Location: New York, NY
About Us:
EvolutionIQ’s mission is to deliver state of the art technology that helps insurance claims teams make claims handling more accurate, fair, and efficient, so that more people impacted by injury or illness can continue their lives with dignity and stability. We are currently experiencing massive growth and to accomplish our goals, we are hiring world-class talent who want to help build and scale internally, and transform the insurance space. Our team is our #1 priority, and we have been named one of
Inc.’s Best Workplaces
3 years in a row and Built In’s Best Places to work in 2025 and 2026!
About You:
An experienced Staff Product Designer who is energized by ambiguity and by shaping entirely new product experiences around emerging technology within a complex problems space such as insurance claims management. You are comfortable defining how customers may interact with agentic products; what the system should automate, explain, or leave under human control, and how the product earns trust.
You operate as a thought partner to Product and Engineering. You bring clarity to high-stakes, unsolved problems, framing the right questions, aligning partners and clients, and driving decisions that move the product and business forward. You are a master of the design craft and raise the bar for everyone around you through your work.
In this Role, You Will:
Lead the strategic vision and conceptual design outcomes which provide a clear direction for our customer experiences across the AI landscape
Design human and AI agent interactions, including how the system communicates uncertainty, automation, control, intervention, and recovery
Define the experience model: conceptual model, information architecture, core workflows, interaction patterns, and guiding principles, and build the reusable agentic patterns and design-system foundations that let it scale
Conduct discovery directly with clients to inform experience decisions, and validate concepts through rapid prototyping and usability testing
Establish a scalable experience architecture across a complex, evolving platform, along with reusable agentic patterns and foundational design-system components
Partner with leadership, stakeholders, cross-functional team members to shape the product, navigating tradeoffs across user needs, AI/ML capabilities, technical feasibility, and regulatory requirements
What You Will Need:
12+ years designing digital products, including leading 0-to-1 and emerging-technology products in B2B enterprise software and highly regulated or complex problem spaces
Demonstrated experience designing AI/ML or data-driven products, with genuine fluency in how AI systems behave and how that shapes product direction; including agentic or human-in-the-loop experiences
Exceptional systems thinking: you see patterns, anticipate edge cases, design for scale, and establish reusable frameworks and standards
Proven ability to set experience strategy and bring structure to ambiguous, business-critical problems with little precedent
Experience in end-to-end UX/product design to design impactful solutions to challenging problems
Exceptional communication skills: you can articulate design decisions using product thinking, frameworks, research, and data to influence direction with cross-functional partners, executives, and clients
Raise the bar for the people around you, as an individual contributor, through your work and your feedback.
Work-life, Culture & Perks:
Compensation:
The base salary range is
$210 - $230K,
with flexibility depending on a candidate’s background and experience. An annual bonus plan and company equity plan (RSUs) are also included in our compensation package.
Well-Being:
Medical, dental, vision, short & long-term disability, life insurance and AD&D, and 401k matching. Additional family, wellness, and pet benefits.
Home & Family:
Paid time off and sick leave, 100% paid parental leave (16 weeks for primary caregivers and 12 weeks for secondary caregivers). We offer a flexible schedule for new parents returning to work.
Office Life:
Catered lunches, happy hours, pet-friendly spaces, and monthly technology stipend.
Growth & Training:
$1,000/year for each employee for professional development, as well opportunities for tuition reimbursement.
Sponsorship:
We are open to sponsoring candidates currently in the U.S. who need to transfer their active visa. Please check with our Recruiting team if your visa is applicable for transfer.
EvolutionIQ appreciates your interest in our company as a place of employment. EvolutionIQ is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
Задачи:
— записывать gameplay из игры;
— самостоятельно находить интересные моменты и механики для рекламы;
— монтировать короткие gameplay-видео для TikTok / Reels / Shorts / рекламных сетей;
— создавать рекламные видеокреативы на основе gameplay;
— делать статичные рекламные креативы: баннеры, key visuals, screenshots + text;
— адаптировать креативы под разные размеры и рекламные форматы;
— делать несколько вариаций одного креатива;
— работать с готовыми ассетами игры: персонажи, локации, UI, screenshots и т.д.;
— следить за актуальными рекламными форматами в играх и предлагать новые идеи.
О проекте:
PropAlive - это напряженная асимметричная игра 1 на 4 в жанре PROPHUNT, в которой один игрок становится древним демоном, в то время как другие - выжившие, которые могут маскироваться под предметы и использовать уникальные способности.
