Location: Quebec
Workplace: onsite
(Version française ci-dessous)
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tech Audio Designer in Quebec to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Execute the technical Audio Vision under the supervision of the Tech Audio Director.
- Execute and maintain the entire audio pipeline, from asset production through implementation, integration, and deployment.
- Communicate with stakeholders and feature groups to ensure smooth execution.
- Design and implement Wwise systems.
- Write and maintain scripts for the audio pipeline.
- Support and mentor junior Tech Audio Team members.
Requirements
- Solid understanding of the Game Audio pipeline from asset creation to soundscape design.
- Knowledge of scripting systems to develop customized, scalable automated solutions.
- Build pipelines to support Sound Designers in delivering creative output.
- Expertise in Wwise.
- Exposure to or understanding of building Wwise plugins.
- Experience working in the games industry.
- Strong understanding of general audio production, including asset creation, mixing, and mastering.
- Proficient in designing, developing, and maintaining node-based systems
- Proficient with Python and C++ programming languages
- A professional level of written and spoken English*
What we offer:
- An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
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Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l’heure où le studio à l’origine de titres comme Baldur’s Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d’un Concepteur sonore technique qui rejoindra l’équipe de Québec et nous aidera à créer les jeux d’excellence auxquels nos fans sont habitués.
Responsabilités
- Réaliser la vision technique de l’audio sous la supervision du directeur technique audio
- Réaliser et maintenir le processus complet de développement de l’audio, de la création de ressources jusqu’à l’implémentation, l’intégration et le déploiement
- Communiquer avec les parties prenantes et les équipes chargées des fonctionnalités pour garantir une réalisation sans heurts
- Concevoir et mettre en œuvre des systèmes Wwise
- Rédiger et maintenir des scripts pour le processus de développement de l’audio
- Aider et mentorer les membres débutants de l’équipe technique audio
Profil recherché
- Une solide compréhension des processus de développement de l’audio d’un jeu vidéo, de la création des ressources jusqu’à la conception de l’environnement sonore
- Une connaissance des systèmes de script afin de créer des solutions automatisées, sur mesure et évolutives
- Une expérience dans la création de processus pour aider les concepteurs sonores à élaborer des propositions créatives
- La maîtrise de Wwise
- Des connaissances ou de l’expérience dans la création de plugiciels Wwise
- Une expérience professionnelle dans l’industrie du jeu vidéo
- Des connaissances générales approfondies en matière de production audio (création, mixage et matriçage des ressources)
- Maîtrise de la conception, du développement et de la maintenance de systèmes basés sur des nœuds
- Maîtrise des langages de programmation Python et C++
- Bonnes compétences orales et écrites en anglais*
Ce que nous proposons
- Une équipe internationale de plus de 600 employés répartis dans 7 studios à travers le monde, chacun avec ses propres qualités uniques, le tout en conservant une ambiance conviviale de petite entreprise
- Un environnement de travail ouvert et collaboratif, où les idées nouvelles sont encouragées et bienvenues
- Une équipe de gestion composée de développeurs d’expérience au sommet de leur art
- Des collègues ayant les mêmes valeurs avec lesquels partager ses passions et ses passe-temps
- Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés
- Un engagement à réaliser le meilleur jeu possible pour les fans, en prenant en compte les commentaires de la communauté
* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
Location: Guangzhou, China
我们以玩家体验为核心,致力于用创新技术为全球玩家带来卓越的游戏体验。作为
Unpublished R&D Product
团队的一员,你将与客户端、引擎、美术、设计及跨职能团队紧密合作,围绕 UE5 前沿能力开展研究与工程化实践,持续完善高品质、稳定高效的视觉设计流程。
我们正在寻找能够"构建设计体验,而不仅是绘制场景"的设计师。
作为一名优秀的场景设计师,你将从空间体验与视觉表达出发,定义环境设计的视觉语言,与美术、设计、叙事及技术团队紧密合作,打造兼具沉浸感、可读性与制作可行性的高品质环境内容。
我们希望你不仅具备出色的视觉表达能力,更具备系统化的空间设计思维,能够在艺术表现、设计需求与技术约束之间建立平衡。
You will report into the Creative Director of the team.
Responsibilities
Environment Design
负责核心场景内容的概念设计,从草图探索到高完成度场景设定。
探索并定义符合设计方向的环境视觉语言,包括地形结构、建筑风格、材质表现、色彩氛围等。
构建具有高度辨识度和沉浸感的环境设计,支撑整体体验与视觉表达。
Design Systems & Methodology
构建场景设计逻辑,包括空间布局、视觉语言、设计原则及叙事关联。
建立并持续完善场景设计规范,包括尺度体系、模块化原则、细节密度及视觉引导等。
在设计中平衡视觉表现、空间可读性及长期内容扩展需求。
Spatial Design & Collaboration
与跨职能团队紧密合作,确保场景设计满足空间体验及整体设计目标。
设计清晰的视觉引导与空间层级,提升整体体验及信息传达效率。
在空间规划过程中充分考虑功能分区、视觉可读性及制作可行性。
Cross-functional Collaboration
与3D场景美术、技术美术及技术团队密切合作,确保设计方案具备良好的制作可行性及稳定表现。
提供清晰、可执行的设计交付,包括结构拆解、模块建议、材质指引等。
持续跟进场景从概念到最终实现的整体质量。
Quality
参与整体环境视觉风格建设,建立关键区域的视觉质量标准。
根据产品需求及目标平台要求,平衡设计复杂度与制作成本。
在探索阶段提供多方向设计方案,快速支持设计迭代。
Team Contribution
指导团队成员,提升整体设计能力。
参与外部合作伙伴的反馈及质量把控。
推动设计经验沉淀,建立可复用的设计方法与规范。
Required Qualifications
拥有6–10年以上游戏行业经验,至少参与过1–2个完整项目(上线或关键开发阶段)。
具备扎实的美术基础,包括透视、构图、色彩、光影及空间表达能力。
具备成熟的场景设计方法论,而不仅仅是优秀的画面表现能力。
能够独立完成从草图探索、空间设计到精细设定的完整设计流程。
熟悉多种风格化场景设计表现方式。
理解空间设计及内容制作流程,对视觉表现与空间体验之间的关系有清晰认知。
理解3D内容制作流程及实时渲染流程,具备设计可落地意识。
熟练使用 Photoshop、Blender 及其他3D辅助设计工具。
具备良好的沟通能力,能够推动设计跨团队落地。
Desired Qualifications
具有复杂环境内容制作项目经验。
熟悉模块化场景设计、内容搭建及资产复用流程。
具备3D能力,包括 Blockout、Layout 或基础场景搭建能力。
熟悉 Unreal Engine 基础工作流程,包括场景搭建、灯光及材质基础。
熟悉程序化工具(如 Houdini、PCG)或具备相关设计思维。
熟悉跨文化设计,理解不同文化元素的融合与视觉表达。
有外部合作伙伴管理或团队指导经验。
Portfolio Requirements
请提供3–5个代表性场景设计案例,内容包括:
草图探索(Ideation)
空间方案(Layout / Blockout / Composition)
最终设计方案(Final Concept)
作品集应重点展示完整的设计思路与空间设计逻辑,而不仅仅是最终视觉效果(
非常重要
)。
请展示不同类型的场景设计案例,并附带设计说明,包括设计思路、空间规划及功能考虑。
如有内容制作或3D落地对比案例,也欢迎一并提供。
如有商业项目成果,也欢迎一并提供。
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
seniorGuangzhou, China
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Location: Belgrade, Serbia
Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
Develop sets of plants for different biomes;
Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
Ensure a proper integration for every asset you create considering technical and gameplay constraints;
Obtain Lead Artists guidance and approval as required to advance tasks;
Continue to refine artistic abilities and learn new software packages and/or in-house tools;
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
Contribute to the team-oriented environment
Requirements
Experience in vegetation modelling in game industry;
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
High-poly sculpting in Zbrush is a plus;
Good understanding of modern pipelines and requirements for game development;
Teamwork skills;
A creative, collaborative and innovative mindset;
Excellent communication and interpersonal skills.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Warsaw
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.
Debug and optimize code to hit quality and performance targets
Document code features.
Requirements
Thorough knowledge of C++.
Strong technical background (bachelor’s degree or comparable experience).
Good spoken/written English.
Passion for making and playing great games.
Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
Experience with a wide range of CPU and GPU profiling tools.
Experience with particle system algorithms, including GPU particle implementations.
Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages.
Multi threading should be second nature.
Excellent software design and problem-solving skills.
Excellent software debugging skills.
You are a team player and willing to take responsibility.
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to Haves
C# experience
Previously shipped game/console titles is a strong plus
What we Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Bucharest, Romania
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Responsibilities:
Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
Maintain visual quality and consistency of levels according to the project's quality bar and art direction
Gather and organize reference materials for environment assets
Follow studio pipelines, naming conventions, and asset management guidelines
Assemble and modify modular environment assets to build architectural and environmental spaces
Prepare visual breakdowns, reference boards, and asset lists when required
Act as production and artistic support for the Lead Level Artist
Integrate environment assets and textures into the level
Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)
Set up asset properties related to visuals and performance (LODs, collisions, materials)
Support bug fixing and visual polish throughout production and testing
Verify level quality in engine and make necessary improvements
Requirements
Understanding of architectural and natural environment composition, scale, and structure
Knowledge of gameplay readability, player navigation, and visual guidance principles
Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.)
Strong modeling skills for modular environment assets
Experience with Maya and/or Blender
Experience with material blending and vertex painting systems
Proficiency in Unreal Engine or similar real-time engines
Experience with Substance Painter/Designer
Understanding of physically based rendering (PBR) workflows and material standards
Strong eye for detail and consistency with the project’s art style
Ability to collaborate effectively in a multidisciplinary team
Nice to have:
Knowledge of material optimization techniques for real-time engines
Basic understanding of lighting principles and experience adjusting lighting in real-time engines
Experience with procedural tools such as Houdini is a plus
Experience working on shipped titles
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
Location: European Union
Workplace: Remote
About the Role
Playson is on the lookout for an exceptional Senior 2D Artist to transform our gaming visions into stunning realities.
Key Responsibilities
- Participate in mood boards, brainstorming sessions, and market trend analysis to spark new projects. Our innovative projects ensure your work remains fresh and exciting
- Design game symbols, characters, and promotional materials, ensuring our art leads the market
- Refine and perfect artwork based on team and stakeholder feedback. The inspiring environment means our games set trends that others follow
- Prepare 2D artworks for animation, ensuring smooth transitions from static images to dynamic visuals
- Be an active part of the Playson Art Community, sharing ideas and inspiration. We encourage continuous growth through access to the latest tools, courses, and training for your professional development
- Grow not just visual quality, but also product thinking that directly supports business impact
Requirements
- Over 5 years as a professional 2D Artist in the slots game industry
- Proficiency with Photoshop and similar raster graphics applications, experience with 3d as a bonus
- Strong understanding of colour theory, composition, lighting, anatomy, and diverse art styles. Classical art education is a plus, as it provides a solid foundation in these principles
- Take charge of your creative process and work closely with like-minded professionals. Your skills in conceptualising and creating captivating visuals will be key to our projects, allowing you to make a significant impact
- We value senior employees who bring solutions, communicate effectively, and engage in candid discussions, maintaining transparency and a positive team atmosphere
- Excellent collaboration skills, providing and receiving constructive feedback. Our open and proactive culture means we're always ready for new ideas and changes
- As a senior artist, you’ll not just execute tasks but own the process, bringing a product-focused approach to all your work. You'll have the opportunity to hear the continuous feedback from domain experts and convert it into a strong product
What we Offer
- Benefit from a transparent and systematic quarterly bonus system
- We offer a flexible work schedule to accommodate your needs
- Choose to work remotely, providing greater flexibility and comfort
- Enjoy unlimited paid vacation leave, including bank holidays
- Take unlimited paid sick leave whenever necessary
- Get reimbursement for professional development courses and training. We provide access to the latest tools and training for continuous growth
Recruitment Process
- Portfolio review. Applications without a portfolio will not be considered for further steps
- HR Interview
- Take home task
- Final interview
By submitting your application, you acknowledge that your personal data will be processed in accordance with our Privacy Policy https://playson.com/privacy.
Location: United States, Santa Monica, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
This is a hybrid/ onsite position.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we’d love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
What you will do:
Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, AI behaviors, and other mechanics and systems.
Communicating with animation, programming, and art departments to effectively produce the assets and code support required for the areas you’re owning.
Fostering team cohesion, advising design leadership regarding communication breakdowns and personality conflicts.
Working with minimal supervision while keeping lead designers and directors well-informed.
What skills you will use:
5+ years of industry experience in Technical Design for games
2+ shipped games
Significant programming ability (Computer Science undergraduate degree preferred)
Deep understanding of narrative principles and how to convey emotion through gameplay
Expertise in 3D math
Fluent in C++, C#, Lua, or other text-based scripting language
Ability to identify and act on opportunities for improvements to tools and workflows that can help the team be more efficient
Self-starter with excellent communication and teamwork skills
Bachelors degree or equivalent
Bonus Skills:
Experience developing third-person action games
Experience with the following areas of design
Behavior Trees
Narrative Gameplay Sequences
Encounter Design
#LI-SP3
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
$145,100
—
$181,400 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Cambridge / Hybrid
Workplace: hybrid
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.
This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT’S THE ROLE?
We are looking for a Lead Game Designer to join our Design team in a key leadership role, working on our portfolio of Creative Management Simulation (CMS) titles. In this role, you will be responsible for driving the game vision and translating it into compelling, high-quality game experiences.
Working as both the lead designer on a project, and supporting project leadership, you will influence key design decisions and provide line management and mentorship to members of the Design Team, helping to support their performance, career progression and long-term team development.
Interview Process
Please note that candidates invited to interview may be asked to complete a role-related assessment in their own time as part of the selection process. Further details regarding the expected time commitment will be provided in advance.
WHAT YOU'LL BE DOING
L
eading t
he
Desig
n T
eam
o
n
an
en
tire pro
ject
and
t
aking ownership of design for major feature areas.
Providing line management to designers, including performance management, career
development
and mentoring
.
Working with the Game Director
en
suring
deliver
y
on the game’s vision.
Managing project risks and
identifying
blockers and inefficiencies.
Driving quality using playtests, player feedback, QA reporting, and your own insights.
Designing game features, creating in-game content and balancing game systems.
Collaborating closely with other development disciplines to build understanding and gain alignment throughout development.
Management of game design documentation & communication across the team.
Working with Production to ensure effective feature prioritisation and work scheduling.
WHAT YOU'LL BRING
Game Design experience in a senior,
lead
or principal design role
.
Stron
g
e
xperience
in
leading, managing and developing designers through effective line management and mentorship
.
Strong awareness and passion for CMS games
.
Proven experience in campaign design, systems design and delivering major game features
.
Deep
understanding of player psychology.
Excellent presentation skills, and experience in presenting your ideas to stakeholders both within and outside the project.
Knowledge of a variety of game design theories and methods.
Experience collaborating across multi-disciplinary teams
BONUS IF YOU HAVE
Experience working on management games.
Knowledge of UX/UI design principles.
Experience of supporting and growing live games.
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
Location: Belgrade, Serbia
We are looking for Engineers experienced in Unreal Engine to work on AAA game titles.
Join us if you would like to raise your expertise by completing challenging tasks with the help from experts in game development.
Being a developer in our company means:
Working in different areas (e.g. Gameplay, AI, Engine), making new features and supporting the existing ones.
Meeting interesting people from different areas of game development.
Supporting different platforms and stores from Sony, Microsoft, Nintendo and others.
Participating in architectural decisions, design of new systems and modules, or prototyping new features.
Performance optimizations.
Going through each stage of the game development pipeline and release of the game.
Requirements
Commercial experience with C++ and Unreal Engine 4 or 5.
Experience with popular subsystems, e.g. Gameplay Ability System, Behavior Trees, UMG.
Comprehension of Unreal Engine memory management model.
Good understanding of dynamic polymorphism and C++ specific notions.
Practical knowledge with Blueprint scripting.
Good communication skills and fluent spoken English.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Yerevan, Armenia
We are looking for Engineers experienced in Unreal Engine to work on AAA game titles.
Join us if you would like to raise your expertise by completing challenging tasks with the help from experts in game development.
Being a developer in our company means:
Working in different areas (e.g. Gameplay, AI, Engine), making new features and supporting the existing ones.
Meeting interesting people from different areas of game development.
Supporting different platforms and stores from Sony, Microsoft, Nintendo and others.
Participating in architectural decisions, design of new systems and modules, or prototyping new features.
Performance optimizations.
Going through each stage of the game development pipeline and release of the game.
Requirements
Commercial experience with C++ and Unreal Engine 4 or 5.
Experience with popular subsystems, e.g. Gameplay Ability System, Behavior Trees, UMG.
Comprehension of Unreal Engine memory management model.
Good understanding of dynamic polymorphism and C++ specific notions.
Practical knowledge with Blueprint scripting.
Good communication skills and fluent spoken English.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
Now we're looking for an Senior Unity Developer (Anti Cheat) with background in game development to take ownership of protecting Oxide from cheats and exploits.
WHAT YOU’LL BE DOING:
- Develop and evolve anti-cheat systems for Oxide: Survival Island.
- Identify, analyze, and fix vulnerabilities in game code and gameplay logic.
- Analyze logs, crashes, and runtime behavior to detect and investigate exploits.
- Design solutions based on authoritative server principles.
- Detect and counter common cheat patterns.
- Research and improve anti-cheat detection methods and overall system robustness.
- Integrate anti-cheat mechanisms into an existing codebase
WHAT WE EXPECT FROM YOU:
- Hands-on experience building anti-cheat systems in multiplayer games (preferably shooters).
- Experience working on multiplayer projects with authoritative server architecture.
- Strong understanding of client-server interactions and networking in games.
- Strong experience with Unity or other game engines.
WHAT WE OFFER:
- Competitive salary.
- Remote work option or relocation to Cyprus, with full company support including visa and housing assistance.
- The chance to shape and influence an ambitious multiplayer survival shooter for mobile platforms.
- A strong, supportive team passionate about creating great games.
- A flexible work environment.
- Opportunities for professional growth.
- A culture that values creativity, initiative, and collaboration.
