Location: Warsaw, Poland
[EN] Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
[PL]
Opis:
Sperasoft to wiodąca firma specjalizująca się we współtworzeniu gier (co-development). Ściśle współpracujemy z naszymi partnerami, aby dostarczać wysokiej jakości tytuły dla światowej klasy wydawców. Sperasoft jest częścią Keywords Studios – międzynarodowego dostawcy usług technicznych i kreatywnych dla globalnego przemysłu gier wideo i nie tylko.
Tworzenie gier to nasza główna kompetencja. Blisko współpracujemy z naszymi partnerami, wspierając ich na każdym etapie procesu powstawania wysokiej jakości tytułów AAA.
Od kilku lat Sperasoft jest jednym z kluczowych partnerów globalnego wydawcy z najwyższej półki (Tier-1). Wspólnie nieustannie rozwijamy i rozbudowujemy jeden z najbardziej kultowych, znaczących kulturowo i największych tytułów AAA typu „live-service” w historii gier.
Poszukujemy utalentowanego artysty środowiska 3D (3D Environment Artist), pasjonującego się barwną, stylizowaną grafiką, który dołączy do naszego zaangażowanego zespołu. Na tym stanowisku nie będziesz jedynie tworzyć pojedynczych obiektów – będziesz kształtować środowisko świata, którym każdego dnia żyją miliony graczy.
[
EN
] Responsibilities
Create modular level art assets and props from scratch.
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Optimise assets for different platforms, including creating LODs and collisions
[PL]
Obowiązki:
Tworzenie od podstaw modułowych elementów graficznych poziomów oraz obiektów (props).
Tworzenie tekstur typu „trim sheet”, tekstur kafelkowych oraz unikalnych, a także ich efektywne łączenie w celu uzyskania wysokiej jakości zasobów.
Optymalizacja zasobów pod kątem różnych platform, w tym tworzenie modeli LOD oraz kolizji.
Requirements
[EN]
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer.
Ability to seamlessly bake assets made of multiple parts.
Strong Maya experience is a plus.
Ability to work with Unreal Engine 5.
2 years of professional experience in the video game industry building architecture and props.
A passion for creating games and the ability to learn quickly will be a plus.
[PL]
Wymagania:
Silna umiejętność tworzenia tekstur typu „trim sheet” oraz tekstur powtarzalnych (tileable) i unikalnych, a także ich efektywnego łączenia. Na tym stanowisku będziesz zajmować się głównie tworzeniem assetów od podstaw, a nie ich rozmieszczaniem na mapie.
Solidne podstawy w zakresie modelowania, najlepiej w różnorodnych stylach. Umiejętność ręcznej edycji „weighted normals” (ważonych normalnych) dla modeli.
Dobra znajomość procesów wypalania (baking) i teksturowania z wykorzystaniem narzędzi takich jak Marmoset, Substance Painter i Substance Designer.
Umiejętność poprawnego wypalania map dla obiektów złożonych z wielu elementów.
Mile widziane duże doświadczenie w pracy z programem Maya.
Umiejętność pracy w środowisku Unreal Engine 5.
2 lata doświadczenia zawodowego w branży gier wideo przy tworzeniu architektury i obiektów (propsów).
Mile widziana pasja do tworzenia gier oraz umiejętność szybkiego przyswajania wiedzy.
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL] Benefity:
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Location: Bucharest, Romania
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
Responsibilities
Create modular level art assets and props from scratch.
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Optimize assets for different platforms, including creating LODs and collisions
Requirements
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
Strong Maya experience is a plus.
Ability to work with Unreal Engine 5.
2 years of professional experience in the video game industry building architecture and props.
A passion for creating games and the ability to learn quickly will be a plus.
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
Location: Belgrade, Serbia
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
Responsibilities
Create modular level art assets and props from scratch.
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Optimize assets for different platforms, including creating LODs and collisions
Requirements
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
Strong Maya experience is a plus.
Ability to work with Unreal Engine 5.
2 years of professional experience in the video game industry building architecture and props.
A passion for creating games and the ability to learn quickly will be a plus.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Belgrade, Serbia
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Location: Yerevan, Armenia
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
Responsibilities
Create modular level art assets and props from scratch.
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Optimize assets for different platforms, including creating LODs and collisions
Requirements
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
Strong Maya experience is a plus.
Ability to work with Unreal Engine 5.
2 years of professional experience in the video game industry building architecture and props.