Зп обсуждаема.
Команда уже сформирована и работает над игрой на долгосрочной основе.
Задачи:
— создание и адаптация рекламных баннеров и лендингов для разных бизнес-проектов.
Условия:
— формат работы: удалённо;
— график по согласованию;
— оклад от 64 000 ₽ или проектная оплата.
УдалённоГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Задачи:
— разработать уникальный фирменный стиль
— создать брендбук
— разработать сайт
Требования:
— портфолио и предложение в отклике
Условия:
— формат работы: удалённо
— предпочтение студии из-за большого объёма и сжатых сроков
Задачи:
— создание единой визуальной системы для англоязычного lifestyle & travel блога
— разработка разговорных Reels
— создание multi-clip роликов
— дизайн каруселей
Условия:
— формат работы: удалённо
— старт с производства около 3 единиц контента в неделю
— тестовое задание оплачивается
Нужно сделать космический ролик под сферический медиаэкран:
- Часть 1 «Пуск»: 40–45 сек
- Часть 2 «Стыковка»: 75–80 сек
- Полная версия: до 2 мин
- Купольная версия: 5120×5120, 50 fps, MOV/DXV3
- Версия 16:9: 3840×2160, H.264/ProRes
Стилизованная 3D-графика, без фотореализма и людей.
Location: Warszawa, Poland
Workplace: hybrid
We’re looking for a Level Designer to join the team working on a new 11 bit studios unannounced project.
You’ll help us shape a large, diverse world combining a mix of natural environments with human-made spaces, focused on exploration, survival and first-person traversal. We’re looking for someone who enjoys exploring ideas, prototyping solutions and thinking about how to build engaging spaces at scale, rather than only working within already established patterns.
This position requires working in a hybrid model in our Warsaw office.
Your responsibilities:
Designing and iterating
open-world locations
, from early greyboxes to final layouts,
Creating
natural environments and different biomes
that support exploration, clear navigation and
first-person traversal
,
Designing gameplay spaces around
survival mechanics
, verticality, combat and environmental challenges,
Building varied locations using
modular and scalable solutions
,
Shaping both
outdoor and indoor spaces
, including shelters, abandoned locations and cave systems,
Working closely with Environment Art, Tech Art and Game Design to turn prototypes into convincing and performant locations.
What will help you succeed in this role?
3+ years of professional experience in Level Design,
Strong understanding of first-person (FPP) level design and large-scale/open-world environments,
Experience with Unreal Engine and understanding of open-world systems and workflows, including World Partition,
Strong greyboxing and prototyping skills,
Ability to think systemically and work with modular, set-based design,
Good understanding of pacing, scale, composition, sightlines and player navigation,
Proactive approach to design, research and problem solving,
Good understanding of technical constraints related to large environments,
Good communication and collaboration skills.
Fluent English.
Experience in another engine is not a blocker if you have strong Level Design fundamentals and are comfortable working & learning with Unreal workflows.
Nice to have:
Experience prototyping simple 3D assets in Blender or similar software.
Basic Level Art skills, including working with modular kits, materials, collision and asset placement,
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
С чем могу помочь:
— сделать визуал ярче и заметнее
— добавить моушн в соцсети
— усилить подачу продукта или услуги
— привлечь новую аудиторию свежим визуалом
— создавать AI-контент для статики и видео
— реализовать задачи любой сложности в After Effects
Рассматриваю как разовые задачи, так и долгосрочное сотрудничество.
Предпочтительный способ оплаты: USDT/ можно также Kaspa.
Расходники ии оплачиваются отдельно.
Есть задача — присылайте.
Location: Espoo
Workplace: Hybrid
ROLE HIGHLIGHTS:
- Staff Mechanical Design Engineer
- Location: Espoo, Finland
- Department: Spacecraft Hardware
- Reports to: Mechanical Design Engineering Team Lead
- Employment type: Permanent
- Workplace model: Hybrid / Office
- Employment is subject to applicable security screening (incl. SUPO)
WHY THIS ROLE MATTERS:
At ICEYE, every satellite is a marriage of precision engineering and robust reliability. As we continue expanding both our operations and spacecraft platforms with more and more demanding mission requirements there is a need for an engineering professional who has extensive experience from mechanical engineering, system integration as well as manufacturing and qualification of space hardware.
