Задачи:
— Вести переговоры с международными блогерами и подтверждать ценность предложения.
— Организовывать и контролировать интервью с аудиторией, самостоятельно анализировать материалы и готовить выводы.
— Формировать продуктовую команду для направления, включая исследователей JTBD.
— Находить и запускать новые продукты на основе исследований.
Требования:
— Опыт самостоятельного проведения интервью и анализа.
— Уверенный английский для переговоров с блогерами.
— Готовность уделять 4–5+ часов в день на старте.
Условия:
— Работа напрямую с CEO, влияние на продукты, ценообразование и команду.
— Оплата — процент от платных заказов направления, без фиксированной зарплаты.
— Личный доход в текущей модели услуг до 7,500 в месяц и выше за счёт новых продуктов — условия участия обсуждаются отдельно.
— Возможна частичная занятость на старте.
Задачи:
— Развивать направление FTUE: первый вход, туториал, раннюю прогрессию и онбординг новых фичей.
— Формировать стратегию, roadmap и приоритеты.
— Анализировать поведение игроков, проверять гипотезы и улучшать раннее удержание.
— Вести изменения от идеи до релиза совместно с продюсером, аналитиками и разработкой.
Требования:
— От 3 лет в роли Product Owner, Producer или Product Manager в играх.
— Практический опыт FTUE в мобильных midcore-проектах.
— Опыт геймдизайна и готовность самостоятельно прорабатывать решения.
— Умение работать с продуктовой аналитикой и результатами тестов.
— Будет плюсом: опыт GTA-like, open world, шутеров или автомобильных игр.
Условия:
— Прямое взаимодействие с продюсером, минимум бюрократии.
— На связи с 11:00 до 17:00 МСК.
— Техника и необходимые рабочие инструменты.
— Оплата конференций, частичная компенсация спорта и обучения.
— Формат оформления зависит от локации.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. Since then we have grown into a multi-title, multi-region developer and publisher, with games and experiences played by hundreds of millions of players every month. Players form the foundation of our community, and it's for them that we continue to evolve and improve the experiences we create.
We're looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you're passionate about games. We embrace those who see things differently, aren't afraid to experiment, and who have a healthy disregard for constraints. That's where you come in.
The Role
As Producers at Riot, we lead passionate cross-functional teams to create innovative products and experiences that deliver maximum player value. We drive development, smash through obstacles, and push projects across the finish line.
As a
Game Producer
on the Unpublished R&D Product team in Shanghai, you will keep the team's day-to-day execution running. The production plan, work system, and team rituals are set with the team's senior producer. Your job is to make them work every day: tasks are tracked, dependencies are followed up, meetings produce decisions, risks surface early, and everyone knows where things stand.
You will work hands-on with designers, artists, and engineers on a feature area or sub-team, and take on larger pieces of work as you build trust. This role suits someone who is highly organized, follows through relentlessly, and enjoys the detail of getting things done.
Responsibilities:
Keep roadmaps and schedules up to date. Maintain the backlog, sprint and milestone schedules, and task tracking for your feature area in line with the project roadmap. Collect estimates and status from discipline leads, update plans when scope or priorities change, and flag early when a milestone is at risk.
Execute within the team's development process. Make sure the team's agreed workflows and tools (e.g., Jira) are used consistently: tickets are clean, statuses are current, and hand-offs between design, art, and engineering happen on time. Spot where the process is causing friction and bring improvement ideas to the senior producer.
Run day-to-day production rituals. Schedule and facilitate stand-ups, sprint planning, backlog grooming, playtest and milestone reviews, and retrospectives. Prepare agendas, keep meetings on time, record decisions and action items, and follow up until each one is closed.
Track and escalate risks and blockers. Keep a live risk, blocker, and dependency log for your area. Follow up with owners across teams, clear minor blockers yourself, and escalate anything bigger to the senior producer promptly, with clear context and suggested next steps.
Maintain documentation and status reporting. Keep workflows, schedules, meeting notes, decision logs, and project status accurate and easy to find. Put out regular status updates for stakeholders, and help capture post-milestone learnings and onboarding materials.
Required Qualifications:
3+ years of experience in game development, including at least 2 years in a production, project management, or similar coordination role.
Hands-on experience tracking and delivering features or content against a schedule, including backlog management, task tracking, and dependency follow-up.
Experience facilitating team rituals (stand-ups, planning, retrospectives) within Agile or similar development practices.
Proficiency with project management tools such as Jira, Confluence, or equivalent.
Strong organization, attention to detail, and follow-through. Comfortable handling multiple parallel workstreams in a fast-paced environment.
Clear, timely written and verbal communication. You keep stakeholders informed and raise issues early.
Business fluency in Mandarin and English.
Desired Qualifications:
Basic understanding of how design, art, and engineering pipelines work in a modern game engine.
Experience working with distributed or cross-regional teams across time zones and cultures.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Employment Type: employment contract with FESCO Adecco, a professional personnel company in China
#LI-DNP
Задачи:
— Проводить CustDev, искать и валидировать боли пользователей.
