, audience, and constraints
- Propose experiment plans (e.g., value prop framing, pricing presentation, trial vs. no‑trial, placement and timing of paywalls)
- Partner with apps to launch multivariate tests and interpret results, using RevenueCat’s analytics and experimentation tooling
- Codify patterns into reusable assets
- Distill what’s working across projects into reusable templates, checklists, and patterns that can be implemented directly in RevenueCat’s builders
- Work with Product to inform our paywall components, presets, and default templates
- Create educational content with Advocacy & Marketing
- Collaborate with Growth Advocacy and Content teams to turn your project learnings into:
- Example paywalls and funnel templates
- Blog posts, guides, and best‑practice documentation
- Webinars, live reviews, and conference talks or workshops
- Participate in public‑facing sessions (e.g., teardown streams, office hours) as a visible expert on monetization UX
- Champion monetization UX best practices
- Advise Sales, Customer Success, and Support on paywall and funnel best practices they can bring into customer conversations
- Provide feedback to Product & Engineering on how practitioners use our builders in the wild, highlighting opportunities for new features, components, and workflows
ABOUT YOU
You’re a conversion‑focused designer who lives at the intersection of mobile product design, growth, and experimentation. You have a track record of shipping real paywalls and funnels that move business metrics, not just portfolios
You have:
- Deep hands‑on experience with paywalls & funnels
- 5–8+ years designing consumer mobile experiences, with a substantial portion spent on subscription or purchase flows (e.g., paywalls, onboarding, upgrade/upsell, win‑back, account limits)
- Experience either:
- At a mobile app studio / product team owning monetization UX, or
- At an agency/consultancy repeatedly designing and optimizing paywalls and funnels for multiple apps
- Strong conversion & experimentation mindset
- Comfort defining hypotheses, success metrics, and test plans (e.g., CVR, trial start rate, activation, LTV)
- Experience using analytics and experimentation tools to interpret results and iterate quickly
- Ability to balance conversion gains with long‑term user trust and platform guidelines
- Mobile‑first product design skills
- Excellent interaction and visual design chops for small screens and high‑stakes surfaces (like paywalls and purchase flows)
- Strong UX writing instincts for concise, value‑focused copy and pricing messaging
- Proficiency in modern design tools (e.g. Figma) and comfort translating designs into no‑code builder configurations
- Customer‑facing communication skills
- Confidence leading workshops, design reviews, and strategy sessions with customers and prospects
- Ability to present options, pros/cons, and trade‑offs to both designers and non‑design stakeholders (founders, PMs, marketers)
- Great written communication for async collaboration in a remote team
- Values & ways of working
- You’re energized by our mission to help developers make more money
- You work iteratively and ship value quickly rather than waiting for perfection
- You have an ownership mentality: You see broken or unclear experiences and feel compelled to improve them
- You’re comfortable working in a fully remote, distributed team and collaborating across time zones
In your first month, you’ll:
- Learn RevenueCat’s products, especially paywalls, experiments, and analytics
- Join customer calls to understand our process and common challenges
- Audit a handful of existing customer paywalls and funnels and build your first recommendations
Within 3 months, you’ll:
- Own several customer projects end‑to‑end, from discovery through experiment analysis
- Ship multiple paywall and funnel variations using RevenueCat’s builders
- Partner with Advocacy/Content on at least one public asset (template, blog post, teardown, or webinar segment)
Within 6 months, you’ll:
- Be the go‑to expert internally for monetization UX, paywall patterns, and funnel optimization
- Maintain and evolve an internal “playbook” of best practices and tested patterns
- Influence the roadmap for our paywall and experiment tooling based on patterns you see across customers
Within 12 months, you’ll:
- Have materially improved conversion for a portfolio of customer apps, with clear before/after stories
- Help define our strategy for paywall templates and monetization UX guidance at scale
- Represent RevenueCat in public‑facing educational content (webinars, AMAs, workshops, or conference talks) as a leading voice on mobile monetization UX
WHAT WE OFFER:
- Competitive equity in a fast-growing, Series C startup backed by top-tier investors, including Y Combinator
- 10-year window to exercise vested equity options
- A fully remote environment designed around autonomy and flexibility
- 4-5 weeks of flexible time off annually
- Paid desk at a co-working space
- Workspace budget and continuous learning stipend
INTERVIEWING AT REVENUECAT
Our interview process is rigorous on purpose. We want to be sure that everyone we bring on is genuinely excited about this work, aligned with how we operate, and ready to meet our high bar for performance. Curious what that actually looks like? Read more in our blog post on how we hire at RevenueCat https://www.revenuecat.com/blog/company/how-we-hire-at-revenuecat/, including tips to help you succeed.
MORE ON HOW WE WORK:
- How we think about hiring and team design: Building a Winning Team https://app.notion.com/p/Building-a-Winning-Team-69e431c4c3df4b13961523cd93c0e9bf?pvs=21
- The values that guide how we work: Our Values https://www.revenuecat.com/blog/values/
- How we work as a remote team: How We Work Remotely at RevenueCat https://www.revenuecat.com/blog/how-we-work-remotely-at-revenuecat/
- What to expect from our interview process: Interview Expectations https://app.notion.com/p/RevenueCat-Interview-Expectations-1bdcb1a108b0800c8941def0f076f9e2?pvs=21
- What to expect from comp and employment: Employment FAQ https://app.notion.com/p/RevenueCat-Compensation-Employment-Overview-184cb1a108b0801398d4e525928597ab?pvs=21
Location: Nicaragua; Mexico; Colombia; Venezuela, Bolivarian Republic of; Brazil
We are seeking an experienced Roof & Floor Truss Designer to support the design and production of wood truss systems for residential, multifamily, and commercial projects across the United States.
