About the Role:
We are looking for a strong game testing leader who can take ownership of QA projects, coordinate testing teams, communicate with clients, and ensure high-quality delivery across multiple gaming platforms.
The role combines project ownership, test planning, team leadership, risk management, and client communication.
MUST HAVE:
— 3+ years of game testing leadership experience
— Strong hands-on background in video game QA
— Experience testing games across multiple platforms: iOS / Android, PC, Consoles
— Experience leading QA teams and coordinating testers
— Experience with test planning and Test Design
— Ability to assign tasks, track progress, and ensure delivery against deadlines
— Strong understanding of QA processes and best practices
— Experience working with one or more of the following companies: East Games, EVEGOPLAYON, Qualqore, Kraken Express, AmayaSoft
— Confident client and stakeholder communication
— Conversational English
— Availability to work 100% onsite in Tashkent
Responsibilities:
— Take ownership of assigned QA projects and drive them to successful delivery
— Ensure projects are fully prepared before the planned QA start
— Identify, assign, and monitor testing tasks
— Ensure client requirements, QA processes, and best practices are followed
— Prepare Test Design based on project and client requirements
— Track project schedules, risks, dependencies, and opportunities
— Identify potential blockers as early as possible and communicate them proactively
— Plan staffing needs and communicate resource requirements or absences
— Lead and support QA Technicians / Testers and Associate QA Leads
— Mentor team members and support their professional development
— Perform line-management responsibilities and staff evaluations
— Prepare project data and presentation materials for client meetings and reviews
— Maintain professional communication with clients, Project Managers, QA Management, and the test team
— Support QA and Operations teams when required
— Act as a backup for the Project Manager when needed
— Follow and promote company security policies and procedures
— Validate team time and attendance records
What We’re Looking For:
This position is best suited for someone who is not only an experienced game tester, but also comfortable with taking ownership, leading people, managing risks, and communicating directly with clients.
About the Role:
We are looking for an experienced manual game tester with a strong background in testing video games across multiple platforms, including iOS, Android, PC, and Consoles. The role focuses on functional game testing, bug identification and reporting, close collaboration with the QA team, and supporting less experienced testers.
MUST HAVE:
— 3+ years of professional game testing experience
— Strong manual testing background
— Experience testing games on multiple platforms: mobile, PC, consoles
— Experience working with one or more of the following companies: East Games, EVEGOPLAYON, Qualqore, Kraken Express, AmayaSoft
— Strong bug reporting and documentation skills
— Ability to clearly describe issues and reproduction steps in English
— Conversational English
— Availability to work 100% from the office in Tashkent
Responsibilities:
— Perform assigned testing tasks accurately and within agreed timelines
— Identify, reproduce, and report bugs, software defects, and design issues
— Prepare clear and detailed bug reports in English
— Suggest corrections or additional information that can help developers reproduce and resolve issues
— Communicate proactively with team members and leads about testing progress
— Escalate blockers and risks that may affect testing timelines
— Support and mentor less experienced testers
— Share relevant information with the QA team and contribute to team goals
— Participate in mentoring and goal-setting sessions with the Line Manager
— Follow company security procedures and internal policies
— Maintain a professional approach when communicating with clients and internal teams
What We Offer:
— Work on projects for a globally recognized video game studio
— Friendly and collaborative international team
— 25 calendar days of vacation + 5 additional paid sick days
— Medical insurance
— Corporate English courses
— Corporate events and team-building activities
— Support with professional development and certifications
— Reimbursement for professional courses and training
— Long-term international projects
— Opportunities for professional and career growth
Senior Game Designer
Основной фокус:
— системный дизайн боевых, мета- и экономических систем
— развитие и настройка боевой системы: оружие, враги, способности, баланс
— участие в левел-дизайне
— работа в Unity
— регулярные плейтесты и анализ игровых ощущений
— настройка стрельбы, сложности и прогрессии
Требования:
— 5+ лет опыта в Game Design
— реальный опыт работы с Unity
— глубокое понимание FPS и roguelite
— хорошая наигранность в жанре и знание референсов: Roboquest, Gunfire Reborn, Hades II, Ravenswatch, Sworn, Abyssus
Balance Game Designer
Основной фокус:
— баланс боевой системы и кривой сложности
— баланс экономики и метапрогрессии
— работа с цифрами, таблицами и игровыми параметрами
— построение и настройка балансных моделей
— проведение плейтестов и настройка игровых ощущений
— работа в Unity
Требования:
— 4+ лет опыта в Game Design
— опыт работы с Unity
— сильный навык работы с Google Sheets/Excel таблицами и балансом
— глубокое понимание FPS и roguelite
— хорошая наигранность в жанровые референсы
Условия:
— удаленная работа
— международная команда профессионалов
— высокая степень влияния на продукт и игровые решения
— интересные технические и геймдизайнерские задачи
— конкурентная заработная плата
Если есть примеры балансных таблиц, моделей, расчетов или систем, которые вы проектировали и настраивали самостоятельно, будем рады посмотреть.