— Превращать инсайты в гипотезы и доводить их до A/B-теста.
— Работать с разработкой и влиять на стратегию продукта.
Требования:
— Опыт 2–3+ года в развитии массового продукта.
— Опыт проведения исследований.
— Уверенное владение SQL.
— Умение принимать решения на основе данных.
Условия:
— Зарплата 200–250 тысяч рублей netto.
— Офис или гибридный формат работы.
— Официальное трудоустройство по ТК РФ.
— Работа в аккредитованной IT-компании.
— ДМС со стоматологией.
— Техника Mac предоставляется.
ГибридmiddleНовосибирск · офис или гибрид · помогаем с релокацией
Требуется Идейник / Product Ideation Manager в Web3 Studio.
Требования:
— Хорошо понимаешь Web3 / Crypto и постоянно следишь за тем, что происходит на рынке
— Умеешь придумывать сильные идеи для новых проектов, механик и продуктов
— Можешь быстро разбирать чужие проекты, находить сильные стороны и придумывать, как сделать лучше
— Понимаешь, что такое хороший user flow, monetization, token utility и product mechanics
— Умеешь доводить идею до понятного ТЗ для команды
— Не боишься спорить с реализацией, если видишь, что продукт уходит не туда
Задачи:
— Постоянно придумывать новые идеи для Web3-проектов
— Следить за рынком, новыми трендами, механиками и запусками
— Формировать концепт проекта: идея, механика, ценность, monetization, token utility
— Передавать идеи в разработку и дальше следить за их реализацией
— Регулярно смотреть промежуточные версии продукта и вносить правки
— Тестировать продукт перед запуском
— Находить слабые места в UX, механике и логике продукта
— Предлагать новые апдейты и направления развития уже после запуска
Условия:
— Процент с каждого проекта: 4–11% в зависимости от прибыли
— В среднем доход выходит около $3–5k в месяц, но сильно зависит от результатов проектов
— Полная занятость и удаленная работа
— Постоянный поток новых Web3-проектов
— Возможность напрямую влиять на то, что именно мы запускаем
— Работа в команде с dev, design, marketing и MM
— Много свободы в идеях, если умеешь их нормально обосновывать и доводить до реализации
Задачи:
— Глубоко разбираться в чужой области и на равных спорить с экспертом клиента;
— Выбирать самое важное и делать это быстро;
— Писать код вместе с LLM, поднимать стенды и раздавать мобильные сборки;
— Общаться с клиентами и итерировать на основе реальных тестов;
— Вести проект целиком: от «что мы решаем» до «работает в проде».
Требования:
— Продуктовое мышление: умение превратить размытое «надо улучшить» в конкретную задачу с понятной проверкой;
— LLM как основной рабочий инструмент: опыт сборки работающих продуктов с ними;
— Опыт запуска продуктов с нуля с живыми пользователями — своих или в компании;
— Самостоятельность: работа без пошагового плана;
— Готовность глубоко погрузиться в один проект и довести его до результата;
— Умение говорить с заказчиком в том числе о деньгах, проводить интервью и продавать;
— Желание расти в партнёра;
— Опыт в сложном B2B и enterprise — плюс.
Условия:
— Фикс + партнёрство: процент от проекта → от клиента → от компании;
— Каждый — CEO своего проекта;
— Гибрид: онлайн + Лимассол или Москва;
— Полная занятость.
Задачи:
— Контроль полного процесса разработки игры от идеи до релиза.
— Внесение креативных идей по механикам игры, темам и инновационным элементам для повышения вовлечённости игроков совместно с CPO.
— Разработка документов по игровому дизайну (Game Design Documents) с подробным описанием всех функций.
— Обеспечение актуальности и точности документации по игровому дизайну.
— Координация производственных процессов, обеспечение слаженной работы команд арт, звука, математики и разработки.
— Сотрудничество с математиками для точной настройки баланса и механик игры.
— Проведение плейтестов, оценка отзывов и доработка игрового процесса для улучшения пользовательского опыта.
— Тесное взаимодействие с QA для обеспечения производительности, качества и соответствия нормативам.
— Анализ данных после запуска для выявления возможностей оптимизации и поддержки принятия решений.
— Мониторинг рисков, отслеживание этапов проекта и корректировка приоритетов для соблюдения сроков разработки.
Требования:
— 1-2 года опыта в роли Product Owner, Game Producer или аналогичной в разработке игр, желательно в iGaming.
— Глубокие знания механик слот-игр, психологии игроков и рыночных трендов.
— Опыт управления процессами разработки и создания подробной документации, включая GDD.
— Навыки работы с инструментами Jira и Notion.
— Отличные коммуникативные и командные навыки, высокий уровень английского языка.
— Отличные навыки управления проектами, организации и приоритизации.
— Ориентированность на решение задач и проактивный подход.
— Энтузиазм к играм и фокус на создании ориентированного на игрока опыта.
Условия:
— Высокопрофессиональная и открытая команда.
— Быстрые и качественные процессы.
