Location: Barcelona
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Help to maintain and extend our proprietary engine’s tech stack (Memory management, networking, ECS, data structures, performance optimization, physics systems, animation systems …)
Work closely together with the other departments to implement the needed game components.
Write robust, performant, well tested and maintainable code.
Be an active participant in the design and production of the game; the technical side of the creative team!
Requirements
Good knowledge of C++.
Strong understanding of basic C++ concepts (types, OOP, memory management, etc.)
Portfolio of personal C++ project(s) (with source code), not older than 2 years
Projects must be personal work (university coursework will not be considered)
Applications without coding examples will not be considered
Open minded, willing to experiment and iterate over a specific feature.
Good communication skills in English.
You are a team player and willing to take responsibility.
Problem-solving skills.
Willingness to work full-time on-site at our Barcelona studio.
What We Offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with likeminded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Barcelona
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Help to maintain and extend our proprietary engine’s graphics stack (Global illumination, particle simulation, custom materials, post-process effects, culling, texture or visual streaming …).
Work closely together with the content production teams, (Tech) Art, level design, VFX … to implement visual effects of topnotch quality.
Write robust, performant, well tested and maintainable code.
Be an active participant in the design and production of the game; the technical side of the creative team!
Requirements
Good knowledge of C++
Knowledge of the DirectX 12 API and HLSL
Understand concepts like GPU driven rendering, culling, deferred rendering, lighting, and post processing
Open minded, willing to experiment and iterate over a specific feature
Good communication skills in English
You are a team player and willing to take responsibility
Problem-solving skills
Willingness to work full-time on-site at our Barcelona studio
Proven track record: share your portfolio with explicit work you have done.
What we offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with likeminded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: US - Culver City, California, United States
Scopely is looking for a
Producer
to join our Monopoly GO! team in our Culver City studio hub on a hybrid basis, or remotely within the US or Canada.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
What You Will Do
You will be embedded in one of our feature pods, working to deliver well tested, polished and innovative features for our players. We work on exciting projects and you will have the chance to create a significant impact on our players' experiences by ensuring your team has everything they need to be successful! You will:
Support live game incidents, including on call hours
Be responsible for the End to End feature team’s development pipeline and process
Ensure feature development and delivery is timely and of the highest quality
Coordinate, prioritize, moderate and control all production activities in the assigned feature team
Support the pod in implementing and following Agile/Scrum way of working and thinking
Liaise between cross departments as per project and team’s needs
Set up effective, concise, clear and efficient communication protocols both inside and outside team
Lead process improvement initiatives that will aid in improving feature development or overall production pipeline
What We're Looking For
Experience within mobile game production
Ability to adapt and complete tasks on the fly
Skilled in facilitating cross-team discussion, organization and planning
Outstanding communication skills; adept at articulating sophisticated business situations to a variety of audiences
Strong ability to keep teams motivated and engaged
Exemplified understanding of Agile with its standard practices and understanding of the full SDLC
Steadfast self-motivation and initiative
A strong passion for making top quality games that players love
Experience, or an interest, in applying AI and/or automation to improve existing business processes
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range
$91,300
—
$140,000 USD
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: US - United States
Scopely is looking for a
Producer
to join our Monopoly GO! team in our Culver City studio hub on a hybrid basis, or remotely within the US or Canada.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
What You Will Do
You will be embedded in one of our feature pods, working to deliver well tested, polished and innovative features for our players. We work on exciting projects and you will have the chance to create a significant impact on our players' experiences by ensuring your team has everything they need to be successful! You will:
Support live game incidents, including on call hours
Be responsible for the End to End feature team’s development pipeline and process
Ensure feature development and delivery is timely and of the highest quality
Coordinate, prioritize, moderate and control all production activities in the assigned feature team
Support the pod in implementing and following Agile/Scrum way of working and thinking
Liaise between cross departments as per project and team’s needs
Set up effective, concise, clear and efficient communication protocols both inside and outside team
Lead process improvement initiatives that will aid in improving feature development or overall production pipeline
What We're Looking For
Experience within mobile game production
Ability to adapt and complete tasks on the fly
Skilled in facilitating cross-team discussion, organization and planning
Outstanding communication skills; adept at articulating sophisticated business situations to a variety of audiences
Strong ability to keep teams motivated and engaged
Exemplified understanding of Agile with its standard practices and understanding of the full SDLC
Steadfast self-motivation and initiative
A strong passion for making top quality games that players love
Experience, or an interest, in applying AI and/or automation to improve existing business processes
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range
$91,300
—
$140,000 USD
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Belgrade
Job Overview
Wargaming is looking for a
Gameplay Engineer
to work in the
World of Warships Meta Team
in our Belgrade office.
The Meta Team develops and maintains long-term, player-facing systems, including meta-gameplay activities, player progression and property, combat missions, achievements, and statistics. The work spans the game client and supporting backend systems, focusing on meta-gameplay rather than moment-to-moment combat.
Most feature and business logic is written in Python. We value clear thinking, the ability to understand unfamiliar systems, and a willingness to learn more than experience with any particular framework. You will join through a proven onboarding path and progressively take ownership of feature delivery in a large, established system.
What will you do?
Own features from requirements clarification and design through implementation, release, and maintenance
Develop and maintain meta-gameplay features across client and backend systems
Work with persistent state, asynchronous flows, and integrations
Investigate bugs, state inconsistencies, and production issues
Collaborate with game design, product, QA, production, and engineering teams
What are we looking for?
Practical software development experience, professional or through substantial self-directed projects
Ability to understand and safely modify unfamiliar code
Understanding of data modelling, stateful and asynchronous applications
Ability to clarify requirements and communicate technical findings clearly
Self-directed learning, curiosity, and strong communication skills
Technical English for documentation, code, and comments
Readiness to work in Belgrade, Serbia
Technology stack
Game server/client development: Python 2.7, proprietary pipelines
Web development: Python 3.10+, asyncio
What additional skills will help you stand out?
Experience with FastAPI or Django
Knowledge of Golang or C++
Understanding of frontend development with JavaScript/TypeScript
Experience maintaining long-lived production systems
Experience diagnosing concurrency, state, or integration issues
Experience with generated code or schema-driven systems
A game mod, private server, bot, emulator, or reverse-engineering project
We are looking forward to welcoming specialists to the team. We are ready to mentor you and help with everything you may need to succeed in the role.
Work mode
Hybrid (3 days of work from the office).
This role isn't eligible for relocation & immigration support.
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We’re looking for a Senior VFX Artist to create high-quality, realistic visual effects for weapon skins and other game content. You’ll own the full VFX pipeline — from developing an effect concept to preparing it for integration.
WHAT YOU'LL BE DOING:
- Create mobile-optimized VFX, including effects for weapon skins.
- Develop effect concepts based on the provided theme, models, animations, and initial ideas.
- Own the full VFX pipeline, from defining the scope to preparing the final effect for integration.
- Create shaders, create and improve other gameplay and environmental effects across the project.
WHY YOU'LL ENJOY WORKING WITH US:
- We provide all the software, plugins, AI tools, and asset libraries you need for your work.
- High autonomy: we trust your expertise and don't micromanage
- Space for bold ideas: create striking VFX that go far beyond standard muzzle flashes and hit impacts.
WHAT WE EXPECT FROM YOU:
- 3+ years of professional experience as a VFX Artist in GameDev.
- A strong portfolio featuring VFX from realistic game projects.
- Extensive experience in Unity.
- Solid understanding of mobile optimization.
BONUS IF YOU HAVE:
- Experience creating VFX for cosmetic content (e.g. weapon skins).
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
Location: Los Angeles, USA
Game Creative Directors at Riot define and oversee the overall creative strategy for a product. You’ll create inspiring creative direction across experiences that genuinely surprise and delight players. You will help build the product strategy and tie the product’s goals to the target audience. Creative direction is for the team; as the Creative Director acts as the intersection between aesthetics, story, and brand that evokes a visceral response in players. At that intersection you’ll lead with vision and demonstrate incredible taste with a high quality bar.
As a
Senior Creative Director
, you will be front and center in defining the creative direction of Teamfight Tactics, the world’s largest strategy game. In this role you will help lead a passionate, multi-discipline development team to own the Autobattler genre on PC and mobile by hyper-serving Teamfight Tactics players globally. Game Creative Directors are the most senior creative team leaders who define, communicate, align and maintain the overall creative direction of a product. Game Creative Directors will drive a holistic vision across all aspects of a game, working with every discipline and team to bring that creative vision to life. Game Creative Directors will manage the careers of developers and leaders from many creative crafts (art, audio, narrative, and technical art). You will be fostering a creative culture that focuses on players and delivering quality content.
Responsibilities:
Serve as a creative partner to the Executive Producer (EP) and Game Director, ensuring alignment and parity with product strategy and creative direction.
Define, maintain, and communicate the creative vision for Teamfight Tactics in support of the overall game vision.
