Студия геймдев-разработки в поиске Level Art Supervisor с сильными навыками Tech Artist для работы над ПК-проектами. Вам предстоит возглавить визуальное направление уровней, выстроить пайплайны и координировать работу команды левел-артистов.
Ищем сильного Lead Game Producer, который возьмёт на себя полную ответственность за производство мобильной онлайн-игры — от формализации продуктовой концепции до запуска и дальнейшего развития. • Превращать продуктовую концепцию в конкретные механики, требования, roadmap и backlog.
• Превращать продуктовую концепцию в конкретные механики, требования, roadmap и backlog. • Управлять разработкой, сроками, приоритетами, бюджетом и рисками.
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Задачи:
— Играть в игры Roblox и записывать чистый геймплей.
Требования:
— Запись только с ПК.
— Разрешение 2K, минимум 60 кадров в секунду.
— Игра и интерфейс на английском языке.
— Хорошее качество картинки, без лагов и пропусков кадров.
— Готовые файлы загружать на предоставленный диск (доступ дадут после выбора исполнителя).
Условия:
— Оплата $2 за 1 час записанного геймплея.
— При хорошем качестве и скорости работы возможны большие объемы заказов на постоянной основе.
— В отклике необходимо указать характеристики ПК, программу для записи и примеры похожих работ, если есть.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
About the Role
As a
Game Producer
on the Wild Rift Gameplay team, you will lead the production and delivery of gameplay initiatives, partnering with cross-functional teams to turn product goals into high-quality player experiences. You will establish clear plans, manage dependencies, identify and mitigate delivery risks, and guide work through development, launch, and post-launch evaluation.
You will collaborate with Product Owners, Game Designers, Insights, Creative, Publishing, and external development partners to align priorities, coordinate execution, and make informed tradeoffs across scope, quality, timelines, and team capacity. Beyond managing delivery, you will continuously improve the processes and operating practices that help teams plan effectively, make decisions, and deliver sustainable results.
You will report into the Director, Game Production of the team.
Responsibilities:
Own end-to-end production and delivery for gameplay initiatives, from requirements and strategic alignment through design, development, testing, launch, and post-launch evaluation.
Translate product and gameplay priorities into actionable delivery plans with clear scope, milestones, ownership, dependencies, decision points, and launch criteria, aligning commitments with team capacity.
Establish and facilitate effective production practices, including project planning, milestone reviews, risk assessments, launch readiness reviews, and retrospectives.
Proactively identify and manage delivery risks, blockers, dependencies, and unresolved decisions; drive mitigation and escalation while maintaining clear visibility into progress, risks, decisions, and delivery health for team leadership and stakeholders.
Partner with Product Owners, Game Designers, and cross-functional teams to align product intent, design priorities, implementation requirements, acceptance criteria, and delivery plans.
Coordinate execution across Riot teams, external development partners, disciplines, and regions, establishing clear ownership, communication paths, and accountability.
Evaluate and manage tradeoffs across scope, schedule, quality, resources, and team sustainability; recommend phased delivery, contingency plans, or adjustments when needed.
Continuously improve development workflows, production processes, and team operating practices using delivery metrics, team feedback, and post-launch learnings to improve predictability, effectiveness, and sustainable delivery.
Required Qualifications:
5+ years of experience in game development, game production, program management, project management, or a related field, including experience leading delivery across multiple stakeholders.
Experience applying project management fundamentals, including scope, scheduling, cost, quality, risk, dependency management, and launch readiness.
Experience selecting and applying appropriate planning tools, methodologies, workflows, and project management practices based on team and project needs.
Experience maintaining and improving production processes, team operating practices, and project management frameworks.
Experience navigating ambiguity, identifying and mitigating delivery risks, resolving blockers, and establishing clear plans and processes for complex initiatives.
Experience communicating project status, facilitating cross-functional alignment, resolving stakeholder dependencies, and influencing decisions across teams without direct authority.
Desired Qualifications:
Experience managing production and delivery for a complete gameplay module or player-facing gameplay system, ideally in a live-service, mobile, multiplayer, or frequently updated game.
Experience collaborating with co-development or external development partners across companies or regions; professional working proficiency in both Chinese and English is a plus.
Experience using delivery metrics, stakeholder feedback, and post-launch outcomes to improve production processes, planning effectiveness, and team performance.
