Location: Poland; Uruguay; Argentina; Armenia; Romania
Workplace: Remote
Solvd Inc. is a rapidly growing AI-native consulting and technology services firm delivering enterprise transformation across cloud, data, software engineering, and artificial intelligence. We work with industry-leading organizations to design, build, and operationalize technology solutions that drive measurable business outcomes.
Following the acquisition of Tooploox, a premier AI and product development company, Solvd now offers true end-to-end delivery—from strategic advisory and solution design to custom AI development and enterprise-scale implementation. Our capability centers combine deep technical expertise, proven delivery methodologies, and sector-specific knowledge to address complex business challenges quickly and effectively.
We're on the lookout for a Test Automation Engineer with Android automation experience to join our team working on a social news aggregation platform.
WHAT YOU'LL DO
- Create and maintain automated test cases, execute test suites, review and diagnose reported bugs, and ensures overall system quality prior to a production release.
- Develop, maintain, and troubleshoot automated suites of tests through continuous integration for value added feedback.
- Maintain test infrastructure stability in non-production environments.
- Participate in troubleshooting and triaging of issues with different teams to drive towards root cause identification and resolution.
- Work closely with software developers to create software artifacts including test plans, test cases, test procedures and test reports.
- Work across functional areas with internal partner engineering teams in a disciplined agile environment.
- Estimate own testing tasks and works productively with minimum supervision while showing excellent team attitude.
- Influence the entire engineering organization on unit/integration/end-to-end tests.
WHAT YOU BRING
- 4+ years of experience in building automation frameworks for mobile/web applications particularly social media or related app.
- High proficiency in testing methodology, SDLC methodology, test documentation procedures, and QA Best Practices.
- Independently chalk out test plans based on requirements.
- Strong communication skills.
- Ability to identify area of impact in the app based on the requirements to do adhoc and exploratory testing.
- Comfortable with iOS and Android testing environments.
- Ability to work in a fast-paced development environment.
- Creative problem-solving skills.
- Experience testing Agile/Scrum SDLC, and skill using tools such as JIRA and Confluence to manage the lifecycle.
NICE TO HAVE
- At least 3 years of Experience in testing applications across platforms iOS, Android, Web and Mobile Web.
- Experience with API testing.
- Experience working in a fast-paced work environment where prod releases happen every week.
TECH STACK
- Mobile testing general concepts
- Programming language: Kotlin
- Test frameworks: UIAutomator, Espresso
- IDE: Android Studio
- Cloud testing: BrowserStack
- Agile methodologies (SCRUM)
- Test Case Management tools.
- CI/CD: Bitrise
- GIT
- Jira
- Desirable: scripting skills
Please, make sure you attached your resume or cover letter in English.
When you join Solvd, you'll…
- Shape real-world AI-driven projects across key industries, working with clients from startup innovation to enterprise transformation.
- Be part of a global team with equal opportunities for collaboration across continents and cultures.
- Thrive in an inclusive environment that prioritizes continuous learning, innovation, and ethical AI standards.
Ready to make an impact?
If you're excited to build things that matter, champion responsible AI, and grow with some of the industry’s sharpest minds. Apply today and let’s innovate together.
Solvd is an equal opportunity employer.
УдалённоPoland; Uruguay; Argentina; Armenia; Romania
Location: London, United Kingdom
Workplace: remote
Join Our Vision: We are building the next generation of Spatial Media - a new way people experience videos through interaction, multi-user presence, haptics, AI, and immersive storytelling.
Infomediji develops leading immersive streaming technology serving multiple enterprise customers and millions of users globally.
We are now expanding the boundaries of what video can be - moving from passive watching to active, interactive, multi-user journeys.
If this excites you more than it scares you, you are in the right place.
The Role
We’re looking for a
Content Acquisition Manager
to drive our platform in US and EU markets. This role is about structuring operations, attracting top content, and fostering a thriving ecosystem that sets our products apart from the competition.
What You Will Do
Identify and reach out to immersive content creators and studios worldwide
Negotiate partnerships and guide new partners through onboarding
Ensure partners upload and publish content successfully
Build and maintain long-term relationships with creators and productions organizations
Track performance and help partners grow their audience
Monitor and organize meetups with content creators
Maintain a CRM of immersive content creators in US and EU with detailed statuses
What We Are Looking For
Relevant experience preferably in live-streaming, video-sharing, social media, tech, startups
Experience in creator partnerships, content acquisition, or digital media
Ability to work cross-functionally, structuring and optimizing team processes
A proactive, hands-on mindset with the ability to drive impact in a fast-moving environment
Fluency in English (B2 and above)
Bonus Points
An understanding of immersive media, and content platforms
Experience creating and executing comprehensive business development strategies
Hiring Process
HR Screening (30 min)
HM Interview (30 min)
Case task (2-4 hours)
CEO Interview (30 min)
💼
Explore our hiring process
What We Offer
Please note: fully remote contract role. B2B only - work as an independent contractor with your own legal entity.
The chance to be part of a pioneering team in a rapidly evolving industry
Direct impact on the future of immersive media
Flexible working hours and remote-first culture
A team that values initiative, clarity, and collaboration
Access to all tools and tech you need
Unlimited DeoVR Premium
A work environment where ideas matter and people are treated with respect
Stay Connected
Join
our Facebook community
and follow updates as we advance interactive VR experiences through cutting-edge technology. Join us and step into a role where legal expertise meets innovation.
Join us and embrace a role where your expertise meets technological innovation!
Location: Bucharest, Romania
About Us:
Imagine Live Romania, part of the Digitain Group, specializes in live gaming and streaming worldwide. With a fresh take on live dealer games and premium game show-style content, we deliver top-tier entertainment in a professional, dynamic environment. We are committed to growth, development, and excellence in the gaming industry.
Description:
Our Game Presenter position is perfect if you do love the entertainment industry and would like to discover it for you. We are looking for candidates with smiling faces and excellent customer service skills who will happily assist people to have a good time with us. You will be responsible for managing and operating table games. In addition, you will supervise players, react to chat inquiries.
