Задачи:
— разработка веб-дизайна с нуля и улучшение дизайна сайтов клиентов
— создание многостраничных сайтов под SEO на основании анализа конкурентов и поискового спроса
— создание баннеров, презентаций, креативов для соцсетей
— интеграция дизайна в конструктор Tilda
— использование ИИ для создания дизайна
Требования:
— опыт создания web-дизайна для сайтов, наличие портфолио обязательно
— умение анализировать целевую аудиторию и сайты конкурентов
— опыт работы с Figma, Adobe Photoshop
— опыт работы с конструктором Tilda обязателен
— внимательность к деталям, насмотренность, чувство стиля
— автономность, самодисциплина, ответственность за результат, желание учиться
— быть на связи в рабочее время в Telegram, соблюдение дедлайнов
Условия:
— полностью удаленная работа
— обучение от опытного специалиста
— прокачка компетенций по интернет-маркетингу и SEO
— возможность предлагать свои идеи и инициативы
— работа в часовом поясе Москвы
Задачи:
— Улучшение и развитие проекта: внедрение новых механик, работа со старыми;
— Работа с уровнями (разработка, автоматизация создания);
— Генерация и внедрение идей по улучшению проекта;
— Фичовнерство: ведение фичи от концепции до релиза;
— Ведение и актуализация ГДД;
— Балансировка уровней и механик на базовом уровне.
Требования:
— Опыт работы на релевантных проектах (гибрид-казуал / гиперказуал / казуал) от 2,5 лет;
— Опыт работы с Unity: контент, ручная настройка;
— Работа с ГДД: написание и ведение понятной документации;
— Базовые навыки работы с балансом на hyper / hybrid / casual проектах;
— Понимание, как работают кор механики и что с ними нужно делать;
— Опыт работы с базовыми продуктовыми метриками;
— Опыт самостоятельного ведения фич от идеи до реализации.
Будет плюсом:
— Опыт работы с IAP, офферами, бандлами;
— Понимание HC-аудитории;
— Базовые навыки Unity;
— Опыт ведения фичей от ТЗ до релиза;
— Интерес к экономике и аналитике.
Условия:
— Забота о здоровье: поддержка здорового питания в офисах, частичная компенсация занятий с психологом, программа ДМС со стоматологией;
— Поддержка профессионального развития: оплата 50% изучения английского и второго иностранного языка, профильных курсов, организация хакатонов, внутренних митапов, участие в конференциях;
— Бонусы на важные жизненные события (день рождения, свадьба, рождение ребенка), ценные презенты на годовщины работы, реферальная программа;
— Мероприятия: кибертурниры, тимбилдинги, квизы, игры, конкурсы, настолки, киновечера, мерч.
Location: San Francisco, CA • New York, NY • United States
Figma is growing our team of passionate creatives and builders on a mission to make design accessible to all. Figma’s platform helps teams bring ideas to life—whether you're brainstorming, creating a prototype, translating designs into code, or iterating with AI. From idea to product, Figma empowers teams to streamline workflows, move faster, and work together in real time from anywhere in the world. If you're excited to shape the future of design and collaboration, join us!
We're looking for an experienced Design Leader to oversee our Context Platform Pillar, which homes several critical company initiatives including Design Systems, Code, MCP, CMS, Community, and more. Think of it as the team that drives the most important context for AI agents to help you design better products.
In this role, you'll tackle strategic challenges from building new products to evolving and scaling existing ones - all while empowering your teams to deliver ambitious, high-quality work. If you're a leader who is especially deep in understanding modern AI + Design Systems workflows, and very passionate about empowering Designers through platform-wide investments in Figma's ecosystem, this role is for you.
As a Design leader at Figma, you'll guide and grow a team of world-class designers, with the opportunity to expand this group as the scope and impact of our work evolves. In this deeply cross-functional role, you'll work in close collaboration with product management, engineering, research, marketing, and other teams to shape both product and business strategy in our next chapter.
This is a full time role that can be held from one of our US hubs or remotely in the United States.
What you'll do at Figma:
Hire, manage, and develop a multi-team design group spanning Design Systems, Code, MCP, CMS, and Community
Partner with Product and Engineering leads in this area to improve team processes and execution and coach individual teams through setting roadmap and strategy
Develop a perspective on your team's product areas and successfully advocate for it across the organization
Lead critique, sprint, and design review practices across the pillar
Advance your own skills at people management in a supportive and growth-oriented environment
Operate hands-on across both people management and strategy and execution
We'd love to hear from you if you have:
5+ years of design management experience, ideally including experience managing managers and leading teams through ambiguity and change
Deep understanding of the latest AI developments, modern tooling, and component-driven design practices
Strong hands-on expertise with Figma's tools, with the ability to mentor and guide design teams effectively
Proven track record of partnering cross-functionally to solve complex design challenges and drive meaningful outcomes
Strong strategic thinking and communication skills, demonstrated through influencing teams, adapting quickly, and taking a proactive, solution-oriented approach
While it's not required, it's an added plus if you also have:
Background contributing to open-source or developer-facing design tools
Experience partnering with Research and Marketing on platform-wide initiatives
At Figma, one of our values is Grow as you go. We believe in hiring smart, curious people who are excited to learn and develop their skills. If you're excited about this role but your past experience doesn't align perfectly with the points outlined in the job description, we encourage you to apply anyways. You may be just the right candidate for this or other roles.
Pay Transparency Disclosure
Job level and actual compensation will be decided based on factors including, but not limited to, individual qualifications objectively assessed during the interview process (including skills and prior relevant experience, potential impact, and scope of role), market demands, and specific work location.
Figma offers equity to employees, as well as a competitive package of additional benefits, including health, dental, and vision coverage; retirement benefits with company contributions; parental leave and reproductive or family planning support; mental health and wellness benefits; and paid time off. Figma provides paid sick leave, holidays, and other leave benefits in compliance with applicable federal, state, and local laws, including the requirements of the Washington Minimum Wage Act and related regulations. Exempt employees are eligible for employer‑provided paid flexible PTO in addition to flexible paid sick leave. PTO is subject to manager approval. Additional benefits may include company recharge days, cell phone and home internet reimbursements, and a number of lifestyle spending accounts. Figma also offers sales incentive compensation for most sales roles and an annual bonus plan for eligible non-sales roles. All compensation and benefits are subject to applicable plan terms and may be modified by Figma at any time, consistent with applicable law.
Annual Base Salary Range:
$290,000
—
$376,000 USD
At Figma we celebrate and support our differences. We know employing a team rich in diverse thoughts, experiences, and opinions allows our employees, our product and our community to flourish. Figma is an
equal opportunity workplace
- we are dedicated to equal employment opportunities regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity/expression, veteran status
,
or any other characteristic protected by law. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.
We will work to ensure individuals with disabilities are provided reasonable accommodation to apply for a role, participate in the interview process, perform essential job functions, and receive other benefits and privileges of employment. If you require accommodation, please reach out to
accommodations-ext@figma.com
. These modifications enable an individual with a disability to have an equal opportunity not only to get a job, but successfully perform their job tasks to the same extent as people without disabilities.
Examples of accommodations include but are not limited to:
Holding interviews in an accessible location
Enabling closed captioning on video conferencing
Ensuring all written communication be compatible with screen readers
Changing the mode or format of interviews
To ensure the integrity of our hiring process and facilitate a more personal connection, we require all candidates keep their cameras on during video interviews. Additionally, if hired you will be required to attend in person onboarding.
By applying for this job, the candidate acknowledges and agrees that any personal data contained in their application or supporting materials will be processed in accordance with
Figma's Candidate Privacy Notice
.
Application limits:
To help candidates focus on the opportunities most relevant to their skills and experience, Figma limits the number and frequency of applications. These limits apply to all roles:
Candidates may submit up to 5 applications during any rolling 30-day period.
Candidates may not reapply to the same role while an application is active or within 90 days of receiving a rejection.
Once the applicable days has passed, candidates are welcome to apply again.
Location: United States
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location:
Remote US or Canada
Annual salary:
$100,000 - $130,000 USD per year (Final base salary within this range will be determined based on job-related factors, including the candidate’s experience, skills, qualifications, and geographic location)
Type:
Full Time
Reports to:
VP of Design
As our Senior Graphic Designer, you'll be at the heart of our creative efforts, working closely with our marketing and product teams to craft stunning visuals that resonate with our audience. You’ll be the go-to person for everything design-related, from our website and social media to retail channel materials and product launches.
In addition to crafting design deliverables for Nex marketing channels, you will coordinate with internal and external partners, including creative agencies, to execute marketing projects and campaigns and ensure delivery of all elements of the creative package.
What You'll Do
Website, Social and Emails:
Bring our digital presence to life with eye-catching designs that engage and delight our users. You’ll create everything from stunning website visuals to social media graphics and email campaigns that stand out in a crowded inbox.
Retail Channel Materials:
Design impactful retail materials including PDPs (Product Detail Pages), templates and in-store displays. You will also work on digital channels such as Amazon. Your work will help our products shine in the retail environment, making them irresistible to shoppers.
Product Launch Visual Assets:
Lead the visual strategy for our product launches. You’ll create cohesive and compelling visual assets that tell the story of our products, from initial teasers to full-scale launch campaigns. This includes Nex Playground, but also accessories and other merchandise as we build out the product ecosystem.
What We’re Looking For
Experience:
5+ years of design experience, preferably in a similar role within the creative, agency or marketing field. Some experience leading or producing multi-channel campaigns.
Skills:
Mastery of design tools such as Adobe Creative Suite (Photoshop, Illustrator, InDesign) and Figma or Sketch. Strong understanding of typography, color theory, and layout principles.
Creativity:
A keen eye for detail and a passion for pushing creative boundaries. You’re not afraid to take risks and try new things. Set the bar for creative excellence and maintain it consistently.
Collaboration:
Excellent communication skills and the ability to work well in a team. You’ll be collaborating closely with various departments, so being a team player is a must.
Delivery Management:
Manage project workflows, oversee the end-to-end production process of campaigns to ensure timely and high-quality deliverables and coordinate with external vendors where necessary.
Time Management:
Ability to manage multiple projects simultaneously and meet deadlines without compromising on quality.
Portfolio:
A strong portfolio showcasing a range of design work, particularly in digital, retail and product launch contexts.
Why Join Us?
Impact:
Your work will directly influence our brand and how the world sees us.
Growth:
Opportunities for professional growth and development.
Culture:
A supportive and inclusive environment where your ideas matter.
Flexibility:
We offer flexible working hours and remote work options to fit your lifestyle.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: San Francisco, CA
About Anthropic
Anthropic’s mission is to create reliable, interpretable, and steerable AI systems. We want AI to be safe and beneficial for our users and for society as a whole. Our team is a quickly growing group of committed researchers, engineers, policy experts, and business leaders working together to build beneficial AI systems.
About the role
Design at Anthropic sits at the intersection of craft, research, and product intuition. Design systems is a growing team working on products that millions of people use daily, and on interactions that don't have established conventions yet.
Our work shapes how people experience AI: whether Claude feels like a tool or a collaborator, whether it earns trust or erodes it. We partner closely with engineers and researchers, often designing around capabilities that are emerging in real time. That means staying close to the models, prototyping rapidly, and being comfortable with ambiguity.
We care deeply about the details that make something feel polished, trustworthy and human. We ship fast and learn in the open. We'd rather get something in front of users and iterate than wait for perfection.
The Design Systems team exists to define and elevate the language of our UI and core interactions. Every Claude product, from claude.ai to Claude Code, shares one system, including the guidance Claude itself follows when it generates UI.
You would be joining an early-stage team, working with design engineers and product designers across the company.
You may be a good fit if you:
Are as comfortable designing on canvas tools as you are building and prototyping within the product, and prefer to ship in days, not months.
Have worked on design systems that balance simplicity with creative flair to produce beautiful products out of the box.
Care about the smallest details as much as the big picture, from a pixel to how the whole app fits together.
Make the people around you better through sharp, kind feedback and low ego.
Get up to speed quickly and can make an impact on projects already in motion.
Key responsibilities
Design and evolve the system, from foundations (colour, type, spacing, icons, tokens, theming) to components like menus, dialogs, sidebars and the chat composer.
Design the expressive layer as a system, not one-offs: motion, illustration and icons that are brand and system at once.
Make the system legible to Claude as well as people: the guidance, metadata and evals that show whether Claude uses it correctly.
Partner with product teams: help designers and engineers apply the system well, and feed recurring gaps back into the system.
Prototype in code and ship: land changes in the design-system package alongside engineers, using Claude Code in your own practice.
Minimum qualifications
Strong visual and interaction craft.
Experience building or working on a design system.
Experience with design tokens, theming and accessibility standards.
Fluency in whichever tool gets an idea across fastest, from Figma to code.
Preferred qualifications
Experience building products at the highest level of craft.
Has shipped voice or other beyond-the-screen work, with native mobile instincts.
Has designed an icon set, illustration style or motion system used across products.
Experience defining evals, lint rules or automated checks for UI quality.
8+ years of product design experience.
The annual compensation range for this role is listed below.
For sales roles, the range provided is the role’s On Target Earnings ("OTE") range, meaning that the range includes both the sales commissions/sales bonuses target and annual base salary for the role.
Annual Salary:
$305,000
—
$385,000 USD
Logistics
Minimum education:
Bachelor’s degree or an equivalent combination of education, training, and/or experience
Required field of study:
A field relevant to the role as demonstrated through coursework, training, or professional experience
Minimum years of experience:
Years of experience required will correlate with the internal job level requirements for the position
Location-based hybrid policy:
Currently, we expect all staff to be in one of our offices at least 25% of the time. However, some roles may require more time in our offices.
Visa sponsorship:
We do sponsor visas! However, we aren't able to successfully sponsor visas for every role and every candidate. But if we make you an offer, we will make every reasonable effort to get you a visa, and we retain an immigration lawyer to help with this.
For roles performing work in California:
We will consider for employment all qualified applicants, including those with arrest or conviction records or criminal histories, in a manner consistent with the requirements of applicable state and local laws, including the San Francisco Fair Chance Ordinance, the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, and the California Fair Chance Act.
We encourage you to apply even if you do not believe you meet every single qualification.
Not all strong candidates will meet every single qualification as listed. Research shows that people who identify as being from underrepresented groups are more prone to experiencing imposter syndrome and doubting the strength of their candidacy, so we urge you not to exclude yourself prematurely and to submit an application if you're interested in this work. We think AI systems like the ones we're building have enormous social and ethical implications. We think this makes representation even more important, and we strive to include a range of diverse perspectives on our team.
Your safety matters to us.
To protect yourself from potential scams, remember that Anthropic recruiters only contact you from @anthropic.com email addresses. In some cases, we may partner with vetted recruiting agencies who will identify themselves as working on behalf of Anthropic. Be cautious of emails from other domains. Legitimate Anthropic recruiters will never ask for money, fees, or banking information before your first day. If you're ever unsure about a communication, don't click any links—visit
anthropic.com/careers
directly for confirmed position openings.
How we're different
We believe that the highest-impact AI research will be big science. At Anthropic we work as a single cohesive team on just a few large-scale research efforts. And we value impact — advancing our long-term goals of steerable, trustworthy AI — rather than work on smaller and more specific puzzles. We view AI research as an empirical science, which has as much in common with physics and biology as with traditional efforts in computer science. We're an extremely collaborative group, and we host frequent research discussions to ensure that we are pursuing the highest-impact work at any given time. As such, we greatly value communication skills.
The easiest way to understand our research directions is to read our recent research. This research continues many of the directions our team worked on prior to Anthropic, including: GPT-3, Circuit-Based Interpretability, Multimodal Neurons, Scaling Laws, AI & Compute, Concrete Problems in AI Safety, and Learning from Human Preferences.
Come work with us!
Anthropic is a public benefit corporation headquartered in San Francisco. We offer competitive compensation and benefits, optional equity donation matching, generous vacation and parental leave, flexible working hours, and a lovely office space in which to collaborate with colleagues.
Guidance on Candidates' AI Usage:
Learn about
our policy
for using AI in our application process.
Location: United States Remote; Canada Remote
ABOUT THE TEAM
At Mural, we’re reimagining how teams think and create together. The Design and Research team brings clarity to complexity, shaping experiences that help people collaborate, ideate, and solve problems visually. We partner deeply with engineering, product, and research to invent the next generation of collaborative work combining craft, systems thinking, and bold exploration.
YOUR MISSION
As a Lead Product Designer focused on Growth, you’ll define how Mural earns user trust at the moments that matter most when someone first encounters the product's value, decides to go deeper, or chooses to stay.
This is end to end growth journey ownership. It's about designing the logic of how Mural grows: the moments where clarity converts, where friction is a design failure, and where the line between growth and product quality either holds or breaks. You'll work across discovery, activation, and pricing surfaces, onboarding paths, upgrade flows, lifecycle touchpoints, and in-product nudges. Most importantly, you'll orchestrate how those surfaces work together and set the standard for how growth design is practiced at Mural.
You'll succeed if you can bring full journey thinking, rigor and craft to a domain that often defaults to shortcuts and if you can help a cross-functional team understand what good growth design actually looks like.
WHAT YOU'LL DO
PLAYER RESPONSIBILITIES (INDIVIDUAL CONTRIBUTOR WORK):
- Define high-quality, user-centered discovery, activation, and monetization experiences across problem to success flows, upgrade flows, pricing surfaces, and lifecycle touchpoints — setting patterns that scale across the platform.
- Work from concept to production, delivering thoughtful UX, polished visual design, and vibe coded prototypes that help the organization understand direction, risk, and value.
- Use behavioral data as a primary design input: interpret funnel metrics, experiment results, and user signals to inform design decisions, not just validate them.
- Design and lead experiments across acquisition, activation, and expansion funnels — from hypothesis formation through read-out, in close partnership with product and data science.
- Establish reusable growth patterns in Mural's design system that balance clarity, persuasion, and long-term user trust.
- Partner with engineers to ensure accurate, high-quality implementation of flows and components.
COACHING RESPONSIBILITIES (PRACTICE LEADERSHIP & MANAGEMENT):
- Directly manage one to three designers on the growth surface: run regular 1:1s, set goals, give performance feedback, and support their career growth.
- Balance IC output with people leadership — this is a hands-on management role, not a full-time management track. Expect the majority of your time to remain in design work.
- Model how to hold craft and commercial intent simultaneously — showing peers what it looks like to design for conversion without compromising user trust.
- Mentor designers working on growth-adjacent surfaces, developing their instincts around hierarchy, motivation, friction, and funnel thinking.
- Contribute to how the team understands growth design as a discipline: a principled approach to earning user commitment.
- Champion the relationship between growth quality and product quality, helping leadership understand when they align and when they're in tension.
- Partner with research, data science, and product to elevate experimentation quality across the organization.
HYBRID RESPONSIBILITIES (BOTH PLAYER & COACH):
- Reframe problems at the funnel level helping teams understand where value is earned or lost and why.
- Lead workshops or working sessions that bring clarity to pricing, packaging, onboarding, and upgrade moment opportunities.
- Collaborate with product, research, and data science to define success metrics, shape experiment hypotheses, and interpret outcomes.
- Advocate for user trust as a growth asset, not an obstacle to conversion — and model how design holds that line.
DESIGN & RESEARCH TEAM CONTRIBUTION:
- Share growth approaches for designing discovery, onboarding, and identity flows with peers through critique and collaboration.
- Partner with research, data, and product teams to elevate experimentation quality and improve how Mural understands user value signals.
- Contribute to a culture of design excellence, especially in areas where growth and monetization intersect with core product experiences.
WHAT YOU’LL BRING
- 8+ years of product design experience, ideally in SaaS, productivity tools, collaboration software, or product-led growth environments.
- 2+ years of managing other designers
- A track record of leading growth, monetization, or conversion-focused design work — not just contributing to it.
- Deep fluency in funnel thinking: you understand acquisition, activation, retention, and expansion as a connected system, not isolated moments.
- Strong data instincts: you can read behavioral data, interpret experiment results, and use both to sharpen design decisions.
- Exceptional craft: visual clarity, spacing, motion, and interaction polish are second nature.
- Systems thinking: you understand how decisions cascade across surfaces, journeys, and user relationships over time.
- Experience mentoring or leading other designers, even informally — you know how to raise the quality of work around you.
- Strong communication skills that help cross-functional partners make smart, user-centered decisions.
- Comfort operating in spaces where patterns don’t yet exist and playbooks need to be written.
ALSO GREAT IF YOU BRING
- Experience with pricing architecture, packaging strategy, or monetization model design.
- Deep experience mapping and designing activation journeys — the full arc from first action to genuine value realization.
- Hands-on experience using AI-assisted tools and vibe coding to prototype growth flows, simulate behavioral nudges, and stress-test funnel logic in motion — treating code as a design material for rapid exploration.
- Background in organic acquisition or activation funnels at scale.
- Familiarity with AI-assisted experiences or contextual intelligence in growth flows.
- Experience working with data science teams on experimentation frameworks or causal inference.
- History of shaping 0→1 growth systems or redesigning broken acquisition or retention loops.
WHY YOU’LL LOVE MURAL
You’ll help shape how millions of people discover value in Mural, understand what the product can do for them, and make confident choices about their journey. You’ll design experiences that balance business goals with user trust, clarity, and delight. You’ll collaborate with thoughtful partners who care about evidence, craft, and outcomes.
At Mural, we “drink our own champagne” and use our product daily to collaborate, ideate, and prototype together. This role is Canada Remote. Your design work will shape how millions of people around the world collaborate.
Compensation offered will be determined by factors such as location, level, job-related knowledge, skills, and experience.
EQUAL OPPORTUNITY
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.
Дело в собаке — проект, посвящённый собакам-помощникам для людей с ментальными, неврологическими, эндокринными, сердечно-сосудистыми и другими заболеваниями. Собаки работают индивидуально со своим владельцем как средство реабилитации, смягчения или устранения симптомов болезни.
В проекте открыты 3 волонтёрские вакансии в SMM-отдел:
SMM-специалист:
— подготовка постов в социальные сети по составленному руководителем контент-плану.
Монтажёр видео:
— монтаж коротких роликов и нарезок из больших видео.
Дизайнер:
— помощь в разработке креатива по визуальной части;
— отрисовка макетов по написанному контент-плану для социальных сетей.
Ищу специалиста, который сделает сайт с несколькими разделами: обо мне, курс, статьи, медиа, подкасты, контакты. Есть пример сайта, на который ориентироваться. Часть материала уже собрана, часть будет добиваться. Требуется информация о том, на чём делаете сайт, сколько это будет стоить, за какой срок выполните работу, а также условия по правкам и хостингу. Просьба показать похожие работы, если есть опыт в подобных проектах.
О нас
Небольшая команда, делаем динамичные 30-секундные рекламные ролики для мобильных игр: раннеры, айдлеры, RPG и так далее.
Задачи:
— Собирать 3D-локации и сцены из готовых ассетов.
— Настраивать свет, камеры, материалы, рендеринг в Cinema 4D + Redshift (приоритет) или Unreal Engine.
— Анимировать объекты и персонажей: бег, атаки, предметы, окружение.
— Работать с симуляциями (ткань, волосы, жидкости).
— Делать динамичный монтаж: переходы, наезды камеры, работа со слоями.
— Готовить файлы для постобработки и монтажа.
— Быстро вносить правки по обратной связи.
Требования:
— Основной стек: Cinema 4D + Redshift. Допускается Unreal Engine.
— After Effects (базовый/средний): постобработка, цветокоррекция, эффекты.
— Photoshop (желательно): работа с текстурами, ретушь.
— Анимация и симуляция — ключевой навык: тайминг, динамика, работа с ключами.
— Понимание композиции, цвета и света.
— Умение работать быстро — дедлайны жесткие.
— Открыты для любого уровня: от джунов до суперпрофессионалов. Для джунов возможно обучение в процессе.
Условия:
— Гибкий график.
— Оплата: 180–250 EUR за проект.
— Долгосрочное сотрудничество.
Как подать заявку:
— Пришли портфолио (работы в движении или кадры из 3D-сцен).
— Пару слов о себе: опыт, инструменты, проекты.
— Оценку времени на ролик средней сложности (30 сек, 3–5 персонажей, динамичная сцена).
Location: Mexico
We are looking for an
Instructional Designer
Team Lead
for our
Learning & Development Team
— a role focused on solving business and performance challenges through learning rather than simply creating training content.
This role is ideal for someone who enjoys working in a corporate L&D environment, applying a product mindset, and making decisions even when data is incomplete.
Challenges that await you:
Lead a team of 7 Instructional Designers, including hiring, development, mentoring, and performance management
Design learning solutions that address real business and performance challenges rather than simply delivering training content
Define learning objectives, expected behavioral changes, and measurable business outcomes for every initiative
Design end-to-end learning experiences, including learning architecture, learning paths, practice activities, reinforcement, and transfer to the workplace
Select the most effective learning format for each challenge, whether it's a course, simulation, checklist, case study, manager enablement, or an in-workflow intervention
Create high-quality learning content that supports measurable performance improvement
Formulate learning hypotheses, validate them through pilots and iterations, and continuously improve learning solutions based on data
Apply both learning and business metrics to evaluate effectiveness and measure impact
Design MVP learning solutions and pilot programs before scaling initiatives across the organization
Partner with L&D Project Managers to analyze results, identify what worked, and iterate on future solutions
Maintain and continuously improve the knowledge base, ensuring it remains a practical tool rather than a static repository
Develop reusable learning frameworks and scalable design patterns instead of building every solution from scratch
What makes you a great fit:
Proven experience in corporate or B2B Learning & Development is required
Experience as an Senior Instructional Designer, Learning Experience Designer, Methodologist, or in a similar role
Experience applying both learning and business metrics to evaluate training effectiveness
Strong understanding of instructional design principles and adult learning methodologies
Product mindset with the ability to start from business goals and desired outcomes rather than content creation
Experience working with hypotheses, experimentation, validation, and iterative improvement
Strong systems thinking and the ability to make decisions in situations with incomplete or ambiguous information
Confidence to challenge training requests when learning is not the right solution and recommend a more effective approach
C1 English level for effective communication with an international team
Your bonus skills:
Experience working in both corporate Learning & Development and EdTech environments
Experience supporting learning in fast-growing technology or product-driven companies
Experience collaborating with cross-functional business stakeholders
Understanding of how learning initiatives influence business performance and operational metrics
Spanish language skills
Our ways of working:
Innovative Spirit:
A commitment to creativity and groundbreaking solutions
Honest Feedback:
valuing open, transparent communication
Supportive Team:
a strong, collaborative community
Celebrating Achievements:
recognizing our wins together
High-Tech Environment:
a team full of smart and revolutionary people who date to challenge the status quo of incumbent finances
Our benefits:
Relocation support
to Mexico with assistance for the employee and their family
Flexible work
from our office or remote
Healthcare
Coverage
Education Budget:
Language lessons, professional training and certifications
Wellness Budget:
Mental health and fitness activity reimbursements
Vacation policy:
Annual leave and paid sick leave as per applicable policies
Дизайнер интерьера с опытом в продажах. Компания модульной мебели Urbanova. Миссия — сделать Россию самой стильной страной.
Задачи:
— Взаимодействовать с клиентами, заинтересованными в покупке модульной мебели (кухни, шкафы).
Задачи:
— Разрабатывать и адаптировать рекламные материалы для полиграфии, сайтов и социальных сетей.
— Проектировать и создавать дизайн для веб-проектов: от промо-лендингов и корпоративных сайтов до сложных интерфейсов.
— Продумывать логику интерфейсов (UX): создавать прототипы, исследовать пользовательские сценарии и собирать удобные интерфейсы.
— Выполнять многостраничную полиграфическую вёрстку брошюр, книг, буклетов и др.
— Разрабатывать полиграфическую продукцию, POS-материалы, упаковку и рекламные носители на основе брендбука заказчика.
— Разрабатывать и верстать презентации.
— Участвовать в разработке креативных идей.
— Подготавливать макеты к разным типам печати.
— Генерировать и защищать идеи, участвовать в креативных брейнштормах, презентовать концепции арт-директору и аргументировать дизайнерские решения.
Требования:
— Опыт работы дизайнером от 5 месяцев.
— Наличие портфолио
— Понимание визуальных трендов в дизайне, высокая насмотренность.
— Знание принципов композиции, вёрстки и
— Понимание, как дизайн будет работать в браузере на разных устройствах.
— Уверенное владение Figma, Adobe Illustrator, InDesign, Photoshop.
— Уверенное применение современных AI-инструментов.
— Понимание интеграции AI-контента в дизайн-процесс с сохранением авторского стиля и качества.
— Опыт в полиграфии и понимание подготовки макетов к печати.
MadOut Games, разработчик мобильных игр с открытым миром серии MadOut, ищет геймдизайнера с опытом работы не менее трёх лет на позиции мета-дизайнера. В обязанности входит ведение игровых функций от стадии концепта до релиза, поддержание документации проекта и геймдизайн-документа (ГДД), а также работа с экономикой игры, балансом и аналитикой. Кандидат будет анализировать аналогичные игры и взаимодействовать с командами разработчиков, тестировщиков и художников. Компания предлагает официальное трудоустройство с белой зарплатой, полное покрытие больничных, частичную компенсацию спортивных занятий и профессионального обучения, оплату участия в конференциях, а также предоставление мощного ноутбука и работу в команде без излишней бюрократии. Зарплата начинается от 346 000 рублей на руки.
Задачи:
— создать ролик длительностью около 1,5 минуты для продуктового демо;
— придумать визуальную подачу и стиль ролика;
— предложить решения по анимации;
— собрать и довести ролик до финала.
Требования:
— опыт работы с product / tech / SaaS-роликами будет большим плюсом;
— наличие сильного портфолио в области motion-дизайна;
— способность самостоятельно предлагать визуальные решения, а не только работать по готовым референсам.
Что есть с стороны компании:
— готовый текст для ролика;
— предварительная разбивка по сценам.
Небольшая опытная команда, делаем PC игры и ищем Narrative Designer на хоррор от первого лица.
Что ищем:
• Коммерческий опыт работы
• Уверенная дизайнерская база
• Сценарный и диалоговый опыт
• Опыт с игровыми движками и локализацией
• Специализация в фольклоре/мифологии
Условия:
• Full-time
• Удаленно
• Опытная команда
• Рыночная оплата
• Возможно тестовое задание
Обязательно прикрепляйте портфолио и примеры документации.
Задачи:
— Работа над нарративом для хоррор игры от первого лица на PC.
Требования:
— Коммерческий опыт работы Narrative Designer.
— Уверенная дизайнерская база.
— Опыт в сценарном и диалоговом дизайне.
— Опыт работы с игровыми движками.
— Опыт работы с локализацией.
— Специализация в фольклоре/мифологии.
Условия:
— Полная занятость (Full-time).
— Удалённая работа.
— Опытная команда.
— Рыночная оплата.
— Возможно тестовое задание.
Обязательно прикреплять портфолио и примеры документации.
УдалённоГеография найма не уточнена
San Francisco, CA • New York, NY • United States
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