岗位简介
作为 Wild Rift Gameplay 团队的 Game Producer,你将负责玩法相关项目的生产与交付,推动跨职能团队将产品目标转化为高质量的玩家体验。你将建立清晰的项目计划,管理跨团队依赖,主动识别并降低交付风险,推动项目顺利完成开发、上线及上线后评估的完整周期。
你将与 Product Owners、Game Designers、Insights、Creative、Publishing 及外部研发合作方紧密协作,对齐项目优先级、协调执行,并在范围、质量、时间和团队产能之间做出合理取舍。除了推动项目交付,你还需要持续优化团队的生产流程和运行机制,帮助团队更有效地规划、协作、决策,并实现高效、可持续的交付。
你将向团队的 Director, Game Production 汇报。
主要职责
负责玩法相关项目从需求与策略对齐、设计、开发、测试、上线到上线后评估的端到端生产与交付。
将产品和玩法优先级转化为可执行的交付计划,明确项目范围、里程碑、负责人、依赖关系、决策节点及上线标准,并结合团队产能合理安排交付承诺。
建立并推动有效的生产管理机制,包括项目规划、里程碑评审、风险评估、上线准备评审及项目复盘。
主动识别和管理交付风险、阻塞、依赖关系及未决事项,推动风险缓解和问题升级,并向团队管理者及利益相关方清晰同步项目进展、风险、决策和交付健康度。
与 Product Owners、Game Designers 及跨职能团队合作,确保产品目标、设计优先级、实现需求、验收标准和交付计划保持一致。
协调 Riot 内部团队、外部研发合作方及跨专业、跨地域团队之间的项目执行,建立清晰的责任分工、沟通机制和交付责任。
评估并管理项目范围、进度、质量、资源及团队可持续性之间的取舍,并根据需要提出分阶段交付、备用计划或项目调整方案。
结合交付指标、团队反馈和上线后复盘结果,持续优化开发工作流、生产流程及团队运行机制,提升交付可预测性、团队效能和可持续交付能力。
任职要求
具备 5 年以上游戏开发、游戏制作、项目群管理、项目管理或相关领域经验,并有协调多个利益相关方推动项目交付的实践经验。
具备扎实的项目管理知识与实践经验,包括范围管理、进度管理、成本、质量、风险、依赖关系及上线准备。
能够根据团队和项目需求,选择并应用合适的规划工具、方法论、工作流程和项目管理实践。
具备维护和持续优化生产流程、团队运行机制及项目管理框架的经验。
具备在不确定环境中推进复杂项目的经验,能够主动识别并缓解交付风险、解决阻塞,并通过清晰的计划和流程提升项目可预测性。
具备项目状态沟通、跨职能协作及利益相关方协调经验,能够在没有直接管理权限的情况下推动决策、解决跨团队依赖问题,并促进团队对齐。
加分项
具备完整玩法模块或面向玩家的玩法系统的生产与交付管理经验,有长线运营、移动端、多人或高频更新游戏项目经验者优先。
具备联合开发、外部研发合作或跨公司、跨地域协作经验;同时具备中英文专业工作沟通能力者优先。
具备利用交付指标、利益相关方反馈和上线后结果,持续优化生产流程、项目规划效果及团队效能的经验。
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Ищем самостоятельного Game Producer / Designer, который умеет быстро создавать мобильные игры с помощью AI-инструментов — от идеи до релиза. Создавать один играбельный прототип в неделю (casual, idle, puzzle, hybrid-casual).
Location: Renton, Washington, United States
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
Job Overview
Senior As a Senior Producer, Duel Masters (DM), coordinating Game Design, Art, Editing, and Production to produce amazing looking products and experiences.
Do you have a passion for excellence with a proven track record of collaboration within a fast paced environment? We are looking for someone who can help us build and grow the future of Wizards of the Coast.
Location and Work Arrangement
This role is based at our Renton, Washington office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
Guide and empower the team to define the vision, business, and production strategy for dozens of Trading Card Game releases.
Work with internal and external teams to break out project deliverables and scope goals accordingly, and then build, prioritize, and maintain roadmaps, schedules, and documentation.
Identify and address potential problems, resource blockers, quality concerns, and production velocity.
Build, improve, and iterate development workflow and processes to drive visibility and predictability for prioritized deliverables.
Represent the needs of Wizards with all partners and vendors; driving all relationships involved with development with minimal direction.
Craft clear, detailed, and proactive communication to all Duel Masters team members.
Deliberately balance the goals of the players, the studio and the business using data to guide the conversation.
What You'll Bring
The successful candidate has a strong mix of creative, technical, innovation, and managerial experience from the live services and/or gaming space.
Collaborative oral and written communications skills in both English and Japanese.