A passion for creating games and the ability to learn quickly will be a plus.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Location: Worldwide
Who We Are
At YallaPlay, We are a rapidly growing startup mobile gaming studio on a mission to bring people together through play, we create exciting mobile games that bring joy to millions of players worldwide. Founded in Austin, Texas, we’ve since expanded to Brazil and the UAE, growing our diverse and talented team of creators. We pride ourselves on a fun and collaborative work environment, with a remote-friendly culture and a dedication to producing high-quality, engaging games. Our current titles, including “Spades Masters” (iOS/Android), have been enjoyed by millions of players globally.
Our passion lies in reinventing card games infusing them with fresh mechanics, beautiful design, and social features that spark connection and excitement. As we continue to scale, we’re looking for creative, driven individuals who are excited to help shape the future of multiplayer mobile gaming in a fast-paced, collaborative environment.
Join us and be part of building something big from the ground up.
The Opportunity
We're looking for an
AI-first Unity Developer
to help build high-quality mobile games faster and smarter. Reporting to the Lead Unity Developer, you'll use modern AI development tools alongside your technical expertise to implement game features, prototype ideas rapidly, solve complex engineering problems, and continuously improve development velocity.
This role spans the entire game development lifecycle, from rapid prototyping to live operations. Success requires strong Unity fundamentals, excellent engineering judgment, and the ability to use AI as a force multiplier while maintaining high standards for code quality, performance, and player experience.
This position can be remote or based at our state-of-the-art offices in Yas Island, Abu Dhabi, UAE.
What You’ll Be Doing
Develop and implement mobile games in Unity for iOS and Android.
Use AI-powered development tools to accelerate coding, debugging, refactoring, documentation, testing, and prototyping while maintaining production-quality standards.
Collaborate with designers, producers, artists, backend engineers, and QA to deliver polished player experiences.
Write clean, scalable, maintainable C# code and validate AI-generated code before production use.
Rapidly prototype gameplay mechanics and iterate based on team feedback.
Optimize performance across a wide range of mobile devices using Unity profiling tools.
Debug complex gameplay, networking, memory, and platform-specific issues.
Implement gameplay systems, UI, animations, VFX, audio, and live operations features.
Contribute to CI/CD, build automation, and deployment pipelines.
Review code, improve engineering standards, and contribute to reusable systems and internal tools.
Continuously evaluate new AI tools and workflows that improve team productivity.
Participate in Agile development processes, including sprint planning and daily standups.
What We’re Looking For
What you need to have:
Bachelor's degree in Computer Science, Software Engineering, Interactive Media, or equivalent experience.
5+ years developing mobile games with Unity.
At least 2 shipped mobile game titles.
Excellent C# programming skills.
Strong understanding of Unity architecture, UI Toolkit/uGUI, prefabs, asset management, animation, audio, and scene management.
Experience building both 2D and 3D mobile games.
Experience optimizing CPU, GPU, memory, and battery performance.
Experience with REST APIs, WebSockets, or multiplayer networking.
Strong debugging and problem-solving skills.
Experience working in Agile teams.
Excellent communication and collaboration skills.
AI-First Development
We expect our engineers to use AI as part of their daily workflow. You should:
Be comfortable using AI coding assistants (such as Unity AI, GitHub Copilot, Cursor, Claude Code, ChatGPT, or similar).
Know how to write effective prompts for technical tasks.
Critically review, validate, test, and improve AI-generated code rather than accepting it blindly.
Use AI to accelerate debugging, documentation, testing, refactoring, and code generation.
Continuously experiment with new AI workflows that improve development speed without compromising quality.
Understand the limitations, risks, and security considerations of AI-assisted software development.
Why YallaPlay
What You Get
Real Impact
– You’ll work on meaningful projects that reach a global audience.
Collaborative Culture
– Small team, big ambition. We keep things fun, respectful, and feedback-driven.
Benefits & Perks
Competitive salary
Remote-first and flexible schedule- Digital nomad friendly
Generous paid time off
Paid birthdays off
UAE visa sponsorship (if applicable)
Growth opportunities and access to learning resources
A team that actually loves games—and each other
Next Steps
Ready to join the team? We’d love to hear from you!
Apply
Share sample code and projects (GitHub)
We review every application carefully and will be in touch if there’s a fit. Good luck!
Location: ES - Barcelona, Spain
Scopely is looking for a
Lead Game Capture Artist
to join our Marketing Creative Services team, Flamed, in our
Barcelona office
on a hybrid basis. (3 days a week)
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are the in-house creative agency, Flamed, an International multidisciplinary team. We build thousands of creatives every year to support all Scopely games Marketing needs worldwide. You will primarily work on
MONOPOLY GO!
, one of the top mobile games on the market, and may also support other IPs in our extensive portfolio as needed..
What you will do:
In-Game Scene Setup:
Navigate and utilize diverse Unity game builds to construct and animate dynamic in-game sequences, using in game animations and assets.
Gameplay & Cinematic Capture:
Stage, shoot, and capture high-end gameplay footage and cinematic sequences tailored for high-performing UA ads, social media, and promotional trailers.
Composition & Still Capture:
Compose and capture high-resolution gameplay stills and 3D model shots for key art and promotional materials.
Cinematography:
Craft impactful, high-energy scenes by driving dynamic camera work, lighting, action pacing, and visual effects.
Post-Processing & Polish:
Perform initial footage editing, asset retouching, and color adjustments to elevate final deliverable quality.
Iterative Quality Focus:
Maintain rigorous attention to detail while actively offering and integrating feedback in a constructive team environment.
What you will need:
5+ years of experience
in gameplay capture, layout, pre-visualization, or 3D environment design within gaming, marketing, or film.
An excellent video reel (Mandatory)
demonstrating expert-level cinematography, gameplay capture, and scene composition.
Deep Unity Proficiency.
Hands-on experience building complex scenes, staging animations, and managing camera setups within Unity.
Unreal Engine knowledge:
Must have hands-on experience using Unreal Engine to produce cinematic-quality renders.
Strong sense of
composition, color, and animation
timing.
A good sense of
story-telling
and understanding of
cinematic language
, camera terminology with the ability to use motion blur, depth of field and other effects, to create realism.
Experience with video production software including Premiere, and After Effects.
Proven ability to work iteratively and communicate effectively across multidisciplinary teams (motion designers, video editors, producers).
Problem solver and ability to work well under pressure and deadlines.
Enjoys collaborating with designers, video editors and motion designers to deliver great advertising and marketing creative.
Communication: Excellent written and verbal English communication skills.
Bonus Point:
Technical art skills (e.g., scripting, shader creation, rigging, tool development) to support capture workflows and optimize assets.
Understanding of the mobile games market and up-to-date knowledge of current pop culture trends (i.e. social media, design, movies, TV, etc.).
Proactive interest in AI-assisted design tools and their creative applications.
To consider your application, please include a portfolio, Reel or /links to examples of your work.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: ES - Barcelona, Spain
Scopely is looking for a
Senior Animator
to join our MONOPOLY GO! team in Barcelona (Spain) on a hybrid basis!
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
What You Will Do
This person will create animatics, transitions, 3D animations and VFX, UI animations, character animations, and more. They will work with Tech Artists, UI artists, UX designers, and Engineers to create industry-leading mobile game animations and memorable player experiences.
Work with the Animation Director and Art Director to help set and push the animation quality bar and express storytelling through in-game animations
Understand animator workflow and provide technical support for the efficient production and implementation of high-quality animation
Work with engineers, animators, and technical artists to define, maintain, and improve animation tools and pipeline
Give feedback on animation created by internal artists and external co-developers or outsourcers
Serve as an active participant in team art discussions, critiques and reviews
Ability to work with production to ensure timely completion of animation tasks
Ability to work collaboratively with the narrative, design, and art team
What We're Looking For
Expert hand-key animation skills and clear knowledge of animation fundamentals
5+ years of professional experience creating animations for games
Some experience with technical implementation of animations in UI and feature development in Unity
Excellent communication, collaboration, interpersonal, and organizational skills
Excellent time management and work discipline
Online Portfolio demonstrating animation art skills and technical art skills
Some experience with game feature development, player experience, story, creating previz (After Effects, Photoshop, Animate)
Experience or curiosity in using AI-supported tools responsibly to improve creative workflows, iteration, and productivity
Bonus Point
Additional proficiency in drawing, texturing, and modeling is preferred
Proficiency in Photoshop and After Effects preferred
Mobile games experience
Please ensure that the résumé/CV you attach is written in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Warszawa, Poland
Workplace: remote
We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for
Frostpunk 1886
. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.
What will you be doing on a day-to-day basis?
Create high-quality materials and shaders in UE5.
Build and maintain Blueprint- and code-based tools for the art team.
Create and update documentation for tools, workflows, and engine limitations.
Help with optimization, profiling, and debugging in the final product.
Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.
What will help you succeed in this role?
For a senior position:
Good knowledge of UE materials and shading workflows.
Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.
Experience with UE Blueprints for tools or gameplay-supporting systems.
Practical approach to problem-solving and a good understanding of optimization.
At least one shipped title or completed commercial project.
For an expert position, we also require:
Deep, production-proven knowledge of UE5 materials, shaders, and rendering.
Experience designing scalable material, shader, and technical art workflows.
Strong understanding of GPU performance, profiling, and optimization.
Ability to take ownership of complex technical and visual problems and drive them to resolution.
Experience mentoring other artists and defining technical best practices.
Please remember to include your portfolio (link or file) with your application, as this is one of the evaluation criteria.
Nice to have
Knowledge of VFX or lighting.
Experience with procedural workflows (e.g. Substance Designer or other node-based tools).
Familiarity with shader languages such as HLSL or GLSL.
Background in 3D software such as Blender, 3ds Max, or Maya.
Experience working closely with both artists and programmers.
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
Location: Singapore
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title, League of Legends, to critical and player acclaim. Players form the foundation of our community, and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That’s where you come in.
As a
Rendering Technical Artist (Contract)
on the Singapore League of Legends PC Team, you’ll help bring the world of Runeterra and beyond to life through materials, lighting, and real-time rendering. League’s visual targets are built on a modern real-time, PBR-based rendering pipeline with stylized, hand-painted treatments, and you’ll author, extend, and maintain the shaders and materials that realize them across champions, skins, and related content.
Working closely with artists, designers, engineers, and external partners, you’ll act as a bridge between art and engineering—translating visual and art-direction goals into robust, performant solutions that behave consistently across around-game and in-game environments. As an experienced technical artist, you’ll also diagnose rendering issues early, reduce rework, and help raise the craft bar for how shaders and materials are authored across internal and external teams.
Reporting to the Technical Art Manager, you will ensure that assets meet technical performance standards and artistic direction requirements. In collaboration with Art, Design, Engineering, and external partners, you will contribute to production support and workflow improvements.
Please note that Riot Games does not offer relocation packages for this position.
Responsibilities:
Author, extend, and maintain real-time shaders and materials for League of Legends within a PBR-based rendering workflow, including reusable shader functions and shared material systems that scale across champions and skins.
Apply strong PBR fundamentals across albedo, normal, roughness, metallic, ambient occlusion, emissive, lighting, and reflection-probe inputs, ensuring shader features account for the full material response rather than the diffuse channel in isolation.
Collaborate directly with Art and Design to understand desired visual behaviors and art direction, and translate them into clear, achievable, and performant rendering solutions.
Provide hands-on technical support to internal and external vendor artists, helping them author, integrate, and troubleshoot materials and shaders for Epic and Legendary skins.
Validate assets across neutral lighting, around-game, and in-game environments and applicable quality levels, diagnosing issues involving lighting, shadows, material response, shader parameters, and texture inputs.
Collaborate with engineering to manage in-game memory budgets, profile shader and rendering cost, and optimize game performance using tools such as RenderDoc or equivalent GPU-capture tools.
Integrate visual assets from external vendors into the game engine using Perforce, working closely with the Art Director and Technical Art Manager to maintain quality and consistency.
Create and maintain clear technical documentation—shader and material workflows, authoring standards, and best practices—and develop custom tools and scripts so artists can work more independently.
Required Qualifications:
4+ years of professional experience as a Technical Artist in game development or a related real-time graphics field.
Demonstrated hands-on experience writing, debugging, and shipping shaders for a modern real-time, PBR-based game engine, with a strong understanding of how albedo, normal, roughness, metallic, ambient occlusion, lighting, and reflections combine to define surface response.
Ability to read, write, and debug common real-time shader languages such as HLSL and GLSL, along with node-based shader graphs or comparable proprietary shader and material systems.
Strong skills in modeling, shaders, texturing, and lighting for games, with an understanding of stylized, hand-painted content pipelines and how visual style, color, and lighting direction influence material and shader approaches.
Proficiency in commercial or proprietary game engines (e.g. Unity/Unreal), with familiarity in performance profiling, GPU cost analysis, memory budgets, and optimization across a range of hardware.
Strong technical writing skills, with experience creating and maintaining clear technical documentation such as shader and material guides, authoring standards, and workflow references.
Familiarity with version control systems such as Git or Perforce.
Excellent communication skills, with the ability to act as an ambassador between art and engineering and collaborate effectively with external partners and internal teams.
Desired Qualifications:
Experience with stylized PBR rendering, toon/PBR hybrid workflows, or other non-photoreal real-time rendering approaches.
Experience creating shaders for character materials such as skin, hair, cloth, or metal.
Experience with material-driven systems, runtime material parameters, VFX integration, or gameplay-driven visual hooks.
Experience developing tools or scripts in Python or another scripting language to improve art and rendering workflows.
Experience with content creation tools such as Maya, Photoshop, Substance, or Marmoset Toolbag, and a solid understanding of 3D math, linear algebra, and color space.
Experience supporting external vendors through documentation, training, reviews, and production troubleshooting.
Familiarity with the League of Legends IP and its stylized skins universes.
When submitting your application, please include a portfolio showcasing your past work. Please include shader or material breakdowns where possible, describing your role, the engine or rendering framework used, the PBR inputs and lighting considerations, and any performance or memory constraints you addressed. As part of the application process, you may be asked to complete an art test.
For this role, you’ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will certainly be looking at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games.
If you embody player empathy and care about the experiences of players, this could be the role for you!
Location: Cambridge / Hybrid
Workplace: hybrid
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.
This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT'S THE ROLE?
We are looking for a Senior Gameplay Programmer to join our Planet Coaster 2 team and play an important role in delivering quality experiences to our players. Joining an established and diverse team, you will bring experience, expertise, curiosity and energy to the development of our games. You will program primarily in C++ working with our in-house Cobra engine and cross-platform game code.
As part of our development team, you will have a fantastic opportunity to apply, expand and share your expertise in modern game development techniques, and help push the boundaries of the current generation of gaming platforms. You will be collaborating with a talented team of programmers working on game features alongside specialists across multiple disciplines. You will also collaborate with game designers and QA testers on tuning the player experience.
This is an exciting opportunity to be part of the team behind our multi‑million‑selling, cross‑platform titles and help us continue delivering exceptional gaming experiences to our players.
Interview Process
Please note that candidates invited to interview may be asked to complete a role-related assessment in their own time as part of the selection process. Further details regarding the expected time commitment will be provided in advance.
WHAT YOU'LL BE DOING
Architecting and developing game features and systems.
Collaborating effectively with team members and discipline leads.
Designing and implementing technology using structured, efficient, maintainable, and well‑documented code.
Considering the impact of systems on other disciplines and projects, ensuring usability, scalability, and support for long-term maintenance.
Guiding more junior programmers and providing feedback on their code, documentation and approach to game development.
Creating and maintaining project wide documentation for more complex systems, features and workflows.
Participating in, contributing to, and occasionally leading aspects of project reviews and meetings, as required.
WHAT YOU'LL BRING
A track record in the development of complex game features in released titles.
Excellent
problem solving and programming skills using modern C++.
Experience working in a large codebase with the ability to adapt to established methods.
Proficient profiling and optimisation skills for CPU performance and memory usage.
Experience of cross-discipline collaboration with game designers and content creators.
A genuine passion for video games.
A desire to be part of a world class team and contribute to its continued success.
A proactive approach to collaborative learning and knowledge sharing with colleagues.
A drive to expand your existing expertise in game development, and a passion for continued learning and self-improvement.
BONUS IF YOU HAVE
Experience working with a proprietary game engine.
Familiarity providing technical direction to teams for the development of core systems, game features or workstreams.
Experience managing or mentoring other programmers to support their growth.
Cross-platform development experience on shipped titles, including consoles (Xbox, PlayStation, etc.).
Working knowledge of an entity component system.
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
Location: Berlin
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
This role will be working at Lion Studios
Lion Studios
is a mobile games publisher that works with mobile developers to get their games discovered by players around the world. Headquartered in San Francisco, Lion Studios’ creative and strategy teams utilize their expertise to help game developers break through the noise and grow their businesses.
Since launching in 2018, Lion Studios has driven 90% of its games to the Top 10 in the App Store and Google Play and helped drive 16 games to #1 in the US App Store’s Top Free chart.
Role Overview
As a Game Designer, you will support our Turkish teams and work on our successful casual puzzle titles. You’ll work closely with external development teams, studio managers, and you'll have the exciting opportunity to ideate, craft, and analyze our existing and future puzzle games, contributing to their success.
You’ll thrive here if you’re a versatile game design generalist with a strong interest in level design, comfortable building relationships across multiple teams, and able to balance creative judgement with data-informed decision-making.
Responsibilities
Design engaging & challenging core gameplay loops, player experiences, and monetization strategies.
Partner with external studios in Turkey throughout the new game development pipeline, from early concepts to playable builds.
Design new mechanics that enhance depth and progression while fitting seamlessly into the game’s design approach.
Evaluate player data, identify trends, and optimize level funnels for retention and monetization.
Collaborate cross-functionally with developers to align with overall product goals.
Keep an eye on top-performing games to understand market trends and extract insights.
Required Skills, Knowledge and Expertise
At least 3+ years of experience as a game designer, or in a similar field.
Professional experience in game design, with the ability to contribute across mechanics, systems, progression, and player experience.