— Зарплата по запросу.
— Удалённая работа или помощь с релокацией на Кипр.
— Работа над интересными продуктами iGaming с уникальными механиками.
— Ценный бонус за результаты и вклад в общее дело.
— Официальное оформление через B2B или payroll.
Процесс найма:
— Предварительный скрининг с рекрутером (до 40 минут).
— Техническое интервью (60 минут).
— Интервью на соответствие культуре (40 минут).
— Опционально — встреча с CEO (40 минут).
УдалённоseniorSenior Game Producer / Product Owner (iGaming) | REMOTE GLOBAL OR RELOCATION CY | CLAWBUSTER #remote or #relocation #cy #fulltime #ijob #producer #igaming https://teletype.in/@remoteit/OqUX6oQif8t; REMOTE GLOBAL OR RELOCATION TO CYPRUS | CLAWBUSTER About the team Clawbuster is an iGaming team and we develop gaming products with unique mechanics - "grabbing"; Company proposal (benefits) A highly dedicated and open-minded team; Well-aligned, fast and quality processes; Salary upon request; Remote working (or assistance with relocation to Cyprus)
Location: Москва
Мы строим языковую модель, которая работает на русском лучше, чем всё, что существовало до неё и будет создано после. GigaChat 2.0 занял первое место по русскоязычным бенчмаркам MERA и обогнал DeepSeek-V3 и LLaMA 70B по ключевым задачам. Для нас это только начало.
Мы ищем Product Owner, который возьмёт одно из направлений GigaChat и выведет его в лидеры. Мы работаем на фронтире технологий и сами задаём стандарты для русскоязычного AI.
Обязанности
Вы отвечаете за целое направление — от продуктового видения до того момента, когда фича появляется у пользователя и меняет его поведение.
На практике это означает: вы формируете стратегию на 6–18 месяцев вперёд и умеете объяснить её так, чтобы команда разработки понимала зачем, а не только что. Вы читаете данные и сигналы рынка раньше, чем они становятся очевидными, и превращаете их в чёткие гипотезы — а потом проверяете их с помощью A/B-тестов, UX-исследований и метрик, которые сами же и определяете. Вы владеете бэклогом как инструментом приоритизации, а не как списком задач. И вы связываете разработку, маркетинг и дизайн в одну систему — через понятные дашборды, роадмапы и культуру принятия решений на основе данных.
Требования
Вы занимались продуктом минимум 6 лет на проектах, где ошибки стоили дорого и именно поэтому научились не ошибаться дважды. Вы понимаете, как работает ML/AI достаточно глубоко, чтобы оценить техническое решение и поспорить с командой о компромиссах и метриках оценки качества модели.
Главное: вы не ждёте идеальных условий. Ежедневно мы работаем там, где не определено практически всё, лучших практик ещё не сформулировано, а сама терминология пишется сегодня.
### Почему сейчас и почему здесь
Следующие два-три года определят, кто войдёт в историю как команда, создавшая AI-инфраструктуру для русскоязычного мира. Мы уже внутри этого момента: у нас есть модель, данные, ресурсы и пользователи, не хватает ещё одного сильного человека, который точно знает, что с этим делать.
Условия
* крупнейшее DS&AI community — более 600 DS-специалистов банка
* дайджест о самых последних разработках в области DS&AI и отчеты с крупнейших конференций мира
* возможность быть соавтором НИРов и статей для международных конференций
* возможность выбрать удобный формат работы: гибрид или офис
* ежегодный пересмотр зарплаты, годовая премия
* корпоративный спортзал и зоны отдыха
* более 400 образовательных программ СберУниверситета для профессионального и карьерного развития
* расширенный ДМС, льготное страхование для семьи и корпоративная пенсионная программа
* ипотека выгоднее до 7% для каждого сотрудника
* бесплатная подписка СберПрайм+, скидки на продукты компаний-партнеров
* вознаграждение за рекомендацию друзей в команду Сбера.
Location: Auckland
Workplace: OnSite
ABOUT HALTER
At Halter, we’re on a mission to enable farmers and graziers to run the most productive and sustainable operations. Our customers are using Halter to break free from the time-intensive constraints of conventional practices. Imagine watching 500 cattle stand up and walk calmly towards their next break? No quad bikes, no dogs, no fences. Just a group of cattle walking at their own pace. People say it looks like magic. Our customers are revolutionizing grazing with Halter. It's changing lives and transforming an industry. People join Halter to do meaningful work. By joining us you’ll be solving challenging problems within a talented team and a culture built for high performance. Our team out-think, out-work and out-care. We’re committed to delivering real change in the world - this isn’t easy, and in truth, we love that it’s hard.