Резюме ждем по Telegram: @HR_OlgaG https://t.me/HR_OlgaG или olga.goncharova.hr@gmail.com. В отклике укажите, сколько часов вы наиграли в Roboquest, Gunfire Reborn, Hades II, Ravenswatch, Sworn и Abyssus.
УдалённоseniorГеография найма не уточнена
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Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Задачи:
• Проектировать UX/UI мобильных игр для iOS и Android.
• Создавать игровые интерфейсы, интерактивные прототипы и UI-системы.
• Разрабатывать анимации интерфейсов и игровые переходы.
• Решать продуктовые задачи через дизайн.
• Адаптировать интерфейсы под разные устройства (включая планшеты).
• Готовить Layout Guidelines для разработчиков.
• Проводить дизайн-ревью игровых сборок.
• Презентовать и защищать дизайн-решения.
Требования:
• 3+ года опыта в разработке игровых интерфейсов.
• Опыт UX/UI дизайна мобильных игр (iOS/Android).
• Уверенное владение Figma (Sketch - плюс).
• Понимание Material Design и iOS Human Interface Guidelines.
• Опыт работы с анимацией интерфейсов (After Effects, Spine, Principle или аналоги).
• Понимание процессов мобильной разработки и Unity.
• Портфолио с игровыми интерфейсами и анимациями.
Будет плюсом:
• Опыт работы с Unity.
• Навыки 3D-моделирования.
About Contra Labs
Contra Labs sits at the intersection of human creativity and AI. We partner with leading AI labs and product companies to improve their tools across design, video, development, and beyond. Our research is grounded in how top creatives actually work, studying the patterns behind what gets created, what gets chosen, and what resonates. We believe human input will always be at the center of net new creation, and our mission is to help shape technology so human creativity can be amplified to create what today is unimaginable. By joining the Contra Labs network you gain access to paid projects with some of the most innovative companies building the next generation of creative and AI-powered tools.
How It Works
This is an application to join the network and be eligible for roles as they arise. Projects are staffed on an as-needed basis, typically 5 to 10 hours at a time, though some may extend into longer engagements. In unique cases, we may have full-time roles available as well. When a project matches your skill set, we'll reach out with details and timeline.
To Join the Network
Portfolio review:
— We'll assess your Contra profile and portfolio for strength in content design, with a focus on ad creative and performance-driven visual content.
Record a 30 second intro video:
— Share a quick 30 second introduction so we can get to know you.
Complete profile:
— Once you’ve applied, we recommend completing your profile for better job matches and setting up your wallet so you can get paid when a job comes through.
