Location: ROYAL CARIBBEAN GROUP, Worldwide
ISMIRA Agency
actively recruiting for position
PHOTOGRAPHER/PHOTO ARTIST
onboard
Royal Caribbean Cruises.
The Photographer
is responsible for photographing daily events. Photographers will also work on gangways or in other areas “in character” as a photo mascot. Photo Gallery duties include delivering excellent customer service while handling sales of photo and retail items, and ensuring products are well displayed and merchandised to company standards.
BENEFITS:
Work in Royal Caribbean Cruises Ltd. named one of the Top-Rated Workplaces
Earn recognition and career advancement opportunities
Travel around the World
Experience working with more than 72 nationalities
Permanent job with contract 6-8 months onboard followed by 60 days of vacation
Save Money as you do not pay for food and accommodation on board
Competitive salary (find out when apply)
Visa fee will be reimbursed on board
Medical insurance provided during contract
RESPONSIBILITIES:
Photograph events onboard and ashore as required, always being proactive to maximize image counts and image quality in order to meet established performance goals
Wear mascot costumes inside/outside the ship for photo shoots, engaging guests with lively energy and enthusiasm at all times
Deliver excellent customer service at all times by presenting a friendly, warm and calm attitude towards guest and continuously following the highest standards.
Proactively assist guests in the Photo Gallery in locating their photos to maximize sales of photos and retail products.
Proactively strive to enhance photography and sales skills to achieve sales and image capture performance targets on a regular basis.
Follow trained departmental and shipboard environmental rules and regulations.
Use a range of photographic equipment, including but not limited to digital SLR cameras, portrait studio equipment, computers and image editing software.
Assist with set up, breakdown and storage of the Portrait Studio equipment.
Assist with set up and breakdown of photo gallery retail displays, marketing materials, and photographs. Help maintain photo gallery and sales areas clean and organized as per company operating procedures.
Proactively promote photo services and products when interacting with guests
REQUIREMENTS:
Minimum 21 years old
Min of 1 year experience as a photographer required, preferably in a high-volume souvenir / photography business
Any customer service experience and sales experience would be a plus
Strong demonstrated knowledge and understanding of photographic exposure, composition and focus is essential
Must be able to use a modern
Digital SLR camera (Nikon D7500 in particular)
, hot-shoe mounted flash and other professional equipment.
Can bring own camera Nikon D7500 OR alternatively can purchase it on board for 750$ deductible from first 3 salaries.
FOR PHOTO CANDIDATES it is important to include with your application a link to social media or gallery with your photo works/pictures.
Basic knowledge and experience to operate basic computer systems and touch- screen kiosks is required
Ability to effectively deal with internal and external guests, some of whom will require high levels of discretion, patience, tact and diplomacy
Knowledge of principles for providing exemplary customer service including problem resolution and achievement of quality service standards
Must be able to work independently and function under pressure in a deadline oriented, fast paced environment for extended periods
Must enjoy working with the public in a busy, active and sometimes noisy environment
NOTE: Nationalities that we can process: 🇱🇹 🇱🇻 🇪🇪 🇵🇱 🇺🇦 🇪🇺
For 🇲🇩 🇬🇪 🇧🇾 🇷🇺 additional security / background check may be required
Last updated: April 16, 2024
You can submit your Resume here by pushing APPLY TO POSITION button
If you are not sure what position to apply for, you may instead submit a general application here and we will advise you:
https://ismira.breezy.hr/p/c3fb653b09b501-general-application-for-hospitality-positions
Location: Mexico City, Mexico
Uptalent.io is currently seeking a talented and creative 3D Artist for Architecture Visualization to join our team. As a global platform that provides top tier talent from Latam to the most exciting companies in the world, Uptalent.io aims to connect skilled professionals with opportunities to showcase their expertise and contribute to groundbreaking projects. In this role, you will have the opportunity to work on challenging projects in the architecture industry, helping to create stunning visual representations of exterior and interior architectural designs.
Responsibilities
Collaborate with architects and designers to understand project requirements and expectations.
Create detailed 3D models of buildings, structures, and landscapes using specialized software.
Apply appropriate textures, materials, and lighting to enhance the visual appeal of 3D models.