The ideal candidate will have direct experience using TrueBuild by Eagle Metal and a strong understanding of U.S. wood-frame construction, truss engineering workflows, and component manufacturing. This role will be responsible for reviewing architectural and structural drawings and converting them into accurate placement plans, truss layouts, and individual truss profiles ready for engineering review, sealing, and production.
Responsibilities
Review architectural and structural plans for U.S.-based projects.
Develop roof and floor truss placement plans.
Create individual truss profiles and production-ready design packages.
Design and optimize wood trusses using TrueBuild by Eagle Metal.
Apply project-specific loads, spans, bearing conditions, and structural requirements.
Coordinate truss layouts with walls, beams, mechanical openings, and other building components.
Identify conflicts, missing information, and constructability concerns.
Prepare designs for engineering review, sealing, and fabrication.
Revise truss packages based on engineer, client, or production feedback.
Maintain accuracy, consistency, and compliance with applicable U.S. building codes and industry standards.
Communicate clearly with project managers, engineers, estimators, and production teams.
Requirements
Required Qualifications
Proven experience designing roof and floor truss systems.
Hands-on experience with TrueBuild by Eagle Metal (mandatory)
Experience working on projects for the U.S. market.
Ability to interpret architectural and structural construction documents.
Experience preparing truss layouts, placement plans, and individual truss profiles.
Strong knowledge of wood-frame construction and truss component manufacturing.
Familiarity with U.S. building codes and truss design standards.
Strong attention to detail and ability to identify design conflicts.
Ability to work independently and manage multiple active projects.
Professional English communication skills.
Availability to collaborate during U.S. business hours.
Software
TrueBuild by Eagle Metal – Required
AutoCAD – Preferred
MiTek, Alpine IntelliVIEW, or similar truss-design software – Preferred
Preferred Qualifications
Experience with residential, multifamily, or light commercial projects.
Familiarity with MiTek, Alpine IntelliVIEW, or other truss-design platforms.
Knowledge of ANSI/TPI 1, IRC, and IBC requirements.
Experience coordinating directly with U.S. engineers, builders, architects, or component manufacturers.
Previous remote experience with a U.S.-based company.
Benefits
Work for the most exciting companies in the North American Market.
Flexible schedules.
Work from anywhere.
Highly competitive compensation.
Location: Boston, MA
Workplace: OnSite
At WHOOP, we're on a mission to unlock and inspire performance for life. We build products that help people better understand their bodies, improve performance, recover smarter, and build healthier habits through continuous health monitoring and actionable insights. Our products sit at the intersection of hardware, software, data science, sport, health, fashion, and culture.
The Creative org defines how WHOOP is felt in the world. We are responsible for the physical manifestations of the brand, from hardware, bands, and accessories to collaborations, retail environments, pop-ups, and in-store moments. We operate with high taste, deep craft, and exacting standards. This is a design team built on trust, candor, and a shared obsession with quality. We are empowered to initiate, to challenge, and to lead. Our mandate is simple and uncompromising: to deliver best-in-class design across every physical touchpoint and to make WHOOP unmistakable through clarity, restraint, and excellence.
We are looking for a Senior Industrial Design, Lead to help define the future of WHOOP hardware and wearable experiences. This role is for a designer who can move fluidly between vision and execution, shaping product strategy while obsessing over the details of form, fit, material, finish, comfort, manufacturing, and long-term user behavior.
As Senior Industrial Design, Lead, you will own and drive industrial design across next-generation WHOOP products, accessories, and wearable systems. You will lead concept development, translate insights into compelling physical experiences, and partner deeply with Product, Engineering, Research, CMF, Apparel, Manufacturing, Brand, and Marketing teams to bring world-class products to market.
This person will help define how WHOOP shows up on the body, in sport, in daily life, and in culture. The ideal candidate has deep experience designing wearable products or technically complex consumer hardware, a refined aesthetic point of view, strong ergonomic intuition, and the ability to lead cross-functional teams from early exploration through mass production.
RESPONSIBILITIES:
- Lead industrial design for future WHOOP hardware, bands, accessories, and wearable ecosystems from concept through production.
- Translate user, athlete, member, and market insights into design strategies, product architectures, and differentiated physical experiences.
- Create compelling design concepts through sketching, 3D modeling, prototyping, visualization, and storytelling.
- Drive ergonomic studies, wearability testing, fit analysis, and human factors exploration to ensure products perform across body types, activities, environments, and use cases.
- Partner closely with Mechanical Engineering, Electrical Engineering, Sensors, Apparel, Product, and Manufacturing to balance design intent, technical feasibility, performance, comfort, durability, and cost.
- Lead CMF direction in collaboration with CMF and Brand partners, ensuring every material, finish, texture, and color decision reinforces the WHOOP design language.
- Build and evolve design systems for WHOOP hardware, accessories, and on-body experiences, creating consistency while enabling future innovation.
- Prototype rapidly across fidelity levels, from rough physical mockups to refined appearance models and functional wear-test samples.
- Guide design decisions through clear rationale, strong visual communication, and a deep understanding of member needs.
- Mentor industrial designers and contribute to a high-performance creative culture rooted in craft, rigor, curiosity, and accountability.
- Present design work to senior leadership, clearly articulating the strategic, experiential, technical, and business rationale behind key decisions.
- Partner with external vendors, model shops, factories, and development partners to preserve design intent through tooling, validation, and production.
- Stay ahead of trends in wearables, health technology, performance apparel, fashion, materials, manufacturing, and culture.
QUALIFICATIONS:
- 8+ years of industrial design experience, with significant experience in consumer electronics, wearables, health technology, performance products, footwear, apparel, or technically complex consumer goods.
- A portfolio that demonstrates exceptional taste, concept development, design process, problem solving, prototyping, and production execution.
- Proven experience bringing products from early concept through manufacturing and launch.
- Deep understanding of ergonomics, body-worn products, soft goods, hard goods, materials, CMF, manufacturing processes, and design for scale.
- Strong 2D and 3D design skills, including sketching, CAD, rendering, visualization, and physical prototyping.
- Ability to lead ambiguous, future-facing design programs while also managing the details required to ship excellent products.
- Experience collaborating with engineering and manufacturing teams on technically constrained products.
- Strong storytelling and presentation skills, with the ability to influence executive stakeholders and cross-functional partners.
- A refined aesthetic point of view and a high bar for proportion, detail, materiality, usability, and emotional resonance.
- A collaborative, low-ego leadership style with the ability to mentor designers and elevate the work of a broader team.
- Passion for health, fitness, sport, human performance, design innovation, and the future of wearable technology.
This role is based in the WHOOP office located in Boston, MA. The successful candidate must be prepared to relocate if necessary to work out of the Boston, MA office.
Interested in the role, but don’t meet every qualification? We encourage you to still apply! At WHOOP, we believe there is much more to a candidate than what is written on paper, and we value character as much as experience. As we continue to build a diverse and inclusive environment, we encourage anyone who is interested in this role to apply.
WHOOP is an Equal Opportunity Employer and participates in E-verify https://www.e-verify.gov/ to determine employment eligibility. It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.
The WHOOP compensation philosophy is designed to attract, motivate, and retain exceptional talent by offering competitive base salaries, meaningful equity, and consistent pay practices that reflect our mission and core values.
At WHOOP, we view total compensation as the combination of base salary, equity, and benefits, with equity serving as a key differentiator that aligns our employees with the long-term success of the company and allows every member of our corporate team to own part of WHOOP and share in the company’s long-term growth and success.
The U.S. base salary range for this full-time position is $130,000 - $170,000. Salary ranges are determined by role, level, and location. Within each range, individual pay is based on factors such as job-related skills, experience, performance, and relevant education or training.
In addition to the base salary, the successful candidate will also receive benefits and a generous equity package.
These ranges may be modified in the future to reflect evolving market conditions and organizational needs. While most offers will typically fall toward the starting point of the range, total compensation will depend on the candidate’s specific qualifications, expertise, and alignment with the role’s requirements.
Learn more about WHOOP https://www.whoop.com/us/en/careers/?srsltid=AfmBOopKmph9d0DLBlogZu8mx6do0dzjNS8eJlfc4PQqQtdU6F8DGKBg.
Location: Costa Mesa, United States
ABOUT THE ROLE
We are seeking an experienced
Senior E
MI/EMC Engineer
to join our
Air Dominance & Strike Electrical Engineering
team. The ideal candidate will be responsible for designing, testing, and validating electromagnetic compatibility (EMC) and electromagnetic interference (EMI) solutions for electronic products. This role involves collaborating with cross-functional teams to ensure compliance with industry standards and regulatory requirements.
WHAT YOU'LL DO
Conduct EMI/EMC testing and analysis on electronic systems and components.
Drive product maturity through rapid prototyping, design verification, and qualification activities.
Develop and implement design strategies to mitigate EMI/EMC issues.
Prepare test plans, reports, and documentation for compliance verification.
Collaborate with product design teams to ensure EMC requirements are integrated during the design phase.
Identify program EMI/EMC risks and define strategies for reducing risk through the definition of modeling, simulation, or experimental activities.
Stay updated on relevant standards (e.g., MIL-STD-461G, MIL-STD-464D, DOD-160, FCC, CISPR, IEC) and regulatory requirements.
Conduct field tests and assessments to evaluate product performance in real-world environments.
Work in a fast-paced environment, having to juggle multiple concurrent projects and customers.
REQUIRED QUALIFICATIONS
Bachelor’s degree in Electrical Engineering, Electronics, or a related field.
7+ years of experience in EMI/EMC design and testing.
Familiarity with EMC/EMI standards and regulations (e.g., MIL-STD-461G, MIL-STD-464D, RTCA DOD-160, FCC, IEC, CISPR, SAE).
Proven expertise in E3 design, analysis, testing and mitigation strategies. Specialized in HERO, HEMP, Lightning Protection, ESD, RF exposure limits and operational electromagnetic compatibility.
Proficiency in using EMI/EMC testing equipment (e.g., spectrum analyzers, oscilloscopes, antennas, LISN etc.)
Experience with simulation tools (e.g., ANSYS, CST Microwave Studio) for EMI analysis.
Strong analytical and troubleshooting skills for identifying and resolving EMI/EMC issues.
Excellent verbal and written communication skills for reporting findings and collaborating with teams.
Ability to manage multiple projects and meet deadlines in a fast-paced environment.
Full understanding of PCB Layout techniques to meet mechanical, electrical, EMI/EMC, and manufacturing requirements.
Ability to read and interpret schematics and apply best practices appropriate for each design.
Familiarity with standard interfaces such as MIPI, DP, I2C, SPI, PCIe, USB, etc.
Must be able to obtain and maintain a DoD Secret Clearance
Location: Costa Mesa, United States
ABOUT THE TEAM
The
Air Dominance and Strike (AD&S) Electrical Engineering Team
is responsible for developing high-reliability avionics, embedded processing, and power systems for Group 5 air vehicles and missile platforms. Working across hardware, software, and mission autonomy, the team delivers flight-critical electronics, PCB assemblies, and FPGA-based processing architectures that enable our client's next-generation autonomous air platforms to operate in complex and contested environments. AD&S Electrical Engineers drive end-to-end development, from system architecture and circuit design to verification, integration, and flight test, ensuring scalable, mission-ready solutions that meet the performance, reliability, and survivability demands of the U.S. Military and modern air warfare.