Deep knowledge of project management and process improvement.
Able to own a project from start to finish with minimal input from management.
Attention to detail balanced with strong drive towards delivery.
Self-motivated, high-initiative person who encourages others and fosters an ownership-mindset in the team.
Passion for continuous improvement.
What Sets You Apart
Experience with Trading Card games and/or the Japanese business environment is a bonus.
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
Hasbro
About the Company – Hasbro
Wizards of the Coast
Who We Are – Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbro’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports — but does not replace — human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
.
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$126,600
—
$230,500 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
What you’ll do Run and grow the live games. Take ownership of current live titles from day one: monitor CCU, retention (D1/D7/D30), session length, conversion and ARPDAU, and decide what to update, rebalance or sunset.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. Since then we have grown into a multi-title, multi-region developer and publisher, with games and experiences played by hundreds of millions of players every month. Players form the foundation of our community, and it's for them that we continue to evolve and improve the experiences we create.
We're looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you're passionate about games. We embrace those who see things differently, aren't afraid to experiment, and who have a healthy disregard for constraints. That's where you come in.
The Role
As Producers at Riot, we lead passionate cross-functional teams to create innovative products and experiences that deliver maximum player value. We drive development, smash through obstacles, and push projects across the finish line.
As a
Game Producer
on the Unpublished R&D Product team in Shanghai, you will keep the team's day-to-day execution running. The production plan, work system, and team rituals are set with the team's senior producer. Your job is to make them work every day: tasks are tracked, dependencies are followed up, meetings produce decisions, risks surface early, and everyone knows where things stand.
You will work hands-on with designers, artists, and engineers on a feature area or sub-team, and take on larger pieces of work as you build trust. This role suits someone who is highly organized, follows through relentlessly, and enjoys the detail of getting things done.
Responsibilities:
Keep roadmaps and schedules up to date. Maintain the backlog, sprint and milestone schedules, and task tracking for your feature area in line with the project roadmap. Collect estimates and status from discipline leads, update plans when scope or priorities change, and flag early when a milestone is at risk.
Execute within the team's development process. Make sure the team's agreed workflows and tools (e.g., Jira) are used consistently: tickets are clean, statuses are current, and hand-offs between design, art, and engineering happen on time. Spot where the process is causing friction and bring improvement ideas to the senior producer.
Run day-to-day production rituals. Schedule and facilitate stand-ups, sprint planning, backlog grooming, playtest and milestone reviews, and retrospectives. Prepare agendas, keep meetings on time, record decisions and action items, and follow up until each one is closed.
Track and escalate risks and blockers. Keep a live risk, blocker, and dependency log for your area. Follow up with owners across teams, clear minor blockers yourself, and escalate anything bigger to the senior producer promptly, with clear context and suggested next steps.
Maintain documentation and status reporting. Keep workflows, schedules, meeting notes, decision logs, and project status accurate and easy to find. Put out regular status updates for stakeholders, and help capture post-milestone learnings and onboarding materials.
Required Qualifications:
3+ years of experience in game development, including at least 2 years in a production, project management, or similar coordination role.
Hands-on experience tracking and delivering features or content against a schedule, including backlog management, task tracking, and dependency follow-up.
Experience facilitating team rituals (stand-ups, planning, retrospectives) within Agile or similar development practices.
Proficiency with project management tools such as Jira, Confluence, or equivalent.
Strong organization, attention to detail, and follow-through. Comfortable handling multiple parallel workstreams in a fast-paced environment.
Clear, timely written and verbal communication. You keep stakeholders informed and raise issues early.
Business fluency in Mandarin and English.
Desired Qualifications:
Basic understanding of how design, art, and engineering pipelines work in a modern game engine.
Experience working with distributed or cross-regional teams across time zones and cultures.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Employment Type: employment contract with FESCO Adecco, a professional personnel company in China
#LI-DNP
Компания, занимающаяся разработкой и эксплуатацией игр на платформе Roblox, ищет продюсера с опытом работы не менее трех лет в игровой индустрии. Кандидат должен иметь практический опыт создания игр на Roblox или аналогичных проектах, а также глубокое понимание игровых экономик и процессов live ops. Важным требованием является техническая грамотность в Luau, работе с API и Roblox Studio. Опыт работы с большими языковыми моделями (LLM) и инструментами автоматизации также приветствуется. Кандидат должен быть знаком с динамичными жанрами Roblox, такими как симуляторы, и иметь опыт управления небольшими командами или фрилансерами. Компания использует инновационный подход к разработке, основанный на искусственном интеллекте и собственных инструментах, что позволяет быстро создавать и тестировать игровые продукты.
Задачи:
— С первого дня развивать текущие игры: отслеживать CCU, retention, конверсию и ARPDAU, управлять обновлениями и live ops.
— Продюсировать новые игры от прототипа до релиза и дальнейшего роста.
— Развивать AI-пайплайн: Roblox Studio, MCP, агенты для Luau, генерация контента и автоматизация QA.
— Управлять игровой экономикой, монетизацией и аналитикой.
— Координировать команду, быстро тестировать гипотезы и превращать успешные подходы в повторяемый процесс.
Требования:
— Инициатива — ключевое требование. Не ждать задач: самостоятельно находить проблемы, предлагать решения и доводить их до результата.
— Опыт выпуска Roblox-игр или live mobile/casual-игр с измеримыми результатами.
— Отличное понимание игровой экономики и live ops: retention, прогрессия, монетизация и баланс.
— Умение читать Luau, работать с Roblox Studio, API и данными.
— Использование LLM и агентов в работе, умение держать фокус команды и сроки.
Условия:
— Работа напрямую с фаундером.
— Свобода в выборе стека и игрового roadmap.
— Бюджет на инструменты, API и вычисления.
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full Time Internship (June 1, 2027 - August 31, 2027)
The Role
At Nex, we move fast. As a dynamic, growth-oriented company at the forefront of interactive gaming technology, we're looking for a curious and detail-oriented intern to support our playtesting and gameplay research efforts. This is a hands-on opportunity to learn how games are tested, analyzed, and improved - contributing directly to the games we're building while gaining exposure to the wider gaming industry. If you love games and want to understand what makes them fun, this role is for you.
What You Will Do
Support and observe playtesting sessions for our in-development games, capturing detailed notes on player behavior, reactions, and feedback.
Analyze playtest results and compile reports on gameplay effectiveness, player satisfaction, and areas for improvement.
Assist in coordinating and facilitating playtesting sessions, including working with part-time staff and playtesters.
Collaborate with internal studios and producers to understand testing needs and align on priorities.
Conduct competitive research on external games, analyzing their mechanics, design decisions, and player experience. Benchmark findings against our own games to identify best practices, opportunities for improvement, and mechanics with potential for adaptation to our platform.
Compile clear, actionable research reports and share findings with internal studios and producers.
Handle additional operational tasks as needed to support the content team.
Should Have
Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university.
Strong interest in gameplay research, game development, playtesting, or a related field.
Strong communication and writing skills, with a passion for understanding player behavior.
Ability to observe carefully, analyze findings, and provide actionable insights.
A genuine interest in games and familiarity with a range of game genres and platforms.
Detail-oriented, organized, and comfortable working in a fast-paced environment.
What You Will Gain
Hands-on experience with cutting-edge technologies in the evolving gaming field.
A front-row seat to how games are developed, tested, and refined.
A product-driven culture that treasures talent and individual growth.
Mentorship and the opportunity to grow within the content team.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Renton, Washington, United States
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
At Wizards of the Coast, we connect people around the world through play and imagination. From our genre-defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in!
We’re looking for a Creative Lead to join our Digital Ventures team, reporting to the Head of Franchise Development. You’ll guide the creative direction of a slate of video games based on Wizards IP, built with external developers across mobile and PC/console. The role covers a range of creative and management skills: strategy development, project leadership through external partners, incubation and prototyping.
Because this work spans several projects at once, it depends on relationships: earning the trust of partner studios and Wizards teams and leading with integrity on both sides. You’ll bring a clear point of view on the IP and the quality bar and share it in a way partners can build on.
This is a hybrid role requiring three days a week in our Renton, WA office, with occasional travel.
What You’ll Do:
Set and maintain the creative vision for each game, grounded in what players love about our brands, from early concept through launch.
Lead and manage projects through multidisciplinary partner teams across game design, narrative, UX, art and audio, with clear feedback, reviews, and approvals.
Advocate for quality by setting creative intent and world-class standards for each project.
Incubate and prototype new play experiences with our IP, and champion them inside Wizards, from early concepts and pitches through development.
Translate franchise direction into materials partners can build from, such as aspirational targets, kickoff guides, guardrails and franchise bibles.
Help develop strategy for Wizards IP in games, including which opportunities to pursue, which partners to build them with, and the frameworks Wizards uses to evaluate and support them.
What You’ll Bring:
5+ years of director-level creative leadership (creative, design, UX, or a similar role) working with internal and external partners to ship titles on mobile or PC/console.
