Location: European Union
Workplace: Remote
About the Role
Playson is on the lookout for an exceptional Senior 2D Artist to transform our gaming visions into stunning realities.
Key Responsibilities
- Participate in mood boards, brainstorming sessions, and market trend analysis to spark new projects. Our innovative projects ensure your work remains fresh and exciting
- Design game symbols, characters, and promotional materials, ensuring our art leads the market
- Refine and perfect artwork based on team and stakeholder feedback. The inspiring environment means our games set trends that others follow
- Prepare 2D artworks for animation, ensuring smooth transitions from static images to dynamic visuals
- Be an active part of the Playson Art Community, sharing ideas and inspiration. We encourage continuous growth through access to the latest tools, courses, and training for your professional development
- Grow not just visual quality, but also product thinking that directly supports business impact
Requirements
- Over 5 years as a professional 2D Artist in the slots game industry
- Proficiency with Photoshop and similar raster graphics applications, experience with 3d as a bonus
- Strong understanding of colour theory, composition, lighting, anatomy, and diverse art styles. Classical art education is a plus, as it provides a solid foundation in these principles
- Take charge of your creative process and work closely with like-minded professionals. Your skills in conceptualising and creating captivating visuals will be key to our projects, allowing you to make a significant impact
- We value senior employees who bring solutions, communicate effectively, and engage in candid discussions, maintaining transparency and a positive team atmosphere
- Excellent collaboration skills, providing and receiving constructive feedback. Our open and proactive culture means we're always ready for new ideas and changes
- As a senior artist, you’ll not just execute tasks but own the process, bringing a product-focused approach to all your work. You'll have the opportunity to hear the continuous feedback from domain experts and convert it into a strong product
What we Offer
- Benefit from a transparent and systematic quarterly bonus system
- We offer a flexible work schedule to accommodate your needs
- Choose to work remotely, providing greater flexibility and comfort
- Enjoy unlimited paid vacation leave, including bank holidays
- Take unlimited paid sick leave whenever necessary
- Get reimbursement for professional development courses and training. We provide access to the latest tools and training for continuous growth
Recruitment Process
- Portfolio review. Applications without a portfolio will not be considered for further steps
- HR Interview
- Take home task
- Final interview
By submitting your application, you acknowledge that your personal data will be processed in accordance with our Privacy Policy https://playson.com/privacy.
Location: United States, Santa Monica, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
This is a hybrid/ onsite position.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we’d love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
What you will do:
Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, AI behaviors, and other mechanics and systems.
Communicating with animation, programming, and art departments to effectively produce the assets and code support required for the areas you’re owning.
Fostering team cohesion, advising design leadership regarding communication breakdowns and personality conflicts.
Working with minimal supervision while keeping lead designers and directors well-informed.
What skills you will use:
5+ years of industry experience in Technical Design for games
2+ shipped games
Significant programming ability (Computer Science undergraduate degree preferred)
Deep understanding of narrative principles and how to convey emotion through gameplay
Expertise in 3D math
Fluent in C++, C#, Lua, or other text-based scripting language
Ability to identify and act on opportunities for improvements to tools and workflows that can help the team be more efficient
Self-starter with excellent communication and teamwork skills
Bachelors degree or equivalent
Bonus Skills:
Experience developing third-person action games
Experience with the following areas of design
Behavior Trees
Narrative Gameplay Sequences
Encounter Design
#LI-SP3
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
$145,100
—
$181,400 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Cambridge / Hybrid
Workplace: hybrid
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.
This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT’S THE ROLE?
We are looking for a Lead Game Designer to join our Design team in a key leadership role, working on our portfolio of Creative Management Simulation (CMS) titles. In this role, you will be responsible for driving the game vision and translating it into compelling, high-quality game experiences.
Working as both the lead designer on a project, and supporting project leadership, you will influence key design decisions and provide line management and mentorship to members of the Design Team, helping to support their performance, career progression and long-term team development.
Interview Process
Please note that candidates invited to interview may be asked to complete a role-related assessment in their own time as part of the selection process. Further details regarding the expected time commitment will be provided in advance.
WHAT YOU'LL BE DOING
L
eading t
he
Desig
n T
eam
o
n
an
en
tire pro
ject
and
t
aking ownership of design for major feature areas.
Providing line management to designers, including performance management, career
development
and mentoring
.
Working with the Game Director
en
suring
deliver
y
on the game’s vision.
Managing project risks and
identifying
blockers and inefficiencies.
Driving quality using playtests, player feedback, QA reporting, and your own insights.
Designing game features, creating in-game content and balancing game systems.
Collaborating closely with other development disciplines to build understanding and gain alignment throughout development.
Management of game design documentation & communication across the team.
Working with Production to ensure effective feature prioritisation and work scheduling.
WHAT YOU'LL BRING
Game Design experience in a senior,
lead
or principal design role
.
Stron
g
e
xperience
in
leading, managing and developing designers through effective line management and mentorship
.
Strong awareness and passion for CMS games
.
Proven experience in campaign design, systems design and delivering major game features
.
Deep
understanding of player psychology.
Excellent presentation skills, and experience in presenting your ideas to stakeholders both within and outside the project.
Knowledge of a variety of game design theories and methods.
Experience collaborating across multi-disciplinary teams
BONUS IF YOU HAVE
Experience working on management games.
Knowledge of UX/UI design principles.
Experience of supporting and growing live games.
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
Location: London; New York; Poland
Workplace: Remote
ABOUT THE ROLE
Productions is the 'done for you' managed services wing of ElevenLabs made for creators and media businesses. We bring together our AI audio tools and human experts to unlock human-edited dubs, audiobooks, and more in 15+ languages directly on the ElevenLabs platform.
Here are a few recent projects Productions has helped bring to life:
- Dubbing for some of the world's biggest creators (DudePerfect, Lex Fridman, Andrew Huberman) and media businesses
- Audiobook production for leading publishers and digital storytelling platforms
- Voice creation, sound design, and other audio engineering services for ElevenLabs' largest customers
- You can learn more about Productions here: https://elevenlabs.io/productions
AS AN AUDIO ENGINEER, YOU WILL:
- Create, refine, and iterate on custom voices for ElevenLabs customer using different techniques
- Clean, edit, and prepare customer audio to ensure optimal cloning and generation quality
- Provide hands-on training and technical guidance on ElevenLabs tools and best practices
- Work on Audio Quality rated labeling projects
REQUIREMENTS
- 3–5+ years experience in audio engineering, sound design, mixing/mastering, or related fields
- Experience working directly with clients, creative teams, or technical stakeholders
- Strong proficiency with DAWs (e.g., Pro Tools, Reaper, Logic, Ableton)
- Deep intuition for voice characteristics, timbre, clarity, and performance nuance
- Ability to translate ambiguous customer needs into clear audio and voice-design solutions
- Strong organizational discipline for operating within a time-based service model
LOCATION
This role is remote and can be executed globally
We are an equal opportunity employer and do not discriminate on the basis of race, religion, national origin, gender, sexual orientation, age, veteran status, disability or other legally protected statuses.
Location: Warszawa, Poland
Workplace: hybrid
What will you be doing on a day-to-day basis?
This position requires working in hybrid model in our Warsaw office
Ownership & Vision
Taking ownership and developing the game direction,
Owning the game's trajectory from first concept & prototypes to market & release, taking full accountability for the delivery of a high-quality, enjoyable & positive player experience with commercial success,
Work with creative leadership and members of the management team to define the game and unify visions,
Delivering guidelines, mandates to the team to design specific gameplay features,
Translating the creative vision into design mechanics, systems and whole player experience,
Ensuring that all elements work together to fulfill the vision,
Manage various creative ideation steps from pitching ideas to rapid prototyping,
Adapting to technical & production constraints and readjusting design direction if needed,
Ensuring strong alignment with the CCO and CPO on the creative and production vision.
Production
Reviewing and debating budgets & schedules with the producers,
Working with production team to set the best direction and track the progress during game production,
Supporting best practices through the production process.
Cooperation & Leadership
Collaborate with cross-functional teams to ensure cohesion of all conceptual, technical, visual and narrative elements,
Supporting designers in delivering high quality features that enhance game’s vision,
Working with tech team to evolve technology and ensure that it supports game direction,
Resolving creative and technical roadblocks,
Hands-on attitude while using tools and leading all teams by example.
Feedback
Regularly play the game for feedback and quality control purposes,
Support team members in feature development and provide mentoring and constructive feedback to reach quality.
Market research
Anticipate technological advances and stay informed of market trends to evolve our production processes and define best practices, and share them with our studios,
Aligning the creative vision with the project's business goals and target audience expectations.
Following market trends to update the production processes and our best practices.
What will help you succeed in this role?
At least 7 years of experience with a focus on design, art or creative direction,
Experience in game design will be a big plus and advantage,
Experience as Game Director, Creative Director, Design Lead/Director or Art Director/Lead,
Experience in leading teams with size of at least 20 developers,
Experience with prototyping and shipping games using Unreal Engine and knowledge of its limitations,
Very good knowledge of both Polish and English (minimum B2 level),
Understanding of our approach - meaningful entertainment & relatable games
Proven experience in working on games with similar approach will be a big plus and advantage
Mindset & Attitude
Towards creative work: Innovative, creative, curiosity
Towards people: empathetic, collaborative
Toward project: problem solving, critical thinking, strong adaptability;
Ability to examine data and draw meaningful conclusions;
Very good communication, organizational, interpersonal and mentoring skills,
Deep understanding of the gamedev market & current trends and a strong passion for video games.
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Fair compensation
attractive bonus system – annual bonus, motivation programme
transparent salary brackets
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
preferential loans
Location: Belgrade, Serbia
We are looking for Engineers experienced in Unreal Engine to work on AAA game titles.
Join us if you would like to raise your expertise by completing challenging tasks with the help from experts in game development.
Being a developer in our company means:
Working in different areas (e.g. Gameplay, AI, Engine), making new features and supporting the existing ones.
Meeting interesting people from different areas of game development.
Supporting different platforms and stores from Sony, Microsoft, Nintendo and others.
Participating in architectural decisions, design of new systems and modules, or prototyping new features.
Performance optimizations.
Going through each stage of the game development pipeline and release of the game.
Requirements
Commercial experience with C++ and Unreal Engine 4 or 5.
Experience with popular subsystems, e.g. Gameplay Ability System, Behavior Trees, UMG.
