Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As part of the Real-Time VFX team, you’ll design and help implement the sleek, dynamic and dramatic special effects that add atmosphere and depth to gameplay. With your experience, you’ll create aesthetically astounding visual effects that communicate essential game information. You’ll use your artistic and technical skills to breathe life into undead spells, channel primal emotions and capture the essence of hundreds of champions.
As a
Senior VFX Artist
on the Unpublished R&D Product, you will help establish the project's VFX quality bar and work closely with Design, Animation, Technical Art, Engineering, Narrative, and external partners to deliver high-quality content. You will report into the Art Director of the team.
Responsibilities:
Partner with fellow Senior VFX Artists, the Art Director, and cross-functional leaders to establish and continuously improve VFX visual standards, production guidelines, and quality goals.
Lead early visual exploration, defining timing, color, composition, motion, layering, and readability, and translating creative direction into actionable production standards.
Create high-quality in-game VFX using Unreal Engine and related real-time VFX toolchains, contributing across the full process from creative exploration and prototyping through final implementation and iteration.
Solve complex artistic and technical challenges while exploring new VFX techniques, workflows, and tools that improve the team's visual quality and production efficiency.
Collaborate closely with Gameplay Design, Animation, Technical Art, Engineering, Narrative, and other partner teams to clarify goals, align expectations, and ensure that the visual experience supports gameplay.
Provide clear, specific, and actionable feedback to internal artists and external partners, including demonstrations, revision guidance, and paintovers when needed, ensuring that final work meets the project's visual direction and readability standards.
Partner with Technical Art and Engineering to support performance, asset standards, runtime stability, and cross-scenario adaptability, and help drive timely resolution of VFX-related technical issues.
Help develop team workflows, training materials, and shared knowledge that enable new team members and external partners to understand and meet project standards.
Required Qualifications:
8+ years of professional experience in game VFX or real-time visual effects, with experience shipping or developing full game projects.
Strong command of VFX and art fundamentals, including timing, rhythm, color, composition, motion, layering, material expression, and visual readability.
Strong aesthetic judgment and visual communication skills, with the ability to create and iterate efficiently within an established art direction.
Experience with Unreal Engine and real-time VFX production workflows; experience with Niagara or comparable tools is a plus.
Ability to translate abstract creative goals into clear visual solutions, production standards, and actionable feedback.
Strong cross-functional communication skills, with the ability to collaborate effectively across disciplines, cultures, and regions.
Fluency in Mandarin Chinese.
Desired Qualifications:
Experience establishing VFX guidelines, quality standards, or production workflows from the ground up.
Experience managing external partners, mentoring partner teams, or collaborating with distributed teams.
Familiarity with Houdini, Substance, Photoshop, Maya, Blender, or other relevant tools.
Fluency in English.
Application Materials:
Please provide a portfolio or demo reel highlighting real-time VFX and the specific contributions you made to each project. Whenever possible, please clarify your responsibilities, tools, and individual impact. Some candidates may be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
– Прямое влияние на ключевые показатели: CR к FTD, LTV, удержание, выручка; – Широкие возможности для тестирования — десятки гипотез, механик и экспериментов с интерфейсом;
Location: Berlin
Workplace: Hybrid
OUR STORY:
Every year millions of people are either filing their taxes in fear or giving up on their tax refund altogether. We're working on fixing that. Our intuitive app enables anyone, regardless of education or background, to file their taxes with newfound confidence.
Spread across Germany, Spain and the UK, the team at Taxfix Group with its brands Taxfix and Steuerbot, is a compassionate group of solution-finders. We speak our minds openly, and with over 400 professionals, including tax experts, developers, and IT security experts, we're rich in ideas and voices. The group has facilitated more than 3.5 billion euros in tax refunds for its customers since its founding in 2016.
ABOUT THE ROLE
Taxfix builds more products for more customer segments, faster than before. As Senior Product Marketing Manager, you are the go-to-market partner embedded into a product team, from the first discovery conversation to scaling. You’re not just handed a final product to talk about it. You bring customer, market and competitive evidence into the decisions that shape what gets built from day one: which segments to target, what features to prioritize, how to create Aha moments. You influence what the product does, how it wins and whether people will pay. You also build the systems that keep this work running: from automated competitor and customer insights generation, to agentic workflows that let product teams run smaller launches themselves at high quality.