Shepherd the creative direction of the product from concept through completion.
Accountable for the consistency, cohesion, fidelity and overall excellence of the total creative experience.
Communicate the IP internally and externally in ways that inspire developers and players.
Provide a creative and IP lens to product, portfolio, and ecosystem decisions as a member of the Game Leadership Team.
Collaborate with production to build and improve processes that support timely, high-quality creative work.
Establish & uphold creative direction expectations, feedback philosophies, priorities and quality standards across the product for all creative craft leads.
Build and lead a strong creative leadership team representing key creative crafts, including Art, Audio, and Narrative.
Ensure creative leadership collaborates effectively across the team, including with product, production, engineering, quality, design, and publishing creative leadership.
Be accountable for the hiring, development, performance, growth, and overall culture of creative leaders and direct reports.
Ensure performance measurement and best practices are consistent with product leadership and the creative department.
Required Qualifications:
10+ years industry experience in holistic game development process
7+ years of management experience
Proven record of driving and delivering quality work in collaboration with art, narrative, audio and design
Excellent written and verbal communication skills
Experience managing multiple direct reports in Lead roles or higher
Knowledge of current game development and creative trends
Desired Qualifications:
Has shipped multiple full-games as a Creative Director or key Creative decision maker
Demonstrated experience, passion for, and understanding of strategy games
Experience with stylized multiplatform games, particularly on PC and mobile
Experience and passion for the League of Legends IP
Experience managing multiple direct reports in Director roles or higher
Experience managing franchise level product and creative decisions affecting multiple platforms and diverse audience needs
Experience developing a global game with an understanding of different regional gaming cultures
Experience collaborating with publishing or marketing teams and driving creative decisions across development and publishing
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Tallinn, Estonia; Chișinău, Moldova
Workplace: fully
Plummy Games
is a product-driven mobile gaming company focused on creating high-quality casual experiences for players worldwide. Our flagship game,
Star Merge
, is a successful F2P Merge-3 title recognized for its polished gameplay and stunning visuals. We’re a team that values creativity, ownership, and continuous growth.
If you’re a
Senior GameDev Engineer
who enjoys tackling complex challenges in mobile games, let’s connect! You’ll work on a live mobile title Star Merge using
C++
, moving across gameplay features, technical systems, performance improvements, and SDK integrations to deliver features that players actually feel.
Let's merge your talents with our vision and create something truly magical! ⭐
Responsibilities:
Design, implement, and maintain gameplay features and technical systems in
C++
and our existing tech stack.
Work on mobile game performance and stability (ANRs, crashes, memory usage, build size).
Integrate and maintain third-party SDKs (ads, analytics, crash reporting, observability, customer support).
Debug and fix complex production issues, including hard-to-reproduce bugs.
Collaborate with game designers, analysts, QA, and other developers to deliver features from idea to release.
Contribute to technical planning, architecture, code quality, and AI-assisted workflows.
Take ownership of tasks and follow them through to completion, including testing and release support.
Requirements:
5+ years of experience as a
C++
developer in
mobile games
(Android
/
iOS)
.
Strong C++ fundamentals and technical problem-solving skills.
Experience with game engines (in-house or commercial). Our game is built on
Cocos2d-x.
Ability to debug difficult issues (crashes, memory leaks, performance problems).
Experience integrating SDKs (ad monetization, analytics, crash reporting, customer support, etc.).
Strong problem-solving skills and a finisher mindset, with attention to detail and a focus on stability and performance in production.
Practical experience with
AI-assisted development tools
, including providing context, writing clear instructions, and critically reviewing generated code.
Comfortable working remotely and autonomously, coordinating with a distributed team.
Strong communication skills in English (spoken and written).
Nice-to-have
Experience working on
casual
mobile games, such as merge, match-2/3, farming, or city-building.
Experience with liveops/frequently updated mobile games.
Familiarity with observability tools (e.g., crash logging, performance monitoring).
Experience implementing analytics-driven game features.
Interest in architecture and code quality (modularization, refactoring, technical debt management).
What kind of person will fit:
You are detail-oriented and care about stability and performance in production.
You are a team player: you listen, give and receive feedback, and help others succeed.
You own problems instead of waiting for someone else to fix them.
You stay calm and systematic when things go wrong (production bugs, tight deadlines).
You’re curious and proactive about learning our stack, tools, and processes.
You’re open to AI-assisted development.