Confidence using data and player insights to identify design problems and recommend solutions.
Strong creative and problem-solving skills, with the ability to collaborate and communicate effectively with cross-functional stakeholders to align design with the product vision.
Advanced analytical skills, ability to spot patterns and trends
Experience with balancing levels and funnel optimization
Fluency in Turkish
and the ability to communicate effectively with Turkish-speaking studio teams.
Desired Skills
Game design experience as a publisher in puzzle genres is a huge plus
Experience with liveops, A/B testing, or data-informed iteration cycles.
Familiarity with Figma or similar visual collaboration software for mock-ups
Proficient using AI tools for generating early prototypes
Track record of publishing/working on successful hypercasual, casual, or AAA titles
Working at Tripledot
25 days holiday:
Enjoy 25 days of paid holiday, in addition to bank holidays to relax and refresh throughout the year.
Continuous Professional Development:
Propel your career with continuous opportunities for professional development.
Supplemental Health Insurance:
Continentale: annual budget of 1200 eur - reimbursement for healthcare outside of public plans (glasses, massages, dental treatments etc.)
Public Transportation reimbursement:
100% of public transportation to the office via BVG ticket is covered
Daily Free Lunch:
Order free food from Wolt when at the office
Pension plan
: Opt-in to employer contributed pension plan, operated with Degura
Location: Warsaw, Poland
[EN]
Right now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay.
We are looking for a Lead Props/Environment 3D Artist to head our team, set a high quality bar for props and environment art, and perfectly capture the spirit of the original in modern AAA graphics.
Responsibilities:
Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews.
Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output.
Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules.
Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects.
Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks.
Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department.
[PL] Opis stanowiska
W tej chwili nasz zespół przenosi jeden z najbardziej klimatycznych uniwersów gier XXI wieku na nowoczesny silnik. Będziesz pracować z mroczną estetyką, w której sztuka spotyka się z szaleństwem, rdzą i rozkładem.
Poszukujemy Lead 3D Artysty ds. Propsów/Environmentu, który pokieruje naszym zespołem, wyznaczy wysokie standardy jakości dla assetów typu props i environment oraz doskonale odda ducha oryginału w nowoczesnej grafice AAA.
Zakres obowiązków:
Zarządzanie zespołem: Kierowanie, wspieranie i inspirowanie zespołu grafików, udzielanie regularnego feedbacku oraz przeprowadzanie ocen pracowniczych.
Kontrola jakości: Dbanie o to, aby wszystkie elementy spełniały rygorystyczne wymagania artystyczne i techniczne naszych partnerów, zachowując najwyższy rynkowy standard.
Zarządzanie procesem produkcyjnym: Tworzenie i optymalizacja wydajnych etapów pracy nad modelowaniem i teksturowaniem w oparciu o fizyczne renderowanie materiałów, aby sprostać wymagającym harmonogramom.
Nadzór nad projektami: Koordynowanie podziału zadań w zespole oraz dbanie o dotrzymywanie terminów w różnych bieżących projektach.
Współpraca między zespołowa: Ścisła współpraca z dyrektorami artystycznymi, grafikami technicznymi oraz kierownikami projektów w celu identyfikacji potencjalnego ryzyka i rozwiązywania problemów produkcyjnych.
Dokumentacja: Tworzenie i aktualizowanie wytycznych technicznych, przewodników stylistycznych oraz dokumentacji dobrych praktyk dla działu zajmującego się obiektami.
Requirements
[EN]
Experience: 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role.
Portfolio: A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles).
Software Mastery: Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer).
Engine Proficiency: Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines.
Technical Knowledge: Complete mastery of PBR workflows, UV optimization, baking, and LOD management.
Communication: Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly.
Adaptability: Proven ability to switch between different art styles and technical constraints without losing quality.
What We Offer:
Professional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized).
Stable Growth: A permanent position in a growing company with a steady pipeline of world-class projects.
Flexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture).
Community: A supportive, international team of industry veterans who value knowledge-sharing and collaboration.
[PL] Wymagania
Ponad 5 lat doświadczenia w tworzeniu grafiki do gier, w tym co najmniej 2 lata na stanowisku lidera lub nadzorującego pracę zespołu.
Przekonujące portfolio potwierdzające eksperckie umiejętności w tworzeniu wysokiej jakości obiektów nieożywionych oraz organicznych (prosimy o dołączenie przykładów w różnych stylach).
Ekspercka znajomość programów Maya, 3ds Max lub Blender, a także ZBrush i pakietu Substance (Painter/Designer).
Bardzo dobre zrozumienie środowiska Unreal Engine (UE4/UE5) lub autorskich silników klasy AAA.
