Задачи:
— Монтировать рилс / посты (7 в неделю);
— 1-2 сторис в день;
Требования:
— от 18 лет;
— вкус, грамотность, адекватная коммуникация;
Условия:
— полностью удалённо;
— свободный график (но с дедлайнами и созвонами по необходимости);
— после испытательного срока - постоянные проекты и рост нагрузки/дохода.
Оплата: 50.000 (10.000 за проект) + возможность брать другие проекты
Требования:
— уверенное владение Figma или Photoshop;
— понимание композиции, цвета и типографики;
— наличие портфолио — подойдут учебные и личные проекты.
Задачи:
— создавать инфографику и обложки для WB и Ozon;
— обрабатывать и ретушировать фото товаров;
— анализировать конкурентов и выделять преимущества товара.
Условия:
— полностью удалённая работа;
— гибкий график;
— выплаты два раза в месяц;
— постоянный поток задач и возможность роста.
Задачи:
— Оформлять посты и карусели для Instagram.
— Поддерживать единый стиль ленты.
— Создавать красивый, минималистичный и премиальный визуал.
Всю информацию и материалы для постов предоставляет заказчик.
Перед началом работы предусмотрено небольшое тестовое задание — дизайн одного поста, чтобы понять, подходит ли стиль.
Для отклика нужно прислать портфолио и стоимость работы в личные сообщения.
Компания Happy Games Studio приглашает на позицию Motion Designer / AE Animator. Работа предполагает удалённый формат с гибким графиком. Кандидат должен уверенно владеть After Effects и иметь опыт создания рекламных креативов для мобильных игр. Важны навыки работы с визуальными эффектами (VFX) и частицами, а также способность самостоятельно выполнять задачи по созданию роликов. Знание Spine 2D и инструментов искусственного интеллекта будет преимуществом. Зарплата обсуждается по итогам собеседования и ориентировочно составляет от 150 000 до 200 000 рублей.
Location: GB - London, United Kingdom
Scopely is looking for a
Lead UX Designer
to join our Star Trek Fleet Command team within our Live Games Portfolio division in London on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X Strategy MMO has continually evolved, earning its place as one of the top-grossing games on the market.
What You Will Do
Set design standards, best practices, and strategic UX vision for Star Trek Fleet Command, defining the craft direction across complex 4X systems.
Own and champion complete, aspirational UX for new features and player experiences, transforming complex product requirements into intuitive, engaging flows.
Build deep knowledge of the game to effectively step into the player’s shoes and ground your design decisions in real player perspectives and experiences.
Find relevant references and comps, deconstructing them to uncover inspiration and common pitfalls.
Visualise ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes.
Identify weak points in designs, gaps in thinking, and opportunities to better deliver on goals by applying critical thinking and a sharp design eye to strengthen solutions.
Work closely with product teams, game designers and artists to refine ideas and stay aligned throughout development. Proactively share work, keep the right people informed, and provide relevant information when it’s needed.
Leverage feedback, data, and other insights to refine designs—not just to react, but to reflect and make intentional improvements.
Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns.
What We're Looking For
Proven track record of leadership in Game UX, with extensive experience designing for complex, deep systems in live-service F2P games (4X or strategy experience highly preferred).
Strong mentorship and leadership capabilities, with experience guiding and developing team members, reviewing work to maintain high craft quality, and managing performance effectively.
A solutions-oriented mindset that goes beyond identifying problems, bringing thoughtful, creative problem solving to the table.
A strong understanding of game development norms and pipelines, including how to design with technical constraints, implementation realities, and cross-discipline workflows in mind.
A fit for a culture built on curiosity, improvement, creativity, and collaboration, paired with a genuine passion for both playing and making games that fuels thoughtful, player-centered design.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: ES - Spain
Scopely is looking for a
Lead UX Designer
to join our Star Trek Fleet Command team within our Live Games Portfolio division in Barcelona on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X Strategy MMO has continually evolved, earning its place as one of the top-grossing games on the market.
What You Will Do
Set design standards, best practices, and strategic UX vision for Star Trek Fleet Command, defining the craft direction across complex 4X systems.
Own and champion complete, aspirational UX for new features and player experiences, transforming complex product requirements into intuitive, engaging flows.
Build deep knowledge of the game to effectively step into the player’s shoes and ground your design decisions in real player perspectives and experiences.
Find relevant references and comps, deconstructing them to uncover inspiration and common pitfalls.
Visualise ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes.
Identify weak points in designs, gaps in thinking, and opportunities to better deliver on goals by applying critical thinking and a sharp design eye to strengthen solutions.
Work closely with product teams, game designers and artists to refine ideas and stay aligned throughout development. Proactively share work, keep the right people informed, and provide relevant information when it’s needed.
Leverage feedback, data, and other insights to refine designs—not just to react, but to reflect and make intentional improvements.
Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns.
What We're Looking For
Proven track record of leadership in Game UX, with extensive experience designing for complex, deep systems in live-service F2P games (4X or strategy experience highly preferred).
