Задачи:
— Увеличение конверсии
— Обеспечение удобства взаимодействия
— Визуальная передача информации
— Исключение лишнего ненужного функционала
Требования:
— Понимание, как с помощью дизайна выполнять задачи
— Насмотренность и практические навыки
— Умение работать не только с ИИ-промтами, а создавать качественный дизайн
Контакт для отклика: личные сообщения с кейсами.
Опыт: Senior #UI Designer с 9-летним опытом в gaming и iGaming. Специализируется на casual UI, визуальном дизайне, дизайн-системах, анимации и прототипировании.
Требования:
— Опыт от 2 лет в проектировании интерфейсов, подтверждённый портфолио
— Уровень «Бог Figma»: компонентный подход, стили, варианты, Auto Layout и культура макета
— Автономность: умение декомпозировать задачи и прозрачно вести коммуникацию по прогрессу
— Одинаково качественно проектировать сложный UX-флоу и рутинные задачи
О компании:
FinTech-платформа: автоматизируем выплаты, документооборот и налоги для работы с самозанятыми в Казахстане.
Продукт активно растёт.
Условия:
— Формат работы: удалённо
— Занятость: частичная, гибкий график
— Местоположение: Казахстан
УдалённоКазахстан
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Открыта позиция продуктового дизайнера для доведения до production интерфейса AI-чата и продуктов экосистемы (калькуляторы, кошелек, CMS). — Ревизия UI/UX и улучшение существующих решений.
— пересмотреть существующий интерфейс и самостоятельно предлагать улучшения; — регулярно анализировать конкурентов и приносить удачные продуктовые решения;
Location: ES - Barcelona, Spain
Scopely is looking for a Principal UX designer to join our Monopoly GO! team in Barcelona (Spain) on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
What You Will Do
In this Principal UX Design role, you work in close partnership with our product and development teams to create new gameplay experiences for players.
Own the end-to-end UX strategy and execution for a product area, driving initiatives independently from discovery through implementation
Identify opportunities to improve the player experience through product thinking, player insights and data
Lead discovery initiatives to deepen our understanding of player behaviors, motivations and opportunities
Drive ideation of new concepts, facilitating workshops, brainstorming sessions, conceptual designs and prototypes to validate ideas early
Create innovative player experiences while balancing creativity with product goals, technical constraints and production realities
Help evolve UX frameworks, principles and design patterns that promote consistency, scalability and high-quality player experiences across the game
Champion user research as an essential part of the UX process, partnering with Research to identify risks, define learning objectives and translate findings into product decisions
Deliver high-quality designs, prototypes and documentation that clearly communicate the intended player experience to Product, Engineering and Art
Build strong cross-functional relationships, proactively driving alignment and helping teams navigate ambiguity to reach the best player-focused solutions
Contribute to the growth of the UX discipline by sharing knowledge, raising quality standards and helping build a collaborative design culture
What We’re Looking For
8+ years of experience designing user experiences for games
Proven track record of creating impactful gameplay features with deep expertise in game mechanics, player motivations, progression systems, rewards and player psychology
Strong product thinking, with the ability to balance player needs, business goals and technical constraints when making design decisions
Experience independently owning complex product areas and driving work forward
Expertise creating prototypes to validate ideas, identify risks early and iterate quickly
Ability to seamlessly move between tactical execution and strategic thinking, ensuring day-to-day design decisions support broader product goals
Excellent stakeholder management skills with the ability to challenge assumptions constructively, influence decisions through collaboration and build alignment across disciplines
Highly collaborative designer who proactively shares ideas, seeks feedback and contributes positively to team culture
Strong communication, diplomacy and relationship building skills, with the ability to navigate disagreements professionally while keeping player experience at the center of decision making
Comfortable working in ambiguity, proactively identifying opportunities and taking ownership to move initiatives forward
Passion for mentoring, raising craft quality and contributing to the continuous improvement of the UX discipline
Bonus Points
Expanded opportunity for candidates with experience directly managing or mentoring UX designers, with the ability to support individual growth while leading by example through strong hands-on design craft
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Руководить командой UX-редакторов: планировать загрузку команды, понимать, чем занят каждый редактор, где есть свободный ресурс, а где его не хватает, проводить ревью, помогать в сложных ситуациях, давать обратную связь и развивать людей; Работали и UX-редактором, и лидом и хорошо понимаете редакционные процессы с обеих сторон;
Отвечать за пользовательский опыт и качество двух коммуникационных сайтов Платформы B2B 2ГИС: проектировать информационную архитектуру, пользовательские маршруты и адаптивные решения. Разбираться в исходной задаче до начала проектирования: уточнять цель, потребности аудитории, ограничения и результат, по которому можно будет оценить решение.
— работать с дизайн-системой в Figma: чинить сломанные компоненты, создавать новые, следить за чистотой макетов, отсеивать дубли и неработающий функционал; — проектировать экраны для веб-приложений: от набросков до интерактивных прототипов;
Location: Belgrade, Serbia
We are seeking a skilled Technical Artist or UI Artist to join our team. This position is open to candidates with a background in UI design who possess technical expertise in working with game engines, as well as to Technical Artists with experience in UI. If you are passionate about UI design and have a technical background, we encourage you to apply and become a vital part of our dynamic team!
Responsibilities
Create and implement prefabs based on designs provided in Figma
Manage assets, including preparing images, creating and organizing Unity Game Objects, and maintaining fonts and atlases
Troubleshoot and resolve UI issues within prefabs.
Please Note:
This role does not involve creating new designs in Figma or Photoshop
Coding or scripting is not part of this position
Requirements
Unity:
Familiarity with the prefab structure (excluding coding), ability to work within Unity to create UI prefabs
Figma:
Understanding of UI design principles, features, and components relevant to the project
Animation:
Basic knowledge of animation types and presentation flows, along with experience using prefabs
Ability to create & maintain 2D animations in Unity
Nice to have
Familiarity with Figma, Photoshop, and Adobe Animate
Experience in maintaining documentation
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines