Location: Singapore
Riot Games was founded on the principle that putting players first leads to the exceptional. In 2009, we released League of Legends—today, millions log in each month. As we expand our global content, we seek a VFX Lead based in Singapore to elevate our visual effects and maintain alignment across Riot and partner studios.
We’re looking for someone humble yet confident in their craft—passionate about impact, clarity, and visual effects that bring champions and their abilities to life. You’ll bridge Riot’s creative vision with partner studio execution, ensuring skin VFX meet a world-class standard through clear feedback, craft direction, and collaboration.
That's where you come in.
As a
VFX Lead
on the Singapore Studio (Unpublished R&D Product), you will lead the visual effects discipline, driving craft quality, partner alignment, and production excellence. You will provide clear creative direction, ensure consistency across internal and external teams, and uphold Riot’s quality bar. You will collaborate closely with cross-functional partners and mentor VFX artists to deliver high-quality, readable, and impactful visual effects. You will report into the Associate Art Director of the team.
Responsibilities:
Lead, mentor, and grow the VFX craft in Singapore, ensuring it serves as a center of excellence for delivering feedback, aligning with partner studios, and upholding Riot’s quality bar.
Own the full lifecycle management of VFX team members—from selection and onboarding through performance development, feedback, and exits where necessary—ensuring the right people and skills are in place to deliver at Riot’s quality bar.
Set clear performance expectations for VFX staff and partner teams, providing regular feedback and managing performance effectively and empathetically.
Provide clear, actionable feedback to partner studios to ensure all VFX work meets the project’s bar for readability and clarity.
Partner closely with studios throughout the production process—from kickoff through delivery—to ensure alignment on creative direction, technical quality, and schedule.
Build strong relationships with partner studios, creating an environment of trust, transparency, and shared pursuit of craft excellence.
Review and evaluate VFX deliveries, providing guidance on timing, color, composition, and motion to ensure clarity and visual impact.
Collaborate with the Associate Art Director, art discipline leads, and Production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations.
Identify and communicate risks or blockers early, partnering with production and partner studios to maintain sustainable delivery.
Contribute to documentation, visual guides, and training materials that clarify VFX standards and expectations for partner teams.
Occasionally provide hands-on guidance or paintovers to demonstrate desired motion, timing, or readability.
Foster a culture of collaboration, openness, and continuous learning with partner studios, ensuring alignment with Riot’s values and player-first mindset.
Required Qualifications:
7+ years of professional experience creating visual effects for games, film, or real-time content.
3+ years in a lead or supervisory role providing feedback, mentorship, and direction to VFX artists.
Deep mastery of VFX fundamentals—timing, color, composition, motion, and readability.
Experience with game engines (Unreal, Unity, or proprietary) and VFX toolchains.
Proven experience collaborating with and managing partner studios or external VFX teams.
Strong communication skills—able to articulate feedback and creative intent clearly across cultures and disciplines.
Excellent stakeholder management skills; able to work effectively with art, tech, and production partners.
Fluent in English (spoken and written).
Desired Qualifications:
Experience working on AAA titles
Familiarity with modern VFX tools and systems
Experience improving workflows or optimizing real-time performance
Experience collaborating across multiple disciplines
Multilingual communication skills (e.g., Mandarin)
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Full relocation support
Comprehensive health insurance for you, your spouse, and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can deepen your knowledge of our players and community through games
We’ll double down on your donations of time and money to non-profits
Location: Kuala Lumpur
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Work on all aspects of Engine Development
Write performant, robust and maintainable code
Debug, profile and optimise code to hit quality and performance targets
Contribute to code reviews, testing and documentation
Show strong passion for making the highest quality state-of-the-art games
Requirements
Proficiency in C++
Open-minded, willing to collaborate, experiment and iterate over a specific feature
Passion for making and playing great games
Experience with data-driven development
A professional level of written and spoken English
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to Haves
Bachelor's / Master's degree in computer science or software engineering
Experience with modern graphics API's (Vulkan, D3D12, GNM, ...)
Experience with modern console development (PS4/5, Xbox One/Series, Switch 1/2...)
Experience with SIMD programming
Experience with low-level x86/ARM/DXBC/Spir-V assembly
Experience with networking / multiplayer
Experience with a wide range of CPU and GPU profiling tools
Multithreading should be second nature
Knowledge of modern hardware
What we Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Limassol Cyprus
Workplace: OnSite
ABOUT US
Scorewarrior is a game developer and publisher based in Limassol, Cyprus.