УдалённоseniorКипр; Remote work option or relocation to Cyprus, with full company support including visa and housing assistance
Location: Kraków, Poland; Warsaw, Poland
[EN] We are looking for Engineers experienced in Unreal Engine to work on AAA game titles.
Join us if you would like to raise your expertise by completing challenging tasks with the help from experts in game development.
Being a developer in our company means:
Working in different areas (e.g. Gameplay, AI, Engine), making new features and supporting the existing ones.
Meeting interesting people from different areas of game development.
Supporting different platforms and stores from Sony, Microsoft, Nintendo and others.
Participating in architectural decisions, design of new systems and modules, or prototyping new features.
Performance optimizations.
Going through each stage of the game development pipeline and release of the game.
[PL] Poszukujemy inżynierów z doświadczeniem w
Unreal Engine
do pracy przy tytułach gier klasy
AAA
.
Dołącz do nas, jeśli chcesz podnieść swoje kwalifikacje, realizując pełne wyzwań zadania przy wsparciu ekspertów w dziedzinie tworzenia gier.
Być programistą w Sperasoft oznacza:
Pracę w różnych obszarach (np. Gameplay, AI, Engine), tworzenie nowych funkcjonalności oraz utrzymywanie już istniejących.
Poznawanie interesujących ludzi z różnych dziedzin gamedevu.
Wspieranie różnych platform i sklepów m.in. od Sony, Microsoftu, Nintendo i innych.
Udział w podejmowaniu decyzji architektonicznych, projektowaniu nowych systemów i modułów oraz prototypów.
Optymalizację wydajności.
Przejście przez każdy etap procesu produkcyjnego aż po wydanie gry na rynek.
Requirements
[EN]
Commercial experience with C++ and Unreal Engine 4 or 5.
Experience with popular subsystems, e.g. Gameplay Ability System, Behavior Trees, UMG.
Comprehension of Unreal Engine memory management model.
Good understanding of dynamic polymorphism and C++ specific notions.
Practical knowledge with Blueprint scripting.
Good communication skills and fluent spoken English.
[PL] Wymagania:
Komercyjne doświadczenie w pracy z C++ oraz Unreal Engine 4 lub 5
Doświadczenie z popularnymi podsystemami, np. Gameplay Ability System (GAS), drzewami zachowań (Behavior Trees), UMG
Rozumienie modelu zarządzania pamięcią w Unreal Engine
Dobre rozumienie polimorfizmu dynamicznego oraz pojęć specyficznych dla C++
Praktyczna znajomość programowania z Blueprintami
Dobre umiejętności komunikacyjne i biegła znajomość języka angielskiego
Benefits
[EN]
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Friendly team
Additional benefits – Care Bonus to cover health, educational and safety needs, MyCafeteria, corporate parties and team buildings and many more others
[PL]
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
Scripter
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Scripter to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Take internal narrative pitches and create engaging gameplay sequences, with a wide variety of outcomes, to reward player agency and deliver a fun experience
Collaborate with narrative, art, animation and writing teams to create outstanding game content
Contribute and own gameplay features and scripting mechanics.
Learn and eventually master our internal scripting framework and languages, implementing gameplay sequences and delivering technically sound features
Be an integral part of the local team: mentoring junior developers, sharing knowledge, proactively seeking solutions to blockers and participating constructively in discussions
Requirements
Able to clearly communicate requirements and solutions: explain complex ideas, suggest approaches and prepare pitches
Professional Technical Design, Narrative design, Gameplay Scripting or Game Programming experience
Experience developing RPG games or games adjacent in scope or player-experience to Larian games
Familiarity with Jira/Confluence or similar software
Self-organized and self-motivated. Ability to manage their own time, keep stakeholders abreast of progress, and prioritize effectively when multi-tasking
Enjoy collaborating with others, across a wide range of disciplines and backgrounds
Exposure to both the creative/design/narrative aspects of game-making as well as demonstrable experience resolving/delivering technical / programming work-product
Fluent in English, both spoken and written*
Nice to haves:
Experience with Lua or other scripting languages
Experience with designing systems, features or tools
Experience modding games
Interests/ Hobbies in DnD, tabletop games, role-playing, PC Games, etc.
Cool portfolio showcasing previous projects worked on
What we offer:
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
------------------------------------------
Scripteur
Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l'heure où le studio à l'origine de titres comme Baldur's Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d'un scripteur qui rejoindra l'équipe et nous aidera à créer les jeux d'excellence auxquels nos fans sont habitués.