As a Staff Mechanical Engineer, you will be responsible for ensuring our engineering solutions will meet the stringent Aerospace quality requirements in terms of structural integrity, reliability and efficient and cost effective manufacturing. You will be an important part of our Spacecraft engineering community and help ICEYE continue building the world’s leading SAR satellite constellation.
WHO WE ARE
ICEYE is the world leader in sovereign intelligence from space. We deliver persistent monitoring capabilities to detect and respond to changes in any location on Earth.
ICEYE owns the world's largest and most advanced SAR (synthetic aperture radar) satellite constellation. To our customers we provide intelligence with unmatched quality, latency and revisit times, in any weather, day or night. To governments who choose to operate their own constellation we provide this proven capability as a sovereign system.
ICEYE-built constellations serve customers in defence and intelligence, environmental monitoring, insurance and emergency management. We enable fast decisions that contribute to a safer future.
Founded and headquartered in Finland, ICEYE operates globally with over 1000 employees across Europe, North America, the Middle East, and Asia-Pacific.
YOUR DAY-TO-DAY RESPONSIBILITIES
- Lead and contribute to trade studies, design reviews (PDR/CDR), and verification and production qualification documentation (PRR/ERR).
- Ensure smooth, seamless and on time product delivery, from concept to qualification.
- Contribute to the continuous improvements of our current products.
- Collaborate with suppliers, supply chain, AIT engineering and QA department to ensure our products are compliant with launch and on-orbit environments.
- Collaborate with system and subsystem engineers to define requirements for new products.
- Collaborate with both internal and external engineering teams and AIT teams during product integration and build to validate the engineered solutions are meeting the set requirements and targets. Support issue resolution if and where necessary.
- When needed, engage in broader spacecraft mechanical design tasks, providing cross-disciplinary support.
WHAT WE’RE LOOKING FOR
Must haves:
- Master’s degree in Mechanical Engineering, Aerospace Engineering, or related field
- Experience in aerospace, automotive, or related industries
- Experience in designing satellites structures, subsystems or similar complex electromechanical systems
- Understanding of mechanical stress, vibration, and thermal effects on space structures & mechanisms
- Ability to work cross-functionally with systems, electrical, and manufacturing teams
- Familiarity with industry standards such as ECSS, NASA, MIL
- Strong team working, analytical, documentation, and communication skills
- Ability to make multi team and organisational impact
Nice to haves:
- Experience with PLM/PDM systems for configuration control
- Hands-on experience with mechanical systems assembly, integration, and testing
- Prior experience with launch vehicle or spacecraft environments (SpaceX, Rocket Lab, ESA, etc.)
APPLICATION PROCESS
- Talent Attraction Introduction
- Hiring Manager Alignment
- Task Assignment
- Technical Interview
- Director Interview
WORKING AT ICEYE
At ICEYE, you’ll join a diverse and highly engaged team united by the ambition to make the impossible possible. As a global scale-up, we combine speed and ambition with the opportunity to take real ownership from day one. Your growth, wellbeing, and success are a priority, with continuous professional development, training opportunities, and a culture where collaboration is how we win.
HOW WE WORK (OUR VALUES)
Make the impossible possible: We set ambitious goals and stay calm under pressure. We bring grit, optimism, and ownership when things get hard, and we keep moving until we find a way.
- Be curious: Go deep, ask questions, listen carefully, and think critically. Understand the “why” behind decisions.
- See the big picture: Stay close to what’s happening across the company so you can make better decisions. Consider how your work affects others.
- Drive effective teamwork: Create psychological safety, invite different perspectives, and build inclusive teams. There are no bad questions.
- Act as one team: We win together. We match tasks to the right owner and stay agile as priorities shift.
- Have fun: What we do matters—and it should be enjoyable. Celebrate progress, take pride in results, and share the wins.
BENEFITS
Our benefits are designed to support your health and wellbeing, at work and beyond. We keep improving them based on employee feedback, and offerings vary by location. Talent Acquisition will confirm what applies for this role and location during the process.
OUR COMMITMENT TO DIVERSITY, EQUITY, AND INCLUSION
We want ICEYE to be a place where people can be themselves and do great work. Different backgrounds and perspectives make us stronger, which is why we work to create an environment where people feel included, respected, and able to speak up. Whatever your background, we want you to bring your authentic self to the table.