Comprehension of Unreal Engine memory management model.
Good understanding of dynamic polymorphism and C++ specific notions.
Practical knowledge with Blueprint scripting.
Good communication skills and fluent spoken English.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Yerevan, Armenia
We are looking for Engineers experienced in Unreal Engine to work on AAA game titles.
Join us if you would like to raise your expertise by completing challenging tasks with the help from experts in game development.
Being a developer in our company means:
Working in different areas (e.g. Gameplay, AI, Engine), making new features and supporting the existing ones.
Meeting interesting people from different areas of game development.
Supporting different platforms and stores from Sony, Microsoft, Nintendo and others.
Participating in architectural decisions, design of new systems and modules, or prototyping new features.
Performance optimizations.
Going through each stage of the game development pipeline and release of the game.
Requirements
Commercial experience with C++ and Unreal Engine 4 or 5.
Experience with popular subsystems, e.g. Gameplay Ability System, Behavior Trees, UMG.
Comprehension of Unreal Engine memory management model.
Good understanding of dynamic polymorphism and C++ specific notions.
Practical knowledge with Blueprint scripting.
Good communication skills and fluent spoken English.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
Now we're looking for an Senior Unity Developer (Anti Cheat) with background in game development to take ownership of protecting Oxide from cheats and exploits.
WHAT YOU’LL BE DOING:
- Develop and evolve anti-cheat systems for Oxide: Survival Island.
- Identify, analyze, and fix vulnerabilities in game code and gameplay logic.
- Analyze logs, crashes, and runtime behavior to detect and investigate exploits.
- Design solutions based on authoritative server principles.
- Detect and counter common cheat patterns.
- Research and improve anti-cheat detection methods and overall system robustness.
- Integrate anti-cheat mechanisms into an existing codebase
WHAT WE EXPECT FROM YOU:
- Hands-on experience building anti-cheat systems in multiplayer games (preferably shooters).
- Experience working on multiplayer projects with authoritative server architecture.
- Strong understanding of client-server interactions and networking in games.
- Strong experience with Unity or other game engines.
WHAT WE OFFER:
- Competitive salary.
- Remote work option or relocation to Cyprus, with full company support including visa and housing assistance.
- The chance to shape and influence an ambitious multiplayer survival shooter for mobile platforms.
- A strong, supportive team passionate about creating great games.
- A flexible work environment.
- Opportunities for professional growth.
- A culture that values creativity, initiative, and collaboration.
УдалённоseniorКипр; Remote work option or relocation to Cyprus, with full company support including visa and housing assistance
Location: Kraków, Poland; Warsaw, Poland
[EN] We are looking for Engineers experienced in Unreal Engine to work on AAA game titles.
Join us if you would like to raise your expertise by completing challenging tasks with the help from experts in game development.
Being a developer in our company means:
Working in different areas (e.g. Gameplay, AI, Engine), making new features and supporting the existing ones.
Meeting interesting people from different areas of game development.
Supporting different platforms and stores from Sony, Microsoft, Nintendo and others.
Participating in architectural decisions, design of new systems and modules, or prototyping new features.
Performance optimizations.
Going through each stage of the game development pipeline and release of the game.
[PL] Poszukujemy inżynierów z doświadczeniem w
Unreal Engine
do pracy przy tytułach gier klasy
AAA
.
Dołącz do nas, jeśli chcesz podnieść swoje kwalifikacje, realizując pełne wyzwań zadania przy wsparciu ekspertów w dziedzinie tworzenia gier.
Być programistą w Sperasoft oznacza:
Pracę w różnych obszarach (np. Gameplay, AI, Engine), tworzenie nowych funkcjonalności oraz utrzymywanie już istniejących.
Poznawanie interesujących ludzi z różnych dziedzin gamedevu.
Wspieranie różnych platform i sklepów m.in. od Sony, Microsoftu, Nintendo i innych.
Udział w podejmowaniu decyzji architektonicznych, projektowaniu nowych systemów i modułów oraz prototypów.
Optymalizację wydajności.
Przejście przez każdy etap procesu produkcyjnego aż po wydanie gry na rynek.
Requirements
[EN]
Commercial experience with C++ and Unreal Engine 4 or 5.
Experience with popular subsystems, e.g. Gameplay Ability System, Behavior Trees, UMG.
Comprehension of Unreal Engine memory management model.
Good understanding of dynamic polymorphism and C++ specific notions.
Practical knowledge with Blueprint scripting.
Good communication skills and fluent spoken English.
[PL] Wymagania:
Komercyjne doświadczenie w pracy z C++ oraz Unreal Engine 4 lub 5
Doświadczenie z popularnymi podsystemami, np. Gameplay Ability System (GAS), drzewami zachowań (Behavior Trees), UMG
Rozumienie modelu zarządzania pamięcią w Unreal Engine
Dobre rozumienie polimorfizmu dynamicznego oraz pojęć specyficznych dla C++
Praktyczna znajomość programowania z Blueprintami
Dobre umiejętności komunikacyjne i biegła znajomość języka angielskiego
Benefits
[EN]
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Friendly team
Additional benefits – Care Bonus to cover health, educational and safety needs, MyCafeteria, corporate parties and team buildings and many more others
[PL]
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Location: Warsaw
Workplace: onsite
With multiple awards to our name, Larian Studios is dedicated to creating best-in-class role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Writer to join the team and help us continue to craft the high quality games our fans expect.
At Larian, a Writer is not just a dialogue writer, but a storyteller, a scene designer, a collaborator, and at heart - a player. They work closely with other creatives to deliver the breadth and richness of agency that we want to experience in games, and to give players the choices that make them ask “Are they really going to allow me to do that?!” Only to discover that not only did we allow it, we built a whole alternative story path out of it.
Responsibilities
Write and test complex branching dialogues that have player agency throughout and fulfill the narrative requirements set by Design, Writing, and Narrative Leads and Directors
Create memorable and unique characters that are emotionally engaging to interact with, and fit the tone of the project - characters players want to spend time with, not just because a quest needs them to
Deliver shippable dialogue that meets the standard set by the Writing Director and Creative Director with minimal rounds of feedback and minimal intervention
Collaborate with other teams on the design and execution of situations with a focus on advocating for storytelling and character
Maintain, troubleshoot, and track dialogues as they move through the pipeline, communicating regularly with other teams to find solutions for dialogue issues and content needs as and when they arise
Write texts for in-game non-dialogue elements, including tooltips, item descriptions, journal entries, UI elements, and other ancillary texts
Liaise with other teams to answer questions regarding dialogue and story elements
Any additional creative tasks required to support the storytelling of the project deemed appropriate by your Lead, the Writing Director, or the Creative Director
Requirements
You are able to work in English, but don’t need to be a native speaker
You are an exceptional writer who can demonstrate your skills through past experience and/or our skills test
You play games, are passionate about storytelling in games, and always put the player experience first
You have worked in a production or deadline-driven environment before
You seek feedback proactively, think critically about your own work, and are continuously working to improve your craft
You are able to write a range of interesting and believable characters, and to look for the unexpected angle in their stories
You are collaborative, and can demonstrate an ability to work well with others
You have experience pitching your ideas to others
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
What We Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
Scripter
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Scripter to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Take internal narrative pitches and create engaging gameplay sequences, with a wide variety of outcomes, to reward player agency and deliver a fun experience
Collaborate with narrative, art, animation and writing teams to create outstanding game content
Contribute and own gameplay features and scripting mechanics.
Learn and eventually master our internal scripting framework and languages, implementing gameplay sequences and delivering technically sound features
Be an integral part of the local team: mentoring junior developers, sharing knowledge, proactively seeking solutions to blockers and participating constructively in discussions
Requirements
Able to clearly communicate requirements and solutions: explain complex ideas, suggest approaches and prepare pitches
Professional Technical Design, Narrative design, Gameplay Scripting or Game Programming experience
Experience developing RPG games or games adjacent in scope or player-experience to Larian games
Familiarity with Jira/Confluence or similar software
Self-organized and self-motivated. Ability to manage their own time, keep stakeholders abreast of progress, and prioritize effectively when multi-tasking
Enjoy collaborating with others, across a wide range of disciplines and backgrounds
Exposure to both the creative/design/narrative aspects of game-making as well as demonstrable experience resolving/delivering technical / programming work-product
Fluent in English, both spoken and written*
Nice to haves:
Experience with Lua or other scripting languages
Experience with designing systems, features or tools
Experience modding games
Interests/ Hobbies in DnD, tabletop games, role-playing, PC Games, etc.
Cool portfolio showcasing previous projects worked on
What we offer:
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
------------------------------------------
Scripteur
Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l'heure où le studio à l'origine de titres comme Baldur's Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d'un scripteur qui rejoindra l'équipe et nous aidera à créer les jeux d'excellence auxquels nos fans sont habitués.
Responsabilités
Récupérer les propositions narratives à l'interne afin de créer des séquences de gameplay attrayantes avec une grande variété de résultats qui récompensent le libre arbitre des joueurs et proposent une expérience ludique
Collaborer avec les équipes narratives, artistiques, d’animation et d’écriture afin de créer du contenu en jeu de qualité
Gérer et contribuer à des fonctionnalités de gameplay et à des mécaniques de script
Apprendre, pour, à terme, maîtriser, nos cadres et langages de script à l’interne, afin de mettre en œuvre des séquences de gameplay et de livrer des fonctionnalités solides techniquement
Faire partie intégrante de l’équipe locale : mentorer les développeurs juniors, partager les connaissances, chercher des solutions aux problèmes de manière proactive et participer aux discussions de manière constructive
Profil recherché
En mesure de communiquer clairement les besoins et les solutions : expliquer des idées complexes, suggérer des approches, préparer des propositions
Expérience professionnelle en conception technique, conception narrative, script de gameplay ou programmation de jeu
Expérience dans le développement de jeux de rôle ou de jeux dont la nature ou l’expérience des joueurs est comparable à celle des jeux Larian
Familiarité avec Jira/Confluence ou des logiciels similaires
Organisation et motivation Capacité à gérer son temps, à communiquer avec les parties prenantes pour les informer des avancées, et à prioriser efficacement les tâches
Appréciation de la collaboration avec autrui, dans diverses disciplines et avec des personnes aux parcours variés
Connaissances des aspects créatifs, de conception et narratifs de la création de jeu vidéo ainsi qu’une expérience avérée dans la résolution de problèmes et la réalisation de livrables techniques ou de programmation.