You work closely with Product, Engineering, Commercial, Growth Marketing and Paid Acquisition.
WHAT YOU'LL DO
- Taking one (or many) of our big bets to market. With high level of responsibility, autonomy and direct support from senior leaders and domain experts, you will help us launch assisted and AI-native experiences that customers truly love.
- Bring the market into product decisions. Turn customer, market and competitive evidence into clear recommendations for the product team. Join discovery work and design sprints where market specifics shape what gets built.
- Choose who to serve, and who not to. Break users and products down into needs, pains, and functional and emotional value. Define sharp ICPs and decide which segment to win first and later.
- Position the product to win. Define the competitive alternatives, what makes the product different and why it wins. Turn that into a sharp messaging and shape the pricing and packaging inputs.
- Run launches as tests. Run lean tests early, report what the measures show, and adapt the product, the positioning and the go-to-market. You gather evidence that improves our GTM decision quality, not tick off a launch checklist.
- Align the people around the work. Bring structure to complex go-to-market work: clear owners, milestones, decision points and success measures. Facilitate decisions across Product, Engineering, Data, Growth and commercial teams.
- Build the insight engine. Replace ad hoc research with automated flows of competitor and customer insight that product and marketing teams use every week.
- Own part of the context system. Turn each go-to-market decision and artifact into governed context that empowers people and agents alike.
- Build with AI. Build your own prototypes, applets and automations for the opportunities you prioritize, and help product teams self-serve lower-tier launches at quality.
WHAT YOU'LL BRING
- 5+ years of bringing tech products to market. You have successfully taken complex products or features from discovery to launch and adoption, in a fast-paced environment.
- Data- and evidence-driven over opinion. You set clear targets, success definitions and guardrails. You analyze data and derive actionable next steps. When evidence contradicts the plan, you say so, including to senior stakeholders.
- Customer insight and craft. You stay close enough to users to quote them. You turn what they said into why they behave as they do, and into a narrative people remember.
- AI as a builder. You build agents, automated workflows, prototypes and context towards clear milestones or outcomes.
- Communication and project leadership. You write and speak with precision, align several teams at once and keep many moving pieces on track.
- High agency and curiosity. You find the problem and solve it without waiting to be told, and you carry it like an owner.
- Bias for action. You prioritize speed of learning and progress over perfection.
- English and German. You use German to write customer-facing messaging and English to work with the wider team.
WHY TAXFIX?
- A chance to do meaningful, people-centric work with an international team of passionate professionals.
- Holistic well-being with free mental health coaching sessions.
- A monthly allowance to spend on an extensive range of services that you can use and roll over as flexibly as you like.
- Employee stock options for all employees—because everyone deserves to benefit from the success they help to create.
- 30 annual vacation days and flexible working hours.
- A generous learning budget to support your personal and professional development and guidance from our internal L&D experts.
- Work from abroad for up to six weeks every year. Just align with your team, and then enjoy your trip.
- Plenty of opportunities to socialise as a team. In addition to internal meetups, our international team hosts regular get-togethers—virtually and in person when possible.
- Free tax declaration filing, of course, through the Taxfix app—and internal support for all personal tax-related questions.
- Have a four-legged friend in your life? We’re happy to have dogs join us in the office.
Excited? So are we. Check out our Life at Taxfix https://www.linkedin.com/company/taxfix/life/8684512c-424f-44de-8d07-6e6b516e3319/?viewAsMember=true page on LinkedIn to get a glimpse of our culture.
At Taxfix, we believe that incredible things happen when you have a wealth of perspectives and experiences. We're proudly committed to equal employment and development opportunities no matter your gender, race, religion, age, sexual orientation, colour, disability, or place of origin. To help mitigate any potential unconscious biases, we ask that you refrain from including your picture, age, or marital status on your CV. Let your experiences speak for themselves.
Not sure if you meet all the requirements for this role? Please apply anyway. You might bring something special to the team that we hadn't considered previously.
— Negotiate with international bloggers and validate the value of the offer. — Organize and oversee audience interviews, analyze the materials yourself, and prepare conclusions.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. Since then we have grown into a multi-title, multi-region developer and publisher, with games and experiences played by hundreds of millions of players every month. Players form the foundation of our community, and it's for them that we continue to evolve and improve the experiences we create.