We’re backed to deliver on a mission that matters by Tier 1 investors including Founders Fund https://foundersfund.com, Bessemer Venture Partners https://www.bvp.com/, BOND, https://www.bondcap.com/ DCVC https://www.dcvc.com/, Blackbird https://www.blackbird.vc/, Promus Ventures https://www.promusventures.com/, Rocket Lab’s Peter Beck and Icehouse ventures https://www.icehouseventures.co.nz/?utm_term=icehouse%20ventures&utm_campaign=Brand+Keywords&utm_source=adwords&utm_medium=ppc&hsa_acc=4064636360&hsa_cam=16902737884&hsa_grp=134004309485&hsa_ad=592971340272&hsa_src=g&hsa_tgt=kwd-1082530126230&hsa_kw=icehouse%20ventures&hsa_mt=b&hsa_net=adwords&hsa_ver=3&gclid=Cj0KCQjw2v-gBhC1ARIsAOQdKY0J0DepRVFDmjQlAkJPbZuQnLSA5UVzUzOXYiPxkjX-SeVa513_BhkaAr-MEALw_wcB.
To find out more, visit our LinkedIn https://www.linkedin.com/company/halter-limited & Instagram https://www.instagram.com/lifeathalter/.
WHY THIS ROLE MATTERS
Halter is helping farmers and ranchers run more productive, sustainable operations, technical support is critical to making that possible.
As our product and global customer base grow, we need a Product Support Manager to build the team that solves Halter’s hardest technical problems. When an issue is complex, high-stakes or affecting a customer’s animals, your team will be accountable for finding the answer and getting them back on track.
ABOUT THE ROLE
You’ll lead the leaders and the team responsible for Halter’s toughest technical challenges: our Virtual Fencing Specialists, Platform and Hardware Support Engineers, and Escalations team.
Your team sits between Customer Experience and Product and Engineering. Every technical issue requiring deeper engineering support comes through your team first after being properly investigated, clearly evidenced and escalated only when it genuinely needs to be.
A big part of your role is helping Support solve more independently. You’ll build the technical capability of your own team and our Customer Experience teams globally, giving them the tools, knowledge and confidence to diagnose root causes and resolve more issues themselves.
You’ll be part of Halter’s global Customer Experience leadership team, working closely with regional leaders to determine which capabilities should sit centrally, what each market needs locally and how our technical support model should evolve as Halter grows.
WHAT YOU’LL ACTUALLY DO
- Build a high-performing team with the technical depth, judgement and ownership to solve Halter’s most complex customer problems
- Create one clear, trusted escalation path between Customer Experience and Product and Engineering
- Reduce the number of issues requiring engineering support by helping your team identify root causes and resolve more independently
- Build the tools, training and troubleshooting guidance that enable Customer Experience teams globally to solve more themselves
- Improve the quality of issues escalated to Product and Engineering, ensuring they arrive thoroughly investigated and supported by clear evidence
- Get important customer issues prioritised, resolved and turned into lasting product or process improvements
- Design a technical support model that works globally, deciding which capabilities should remain central and what each region needs locally
- Work closely with Customer Experience leaders across APAC, North America and South America to provide the right specialist coverage across regions and time zones
- Use escalation data and field insights to identify recurring problems before they become widespread
- Stay close to farmers, ranchers and producers, including spending time on farm or ranch when seeing an issue firsthand is the fastest way to understand it
THIS COULD BE FOR YOU IF...
You have at least three years’ experience in technical support, support engineering, product support or a similar technical customer environment.
You don’t need to come from agriculture or tick every possible box. We care most about your technical depth, motivation to solve meaningful problems and the leadership capability to build the type of team others can rely on.
- Experience leading, coaching or developing a technical team, bonus points if you've lead leaders
- Strong technical investigation and root-cause analysis skills
- The ability to translate complex technical knowledge into practical tools, documentation and training
- Experience working effectively with Product and Engineering teams
- A structured, evidence-led approach to prioritisation and escalation
- Genuine care for customers and the real-world impact technical issues have on their businesses and animals
- The ability to remain calm, clear and accountable when the stakes are high
OUR OFFICE FIRST APPROACH
There’s a reason you visit your friends in person, live with your family and don’t do dinners over Zoom. Humans are wired for connection. We believe a world-class, in-person office culture is the best way for high-performing teams.
Being office first is a core pillar of our culture. We believe in-person connections are key to driving your own growth, learning, impact, and building genuine long-lasting relationships. Strong relationships make it easier to disagree, give feedback, and do meaningful and aligned work. We don’t like having heaps of rules or policies, but this means having strong, trusted relationships is critical.
We’re office first, not office only. This means working from the office everyday is our default setting, but we flex when we need to. We have a high-trust culture, so everyone is trusted to do what’s best for Halter.
Our office vibe is something special, it’s hard to describe until you’re here, but people at Halter who have come from fully remote or hybrid companies say they could never go back - the high energy and spectacular people they are now surrounded by everyday makes work so enjoyable. Your growth, your learning and your impact is truly unlimited here, and a big part of that comes from being together solving problems, innovating, building context, and constantly learning from each other.
JOIN OUR TEAM
Halter is committed to promoting a diverse and inclusive workplace — a place where we can each be ourselves and do the best work of our lives. Research shows that while men apply to jobs when they meet an average of 60% of the requirements, women and under-represented groups of candidates tend to only apply when they meet every requirement. If you think you have what it takes but don’t necessarily tick every requirement on this job description, please still get in touch and apply to Halter. We’d love to chat to see if you’ll be an epic fit!