We’re committed to fair, inclusive hiring and equal opportunity. Everyone is welcome to apply. If you need any adjustments or support during the recruitment process, tell us—we’ll do our best to help.
Apply now to start your ICEYE journey, and help us continue to make the impossible possible together. Read more about ICEYE and working with us at iceye.com http://iceye.com.
Задачи:
— оперативная эфирная графика
Требования:
— опыт от 3 лет
Условия:
— официальное оформление
— стабильная работа
— работа в офисе, г. Москва, рядом с метро ВДНХ
— ночная смена: пн–пт 03:00–13:00, сб–вс 07:00–17:00
— возможен привоз
Location: Nicosia
Job Overview
We’re excited to invite you to join the World of Warships team. We’re looking for a
UI Designer with GameDev experience
to craft interfaces for gameplay features and mechanics, making complex systems intuitive and enjoyable for players. This role is open in our
Belgrade and Nicosia offices,
and we’d be happy to have you on board as we continue shaping the player experience and bringing new game features to life.
Reports to
Team Lead
What will you do?
Designs and maintains complex UI systems that support multiple gameplay mechanics, features, or interconnected product areas
Defines interaction patterns, scalable information architecture, and reusable design solutions within assigned scope
Creates and maintains comprehensive implementation documentation, UI guidelines, component usage rules, and design standards
Leads UX analysis of complex features using player feedback, research findings, analytics, and usability data
Ensures UI solutions support gameplay clarity, accessibility, engagement, retention, and overall player experience goals
Identifies usability risks, implementation constraints, and design inconsistencies and drives improvements across systems
Mentors less experienced UI designers and supports design quality through reviews, feedback, and knowledge sharing
Collaborates with cross-functional stakeholders to align UI solutions with product, technical, and artistic objectives
What are we looking for?
2+ years of experience designing complex, intuitive user interfaces for games
Deep understanding of UX principles, interaction design, information architecture, and player behavior
Ability to design scalable UI systems and establish reusable patterns and standards
Experience using analytics, user research, and feedback to drive design decisions
Ability to lead discussions, resolve design challenges, and influence cross-functional decisions
Experience mentoring designers and supporting professional development of team members
Excellent communication, stakeholder management, and problem-solving skills
Upper-Intermediate (B2) or higher English knowledge
What additional skills will help you stand out?
Experience
working
with
AI
tools
What would we like to see in your portfolio?
We would like to see examples of UI design work you have created for games, showcasing your design process and final results
Work mode
This position is open in our Belgrade or Nicosia office
During the probation period: onsite work
After the probation period: onsite or hybrid (3 days per week in the office)
This role is
eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:
21 days annual leave (additional days based on years of service: up to 25 days)
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave (10 days top-up to statutory allowance per year)
Maternity Leave (18 weeks top-up to statutory allowance per case)
Career development and education opportunities within the company
English Language courses fully covered by the company upon Manager’s approval
Private Health Care
Mental well-being program (iFeel)
Onsite gym and spa
Free parking close to the Nicosia offices, based on availability
Free drinks-equipped kitchen in every floor building
Eurobank benefits (if applicable)
Employee discounts (e.g. restaurants, bars, etc.)
Personal Gaming Account
Onsite canteen with subsidized prices for food and drinks
Company events, Social Clubs
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Задачи:
— создание инфографики для карточек товаров;
— работа с товарами для WB / Ozon / других маркетплейсов;
— подготовка визуалов под требования площадок;
— оформление преимуществ, характеристик и УТП товара;
— работа с фото товаров и исходными материалами;
— скачивание архивов товаров через расширение ПростоJPG;
— ведение и систематизация архива товаров и готовых макетов.
Требования:
— опыт создания инфографики для маркетплейсов;
— понимание, как должна выглядеть продающая карточка товара;
— аккуратная работа с исходниками и архивами;
— внимательность к деталям;
— умение работать в одном стиле и соблюдать требования площадок.
Location: Belgrade
Job Overview
We’re excited to invite you to join the World of Warships team. We’re looking for a
UI Designer with GameDev experience
to craft interfaces for gameplay features and mechanics, making complex systems intuitive and enjoyable for players. This role is open in our
Belgrade and Nicosia offices,
and we’d be happy to have you on board as we continue shaping the player experience and bringing new game features to life.
Reports to
Team Lead
What will you do?