Pełne opanowanie etapów pracy z fizycznym renderowaniem materiałów, optymalizacją siatek UV, wypalaniem map oraz zarządzaniem poziomami szczegółowości modeli.
Dobra znajomość języka angielskiego w mowie i piśmie
Udokumentowana umiejętność sprawnego przechodzenia między różnymi stylami artystycznymi i ograniczeniami technicznymi bez utraty jakości.
Oferujemy:
Możliwość pracy przy wielu popularnych tytułach AAA z różnych gatunków (styl realistyczny, Sci-Fi, stylizowany).
Zatrudnienie w rozwijającej się firmie ze stabilnym i ciągłym napływem światowej klasy projektów.
Atrakcyjne opcje pracy zdalnej oraz dbałość o zdrową równowagę między życiem prywatnym a zawodowym (kultura pracy minimalizująca nadgodziny).
Wspierający, międzynarodowy zespół weteranów branży, którzy cenią sobie dzielenie się wiedzą i współpracę.
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Location: Bucharest, Romania
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Right now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay.
We are looking for a Lead Props/Environment 3D Artist to head our team, set a high quality bar for props and environment art, and perfectly capture the spirit of the original in modern AAA graphics.
Responsibilities:
Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews.
Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output.
Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules.
Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects.
Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks.
Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department.
Requirements
Experience: 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role.
Portfolio: A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles).
Software Mastery: Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer).
Engine Proficiency: Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines.
Technical Knowledge: Complete mastery of PBR workflows, UV optimization, baking, and LOD management.
Communication: Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly.
Adaptability: Proven ability to switch between different art styles and technical constraints without losing quality.
What We Offer:
Professional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized).
Stable Growth: A permanent position in a growing company with a steady pipeline of world-class projects.
Flexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture).
Community: A supportive, international team of industry veterans who value knowledge-sharing and collaboration.
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
О компании Nexters: международная компания по разработке игр, входящая в холдинг GDEV, с офисами на Кипре, в Армении и Казахстане, а также возможностью удалённой работы.
Роль: Combat Game Designer для проекта Hero Wars: Alliance. Задачи включают дизайн механик способностей новых героев, определение их восприятия и коммуникации в бою, анализ использования героев игроками, работу с балансом, синергиями и ограничениями существующей боевой системы, а также сопровождение функций на всех этапах жизненного цикла — от концепта и GDD до релиза, анализа и итераций. Взаимодействие с разработчиками, художниками, дизайнерами UI/UX, аналитиками и другими заинтересованными сторонами.
Требования: опыт в гейм-дизайне от 5 лет, глубокие знания успешных mid-core игр (Battler), включая практики LiveOps, опыт работы с LiveOps на существующих проектах с использованием data-driven подхода.
Условия: медицинская программа (включая стоматологию) или компенсация, доступная в любом месте работы; базовая медицинская программа для членов семьи при работе в официальных офисах; оплачиваемый отпуск и больничные; возможность работать в офисах в Армении, Казахстане, Кипре или удалённо; спортивные активности в офисах; поддержка релокации; курсы английского языка онлайн, уроки греческого и армянского для сотрудников в Кипре и Армении; участие в гейм-джемах, хакатонах, конференциях и митапах; поддержка местных сообществ и социальных инициатив, стратегия устойчивого развития и благотворительные проекты.
Формат работы: офисы в Армении, Казахстане, Кипре или удалённо.
УдалённоRelocation support : Relocation package available if joining us in one of our official locations
Location: Netherlands, Utrecht
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Nixxes Software is an industry-leading Dutch company specializing in video game design, development and porting.
Working alongside global partners since 1999, our work is fueled by a love for gaming and commitment to innovation. Our Utrecht based team prides itself on delivering the best possible experience for every gamer, regardless of platform. In July 2021 Nixxes joined PlayStation Studios to focus on delivering the highest-quality gameplay experiences for PlayStation fans.
We’re looking for a highly collaborative, passionate, and skilled Senior Optimization Programmer that can support our teams for upcoming AAA titles.
Essential Duties
Own optimization challenges on the project both on CPU and GPU.
Prioritize optimization challenges with leadership.
Support the developers on the team with optimization challenges.
Competencies, Skills & Knowledge
Excellent understanding of optimization techniques on both CPU and GPU.
Excellent debugging and profiling skills.
Excellent understanding of code performance and complexity.
Able to work in an environment with deadlines and milestones.
Able to write well-structured, readable and maintainable code.
Fluent in C/C++ and other applicable programming languages.
Function well working in a team and on a large code base.