If this opportunity sounds like you, please apply below by sending through your cover letter explaining why you’re excited about this role and working at Halter, along with your CV, and we’ll be in touch!
Please also feel free to check out the careers page https://www.halterhq.com/careers for more information on working at Halter and don't forget to follow us on LinkedIn https://www.linkedin.com/company/halter-limited & Instagram https://www.instagram.com/lifeathalter/.
WHY OUR TEAM LOVES WORKING AT HALTER:
- Work that genuinely matters. Every now and again a company comes along that transforms an entire industry and leaves the world in a better place. Our team gets to be part of something truly meaningful, helping farmers improve their livelihoods, spend more time with their families, and build more sustainable operations.
- Spectacular people solving hard problems. Our culture is designed for talented people to do work that changes lives. The team is filled with diverse, kind, and driven people who push each other to do their best work. You'll be thrown into the deep end, tackling complex challenges and building something tangible that solves real problems.
- You'll grow here. Autonomy, mastery, and learning define how we work. You'll have the freedom to work on interesting problems, master new skills, and continuously develop yourself, both through your role and our personal growth fund.
- This isn't easy, and we love that it's hard. Working at Halter will be the most rewarding and the most challenging work of your life. We move fast, take bold bets, and work hard to reshape an entire industry. As one team member put it: "Joining Halter is a bit like strapping yourself to a rocket ship, but it's an epic journey to be a part of!"
Location: Remote - Americas
Who We Are:
Alpaca is a US-headquartered, global leader in agent-first brokerage infrastructure
for stocks, ETFs, options, crypto, fixed income, 24/5 trading, and more.
Amongst our subsidiaries, Alpaca is a licensed financial services company, serving hundreds of financial institutions across 40 countries with our institutional-grade APIs. This includes broker-dealers, investment advisors, wealth managers, hedge funds, and crypto exchanges, totalling over 10 million brokerage accounts.
Our global team is a diverse group of experienced engineers, traders, and brokerage professionals who are working to achieve our mission of opening financial services to everyone on the planet. We're deeply committed to open-source contributions and fostering a vibrant community, continuously enhancing our award-winning, developer-friendly API and the robust infrastructure behind it.
Alpaca is proudly backed by $400 million in funding from top-tier global investors including Portage Ventures, Spark Capital, Tribe Capital, Social Leverage, Horizons Ventures, Opera Tech Ventures, SBI Group, Derayah Financial, Unbound, Peak XV, Elefund, and Y Combinator.
Our Team Members:
We're a dynamic team of 400+ globally distributed members who thrive working from our favorite places around the world, with teammates spanning the USA, Canada, Japan, Hungary, Nigeria, Brazil, the UK, and beyond!
We're searching for passionate individuals eager to contribute to Alpaca's rapid growth. If you align with our core values—Stay Curious, Have Empathy, and Be Accountable—and are ready to make a significant impact, we encourage you to apply.
Your Role
Alpaca's product team is looking for a Product Manager to own Alpaca's regulated crypto trading and yield surface: spot or perps exchange, fiat and stablecoin funding rails, staking / lending and the crypto API that partners build on.
You will partner deeply with engineering, compliance, legal, partnerships, and the broader Alpaca product team to ship regulated crypto infrastructure at scale. You will help shape and grow the crypto product itself, and you will be expected to provide early signal on US policy changes rather than react after rules formalize.
Things You Get To Do:
Own the spot crypto exchange product surface - pair coverage, order types, availability in various jurisdictions and the partner facing experience for trading crypto on Alpaca.
Lead integrations that unlock funding and liquidity with LPs and custodians. Own the stablecoin funding flow, including paths for USDC and other regulated / GENIUS-aligned stables.
Work with partners to understand crypto needs for fintechs, neobrokers, and institutional platforms. Expand supported networks and coins that balances partner demand and custody readiness.
Drive staking and lending / earn product design within regulatory and ops constraints.
Shape a crypto API surface that treats developers and agents as primary customers: SDKs, reference integrations, changelog discipline.
Lead and execute the product case for crypto perps.
Who You Are (Must Haves):
Excited about what Alpaca is building and ready to own a core regulated crypto product surface.
Bachelor's degree in computer science, engineering, finance, or equivalent.
5+ years of experience in Product Management, Engineering, and/or starting a startup, preferably within crypto exchanges, brokerage, market making, custody, or financial infrastructure.
Demonstrated depth on at least one core crypto product surface at production scale: spot trading / exchange, custody / wallets, fiat or stablecoin funding rails, staking / earn or derivatives / perps.
Strong understanding of crypto market structure - order books, liquidity providers, spreads, slippage, settlement, and how B2B / API-first platforms differ from retail-only exchanges.
Experience shipping in a regulated environment alongside Legal, Compliance, Risk, and Operations - comfortable with ambiguity and real-time tradeoffs.