We are working on Total Battle — a cross-platform MMO 4X strategy game with a deep social system and extensive player interaction. We have 2 million monthly active players and continue to grow with the goal of becoming the #1 game in the genre.
Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
Our team is looking for a Senior C++ Developer to work on the client-side implementation of game features (from design document to production delivery) for a large-scale multiplayer project with long-term gameplay.
TASKS:
- Design and implement solutions for new game mechanics — using documentation from game designers, create a technical design and implement it in Cocos2d-x and Unity based projects.
- Prepare RFC documents describing your approach and discuss them with the team before implementation.
- Deliver your solution to production and ensure it runs smoothly by monitoring its behavior after deployment.
- Perform code reviews for other team members and follow team coding guidelines and best practices.
- Participate in team meetings and discussions to stay aligned on priorities and progress.
REQUIREMENTS:
- At least 3 years of experience working with C++ (17+) in a product-based company.
- Experience working with interfaces on any framework.
- Knowledge of version control systems at a level sufficient for most real-world tasks.
- Knowledge of design principles, patterns, and when to apply them.
- Strong communication skills and initiative.
NICE TO HAVE:
- Experience with 2D/3D game engines (e.g., Cocos2d-x, Unity or their equivalents)
- Experience in developing with C#
- Background in projects with client-server interactions
WHAT WE OFFER
- A team of professionals with a passion for gamedev and a drive to make Total Battle the #1 MMO 4X strategy game.
- An excellent remuneration package, including a 13th salary.
- Full relocation coverage for you and your family to Cyprus (Limassol).
- A modern, sunny office close to the sea.
- Private health insurance for you and your family members.
- A monthly pre-school, school, and university allowance for employees' children.
- Lunch compensation.
- A sports and fitness allowance.
- Company-funded personal development opportunities (professional and language courses, books, etc.).
- Bonuses for outstanding results, years of service, marriage, and childbirth.
- Friendly monthly office parties and epic annual offsite company birthday and Christmas celebrations.
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
Gameplay Programmer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Work on all aspects of systems of the game: engine features, gameplay, UI, audio, animation, scripting, tools.
Work closely together with the other departments to implement the needed game components;
Work together with almost all content creators to deliver required features;
Write robust, maintainable auto-testable code in TDD fashion;
Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback;
Help scope features and advise on best ways to implement them;
Work within an international team on a daily basis, spread between multiple studios across the world.
Requirements
4+ years experience in C++;
Excellent feel for RPG systems and gameplay in general;
Experience with commercial proprietary engines;
Open-minded, willing to experiment and iterate over a specific feature;
Concepts as state machines, pathfinding, AI routines should be second nature;
Ability to think like a designer to create compelling and fun game play;
You are a team player and willing to take responsibility;
Passion for making and playing great games;
Excellent software design and problem-solving skills;
Excellent software debugging skills;
Excellent architectural skills. Designing many parallel and gameplay systems is not a problem for you;
Game development experience;
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity;
A professional level of written and spoken English*.
Nice to have
Location: Guildford
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Work on all aspects of systems of the game: engine features, gameplay, UI, audio, animation, scripting, tools.
Work closely together with the other departments to implement the needed game components;
Work together with almost all content creators to deliver required features;
Write robust, maintainable auto-testable code in TDD fashion;
Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback;
Help scope features and advise on best ways to implement them;
Work within an international team on a daily basis, spread between multiple studios across the world.
Requirements
4+ years experience
in C++;
Excellent feel for RPG systems and gameplay in general;
Experience with commercial proprietary engines;
Open-minded, willing to experiment and iterate over a specific feature;
Concepts as state machines, pathfinding, AI routines should be second nature;
Ability to think like a designer to create compelling and fun game play;
Can easily communicate in English;
You are a team player and willing to take responsibility;
Passion for making and playing great games;
Excellent software design and problem-solving skills;
Excellent software debugging skills.
Excellent architectural skills. Designing many parallel and gameplay systems is not a problem for you;
Game development experience.
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to have
Bachelor’s degree in computer science or software engineering;
Experience with machine learning algorithms;
Experience with TDD and ECS;
Background in RPGs;
Shipped game/console titles.
What We Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
About Ludios
Ludios takes its name from the Latin, it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
Role Overview
As a Technical Art Implementor, you'll play a key role in bringing our artists' creations to life in Unity. You'll ensure the seamless integration of both 3D and 2D art assets.
Key Responsibilities
Implement 3D and 2D art assets into Unity with an eye for maintaining the artist's original vision.
Implement a functional basic UI layout and animation/tweens in Unity
Collaborate closely with artists and developers to resolve any technical issues that arise during asset implementation
Optimize assets to ensure the best balance of visual quality and performance within the game engine.
Participate in reviews and iterations of art assets, providing and receiving feedback in a constructive manner.
Handle visual bug fixing and be mindful of bug-prone implementation decisions.
Handle asset management support for the rest of the art team.
Required Skills, Knowledge, and Expertise
Intermediate understanding of Unity, specifically about Unity UI features (canvas and animator), Photoshop, and Blender.
Basic in Unity C# scripting
Experience in making or modifying Unity components to support the art team in implementing assets.
Experience in improving pipelines and analyzing bottlenecks would be a plus.
Ability to create visual effects using Unity Particle System & Shader Graph knowledge.
A keen eye for visual aesthetics and detail.
Ability to communicate effectively within a team setting.
An understanding of optimization techniques for game performance.
Passion for games and a keen interest in the game development process.
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes.
Location: Los Angeles, USA
At Riot, our Audio Teams are dedicated to creating memorable and enduring sonic experiences for players. Sound is a vital element we use to imbue life into our games, cinematics, esports, albums, and various other projects. We are also continuously focused on elevating our team and techniques through experimentation and engaging with the games we are passionate about.
As the
Sr. Manager, Audio Direction
on an unpublished R&D Product, you will be responsible for building the game’s audio direction and driving the vision through all aspects of audio including Voice, SFX, and Music. You will lean on your years of experience to help build some of the most iconic audio in the world of gaming. Your skills, artistic ear and understanding of audio principles and process will lead the way in audio creation. You will partner with the Creative Director and other craft leads as well as Product Owners, Designers, and Engineers to create globally-appealing content that inspires your team and delights players. You will report directly to the Art Director.
Responsibilities:
Create audio assets for highly iterative gameplay features using industry-standard methods and tools.
Develop audio vision and strategy, ensuring all audio content for the product is delivered.
Collaborate with product leadership to align audio around product mission and goals.
Clearly define and communicate audio goals including how they align with product goals to direct reports, product leadership and others.
Ensure your team has the appropriate process and pipelines in place for effective audio content delivery.
Create and execute on a hiring plan to ensure the audio team has the appropriate staff and resources to accomplish product goals.
Run weekly reviews, audio playtests, feedback consolidation, to create high-quality audio experiences that players appreciate.
Define/manage milestones, schedule, priorities, and work output against audio vision and product goals/direction for multiple teams from pre-production onward.
Manage 2-5 audio developers, including other managers/leads for performance and growth, through the use of PDP’s, recurring 1:1’s, and performance reviews.
Work with narrative/voice over team to develop consistent quality and output of all in-game and linear voice over content.
Use in-house engine tools and Wwise to implement assets directly into the game for characters, features and other systems.
Manage outsource partners for quality control and workload overflow.
Required Qualifications:
10+ years of industry experience working in game audio (SFX, VO, Music), including designing, mixing, implementing, mastering, and shipping audio
6+ years of professional experience directly working with audio middleware (i.e. Wwise, FMOD, Unreal Audio, etc).
5+ years of professional experience as a Lead Sound Designer
5+ years of proven experience managing and mentoring direct reports in the audio discipline
Experience navigating products from prototype through late production and launch in sustainable approach
Desired Qualifications:
Professional experience working with various game engines from licensed to proprietary (Unity, Unreal, etc.)
Expertise working in the holistic game audio process (sound design, voice-over, music, implementation, pipelines, technology, player experience, etc.).
Knowledge of programming or scripting languages (Unreal Blueprint, C++, etc.)
Strong sense of game design and gameplay
Excellent communication, time-management, and organizational skills
Comfortable and experienced with JIRA, and Perforce
Ability to navigate product stakeholder, studio leadership, discipline and team feedback
As a part of the application process, you may be expected to provide a portfolio or demo reel of your work and may be asked to complete an audio test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Kuala Lumpur
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Develop and maintain all internal development tools, including our world editor and performance tools
Work together with other departments to implement new engine and editor features
Identify and solve problems in our content creation workflows and pipelines
Actively participate in finding the best solution for new engine and tools features
Design, implement and maintain user interfaces
Requirements
Experience creating tools for game development
Knowledge of UI frameworks (WPF, Winforms, Qt, etc.)
Experience working in C# and .NET
C++ general knowledge
Excellent feel for UI and tool design
Open-minded, willing to experiment and iterate over a specific feature
The ability to analyze workflow and the drive to make improvements where needed
The ability to take criticism and be open to discuss issues or requests with end users
Excellent written and spoken English
You are a team player and willing to take responsibility
Bachelor degree or similar experience
What We Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Warszawa, Poland
Workplace: hybrid
What will you be doing on a day-to-day basis?
Collaborate with Directors to define gameplay pillars that best realize the game vision,
Collaborate with other domain Leads to develop concrete, actionable solutions for challenges presented by the development process,
Lead a team of designers, providing mentoring and feedback,
Collaborate with other teams to develop key foundational systems,
Providing feedback to the overall gameplay, combat, systems, story and level design.
What will help you succeed in this role?
Experience as Lead Designer or Design Director,
8+ years of experience in game design (gameplay and/or systems).
Experience with combat design,
Experience and very good skills in managing a design team,
Ability to work in hybrid model in our office in Warsaw,
Experience with working on indie/AA and understand their limitations, capabilities and advantages,
Knowledge of both Polish and English at B2 level or above,
Ability to write good project documentation,
Ability to define technical requirements,
Ability to work within time and project constraints,
Very good communication skills,
Passion about games - you’re still playing in your free time and keep up to date with our industry.
Nice to have
Experience with Unreal Engine.
What we offer?
Health and Wellness
psychological support/care
private medical package
free weekly yoga in the office
Multisport
Development
team training budget
in-office library
English/Polish classes
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Fair compensation
attractive bonus system – annual bonus, motivation programme
transparent salary brackets
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
preferential loans
ГибридleadWarszawa, Poland; relocation budget for candidates from abroad
Location: Barcelona
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programming Intern to join the team and help us in crafting the high caliber games our fans have come to expect.
Requirements
Solid knowledge of C++
Strong understanding of basic C++ concepts (types, OOP, memory management, etc.)
Ability to write robust code without infinite loops or memory leaks
Portfolio of personal C++ project(s) (with source code), not older than 2 years
Projects must be personal work (university coursework will not be considered)
Applications without coding examples will not be considered
Open-minded and willing to experiment and iterate on features
Good communication skills in English
Passion for making and playing great games
Responsibilities
Collaborate with developers on real gameplay systems
Actively participate in game production as part of the technical creative team
Design, develop, and support gameplay systems for the RPG (including code architecture)
Work on all aspects of gameplay system implementation
Cooperate closely with other departments to implement required game components
Collaborate with UI designers to implement in-game UI features
Write robust, maintainable, and high-quality code
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
Location: Kuala Lumpur
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Develop and maintain all development tools
Design, implement and maintain user interfaces
Identify and solve problems in our content creation workflows and pipelines
Engage closely with our narrative tools, spread across departments such as writing, scripting and cinematics
Work with a multi-disciplinary team to implement new engine and editor features
Be a driving force behind feature development, instrumental in finding the best solutions for new engine and tools features
Communicate openly and regularly with team members and stakeholders
Represent the team and its ideals in day-to-day communication
Act as a role model and mentor for your fellow team members
Requirements
5+ years of experience creating tools for game development
Shipped game titles
Excellent C# and .NET skills for desktop applications
A deep understanding of WPF and XAML
Experience with, and excellent feel for UI/UX and tool design
Experience improving long-lived internal tools with legacy components
Thorough C++ knowledge
Open-minded and willing to iterate on a feature based on feedback
The ability to analyse and understand the workflows of other disciplines
You seek constructive criticism and are open to discuss issues or requests with end-users
You are passionate about improving developer productivity and communicate in a supportive way
You are a team player and willing to take ownership of tools, planning and communication. Driving feature development from start to finish
Fluent written and spoken English
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to have
Familiarity with Python
Experience developing DCC (digital content creation) pipelines
Experience writing plugins/tools for Maya/Blender
Experience making mods for larger games
What we offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
Engine programmer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
⬝Work on all aspects of engine development, notably, animation-related systems
⬝Write performant, robust and maintainable code
⬝Debug, profile and optimise code to hit quality and performance targets
⬝Contribute to code reviews, testing and documentation
⬝Show strong passion for making the highest quality state-of-the-art games
⬝Be an active participant in the design and production of the engine, as well as tools or gameplay systems
⬝Mentor and support team members
Requirements
⬝Proficiency in C++Open-minded, willing to collaborate, experiment and iterate over a specific feature
⬝Passion for making and playing great games
⬝Experience with data-driven development
⬝Experience with a wide range of CPU and GPU profiling tools
⬝Multithreading should be second nature
⬝Knowledge of modern hardware
⬝This is a full-time, on-site role, requiring your presence in the office to support collaboration
⬝A professional level of written and spoken English*
Nice to have
⬝3+ years of game development experience
⬝Bachelor's / Master's degree in computer science or software engineering
⬝Experience with modern graphics API's (Vulkan, D3D12, GNM, ...)
⬝Experience with modern console development (PS4/5, Xbox One/Series, Switch 1/2...)
⬝Experience with SIMD programming
⬝Experience with low-level x86/ARM/DXBC/Spir-V assembly
⬝Experience with networking / multiplayer
⬝Track record of major contributions to shipped games
What we offer
⬝An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
⬝An open, collaborative environment where ideas are welcome and encouraged
⬝A managerial team consisting of highly experienced game developers at the top of their fields
⬝Sharing hobbies and passions with like-minded colleagues
⬝Inclusive environment with many activities organized by the studios or the employees
⬝Commitment to making the best game possible for the fans, including listening to community feedback
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
------------------------------------------
Programmeur moteur
Maintes fois primé, Larian Studios a amplement démontré sa volonté deproposer des jeux de rôle de très haute qualité. À l'heure où le studio à l'origine de titres comme Baldur's Gate3 et Divinity: Original Sin2 se tourne vers de nouveaux projets, nous sommes en quête d'un programmeur moteur qui rejoindra l'équipe et nous aidera à créer les jeux d'excellence auxquels nos fans sont habitués.
Responsabilités
⬝Travailler sur tous les aspects du développement du moteur
⬝En particulier, sur les systèmes liés aux animations
⬝Écrire du code performant, robuste et maintenable
⬝Déboguer et optimiser le code, et faire du profilage, pour atteindre nos objectifs en termes de qualité et de performance
⬝Participer aux revues du code, aux tests et à la documentation
⬝Démontrer une volonté manifeste de créer des jeux du plus haut niveau de qualité possible
⬝Participer activement au design et à la production du moteur, mais aussi d'outils et de systèmes de gameplay
⬝Servir de mentor aux membres de l'équipe et les soutenir
Profil recherché
⬝Une maîtrise du C++
⬝Une ouverture d'esprit et la volonté de collaborer, d'expérimenter et
d'améliorer des fonctionnalités spécifiques par itération
⬝Un niveau d'anglais intermédiaire/élevé
⬝La passion de faire, et de jouer à, des jeux exceptionnels
⬝Une expérience de développement axé sur les données
⬝Une expérience avec un large éventail d'outils de profilage de processeur et de processeur graphique
⬝Le multithread devrait être un réflexe
⬝La connaissance du matériel moderne
⬝Ceci est une position à temps plein dans nos locaux. Votre présence au bureau est requise pour favoriser un esprit de collaboration.
⬝Bonnes compétences orales et écrites en anglais*
Compétences appréciées
⬝Au moins 3ans d'expérience de développement de jeu
⬝Baccalauréat ou maîtrise en informatique ou génie logiciel
⬝Une expérience avec des API graphiques modernes (Vulkan, D3D12,
GNM, etc.)
⬝Une expérience avec le développement sur les consoles modernes (PS4/5, Xbox One/Series, Switch 1/2...)
⬝Une expérience en programmation SIMD
⬝Une expérience en langage d'assemblage de bas niveau (x86/ARM/DXBC/Spir-V)
⬝Une expérience en gestion de réseau/multijoueur
⬝Des contributions majeures et vérifiables à des jeux commercialisés
Ce que nous proposons
⬝Une équipe internationale de plus de 600 employés répartis dans 7studios à travers le monde, chacun avec ses propres qualités uniques, le tout en conservant une ambiance conviviale de petite entreprise
⬝Un environnement de travail ouvert et collaboratif, où les idées nouvelles sont encouragées et bienvenues
⬝Une équipe de gestion composée de développeurs expérimentés et au sommet de leur art
⬝Des collègues ayant les mêmes valeurs, avec lesquels partager vos passions et vos passe-temps
⬝Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés
⬝Un engagement à réaliser le meilleur jeu possible pour les fans, en prenant en compte les commentaires de la communauté
* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full Time
Reports to: Sr. Director, Design
The Role
We are looking for a skilled VFX Artist to join our team and help create immersive, dynamic, and deeply satisfying gameplay experiences. In this role, you'll bridge the gap between art and engineering, bringing stunning visual effects, polish, and tactile gameplay feedback to life in Unity.
You'll work closely with the art director, designers, artists, and engineers to develop and implement real-time effects, visual feedback systems, and environmental interactions that heighten player immersion and reinforce the impact of gameplay actions. The ideal candidate combines strong technical knowledge of Unity's rendering and shader systems with a keen artistic eye for timing, motion, and visual feedback to make every moment feel alive and rewarding.
What You'll Do
Implement real-time visual effects (e.g., impact feedback, slashes, dashes, explosions or magic) using Unity's VFX Graph, Particle System, and Shader Graph (or custom shaders).
Collaborate with designers to amplify game feel, ensuring player actions are satisfying, readable and responsive.
Optimize visual effects for performance while maintaining high artistic quality.
Develop tools, scripts, and shaders to streamline asset integration and improve artist workflows.
Work with environment artists and designers to enhance environmental storytelling through lighting, VFX, and dynamic world elements.
Collaborate with character artists and designers to enrich character visuals using shaders, special effects, and dynamic components.
Troubleshoot rendering, lighting, and material issues and propose creative technical solutions.
What We're Looking For
Proven experience as a Technical Artist or VFX Artist in Unity-based game production.
Solid understanding of real-time rendering, materials and shader creation.
Strong grasp of timing, motion, and visual rhythm to enhance moment-to-moment player feedback.
Experience with performance optimization techniques (profiling, LOD, draw call reduction, shader optimization, etc.)
Proficiency with C# scripting to implement and control visual systems.
A collaborative mindset, comfortable bridging the gap between the art and development teams.
Exceptional analytical and problem-solving abilities with a proactive approach to finding solutions.
Excellent verbal and written communication skills, with the ability to clearly articulate complex technical concepts to both technical and artistic audiences.
Passion for creating high quality and deeply satisfying experiences that touches players.
Curiosity and drive for continuous learning and growth.
Pluses
Extensive knowledge of game performance optimization and provide guidance on art assets best practices. +++
Be able to plan and maintain rendering budget with artists for individual project's requirement. ++
Ability to design and concept VFX art. ++++
Expertise with Unity’s render pipelines and the ability to customize them for specific hardware and project needs. ++
Knowledge and experience in UI animations and UI VFX. ++
Knowledge and experience in 3D animations pipeline, e.g. rigging, animating. ++
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Kuala Lumpur
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Work on all aspects of the game: gameplay, UI, audio, animation, scripting, engine features;
Deliver features ready for testing and review, no matter how many components of the game it touches;
Work together with almost all content creators to deliver required features;
Write robust, maintainable, auto-testable code in TDD fashion;
Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback! Help scope features and advise on the best ways to implement them;
Work within an international team on a daily basis, spread between multiple studios across the world.
Requirements
Good understanding of C++:
Understanding of C++ concepts (such as types, OOP, Memory management etc.);
Be able to write robust code without infinite loops and memory leaks;
Strong mathematical skills, especially 3d math, vectors, matrices, etc.;
Familiarity with game concepts such as state machines, pathfinding, AI, and others;
Portfolio of personal project(s) developed in C++, including source code not older than 2 years; - does not apply if you have relevant professional gamedev experience
Projects done during the coursework at university will not count as we would like to see what you like to work on and your level of coding;
Well spoken and written English;
Good feel for RPG systems and gameplay in general;
Open-minded, willing to experiment and iterate over a specific feature;
You are a team player and willing to take responsibility and ownership;
You do not hesitate to reach out to stakeholders to clarify requirements or provide feedback, or ideas;
You are capable of organising yourself and keeping track of your own progress and tasks;
Passion for making and playing games.
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to have
Professional game development experience;
Experience with TDD;
Experience with ECS;
Background in RPGs;
Shipped game/console titles.
Location: Subang Jaya, Malaysia
The Company:
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities:
Our client is on the lookout for great full-time talents in Real-Time Visual Effects (VFX) Artists to join their growing development team. You will have the opportunity to collaborate with their talented team in producing consistently believable, platform optimized, and stylistically accurate effects in their many internal and external projects.
Principal Responsibilities
Work alongside their team and project stakeholders to deliver real-time in-game VFX assets that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands.
Develop visually invoking VFX assets through innovative utilization of 2D/3D particles, shapes, motions, shaders, and post processing effects for both gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries.
Plan, conceptualize, and design VFX assets in pre production, and be able to clearly communicate your ideas and intentions to project stakeholders before actual development.
Team and Personal Responsibilities
Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages.
Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
Requirements
Core Requirements
Experience with Unreal Engine 4 and or 5 (and above).
Experience with Unreal Engine VFX Development (Niagara).
Experience in Version Control Software (SVN, Git, Perforce, etc.).
Experience in Traditional and or Agile work environments and methodologies.
Good observational skills when replicating and manipulating motions.
Ability to produce VFX storyboards for pre production approval and planning.
Ability to self assess, profile, improve, and optimize VFX assets developed.
Knowledgeable in a typical game development cycle.
Is Proficient in English, verbal and written.
Supplementary Skills
Experience in 3D Software (Autodesk Maya, 3Ds Max, Blender, etc.).
Experience in 2D Software (Adobe After Effects, Premier Pro, etc.).
Beneficial & Bonus Skills
Experience in Shader Creation (Node Based, C++, etc.).
Experience in Plug-In VFX Software (Rayfire, Realflow, FumeFX, etc.).
Experience in planning and estimation of VFX project requirements.
Experience in In-Game Post Processing tools (Unreal Engine).
Experience in 2D Post Production VFX Development (Adobe After Effects, etc.).
Experience in Programming and or Scripting (C++, C#, etc.).
Experience in various hardware and platforms (Mobile, Console, PC, etc.)
The Rank Requirements:
Junior / Fresh Graduate VFX Artist
Possesses a good understanding of particles and the mechanics of motion. Sufficient portfolio in creating in-game 2D/3D VFX assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic consistency and imaginative use of emitters, geometry, animation, and or shaders to create visually appealing game ready VFX assets.
Intermediate VFX Artist
Solid experience and demonstrated ability in VFX development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in VFX ideation, mockup, and prototyping. Have at least been credited with one game title launch, with preferably a minimum of three to four years of industry experience.
Senior VFX Artist
Excellent knowledge and demonstrated consistency in developing visually stunning VFX assets across multiple, and various project stylistic, and technical requirements. Ability to document, improve, and mentor newer VFX staff. Is Proficient in multiple core skills with a few peripheral and supplementary skill sets. Decent knowledge in a typical game development cycle and environment, interpersonal and planning skills. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Principal VFX Artist
Exceptional proficiencies in VFX development, consistent demonstration of developing visually immaculate VFX throughout various high profile projects. to rapidly prototype complex VFX ideas, benchmark and document processes, while maintaining standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
Lead VFX Artist
Excellent background in VFX development with interpersonal, communication, and project management skills. Ability to fully understand project requirements, and work closely with all disciplines in maintaining timely delivery of VFX asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project VFX standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Benefits
The Benefits:
Competitive Salary.
Flexible Working Hours.
Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
24/7 Studio Access alongside all production and leisure areas.
Employee Wellbeing Fund of MYR1,500, refreshed annually.
Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
Annual Performance Reviews with Transparent Career Development and Pathways.
Hybrid Work Option (available on request, with discussion, under management discretion).
Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
Full Compensation on all Formal Overtime events.
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an RPG Designer to join the worldbuilding team and help us in crafting the high caliber games our fans have come to expect.
As an RPG Designer you will be working with a team that shapes the world, stories and characters that make for memorable adventures. Working closely with the other departments, the RPG Designer helps transform narrative into fun gameplay that reacts to the player's actions in an impactful way.
Responsibilities
• Design narrative and gameplay content within an area of the game, take ownership of the area throughout implementation, and responsibility for its final quality.
• Ensure logical and well paced narrative flow in the combination of situations, dialogs and areas.
• Create solutions for quest design problems and follow their implementation.
• Conduct progress reviews for your area, gathering feedback from the other departments and working with them to reach the optimal finished state.
• Write and update documentation, communicate changes to the teams.
• Take a holistic approach when implementing changes to your region. Every decision will impact a range of departments, so you’ll need to take their limits and priorities into account.
• Understand player motivations and expectations.
Requirements
• The ability to take the lead of a creative element of the game, communicate with all parties involved, gather feedback, and sink their teeth into it until it's finished.
• The ability to come up with creative solutions to new problems, or identify issues that don't require reinventing the wheel.
• A strong understanding of narrative beats and pacing.
• The ability to imagine what it's like seeing the game for the first time every single day, you understand player expectations.
• The ability to observe players and learn from their actions and filter their feedback.
• A high level of digital literacy and can adapt quickly to new software and tools (G Suite, Confluence, Jira etc.)
• Attention to detail and undaunted by complexity and change
• A great collaborator, has excellent organization and communication skills.
• Comfortable in an agile environment with evolving needs
• A professional level of written and spoken English*
Nice to Haves
• Has handled game engines, has programming skills or implementation experience.
• Has shipped games with a narrative focus
• Has extensive experience as both a player and maker of RPGs.
• Familiarity with Larian’s games and capable of emulating our distinctive style.
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
------------------------------------------
Concepteur des Jeux de rôle
Avec de nombreux prix à notre actif, Larian Studios a démontré son engagement envers la création de jeux de rôle de première qualité. Alors que nous nous tournons vers de nouveaux projets, le studio derrière Baldur’s Gate 3 et Divinity: Original Sin 2 recherche actuellement un concepteur de jeux de rôle pour rejoindre notre équipe de conception de monde. Nous cherchons quelqu’un pour nous aider à façonner les jeux de haute qualité auxquels nos admirateurs sont habitués.
En tant que Concepteur de Jeux de Rôle, vous travaillerez avec une équipe qui façonne le monde, les histoires et les personnages à l’origine d’aventures mémorables. En étroite collaboration avec les autres départements, le Concepteur de Jeux de Rôle contribue à transformer la narration en jouabilité amusante qui réagit de manière significative aux actions du joueur.
Responsabilités
• Concevoir le contenu narratif et de jouabilité dans une zone particulière du jeu, en prenant en charge cette zone tout au long de sa mise en œuvre et en garantissant sa qualité finale.
• Assurer un flux narratif cohérent et bien rythmé dans la combinaison de situations, de dialogues et de zones.
• Créer des solutions aux problèmes de design des quêtes et en assurer le suivi de l'implémentation.
• Organiser des revues d’avancement pour votre zone, recueillir des retours des autres départements et travailler avec eux pour atteindre l’état final optimal.
• Rédiger et mettre à jour la documentation, tout en informant les équipes des changements.
• Adopter une approche globale lors de la mise en œuvre de modifications.
En tenant compte de l’impact sur divers départements, ainsi que de leurs contraintes et priorités.
• Comprendre les motivations et les attentes des joueurs.
Exigences
• La capacité de diriger un élément créatif du jeu, de communiquer efficacement avec toutes les parties impliquées, de recueillir des retours et de s’y investir jusqu’à sa finalisation.
• L’aptitude à trouver des solutions créatives à de nouveaux problèmes, ou à identifier les problèmes ne nécessitant pas une réinvention totale.
• Une solide compréhension des temps forts narratifs et du rythme.
• L’aptitude à se mettre dans la peau d’un joueur découvrant le jeu pour la première fois chaque jour, en comprenant les attentes des joueurs.
• La capacité à observer les joueurs, à apprendre de leurs actions et à filtrer leurs retours.
• Une grande aisance numérique et la capacité à s’adapter rapidement à de nouveaux logiciels et outils (G Suite, Confluence, Jira, etc.)
• Un souci du détail et une résistance face à la complexité et au changement.
• Une excellente aptitude à la collaboration, ayant des compétences organisationnelles et de communication exceptionnelle.
• À l'aise dans un environnement agile avec des besoins évolutifs.
• Niveau d'anglais écrit/oral de niveau professionnel*
Atouts appréciables
• Expérience avec les moteurs de jeu, compétences en programmation ou expérience en implémentation.
• Participation à la création de jeux axés sur le récit.
• Expérience approfondie en tant que joueur et créateur de jeux de rôle.
• Familiarité avec les jeux de Larian et capacité à capturer notre style distinctif.
* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
ОфисseniorLimassol Cyprus; Full relocation coverage for you and your family to Cyprus (Limassol)
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