Develop realistic renderings and visualizations of architectural designs.
Incorporate feedback and make necessary revisions to ensure client satisfaction.
Stay up to date with current industry trends and techniques in 3D rendering and visualization.
Work efficiently to meet project deadlines and deliver high-quality work.
Requirements
Bachelor's degree in a relevant field such as Architecture, Design, or Animation.
Proven experience as a 3D Artist, preferably in the architectural visualization field.
Proficient in using software such as Lumion, Enscape, Twinmotion, Autodesk 3ds Max, SketchUp, or similar.
Proficiency in Autocad and Revit is not mandatory but would be a plus.
Strong understanding of composition, lighting, and texture creation.
Attention to detail and excellent problem-solving skills.
Ability to work both independently and collaboratively in a fast-paced environment.
Fuent in English. Exceptional communication and interpersonal skills.
Benefits
Work for the most exciting companies in the North American Market.
Flexible schedules.
Work from anywhere.
Highly competitive compensation.
Location: Medellín, Colombia
Uptalent.io is currently seeking a talented and creative 3D Artist for Architecture Visualization to join our team. As a global platform that provides top tier talent from Latam to the most exciting companies in the world, Uptalent.io aims to connect skilled professionals with opportunities to showcase their expertise and contribute to groundbreaking projects. In this role, you will have the opportunity to work on challenging projects in the architecture industry, helping to create stunning visual representations of exterior and interior architectural designs.
Responsibilities
Collaborate with architects and designers to understand project requirements and expectations.
Create detailed 3D models of buildings, structures, and landscapes using specialized software.
Apply appropriate textures, materials, and lighting to enhance the visual appeal of 3D models.
Develop realistic renderings and visualizations of architectural designs.
Incorporate feedback and make necessary revisions to ensure client satisfaction.
Stay up to date with current industry trends and techniques in 3D rendering and visualization.
Work efficiently to meet project deadlines and deliver high-quality work.
Requirements
Bachelor's degree in a relevant field such as Architecture, Design, or Animation.
Proven experience as a 3D Artist, preferably in the architectural visualization field.
Proficient in using software such as Lumion, Enscape, Twinmotion, Autodesk 3ds Max, SketchUp, or similar.
Proficiency in Autocad and Revit is not mandatory but would be a plus.
Strong understanding of composition, lighting, and texture creation.
Attention to detail and excellent problem-solving skills.
Ability to work both independently and collaboratively in a fast-paced environment.
Fuent in English. Exceptional communication and interpersonal skills.
Benefits
Work for the most exciting companies in the North American Market.
Flexible schedules.
Work from anywhere.
Highly competitive compensation.
УдалённоMedellín, Colombia
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Location: Buenos Aires, Argentina
Uptalent.io is currently seeking a talented and creative 3D Artist for Architecture Visualization to join our team. As a global platform that provides top tier talent from Latam to the most exciting companies in the world, Uptalent.io aims to connect skilled professionals with opportunities to showcase their expertise and contribute to groundbreaking projects. In this role, you will have the opportunity to work on challenging projects in the architecture industry, helping to create stunning visual representations of exterior and interior architectural designs.
Responsibilities
Collaborate with architects and designers to understand project requirements and expectations.
Create detailed 3D models of buildings, structures, and landscapes using specialized software.
Apply appropriate textures, materials, and lighting to enhance the visual appeal of 3D models.
Develop realistic renderings and visualizations of architectural designs.
Incorporate feedback and make necessary revisions to ensure client satisfaction.
Stay up to date with current industry trends and techniques in 3D rendering and visualization.
Work efficiently to meet project deadlines and deliver high-quality work.
Requirements
Bachelor's degree in a relevant field such as Architecture, Design, or Animation.
Proven experience as a 3D Artist, preferably in the architectural visualization field.
Proficient in using software such as Lumion, Enscape, Twinmotion, Autodesk 3ds Max, SketchUp, or similar.
Proficiency in Autocad and Revit is not mandatory but would be a plus.
Strong understanding of composition, lighting, and texture creation.
Attention to detail and excellent problem-solving skills.