Shifts:
06:00-14:00
14:00-22:00
22:00-06:00
Responsibilities:
Communicate with players from different countries around the world
Ensure games are dealt according to the procedure, as per training
Answering customers' questions in real-time via live chat
Enjoy the experience of presenting our games to the players
Requirements:
Enjoy working as part of a close & friendly team
Willingness to discover gaming industry, such as rules of the games
Ability to work with the cameras in the studio
Proficient in English/Greek/Italian and willing to further improve via in-house training
Be a natural communicator and with a smile on your face at all times
Benefits:
Meal vouchers (30 lei per day)
Private medical insurance
Birthday leave
Free of charge, coffee/tea
Bucharest, Romania
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Location: Warsaw, Poland
Are you looking for the next professional opportunity, that will challenge you and advance your career? Join our team now!
The
Mobile QA Engineer
will have the chance to work closely with the teams of Software Development and Product Management to compose and perform various manual tests on existing mobile functionalities and future software features, using Agile Methodologies and cutting-edge tools and technologies.
Join a high-caliber team and contribute to its success with your passion, hard-work and positive attitude.
About Tickmill
Founded in 2014, Tickmill has grown into a global financial services group of 300+ people, with regulated entities
across major jurisdictions and a client base built on trust in active trading, spanning CFDs, Futures and
Options.
That foundation: capital, licensing, infrastructure and an established international client base ,is what makes
the next stage possible: building genuinely new product lines in Stocks, ETFs, Investing, Wealth and Prediction
Markets, aimed at a much larger consumer audience than our existing trading business alone.
What does the job look like?
The Mobile QA Engineer will have the opportunity to:
Identify test patterns and develop the testing plan.
Write and maintain clean, efficient, and reusable test cases.
Conduct peer reviews of test plans to ensure quality and adherence to best practices.
Execute test procedures and/ or scripts either manually or by automated tools.
Regularly update and maintain test documentation to keep it up to date with changes in the application.
Work closely with developers, manual and automation testers, product managers, and other stakeholders to ensure alignment on project goals and deliverables.
Identify risks related to testing and implement mitigation strategies to ensure test reliability.
Keep abreast of current testing methodologies while working autonomously to update tools, skills, and techniques.
What will you need to be able to do the job?
Minimum 2 years of previous work experience in Software Quality Assurance.
Hands on experience testing native mobile applications for both Android and iOS.
Familiar with adb, Android Studio, Xcode.
Knowledge of Software QA Methodologies.
Experience in defining acceptance criteria.
Excellent command of English language.
Computer Science or other relevant College or University Degree.
Experience in writing clear, concise and comprehensive test plans and test cases.
Knowledge of test management software (i.e. TestRail, Zephyr) and tracking tools like JIRA/Confluence.
Excellent team play skills and positive can-do attitude.
Hands-on experience with both white box and black box testing.
Good analytical and planning skills.
An ability to work with short deadlines and under pressure.
It will be considered as a plus if you have:
Experience with Test Automation Software (Cucumber, Selenium).
Mobile Automation using Appium or similar tools.
Experience with setting up device farms for mobile testing.
Previous experience within FX Industry on a similar IT field or an ISTQB certificate.
By joining us, you can expect:
A Unique Opportunity for a career in a global, fast-growing company.
Attractive
remuneration package
based on qualifications and experience.
Opportunities to learn and grow through our “
Employee Training & Development program”.
Medical Insurance Cover.
Multiple
events
to bond with the team and the group through Quarterly/Semestrial Team Activities for all the Company.
Birthday and Loyalty
benefits
.
What to expect from our recruitment process:
First interview with hiring managers or an HR call
Psychometric test
Technical Interview or home assignment
Final interview with top management
Make your next Career step and apply NOW!
*
Due to the great number of applications, we receive for each of our open vacancies, we are unable to respond on an individual basis
Location: Seoul, South Korea
Workplace: onsite
ABOUT YOU
We are looking for a Senior BD for Korea who is innovative, results-driven, and an exceptional communicator to join our Korea team. The best candidate will thrive in a fast-paced, collaborative, and dynamic environment and will be excited to build strategic partnerships, identify growth opportunities, and drive business success in the gaming industry.
Strong negotiation skills, relationship-building abilities, and analytical expertise are essential, along with experience in business development, sales, or the gaming industry. The ability to manage multiple priorities, navigate complex deals, and adapt to industry trends will be key to your success in this role.
If you’re passionate about driving business growth, supporting game developers, and expanding the reach of innovative gaming solutions, and love building impactful partnerships in the gaming ecosystem, we would love to hear from you!
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
RESPONSIBILITIES
Identify, develop, and lead strategic business opportunities with game developers, publishers, and payment partners in Korea.
Cultivate and manage strong relationships with key decision-makers at top-tier game studios and publishers.
Drive revenue growth and expand Xsolla’s footprint in the Korean market through tailored solutions and strategic partnerships.
Act as a primary liaison for partners, delivering consultative support and leveraging Xsolla’s ecosystem to solve client challenges.
Lead negotiations for high-value deals, ensuring alignment with long-term business goals.
Collaborate cross-functionally with internal teams including Product, Legal, Finance, and Marketing to ensure seamless execution of partner strategies.
Monitor and analyze market trends, competitor activity, and partner performance to refine growth strategies and identify new opportunities.
Represent Xsolla at major industry events, conferences, and networking forums in Korea and APAC.
Articulate and evangelize Xsolla’s value proposition to a wide range of stakeholders, from C-level executives to technical counterparts.
Mentor junior team members and contribute to building a high-performance BD culture within the APAC region.
QUALIFICATIONS
Required:
Bachelor’s degree in Business, Economics, or a related field.8–10 years of experience in business development or strategic partnerships, with at least 5+ years in the payments and/or gaming industry.
Proven track record of working with and influencing senior decision-makers at Korean game studios and publishers.
Deep understanding of digital payments, local market dynamics, and monetization strategies in Korea.
Strong industry network across gaming and fintech ecosystems.
Excellent negotiation skills and experience closing complex, high-value deals.
Exceptional interpersonal and communication skills in both Korean and English.
Strong organizational capabilities and ability to thrive in a dynamic, fast-paced environment.
Passion for gaming, digital commerce, and innovative technologies.
Willingness to travel within Korea and internationally (up to 30%).
Preferred:
Hands-on experience with tools such as Salesforce, Jira, Confluence, and other CRM or project management platforms.
Familiarity with cross-border payment infrastructure and compliance frameworks.
Experience in high-growth or start-up environments, preferably with a global focus.
Ability to define KPIs and use data to drive decision-making and business performance.
Strong leadership and mentoring skills.