ABOUT THE JOB
We are looking for an
Avionics Engineer
to join our rapidly growing team in
Costa Mesa, CA
. In this role, you will be tasked with working closely with avionics engineers to review and design electrical integration details to ensure details are documented and communicated to all relevant stakeholders. If you are someone who thrives in a fast-paced environment supporting new developments, active deployments, and customer operated hardware, we are looking for you.
WHAT YOU WILL DO
Full cycle PCB design including collecting requirements, schematic design, component selection, supervision or completion of layout, bring-up, test, debug, and system integration
Conduct bring-up and design work on microcontrollers, ensuring seamless integration within the system
Troubleshoot issues that span electrical and software boundaries, utilizing both lab equipment (Oscilloscopes, DMM, etc.) and basic software debugging tools}
ADDITIONAL LEARNING & DEVELOPMENT OPPORTUNITIES
Work in a fast-paced environment supporting new developments, deployments, and customer operated hardware
Perform power design, including development and integration of power management systems and components
Develop payloads and subsystems (sensors, payload interfaces, power management, and networking)
Create system interconnect diagrams and define wire harnesses that connect electronic equipment within a subsystem
Collaborate closely with other electrical, mechanical, software, firmware, and test engineers to deliver fully functional, mission-critical products
Conduct peer-level and cross-discipline design reviews
REQUIRED QUALIFICATIONS
Bachelor’s Degree in Electrical Engineering or equivalent, with 3+ years of experience designing, testing, and troubleshooting complex system designs
Ability to perform power system and electrical loading analysis, simulation, and testing to determine optimal solutions
High competence using lab test equipment (benchtop power supplies, electronics loads, oscilloscopes, DMM, logic/spectrum analyzers, etc.) with familiarity of thermal and EMI test chambers and using basic software debugging tools
Familiarity with common electrical bus interfaces (CAN, I2C, SPI, Ethernet, RS232/422, RS485, USB)
Exceptional organization and communication skills (both written and oral)
Eligible to obtain and maintain an active U.S. security clearance
Experience with power design and power management systems
Hands-on experience with microcontrollers, including bring-up and design work
Knowledge of modern analog and digital electronics and electronic circuits
Experience designing mixed-signal PCBs with multiple layer counts, layer stackup and impedance matching for power and sensor applications, understanding correct grounding approaches and employing appropriate board protections and filtering
Understanding of low voltage and high voltage power electronics and control systems in order to capture system interconnect diagrams and drive cable harnessing designs with proper wire and connector selection
PREFERRED QUALIFICATIONS
Familiar with high end consumer or military embedded systems design
Experience with power systems including batteries and AC power.
Develop low-level firmware for bring-up and test
Background in defense and missile systems.
Comprehensive understanding of the effects of temperature and vibration on electrical designs.
Location: Paris, France; Bordeaux, France; Marseille, France; Lyon, France; Nantes, France; Brussels, Belgium; Barcelona, Spain; Madrid, Spain; Amsterdam, Netherlands;
HEALTH CAN’T WAIT.
Not for symptoms to get worse. Not for a six‑month appointment. Not for a system to catch up. But that’s exactly how healthcare works today. You wait, until you can’t.
Alan exists to end the wait.
Health is a universal right, and we believe this right can only become real when it’s coupled with prevention. We need to stop treating health as something we repair and start treating it as something we build, every day. It’s not solely a question of willpower. It’s the healthcare system itself that needs to work for everyone, in a sustainable way.
So we are building the new standard in prevention insurance. Alan is the first company that integrates insurance, prevention, and care into a single, acclaimed user experience.
We are on an incredible journey to build a global leading company, with a unique culture https://alan.com/en/careers. We already partner with 40K+ companies of all sizes, serving more than 1M+ members, and have reached €800M+ in ARR.
Prevention as the new norm. That's what we're building with our team of 1000+ people. If it speaks to you: we're hiring across France, Spain, Belgium, and Canada. And beyond.
👉 ABOUT THE ROLE
Product designers at Alan are at the forefront of building our product(s), taking them from inception to completion. They work hand in hand with product managers, researchers, and engineers to ensure we create meaningful and human experiences that improve the health of our members.
The community of designers is vibrant and inclusive; we are all learning, growing, and improving together!
As a product designer, you will:
- Develop a product vision and enable teams to explore, ideate, and experiment towards it. When required, you should be able to autonomously take product bets from zero to one.
- Communicate transversally and be a compelling storyteller, employing written visual and verbal techniques.
- Build an understanding of our members to nurture product thinking and transform insights into actionable opportunities.
- Maintain strong working relationships and collaborate with product managers, researchers, and engineers, from identifying problems and opportunities to finding solutions and delivering the product(s).
- Develop and evangelize design understanding and sensibility across the organization, improving ways of working and design processes.
- Mentor junior designers, increasing collective performance and quality across the team.
- Deliver a UI consistent with Alan’s brand with thoughtful design choices and a high-quality bar in delivering products.
- Contribute to the design system with components documentation for designers and engineers.
- Evaluate and maintain the quality of Alan’s product through continuous monitoring and testing.
✏️ Qualifications
- Based in (or within commuting distance of) one of our hubs (Paris, Bordeaux, Marseille, Brussels, Madrid, or Barcelona), with the ability to work onsite twice per week.