Proven ability to run partner / customer discovery and turn it into a prioritized roadmap; excellent written and verbal communication across engineering and executive audiences.
Business acumen to weigh ROI, partner demand, regulatory risk, tech feasibility, time, and budget.
AI-native PM workflow; AI is part of your daily stack in getting work done.
Who You Might Be (Nice-to-Haves):
Direct experience at a crypto exchange, broker-dealer, custodian, market maker, or institutional crypto infrastructure provider.
Experience building developer-facing crypto APIs used by quants, algo traders, or automated / agentic systems.
Familiarity with staking, lending / earn, perpetual futures, and the operational and regulatory constraints of offering them through a licensed entity.
Background combining regulated financial-product context (broker-dealer, payments, custody) with crypto native infrastructure (wallets, L1/L2, on-chain settlement).
How We Take Care of You:
Competitive Salary & Stock Options
Health Benefits
New Hire Home-Office Setup: One-time USD $500
Monthly Stipend: USD $150 per month via a Brex Card
Alpaca is proud to be an equal opportunity workplace dedicated to pursuing and hiring a diverse workforce.
Recruitment Privacy Policy
Задачи:
— Определять и приоритизировать инструменты для операций с роботами, тестирования, рабочих процессов с данными и внутренних пользователей.
Требования:
— null
Условия:
— Работа в офисе в Redwood City, CA
— Зарплата от $180,000 до $270,000 в год
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Principal Animation Artist
at Riot you will define craft standards, coach the animation team and influence other disciplines, including VFX artists, character artists, and rigging technical artists. You will help direct the animation experience and communicate that vision to team members. A great reel will showcase a diverse selection of character-driven and interactive animation, and a strong foundation in the principles of animation, including weight, anticipation, and impact. Your craft expertise will breathe life into iconic and beloved characters for players.
As a
Principal Animation Artist
on the Unpublished R&D Product, you will be responsible for all aspects of player-facing animation systems and character performance, from early ideation through final shipping-quality release. Your critical eye for quality and appeal will help strengthen our animation style. You will report into the Art Director of the team.
Responsibilities:
Drive the quality and direction of gameplay animation, ensuring a high bar for responsiveness, clarity, and cohesion.
Own and evolve multiple player-facing animation systems, ensuring scalability and consistency across features.
Define and establish animation best practices, workflows, and quality standards for the team.
Partner with design, engineering, and technical art to shape animation systems and influence gameplay integration.
Anticipate systemic challenges and lead solutions that improve long-term reliability and performance.
Guide and mentor animators, elevating craft quality across the team.
Influence cross-team collaboration and alignment on animation-related systems and pipelines.
Identify opportunities to improve tools, pipelines, and production strategies at a broader level.
Required Qualifications:
10+ years of professional experience in game or entertainment animation.
Experience defining animation pipelines or standards at a team or project level.
Expert proficiency in Maya.
Extensive experience working with Unreal Engine.
Deep understanding of animation systems, state machines, and runtime behaviors.
Experience owning and delivering complex animation systems across a project lifecycle.
Experience mentoring and elevating other animators.
Fluency in Mandarin Chinese.
Desired Qualifications:.
Proficiency in English.
Background in both gameplay and cinematic animation workflows.
Experience collaborating on complex system design with engineering and design.
Strong understanding of performance considerations in real-time animation.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Visual Story Development Artist
at Riot, you will bring characters and stories to life through visual development and cinematic storytelling. You will translate narrative beats into compelling storyboards, animatics, and in-game cinematic content that builds character performance, worldbuilding, and emotional impact for players. Working with artists and cross-functional partners, you will develop clear visual narratives that support the game's creative vision.
As a Senior Visual Story Development Artist on the Unpublished R&D Product, you will apply your visual development skills and narrative sensibility to create compelling visual storytelling content. You will contribute to character and creature design, storyboards, animatics, in-game cinematics, and other visual storytelling work, helping establish a cohesive foundation for character performance, worldbuilding, and visual narrative. You will report into the Art Director of the team.
Responsibilities:
Drive visual development and storytelling, creating and delivering illustrative, animated, and visual narrative content, as well as writing story scripts, to advance character development, worldbuilding, and the player experience.
Shape character performance, camera composition, cinematography, and editing to create compelling cinematic experiences that align with the project's visual direction.
Lead projects of varying scales, partnering closely with production to ensure work is delivered on time and to a high standard of quality.
Leverage cinematic tools and related workflows in Unreal Engine for visual development, storyboarding, animatics, and in-game cinematics.
Partner with other artists under the direction of the Art Director to build the foundations of character design, story development, and visual worldbuilding.
Use 2D, 3D, and other relevant tools and technologies to explore new approaches to visual storytelling and advance narrative expression both inside and outside the game.
Work directly with game development, marketing, and publishing teams to understand their goals and deliver high-quality visual narrative solutions.
Navigate ambiguous creative spaces with clear communication, adaptability, and sound judgment, while sharing knowledge, supporting collaborators, and balancing execution speed with exceptional quality.