Strategic mindset with problem-solving capabilities and a bias for action.
The duties and responsibilities of this position may evolve over time to support the organization's goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required. By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially. Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws including the Personal Information Protection Act (PIPA), Xsolla is committed to protecting your personal information and respecting your privacy. For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
Location: São Paulo, Brazil
Workplace: none
David Kennedy Recruitment is working with a leading B2B solution provider who are looking to recruit an
Audio Visual Specialist
for their Gaming studios in São Paulo, Brazil.
Position:
Audio Visual Specialist
Location: São Paulo, Brazil
Employment type: Full-time
Remuneration: Base salary
DUTIES AND RESPONSIBILITIES:
Installing, testing, and maintaining new facilities and equipment.
Proficient in crimping various connectors, including BNC, Micro BNC, RJ45, and XLR.
Strong knowledge of hardware and IT networking, including setting up and configuring network structures and ensuring proper communication between devices.
Familiarity with the functionality and purpose of scalers and matrix systems.
Setting up and maintaining equipment for virtual production environments.
Establishing and monitoring audio-visual links across different units.
Troubleshooting and repairing technical issues with equipment and systems.
Quickly identifying alternative service provisions to minimize service disruption during equipment failures.
Setting up and operating equipment and transmission links for live broadcasts.
Designing and installing custom audio-visual circuits and systems.
Designing and developing hardware and systems.
Promoting awareness of and adherence to workplace health and safety best practices.
Interpreting and implementing instructions from stakeholders, including product owners, creative directors, and colleagues.
Effectively communicating with team members and other colleagues.
Staying current with industry developments and technological advancements by networking and exploring new systems and techniques.
REQUIREMENTS:
Advanced proficiency in English (at least B2), both written and spoken
Advanced understanding of key photography principles, such as exposure, camera settings, and lenses.
In-depth technical knowledge of camera equipment.
Experience in electronics and using communication systems.
Proficient in operating video cameras.
Advanced expertise with video production switchers.
Experience with live video effects such as chroma keying.
Strong understanding of video infrastructure.
Good color vision and hearing abilities.
Excellent IT and project management capabilities.
Strong ability to work collaboratively within a team.
Problem-solving skills and creativity in troubleshooting technical issues.
Effective communication and interpersonal skills.
High attention to detail.
Strong time management abilities.
Adaptability and flexibility in various situations.
Ability to remain calm and composed under pressure.
BENEFITS:
Excellent remuneration package based on experience, skills, and performance
This role requires completion of an on-site training program in Europe, including, 90 days in Romania, and 90 days in Serbia. All flights and accommodation expenses will be fully covered during the training period.
Be part of a dynamic international team with a positive and friendly atmosphere
Guidance and tools to reach career potential
Performance bonuses
Private health insurance
Location: São Paulo, Brazil
Workplace: none
David Kennedy Recruitment is working with a leading tech company who is looking to recruit a Audio Visual Technician to join their team in São Paulo, Brazil.
Position: Audio Visual Technician
Location: São Paulo, Brazil
Employment type: Full-time
Work model: on-site
Benefits: base salary
DUTIES AND RESPONSIBILITIES:
Install AV and IT equipment based on provided diagrams, layouts, or technical instructions
Assemble and set up professional video equipment, including cameras, lenses, monitors, and power systems
Mount and connect video equipment in studio environments, ensuring proper signal routing to backend systems
Verify that all video signals are correctly transmitted to intended devices such as switchers, capture systems, and displays
Run and install low-voltage cabling for video, audio, and network systems across studio and facility spaces
Handle cable management tasks, including running, terminating, labeling, and testing SDI, XLR, and Ethernet cables
Install studio lighting and accessories in alignment with predefined lighting designs or plans
Diagnose, troubleshoot, and repair technical issues related to AV and IT systems
Implement quick solutions or workarounds to minimize equipment downtime and service disruption
REQUIREMENTS:
Native or fluent in English (C1 level), with strong proficiency in both written and spoken communication
Experience with assembling, disassembling, testing, and troubleshooting computer hardware
Ability to diagnose and repair basic hardware issues
Familiarity with basic test tools such as multimeters and an understanding of AC/DC electrical principles
Experience with soldering and working on printed circuit boards according to technical guidelines
Basic knowledge of installing and configuring operating systems, including Windows and Linux
Ability to install and set up peripheral devices and drivers (e.g., monitors, scanners, expansion cards)
Willingness to learn and adapt to new technical concepts and tools
General understanding of video camera operation and video production environments
Familiarity with basic audio equipment such as microphones and mixers
Awareness of photography fundamentals (e.g., aperture, shutter speed, ISO, exposure, lenses) is a plus
BENEFITS:
Competitive salary
This role requires completion of an on-site training program in Europe, including, 90 days in Romania, and 90 days in Serbia. All flights and accommodation expenses will be fully covered during the training period.
Private health insurance from day one
International work environment
Opportunities for career development
And many more!
Location: Hybrid - San Francisco, New York City
About Vercel:
Vercel is the agentic infrastructure company, freeing people and agents to ship what's next. For more than a decade we've helped builders move from idea to production with speed, security, and exceptional developer experience.
Now we're scaling our products for both agents and people to ship and run software, built in the open and trusted by OpenAI, PayPal, Ramp, Supreme, and millions of developers worldwide.
About the role
Help shape a brand that moves as fast as the platform it represents.
As a Brand Designer on Vercel's Core team, you'll help evolve the foundational visual language of a brand trusted by the most ambitious builders in the world. You'll create systems, experiences, and defining brand moments that are instantly recognizable, creatively ambitious, and built to scale.
This is not a purely static design role. You'll work across brand systems, digital experiences, product launches, social, motion, print, events, environments, and the occasional piece of swag. We're looking for someone who can design, prototype, and use AI-assisted code to bring brand ideas to life.
You're a tinkerer, a visual strategist, and a creative explorer. You create clarity from complexity and actively use AI throughout your workflow to design, prototype, automate, experiment, and write code. You push the work until it's sharp, then ship.
This is craft at speed. It's a high-impact, high-visibility role for someone who sweats the details, thinks in systems, and knows when to veer left for a one-off moment that makes people stop scrolling.
We move quickly. The bar is high. Your work ships.