We're looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you're passionate about games. We embrace those who see things differently, aren't afraid to experiment, and who have a healthy disregard for constraints. That's where you come in.
The Role
As Producers at Riot, we lead passionate cross-functional teams to create innovative products and experiences that deliver maximum player value. We drive development, smash through obstacles, and push projects across the finish line.
As a
Game Producer
on the Unpublished R&D Product team in Shanghai, you will keep the team's day-to-day execution running. The production plan, work system, and team rituals are set with the team's senior producer. Your job is to make them work every day: tasks are tracked, dependencies are followed up, meetings produce decisions, risks surface early, and everyone knows where things stand.
You will work hands-on with designers, artists, and engineers on a feature area or sub-team, and take on larger pieces of work as you build trust. This role suits someone who is highly organized, follows through relentlessly, and enjoys the detail of getting things done.
Responsibilities:
Keep roadmaps and schedules up to date. Maintain the backlog, sprint and milestone schedules, and task tracking for your feature area in line with the project roadmap. Collect estimates and status from discipline leads, update plans when scope or priorities change, and flag early when a milestone is at risk.
Execute within the team's development process. Make sure the team's agreed workflows and tools (e.g., Jira) are used consistently: tickets are clean, statuses are current, and hand-offs between design, art, and engineering happen on time. Spot where the process is causing friction and bring improvement ideas to the senior producer.
Run day-to-day production rituals. Schedule and facilitate stand-ups, sprint planning, backlog grooming, playtest and milestone reviews, and retrospectives. Prepare agendas, keep meetings on time, record decisions and action items, and follow up until each one is closed.
Track and escalate risks and blockers. Keep a live risk, blocker, and dependency log for your area. Follow up with owners across teams, clear minor blockers yourself, and escalate anything bigger to the senior producer promptly, with clear context and suggested next steps.
Maintain documentation and status reporting. Keep workflows, schedules, meeting notes, decision logs, and project status accurate and easy to find. Put out regular status updates for stakeholders, and help capture post-milestone learnings and onboarding materials.
Required Qualifications:
3+ years of experience in game development, including at least 2 years in a production, project management, or similar coordination role.
Hands-on experience tracking and delivering features or content against a schedule, including backlog management, task tracking, and dependency follow-up.
Experience facilitating team rituals (stand-ups, planning, retrospectives) within Agile or similar development practices.
Proficiency with project management tools such as Jira, Confluence, or equivalent.
Strong organization, attention to detail, and follow-through. Comfortable handling multiple parallel workstreams in a fast-paced environment.
Clear, timely written and verbal communication. You keep stakeholders informed and raise issues early.
Business fluency in Mandarin and English.
Desired Qualifications:
Basic understanding of how design, art, and engineering pipelines work in a modern game engine.
Experience working with distributed or cross-regional teams across time zones and cultures.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Employment Type: employment contract with FESCO Adecco, a professional personnel company in China
#LI-DNP
Discovery здесь — сердце роли: проводишь CustDev, ищешь и валидируешь боли, превращаешь инсайты в гипотезы и доводишь их до A/B-теста. Кого ищем: продакта, который 2–3+ года развивал массовый продукт, проводил исследования, уверен в SQL и умеет принимать решения на основе данных.
ГибридmiddleНовосибирск · офис или гибрид · помогаем с релокацией
Role Responsibilities Oversee the full game development process, from ideation to release. Contribute creative ideas for game mechanics, themes, and innovative elements to boost player engagement in collaboration with CPO.
УдалённоseniorSenior Game Producer / Product Owner (iGaming) | REMOTE GLOBAL OR RELOCATION CY | CLAWBUSTER #remote or #relocation #cy #fulltime #ijob #producer #igaming https://teletype.in/@remoteit/OqUX6oQif8t; REMOTE GLOBAL OR RELOCATION TO CYPRUS | CLAWBUSTER About the team Clawbuster is an iGaming team and we develop gaming products with unique mechanics - "grabbing"; Company proposal (benefits) A highly dedicated and open-minded team; Well-aligned, fast and quality processes; Salary upon request; Remote working (or assistance with relocation to Cyprus)
Location: Москва
Мы строим языковую модель, которая работает на русском лучше, чем всё, что существовало до неё и будет создано после. GigaChat 2.0 занял первое место по русскоязычным бенчмаркам MERA и обогнал DeepSeek-V3 и LLaMA 70B по ключевым задачам. Для нас это только начало.
Мы ищем Product Owner, который возьмёт одно из направлений GigaChat и выведет его в лидеры. Мы работаем на фронтире технологий и сами задаём стандарты для русскоязычного AI.
Обязанности
Вы отвечаете за целое направление — от продуктового видения до того момента, когда фича появляется у пользователя и меняет его поведение.
На практике это означает: вы формируете стратегию на 6–18 месяцев вперёд и умеете объяснить её так, чтобы команда разработки понимала зачем, а не только что. Вы читаете данные и сигналы рынка раньше, чем они становятся очевидными, и превращаете их в чёткие гипотезы — а потом проверяете их с помощью A/B-тестов, UX-исследований и метрик, которые сами же и определяете. Вы владеете бэклогом как инструментом приоритизации, а не как списком задач. И вы связываете разработку, маркетинг и дизайн в одну систему — через понятные дашборды, роадмапы и культуру принятия решений на основе данных.
Требования
Вы занимались продуктом минимум 6 лет на проектах, где ошибки стоили дорого и именно поэтому научились не ошибаться дважды. Вы понимаете, как работает ML/AI достаточно глубоко, чтобы оценить техническое решение и поспорить с командой о компромиссах и метриках оценки качества модели.
Главное: вы не ждёте идеальных условий. Ежедневно мы работаем там, где не определено практически всё, лучших практик ещё не сформулировано, а сама терминология пишется сегодня.
### Почему сейчас и почему здесь
Следующие два-три года определят, кто войдёт в историю как команда, создавшая AI-инфраструктуру для русскоязычного мира. Мы уже внутри этого момента: у нас есть модель, данные, ресурсы и пользователи, не хватает ещё одного сильного человека, который точно знает, что с этим делать.
Условия
* крупнейшее DS&AI community — более 600 DS-специалистов банка
* дайджест о самых последних разработках в области DS&AI и отчеты с крупнейших конференций мира
* возможность быть соавтором НИРов и статей для международных конференций
* возможность выбрать удобный формат работы: гибрид или офис
* ежегодный пересмотр зарплаты, годовая премия
* корпоративный спортзал и зоны отдыха
* более 400 образовательных программ СберУниверситета для профессионального и карьерного развития
* расширенный ДМС, льготное страхование для семьи и корпоративная пенсионная программа
* ипотека выгоднее до 7% для каждого сотрудника
* бесплатная подписка СберПрайм+, скидки на продукты компаний-партнеров
* вознаграждение за рекомендацию друзей в команду Сбера.
Location: Remote - Americas
Who We Are:
Alpaca is a US-headquartered, global leader in agent-first brokerage infrastructure
for stocks, ETFs, options, crypto, fixed income, 24/5 trading, and more.
Amongst our subsidiaries, Alpaca is a licensed financial services company, serving hundreds of financial institutions across 40 countries with our institutional-grade APIs. This includes broker-dealers, investment advisors, wealth managers, hedge funds, and crypto exchanges, totalling over 10 million brokerage accounts.
Our global team is a diverse group of experienced engineers, traders, and brokerage professionals who are working to achieve our mission of opening financial services to everyone on the planet. We're deeply committed to open-source contributions and fostering a vibrant community, continuously enhancing our award-winning, developer-friendly API and the robust infrastructure behind it.
Alpaca is proudly backed by $400 million in funding from top-tier global investors including Portage Ventures, Spark Capital, Tribe Capital, Social Leverage, Horizons Ventures, Opera Tech Ventures, SBI Group, Derayah Financial, Unbound, Peak XV, Elefund, and Y Combinator.
Our Team Members:
We're a dynamic team of 400+ globally distributed members who thrive working from our favorite places around the world, with teammates spanning the USA, Canada, Japan, Hungary, Nigeria, Brazil, the UK, and beyond!
We're searching for passionate individuals eager to contribute to Alpaca's rapid growth. If you align with our core values—Stay Curious, Have Empathy, and Be Accountable—and are ready to make a significant impact, we encourage you to apply.
Your Role
Alpaca's product team is looking for a Product Manager to own Alpaca's regulated crypto trading and yield surface: spot or perps exchange, fiat and stablecoin funding rails, staking / lending and the crypto API that partners build on.
You will partner deeply with engineering, compliance, legal, partnerships, and the broader Alpaca product team to ship regulated crypto infrastructure at scale. You will help shape and grow the crypto product itself, and you will be expected to provide early signal on US policy changes rather than react after rules formalize.
Things You Get To Do:
Own the spot crypto exchange product surface - pair coverage, order types, availability in various jurisdictions and the partner facing experience for trading crypto on Alpaca.
Lead integrations that unlock funding and liquidity with LPs and custodians. Own the stablecoin funding flow, including paths for USDC and other regulated / GENIUS-aligned stables.
Work with partners to understand crypto needs for fintechs, neobrokers, and institutional platforms. Expand supported networks and coins that balances partner demand and custody readiness.
Drive staking and lending / earn product design within regulatory and ops constraints.
Shape a crypto API surface that treats developers and agents as primary customers: SDKs, reference integrations, changelog discipline.
Lead and execute the product case for crypto perps.
Who You Are (Must Haves):
Excited about what Alpaca is building and ready to own a core regulated crypto product surface.
Bachelor's degree in computer science, engineering, finance, or equivalent.
5+ years of experience in Product Management, Engineering, and/or starting a startup, preferably within crypto exchanges, brokerage, market making, custody, or financial infrastructure.
Demonstrated depth on at least one core crypto product surface at production scale: spot trading / exchange, custody / wallets, fiat or stablecoin funding rails, staking / earn or derivatives / perps.
Strong understanding of crypto market structure - order books, liquidity providers, spreads, slippage, settlement, and how B2B / API-first platforms differ from retail-only exchanges.
Experience shipping in a regulated environment alongside Legal, Compliance, Risk, and Operations - comfortable with ambiguity and real-time tradeoffs.
Proven ability to run partner / customer discovery and turn it into a prioritized roadmap; excellent written and verbal communication across engineering and executive audiences.
Business acumen to weigh ROI, partner demand, regulatory risk, tech feasibility, time, and budget.
AI-native PM workflow; AI is part of your daily stack in getting work done.
Who You Might Be (Nice-to-Haves):
Direct experience at a crypto exchange, broker-dealer, custodian, market maker, or institutional crypto infrastructure provider.
Experience building developer-facing crypto APIs used by quants, algo traders, or automated / agentic systems.
Familiarity with staking, lending / earn, perpetual futures, and the operational and regulatory constraints of offering them through a licensed entity.
Background combining regulated financial-product context (broker-dealer, payments, custody) with crypto native infrastructure (wallets, L1/L2, on-chain settlement).
How We Take Care of You:
Competitive Salary & Stock Options
Health Benefits
New Hire Home-Office Setup: One-time USD $500
Monthly Stipend: USD $150 per month via a Brex Card
Alpaca is proud to be an equal opportunity workplace dedicated to pursuing and hiring a diverse workforce.
Recruitment Privacy Policy
Sunday Robotics is looking for a Senior Product Manager Internal Tools to define and prioritize tools for robot operations, testing, data workflows, and internal users.
Halborn Inc is looking for a Director of Field Product Management to define solution portfolios, turn market evidence into roadmap priorities, and enable go-to-market teams.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Principal Animation Artist
at Riot you will define craft standards, coach the animation team and influence other disciplines, including VFX artists, character artists, and rigging technical artists. You will help direct the animation experience and communicate that vision to team members. A great reel will showcase a diverse selection of character-driven and interactive animation, and a strong foundation in the principles of animation, including weight, anticipation, and impact. Your craft expertise will breathe life into iconic and beloved characters for players.
As a
Principal Animation Artist
on the Unpublished R&D Product, you will be responsible for all aspects of player-facing animation systems and character performance, from early ideation through final shipping-quality release. Your critical eye for quality and appeal will help strengthen our animation style. You will report into the Art Director of the team.
Responsibilities:
Drive the quality and direction of gameplay animation, ensuring a high bar for responsiveness, clarity, and cohesion.
Own and evolve multiple player-facing animation systems, ensuring scalability and consistency across features.
Define and establish animation best practices, workflows, and quality standards for the team.
Partner with design, engineering, and technical art to shape animation systems and influence gameplay integration.