Required Qualifications:
8+ years of professional experience in directing, concept art, storyboarding, or animation within the video game, film, or animation industries.
Strong traditional and digital art foundations, with a deep understanding of human and creature anatomy, proportion, movement, and performance.
Hands-on proficiency with creative software, including 2D and 3D modeling, layout, and animation tools, Unreal Engine, and video editing or compositing software for storyboards, animatics, and final shots.
Proven ability to work independently in complex or ambiguous creative environments and develop ideas from early narrative beats into complete, clear, and executable visual concepts.
Strong visual judgment, narrative awareness, and communication skills, with the ability to articulate creative intent and collaborate effectively across disciplines.
Fluency in Mandarin Chinese.
Desired Qualifications:
Practical and technical experience with animation pipelines, producing animatics and final cinematics for high-quality entertainment content.
Experience managing external partner teams or outsourcing workflows, with the ability to ensure that work meets project needs, visual style, and quality standards.
Experience with character concept art and visual development for both in-game assets and out-of-game marketing or publishing content.
Experience developing character performance, camera direction, and complete visual narratives from story beats, scripts, or written descriptions.
Fluency in English.
Application Materials:
Please provide a versatile portfolio or demo reel demonstrating proficiency in 2D painting and design, storyboarding, visual development, and 3D workflows, including clear examples of individual contributions and the ability to explore different styles while maintaining a consistent art direction. Some candidates may be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Character Artist
at Riot, you will bring champions to life by creating and texturing high and low poly models. You will help craft some of the most iconic characters in the world of gaming. Your sculpting skills, artistic eye and keen understanding of anatomy, form, and color will lead the way in character creation. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game. Your craft expertise, high-level execution and attention to detail will enrich the player’s immersive experience.
As a
3D Character Artist
on the Unpublished R&D Product, you will translate character concepts into game-ready assets that meet technical and design requirements. You will contribute throughout the character production process, from concept to final implementation, and collaborate with multiple disciplines and external partners to deliver consistently high-quality character assets. You will create appealing, distinctive, and readable characters that help deliver a high-quality player experience. You will report into the Art Director of the team.
Responsibilities:
Use your knowledge of stylized character art to create high-quality 3D character models.
Interpret and execute character concepts while considering technical and design constraints such as polygon counts, texture memory, and topology.
Understand the complete asset creation process, from concept design, modeling, baking, and texturing through successful integration into the game.
Review and provide guidance on character content created by external partners, helping maintain stylistic consistency, quality standards, and project budgets.
Collaborate with other teams and disciplines to plan and drive the production and delivery of character assets.
Help mature character asset pipelines and establish best practices for high-quality and efficient asset creation.
Maintain a strong focus on in-game performance, readability, and long-term maintainability while meeting the visual quality bar.
Required Qualifications:
5+ years of professional character modeling experience.
Experience with stylized rendering or cel-shaded rendering.
Experience shipping game content.
Professional experience with modeling, sculpting, baking, and texturing tools such as Maya, ZBrush, Substance, and Photoshop.
Strong understanding of stylized shape language, with the ability to represent a wide range of character looks through an economy of form and detail.
Understanding of technical constraints, performance requirements, and in-game integration workflows for character assets.
Strong cross-functional communication and collaboration skills, with the ability to work effectively with Design, Technical Art, Engineering, and external partners.
Strong ownership and problem-solving skills, with the ability to move work forward consistently within clear goals and complex constraints.
Proficiency in Mandarin Chinese
Desired Qualifications:
Experience working closely with Technical Art.
Experience using Unreal Engine.
A broad 3D skill set including polygon modeling, sculpting, basic rigging and animation, painting, and presentation.
Experience on games or projects centered on character experiences.
Experience managing external partners, reviewing character assets, or collaborating on outsourcing workflows.
Familiarity with character asset optimization, material creation, or real-time rendering workflows.
Proficiency in English.
Application Materials:
Please provide a portfolio highlighting high-quality 3D character work, stylized characters, character modeling, sculpting, texturing, and final in-game results. Whenever possible, please clarify your responsibilities, tools, technical constraints, and individual contributions to each project.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
О проекте:
MeGo.Tours — сервис для путешествий: бронирования, гиды, туры, маршруты, marketplace услуг.
Мы активно растём и ищем продуктового менеджера, который поможет выстроить логику продукта, приоритизацию и рост ключевых метрик.