What you'll do
Lead design across key brand moments — product launches, campaigns, events, internal initiatives, and moments not yet defined
Evolve the foundational elements of Vercel's visual identity: typography, color, composition, iconography, imagery, motion, and product-brand expression
Design across mediums, including web, motion, 3D, social, print, swag, and environments, choosing whatever format best serves the story
Move fluidly between Figma and code — writing HTML/CSS/JS and using AI-assisted tools (v0, Cursor, Claude Code) — to prototype independently and explore new forms of brand expression
Build and evolve a brand system that scales without going stale, translating it into tools, templates, and production-ready assets
Work hands-on from concept through final production, including preparing files, specs, and assets for implementation
Know when motion, 3D, code, or emerging technology meaningfully strengthens an idea — and when a simpler execution serves better
Establish a shared visual language across product, marketing, and internal comms — flexible enough to scale from everyday use to major brand moments
Partner with design engineers to polish prototypes into high-quality digital experiences
Collaborate with engineering, marketing, product design, and leadership to align on strategy and ship cohesive work
Direct and collaborate with external specialists — studios, freelancers, photographers, illustrators, printers, fabricators — when execution extends beyond your own craft
Present and defend creative decisions, connecting visual choices to brand, product, audience, and business goals
What you need
5+ years in brand, marketing, or visual design — ideally at a SaaS, developer tools, or fast-growing tech company
A portfolio showing exceptional taste, systems thinking, and execution across mediums — not just polished final images, but how you think, build systems, collaborate, navigate constraints, and get work into production
Exceptional typography and layout skills, with obsessive attention to spacing, hierarchy, rhythm, proportion, and alignment
Deep understanding of visual storytelling, brand systems, composition, motion, and digital experiences
You use AI throughout your process — visual exploration, prototyping, production, automation, and writing front-end code — not just to generate imagery or concepts, but to write, understand, debug, and iterate on code
Comfortable with tools like v0, Cursor, Claude Code, or similar AI-assisted coding environments to build working prototypes
Practical understanding of HTML, CSS, and JavaScript — enough to refine AI-generated code to a high visual and interaction standard
You don't need to be a full-time engineer, but you're technically curious, comfortable in code, and capable of shipping functional prototypes
You think beyond static files and enjoy bringing ideas to life as real, interactive experiences
Strong production knowledge across digital and physical formats — responsive design, asset delivery, print prep, environmental graphics, vendor production
Comfortable moving between conceptual thinking, detailed execution, prototyping, and production
Benefits & Compensation:
Competitive compensation package, including equity.
Inclusive Healthcare Package.
Learn and Grow - we provide mentorship and send you to events that help you build your network and skills.
Flexible Time Off.
We will provide you the gear you need to do your role, and a WFH budget for you to outfit your space as needed.
The San Francisco, CA base pay range for this role is $156,000-$234,000. Actual salary will be based on job-related skills, experience, and location. Compensation outside of San Francisco may be adjusted based on employee location. The total compensation package may include benefits, equity-based compensation, and eligibility for a company bonus or variable pay program depending on the role. Your recruiter can share more details during the hiring process.
Disclosures:
Privacy:
Please review our
Job Applicant Privacy Policy
for more information on how we handle your data.
Equal Opportunity:
Vercel is committed to fostering and empowering an inclusive community within our organization. We do not discriminate on the basis of race, religion, color, gender expression or identity, sexual orientation, national origin, citizenship, age, marital status, veteran status, disability status, or any other characteristic protected by law. Vercel encourages everyone to apply for our available positions, even if they don't necessarily check every box on the job description.
Location: Any/Tous les studios
Workplace: onsite
(Version française ci-dessous)
Thank you for your interest in a career at Larian Studios!
We’re always looking to connect with talented and passionate developers — especially those with expertise in engine programming. While we may not have an immediate opening at this time, by applying to this listing, you're expressing your interest in being considered for future opportunities at Larian Studios.
As an Engine Programmer in our open application, you may be contacted when a role opens up that aligns with your skills and experience. These roles typically involve working on the core proprietary engine using C++, architecture and systems that power our games, ensuring we have cutting edge features and technically robust tools for all developers at Larian.
We encourage you to use this opportunity to tell us about yourself — your background and skill!
In the meantime, please continue to check our Careers page regularly for any new positions that match your interests and skill set.
We appreciate your interest in Larian and look forward to the possibility of working together in the future.
------------------------------------------
Merci de vouloir rejoindre Larian Studios!
Nous sommes toujours à la recherche de développeurs et développeuses passionnés et talentueux, surtout s'ils possèdent une expertise dans le domaine de la programmation de moteur. Bien qu'il n'y ait pas de poste à pourvoir dans l'immédiat, vous pouvez manifester votre intérêt pour de futures opportunités au sein de Larian Studios en postulant à cette annonce.
Lorsqu'un poste correspondant à vos compétences et à votre expérience dans le domaine de la programmation de moteur se libérera, nous serons ainsi susceptibles de vous contacter. Ces postes impliquent généralement de travailler sur le moteur propriétaire en utilisant le C++, ainsi que sur l'architecture et les systèmes de nos jeux, afin que tous les développeurs de Larian bénéficient de fonctionnalités de pointe et d'outils robustes sur le plan technique.
Nous vous encourageons à profiter de cette occasion pour nous parler de vous, de votre parcours et de vos compétences!
En attendant, nous vous invitons à consulter régulièrement notre page consacrée aux carrières pour prendre connaissance des offres d'emploi qui pourraient correspondre à vos intérêts et à vos compétences.
Merci de l'intérêt que vous portez à Larian. Nous espérons avoir la possibilité de travailler ensemble à l'avenir.
Location: Riyadh, Saudi Arabia
Müller's Solutions is on the lookout for a skilled PAG Developer to join our dynamic team. As a PAG Developer, you will be responsible for developing and maintaining high-performance applications, focusing on ensuring robust and efficient backend solutions. You will work alongside other developers and stakeholders to translate requirements into innovative solutions that meet business needs.
Key Responsibilities:
Design, develop, and sustain applications utilizing PAG (Programming Application Generation) methodologies and frameworks.
Work collaboratively with project managers and team members to collect requirements and comprehend business logic.
Create efficient, reusable, and scalable code while adhering to industry best practices and coding standards.
Perform comprehensive testing and debugging of applications to guarantee high-quality results.
Integrate applications with diverse data sources and third-party services.
Keep abreast of the latest trends, technologies, and coding practices in the industry.