Responsabilités
Récupérer les propositions narratives à l'interne afin de créer des séquences de gameplay attrayantes avec une grande variété de résultats qui récompensent le libre arbitre des joueurs et proposent une expérience ludique
Collaborer avec les équipes narratives, artistiques, d’animation et d’écriture afin de créer du contenu en jeu de qualité
Gérer et contribuer à des fonctionnalités de gameplay et à des mécaniques de script
Apprendre, pour, à terme, maîtriser, nos cadres et langages de script à l’interne, afin de mettre en œuvre des séquences de gameplay et de livrer des fonctionnalités solides techniquement
Faire partie intégrante de l’équipe locale : mentorer les développeurs juniors, partager les connaissances, chercher des solutions aux problèmes de manière proactive et participer aux discussions de manière constructive
Profil recherché
En mesure de communiquer clairement les besoins et les solutions : expliquer des idées complexes, suggérer des approches, préparer des propositions
Expérience professionnelle en conception technique, conception narrative, script de gameplay ou programmation de jeu
Expérience dans le développement de jeux de rôle ou de jeux dont la nature ou l’expérience des joueurs est comparable à celle des jeux Larian
Familiarité avec Jira/Confluence ou des logiciels similaires
Organisation et motivation Capacité à gérer son temps, à communiquer avec les parties prenantes pour les informer des avancées, et à prioriser efficacement les tâches
Appréciation de la collaboration avec autrui, dans diverses disciplines et avec des personnes aux parcours variés
Connaissances des aspects créatifs, de conception et narratifs de la création de jeu vidéo ainsi qu’une expérience avérée dans la résolution de problèmes et la réalisation de livrables techniques ou de programmation.
Maîtrise courante de l’anglais, à l’écrit comme à l’oral*
Éléments appréciés
Expérience en Lua ou autres langages de script
Expérience de conception de systèmes, de fonctionnalités ou d’outils
Expérience de création de mods
Intérêt/passion pour D&D, les jeux sur table, le jeu de rôle, les jeux sur PC, etc.
Portfolio présentant les projets sur lesquels vous avez travaillé
Ce que nous proposons
Une équipe internationale de plus de 600 employés répartis dans 7 studios à travers le monde, chacun avec ses propres qualités uniques, le tout en conservant une ambiance conviviale de petite entreprise
Un environnement de travail ouvert et collaboratif, où les idées nouvelles sont encouragées et bienvenues
Une équipe de gestion composée de développeurs expérimentés et au sommet de leur art
Des collègues ayant les mêmes valeurs, avec lesquels partager vos passions et vos passe-temps
Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés
Un engagement à réaliser le meilleur jeu possible pour les fans, en prenant en compte les commentaires de la communauté
* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
Location: MARGARITAVILLE, Worldwide
We are hiring for a
Painter
position for cruise company
Margaritaville at Sea!
At Margaritaville at Sea our core purpose is to create and deliver fun and escapism. This drives all we do and is the heart of our decision making. As a valued member of our team, you'll contribute to providing an incredible guest experience every day of each cruise and in every way. You’ll also have opportunities to advance your career as we continue to grow. Your career path with us starts here
We are looking for an
Artist
with experience in painting (portraits, artworks, decorative painting) who has a strong portfolio and an understanding of what kind of work sells. It’s important to be able to paint in front of guests, engage them in the process, and offer your works and commissions, as well as to speak English confidently.
🚢 Benefits to work on board Margaritaville at Sea?
Cruise Line founded by former crew member
Embrace the Margaritaville lifestyle and deliver the FUN
Free accommodation, food and Wi-Fi for crew
Industry leading Salaries and Benefits + excellent tips
Focused on Crew Career Progression
Great Crew Recognition Programs and friendly atmosphere
Make Memories combining Work and Travel
⚓ REQUIEREMENTS:
Minimum 21 years old
Good level of English language
Proven experience in painting (canvas, portraits, live painting, or decorative art)
Strong artistic portfolio
Ability to create sellable artwork for guests
Ability to paint live / engage guests
Sales & upselling (custom portraits, commissions)
Join "Margaritaville at Sea" and embark on a career that offers not only the chance to grow professionally but also the opportunity to be part of a fast growing company that offers opportunities for advancement!
NOTE:
Nationalities that we can process:
🇪🇺
🇧🇾 🇺🇦 🇲🇩 🇰🇿 🇰🇬 🇺🇿 🇦🇲 🇬🇪 🇦🇿 🇹🇯 🇹🇲
You can submit your Resume here pushing APPLY TO POSITION button above
If you are not sure what position to apply for, you may instead submit general application here and we will advise you:
https://ismira.breezy.hr/p/c3fb653b09b501-general-application-for-hospitality-positions
Last updated: February 20, 2026
Location: MARGARITAVILLE, Worldwide
We are hiring a
Tattoo Artist
for cruise company
Margaritaville at Sea!
At Margaritaville at Sea our core purpose is to create and deliver fun and escapism. This drives all we do and is the heart of our decision making. As a valued member of our team, you'll contribute to providing an incredible guest experience every day of each cruise and in every way. You’ll also have opportunities to advance your career as we continue to grow. Your career path with us starts here
As a Tattoo Artist,
you will use specialized tools to apply permanent designs to the skin using non-toxic ink.
🚢 Benefits to work on board Margaritaville at Sea?
Cruise Line founded by former crew member
Embrace the Margaritaville lifestyle and deliver the FUN
Free accommodation, food and Wi-Fi for crew
Industry leading Salaries and Benefits + excellent tips
Focused on Crew Career Progression
Great Crew Recognition Programs and friendly atmosphere
Make Memories combining Work and Travel
⚓ RESPONSIBILITIES:
You may create tattoos of their own design or apply tattoos in designs requested by clients. You must possess thorough knowledge of the skin and body and have excellent practical techniques, cleanliness and sanitation skills. You must have excellent communication skills and be able to learn the product and service knowledge. In addition to tattooing, the artist will assist in other onboard revenue areas, including the spa, photo desk, gift shop, and shore excursions when tattoo services are not in demand. The Tattoo Artist will also conduct art classes for guests as part of their responsibilities.
Conduct thorough consultations with guests to understand their tattoo ideas, preferences, and placement requests.
Provide expert advice on tattoo design, size, color, and style.
Create custom designs or adapt existing designs to meet client specifications.
Perform tattoo applications with precision and artistry, ensuring client comfort and safety.
Maintain a clean and sterile work environment, following all sanitation protocols and health regulations.
etc.
⚓ REQUIEREMENTS:
Minimum 21 years old
Good level of English language
High school diploma or equivalent is required.
Minimum of two years of professional tattooing experience with a strong portfolio showcasing diverse styles and techniques.
Hands-on experience in a tattoo parlor.
Candidates must hold and maintain a current, nationally recognized certification or registration as a tattoo artist, successfully complete a formal apprenticeship under a licensed professional
Strong knowledge of tattoo equipment, inks, and aftercare procedures.
Thorough understanding of hygiene, sterilization, and safety protocols.
Passionate about hospitality and customer service.
Join "Margaritaville at Sea" and embark on a career that offers not only the chance to grow professionally but also the opportunity to be part of a fast growing company that offers opportunities for advancement!
NOTE:
Nationalities that we can process:
🇪🇺
🇷🇺 🇧🇾 🇺🇦 🇲🇩 🇰🇿 🇰🇬 🇺🇿 🇦🇲 🇬🇪 🇦🇿 🇹🇯 🇹🇲
You can submit your Resume here pushing APPLY TO POSITION button above
If you are not sure what position to apply for, you may instead submit general application here and we will advise you:
https://ismira.breezy.hr/p/c3fb653b09b501-general-application-for-hospitality-positions
Last updated: February 20, 2026
Location: Warsaw, Poland
[EN]
We are currently growing our team and looking for a strong, experienced artist to strengthen our existing environment art team..
We already have a solid foundation, but we need a Lead Level Artist who can come in and actively raise the quality bar - both through their own work and by elevating those around them.
This is not a pure management role. We are not looking for someone who only reviews, delegates, or attends meetings. Instead, we need a hands-on leader who genuinely wants to model environments, perform set dressing, and build levels in the engine - while helping the team grow through example and mentorship.
Key Responsibilities
Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity.
Help develop our current team by sharing knowledge, techniques, and best practices.
Model environment assets (modular pieces, props, terrain elements, hero assets).
Perform set dressing yourself: composition, storytelling through props, decals, and scene staging.
Work inside the engine to build and polish level art on a daily basis.
Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition.
Proactively fill gaps in modular kits with your own high-quality models.
Review team members' work constructively.
Candidate profile:
You want to model and dress environments, not just direct others.
You lead by doing. The team respects you because they see you in the trenches.
You are excited about helping a team grow, not just doing your own work in isolation.
[PL] Opis stanowiska
Rozbudowujemy nasz zespół i szukamy doświadczonego, utalentowanego artysty, który wzmocni nasz obecny team odpowiedzialny za grafikę otoczenia. Mamy już solidne fundamenty, ale potrzebujemy lidera, który wejdzie do zespołu i realnie podniesie poprzeczkę jakości – zarówno poprzez własne projekty, jak i motywowanie innych.
Nie jest to rola czysto menedżerska. Nie szukamy kogoś, kto zajmuje się wyłącznie feedbackiem, delegowaniem zadań czy przesiadywaniem na spotkaniach. Szukamy aktywnego lidera, który chce modelować otoczenie, dbać o set dressing i budować lokacje bezpośrednio w silniku – jednocześnie wspierając rozwój zespołu poprzez dawanie dobrego przykładu i mentoring.
Zakres obowiązków:
Współpraca z Designerami oraz Dyrektorem Artystycznym w celu utrzymania spójności wizualnej i czytelności rozgrywki.
Wspieranie rozwoju zespołu poprzez dzielenie się wiedzą, technikami i najlepszymi praktykami.
Modelowanie elementów otoczenia (elementy modułowe, rekwizyty/propsy, elementy terenu, kluczowe obiekty/hero assets).
Samodzielny set dressing: dbanie o kompozycję, opowiadanie historii poprzez rekwizyty, kalkomanie i aranżację scen.
Codzienna praca w silniku nad budowaniem i dopracowywaniem lokacji.
Dbanie o optymalizację techniczną (LOD-y, draw calls, pamięć) bez kompromisów w kwestii jakości wizualnej.
Proaktywne uzupełnianie braków w zestawach modułowych własnymi, wysokiej jakości modelami.
Konstruktywne ocenianie i recenzowanie pracy innych członków zespołu.
Profil kandydata:
Chcesz modelować i aranżować przestrzeń, a nie tylko zarządzać pracą innych.
Przewodzisz poprzez działanie. Zespół szanuje Cię, ponieważ pracujesz ramię w ramię z nimi.
Czerpiesz satysfakcję z rozwoju innych, a nie tylko z samodzielnej pracy w izolacji.
Requirements
[EN]
5+ years in environment art / level art for games.
Strong portfolio showing both:
Your own environment modeling
Your set dressing work
Technical Skills:
Strong modeling skills (Maya, Blender, 3ds Max).
Game engine proficiency: Unreal 5 or Unity.
PBR, texture creation (Substance), and optimization.
[PL] Wymagania
Ponad 5 lat doświadczenia w obszarze environment art / level art w branży gier.
Silne portfolio prezentujące zarówno:
Własnoręcznie wykonane modele otoczenia,
Umiejętności w zakresie aranżacji przestrzeni (set dressing).
Umiejętności techniczne:
Biegłość w modelowaniu (Maya, Blender lub 3ds Max).
Bardzo dobra znajomość silników Unreal Engine 5 lub Unity.
Znajomość PBR, tworzenia tekstur (Substance) oraz zasad optymalizacji.
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Location: British Columbia, Canada
Position Title:
Executive Producer - Magic The Gathering Online
Studio/Department:
Magic The Gathering Online/Live Development
Employee Type:
Full Time, Regular
Location
: Remote ( within BC, Canada)
Salary Range:
$135,000 - $185,000 CAD
Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.
Description
This position will provide support to the Magic The Gathering Online Studio.
Ravenwake is looking for a talented and experienced Executive Producer.
Your Contribution
Lead the team in establishing and guiding the long-term vision and direction of the game IP for the studio and franchise
Own the vision for product, process, practices, people, and tools across the franchise
Establish and drive execution of business plan for studio and franchise IP
Scope and develop the execution plan against the vision
Sequence and stack-rank priorities into near-, medium- and long-term for successful execution against the business plan
Establish/refine resource plan, team, organizational and structure to successfully execute against plan
Partner with department leaders to establish and maintain the product vision, scope, staffing plan, schedule, and budget
Lead development, management, and direction of:
Live game service and operations
Content production, systems, features for the live game
Lead exploration and development of investment plan for new game opportunities with the studio’s core IP
Manage studio and development teams
Oversee studio staffing across all key disciplines (e.g., production, design, engineering, art, live service, product management, project management and operations)
Drive financial performance for the studio (e.g., existing live title and new investments)
Report game and business performance to stakeholders and publisher on a regular cadence
Foster relationships with partner teams and shared services to support the game
Be a passionate ambassador for the game IP
Other Criteria
10+ years of production, development, and product management experience on a live game as a service product
3+ years of leadership role (within the 10+ years of game experience)
Additionally, you should possess:
Must have shipped multiple successful titles, with significant experience in cross-platform and large-scale live operations
Strong knowledge and experience with F2P GaaS economy design and service operations
Experience with and full embrace of data analytics and data-driven decision-making:
Familiarity and utilization of A/B testing framework
Leverage data to estimate expected outcomes and potential ROI, then stack rank and prioritize
Market awareness & analysis
Consumer awareness & analysis
Player and marketing management & analysis
Highly process-driven expert in SDLC with proven track record of quality development and execution against plans
A passion for being in the trenches, driving day-to-day decisions, while never losing sight of the high-level vision.
We invite you to get in the game with us and help us make exciting experiences!
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
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ГибридleadWe can provide a comprehensive relocation support package as part of any offer, should you need to relocate; Please note that candidates invited to interview may be asked to complete a role-related assessment in their own time as part of the selection process; We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events