Maîtrise courante de l’anglais, à l’écrit comme à l’oral*
Éléments appréciés
Expérience en Lua ou autres langages de script
Expérience de conception de systèmes, de fonctionnalités ou d’outils
Expérience de création de mods
Intérêt/passion pour D&D, les jeux sur table, le jeu de rôle, les jeux sur PC, etc.
Portfolio présentant les projets sur lesquels vous avez travaillé
Ce que nous proposons
Une équipe internationale de plus de 600 employés répartis dans 7 studios à travers le monde, chacun avec ses propres qualités uniques, le tout en conservant une ambiance conviviale de petite entreprise
Un environnement de travail ouvert et collaboratif, où les idées nouvelles sont encouragées et bienvenues
Une équipe de gestion composée de développeurs expérimentés et au sommet de leur art
Des collègues ayant les mêmes valeurs, avec lesquels partager vos passions et vos passe-temps
Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés
Un engagement à réaliser le meilleur jeu possible pour les fans, en prenant en compte les commentaires de la communauté
* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
Location: VIKING OCEAN CRUISES, Worldwide
ISMIRA Agency
actively recruiting for position SOUND TECHNICIAN
for VIKING OCEAN CRUISES!
The Sound Technician
sets up, operates and maintains the audio equipment onboard each ship, ensuring that standards are in line company policy and procedures. It is your responsibility to create a friendly, guest-oriented service culture to ensure guest satisfaction and repeat business, which in turn, will increase revenue and profitability of the company.
Why is it so cool to become a Viking?
Paid flights to and from the ship
Legal employment 6 months on, 2 months off based on 10-hour work day
Fixed return dates at the end of your contract
Free shipwide Wi-Fi
Free accommodation
Opportunities for growth and advancement in your career
YOUR RESPONSIBILITIES
Assist with the set-up of shows, cabarets, lectures, presentations and ship events as directed, ensuring
that all areas are safe, clean and presentable.
Set up backline equipment and instrument microphones.
Program the sound computer/console during technical rehearsals, as required.
Check that all speakers and equipment are in working order, before each show; ensure that every show
set-up is complete and set out, as per company policy and procedures.
Ensure that the design integrity and performance quality are maintained through show runs.
Demonstrate the ability to wirelessly mic an actor, if the need arises.
Communicate in a clear, concise and timely manner with the Cruise Director and other departments.
Participate in special events by assisting with sound needs; wire special sound projects; assist with the
maintenance of audio equipment.
Demonstrate the ability to troubleshoot and provide information to resolves issues, accordingly.
Maintain cleanliness and order in all sound areas, in accordance with all Public Health and Safety Policies
and Procedures.
Attend all show set-ups, show calls and meetings, in a timely manner.
Have in-depth knowledge of inventory, scheduling, maintenance, cleaning, storage, distribution and
coordination.
YOUR PROFILE
Proven experience in audio electronics (specifically sound playback and live mixing) in which basic wiring skills have been applied, are required; shipboard experience is preferred.
Qualifications in technical theater is preferred
Operational knowledge of Yamaha CL Series and Yamaha LS-9 digital consoles, and Shure UHFR & ULXD microphone systems, are required.
Strong Knowledge of Qlab, Dante, DSP networking and patch bay configurations are required.
The ability to lift up to 50 pounds, stand, kneel or crouch for long period of time, and to climb up ladders and scaffolding, is required.
Must be able to navigate catwalks and access all points in all theater spaces.
A strong understanding of technical wiring and component level maintenance with microphones, audio consoles, amplifiers and DSP's is required.
Fluent in English - must be able to address any kind of information in an adequate manner with excellent oral and written English communication skills.
Flexible, stress resistant, committed team player and exceptional work ethic is required; must demonstrate the ability to work independently and in a team.
Strong administration skills are preferred and must be proficient with PC based databases, spread sheets, and word processing systems.
Guest-focused, service-oriented, positive personality, professional appearance and impeccable hygiene standards, with excellent knowledge of all Public Health and Safety Policies are required.
Minimum 21 years old.
No visible tattoos.
NOTE:
Nationalities that we can process:
🇱🇹
🇱🇻
🇪🇪
🇵🇱
🇷🇺
🇧🇾
🇺🇦
🇲🇩
🇰🇿
🇺🇿
🇦🇲
🇬🇪
🇦🇿
🇹🇯
!
🇰🇬
🇹🇲 citizens can be accepted if they know and speak Chinese language (Mandarin)
Last updated: August 28, 2023
You can submit your Resume here by pushing APPLY TO POSITION button below
If you are not sure what position to apply for, you may instead submit a general application here and we will advise you:
https://ismira.breezy.hr/p/c3fb653b09b501-general-application-for-hospitality-positions
Location: MARGARITAVILLE, Worldwide
We are hiring a
Tattoo Artist
for cruise company
Margaritaville at Sea!
At Margaritaville at Sea our core purpose is to create and deliver fun and escapism. This drives all we do and is the heart of our decision making. As a valued member of our team, you'll contribute to providing an incredible guest experience every day of each cruise and in every way. You’ll also have opportunities to advance your career as we continue to grow. Your career path with us starts here
As a Tattoo Artist,
you will use specialized tools to apply permanent designs to the skin using non-toxic ink.