Engage in code reviews to uphold high-quality code standards and foster knowledge sharing among team members.
Provide continuous support and maintenance for existing applications.
Design and develop Pega applications using Pega PRPC.
Implement business process flows, case management, and decision rules.
Integrate Pega applications with external systems using REST/SOAP APIs.
Configure user interfaces, reports, and data models within the Pega platform.
Ensure adherence to best practices regarding coding, performance optimization, and system architecture.
Collaborate with QA and fellow developers to deliver a quality solution.
Requirements
Requirements:
Bachelor's degree in Computer Science, Software Engineering, or a related discipline.
At least 3 years of demonstrated experience as a Developer, with a preference for expertise in PAG technologies.
Proficient programming skills in languages relevant to PAG development.
Experience in database management and optimization, particularly with SQL databases.
Knowledge of web development technologies and frameworks, such as HTML, CSS, and JavaScript.
Familiarity with software development methodologies, including Agile and Scrum practices.
Exceptional problem-solving skills and critical thinking abilities.
Effective communication and teamwork skills for productive collaboration with cross-functional teams.
Hands-on experience with Pega PRPC, Pega BPM, and case management processes.
Understanding of Pega integration tools such as SOAP, REST, JMS, etc.
Familiarity with Pega Designer Studio, including decision rules and data modeling techniques.
Strong capabilities in debugging and troubleshooting.
Pega CSA (Certified System Architect) certification is often required; CSSA (Senior System Architect) certification is a plus.
Preferred Qualifications:
Experience with cloud services and deployment strategies.
Familiarity with CI/CD tools and automated testing frameworks.
Knowledge of best practices in application security and performance optimization.
Benefits
Why Join Us:
Opportunity to work with a talented and passionate team.
Competitive salary and benefits package.
Exciting projects and innovative work environment.
Location: Paris
Workplace: OnSite
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TEAM
Our Corporate teams support Voodoo’s performance and growth whilst putting people at the core of everything they do. As a French tech leader and global successful company, our Corporate teams are constantly looking for ways to innovate and increase organization efficiency to keep Voodoo ahead of the competitive market. Voodoo’s Corporate function is composed of five teams: HR, Talent acquisition, Legal, M&A and Finance, working together to drive Voodoo’s success.
If you join us… You will be a key member of the Legal – Corporate/M&A team ensuring efficiency in Corporate and M&A processes. You will be part of a collaborative team ready to partner in initiatives influencing all aspects of the business, and willing to go the extra mile.
ROLE
As a member of the Legal – Corporate/M&A team, you will notably focus on the following missions:
- Setting-up and support of gaming studios in the entire world including assistance in the drafting and negotiation of the documentation, coordination with French and local legal advisors, and organization of signing and closing processes
- Corporate support to the French and foreign entities of the Voodoo group, including corporate governance issues, implementation and follow-up of incentive mechanisms for employees (free shares, BSPCE, etc.), corporate support to the Voodoo group entities (capital increases, organization of shareholders’ and board meetings, drafting of PoAs, etc.)
- Assistance on M&A transactions made by the Voodoo group
- Legal guidance and solutions provided to the operational teams
PROFILE
- Previous experience in the Corporate/M&A department of a law firm as an intern
- Fluency in English and French absolutely required (most of the work is in English)
- Pragmatic, problem solver, fast executor and rigorous
- Personality is key: Good sense of humor, positive energy, with a strong team spirit
- “CRFPA” is mandatory for this position
BENEFITS
- Swile, meal vouchers
- Gymlib fully covered by Voodoo
- Wellness activities in our Paris office
- Remote days
Location: Finland, Helsinki
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Housemarque is looking for a talented Lead Lighting Artist to join our team!
THE JOB
As the Lead Lighting Artist, you will work closely with the Technical Art Director and help supervise the lighting department, making sure our lighting quality stays consistent with the high visual standards set by the Art Director.
You will bring a strong track record of working with real-time video game lighting technologies, pipelines, and tools, combined with excellent communication and people management skills. You will help define best practices, improve lighting pipelines, and ensure the team maintains both artistic quality and technical performance across the project.
If you care about lighting, enjoy mentoring others, and love crafting beautiful real-time visuals, we’d love to hear from you!
Important
:
A portfolio with a detailed breakdown showcasing high-end, real-time lighting work is required. Applications missing this will be automatically discarded.
What will your day-to-day look like?
Work with the Art Director and Technical Art Director to plan and scope lighting needs for each project.
Define and maintain best practices and workflows for real-time lighting.
Lead and mentor the lighting team, encouraging professional growth and team cohesion.
Establish artistic and technical lighting targets for both in-house and external teams.
Balance leadership tasks with hands-on content creation (lighting levels, cinematics).
Support lighting team members in daily tasks when needed.
Review lighting work regularly, offering both technical and artistic feedback to raise overall quality.
Ensure consistency in lighting style and quality across the entire project.
Collaborate with other departments to ensure lighting assets meet visual, gameplay, and technical needs.
Help drive conversations with Graphics Programmers regarding lighting features and improvements.
Manage lighting tasks, bugs, and priorities together with Production and QA teams.
Troubleshoot and resolve rendering and performance issues related to lighting.
Plan, assign, and review the team’s work.
Appraise performance, provide feedback, and support career growth.
Foster a positive, inclusive, and safe work environment.
What will help you to be successful in this role?
Shipped at least one PC/Console title as a Lead Lighting Artist.
8+ years of experience in AAA game development (PC and/or console).
Expert knowledge of real-time lighting techniques and physically based rendering (PBR).
Strong experience with node-based shaders related to lighting.
Good understanding of scripting for lighting interactions.
Deep understanding of how lighting supports gameplay, storytelling, and mood.
Ability to optimize lighting for performance and memory budgets without sacrificing quality.
Strong eye for aesthetics, color theory, and composition.
Familiarity with version control systems like Perforce.
Experience with project management tools like Jira.
Fluent written and verbal English skills.
A genuine passion for video games.
Bonus skills
Experience with Unreal Engine or a proprietary AAA engine.
Background in cinematic lighting or photography.
Experience working with global illumination and ray tracing systems.
What we offer to you?