Designs and maintains complex UI systems that support multiple gameplay mechanics, features, or interconnected product areas
Defines interaction patterns, scalable information architecture, and reusable design solutions within assigned scope
Creates and maintains comprehensive implementation documentation, UI guidelines, component usage rules, and design standards
Leads UX analysis of complex features using player feedback, research findings, analytics, and usability data
Ensures UI solutions support gameplay clarity, accessibility, engagement, retention, and overall player experience goals
Identifies usability risks, implementation constraints, and design inconsistencies and drives improvements across systems
Mentors less experienced UI designers and supports design quality through reviews, feedback, and knowledge sharing
Collaborates with cross-functional stakeholders to align UI solutions with product, technical, and artistic objectives
What are we looking for?
2+ years of experience designing complex, intuitive user interfaces for games
Deep understanding of UX principles, interaction design, information architecture, and player behavior
Ability to design scalable UI systems and establish reusable patterns and standards
Experience using analytics, user research, and feedback to drive design decisions
Ability to lead discussions, resolve design challenges, and influence cross-functional decisions
Experience mentoring designers and supporting professional development of team members
Excellent communication, stakeholder management, and problem-solving skills
Upper-Intermediate (B2) or higher English knowledge
What additional skills will help you stand out?
Experience
working
with
AI
tools
What would we like to see in your portfolio?
We would like to see examples of UI design work you have created for games, showcasing your design process and final results
Work mode
This position is open in our Belgrade or Nicosia office
During the probation period: onsite work
After the probation period: onsite or hybrid (3 days per week in the office)
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Game Designer:
Задачи:
— Разрабатывать концепт и механику игр (раунды, символы, бонусные фичи) с учётом Х и бизнес-целей
— Создавать GDD: макеты, текстовые описания, документация.
— Формировать и систематизировать списки ассетов (арт, звук, эффекты, анимации), выстраивать логику их взаимосвязи с игровыми условиями
— Оценивать качество готового продукта и предлагать улучшения на основе метрик и отзывов игроков
Требования:
— Актуальный опыт в слотах от 2 лет
— Умение проектировать игровые фичи и балансировать математику
— Опыт работы с арт-фидбеком
— Аналитическое мышление, понимание метрик и поведения игроков
Senior Game Producer:
Задачи:
— Формировать концепции новых игр: тематика, механики, визуал, общий игровой опыт
— Защищать продуктовое видение перед командой и стейкхолдерами
— Координировать гейм-дизайнеров, математиков, художников, разработчиков, аниматоров, тестировщиков
— Анализировать рынок, конкурентов и данные по вовлечённости
— Балансировать амбиции проекта, сроки и бюджет, растить менее опытных продюсеров
Требования:
— От 5 лет в разработке слот игр
— Несколько выпущенных проектов в ключевой роли
— Глубокое понимание слот-механик и метрик
— Опыт управления мультидисциплинарной командой
— Английский на рабочем уровне
Условия:
— Удалённый формат работы (WW, кроме РФ)
— Работа над новыми проектами с нуля
— Минимум бюрократии и возможность влиять на итоговый облик игр
УдалённоseniorУдалённый формат работы(WW, кроме РФ)
Обязанности:
— Создание рекламных видеокреативов для Sweepstakes.
— Создание и обработка AI-generated video с использованием Midjourney, Runway, Pika, Kling, Sora и аналогичных инструментов.
— Анимация интерфейсов: мобильные приложения, игровые процессы, уведомления, выигрыши, депозиты и вывод средств.
— Создание win effects и других визуальных эффектов для рекламных креативов.
— Динамичный монтаж рекламных роликов, создание сильных hook-сцен для первых секунд видео.
— Цветокоррекция, стабилизация, композитинг и ретушь видео.
— Адаптация и подготовка видео под разные рекламные платформы, разрешения и форматы.
— Работа с обратной связью команды и оперативное внесение правок/создание новых итераций креативов.
Требования:
— Опыт работы Motion Designer от 1 года.
— Уверенное владение Adobe After Effects, Adobe Premiere Pro, Adobe Photoshop.
— Умение создавать динамичные рекламные видео и сильные первые секунды ролика.
— Опыт использования AI-инструментов для генерации видео и изображений.
— Опыт создания AI-контента: lip-sync, voice cloning / синхронизация голоса и видео.
— Понимание принципов рекламных креативов: офферы, бонусы, cashback, free spins, депозиты, выигрыши и вывод средств.
— Готовность быстро работать с правками и несколькими итерациями одного креатива.
Будет преимуществом:
— Опыт в gambling/iGaming.
— Опыт работы с affiliate marketing / media buying командами.
— Понимание специфики Facebook Ads и TikTok Ads.
— Понимание retention-механик и психологии удержания внимания пользователя в рекламных креативах.
Задачи:
— Владение долгосрочной эволюцией одной или двух существующих игр с лояльной аудиторией, балансировка удовлетворенности игроков, вовлеченности и коммерческих показателей.
— Проектирование и оптимизация систем прогрессии, экономики, событий и монетизации.
— Создание привлекательных краткосрочных, среднесрочных и долгосрочных целей для удержания игроков на месяцы и годы.
— Разработка и поддержка единой экосистемы LiveOps-событий, обеспечивающей совместную работу, а не конкуренцию за внимание игроков.
— Проектирование систем для улучшения удержания, вовлеченности и монетизации при сохранении отличного игрового опыта.
— Создание и поддержка моделей экономики, балансировка таблиц и симуляций.
— Использование данных для выявления проблем с прогрессией, узких мест и возможностей монетизации.
— Тесное сотрудничество с командами продукта, BI, UA, арт и разработки для улучшения производительности игры.
— Анализ ключевых показателей (Retention, ARPDAU, Conversion, LTV, Engagement) для принятия решений по дизайну.
— Ведение улучшений функций и событий через непрерывное тестирование, итерации и эксперименты.
— Четкое донесение обоснований дизайна, компромиссов и рекомендаций команде.
Требования:
— Опыт 5+ лет в дизайне и эксплуатации успешных F2P мобильных игр.
— Сильный опыт в системном дизайне, дизайне экономики, прогрессии и LiveOps.
— Подтвержденный опыт работы с казуальными или головоломными играми.
— Глубокое понимание мотивации игроков, механик удержания и дизайна монетизации.
— Сильный аналитический склад ума, умение проектировать и оценивать A/B тесты, переводить данные в улучшения.
— Уверенность в принятии решений на основе KPI и поведения игроков.
— Самостоятельность и проактивность, способность выявлять возможности без указаний.
— Быстрое понимание новых игр, систем и аудиторий, умение брать ответственность при переходе между проектами.
— Продвинутые навыки работы с таблицами, опыт создания моделей балансировки, симуляций и прогнозирования.
— Отличные коммуникативные навыки на английском языке, устные и письменные.
— Страсть к созданию увлекательного и устойчивого игрового опыта.
— Владение инструментами ИИ для повышения продуктивности, анализа и принятия решений.
Условия:
— Удаленная работа с возможностью посещать офис в Берлине.
— Гибкий график работы.
— Отсутствие культуры переработок и сверхурочных.
— Щедрый отпуск.
— Бюджет на обустройство домашнего офиса.
— Бюджет на обучение и развитие.
— Современное оборудование.
— Ежемесячная помощь на питание.
— Компенсация расходов на электричество и интернет.
— Корпоративные сувениры.
— Ежегодный корпоративный ретрит.
Дополнительно:
— Квалифицированные кандидаты должны пройти тест по дизайну.
Задачи:
— Адаптировать графические материалы под требуемые форматы по техническим требованиям
— Создавать постеры тайтлов с нуля
— Поддерживать на визуальном уровне раздел спортивных трансляций
— Выполнять задачи из бэклога команды редакционного дизайна
— Осуществлять редизайн и актуализацию графического оформления форматов внутреннего промо
— Систематизировать и организует хранение результатов
Требования:
— Знание пакета Adobe, Figma на базовом уровне
— Понимание основ ретуши, цветокоррекции, композиции
— Знание основ шрифтов и типографики, базовые знания верстки
— Опыт работы с нейросетями
Условия:
— Формат работы: Офис, Москва
— ЗП обсуждается индивидуально
— ДМС со стоматологией, страховкой выезда за рубеж, страхованием от критических заболеваний и несчастных случаев
— Особые скидки и предложения от компаний-партнёров и библиотеки «МИФ»
— Для сотрудников с семьёй из регионов России — пакет релокации
ОфисМосква; Для сотрудников с семьёй из регионов России — пакет релокации
ГибридWarszawa, Poland; relocation budget for candidates from abroad
ГибридEspoo
Nicosia; eligible for relocation & immigration support
Belgrade; This role is eligible for relocation & immigration support