🚢 Benefits to work on board Margaritaville at Sea?
Cruise Line founded by former crew member
Embrace the Margaritaville lifestyle and deliver the FUN
Free accommodation, food and Wi-Fi for crew
Industry leading Salaries and Benefits + excellent tips
Focused on Crew Career Progression
Great Crew Recognition Programs and friendly atmosphere
Make Memories combining Work and Travel
⚓ RESPONSIBILITIES:
You may create tattoos of their own design or apply tattoos in designs requested by clients. You must possess thorough knowledge of the skin and body and have excellent practical techniques, cleanliness and sanitation skills. You must have excellent communication skills and be able to learn the product and service knowledge. In addition to tattooing, the artist will assist in other onboard revenue areas, including the spa, photo desk, gift shop, and shore excursions when tattoo services are not in demand. The Tattoo Artist will also conduct art classes for guests as part of their responsibilities.
Conduct thorough consultations with guests to understand their tattoo ideas, preferences, and placement requests.
Provide expert advice on tattoo design, size, color, and style.
Create custom designs or adapt existing designs to meet client specifications.
Perform tattoo applications with precision and artistry, ensuring client comfort and safety.
Maintain a clean and sterile work environment, following all sanitation protocols and health regulations.
etc.
⚓ REQUIEREMENTS:
Minimum 21 years old
Good level of English language
High school diploma or equivalent is required.
Minimum of two years of professional tattooing experience with a strong portfolio showcasing diverse styles and techniques.
Hands-on experience in a tattoo parlor.
Candidates must hold and maintain a current, nationally recognized certification or registration as a tattoo artist, successfully complete a formal apprenticeship under a licensed professional
Strong knowledge of tattoo equipment, inks, and aftercare procedures.
Thorough understanding of hygiene, sterilization, and safety protocols.
Passionate about hospitality and customer service.
Join "Margaritaville at Sea" and embark on a career that offers not only the chance to grow professionally but also the opportunity to be part of a fast growing company that offers opportunities for advancement!
NOTE:
Nationalities that we can process:
🇪🇺
🇷🇺 🇧🇾 🇺🇦 🇲🇩 🇰🇿 🇰🇬 🇺🇿 🇦🇲 🇬🇪 🇦🇿 🇹🇯 🇹🇲
You can submit your Resume here pushing APPLY TO POSITION button above
If you are not sure what position to apply for, you may instead submit general application here and we will advise you:
https://ismira.breezy.hr/p/c3fb653b09b501-general-application-for-hospitality-positions
Last updated: February 20, 2026
Location: Warsaw, Poland
[EN]
We are currently growing our team and looking for a strong, experienced artist to strengthen our existing environment art team..
We already have a solid foundation, but we need a Lead Level Artist who can come in and actively raise the quality bar - both through their own work and by elevating those around them.
This is not a pure management role. We are not looking for someone who only reviews, delegates, or attends meetings. Instead, we need a hands-on leader who genuinely wants to model environments, perform set dressing, and build levels in the engine - while helping the team grow through example and mentorship.
Key Responsibilities
Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity.
Help develop our current team by sharing knowledge, techniques, and best practices.
Model environment assets (modular pieces, props, terrain elements, hero assets).
Perform set dressing yourself: composition, storytelling through props, decals, and scene staging.
Work inside the engine to build and polish level art on a daily basis.
Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition.
Proactively fill gaps in modular kits with your own high-quality models.
Review team members' work constructively.
Candidate profile:
You want to model and dress environments, not just direct others.
You lead by doing. The team respects you because they see you in the trenches.
You are excited about helping a team grow, not just doing your own work in isolation.
[PL] Opis stanowiska
Rozbudowujemy nasz zespół i szukamy doświadczonego, utalentowanego artysty, który wzmocni nasz obecny team odpowiedzialny za grafikę otoczenia. Mamy już solidne fundamenty, ale potrzebujemy lidera, który wejdzie do zespołu i realnie podniesie poprzeczkę jakości – zarówno poprzez własne projekty, jak i motywowanie innych.
Nie jest to rola czysto menedżerska. Nie szukamy kogoś, kto zajmuje się wyłącznie feedbackiem, delegowaniem zadań czy przesiadywaniem na spotkaniach. Szukamy aktywnego lidera, który chce modelować otoczenie, dbać o set dressing i budować lokacje bezpośrednio w silniku – jednocześnie wspierając rozwój zespołu poprzez dawanie dobrego przykładu i mentoring.
Zakres obowiązków:
Współpraca z Designerami oraz Dyrektorem Artystycznym w celu utrzymania spójności wizualnej i czytelności rozgrywki.
Wspieranie rozwoju zespołu poprzez dzielenie się wiedzą, technikami i najlepszymi praktykami.
Modelowanie elementów otoczenia (elementy modułowe, rekwizyty/propsy, elementy terenu, kluczowe obiekty/hero assets).
Samodzielny set dressing: dbanie o kompozycję, opowiadanie historii poprzez rekwizyty, kalkomanie i aranżację scen.
Codzienna praca w silniku nad budowaniem i dopracowywaniem lokacji.