Competitive salary, benefits, healthcare, Nordic work-life balance
Tailored immigration and relocation package to help you get settled into Finland
State-of-the-art studio facilities in the heart of Helsinki
Freedom, flexibility and openness in a collaborative culture
Brilliant, diverse and empathetic colleagues to work with
Exciting and ambitious projects executed with the best tools
Access to PlayStation Studios collaboration, games and more!
This is a permanent, full-time position based in Helsinki, Finland.
We will start interviewing promising candidates immediately so please apply as soon as possible.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Kuala Lumpur
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Work on all aspects of the game: gameplay, UI, audio, animation, scripting, engine features;
Deliver features ready for testing and review, no matter how many components of the game it touches;
Work together with almost all content creators to deliver required features;
Write robust, maintainable, auto-testable code in TDD fashion;
Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback! Help scope features and advise on the best ways to implement them;
Work within an international team on a daily basis, spread between multiple studios across the world.
Requirements
Good understanding of C++:
Understanding of C++ concepts (such as types, OOP, Memory management etc.);
Be able to write robust code without infinite loops and memory leaks;
Strong mathematical skills, especially 3d math, vectors, matrices, etc.;
Familiarity with game concepts such as state machines, pathfinding, AI, and others;
Portfolio of personal project(s) developed in C++, including source code not older than 2 years; - does not apply if you have relevant professional gamedev experience
Projects done during the coursework at university will not count as we would like to see what you like to work on and your level of coding;
Well spoken and written English;
Good feel for RPG systems and gameplay in general;
Open-minded, willing to experiment and iterate over a specific feature;
You are a team player and willing to take responsibility and ownership;
You do not hesitate to reach out to stakeholders to clarify requirements or provide feedback, or ideas;
You are capable of organising yourself and keeping track of your own progress and tasks;
Passion for making and playing games.
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to have
Professional game development experience;
Experience with TDD;
Experience with ECS;
Background in RPGs;
Shipped game/console titles.
Location: Subang Jaya, Malaysia
The Company:
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities:
Our client is on the lookout for great full-time talents in Real-Time Visual Effects (VFX) Artists to join their growing development team. You will have the opportunity to collaborate with their talented team in producing consistently believable, platform optimized, and stylistically accurate effects in their many internal and external projects.
Principal Responsibilities
Work alongside their team and project stakeholders to deliver real-time in-game VFX assets that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands.
Develop visually invoking VFX assets through innovative utilization of 2D/3D particles, shapes, motions, shaders, and post processing effects for both gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries.
Plan, conceptualize, and design VFX assets in pre production, and be able to clearly communicate your ideas and intentions to project stakeholders before actual development.
Team and Personal Responsibilities
Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages.
Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
Requirements
Core Requirements
Experience with Unreal Engine 4 and or 5 (and above).
Experience with Unreal Engine VFX Development (Niagara).
Experience in Version Control Software (SVN, Git, Perforce, etc.).
Experience in Traditional and or Agile work environments and methodologies.
Good observational skills when replicating and manipulating motions.
Ability to produce VFX storyboards for pre production approval and planning.
Ability to self assess, profile, improve, and optimize VFX assets developed.
Knowledgeable in a typical game development cycle.
Is Proficient in English, verbal and written.
Supplementary Skills
Experience in 3D Software (Autodesk Maya, 3Ds Max, Blender, etc.).
Experience in 2D Software (Adobe After Effects, Premier Pro, etc.).
Beneficial & Bonus Skills
Experience in Shader Creation (Node Based, C++, etc.).
Experience in Plug-In VFX Software (Rayfire, Realflow, FumeFX, etc.).
Experience in planning and estimation of VFX project requirements.
Experience in In-Game Post Processing tools (Unreal Engine).
Experience in 2D Post Production VFX Development (Adobe After Effects, etc.).
Experience in Programming and or Scripting (C++, C#, etc.).
Experience in various hardware and platforms (Mobile, Console, PC, etc.)
The Rank Requirements:
Junior / Fresh Graduate VFX Artist
Possesses a good understanding of particles and the mechanics of motion. Sufficient portfolio in creating in-game 2D/3D VFX assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic consistency and imaginative use of emitters, geometry, animation, and or shaders to create visually appealing game ready VFX assets.
Intermediate VFX Artist
Solid experience and demonstrated ability in VFX development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in VFX ideation, mockup, and prototyping. Have at least been credited with one game title launch, with preferably a minimum of three to four years of industry experience.
Senior VFX Artist
Excellent knowledge and demonstrated consistency in developing visually stunning VFX assets across multiple, and various project stylistic, and technical requirements. Ability to document, improve, and mentor newer VFX staff. Is Proficient in multiple core skills with a few peripheral and supplementary skill sets. Decent knowledge in a typical game development cycle and environment, interpersonal and planning skills. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Principal VFX Artist
Exceptional proficiencies in VFX development, consistent demonstration of developing visually immaculate VFX throughout various high profile projects. to rapidly prototype complex VFX ideas, benchmark and document processes, while maintaining standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
Lead VFX Artist
Excellent background in VFX development with interpersonal, communication, and project management skills. Ability to fully understand project requirements, and work closely with all disciplines in maintaining timely delivery of VFX asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project VFX standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Benefits
The Benefits:
Competitive Salary.
Flexible Working Hours.
Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
24/7 Studio Access alongside all production and leisure areas.
Employee Wellbeing Fund of MYR1,500, refreshed annually.
Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
Annual Performance Reviews with Transparent Career Development and Pathways.
Hybrid Work Option (available on request, with discussion, under management discretion).
Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
Full Compensation on all Formal Overtime events.
Location: Subang Jaya, Malaysia
The Company:
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities:
Our client is on the lookout for great full-time talents in Game Programming and Development to join their fast growing team. You will have the opportunity to collaborate with their core team in developing highly engaging, polished, and industry standard interactive game products, full cycle from its core conception to market launch in their many internal and external projects.
Principal Responsibilities
Work alongside their team and project stakeholders in all aspects of game development. To produce robust, optimized and maintainable code bases for game prototyping, core functionality, game mechanics, and engine features, maintenance, and infrastructure.
Contribute side by side with their team of programmers in developing, profiling, optimizing, and debugging code to meet the project’s performance, platform, and quality requirements. Contributing in code reviews, maintenance tests, and documentation.
Collaborate alongside multiple internal disciplines and departments, in designing, planning, and ascertaining accurate production estimates, to identify any potential pitfalls during development. To ensure a player-first approach, delivering a first class experience for their players.