- 5+ years of product design experience - You've designed and built products from concept to launch
- Track record of shipping quality products - You're experienced working within cross-functional product and engineering teams to deliver exceptional user experiences
- Design mentorship experience - You've coached and guided junior designers, helping them grow their skills and careers
- Full-stack design expertise - You have proven skills across UX research, UI design, and visual design, with the ability to deliver production-ready assets that developers can implement seamlessly
- Embrace of AI and other innovative tools - You're curious about and experienced with leveraging AI-powered design tools and emerging technologies
- Strong English communication - You're fluent in English and can collaborate effectively with our international team (French is a plus but not required)
🙌 Products or teams you may work on
You'll be designing the direct touch points that connect our members with their healthcare journey. Your work will focus on:
- Alan Clinic: When prevention alone is not enough, our members need the best care possible. That's what the Alan Clinic is for. 120 health professionals (and one AI) work behind the scenes to answer all our member's questions, consult in video, redirect you to the nearest hospital, interpret your lab results. And while it feels effortless for members, the logistics behind it are next level. We plan to grow the clinic further in the best medical suite of tools for both members and doctors.
- Alan Spain: We're building Alan's own health network from scratch in Spain, designed around the real needs of Spanish members: from navigating a fragmented system to accessing the right care at the right time. At the heart of it is Alan Flex, our subscription model that goes beyond insurance to become a true health companion for individuals and families.
🌍 HOW WE WORK
Location: You must be legally eligible to work from the EU
Remote work: We offer remote work flexibility but value in person work around our hubs
🎯 IMPORTANT NOTE: WE HIRE PEOPLE, NOT ROLES.
If you're excited about this opportunity but don't check every box, we'd love to hear from you. Everyone, no matter how underrepresented, should feel free to apply, as it can only bring learnings or success.
If you identify yourself as a woman: Did you know that research shows women often apply only when meeting 100% of requirements?
Remember, this is just a guide, not a checklist. We'll be thrilled to receive your application!
🔖 Check out our About Alan https://alan.com/about and Career https://alan.com/careers pages, as well as our Medium https://medium.com/alan, blog https://blog.alan.com/ and Glassdoor page https://www.glassdoor.com/Overview/Working-at-Alan-EI_IE1696043.11,15.htm for more info.
YOU WANT TO KNOW MORE ABOUT ALAN?
🙌 Perks & Benefits https://alan.com/en/careers/a/salary-equity: Alaners are provided with a stimulating environment and perks ensuring they are happy, efficient and spend only high-quality time with co-workers.
🤘A strong culture https://alan.com/en/about/a/leadership-principles: People joining Alan are often surprised and delighted by our innovative working method. We have a set of cultural values that guide our approach to work#LI-DNP
Требования:
— 3+ года опыта в роли UI/UX Designer
— опыт разработки интерфейсов для игровых проектов
— уровень английского B1+
О компании:
Innowise выполняет проекты в области разработки ПО и инженерии, работая с клиентами из США, Дании, Германии и других стран
Размер команды — 1k-5k
Role Overview
Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre. You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features. We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.
Key Responsibilities
— Design and develop gameplay systems and features for new game prototypes
— Work on core gameplay, progression, balance, and early meta systems
— Create and maintain game design documentation (concept docs, GDDs, feature specs)
— Analyze gameplay problems and propose solutions to improve player experience and engagement
— Participate in prototyping and iteration processes together with the R&D team
— Design and tune game balance, rewards, pacing, and progression
— Work with product metrics and formulate gameplay hypotheses
— Collaborate closely with game designers, producers, artists, and developers during early production stages
Required Skills, Knowledge and Expertise
— 3+ years of experience as a Game Designer
— Experience in hyper-casual, hybrid-casual, or puzzle games
— Participation in developing games or prototypes from scratch (R&D / pre-production)
— Experience working on at least 5 game projects or prototypes
— Experience creating and maintaining game design documentation
— Understanding of gameplay systems, progression, balancing, and player motivation
— Strong knowledge of the mobile games market and current genre trends
— Ability to clearly communicate ideas and work in a fast iteration environment
— Strong analytical and problem-solving skills
— Russian and English - must have
Working at Tripledot
— Fully remote
— Paid Holiday: Enjoy 20 business days of paid holiday
— Collaborative and Data-Driven Culture: Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
— Continuous Professional Development: Grow your expertise through professional development opportunities within the company’s learning budget
— Medical Insurance Compensation: Receive compensation for private medical insurance
— Sport Compensation: Stay fit and active with partial reimbursement for your gym membership
Задачи:
— Формировать опыт и визуальное направление продуктов Tradebyte, от концепций и экспериментов до высококачественного UI.
— Сотрудничать с кросс-функциональными командами, переводить сложные идеи и бизнес-цели в понятные и элегантные дизайн-концепции.
— Быстро прототипировать, тестировать и итеративно улучшать новые функции, используя знания в области анимации, переходов и микроинтеракций.
— Вносить вклад в развитие дизайн-системы Tradebyte, предлагая новые паттерны, компоненты и визуальные принципы.
— Делиться знаниями, вдохновлять через дизайн-ревью и критику, повышать визуальное качество и концептуальные амбиции команды.
— Поддерживать культуру обратной связи, совместного творчества и непрерывного обучения, проводя воркшопы и дизайн-спринты.
Требования:
— Опыт создания визуально насыщенных цифровых продуктов, ориентированных на клиентов, с измеримым бизнес-эффектом.
— Владение визуальным языком продукта от концепции до реализации, обеспечивая ясность коммуникации и масштабируемость для сложных B2B SaaS.
— Умение создавать визуальные истории, которые резонируют с профессиональными пользователями, используя иерархию, типографику, цвет и компоновку.
— Понимание роли визуальных систем в поддержке целей клиентов, успеха партнеров и бизнес-целей.
— Практические навыки работы с инструментами прототипирования и корпоративными дизайн-системами, умение балансировать между стандартами и уникальными решениями.
— Умение эффективно работать в кросс-функциональной среде, уверенно коммуницировать с заинтересованными сторонами, инженерами и бизнес-командами.