Требования:
— Опыт в product / project роли от 6 месяцев
— Понимание продуктовых метрик и воронок
— Умение формулировать требования и декомпозировать задачи
— Базовое понимание UX и разработки
— Опыт работы с аналитикой (GA, Amplitude или аналогами)
— Сильные коммуникационные навыки
— Ответственность и системное мышление
Будет плюсом:
— Опыт в travel, marketplace или e-commerce
— Опыт работы в стартапах
— Навыки SQL или data-аналитики
— Опыт growth / marketing experiments
— Понимание Lean / Agile / Scrum практик
Задачи:
— Формировать и приоритизировать продуктовый бэклог
— Собирать и уточнять требования от бизнеса и пользователей
— Описывать задачи для разработки (user stories, acceptance criteria)
— Работать с метриками (воронка, конверсия, retention)
— Запускать и анализировать A/B тесты и гипотезы
— Координировать работу dev, design и marketing команд
— Участвовать в формировании продуктовой стратегии
— Улучшать пользовательский опыт и ключевые сценарии
Условия:
— Возможность влиять на продукт и стратегию
— Работа напрямую с фаундерами
— Гибкий формат работы
— Процент от прибыли / опционы обсуждаемы
— Один обязательный созвон в неделю + рабочие сессии по необходимости
— Реальный опыт построения travel-tech продукта
Формат: удалёнка (позже возможно работать из офиса Алматы)
Задачи:
— Проектировать новые фичи: формировать концепцию, описывать логику, прорабатывать сценарии и готовить прозрачную документацию;
— Разрабатывать и совершенствовать монетизационные механики, влияя на ключевые бизнес-показатели;
— Формировать продуктовые гипотезы, запускать A/B-тесты, анализировать результаты и принимать решения на основе данных;
— Работать с конфигурациями, админ-панелью и следить за корректностью данных в продукте;
— Синхронизировать работу между командами разработки, аналитики, дизайна, UI/UX и QA;
— Сопровождать релизы: анализировать пост-релизное поведение пользователей.
Требования:
— Имеете опыт работы продакт-менеджером/аналитиком/гейм-дизайнером/продуктовым UX/UI-дизайнером;
— Или опыт стажировок, работы над pet-проектами, игровыми джемами, учебными проектами;
— Знаете как работать с данными;
— Чётко и структурно коммуницируете, умеете презентовать решения и держать всех участников процесса в курсе;
— Ориентированы на результат, при возникновении сложностей продолжаете двигаться в сторону конечного результата.
Условия:
— Работа в просторном офисе с современным оборудованием, уютными кофе-поинтами, офисной кухней и столовой внутри здания;
— Гибкое начало рабочего дня с 9:00 до 11:00;
— Официальное оформление с первого рабочего дня и белая зарплата;
— ДМС со стоматологией, частичная компенсация на сервис «Ясно» и онлайн-занятия в Skyеng, компенсация расходов на спорт и обучение;
— Участие в профильных конференциях и курсах, корпоративные мероприятия и занятия в группах по направлениям: волейбол, бадминтон, квизы, мафия и настольные игры;
— Формат работы: офис, фуллтайм занятость, совмещения и неполные рабочие дни невозможны.
Этапы найма:
— Первичное знакомство с HR онлайн;
— Тестовое задание;
— Структурированное интервью с HR онлайн;
— Финальное интервью с тимлидом команды в офисе;
— Сбор рекомендаций;
— Оффер.
Задачи:
— Подготавливать роадмапы и планы развития/маркетинга проектов;
— Анализировать метрики проектов, поведение пользователей и эффективность продуктов;
— Строить маркетинг на начальных этапах, принимать непосредственное участие в закупе трафика и привлечении пользователей;
— Планировать новые функции, обновления и улучшения;
— Тестировать гипотезы, проводить A/B-тесты и продуктовые эксперименты;
— Координировать взаимодействие между разработчиками, дизайнерами, художниками, комьюнити-менеджерами и маркетологами;
— Организовывать задачи, сроки и рабочие процессы по проектам;
— Вести и актуализировать проектную документацию;
— Участвовать в брейнштормах и обсуждении стратегий роста;
— Помогать с операционными задачами, связанными с проектами и запросами от стейкхолдеров.
Требования:
— Понимание продуктовых и маркетинговых метрик;
— Использование data-driven подхода, анализ результатов и принятие решений на основе данных;
— Нацеленность на непрерывный рост метрик;
— Опыт и понимание в маркетинге, умение находить/закупать трафик;
— Опыт работы с аналитическими инструментами (Google Analytics, Amplitude или аналогами);
— Понимание основ монетизации и удержания пользователей;
— Умение четко и структурированно излагать мысли письменно;
— Организованность, инициативность, аналитическое мышление и стремление развиваться.
Будет плюсом:
— Опыт работы в рекламных сетках;
— Опыт в маркетинге, привлечении пользователей (User Acquisition) или комьюнити-менеджменте;
— Знакомство с A/B-тестированием и процессами роста продукта (Growth).
Условия:
— Работа в растущей международной компании;
— Гибкий график и полностью удаленный формат работы;
— Быстрое принятие решений, прозрачные процессы и минимум бюрократии;
— Возможность профессионального роста и работы над интересными проектами из разных продуктовых направлений.
В начале сопроводительного письма необходимо указать:
— Опыт работы с играми и приложениями;
— Уровень английского языка;
— Зарплатные ожидания на старте.
УдалённоjuniorГеография найма не уточнена
Shanghai, China; Experience working with distributed or cross-regional teams across time zones and cultures
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ОфисAuckland; Work closely with Customer Experience leaders across APAC, North America and South America to provide the right specialist coverage across regions and time zones