Anticipate systemic challenges and lead solutions that improve long-term reliability and performance.
Guide and mentor animators, elevating craft quality across the team.
Influence cross-team collaboration and alignment on animation-related systems and pipelines.
Identify opportunities to improve tools, pipelines, and production strategies at a broader level.
Required Qualifications:
10+ years of professional experience in game or entertainment animation.
Experience defining animation pipelines or standards at a team or project level.
Expert proficiency in Maya.
Extensive experience working with Unreal Engine.
Deep understanding of animation systems, state machines, and runtime behaviors.
Experience owning and delivering complex animation systems across a project lifecycle.
Experience mentoring and elevating other animators.
Fluency in Mandarin Chinese.
Desired Qualifications:.
Proficiency in English.
Background in both gameplay and cinematic animation workflows.
Experience collaborating on complex system design with engineering and design.
Strong understanding of performance considerations in real-time animation.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Visual Story Development Artist
at Riot, you will bring characters and stories to life through visual development and cinematic storytelling. You will translate narrative beats into compelling storyboards, animatics, and in-game cinematic content that builds character performance, worldbuilding, and emotional impact for players. Working with artists and cross-functional partners, you will develop clear visual narratives that support the game's creative vision.
As a Senior Visual Story Development Artist on the Unpublished R&D Product, you will apply your visual development skills and narrative sensibility to create compelling visual storytelling content. You will contribute to character and creature design, storyboards, animatics, in-game cinematics, and other visual storytelling work, helping establish a cohesive foundation for character performance, worldbuilding, and visual narrative. You will report into the Art Director of the team.
Responsibilities:
Drive visual development and storytelling, creating and delivering illustrative, animated, and visual narrative content, as well as writing story scripts, to advance character development, worldbuilding, and the player experience.
Shape character performance, camera composition, cinematography, and editing to create compelling cinematic experiences that align with the project's visual direction.
Lead projects of varying scales, partnering closely with production to ensure work is delivered on time and to a high standard of quality.
Leverage cinematic tools and related workflows in Unreal Engine for visual development, storyboarding, animatics, and in-game cinematics.
Partner with other artists under the direction of the Art Director to build the foundations of character design, story development, and visual worldbuilding.
Use 2D, 3D, and other relevant tools and technologies to explore new approaches to visual storytelling and advance narrative expression both inside and outside the game.
Work directly with game development, marketing, and publishing teams to understand their goals and deliver high-quality visual narrative solutions.
Navigate ambiguous creative spaces with clear communication, adaptability, and sound judgment, while sharing knowledge, supporting collaborators, and balancing execution speed with exceptional quality.
Required Qualifications:
8+ years of professional experience in directing, concept art, storyboarding, or animation within the video game, film, or animation industries.
Strong traditional and digital art foundations, with a deep understanding of human and creature anatomy, proportion, movement, and performance.
Hands-on proficiency with creative software, including 2D and 3D modeling, layout, and animation tools, Unreal Engine, and video editing or compositing software for storyboards, animatics, and final shots.
Proven ability to work independently in complex or ambiguous creative environments and develop ideas from early narrative beats into complete, clear, and executable visual concepts.
Strong visual judgment, narrative awareness, and communication skills, with the ability to articulate creative intent and collaborate effectively across disciplines.
Fluency in Mandarin Chinese.
Desired Qualifications:
Practical and technical experience with animation pipelines, producing animatics and final cinematics for high-quality entertainment content.
Experience managing external partner teams or outsourcing workflows, with the ability to ensure that work meets project needs, visual style, and quality standards.
Experience with character concept art and visual development for both in-game assets and out-of-game marketing or publishing content.
Experience developing character performance, camera direction, and complete visual narratives from story beats, scripts, or written descriptions.
Fluency in English.
Application Materials:
Please provide a versatile portfolio or demo reel demonstrating proficiency in 2D painting and design, storyboarding, visual development, and 3D workflows, including clear examples of individual contributions and the ability to explore different styles while maintaining a consistent art direction. Some candidates may be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Character Artist
at Riot, you will bring champions to life by creating and texturing high and low poly models. You will help craft some of the most iconic characters in the world of gaming. Your sculpting skills, artistic eye and keen understanding of anatomy, form, and color will lead the way in character creation. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game. Your craft expertise, high-level execution and attention to detail will enrich the player’s immersive experience.