Dbanie o optymalizację techniczną (LOD-y, draw calls, pamięć) bez kompromisów w kwestii jakości wizualnej.
Proaktywne uzupełnianie braków w zestawach modułowych własnymi, wysokiej jakości modelami.
Konstruktywne ocenianie i recenzowanie pracy innych członków zespołu.
Profil kandydata:
Chcesz modelować i aranżować przestrzeń, a nie tylko zarządzać pracą innych.
Przewodzisz poprzez działanie. Zespół szanuje Cię, ponieważ pracujesz ramię w ramię z nimi.
Czerpiesz satysfakcję z rozwoju innych, a nie tylko z samodzielnej pracy w izolacji.
Requirements
[EN]
5+ years in environment art / level art for games.
Strong portfolio showing both:
Your own environment modeling
Your set dressing work
Technical Skills:
Strong modeling skills (Maya, Blender, 3ds Max).
Game engine proficiency: Unreal 5 or Unity.
PBR, texture creation (Substance), and optimization.
[PL] Wymagania
Ponad 5 lat doświadczenia w obszarze environment art / level art w branży gier.
Silne portfolio prezentujące zarówno:
Własnoręcznie wykonane modele otoczenia,
Umiejętności w zakresie aranżacji przestrzeni (set dressing).
Umiejętności techniczne:
Biegłość w modelowaniu (Maya, Blender lub 3ds Max).
Bardzo dobra znajomość silników Unreal Engine 5 lub Unity.
Znajomość PBR, tworzenia tekstur (Substance) oraz zasad optymalizacji.
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Location: British Columbia, Canada
Position Title:
Executive Producer - Magic The Gathering Online
Studio/Department:
Magic The Gathering Online/Live Development
Employee Type:
Full Time, Regular
Location
: Remote ( within BC, Canada)
Salary Range:
$135,000 - $185,000 CAD
Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.
Description
This position will provide support to the Magic The Gathering Online Studio.
Ravenwake is looking for a talented and experienced Executive Producer.
Your Contribution
Lead the team in establishing and guiding the long-term vision and direction of the game IP for the studio and franchise
Own the vision for product, process, practices, people, and tools across the franchise
Establish and drive execution of business plan for studio and franchise IP
Scope and develop the execution plan against the vision
Sequence and stack-rank priorities into near-, medium- and long-term for successful execution against the business plan
Establish/refine resource plan, team, organizational and structure to successfully execute against plan
Partner with department leaders to establish and maintain the product vision, scope, staffing plan, schedule, and budget
Lead development, management, and direction of:
Live game service and operations
Content production, systems, features for the live game
Lead exploration and development of investment plan for new game opportunities with the studio’s core IP
Manage studio and development teams
Oversee studio staffing across all key disciplines (e.g., production, design, engineering, art, live service, product management, project management and operations)
Drive financial performance for the studio (e.g., existing live title and new investments)
Report game and business performance to stakeholders and publisher on a regular cadence
Foster relationships with partner teams and shared services to support the game
Be a passionate ambassador for the game IP
Other Criteria
10+ years of production, development, and product management experience on a live game as a service product
3+ years of leadership role (within the 10+ years of game experience)
Additionally, you should possess:
Must have shipped multiple successful titles, with significant experience in cross-platform and large-scale live operations
Strong knowledge and experience with F2P GaaS economy design and service operations
Experience with and full embrace of data analytics and data-driven decision-making:
Familiarity and utilization of A/B testing framework
Leverage data to estimate expected outcomes and potential ROI, then stack rank and prioritize
Market awareness & analysis
Consumer awareness & analysis
Player and marketing management & analysis
Highly process-driven expert in SDLC with proven track record of quality development and execution against plans
A passion for being in the trenches, driving day-to-day decisions, while never losing sight of the high-level vision.
We invite you to get in the game with us and help us make exciting experiences!
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
Location: Singapore
Riot Games was founded on the principle that putting players first leads to the exceptional. In 2009, we released League of Legends—today, millions log in each month. As we expand our global content, we seek a VFX Lead based in Singapore to elevate our visual effects and maintain alignment across Riot and partner studios.
We’re looking for someone humble yet confident in their craft—passionate about impact, clarity, and visual effects that bring champions and their abilities to life. You’ll bridge Riot’s creative vision with partner studio execution, ensuring skin VFX meet a world-class standard through clear feedback, craft direction, and collaboration.
That's where you come in.
As a
VFX Lead
on the Singapore Studio (Unpublished R&D Product), you will lead the visual effects discipline, driving craft quality, partner alignment, and production excellence. You will provide clear creative direction, ensure consistency across internal and external teams, and uphold Riot’s quality bar. You will collaborate closely with cross-functional partners and mentor VFX artists to deliver high-quality, readable, and impactful visual effects. You will report into the Associate Art Director of the team.
Responsibilities:
Lead, mentor, and grow the VFX craft in Singapore, ensuring it serves as a center of excellence for delivering feedback, aligning with partner studios, and upholding Riot’s quality bar.
Own the full lifecycle management of VFX team members—from selection and onboarding through performance development, feedback, and exits where necessary—ensuring the right people and skills are in place to deliver at Riot’s quality bar.
Set clear performance expectations for VFX staff and partner teams, providing regular feedback and managing performance effectively and empathetically.
Provide clear, actionable feedback to partner studios to ensure all VFX work meets the project’s bar for readability and clarity.
Partner closely with studios throughout the production process—from kickoff through delivery—to ensure alignment on creative direction, technical quality, and schedule.
Build strong relationships with partner studios, creating an environment of trust, transparency, and shared pursuit of craft excellence.
Review and evaluate VFX deliveries, providing guidance on timing, color, composition, and motion to ensure clarity and visual impact.
Collaborate with the Associate Art Director, art discipline leads, and Production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations.
Identify and communicate risks or blockers early, partnering with production and partner studios to maintain sustainable delivery.
Contribute to documentation, visual guides, and training materials that clarify VFX standards and expectations for partner teams.
Occasionally provide hands-on guidance or paintovers to demonstrate desired motion, timing, or readability.
Foster a culture of collaboration, openness, and continuous learning with partner studios, ensuring alignment with Riot’s values and player-first mindset.
Required Qualifications:
7+ years of professional experience creating visual effects for games, film, or real-time content.
3+ years in a lead or supervisory role providing feedback, mentorship, and direction to VFX artists.
Deep mastery of VFX fundamentals—timing, color, composition, motion, and readability.
Experience with game engines (Unreal, Unity, or proprietary) and VFX toolchains.
Proven experience collaborating with and managing partner studios or external VFX teams.
Strong communication skills—able to articulate feedback and creative intent clearly across cultures and disciplines.
Excellent stakeholder management skills; able to work effectively with art, tech, and production partners.
Fluent in English (spoken and written).
Desired Qualifications:
Experience working on AAA titles
Familiarity with modern VFX tools and systems
Experience improving workflows or optimizing real-time performance
Experience collaborating across multiple disciplines
Multilingual communication skills (e.g., Mandarin)
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Full relocation support
Comprehensive health insurance for you, your spouse, and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can deepen your knowledge of our players and community through games
We’ll double down on your donations of time and money to non-profits
Location: Kuala Lumpur
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Work on all aspects of Engine Development
Write performant, robust and maintainable code
Debug, profile and optimise code to hit quality and performance targets
Contribute to code reviews, testing and documentation
Show strong passion for making the highest quality state-of-the-art games
Requirements
Proficiency in C++
Open-minded, willing to collaborate, experiment and iterate over a specific feature
Passion for making and playing great games
Experience with data-driven development
A professional level of written and spoken English
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to Haves
Bachelor's / Master's degree in computer science or software engineering
Experience with modern graphics API's (Vulkan, D3D12, GNM, ...)
Experience with modern console development (PS4/5, Xbox One/Series, Switch 1/2...)
Experience with SIMD programming
Experience with low-level x86/ARM/DXBC/Spir-V assembly
Experience with networking / multiplayer
Experience with a wide range of CPU and GPU profiling tools
Multithreading should be second nature
Knowledge of modern hardware
What we Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Limassol Cyprus
Workplace: OnSite
ABOUT US
Scorewarrior is a game developer and publisher based in Limassol, Cyprus.
We are working on Total Battle — a cross-platform MMO 4X strategy game with a deep social system and extensive player interaction. We have 2 million monthly active players and continue to grow with the goal of becoming the #1 game in the genre.
Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
Our team is looking for a Senior C++ Developer to work on the client-side implementation of game features (from design document to production delivery) for a large-scale multiplayer project with long-term gameplay.
TASKS:
- Design and implement solutions for new game mechanics — using documentation from game designers, create a technical design and implement it in Cocos2d-x and Unity based projects.
- Prepare RFC documents describing your approach and discuss them with the team before implementation.
- Deliver your solution to production and ensure it runs smoothly by monitoring its behavior after deployment.
- Perform code reviews for other team members and follow team coding guidelines and best practices.
- Participate in team meetings and discussions to stay aligned on priorities and progress.
REQUIREMENTS:
- At least 3 years of experience working with C++ (17+) in a product-based company.
- Experience working with interfaces on any framework.
- Knowledge of version control systems at a level sufficient for most real-world tasks.
- Knowledge of design principles, patterns, and when to apply them.
- Strong communication skills and initiative.
NICE TO HAVE:
- Experience with 2D/3D game engines (e.g., Cocos2d-x, Unity or their equivalents)
- Experience in developing with C#
- Background in projects with client-server interactions
WHAT WE OFFER
- A team of professionals with a passion for gamedev and a drive to make Total Battle the #1 MMO 4X strategy game.
- An excellent remuneration package, including a 13th salary.
- Full relocation coverage for you and your family to Cyprus (Limassol).
- A modern, sunny office close to the sea.
- Private health insurance for you and your family members.
- A monthly pre-school, school, and university allowance for employees' children.
- Lunch compensation.
- A sports and fitness allowance.
- Company-funded personal development opportunities (professional and language courses, books, etc.).
- Bonuses for outstanding results, years of service, marriage, and childbirth.
- Friendly monthly office parties and epic annual offsite company birthday and Christmas celebrations.
seniorUnited States, Santa Monica, CA
ГибридleadWe can provide a comprehensive relocation support package as part of any offer, should you need to relocate; Please note that candidates invited to interview may be asked to complete a role-related assessment in their own time as part of the selection process; We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events
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