We offer:
Remote-first approach with various collaboration models
Smooth onboarding experience, with full support from our team to help you feel confident from accepting the offer
Work alongside experienced, like-minded professionals with an opportunity for fast professional growth
Competitive salaries, reviewed on a timely basis, or personal achievements and involvement in the project
A standard 5-day workweek, synced with the GMT+2 time zone
20 business days of paid vacation, with the option to take single days off from this amount
Public holidays based on your country of residence
5 sick days per year for health-related needs - no doctor’s note required
📍Moldova-based? You’ll work from our office and will be covered with full IT Park social benefits
📍Estonia-based? You’ll get a full employment contract under Estonian law
Our Recruitment process:
CV Review → Interview with Recruiter → Technical Interview with Team Lead & CTO → Job Offer
We look forward to receiving your application!
Location: Nicosia
Job Overview
We are looking for an exceptional 3D Character Artist to join our team to be part of World of Tanks: Heat.
Reports to
3D Character Artist Lead
What will you do?
Translate concepts into detailed character models, considering aspects such as appearance, costumes, accessories, and overall visual style, form and silhouette
Collaborate with the Art Director, Art Manager and Technical Art to execute the art style
Mentor Junior members of the team both artistically and technically
Uphold the quality of the characters both in terms of consistency and style
What are we looking for?
5+ years of industry experience as a 3D Character Artist or demonstration of at least 1 shipped AAA title
Exceptional understanding of videogame 3D character art and related workflows
A strong understanding of human anatomy with a deep understanding of creating realistic humans for videogames including hair and textures
Hands-on experience working in game engines, including asset integration, optimization, and visual polish passes
Solid hard surface modeling skills
Strong knowledge of creating topology for animation
Knowledge of 3D modelling and texturing software and pipelines (Maya, Blender, Marvelous Designer, Zbrush, Substance Painter, Photoshop)
A problem-solving mentality with a team first attitude
Self-motivated with a productive attitude and the ability to work without direct supervision
Good English communication and writing skills
Please remember to apply with a portfolio:
The ideal candidate must have a portfolio showcasing 3D Character Art that also demonstrates:
An eye for detail and realism
A good eye for character art and design
Realistic face modelling and anatomy
Clothing that has been created with Marvelous Designer
High poly sculpting and detailing
Lowpoly modeling with realistic materials and textures rendered in a real time engine
Work mode
Hybrid
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:
21 days annual leave (additional days based on years of service: up to 25 days)
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave (10 days top-up to statutory allowance per year)
Maternity Leave (18 weeks top-up to statutory allowance per case)
Career development and education opportunities within the company
English Language courses fully covered by the company upon Manager’s approval
Private Health Care
Mental well-being program (iFeel)
Onsite gym and spa
Free parking close to the Nicosia offices, based on availability
Free drinks-equipped kitchen in every floor building
Eurobank benefits (if applicable)
Employee discounts (e.g. restaurants, bars, etc.)
Personal Gaming Account
Onsite canteen with subsidized prices for food and drinks
Company events, Social Clubs
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Yerevan, Armenia
Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
Develop sets of plants for different biomes;
Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
Ensure a proper integration for every asset you create considering technical and gameplay constraints;
Obtain Lead Artists guidance and approval as required to advance tasks;
Continue to refine artistic abilities and learn new software packages and/or in-house tools;
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
Contribute to the team-oriented environment
Requirements
Experience in vegetation modelling in game industry;
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
High-poly sculpting in Zbrush is a plus;
Good understanding of modern pipelines and requirements for game development;
Teamwork skills;
A creative, collaborative and innovative mindset;
Excellent communication and interpersonal skills.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Location: United States, Remote
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiary
of Sony Corporation
.
We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation. Developing and distributing tools and optimizing for making the best characters in games more efficiently and integrating emergent technology into the future of game making.
Candidate expected to prototype, create, and collaborate to deploy and maintain technical tools and practices from experience on traditional game development and run-time workflows with internal teams and seek new opportunities for bringing increased usage of AI and ML to make those processes more efficient.
This internal team of artists, engineers, and technical artists partner with engineering teams, studio stakeholders, research engineers, and other Central Technology groups to provide cohesion and standardization across PSS activities.
This position requires a demonstratable understanding of game development pipelines, extensive experience with Autodesk Maya software, and strong programming skills. Familiarity with leveraging agentic workflows to accelerate code creation and testing.