Strong mentorship and leadership capabilities, with experience guiding and developing team members, reviewing work to maintain high craft quality, and managing performance effectively.
A solutions-oriented mindset that goes beyond identifying problems, bringing thoughtful, creative problem solving to the table.
A strong understanding of game development norms and pipelines, including how to design with technical constraints, implementation realities, and cross-discipline workflows in mind.
A fit for a culture built on curiosity, improvement, creativity, and collaboration, paired with a genuine passion for both playing and making games that fuels thoughtful, player-centered design.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: IE - Ireland
Scopely is looking for a
Lead UX Designer
to join our Star Trek Fleet Command team within our Live Games Portfolio division in Dublin on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X Strategy MMO has continually evolved, earning its place as one of the top-grossing games on the market.
What You Will Do
Set design standards, best practices, and strategic UX vision for Star Trek Fleet Command, defining the craft direction across complex 4X systems.
Own and champion complete, aspirational UX for new features and player experiences, transforming complex product requirements into intuitive, engaging flows.
Build deep knowledge of the game to effectively step into the player’s shoes and ground your design decisions in real player perspectives and experiences.
Find relevant references and comps, deconstructing them to uncover inspiration and common pitfalls.
Visualise ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes.
Identify weak points in designs, gaps in thinking, and opportunities to better deliver on goals by applying critical thinking and a sharp design eye to strengthen solutions.
Work closely with product teams, game designers and artists to refine ideas and stay aligned throughout development. Proactively share work, keep the right people informed, and provide relevant information when it’s needed.
Leverage feedback, data, and other insights to refine designs—not just to react, but to reflect and make intentional improvements.
Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns.
What We're Looking For
Proven track record of leadership in Game UX, with extensive experience designing for complex, deep systems in live-service F2P games (4X or strategy experience highly preferred).
Strong mentorship and leadership capabilities, with experience guiding and developing team members, reviewing work to maintain high craft quality, and managing performance effectively.
A solutions-oriented mindset that goes beyond identifying problems, bringing thoughtful, creative problem solving to the table.
A strong understanding of game development norms and pipelines, including how to design with technical constraints, implementation realities, and cross-discipline workflows in mind.
A fit for a culture built on curiosity, improvement, creativity, and collaboration, paired with a genuine passion for both playing and making games that fuels thoughtful, player-centered design.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Задачи:
— Управлять дизайн-командой: распределять задачи, контролировать сроки и качество
— Проводить дизайн-ревью, давать обратную связь и развивать дизайнеров
— Формировать визуальное направление компании и продуктов
— Запускать новые продукты: разрабатывать концепции, айдентику, брендбуки и визуальные гайдлайны
— Самостоятельно закрывать сложные и ключевые дизайн-задачи
— Создавать лендинги, web/UI-дизайн, рекламные креативы и графические материалы
— Взаимодействовать с командами Marketing, SMM, Product, Development и другими отделами
— Развивать дизайн-системы и внедрять AI-инструменты для оптимизации процессов
Требования:
— 4+ года опыта в дизайне
— Опыт управления дизайн-командой от 5–7 человек
— Опыт работы на позиции Lead Designer или аналогичной
— Сильный hands-on уровень и уверенное владение Figma
— Опыт создания брендов и айдентики с нуля, разработки брендбуков
— Сильные навыки Graphic Design и Web/UI Design
— Опыт проектирования лендингов и digital-продуктов
— Хорошее понимание UX/UI, композиции, типографики, цвета и визуальной иерархии
— Умение эффективно управлять загрузкой команды и выстраивать процессы
— Опыт работы с AI-инструментами: Claude, Nano Banana, ChatGPT, Midjourney, Gemini и другими
— Самостоятельность, системность и высокая ответственность за результат
Условия:
— Локация: Кипр
— Релокация: готовы рассматривать
— Формат: офис
— График: Full-time, 5/2
Задачи:
— Переосмыслить MVP
— Проектировать CJM и user flow
— Создавать прототипы, дизайн-систему и интерфейсы
— Связывать решения с конверсией и retention
Условия:
— Part-time
— Полностью удалённо
— Гибкое оформление
— Вилка обсуждается индивидуально
Задачи:
— Генерировать креативы и ассеты с помощью ИИ-инструментов (Grok, ChatGPT, Kling, Higgsfield и др.).
— Создавать финальные видео- и статические креативы для платной рекламы (Meta, TikTok).
— Редактировать UGC- / ИИ-видео (CapCut, Premiere Pro): субтитры, приближения (зумы), переходы, озвучку (ElevenLabs).
Условия:
— Гибкий график и полностью удаленная работа.
— Стартап-среда с высокой степенью автономности и творческой свободы.
— ДМС (добровольное медицинское страхование) после прохождения испытательного срока.
— Компания зарегистрирована в США, зарплата выплачивается в USD.
Контакт для отклика: @irinaaaa099. Откликаться с портфолио.
Задачи:
— Выполнить работы по курсовой Autodesk Maya 3D, срочно.
— Выполнить несколько заданий по 3D, примерно 2–3 работы.
Требования:
— Специалист по 3D, желательно по Autodesk Maya 3D.