What You May Work On:
— Evaluate AI-generated games and interactive experiences for gameplay quality, technical execution, and overall player experience
— Provide clear, structured feedback on gameplay loops, mechanics, controls, physics, level design, UI, visual feedback, and overall game feel
— Help define quality benchmarks and evaluation criteria for what great AI-generated games should look, feel, and play like
— Identify common failure modes in AI-generated games, including broken gameplay loops, poor collision or physics logic, unresponsive controls, and disjointed player feedback
— Build or evaluate playable prototypes and reference experiences that demonstrate best-in-class game design and technical execution
— Contribute to research exploring how AI models can better understand and generate compelling, polished, and playable interactive experiences
What We're Looking For:
— Strong portfolio showcasing high-quality game design, interactive experiences, or playable projects
— Strong understanding of game mechanics, gameplay loops, player experience, controls, and visual feedback
— Ability to articulate creative and technical feedback clearly and constructively
— Strong game design instincts and awareness of contemporary games, mechanics, interaction patterns, and player expectations
— Comfort working in fast-paced, experimental environments (experience with AI, game engines, or rapid prototyping tools is a plus)
Press Fire Games, разработчик мобильного шутера Battle Prime с более чем 17 миллионами установок и рейтингом выше 4.5 в App Store и Google Play, ищет Senior Game Designer (Gameplay) для работы над новым футбольным симулятором UFL_Mobile. В обязанности входит создание и прототипирование игровых режимов и механик, балансировка персонажей, перков и способностей, а также настройка геймплейного баланса на основе анализа данных и отзывов игроков. Кандидат будет заниматься улучшением искусственного интеллекта персонажей и пользовательского опыта. Требуется опыт не менее 5 лет в игровом дизайне, подтверждённый опыт работы с core gameplay и боевыми системами в RPG, спортивных симуляторах или экшен-играх, а также умение доводить игровые системы от концепции до реализации.
Задачи:
— настраивать игровые параметры, балансные таблицы и внутриигровые офферы
— считать акции и спецпредложения под разные сегменты игроков
— проектировать и сопровождать механики и системы
— анализировать, как изменения влияют на экономику и игровой опыт
— проверять корректность настроек и ловить несоответствия до релиза
— вести документацию и синхронить работу между отделами
Требования:
— сильный STEM (профильный университет) без опыта в индустрии (физика, математика, инженерия, точные/естественные науки) или геймдизайнер с опытом 1–3 года на близких задачах — баланс / экономика / системный дизайн, уверенный Excel
— внимание к деталям в цифрах и критическое мышление
— системность и самостоятельность в решении задач
— играешь (хотя бы иногда) в мобильные или другие игры
Условия:
— формат работы: удалёнка, фуллтайм
Инструменты:
— Excel / Google Sheets. Данные достаём с помощью ИИ — писать SQL не нужно.
Location: Paris
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our puzzle game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our puzzle titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the Lead Artist in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 3D/2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and optimise directly in engine.
- Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
- Competitive salary
- Premium healthcare (SideCare) for you and your family 100% borne by Voodoo
- Swile Lunch voucher
- Gymlib (100% borne by Voodoo)
- Wellness activities in our Paris office
- Child daycare facilities (Les Petits Chaperons rouges)
Location: Brazil
Who We Are
At YallaPlay, We are a rapidly growing startup mobile gaming studio on a mission to bring people together through play, we create exciting mobile games that bring joy to millions of players worldwide. Founded in Austin, Texas, we’ve since expanded to Brazil and the UAE, growing our diverse and talented team of creators. We pride ourselves on a fun and collaborative work environment, with a remote-friendly culture and a dedication to producing high-quality, engaging games. Our current titles, including “Spades Masters” (iOS/Android), have been enjoyed by millions of players globally.
Our passion lies in reinventing card games infusing them with fresh mechanics, beautiful design, and social features that spark connection and excitement. As we continue to scale, we’re looking for creative, driven individuals who are excited to help shape the future of multiplayer mobile gaming in a fast-paced, collaborative environment.
Join us and be part of building something big from the ground up.
The Opportunity
We're looking for a
Unity Developer
to help build high-quality mobile games faster and smarter. Reporting to the Lead Unity Developer, you'll use modern AI development tools alongside your technical expertise to implement game features, prototype ideas rapidly, solve complex engineering problems, and continuously improve development velocity.
This role spans the entire game development lifecycle, from rapid prototyping to live operations. Success requires strong Unity fundamentals, excellent engineering judgment, and the ability to use AI as a force multiplier while maintaining high standards for code quality, performance, and player experience.
This position is remote and from Brazil.
What You’ll Be Doing
Develop and implement mobile games in
Unity
for iOS and Android.
Use AI-powered development tools to accelerate coding, debugging, refactoring, documentation, testing, and prototyping while maintaining production-quality standards.
Collaborate with designers, producers, artists, backend engineers, and QA to deliver polished player experiences.
Write clean, scalable, maintainable C# code and validate AI-generated code before production use.
Rapidly prototype gameplay mechanics and iterate based on team feedback.
Optimize performance across a wide range of mobile devices using Unity profiling tools.
Debug complex gameplay, networking, memory, and platform-specific issues.
Implement gameplay systems, UI, animations, VFX, audio, and live operations features.
Contribute to CI/CD, build automation, and deployment pipelines.
Review code, improve engineering standards, and contribute to reusable systems and internal tools.
Continuously evaluate new AI tools and workflows that improve team productivity.
Participate in Agile development processes, including sprint planning and daily standups.
What We’re Looking For
What you need to have:
Bachelor's degree in Computer Science, Software Engineering, Interactive Media, or equivalent experience.
5+ years
developing mobile
games
with Unity.
At least
2 shipped mobile game
titles.
Excellent C# programming skills.
Strong understanding of Unity architecture, UI Toolkit/uGUI, prefabs, asset management, animation, audio, and scene management.
Experience building both 2D and 3D mobile games.
Experience optimizing CPU, GPU, memory, and battery performance.
Experience with REST APIs, WebSockets, or multiplayer networking.
Strong debugging and problem-solving skills.
Experience working in Agile teams.
Excellent communication and collaboration skills.
AI-First Development
We expect our engineers to use AI as part of their daily workflow. You should:
Be comfortable using AI coding assistants (such as Unity AI, GitHub Copilot, Cursor, Claude Code, ChatGPT, or similar).
Know how to write effective prompts for technical tasks.
Critically review, validate, test, and improve AI-generated code rather than accepting it blindly.
Use AI to accelerate debugging, documentation, testing, refactoring, and code generation.
Continuously experiment with new AI workflows that improve development speed without compromising quality.
Understand the limitations, risks, and security considerations of AI-assisted software development.
Why YallaPlay
What You Get
Real Impact
– You’ll work on meaningful projects that reach a global audience.
Collaborative Culture
– Small team, big ambition. We keep things fun, respectful, and feedback-driven.
Benefits & Perks
Competitive salary
Remote-first and flexible schedule- Digital nomad friendly
Generous paid time off
Paid birthdays off
Growth opportunities and access to learning resources
A team that actually loves games—and each other
Next Steps
Ready to join the team? We’d love to hear from you!
Apply
Share sample code and projects (GitHub)
We review every application carefully and will be in touch if there’s a fit. Good luck!
Задачи:
— проектирование и реализация полного игрового опыта на локации от замысла до внедрения в движке;
— создание и настройка игрового флоу, событий, интерактивных элементов и логики взаимодействий на основе вводных от игрового директора и команды нарратива.
Требования:
— опыт участия в вышедших проектах (Steam, itch.io, консоли), где виден вклад кандидата;
— системное мышление и понимание интеграции механик в общий флоу локации и игры;
— мышление через игровой опыт игрока, а не через документ;
— самостоятельность и комфортное взаимодействие с другими дисциплинами;
— разговорный английский на уровне B1 и выше.
Будет плюсом:
— опыт в играх жанров immersive sim, Puzzle Adventure, Repair Simulation;
— опыт работы как feature owner.
Условия:
— полностью удалённая работа;
— прозрачные условия и компенсация на уровне рынка;
— высокий уровень творческой свободы и отсутствие бюрократии;
— гибкий график работы;
— здоровая и уважительная атмосфера в команде.
УдалённоГеография найма не уточнена, офис: Belgrade
Fantastic Signals ищет опытного универсального Game Designer для The Lift — атмосферной игры с системными механиками и элементами immersive sim, где игрок берёт на себя роль таинственного ремонтника, восстанавливающего заброшенный научно-исследовательский комплекс после катастрофы.
Проект сочетает ремонт, исследование и сверхъестественные элементы и вдохновлён эстетикой советской научной фантастики.
Задачи:
• Проектирование полного игрового опыта на локациях
• Реализация игрового опыта от концепции до внедрения в движке
• Создание и настройка игрового флоу
• Проектирование и настройка игровых событий
• Создание интерактивных элементов и логики взаимодействий
• Работа на основе вводных от игрового директора и команды нарратива
• Интеграция отдельных механик и фич в общий флоу локации и игры
• Самостоятельная работа и взаимодействие со специалистами других дисциплин
Требования:
• Опыт работы над выпущенными игровыми проектами
• Портфолио с проектами, в которых можно увидеть непосредственный вклад кандидата
• Системное мышление и понимание взаимосвязей между игровыми механиками, фичами и общим игровым флоу
• Умение проектировать механики через игровой опыт игрока, а не только через документацию
• Способность самостоятельно вести задачи
• Умение эффективно взаимодействовать с другими дисциплинами
• Разговорный английский на уровне B1 или выше
Плюсы:
• Хорошее знание игр жанров immersive sim, Puzzle Adventure и Repair Simulation
• Опыт работы в роли feature owner
Условия:
• Полностью удалённая работа
• Компенсация на уровне рынка
• Прозрачные условия сотрудничества
• Высокий уровень творческой свободы
• Минимум бюрократии
• Гибкий график работы
• Здоровая и уважительная атмосфера в команде
Location: United States, Remote
Senior Gameplay Engineer – Game Modes
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to build the systems and tools to help others create a rich, innovative game?
As a Senior Gameplay Engineer – Game Modes at teamLFG, you’ll focus on the game mode systems of an unannounced project from pre-production through release and beyond, collaborating with designers and artists across a range of systems-focused engineering sub-disciplines. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight
Provide technical guidance to teammates on how to build code and content to work nicely with our simulation and network model
Collaborate daily with the content creators and engine team to define and develop the blocks used by the content team to build the game
REQUIRED SKILLS
Ability to write, debug, and maintain code in C++
Ability to communicate with stakeholders of different technical and non-technical backgrounds to help them navigate technology and achieve their goals
Experience building designer- and artist-facing systems, components and tools
Experience with development using the Unreal Engine
NICE-TO-HAVE SKILLS
Experience with development on a variety of platforms (PC, console)
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$160,000
—
$240,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Location: United Kingdom, London
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Location:
London / Hybrid
Duration:
6-12 Months
Day Rate:
£320 - £350 per day
Engagement Method:
Umbrella/PAYE
We’re looking for a
Organic Growth Specialist
to join our Growth Marketing team for an initial 6-12 month period. Please note this role has been assessed as Inside IR35, and payment will be processed via PAYE or an umbrella company through our third-party partner.
Role overview:
The Organic Growth Specialist (Games / Hardware / Services) is responsible for improving the discoverability of PlayStation’s game catalogue across traditional search engines and AI-powered answer engines.
Working closely with Editorial, Product Marketing and Analytics, you will optimise content throughout the game lifecycle, from announcement through launch and evergreen support, ensuring players can easily discover the games, franchises and experiences that matter most.
This is a hands-on optimisation role combining SEO fundamentals with emerging GEO practices. You will identify opportunities, optimise content and contribute to initiatives that improve visibility, engagement and organic growth across PlayStation’s global gaming portfolio.
What you’ll be doing:
Own SEO and GEO optimisation across a portfolio of PlayStation game franchises.
Identify opportunities through keyword, intent and entity research.
Partner with Editorial teams to optimise game pages, franchise hubs, buying guides and evergreen content.
Optimise page structure, metadata, headings, FAQs, internal linking and structured data.
Support major first-party and third-party game launches through search planning and optimisation.
Monitor search performance and identify opportunities for continuous improvement.
Work closely with Analytics teams to evaluate performance and prioritise opportunities.
Contribute to GEO initiatives that improve content retrieval and citation within AI-powered experiences.
Collaborate with Product teams to improve page templates, components and customer journeys.
Stay current with developments across Search, AI and the gaming industry.
What we’re looking for:
Experience delivering SEO programmes for large websites or digital brands.
Strong understanding of keyword research, search intent and on-page optimisation.
Experience using enterprise SEO platforms and analytics tools.
Excellent analytical and problem-solving skills.
Strong written and verbal communication.
Ability to work collaboratively across multiple teams.
Passion for gaming with strong knowledge of PlayStation products and franchises.
Desirable:
Experience with GEO or AI Search.
Experience using Adobe Experience Manager.
Experience working across multilingual or international websites
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
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Location: Montréal
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure.
Skeleton Key is a game development studio and division of Wizards of the Coast. We are a group of people who are guided by the belief that by empowering our teams and providing the necessary time, tools, and support we can foster a creative culture where everyone can do their best work.
We’re looking for an experienced Senior Gameplay Designer with a passion for creating compelling combat, enemies, and encounters, to join our Montreal team and help bring our first AAA game to life.
What You'll Do:
Design, implement, and tune enemies, abilities, and combat behaviors.
Create NPC AI using Unreal Engine tools and visual scripting.
Build engaging encounter compositions that support pacing and progression.
Take gameplay features from prototype through implementation and polish.
Balance combat difficulty, enemy roles, and player-facing feedback.
Collaborate with design, animation, engineering, and level teams.
Provide feedback and mentorship to other gameplay designers.
What You'll Bring:
Senior-level experience designing combat for action or action RPG titles.
Experience creating enemies, abilities, AI behaviors, and encounters.
Strong Unreal Engine and visual scripting skills.
A deep understanding of combat pacing, balance, readability, and player feedback.
Strong communication, collaboration, and problem-solving skills.
At least one shipped AAA or comparable title.
Nice to Have:
Experience designing boss encounters.
Familiarity with Unreal Behavior Trees, EQS, and Gameplay Ability System.
Experience working with animation systems and combat metrics.
Experience with 1st-person action combat and mechanics.
We are an equal opportunity / affirmative action employer
Wizards and Skeleton Key is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.
#StudiosWizards
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Game Designer:
Задачи:
— Разрабатывать концепт и механику игр (раунды, символы, бонусные фичи) с учётом Х и бизнес-целей
— Создавать GDD: макеты, текстовые описания, документация.
— Формировать и систематизировать списки ассетов (арт, звук, эффекты, анимации), выстраивать логику их взаимосвязи с игровыми условиями
— Оценивать качество готового продукта и предлагать улучшения на основе метрик и отзывов игроков
Требования:
— Актуальный опыт в слотах от 2 лет
— Умение проектировать игровые фичи и балансировать математику
— Опыт работы с арт-фидбеком
— Аналитическое мышление, понимание метрик и поведения игроков
Senior Game Producer:
Задачи:
— Формировать концепции новых игр: тематика, механики, визуал, общий игровой опыт
— Защищать продуктовое видение перед командой и стейкхолдерами
— Координировать гейм-дизайнеров, математиков, художников, разработчиков, аниматоров, тестировщиков
— Анализировать рынок, конкурентов и данные по вовлечённости
— Балансировать амбиции проекта, сроки и бюджет, растить менее опытных продюсеров
Требования:
— От 5 лет в разработке слот игр
— Несколько выпущенных проектов в ключевой роли
— Глубокое понимание слот-механик и метрик
— Опыт управления мультидисциплинарной командой
— Английский на рабочем уровне
Условия:
— Удалённый формат работы (WW, кроме РФ)
— Работа над новыми проектами с нуля
— Минимум бюрократии и возможность влиять на итоговый облик игр
УдалённоseniorУдалённый формат работы(WW, кроме РФ)
Задачи:
— Владение долгосрочной эволюцией одной или двух существующих игр с лояльной аудиторией, балансировка удовлетворенности игроков, вовлеченности и коммерческих показателей.
— Проектирование и оптимизация систем прогрессии, экономики, событий и монетизации.
— Создание привлекательных краткосрочных, среднесрочных и долгосрочных целей для удержания игроков на месяцы и годы.
— Разработка и поддержка единой экосистемы LiveOps-событий, обеспечивающей совместную работу, а не конкуренцию за внимание игроков.
— Проектирование систем для улучшения удержания, вовлеченности и монетизации при сохранении отличного игрового опыта.
— Создание и поддержка моделей экономики, балансировка таблиц и симуляций.
— Использование данных для выявления проблем с прогрессией, узких мест и возможностей монетизации.
— Тесное сотрудничество с командами продукта, BI, UA, арт и разработки для улучшения производительности игры.
— Анализ ключевых показателей (Retention, ARPDAU, Conversion, LTV, Engagement) для принятия решений по дизайну.