Responsibilities:
Collaborate with internal team members and studio stakeholders to prototype and harden create tools considering contemporary development workflows, data management, art creation, animation, and game engine integration
Setting up and maintaining project specific environments and automation opportunities
Learning and supporting varying client working environments, assets, and tools
Writing, maintaining, and customizing internal tools and workflows
Building and maintaining technical documentation
Willingness to attend and participate in PlayStation internal demonstrations and conferences, travel required
Ability to work in a collaborative team environment as well as self-driven experimentation and research
Core Experience:
Experience as technical artist or engineer to develop and deploy tools to support character creation, rigging, simulation, or animation pipelines in a run-time environment
10+ years in a game development studio or previous experience creating artist-facing tools on technical art or engineering team in a production environment
BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience
Extensive experience in working with game editors and excellent working knowledge of technical specifications of workflow from DCC to complex real-time environments
Capable of writing and debugging C++
Excellent knowledge of Maya with general knowledge of Maya rigging
Developing or maintaining project pipeline tools and system environments
Excellent troubleshooting skills and the ability to creatively solve problems
Experience leveraging Agentic AI models
Strong understanding of deformation and mesh processing
Familiarity with industry trends in character rigging, gameplay animation, cinematic animation, deformation and simulation usage in character animation pipelines
Decent sense of humor
Extended Experience:
Strong Python programming skills and experience with PyQt/Pyside
Motionbuilder, Maya, Houdini, experience
Experience with HLSL, MaterialX
Experience with other programming languages, especially C++.
Experience with Perforce, Git, Confluence
Exposure to photogrammetry, motion capture/performance capture
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role
is eligible
for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.
This role also may be eligible for a bonus package.
Click
here
to learn more.
The estimated base pay range for this role is listed below.
$143,700
—
$215,500 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Warsaw, Poland
[EN] Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
[PL]
Opis:
Sperasoft to wiodąca firma specjalizująca się we współtworzeniu gier (co-development). Ściśle współpracujemy z naszymi partnerami, aby dostarczać wysokiej jakości tytuły dla światowej klasy wydawców. Sperasoft jest częścią Keywords Studios – międzynarodowego dostawcy usług technicznych i kreatywnych dla globalnego przemysłu gier wideo i nie tylko.
Tworzenie gier to nasza główna kompetencja. Blisko współpracujemy z naszymi partnerami, wspierając ich na każdym etapie procesu powstawania wysokiej jakości tytułów AAA.
Od kilku lat Sperasoft jest jednym z kluczowych partnerów globalnego wydawcy z najwyższej półki (Tier-1). Wspólnie nieustannie rozwijamy i rozbudowujemy jeden z najbardziej kultowych, znaczących kulturowo i największych tytułów AAA typu „live-service” w historii gier.
Poszukujemy utalentowanego artysty środowiska 3D (3D Environment Artist), pasjonującego się barwną, stylizowaną grafiką, który dołączy do naszego zaangażowanego zespołu. Na tym stanowisku nie będziesz jedynie tworzyć pojedynczych obiektów – będziesz kształtować środowisko świata, którym każdego dnia żyją miliony graczy.
[
EN
] Responsibilities
Create modular level art assets and props from scratch.
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Optimise assets for different platforms, including creating LODs and collisions
[PL]
Obowiązki:
Tworzenie od podstaw modułowych elementów graficznych poziomów oraz obiektów (props).
Tworzenie tekstur typu „trim sheet”, tekstur kafelkowych oraz unikalnych, a także ich efektywne łączenie w celu uzyskania wysokiej jakości zasobów.
Optymalizacja zasobów pod kątem różnych platform, w tym tworzenie modeli LOD oraz kolizji.
Requirements
[EN]
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer.
Ability to seamlessly bake assets made of multiple parts.
Strong Maya experience is a plus.
Ability to work with Unreal Engine 5.
2 years of professional experience in the video game industry building architecture and props.
A passion for creating games and the ability to learn quickly will be a plus.
[PL]
Wymagania:
Silna umiejętność tworzenia tekstur typu „trim sheet” oraz tekstur powtarzalnych (tileable) i unikalnych, a także ich efektywnego łączenia. Na tym stanowisku będziesz zajmować się głównie tworzeniem assetów od podstaw, a nie ich rozmieszczaniem na mapie.
Solidne podstawy w zakresie modelowania, najlepiej w różnorodnych stylach. Umiejętność ręcznej edycji „weighted normals” (ważonych normalnych) dla modeli.
Dobra znajomość procesów wypalania (baking) i teksturowania z wykorzystaniem narzędzi takich jak Marmoset, Substance Painter i Substance Designer.
Umiejętność poprawnego wypalania map dla obiektów złożonych z wielu elementów.