As a
3D Character Artist
on the Unpublished R&D Product, you will translate character concepts into game-ready assets that meet technical and design requirements. You will contribute throughout the character production process, from concept to final implementation, and collaborate with multiple disciplines and external partners to deliver consistently high-quality character assets. You will create appealing, distinctive, and readable characters that help deliver a high-quality player experience. You will report into the Art Director of the team.
Responsibilities:
Use your knowledge of stylized character art to create high-quality 3D character models.
Interpret and execute character concepts while considering technical and design constraints such as polygon counts, texture memory, and topology.
Understand the complete asset creation process, from concept design, modeling, baking, and texturing through successful integration into the game.
Review and provide guidance on character content created by external partners, helping maintain stylistic consistency, quality standards, and project budgets.
Collaborate with other teams and disciplines to plan and drive the production and delivery of character assets.
Help mature character asset pipelines and establish best practices for high-quality and efficient asset creation.
Maintain a strong focus on in-game performance, readability, and long-term maintainability while meeting the visual quality bar.
Required Qualifications:
5+ years of professional character modeling experience.
Experience with stylized rendering or cel-shaded rendering.
Experience shipping game content.
Professional experience with modeling, sculpting, baking, and texturing tools such as Maya, ZBrush, Substance, and Photoshop.
Strong understanding of stylized shape language, with the ability to represent a wide range of character looks through an economy of form and detail.
Understanding of technical constraints, performance requirements, and in-game integration workflows for character assets.
Strong cross-functional communication and collaboration skills, with the ability to work effectively with Design, Technical Art, Engineering, and external partners.
Strong ownership and problem-solving skills, with the ability to move work forward consistently within clear goals and complex constraints.
Proficiency in Mandarin Chinese
Desired Qualifications:
Experience working closely with Technical Art.
Experience using Unreal Engine.
A broad 3D skill set including polygon modeling, sculpting, basic rigging and animation, painting, and presentation.
Experience on games or projects centered on character experiences.
Experience managing external partners, reviewing character assets, or collaborating on outsourcing workflows.
Familiarity with character asset optimization, material creation, or real-time rendering workflows.
Proficiency in English.
Application Materials:
Please provide a portfolio highlighting high-quality 3D character work, stylized characters, character modeling, sculpting, texturing, and final in-game results. Whenever possible, please clarify your responsibilities, tools, technical constraints, and individual contributions to each project.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
О проекте:
MeGo.Tours — сервис для путешествий: бронирования, гиды, туры, маршруты, marketplace услуг.
Мы активно растём и ищем продуктового менеджера, который поможет выстроить логику продукта, приоритизацию и рост ключевых метрик.
Требования:
— Опыт в product / project роли от 6 месяцев
— Понимание продуктовых метрик и воронок
— Умение формулировать требования и декомпозировать задачи
— Базовое понимание UX и разработки
— Опыт работы с аналитикой (GA, Amplitude или аналогами)
— Сильные коммуникационные навыки
— Ответственность и системное мышление
Будет плюсом:
— Опыт в travel, marketplace или e-commerce
— Опыт работы в стартапах
— Навыки SQL или data-аналитики
— Опыт growth / marketing experiments
— Понимание Lean / Agile / Scrum практик
Задачи:
— Формировать и приоритизировать продуктовый бэклог
— Собирать и уточнять требования от бизнеса и пользователей
— Описывать задачи для разработки (user stories, acceptance criteria)
— Работать с метриками (воронка, конверсия, retention)
— Запускать и анализировать A/B тесты и гипотезы
— Координировать работу dev, design и marketing команд
— Участвовать в формировании продуктовой стратегии
— Улучшать пользовательский опыт и ключевые сценарии
Условия:
— Возможность влиять на продукт и стратегию
— Работа напрямую с фаундерами
— Гибкий формат работы
— Процент от прибыли / опционы обсуждаемы
— Один обязательный созвон в неделю + рабочие сессии по необходимости
— Реальный опыт построения travel-tech продукта
Формат: удалёнка (позже возможно работать из офиса Алматы)
УдалённоСтажёрАлматы
ГибридseniorBerlin
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Настройте подбор, и подходящие вакансии будут приходить в Telegram.