— Рост и экспериментальный подход, ценность тестирования идей, обучения на данных и быстрой адаптации к изменениям рынка.
Условия:
— Программа акционерного участия сотрудников.
— Скидки на товары Zalando и партнеров.
— 2 оплачиваемых дня волонтерства в год.
— Гибридный формат работы в Германии или Великобритании с редким посещением офиса.
— Возможность работать из-за рубежа до 30 рабочих дней в году.
— 27 дней отпуска в год для штатных сотрудников.
— Помощь с релокацией (по предварительной договоренности).
— Семейные услуги, включая консультации и поддержку.
— Опции для здоровья и благополучия, включая Wellhub.
— Поддержка психического здоровья и коучинг.
— Возможности для развития и двухразовые peer-to-peer обзоры.
ГибридseniorПомогают с релокацией (Германия); OUR OFFER Employee shares program 40% off fashion and beauty products sold and shipped by Zalando, 30% off Lounge by Zalando, discounts from external partners 2 paid volunteering days a year Hybrid working model - work where it works for you within Germany or the UK, with occasional office attendance required for moments that matter; Work from abroad for up to 30 working days a year 27 days of vacation a year to start for full-time employees Relocation assistance available (subject to prior agreement) Family services, including counseling and support Health and wellbeing options (including Wellhub, formerly Gympass) Mental health support and coaching available Drive your development with our training offerings and biannual peer-to-peer review
Location: New York
Workplace: OnSite
ABOUT ARCA
Arca is a wealth management firm built from the ground up with AI. Most people get financial advice that's reactive: an annual check-in, a plan that's a document instead of a living thing, a relationship where you're one of three hundred clients your advisor is trying to remember. We think that's backwards. The kind of service that used to require a team of specialists behind you, the kind that makes you feel like the only person in the room, should be available to far more than the ultra-wealthy.
So we're building it. We're not SaaS — we are the wealth management business, rebuilding it from the inside with AI. Our platform is an Iron Man suit for advisors: it takes over the low-leverage work so they can focus on what actually requires a human, showing up with empathy, context, and judgment. Underneath, it keeps a living understanding of each client. It remembers the thing you mentioned once, six months ago. It notices when your life changes — a new job, a new kid, a market shift — and adjusts before you think to ask. You won't see the technology. You'll just notice your advisor seems to know you better than any financial professional ever has.
That's the product we're growing: client by client, on the strength of the experience itself. We started by acquiring firms managing over $1B in client assets, which gave us real advisors, real clients, and real financial outcomes to build against from day one. But acquisition was the starting line. The bet is that an advisor backed by this platform delivers something good enough that clients come to us on their own.
It's a $20T market, and we think it's ready to be rebuilt.
— Rron, CEO
THE RECEIPTS
- Stage: Series A, $64M raised
- Backed by: General Catalyst, Index Ventures, Venrock
- Board & Advisors: Former CEO of Vanguard, Former CFO of Schwab, Founder of Altruist, Morgan Housel (author of The Psychology of Money)
THE TEAM
We're small on purpose. We're a team of 12 based out of NYC and we're engineering heavy with 8 engineers. We hail from high growth startups like Stripe, Ramp, Rippling, Plaid, Doordash, & Glean.
We're fully in-office in Flatiron, five days a week—lunch together, coffee breaks, basketball games, happy hours.
THE ROLE
Our marketing site and landing pages live in Framer — and they never sit still. We're constantly shipping new pages, testing ads, and tuning for conversion. You'll own that entire surface: design it, build it, ship it. No handoffs, no agency middle layer, no waiting on engineering. If the idea of taking a page from blank Framer canvas to live-and-converting in a single afternoon sounds fun, you'll feel at home here.
WHAT YOU'LL OWN
You'll own the full marketing surface end to end:
- The marketing site and landing pages in Frame ( concept -> execution )
- Same-day iterations as we test ads and tune conversion.
- CMS, reusable components, and responsive layouts, with light animation where it helps.
MUST-HAVES
- Expert-level Framer. You know CMS, components, responsive design, and light interaction cold.
- Conversion, not just craft. A track record of landing pages that move the numbers — with results you can speak to, not just sites that look good.
- Fast and responsive. You turn changes around same-day and like working at that pace.
- NYC-based, ideally. Remote US considered for the right person.
ENGAGEMENT
Contract / hourly, part-time to start (a few hours a week, scaling as needed), roughly $120–150/hr. Send a portfolio with live Framer URLs you built end to end — ideally landing pages where you can speak to the conversion results.
Location: San Francisco
Workplace: remote
Filevine is a Legal AI company delivering Legal Operating Intelligence for the future of legal work. Grounded in a singular system of truth, Filevine brings together data, documents, workflows, and teams into one unified platform—where modern legal work happens with clarity and consistency.
Powered by LOIS, the Legal Operating Intelligence System, Filevine connects context across every matter to transform legal operations from reactive to proactive. LOIS reads, understands, and reasons across your data to surface insight, automate complexity, and give professionals the clarity and confidence to see more, know more, and do more. Fueled by a team of exceptional collaborators and innovators, Filevine’s rapid growth has earned AI awards and recognition from Deloitte and Inc. as one of the most innovative and fastest-growing technology companies in the country.
Role Summary:
Legal professionals spend millions of hours every year reviewing contracts, drafting documents, researching complex questions, and making high-stakes decisions. We're building AI that fundamentally changes how that work gets done, combining deep legal reasoning with thoughtful product design to create experiences professionals trust every day.
We're looking for a Senior Product Designer to help define how professionals collaborate with AI. You'll transform complex legal workflows into simple, elegant experiences and invent interaction patterns that don't yet have established conventions. Many of the experiences you'll design simply don't exist yet.
We're a small, senior team that ships quickly, challenges each other's thinking, and cares deeply about craft. We move quickly, iterate constantly, and maintain an exceptionally high bar for the products we build.
This is an execution-first role. If you enjoy solving difficult product problems, sweating the details, and shipping products that fundamentally change how people work, we'd love to talk.
What You'll Do:
Design end-to-end product experiences from early concepts through polished implementation.
Turn ambiguous product problems into intuitive workflows, interactions, and interfaces.
Design AI-native experiences and define new interaction patterns for researching, drafting, reviewing, and negotiating with AI.
Create high-fidelity prototypes to explore ideas, validate concepts, and communicate product direction.
Use AI throughout your design workflow to explore ideas, iterate rapidly, and accelerate execution.
Collaborate closely with engineers and product managers throughout the product lifecycle to build thoughtful, high-quality experiences.
Contribute to and evolve our design system, interaction patterns, and overall product quality.
Champion simplicity, clarity, and craftsmanship in every detail.
Raise the design bar through thoughtful critique and exceptional attention to detail.
What You'll Need:
5+ years designing digital products with a portfolio demonstrating exceptional product thinking and shipped work.
Exceptional product taste, interaction design skills, and visual craft.
Experience designing AI products or AI-powered features used in production.
Deep understanding of how AI changes user behavior, workflows, and interface design.
Uses AI fluently throughout the design process to explore more ideas, iterate faster, and improve execution.
Ability to simplify complex workflows into intuitive user experiences.
Ability to move comfortably between product strategy and meticulous execution.
Strong sense of urgency and bias toward shipping. You make thoughtful decisions without waiting for perfect information.
Relentlessly resourceful. You take ownership, figure things out, and drive work forward.
Ability to work collaboratively with product managers and engineers throughout the full product lifecycle, from discovery and iteration through implementation, rather than simply handing off designs.
Comfortable working in fast-moving environments with high ownership and minimal process.
Strong communication skills.
Experience building and evolving design systems.
Nice to Have
Experience designing enterprise, legal, or other complex professional software.
Experience conducting lightweight user research to validate designs.
Experience with rapid prototyping tools beyond traditional design software.
Compensation Information: $175,000+
The base salary range represents the low and high end of the salary range for this position. The total compensation package for this position will be determined by each individual’s location, qualifications, education, work experience, skills and performance. We believe in the importance of pay equity - the range listed is just one component of Filevine’s total compensation package for employees. This position is also eligible for a paid time off policy, as well as a comprehensive benefits package.
Filevine is an Equal Opportunity Employer. Qualifications for employment, promotion and other terms and conditions of employment are based upon the ability to perform the job. Equal-employment opportunities are provided to all applicants and employees without regard to race, creed, religion, color, age, national origin, sex, disability, veteran status, or other legally protected class. Filevine is committed to providing reasonable accommodations for qualified individuals with disabilities. If you need assistance or accommodation due to disability, or if you have concerns related to Filevine’s equal employment opportunities, you may contact us at legal@filevine.com
Cool Company Benefits:
- A dynamic, rapidly growing company, focused on helping organizations thrive
- Medical, Dental, & Vision Insurance (for full-time employees)
- Competitive & Fair Pay
- Maternity & paternity leave (for full-time employees)
- Short & long-term disability
- Opportunity to learn from a dedicated leadership team
- Top-of-the-line company swag
Privacy Policy Notice
Filevine will handle your personal information according to what’s outlined in our Privacy Policy.
Communication about this opportunity, or any open role at Filevine, will only come from representatives with email addresses using "filevine.com". Other addresses reaching out are not affiliated with Filevine and should not be responded to.
Location: Belarus; Armenia; Croatia; Georgia; Kazakhstan; Moldova; Poland; Portugal; Serbia; Spain
Workplace: remote
About the Team
We are Quadcode, a fintech company excelling in financial brokerage activities and delivering advanced financial products to our global clientele. Our flagship product, an internal trading platform, is offered as a Software-as-a-Service (SaaS) solution to other brokers.
We are seeking an experienced Product Designer to join and strengthen our team.
You will work closely with fellow Designers, a Design Technologist, Product Owner, Researcher, and the Development team. We believe that complex challenges can only be solved together. That’s why our culture encourages open discussion of problems and constructive debate over solutions. You will be surrounded by supportive colleagues ready to help and share their expertise.
Tasks:
Own the design and User Experience (UX) for one of the key product areas;
Design and improve user scenarios and features across multiple platforms (Web, iOS, Android);
Conduct Product Discovery: collaborate with the team to research user journeys, identify friction points, and formulate/validate hypotheses;
Build high-quality prototypes, paying attention to micro-interactions and transition animations;
Facilitate discussions with developers and stakeholders, finding the balance between ideal UX and technical constraints;
Ensure implementation quality (Design QA/Review) and guide solutions through to release;
Contribute to the Design System: ensure consistency and accelerate team velocity through high-quality components.
Requirements:
5+ years of experience in product design (a portfolio featuring launched case studies is required);
Advanced proficiency in Figma;
Proven experience in creating or scaling design systems;
Product Mindset: You make decisions based on data, research, and common sense, not personal preference. You understand how design impacts business metrics;
Understanding of accessibility principles and the ability to integrate them into the design process;
Strong communication skills with the ability to articulate and defend design decisions, as well as give and receive constructive feedback;
You can self-manage, prioritize your backlog, and drive processes without micromanagement;
Comfortable with shifting priorities based on business needs.
What we offer:
Remote work model;
Competitive remuneration;
Friendly, enjoyable and positive environment.
With a team of 500+ creative and tech-driven people across the globe, Quadcode is the place where ideas turn into impact, where every project is a chance to grow, innovate, and make your mark.
Join us today, and let's shape the future of fintech together!