— Ведение улучшений функций и событий через непрерывное тестирование, итерации и эксперименты.
— Четкое донесение обоснований дизайна, компромиссов и рекомендаций команде.
Требования:
— Опыт 5+ лет в дизайне и эксплуатации успешных F2P мобильных игр.
— Сильный опыт в системном дизайне, дизайне экономики, прогрессии и LiveOps.
— Подтвержденный опыт работы с казуальными или головоломными играми.
— Глубокое понимание мотивации игроков, механик удержания и дизайна монетизации.
— Сильный аналитический склад ума, умение проектировать и оценивать A/B тесты, переводить данные в улучшения.
— Уверенность в принятии решений на основе KPI и поведения игроков.
— Самостоятельность и проактивность, способность выявлять возможности без указаний.
— Быстрое понимание новых игр, систем и аудиторий, умение брать ответственность при переходе между проектами.
— Продвинутые навыки работы с таблицами, опыт создания моделей балансировки, симуляций и прогнозирования.
— Отличные коммуникативные навыки на английском языке, устные и письменные.
— Страсть к созданию увлекательного и устойчивого игрового опыта.
— Владение инструментами ИИ для повышения продуктивности, анализа и принятия решений.
Условия:
— Удаленная работа с возможностью посещать офис в Берлине.
— Гибкий график работы.
— Отсутствие культуры переработок и сверхурочных.
— Щедрый отпуск.
— Бюджет на обустройство домашнего офиса.
— Бюджет на обучение и развитие.
— Современное оборудование.
— Ежемесячная помощь на питание.
— Компенсация расходов на электричество и интернет.
— Корпоративные сувениры.
— Ежегодный корпоративный ретрит.
Дополнительно:
— Квалифицированные кандидаты должны пройти тест по дизайну.
Задачи:
— Создавать 2D графические элементы от концепта до финального арта
— Следовать визуальному стилю, определённому арт-директором и гейм-дизайнером
— Подготавливать игровые ассеты для анимации и документации
— Участвовать в ежедневных стендапах студии и еженедельных арт-синках
— Готовить макеты для еженедельного арт-ревью
— Организовывать и архивировать арт-ассеты, рабочие файлы и референсы
Требования:
— Продвинутые навыки работы с Adobe Photoshop
— Продвинутый уровень английского языка (устный и письменный) от B2
— Портфолио, демонстрирующее хорошее понимание основ искусства
— Умение адаптироваться к различным стилям (персонажи, фоны, UI)
— Способность быстро реагировать на художественные и технические требования и соблюдать сроки
— Основы иллюстрации: композиция, перспектива, теория цвета
— Опыт работы в индустрии слот-игр
— Понимание After Effects и инструментов для анимации и видеомонтажа будет преимуществом
— Готовность использовать AI-инструменты, такие как Leonardo, Stable Diffusion, Midjourney
— Позитивное отношение и открытость к обратной связи
— Ориентация на развитие
Желательные навыки:
— Опыт в UI/UX
— Опыт в iGaming
Условия:
— Удалённая работа
— Полная занятость
О компании:
Cipher Studios — продуктовая iGaming компания, создающая инновационные игры для онлайн-казино и распространяющая их на крупнейших мировых рынках.
Удалённоmiddle📩 Если вы находитесь в поиске или можете порекомендовать кого-то из друзей/знакомых — буду рад вашему сообщению
Задачи:
— провести аудит текущей аналитики и определить пробелы;
— анализировать игровые воронки, поведение и возвращаемость игроков (retention);
— работать с когортами и сегментами;
— оценивать влияние обновлений и ивентов на продуктовые показатели;
— анализировать монетизацию и качество привлеченного трафика;
— находить точки оттока и формировать продуктовые гипотезы;
— формировать требования на доработку событий, трекинга и отчетности.
Требования:
— опыт аналитиком в GameDev от 2 лет;
— опыт анализа игровых метрик, воронок и поведения игроков;
— уверенный SQL;
— опыт работы с BI-системами и построением отчетности.
Будет плюсом опыт с multiplayer, live-service, F2P или Minecraft-проектами.
Условия:
— удаленная работа;
— частичная занятость (part-time);
— оплата почасовая или за согласованный объем задач.