Ability to work both independently and collaboratively in a fast-paced environment.
Fuent in English. Exceptional communication and interpersonal skills.
Benefits
Work for the most exciting companies in the North American Market.
Flexible schedules.
Work from anywhere.
Highly competitive compensation.
— Создавать и дорабатывать игровые интерфейсы: основные экраны, магазины, окна событий, наград и предложений. — Делать интерфейсы понятными и удобными на мобильных устройствах: работать с композицией, визуальной иерархией, типографикой и состояниями элементов.
Сейчас мы ищем опытного пиксель-художника, который умеет работать с анатомией и переабатывать концепты в пиксель-арт формат. Нам нужен специалист, который будет брать сгенерированные основы, вручную перестраивать их на исходной сетке и доводить до состояния идеального игрового ассета в едином визуальном стиле проекта.
Задачи:
— Создание визуального стиля мобильной игры-головоломки с возможностью дальнейшего роста до арт-лида.
Требования:
— Опыт работы в игровой индустрии не менее 3 лет.
— Наличие портфолио с казуальными головоломками.
— Знание Unity и умение работать с ассетами.
— Навыки использования AI в процессе работы.
— Опыт создания эффектов и анимаций.
Условия:
— Удалённая работа в студии Gear Seven, базирующейся в Варшаве, ориентированной на создание казуальных головоломок.
Задачи:
— Разработка персонажей (герои, NPC), окружения (локации, архитектура), транспорта, оружия и пропсов на основе описаний геймдизайна и нарратива.
— Участие в определении художественного стиля игры на ранних этапах, создание мудбордов и цветовых палитр.
— Сбор и систематизация референсов для создания и передачи художественного стиля проекта.
— Поддержание визуальной стилистики проекта.
— Написание арт-гайдов, поддержка артовой документации.
— Тесная работа с геймдизайнерами, с другими арт-направлениями, а также с техническими направлениями проекта.
— Создание подробных арт-брифов и пейнт-оверов для исполнителей.
— Работа с нейросетями, описание и оптимизация пайплайнов по интеграции нейросетей в работу концепт-команды.
Требования:
— Опыт работы 2D-художником/концепт-художником от 5 лет.
— Опыт работы в реализме, семи-реализме, стилизации.
— Навык создавать как линейные эскизы, так и полноцветные иллюстрации.
— Навык работы над концепт-дизайном.
— Умение придерживаться технического задания и сохранять заданный стиль.
— Хорошее понимание композиции, формы, цвета, освещения и основ цветоведения.
— Свободное владение Photoshop.
— Качественное портфолио, демонстрирующее навыки создания разнообразных идей и их визуализации.
— Умение работать с AI (GPT, Nano Banana, Stable Diffusion), а также опыт интеграции AI в арт-пайплайны.
Будет плюсом:
— Опыт работы с 3D-редакторами (Blender, Maya).
— Опыт работы с 3D-движками (Unity, Unreal).
Условия:
— Работа в аккредитованной IT-компании.
— Расширенный полис ДМС.
— Доплаты по больничным листам и days off.
— Тренажёрный зал и душевые в офисе.
— Компенсация спорта.
— Компенсация питания.
— Подарки на день рождения и в первый день в компании, выплаты в день свадьбы и день рождения детей.
— Комнаты отдыха с настолками, приставками, игровыми автоматами/столами.
— Релакс-зоны с массажными креслами Yamaguchi и топовыми кофемашинами.
— От 500 до 1000 единиц игрового золота на аккаунт в игре ежедневно.
— Гибкое начало дня: приход в офис с 8 до 11, уход с 17 до 20.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
VALORANT Mobile brings VALORANT’s competitive spirit, distinctive style, and vibrant world to millions of players every day. Together with our development and publishing partners, we’re building a tactical shooter where precise gunplay, team strategy, and player creativity create unforgettable competitive moments. As a Principal Concept Artist on VALORANT Mobile, you will shape that creative work, inspiring our partners to push what VALORANT can become while preserving what makes it unmistakably VALORANT.
You will lead the visual direction of major features and moments developed with our development and publishing partners, from Lunar New Year social hub themes and Mobile-original skin explorations to the visual tone of new in-game experiences. Working closely with China product leadership and the VALORANT Creative Director, you will turn product goals and player insights into compelling creative direction and guide partner teams from early exploration through final execution. You will also own the ongoing creative review of partner-developed content, providing clear, actionable feedback that raises craft quality and maintains consistency with VALORANT’s characters, world, and visual identity.
Responsibilities:
Lead visual direction for major VALORANT Mobile features and moments, establishing creative concepts, visual targets, and quality expectations with external development and publishing partners. Engage early to align on direction, surface creative risks, and reduce avoidable rework
Own creative review across partner-developed content, including sprays, emotes, icons, player cards, and other in-game assets. Provide actionable feedback from concept through final execution on craft quality, shape language, composition, stylistic consistency, and character likeness
Translate VALORANT’s creative direction and IP foundations into clear briefs, visual references, style guides, and review criteria that help partners deliver consistently high-quality work
Partner with the VALORANT Creative Director and relevant discipline and area leads to maintain creative continuity across PC and Mobile, bringing player motivations, Chinese youth culture, and global creative trends into content tailored to mobile audiences
Establish a consistent review process with product, production, creative, and publishing partners. Consolidate feedback, clarify priorities, and track creative issues through resolution
Resolve creative questions within agreed guidelines and escalate new IP interpretations, significant departures from established direction, and unresolved creative disagreements to the appropriate owners
Build trusted relationships with creative leads on our external development and publishing partners, providing direction and coaching that strengthens their creative judgment and ability to deliver high-quality work independently
Required Qualifications:
8+ years of experience in game development with 8+ years leading or directing art teams
Deep and demonstrable passion and knowledge of the VALORANT IP, from overarching story to character interactions and dynamics, to character likeness
Demonstrable ability to lead creative work across multiple distributed teams and partners
Practitioner, mentor, and student of world-class visual design practices able to maintain the highest standards of professionalism and craft across the art org.
Skilled communicator with experience providing and maintaining feedback for a large art team, Style Guides, and running art reviews and making presentations to the team.
Demonstrated deep understanding of player motivations and needs for the games they have worked on
Knowledge of various art disciplines and artistic trends
Demonstrated understanding of how to appeal to a global audience
Desired Qualifications:
5+ years in a leadership role on a shipped game or live service.
Experience Art Directing the work of scaled teams and outsource studios
Experience as an Art Director or key artistic decision maker on at least one of the following: shipped games, live services, or R&D projects
Demonstrable experience in driving org culture and health.
Experience working within First Person Shooter genre and/ or team based competitive games
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Задачи:
— создавать законченные и привлекательные изображения для уровней игры в жанре casual puzzle;
— самостоятельно придумывать сюжеты, опираясь на предоставленные референсы;
— поддерживать единый стиль, палитру и размер пикселя во всех изображениях серии.
Требования:
— владение настоящим пиксель-артом в низком разрешении, а не стилизацией;
— умение создавать читаемые силуэты, объём, чувство композиции и стиля;
— опыт работы с чужими стайлгайдами и фиксированными палитрами;
— умение создавать объекты на пустом холсте без антиалиасинга, дизеринга и градиентов;
— соблюдение размера изображений 24×24–40×40 пикселей (уточнено до 38×38);
— использование палитры проекта из 16 цветов (в форме отклика указано 6–12 цветов на картинку);
— запрет на использование сгенерированных ИИ картинок;
— наличие портфолио пиксель-арта обязательно.
Условия:
— удалённая проектная работа на уровне Senior;
— оплата зависит от опыта;
— в анкете отклика необходимо указать ставку за картинку в RUB или USD и доступный недельный объём.
Location: Limassol Cyprus
Workplace: OnSite
ABOUT US
Scorewarrior is a game developer and publisher based in Limassol, Cyprus.
We are working on Total Battle — a cross-platform MMO 4X strategy game with a deep social system and extensive player interaction. We have 2 million monthly active players and continue to grow with the goal of becoming the #1 game in the genre.
Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
ABOUT THE POSITION
We are looking for a Senior UI Artist to craft high-quality, production-ready interfaces for the gameplay and event features our most engaged players interact with every day.
You will join a cross-functional team of 25+ professionals focused on developing gameplay and monetization for mid- and high-level players. You will own the visual side of features end to end — from visual direction to release-quality UI — while UX flows and product logic are handled by a dedicated UX specialist, so you can focus on craft, systems, assets, and implementation quality.
WHAT YOU WILL BE DOING
- Develop UI for gameplay and event features based on approved UX flows and wireframes.
- Develop the visual direction of a feature: research references, explore concepts, create a key screen, and define visual rules for related screens and states.
- Create UI elements, icons, decorative assets, and small illustrations in a realistic or semi-realistic style.
- Build complete sets of visual states for elements and screens, and prepare motion references or rough animations for the animator.
- Create clear and scalable Figma files using components, variants, auto layout, styles, and libraries.
- Maintain and develop the UI kit, component library, and asset library while preserving consistency across the product.
- Prepare production-ready UI and assets for implementation.
- Collaborate closely with UX, Game Design, Product, Development, QA, Art, and Animation.
- Contribute to UI production workflows, documentation, guidelines, and shared quality standards.
REQUIRED QUALIFICATIONS
- Understanding of game UI usability principles.
- Experience creating game interfaces, ideally 5+ years, with a primary focus on mobile.
- A portfolio with strong game UI work and a clear explanation of your personal contribution.
- Strong Photoshop skills, including raster graphics, UI elements, icons, decorative assets, and small illustrations.
- Strong Figma skills, including components, variants, auto layout, styles, libraries, and well-structured production files.
- Ability to build complex multi-screen clickable prototypes in Figma.
- A solid understanding of composition, color, typography, visual hierarchy, readability, form, volume, materials, light, and detail.
- The ability to work within an established realistic or semi-realistic game style.
- Experience preparing UI and assets for development.
- Genuine interest in games, including mobile titles.
- Experience working with AI tools such as GPT, Gemini, and Midjourney.
- English - B1 or higher, Russian - B2 or higher.
PREFERRED QUALIFICATIONS
- A portfolio of mid-core-style game interfaces.
- Some experience designing UI for PC.
- Experience working with variables and complex component animations in Figma, or creating motion effects.
- Experience with 4X strategy games is a significant plus.
- Interest in current industry trends.
A test task is part of the hiring process.
WHAT WE OFFER
- A team of professionals with a passion for gamedev and a drive to make Total Battle the #1 MMO 4X strategy game.
- An excellent remuneration package, including a 13th salary.
- Full relocation coverage for you and your family to Cyprus (Limassol).
- A modern, sunny office close to the sea.
- Private health insurance for you and your family members.
- A monthly pre-school, school, and university allowance for employees' children.
- Lunch compensation.
- A sports and fitness allowance.
- Company-funded personal development opportunities (professional and language courses, books, etc.).
- Bonuses for outstanding results, years of service, marriage, and childbirth.
- Friendly monthly office parties and epic annual offsite company birthday and Christmas celebrations.
Разработка PCG-tool (Blueprints+PCG-Framework) для художников: генерация биомов, лесов, зданий, композиций, каменных осыпей; распределение пропсов, оплетающих корней, линий электропередач и т.д.
What we are looking for We're looking for a 3D Artist who loves creating animals, creatures or dragons and can take them from concept art all the way to rigged, animated and in-game. Responsibilities: Model full-mesh creatures and dragons from supplied concept art, working within set triangle budgets.
УдалённоLas Vegas; 3D ARTIST (CREATURES/DRAGONS) | REMOTE OR RELOCATION VEGAS | TWIN ATLAS #remote #fultlime #3d #artjob #gamedev https://teletype.in/@remoteit/vvH8XBTsZeh; Location: Fully remote, but if Vegas sounds exciting, we can chat about relocation options
Задачи: кей грин-скрина на сложном материале, спилл, края, маски, альфа и мастера под стриминг. Задачи: монтаж и мастеринг 2D и VR-видео, стерео-коррекция, цветокор, звук, рендер под платформы.
Что действительно важно: умение считывать бордоматик – корректно выставлять камеры, их движение, анимировать ключевые позы персонажей, отрабатывать их взаимодействие с локацией.