Team and Personal Responsibilities
Good interpersonal, communication, and collaborative skills, is able to effectively liaise over various disciplines, and stakeholders across different project and approval stages.
Experienced, or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
Requirements
Core Requirements
Experience in developing code for Game Engine(s).
Experience with Unreal Engine 4, and or 5 (and above).
Experience in C++, C#, Blueprints, etc. with good Coding Practices and Principles.
Experience in Version Control Software (SVN, Git, Perforce, etc.).
Experience in Debugging Issues, Optimizing Performance, and Scaling code bases.
Experience in Traditional and or Agile work environments and methodologies.
Good problem-solving acumen, with a creative aptitude for unique solutions.
Ability to Self-Asses, Iterate, and Improve on one’s own work independently.
Knowledgeable in a typical game development cycle.
Is Proficient in English, verbal and written.
Supplementary Skills
Experience with Unreal Engine 4, and or 5 (and above) and its set of features:
World Building, Characters, Animation, Materials, Visual Effects, AI, User Interface, Gameplay Frameworks, Developer Tools, etc.
Experience with other Game Engine(s).
Beneficial & Bonus Skills
Experience in Advanced Unreal Engine series of features:
Multiplayer and Networking
Asset Management
Rendering Pipeline (Nanite and Lumen)
Gameplay Ability System (GAS)
Backend Technologies (Authentication, Game Session Management, Matchmaking, Databases, APIs, Integration from third-party solutions with in-game functionalities, etc.)
Experienced in creating cross-platform games for a range of target systems and hardware (Desktop, Console, Mobile, etc.).
The Rank Requirements:
Junior / Fresh Graduate Game Programmer
Possesses a good understanding of scripting and programming when working on a game project. Alongside a sufficient portfolio showcasing in-game mechanics using industry standard software(s) and game engine(s). Previous work should showcase a good foundation in programming concepts, language, and proficiency, with the use of debugging tools towards a certain benchmark within platform specifications.
Intermediate Game Programmer
Solid experience and demonstrated ability in game engine development tools. Able to develop, maintain and scale codebases to meet project requirements consistently and efficiently. Decent proficiency in in-game technical practices and design principles. Alongside knowledge of performance optimization techniques, and profiling tools in fine-tuning the game. Previous work showcases strong problem solving skills and ability to work with cross-functional teams. Have at least been credited with one title launch, with preferably a minimum of three to four years of industry experience.
Senior Game Programmer
Excellent knowledge and demonstrated consistency in delivering successful game projects, within its technical requirements. Ability to document workflows, improve pipelines, and mentor new staff. Exceptional low-level programming, optimization techniques, and able to understand game architecture and design patterns. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Principal Game Programmer
Exceptional proficiencies and consistent demonstration in delivering engaging, high-quality, and complex functionalities throughout various high profile projects. Strong game engine technical and optimization ability, with an in-depth knowledge of programming languages and game development tools. Able to benchmark, and document processes, while maintaining the standard of delivery. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
Lead Game Programmer
Excellent background in game programming development coupled with strong interpersonal, communication, and project management skills. Ability to fully understand and breakdown project requirements, and work closely with all disciplines in maintaining timely delivery of feature deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project standards, while adapting, and iterating features based on feedback. Wide knowledge of game engine technical constraints, optimization tools, and implementation processes to determine the best methods and techniques in hitting project targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Benefits
Competitive Salary.
Flexible Working Hours.
Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
24/7 Studio Access alongside all production and leisure areas.
Employee Wellbeing Fund of MYR1,500, refreshed annually.
Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
Annual Performance Reviews with Transparent Career Development and Pathways.
Hybrid Work Option (available on request, with discussion, under management discretion).
Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
Full Compensation on all Formal Overtime events.
Location: Bogotá, Colombia
Workplace: none
David Kennedy Recruitment is working with a leading B2B solution provider who are looking to recruit an Audio Visual Specialist for their Gaming studios in Bogota, Colombia.
Position: Audio Visual Specialist
Location: Bogota, Colombia
Employment type: Full-time
Remuneration: Base salary
DUTIES AND RESPONSIBILITIES:
Installing, testing, and maintaining new facilities and equipment.
Proficient in crimping various connectors, including BNC, Micro BNC, RJ45, and XLR.
Strong knowledge of hardware and IT networking, including setting up and configuring network structures and ensuring proper communication between devices.
Familiarity with the functionality and purpose of scalers and matrix systems.
Setting up and maintaining equipment for virtual production environments.
Establishing and monitoring audio-visual links across different units.
Troubleshooting and repairing technical issues with equipment and systems.
Quickly identifying alternative service provisions to minimize service disruption during equipment failures.
Setting up and operating equipment and transmission links for live broadcasts.
Designing and installing custom audio-visual circuits and systems.
Designing and developing hardware and systems.
Promoting awareness of and adherence to workplace health and safety best practices.
Interpreting and implementing instructions from stakeholders, including product owners, creative directors, and colleagues.
Effectively communicating with team members and other colleagues.
Staying current with industry developments and technological advancements by networking and exploring new systems and techniques.
REQUIREMENTS:
Advanced proficiency in English (at least B2), both written and spoken
Advanced understanding of key photography principles, such as exposure, camera settings, and lenses.
In-depth technical knowledge of camera equipment.
Experience in electronics and using communication systems.
Proficient in operating video cameras.
Advanced expertise with video production switchers.
Experience with live video effects such as chroma keying.
Strong understanding of video infrastructure.
Good color vision and hearing abilities.
Excellent IT and project management capabilities.
Strong ability to work collaboratively within a team.
Problem-solving skills and creativity in troubleshooting technical issues.
Effective communication and interpersonal skills.
High attention to detail.
Strong time management abilities.
Adaptability and flexibility in various situations.
Ability to remain calm and composed under pressure.