Note: All applications will be treated with strict confidence. We thank all applicants for their interest, however, only those candidates selected for interviews will be contacted.
#LI-LR1
Location: New York
Workplace: OnSite
ABOUT ARCA
Arca is a wealth management firm built from the ground up with AI. Most people get financial advice that's reactive: an annual check-in, a plan that's a document instead of a living thing, a relationship where you're one of three hundred clients your advisor is trying to remember. We think that's backwards. The kind of service that used to require a team of specialists behind you, the kind that makes you feel like the only person in the room, should be available to far more than the ultra-wealthy.
So we're building it. We're not SaaS — we are the wealth management business, rebuilding it from the inside with AI. Our platform is an Iron Man suit for advisors: it takes over the low-leverage work so they can focus on what actually requires a human, showing up with empathy, context, and judgment. Underneath, it keeps a living understanding of each client. It remembers the thing you mentioned once, six months ago. It notices when your life changes — a new job, a new kid, a market shift — and adjusts before you think to ask. You won't see the technology. You'll just notice your advisor seems to know you better than any financial professional ever has.
That's the product we're growing: client by client, on the strength of the experience itself. We started by acquiring firms managing over $1B in client assets, which gave us real advisors, real clients, and real financial outcomes to build against from day one. But acquisition was the starting line. The bet is that an advisor backed by this platform delivers something good enough that clients come to us on their own.
It's a $20T market, and we think it's ready to be rebuilt.
— Rron, CEO
THE RECEIPTS
- Stage: Series A, $64M raised
- Backed by: General Catalyst, Index Ventures, Venrock
- Board & Advisors: Former CEO of Vanguard, Former CFO of Schwab, Founder of Altruist, Morgan Housel (author of The Psychology of Money)
THE TEAM
We're small on purpose and engineering heavy: about 80% of the team is technical. We're based in NYC and hail from high growth startups like Stripe, Ramp, Rippling, Plaid, Doordash, & Glean.
We're fully in-office in Flatiron, five days a week—lunch together, coffee breaks, basketball games, happy hours.
THE ROLE
As our Brand Marketing Designer ( Member of Technical Staff ) you'll work across Brand & Creative, you bring Arca's brand to life and extend it across every surface we show up on. We're not a SaaS company dressing up a dashboard; we are the wealth management firm, so the work you make — the social, the ads, the collateral, the imagery — is the business itself, the first thing a prospective client sees long before they ever talk to an advisor, in an industry that mostly looks like beige PDFs and stock photos of handshakes.
You'll work directly with the team, setting top-level creative direction. Your job is to take that direction and make it real: the assets, the motion, and the imagery that keep the brand sharp and alive as we grow. This is a hands-on maker's role, not a purely strategic one — and it's technical enough that you're comfortable building and shipping what you design, running our marketing site in Framer or WordPress rather than handing it off. You'll partner closely with Design & Growth ( and product, and engineering ) to build across everything Arca puts into the world.
WHAT YOU'LL OWN
- Brand assets across every surface. Social, ads, collateral, decks, email, event and office materials — the steady stream of on-brand work that keeps Arca looking sharp everywhere it shows up.
- Motion and imagery. Short-form motion, animation, and original imagery that make static surfaces move and give the brand a visual signature people remember.
- The website, hands-on. You help build and maintain our marketing site turning designs into live pages yourself instead of waiting on engineering.
- Production at the speed of AI. You use modern AI creative tools to generate, iterate, and ship more and better work than was possible a year ago — extending the brand faster as we grow.
- Craft, in practice. Working from the creative direction set above you, you keep every asset coherent and high-quality, and you help build the templates and systems that let that quality scale.
THE KIND OF PERSON WHO THRIVES HERE
You're excited by ownership, ambiguity, and building things that matter.
- You're a maker with real craft. You've spent years doing hands-on graphic and visual design ( brand, social, ads, collateral ) and your portfolio shows work that's both beautiful and clear. You love producing the work, not just directing it.
- You're fluent in the creative toolkit. Adobe Creative Suite, Figma, and Canva are second nature, and you have genuine motion and animation chops.
- You're AI-native in your craft. You already build with AI creative tools ( Higgsfield, Midjourney, Flora, or similar ) and reach for them on instinct to produce imagery, motion, and ideas faster than you could by hand.
- You're technical enough to ship. You can run and update a marketing site in Framer or WordPress, and you'd rather build the page than file a ticket for it.
- You design for trust, not just attention. This is people's real money and their plans for their family, a high-consideration decision that takes time to earn. You know the difference between design that's flashy and design that earns confidence, and you reach for the second.
- You're someone people actually want to be in the room with. This is a small, tight-knit team in one office, five days a week, working on problems that don't have clean answers. Kind, direct, and low-ego, you can give candid feedback without being an asshole, and you're genuinely energized by this environment ( not just tolerant of it ).
WHY NOW IS THE MOMENT TO JOIN
This is a narrow window with unusually high leverage.
- We just came out of stealth, and we're growing fast. The team is intentionally small, the equity reflects that, and the ceiling is high. You'd be joining early enough that the work you do now directly shapes what the company becomes and what's possible next.
- The advisor-facing product is being defined right now, by a small team that talks to advisors every day. We've just brought on our second firm—the real inflection point, where we start separating what generalizes from what was bespoke. The patterns you set become the foundation for every acquisition that follows.
- The consumer product is a blank page. We've never built directly for consumers until now—no legacy, no template. Whoever takes this on defines what the experience even is.
- The hard part is behind us, which means the interesting part is starting. The platform is live, the concept is proven, advisors have moved real client assets onto it. The work now is scaling a working system across four or five acquisitions this year—workflows, data, agents, reliability under real load.
ОфисSan Francisco, CA
Istanbul, Turkey
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