A developer’s understanding of how games are made, from design methodology to craft, and the hands-on design, narrative or art skills to contribute directly when a project needs it.
A track record of managing projects through external developers and building strong relationships with them, adapting your direction across studios, cultures, time zones, and matrixed organizations.
Sharp judgment on authenticity and quality, and the ability to explain them clearly to partners and leaders.
A working knowledge of game industry trends, market analysis, and emerging technology (including AI).
Experience turning existing IP into new game concepts and familiarity with Magic: The Gathering, Dungeons & Dragons, or both.
Comfort moving between blue-sky concepting, incubation and prototyping, strategy and execution.
A self-directed multi-tasker with strong organizational skills and a healthy relationship with feedback.
Nice to have:
Experience on the licensor or publisher side of a game partnership.
Experience with live-service games.
A love of our fandoms and the communities around them.
Interest in using and learning AI tools like Claude.
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$150,500
—
$235,200 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
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Applicant Privacy Notice
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Location: US - United States
Scopely is looking for a
Sr. Producer
to join the development team on an unannounced project based in the U.S. remotely or from our Culver City hub.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the games industry, connecting millions of people around the world daily.
We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!
What You’ll Do:
Own and coordinate the day-to-day development of large game systems and features, ensuring their execution aligns with product goals
Build and maintain development roadmaps and schedules
Work with the Production team on scheduling and resource management across multiple teams
Track deliverables to ensure high quality work is delivered on time
Evaluate process and have an eye towards constant improvement
Handle shifting needs and requirements
Own the development of systems and features from idea to launch and beyond, with a strong focus on live operations to ensure ongoing success post-launch
Build trust with your teams and ensure all voices are heard
What We’re Looking For:
5+ years of production experience in game development teams
Strong game production fundamentals and best practices
Passion for playing and making games and deep knowledge of the game industry
Highly developed soft skills that foster a positive mindset, promote collaborative problem-solving, and inspire inclusive teamwork
Previous experience in managing cross functional game development teams from early development to launch is preferred
Strong analytical and problem-solving skills
Ability to manage ambiguity and adapt to shifting priorities with confidence and clarity
Strong leadership and interpersonal skills
A keen eye for detail and high standards of work
Experience working in a fast paced, high energy environment with a high amount of dependencies between teams
Experience tracking a complex project and providing insight and influence into how to deliver more effectively and mitigate risks
Knowledge and experience of JIRA and Kanban are preferred.
Experience in LiveOps is a plus
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range
$123,600
—
$187,000 USD
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
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Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
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Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Game Designer:
Задачи:
— Разрабатывать концепт и механику игр (раунды, символы, бонусные фичи) с учётом Х и бизнес-целей
— Создавать GDD: макеты, текстовые описания, документация.
— Формировать и систематизировать списки ассетов (арт, звук, эффекты, анимации), выстраивать логику их взаимосвязи с игровыми условиями
— Оценивать качество готового продукта и предлагать улучшения на основе метрик и отзывов игроков
Требования:
— Актуальный опыт в слотах от 2 лет
— Умение проектировать игровые фичи и балансировать математику
— Опыт работы с арт-фидбеком
— Аналитическое мышление, понимание метрик и поведения игроков
Senior Game Producer:
Задачи:
— Формировать концепции новых игр: тематика, механики, визуал, общий игровой опыт
— Защищать продуктовое видение перед командой и стейкхолдерами
— Координировать гейм-дизайнеров, математиков, художников, разработчиков, аниматоров, тестировщиков
— Анализировать рынок, конкурентов и данные по вовлечённости
— Балансировать амбиции проекта, сроки и бюджет, растить менее опытных продюсеров
Требования:
— От 5 лет в разработке слот игр
— Несколько выпущенных проектов в ключевой роли
— Глубокое понимание слот-механик и метрик
— Опыт управления мультидисциплинарной командой
— Английский на рабочем уровне
Условия:
— Удалённый формат работы (WW, кроме РФ)
— Работа над новыми проектами с нуля
— Минимум бюрократии и возможность влиять на итоговый облик игр
УдалённоseniorУдалённый формат работы(WW, кроме РФ)
Shanghai, China; Experience working with distributed or cross-regional teams across time zones and cultures
СтажёрHong Kong; Nex employees may be expected to collaborate with colleagues across different time zones
leadRenton, Washington, United States; A track record of managing projects through external developers and building strong relationships with them, adapting your direction across studios, cultures, time zones, and matrixed organizations
seniorUS - United States; For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below