Mile widziane duże doświadczenie w pracy z programem Maya.
Umiejętność pracy w środowisku Unreal Engine 5.
2 lata doświadczenia zawodowego w branży gier wideo przy tworzeniu architektury i obiektów (propsów).
Mile widziana pasja do tworzenia gier oraz umiejętność szybkiego przyswajania wiedzy.
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL] Benefity:
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Location: Bucharest, Romania
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
Responsibilities
Create modular level art assets and props from scratch.
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Optimize assets for different platforms, including creating LODs and collisions
Requirements
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
Strong Maya experience is a plus.
Ability to work with Unreal Engine 5.
2 years of professional experience in the video game industry building architecture and props.
A passion for creating games and the ability to learn quickly will be a plus.
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
Location: Belgrade, Serbia
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
Responsibilities
Create modular level art assets and props from scratch.
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Optimize assets for different platforms, including creating LODs and collisions
Requirements
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
Strong Maya experience is a plus.
Ability to work with Unreal Engine 5.
2 years of professional experience in the video game industry building architecture and props.
A passion for creating games and the ability to learn quickly will be a plus.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Yerevan, Armenia
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
Responsibilities
Create modular level art assets and props from scratch.
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Optimize assets for different platforms, including creating LODs and collisions
Requirements
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
Strong Maya experience is a plus.
Ability to work with Unreal Engine 5.
2 years of professional experience in the video game industry building architecture and props.
A passion for creating games and the ability to learn quickly will be a plus.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Location: ES - Barcelona, Spain
Scopely is looking for a
Senior Animator
to join our MONOPOLY GO! team in Barcelona (Spain) on a hybrid basis!
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
What You Will Do
This person will create animatics, transitions, 3D animations and VFX, UI animations, character animations, and more. They will work with Tech Artists, UI artists, UX designers, and Engineers to create industry-leading mobile game animations and memorable player experiences.
Work with the Animation Director and Art Director to help set and push the animation quality bar and express storytelling through in-game animations
Understand animator workflow and provide technical support for the efficient production and implementation of high-quality animation
Work with engineers, animators, and technical artists to define, maintain, and improve animation tools and pipeline
Give feedback on animation created by internal artists and external co-developers or outsourcers
Serve as an active participant in team art discussions, critiques and reviews
Ability to work with production to ensure timely completion of animation tasks
Ability to work collaboratively with the narrative, design, and art team
What We're Looking For
Expert hand-key animation skills and clear knowledge of animation fundamentals
5+ years of professional experience creating animations for games
Some experience with technical implementation of animations in UI and feature development in Unity
Excellent communication, collaboration, interpersonal, and organizational skills
Excellent time management and work discipline
Online Portfolio demonstrating animation art skills and technical art skills
Some experience with game feature development, player experience, story, creating previz (After Effects, Photoshop, Animate)
Experience or curiosity in using AI-supported tools responsibly to improve creative workflows, iteration, and productivity
Bonus Point
Additional proficiency in drawing, texturing, and modeling is preferred
Proficiency in Photoshop and After Effects preferred
Mobile games experience
Please ensure that the résumé/CV you attach is written in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Warszawa, Poland
Workplace: remote
We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for
Frostpunk 1886
. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.
What will you be doing on a day-to-day basis?
Create high-quality materials and shaders in UE5.
Build and maintain Blueprint- and code-based tools for the art team.
Create and update documentation for tools, workflows, and engine limitations.
Help with optimization, profiling, and debugging in the final product.
Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.
What will help you succeed in this role?
For a senior position:
Good knowledge of UE materials and shading workflows.
Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.
Experience with UE Blueprints for tools or gameplay-supporting systems.
Practical approach to problem-solving and a good understanding of optimization.
At least one shipped title or completed commercial project.
For an expert position, we also require:
Deep, production-proven knowledge of UE5 materials, shaders, and rendering.
Experience designing scalable material, shader, and technical art workflows.
Strong understanding of GPU performance, profiling, and optimization.
Ability to take ownership of complex technical and visual problems and drive them to resolution.
Experience mentoring other artists and defining technical best practices.
Please remember to include your portfolio (link or file) with your application, as this is one of the evaluation criteria.
Nice to have
Knowledge of VFX or lighting.
Experience with procedural workflows (e.g. Substance Designer or other node-based tools).
Familiarity with shader languages such as HLSL or GLSL.
Background in 3D software such as Blender, 3ds Max, or Maya.
Experience working closely with both artists and programmers.
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
US - Culver City, California, United States; For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.