Communicates with directness/candor and is adept at conflict resolution.
Fluent in written and spoken English.
Essential Requirements
5(+) years programming experience in the game industry or a related industry
Plusses:
(Native) Dutch speaker.
Up to date knowledge of the current graphics APIs such as DirectX 12.
Experience with console programming.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Netherlands, Utrecht
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Nixxes Software is an industry-leading Dutch company specializing in video game design, development and porting.
Working alongside global partners since 1999, our work is fueled by a love for gaming and commitment to innovation. Our Utrecht based team prides itself on delivering the best possible experience for every gamer, regardless of platform. In July 2021 Nixxes joined PlayStation Studios to focus on delivering the highest-quality gameplay experiences for PlayStation fans.
For our studio in Utrecht, Netherlands, we are looking for a highly collaborative, passionate and skilled Graphics Programmer that can support our graphics programming team and implement high-level graphical effects as well as as well as making low-level enhancements to the graphics engines we work with to enable and optimize these on various platforms.
Responsibilities
Designing and writing well structured, readable and maintainable code
Key role in a team working on a large code base
Working with state of the art graphics and lighting techniques
Debugging and solving different development problems pragmatically
Essential Requirements
At least 3 years of previous experience as a programmer in the games industry or a related industry
Up to date knowledge of the current APIs such as DirectX 11/12 and OpenGL 4.x and Vulkan.
Profound understanding of state of the art graphics and lighting techniques.
Solid mathematical background.
Fluent in C++ and other applicable programming languages
Strong understanding of optimization techniques
Thorough understanding of code performance and complexity
Works well in an environment with deadlines and milestones
Good communication skills in written and spoken English
Living in the Netherlands, not a remote role
Plusses
(Native) Dutch speaker
Ability to think creatively to overcome technical challenges
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
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Location: Istanbul
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across on a new puzzle game, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our puzzle titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the team in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 3D/2D assets (assets, props and environment art) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and optimise directly in engine.
- Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Experience collaborating with cross-functional teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Location: IE - Dublin, Ireland
Scopely is looking for a
Lead Systems Designer
to join our Star Trek Fleet Command team in Dublin on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play, every day – whether in our work environments alongside talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating in the mobile games industry, connecting millions of players around the world daily.
Star Trek Fleet Command
is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X MMO has continually evolved, earning its place as one of the top-grossing games on the market. Our next chapter is bold: we’re evolving the traditional 4X experience in STFC — and we need a bold design leader to shape the content and loops our players engage with on a daily basis.
What You Will Do
As a Lead Designer on STFC, you’ll own the standards, direction, and experiences that define how millions of players experience growth and mastery across our monthly content releases and beyond.
Become the design owner and leader behind the feature pipeline, directing designers and UX specialists in crafting compelling experiences for our players
Guide teams through the creative process, ensuring they can hit the vision of the game and deliver upon player and product needs with accuracy
Get your hands dirty through direct involvement in building and refining novel gameplay experiences focused on resource generation, spending, time gating, and power growth
Create systems that foster meaningful player agency and long-term investment
Manage and mentor designers in systems and economy design to elevate our standards and craft incredible experiences
Shape the design process to ensure the standards of players are met and exceeded
Use tools (Excel, Google Sheets) to model economies and progression pacing
Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre
Evaluate performance using data, player feedback, and your own playtest experience
Design for scale: plan for long-term content extensibility and system health
What We're Looking For
2+ years of game design leadership experience
Proven experience in F2P systems design and progression modelling
8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres)
Confident people manager and mentor, that is able to grow & nurture talent
Experience with all aspects of game design discipline: concept, game progression, interface, monetization, and retention
A proven track record of delivering features that balance player fun, engagement, and monetisation
Ability to translate KPI targets and data into design direction for teams
Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow
Experience working cross-functionally and navigating live production environments
A positive, thoughtful, and collaborative approach to game development
Bonus Points
Deep understanding of the 4X genre with specific experience in F2P 4X
Familiarity with SQL, scripting, or simulation tools
Love for Star Trek, sci-fi, or highly strategic social games
Previous work on alliance or co-op systems in large-scale games
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
УдалённоМожно работать из любой страны
leadES - Barcelona, Spain
seniorES - Barcelona, Spain
УдалённоseniorWarszawa, Poland; relocation budget for candidates from abroad
Singapore; Please note that Riot Games does not offer relocation packages for this position
ГибридseniorWe can provide a comprehensive relocation support package as part of any offer, should you need to relocate; Please note that candidates invited to interview may be asked to complete a role-related assessment in their own time as part of the selection process; We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events