— Принимается любой уровень.
Условия:
— Бюджет: 1000 ₽.
Задачи:
— работать с дизайн-системой в Figma: чинить сломанные компоненты, создавать новые, следить за чистотой макетов, отсеивать дубли и неработающий функционал;
— проектировать экраны для веб-приложений: от набросков до интерактивных прототипов;
— готовить технические иллюстрации, схемы и вспомогательную графику;
— собирать макеты так, чтобы у разработчиков возникало минимум вопросов по вёрстке;
— участвовать в приёмочном контроле реализации.
Требования:
— портфолио с работами, где видно чувство композиции, ритма и вкус в работе с типографикой и цветом;
— уверенное владение Figma: компоненты, автолейауты, переменные, работа с библиотеками;
— понимание атомарного подхода в дизайн-системах;
— базовое понимание UX и принципов проектирования удобных цифровых продуктов;
— самостоятельность и умение быстро находить решения без постоянного надзора;
— коммуникабельность и способность быстро найти общий язык с разработчиками и другими дизайнерами;
— сообразительность, умение схватывать на лету и задавать правильные вопросы.
Будет преимуществом:
— художественное образование или профильная подготовка (художка, графдизайн);
— опыт работы в графическом дизайне: брендинг, плакаты, полиграфия;
— навыки микроанимации или создания интерактивных прототипов в Figma / After Effects;
— умение применять нейросети для рабочих задач: генерировать референсы, набрасывать иллюстрации, ускорять рутинные операции.
Ваше резюме будет рассмотрено только при наличии портфолио.
Задачи:
— работать с дизайн-системой в Figma: чинить сломанные компоненты, создавать новые, следить за чистотой макетов, отсеивать дубли и неработающий функционал;
— проектировать экраны для веб-приложений: от набросков до интерактивных прототипов;
— готовить технические иллюстрации, схемы и вспомогательную графику;
— собирать макеты так, чтобы у разработчиков возникало минимум вопросов по вёрстке;
— участвовать в приёмочном контроле реализации.
Требования:
— портфолио с работами, где видно чувство композиции, ритма и вкус в работе с типографикой и цветом;
— уверенное владение Figma: компоненты, автолейауты, переменные, работа с библиотеками;
— понимание атомарного подхода в дизайн-системах;
— базовое понимание UX и принципов проектирования удобных цифровых продуктов;
— самостоятельность и умение быстро находить решения без постоянного надзора;
— коммуникабельность и способность быстро найти общий язык с разработчиками и другими дизайнерами;
— сообразительность, умение схватывать на лету и задавать правильные вопросы.
Будет преимуществом:
— художественное образование или профильная подготовка (художка, графдизайн);
— опыт работы в графическом дизайне: брендинг, плакаты, полиграфия;
— навыки микроанимации или создания интерактивных прототипов в Figma / After Effects;
— умение применять нейросети для рабочих задач: генерировать референсы, набрасывать иллюстрации, ускорять рутинные операции.
Резюме рассматриваются только при наличии портфолио.
Требования:
— Ищут, кто уже работает над мобильными продуктами под iOS и хочет перейти в Product Management, но по каким-то причинам не видит реального шага для перехода.
— Нужен боевой опыт работы в команде мобильной разработки, не теория - а работа с людьми.
Локация: Минск.
Pika is looking for a Product Designer to lead product design for its generative AI platform across mobile and web.
The role involves product design, following Apple Human Interface Guidelines, web and mobile app design, visual design, prototyping, UX, design systems, animation, and UI.
Location: Istanbul, Turkey
P.I. Works is the first company in the world to automate the management of a commercial 5G network.
Our automated network management products and services empower Mobile Operators to accelerate network transformation and to drive network quality and efficiency on the path to 5G.
These solutions have been deployed across 85 mobile network operators in 58 countries around the world.
Come and join us to work with the leading telecom operators around the world and redefine the mobile experience worldwide by contributing to our research and development efforts while continuing your studies. This part-time experience is designed for students who want to gain hands-on industry experience alongside their academic life.
What you will have
An opportunity to work with some of the brightest minds in the Software & Telecom industry
Hands-on opportunities to learn from the best and put your knowledge and skills to work
A mentor to help you build and develop your potential
A friendly, open and collaborative environment that thrives on learning and practicing
Job Description
Involve in dedicated on the job training program on Telecommunication and Software products with the help of a mentor guiding you.
Understand and improve the functionalities of mobile network automation solutions based on mobile operator’s needs & requirements world-wide
Design user interface, concept sketches, and high-fidelity wireframes by using design tools
Test and validate solutions based on technical requirements and user experience
Requirements for the position
Pursuing an engineering degree on 3rd class in relevant university departments such as Electrical, Electronics, Communications, Computer or Software Engineering
Excellent verbal and written communication skills in English is must
Energetic, enthusiastic, curious and open for improvement
Programming (SQL, Python etc.) knowledge is a plus
Good understanding of mobile telecommunication technologies is a plus
Eligible to work in Turkey
Apply today and unlock your potential!