BENEFITS:
Excellent remuneration package based on experience, skills, and performance
Be part of a dynamic international team with a positive and friendly atmosphere
Guidance and tools to reach career potential
Performance bonuses
Private health insurance
Location: Warsaw
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Lead Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Lead, mentor and coach our Engine team
Assist with recruiting of Engine Programmers
Manage code reviews and code features documentation
Work in tandem with Larian Studios other programming Leads
Assist in maintaining, porting and extending our proprietary engine on multiple platforms
Debug and optimize code to hit quality and performance targets
Show a strong passion for low level coding and a big interest in performance analysis
Complete all tasks in a timely manner and to a consistent high quality standard
Develop well designed software within project schedule to team standards
Show strong passion for making the highest quality state of the art games
Safeguard company assets including source code, art work, tools, technical know-how
Requirements
Demonstrable Lead or Management experience
Extensive experience programming for games
Excellent C++ skills
Strong mentor and coaching ability
Excellent written and spoken English skills
Passion for making and playing great games
Experience with graphics APIs like Directx 12 and Vulkan
Experience with a wide range of CPU and GPU profiling tools
Multi threading should be second nature
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
What We Offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
Location: Barcelona, Spain
Appodeal
is a dynamic US-based product company with a truly global presence.
We have offices in
Warsaw, Barcelona and Parkland (FL),
along with remote team members located around the world.
Our company thrives on diversity, collaboration, and innovation, making us a leader in the mobile app monetization space.
Why Appodeal?
At Appodeal, we’re more than just a company—we’re a team united by a common mission:
Help people discover and grow their talents through products that enable successful mobile app businesses!
We take pride in our cutting-edge product and our internationally dispersed team of talented professionals.
Here’s what we value, and what we hope you do too:
Seek the Truth and Say It with Care:
We find the truth together, and nobody owns it, the CEO included. Stories, perspectives and beliefs can be personal. Facts can’t.
Leverage Data to Build Product:
Our decisions start from data. We build systems rather than one-off tasks, use AI agents in our daily work and automate whatever is manual. When numbers don’t match, we fix them.
We Work Together to Serve Others:
No closed doors between teams. We share what we learn and win as one company first.
Insist on Higher Standards:
We don’t settle for “good enough”. We question it and push for better.
Passionate Curiosity Fuels Perseverance:
We ask “why”, take on ambiguous problems and keep going when they get hard.
Lean Startup Mentality: Start Small, Iterate Quickly:
Think big, ship an MVP first and learn fast. No big-bang releases.
Ownership and Accountability:
We work in small squads so each team owns its result end to end and has the freedom to get there. Go deep in your craft and wide enough to own the whole outcome. Escalate blockers early, admit mistakes, fix the damage and learn.
About the role
Our gaming business builds and scales a portfolio of casual, ad-monetized evergreen games (cards, words, puzzles, board games) from Barcelona. We’re rebuilding it as an
AI-native team
: instead of departments and management layers, we work in small squads, and each squad runs like a small studio that owns 1–3 games end to end: product, UA and monetization together. The reporting, coordination and analysis that used to need middle managers are handled by shared data and LTV models, AI agents and automation.
The model follows
"From Hierarchy to Intelligence"
by Jack Dorsey (Block) and Roelof Botha (Sequoia Capital), and uses a few simple roles:
Builder (IC):
everyone builds.
DRI (Directly Responsible Individual):
owns one result end to end, has real authority over the squad’s effort and picks the team. It’s a role, not a rank.
Player-coach:
sets the standard of a discipline for all squads and makes their expertise easy to reach. A coach is accountable for the standard and for being available, not for other people’s numbers or growth.
Advisor:
brings outside expertise without owning a result.
There’s no UA department in this model: UA specialists sit inside the squads and work with their squad’s DRI. What we need is senior UA judgment available to every squad and one clear UA standard across the portfolio. Eleven of our games run active UA, and UA is the biggest lever on our profit and growth today.
We’ll fill this seat in one of two ways:
In-house (Head of UA):
builder and UA Coach. Full-time in Barcelona, 4 days a week in the office. You run UA hands-on for 1–3 games inside one squad and set the UA standard for all squads.
Advisor (UA Coach):
not employment. You set and keep the UA standard and make UA expertise easy to reach for every squad. Scope and hours are agreed together.
Responsibilities:
As UA Coach (both formats):
Set and keep the UA playbook every squad works to: channel mix, bidding and budget rules, ROAS discipline and when to kill a campaign.
Own the creative testing framework, measurement and incrementality, and how we test new networks and DSPs.
Make UA expertise easy to reach: regular office hours with squad DRIs and UA specialists, campaign and creative reviews, written playbooks and worked examples, and introductions in the market where they help.
Speak up when a standard isn’t followed.
In-house, hands-on in one squad:
Run and optimize UA for 1–3 games yourself, as the reference for how UA is done here.
Turn data from our shared LTV and profit models into growth decisions, without a dedicated analyst.
Build agents and automation that take over UA work: bidding, reporting and creative production.
What this role is not:
Not a head of a UA department: there’s no team to manage. UA specialists report to their squad’s DRI.
Not accountable for squad or portfolio numbers: each squad’s DRI owns their result. You’re accountable for the UA standard and for being available.
Requirements:
7+ years in mobile user acquisition or growth marketing, including leadership roles, in ad-monetized casual evergreen games.
Hands-on experience running and optimizing campaigns across AppLovin, Meta, Google, DSPs and CPI networks.
You’ve scaled mobile games through performance marketing and kept them profitable.
Strong creative-driven UA: you’ve built a creative testing framework and know how to read its results.
Strong analytical mindset: you turn data from shared analytics and LTV models into growth decisions and are comfortable without in-house analysts.
AI-native: agents or automation you built that took over UA work (bidding, reporting, creative production), not only tools built by others.
You work both at the strategic level and in day-to-day execution, and can explain a standard so that people outside UA can apply it.
For the in-house format: ready to relocate to Barcelona and work from our office 4 days a week.
Nice to Haves:
Experience scaling games to the top-grossing charts.
Why Join Us?
UA is the biggest lever on our growth, and you’ll set how we use it across the whole portfolio.
You choose the format that suits you: full-time in Barcelona or as an advisor.
You’ll help shape how an AI-native games team works, with small squads that move fast and act on what you bring.
With an outstanding product and a mission that excites and inspires, Appodeal offers a unique opportunity to make an impact while being part of an amazing team.
Join us
and help shape the future of mobile app success!
УдалённоLondon, United Kingdom
Warsaw, Poland
ОфисseniorSeoul, South Korea
São Paulo, Brazil
São Paulo, Brazil
seniorHybrid - San Francisco, New York City
Riyadh, Saudi Arabia
leadFinland, Helsinki; Tailored immigration and relocation package to help you get settled into Finland
Subang Jaya, Malaysia; Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens
Subang Jaya, Malaysia; Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens