Вакансия Junior 2D Artist в компании Леста Игры, разработчике игр, создавшем проекты «Мир танков», «Мир кораблей», Tanks Blitz. Работа в офисе в Санкт-Петербурге.
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Вакансия Junior 2D Artist в компании Леста Игры, разработчике игр, создавшем проекты «Мир танков», «Мир кораблей», Tanks Blitz. Работа в офисе в Санкт-Петербурге.
Обязанности: • Создание 3D-ассетов и сцен: моделирование, материалы, свет, композиция • Разработка VFX: частицы, шейдеры, постобработка • Создание анимаций, переходов и визуальных реакций на действия пользователя и звук • Поддержание единого визуального стиля продукта • Оптимизация графики под мобильные устройства • Взаимодействие с Unity-разработчиками и продуктовой командой Требования: • Сильное портфолио с законченными работами - обязательно • Уверенное владение Blender / Maya / Cinema 4D / Houdini • Опыт работы с Unity • Shuriken и/или VFX Graph • Shader Graph и/или HLSL • Понимание оптимизации мобильной графики • Чувство формы, цвета, света и композиции • Русский язык Условия: • Полная занятость • Алматы • Гибридный формат - от 2 дней в офисе • Для кандидатов из других городов возможен удалённый старт с последующим переездом в Алматы после испытательного срока • Возможность влиять на визуальное развитие продукта
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Настроить подборLocation: Barcelona Workplace: onsite With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities Help to maintain and extend our proprietary engine’s tech stack (Memory management, networking, ECS, data structures, performance optimization, physics systems, animation systems …) Work closely together with the other departments to implement the needed game components. Write robust, performant, well tested and maintainable code. Be an active participant in the design and production of the game; the technical side of the creative team! Requirements Good knowledge of C++. Strong understanding of basic C++ concepts (types, OOP, memory management, etc.) Portfolio of personal C++ project(s) (with source code), not older than 2 years Projects must be personal work (university coursework will not be considered) Applications without coding examples will not be considered Open minded, willing to experiment and iterate over a specific feature. Good communication skills in English. You are a team player and willing to take responsibility. Problem-solving skills. Willingness to work full-time on-site at our Barcelona studio. What We Offer An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel An open, collaborative environment where ideas are welcome and encouraged A managerial team consisting of highly experienced game developers at the top of their fields Sharing hobbies and passions with likeminded colleagues Inclusive environment with many activities organized by the studios or the employees Commitment to making the best game possible for the fans, including listening to community feedback
Location: Barcelona Workplace: onsite With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities Help to maintain and extend our proprietary engine’s graphics stack (Global illumination, particle simulation, custom materials, post-process effects, culling, texture or visual streaming …). Work closely together with the content production teams, (Tech) Art, level design, VFX … to implement visual effects of topnotch quality. Write robust, performant, well tested and maintainable code. Be an active participant in the design and production of the game; the technical side of the creative team! Requirements Good knowledge of C++ Knowledge of the DirectX 12 API and HLSL Understand concepts like GPU driven rendering, culling, deferred rendering, lighting, and post processing Open minded, willing to experiment and iterate over a specific feature Good communication skills in English You are a team player and willing to take responsibility Problem-solving skills Willingness to work full-time on-site at our Barcelona studio Proven track record: share your portfolio with explicit work you have done. What we offer An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel An open, collaborative environment where ideas are welcome and encouraged A managerial team consisting of highly experienced game developers at the top of their fields Sharing hobbies and passions with likeminded colleagues Inclusive environment with many activities organized by the studios or the employees Commitment to making the best game possible for the fans, including listening to community feedback
Location: US - Culver City, California, United States Scopely is looking for a Producer to join our Monopoly GO! team in our Culver City studio hub on a hybrid basis, or remotely within the US or Canada. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do You will be embedded in one of our feature pods, working to deliver well tested, polished and innovative features for our players. We work on exciting projects and you will have the chance to create a significant impact on our players' experiences by ensuring your team has everything they need to be successful! You will: Support live game incidents, including on call hours Be responsible for the End to End feature team’s development pipeline and process Ensure feature development and delivery is timely and of the highest quality Coordinate, prioritize, moderate and control all production activities in the assigned feature team Support the pod in implementing and following Agile/Scrum way of working and thinking Liaise between cross departments as per project and team’s needs Set up effective, concise, clear and efficient communication protocols both inside and outside team Lead process improvement initiatives that will aid in improving feature development or overall production pipeline What We're Looking For Experience within mobile game production Ability to adapt and complete tasks on the fly Skilled in facilitating cross-team discussion, organization and planning Outstanding communication skills; adept at articulating sophisticated business situations to a variety of audiences Strong ability to keep teams motivated and engaged Exemplified understanding of Agile with its standard practices and understanding of the full SDLC Steadfast self-motivation and initiative A strong passion for making top quality games that players love Experience, or an interest, in applying AI and/or automation to improve existing business processes For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience. CA, CO, NJ, NY, and WA Annual Salary Range $91,300 — $140,000 USD About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: US - United States Scopely is looking for a Producer to join our Monopoly GO! team in our Culver City studio hub on a hybrid basis, or remotely within the US or Canada. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do You will be embedded in one of our feature pods, working to deliver well tested, polished and innovative features for our players. We work on exciting projects and you will have the chance to create a significant impact on our players' experiences by ensuring your team has everything they need to be successful! You will: Support live game incidents, including on call hours Be responsible for the End to End feature team’s development pipeline and process Ensure feature development and delivery is timely and of the highest quality Coordinate, prioritize, moderate and control all production activities in the assigned feature team Support the pod in implementing and following Agile/Scrum way of working and thinking Liaise between cross departments as per project and team’s needs Set up effective, concise, clear and efficient communication protocols both inside and outside team Lead process improvement initiatives that will aid in improving feature development or overall production pipeline What We're Looking For Experience within mobile game production Ability to adapt and complete tasks on the fly Skilled in facilitating cross-team discussion, organization and planning Outstanding communication skills; adept at articulating sophisticated business situations to a variety of audiences Strong ability to keep teams motivated and engaged Exemplified understanding of Agile with its standard practices and understanding of the full SDLC Steadfast self-motivation and initiative A strong passion for making top quality games that players love Experience, or an interest, in applying AI and/or automation to improve existing business processes For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience. CA, CO, NJ, NY, and WA Annual Salary Range $91,300 — $140,000 USD About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Remote Europe Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started. This role will be working at Lion Studios Lion Studios is a mobile games publisher that works with mobile developers to get their games discovered by players around the world. Headquartered in San Francisco, Lion Studios’ creative and strategy teams utilize their expertise to help game developers break through the noise and grow their businesses. Since launching in 2018, Lion Studios has driven 90% of its games to the Top 10 in the App Store and Google Play and helped drive 16 games to #1 in the US App Store’s Top Free chart. Role Overview As a Game Designer, you will support our Turkish teams and work on our successful casual puzzle titles. You’ll work closely with external development teams, studio managers, and you'll have the exciting opportunity to ideate, craft, and analyze our existing and future puzzle games, contributing to their success. You’ll thrive here if you’re a versatile game design generalist with a strong interest in level design, comfortable building relationships across multiple teams, and able to balance creative judgement with data-informed decision-making. Responsibilities Design engaging & challenging core gameplay loops, player experiences, and monetization strategies. Partner with external studios in Turkey throughout the new game development pipeline, from early concepts to playable builds. Design new mechanics that enhance depth and progression while fitting seamlessly into the game’s design approach. Evaluate player data, identify trends, and optimize level funnels for retention and monetization. Collaborate cross-functionally with developers to align with overall product goals. Keep an eye on top-performing games to understand market trends and extract insights. Required Skills, Knowledge and Expertise At least 3+ years of experience as a game designer, or in a similar field. Professional experience in game design, with the ability to contribute across mechanics, systems, progression, and player experience. Confidence using data and player insights to identify design problems and recommend solutions. Strong creative and problem-solving skills, with the ability to collaborate and communicate effectively with cross-functional stakeholders to align design with the product vision. Advanced analytical skills, ability to spot patterns and trends Experience with balancing levels and funnel optimization Fluency in Turkish and the ability to communicate effectively with Turkish-speaking studio teams. Desired Skills Game design experience as a publisher in puzzle genres is a huge plus Experience with liveops, A/B testing, or data-informed iteration cycles. Familiarity with Figma or similar visual collaboration software for mock-ups Proficient using AI tools for generating early prototypes Track record of publishing/working on successful hypercasual, casual, or AAA titles
Location: Belgrade Job Overview Wargaming is looking for a Gameplay Engineer to work in the World of Warships Meta Team in our Belgrade office. The Meta Team develops and maintains long-term, player-facing systems, including meta-gameplay activities, player progression and property, combat missions, achievements, and statistics. The work spans the game client and supporting backend systems, focusing on meta-gameplay rather than moment-to-moment combat. Most feature and business logic is written in Python. We value clear thinking, the ability to understand unfamiliar systems, and a willingness to learn more than experience with any particular framework. You will join through a proven onboarding path and progressively take ownership of feature delivery in a large, established system. What will you do? Own features from requirements clarification and design through implementation, release, and maintenance Develop and maintain meta-gameplay features across client and backend systems Work with persistent state, asynchronous flows, and integrations Investigate bugs, state inconsistencies, and production issues Collaborate with game design, product, QA, production, and engineering teams What are we looking for? Practical software development experience, professional or through substantial self-directed projects Ability to understand and safely modify unfamiliar code Understanding of data modelling, stateful and asynchronous applications Ability to clarify requirements and communicate technical findings clearly Self-directed learning, curiosity, and strong communication skills Technical English for documentation, code, and comments Readiness to work in Belgrade, Serbia Technology stack Game server/client development: Python 2.7, proprietary pipelines Web development: Python 3.10+, asyncio What additional skills will help you stand out? Experience with FastAPI or Django Knowledge of Golang or C++ Understanding of frontend development with JavaScript/TypeScript Experience maintaining long-lived production systems Experience diagnosing concurrency, state, or integration issues Experience with generated code or schema-driven systems A game mod, private server, bot, emulator, or reverse-engineering project We are looking forward to welcoming specialists to the team. We are ready to mentor you and help with everything you may need to succeed in the role. Work mode Hybrid (3 days of work from the office). This role isn't eligible for relocation & immigration support. Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include: Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) Sick Leave Compensation, Maternity Leave Benefits Premium Private Health Insurance Career development and education opportunities within the company English clubs and platform for learning languages Mental well-being program (iFeel) Commuting allowance Company events FitPass membership Discounts for employees Personal Gaming Account Coffee, fruits, and snacks in the office On-site canteen with subsidized prices for food and drinks Seniority Awards Referral program - you can recommend the best talents to the Company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
Location: Remote Workplace: Remote HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games. We’re looking for a Senior VFX Artist to create high-quality, realistic visual effects for weapon skins and other game content. You’ll own the full VFX pipeline — from developing an effect concept to preparing it for integration. WHAT YOU'LL BE DOING: - Create mobile-optimized VFX, including effects for weapon skins. - Develop effect concepts based on the provided theme, models, animations, and initial ideas. - Own the full VFX pipeline, from defining the scope to preparing the final effect for integration. - Create shaders, create and improve other gameplay and environmental effects across the project. WHY YOU'LL ENJOY WORKING WITH US: - We provide all the software, plugins, AI tools, and asset libraries you need for your work. - High autonomy: we trust your expertise and don't micromanage - Space for bold ideas: create striking VFX that go far beyond standard muzzle flashes and hit impacts. WHAT WE EXPECT FROM YOU: - 3+ years of professional experience as a VFX Artist in GameDev. - A strong portfolio featuring VFX from realistic game projects. - Extensive experience in Unity. - Solid understanding of mobile optimization. BONUS IF YOU HAVE: - Experience creating VFX for cosmetic content (e.g. weapon skins). WHAT WE OFFER: - Competitive salary. - Remote work format. - A passionate and supportive team that values creativity and ownership. - Opportunities for professional growth. - A culture built on initiative, transparency, and collaboration.
Location: Los Angeles, USA Game Creative Directors at Riot define and oversee the overall creative strategy for a product. You’ll create inspiring creative direction across experiences that genuinely surprise and delight players. You will help build the product strategy and tie the product’s goals to the target audience. Creative direction is for the team; as the Creative Director acts as the intersection between aesthetics, story, and brand that evokes a visceral response in players. At that intersection you’ll lead with vision and demonstrate incredible taste with a high quality bar. As a Senior Creative Director , you will be front and center in defining the creative direction of Teamfight Tactics, the world’s largest strategy game. In this role you will help lead a passionate, multi-discipline development team to own the Autobattler genre on PC and mobile by hyper-serving Teamfight Tactics players globally. Game Creative Directors are the most senior creative team leaders who define, communicate, align and maintain the overall creative direction of a product. Game Creative Directors will drive a holistic vision across all aspects of a game, working with every discipline and team to bring that creative vision to life. Game Creative Directors will manage the careers of developers and leaders from many creative crafts (art, audio, narrative, and technical art). You will be fostering a creative culture that focuses on players and delivering quality content. Responsibilities: Serve as a creative partner to the Executive Producer (EP) and Game Director, ensuring alignment and parity with product strategy and creative direction. Define, maintain, and communicate the creative vision for Teamfight Tactics in support of the overall game vision. Shepherd the creative direction of the product from concept through completion. Accountable for the consistency, cohesion, fidelity and overall excellence of the total creative experience. Communicate the IP internally and externally in ways that inspire developers and players. Provide a creative and IP lens to product, portfolio, and ecosystem decisions as a member of the Game Leadership Team. Collaborate with production to build and improve processes that support timely, high-quality creative work. Establish & uphold creative direction expectations, feedback philosophies, priorities and quality standards across the product for all creative craft leads. Build and lead a strong creative leadership team representing key creative crafts, including Art, Audio, and Narrative. Ensure creative leadership collaborates effectively across the team, including with product, production, engineering, quality, design, and publishing creative leadership. Be accountable for the hiring, development, performance, growth, and overall culture of creative leaders and direct reports. Ensure performance measurement and best practices are consistent with product leadership and the creative department. Required Qualifications: 10+ years industry experience in holistic game development process 7+ years of management experience Proven record of driving and delivering quality work in collaboration with art, narrative, audio and design Excellent written and verbal communication skills Experience managing multiple direct reports in Lead roles or higher Knowledge of current game development and creative trends Desired Qualifications: Has shipped multiple full-games as a Creative Director or key Creative decision maker Demonstrated experience, passion for, and understanding of strategy games Experience with stylized multiplatform games, particularly on PC and mobile Experience and passion for the League of Legends IP Experience managing multiple direct reports in Director roles or higher Experience managing franchise level product and creative decisions affecting multiple platforms and diverse audience needs Experience developing a global game with an understanding of different regional gaming cultures Experience collaborating with publishing or marketing teams and driving creative decisions across development and publishing For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application. It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: Safeguarding confidential and sensitive Company data Communication with others, including Rioters and third parties such as vendors, and/or players, including minors Accessing Company assets, secure digital systems, and networks Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Nicosia Job Overview We are looking for an exceptional 3D Character Artist to join our team to be part of World of Tanks: Heat. Reports to 3D Character Artist Lead What will you do? Translate concepts into detailed character models, considering aspects such as appearance, costumes, accessories, and overall visual style, form and silhouette Collaborate with the Art Director, Art Manager and Technical Art to execute the art style Mentor Junior members of the team both artistically and technically Uphold the quality of the characters both in terms of consistency and style What are we looking for? 5+ years of industry experience as a 3D Character Artist or demonstration of at least 1 shipped AAA title Exceptional understanding of videogame 3D character art and related workflows A strong understanding of human anatomy with a deep understanding of creating realistic humans for videogames including hair and textures Hands-on experience working in game engines, including asset integration, optimization, and visual polish passes Solid hard surface modeling skills Strong knowledge of creating topology for animation Knowledge of 3D modelling and texturing software and pipelines (Maya, Blender, Marvelous Designer, Zbrush, Substance Painter, Photoshop) A problem-solving mentality with a team first attitude Self-motivated with a productive attitude and the ability to work without direct supervision Good English communication and writing skills Please remember to apply with a portfolio: The ideal candidate must have a portfolio showcasing 3D Character Art that also demonstrates: An eye for detail and realism A good eye for character art and design Realistic face modelling and anatomy Clothing that has been created with Marvelous Designer High poly sculpting and detailing Lowpoly modeling with realistic materials and textures rendered in a real time engine Work mode Hybrid This role is eligible for relocation & immigration support Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include: 21 days annual leave (additional days based on years of service: up to 25 days) Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) Sick Leave (10 days top-up to statutory allowance per year) Maternity Leave (18 weeks top-up to statutory allowance per case) Career development and education opportunities within the company English Language courses fully covered by the company upon Manager’s approval Private Health Care Mental well-being program (iFeel) Onsite gym and spa Free parking close to the Nicosia offices, based on availability Free drinks-equipped kitchen in every floor building Eurobank benefits (if applicable) Employee discounts (e.g. restaurants, bars, etc.) Personal Gaming Account Onsite canteen with subsidized prices for food and drinks Company events, Social Clubs Seniority Awards Referral program - You can recommend the best talents to the company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
Location: Yerevan, Armenia Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you! Responsibilities Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5; Develop sets of plants for different biomes; Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline; Ensure a proper integration for every asset you create considering technical and gameplay constraints; Obtain Lead Artists guidance and approval as required to advance tasks; Continue to refine artistic abilities and learn new software packages and/or in-house tools; Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them; Contribute to the team-oriented environment Requirements Experience in vegetation modelling in game industry; Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini); Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter) Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus; High-poly sculpting in Zbrush is a plus; Good understanding of modern pipelines and requirements for game development; Teamwork skills; A creative, collaborative and innovative mindset; Excellent communication and interpersonal skills. Benefits Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Breakfasts, snacks and fruits available during the day, tea and coffee machines Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Location: United States, Remote Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. Why PlayStation? PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiary of Sony Corporation . We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation. Developing and distributing tools and optimizing for making the best characters in games more efficiently and integrating emergent technology into the future of game making. Candidate expected to prototype, create, and collaborate to deploy and maintain technical tools and practices from experience on traditional game development and run-time workflows with internal teams and seek new opportunities for bringing increased usage of AI and ML to make those processes more efficient. This internal team of artists, engineers, and technical artists partner with engineering teams, studio stakeholders, research engineers, and other Central Technology groups to provide cohesion and standardization across PSS activities. This position requires a demonstratable understanding of game development pipelines, extensive experience with Autodesk Maya software, and strong programming skills. Familiarity with leveraging agentic workflows to accelerate code creation and testing. Responsibilities: Collaborate with internal team members and studio stakeholders to prototype and harden create tools considering contemporary development workflows, data management, art creation, animation, and game engine integration Setting up and maintaining project specific environments and automation opportunities Learning and supporting varying client working environments, assets, and tools Writing, maintaining, and customizing internal tools and workflows Building and maintaining technical documentation Willingness to attend and participate in PlayStation internal demonstrations and conferences, travel required Ability to work in a collaborative team environment as well as self-driven experimentation and research Core Experience: Experience as technical artist or engineer to develop and deploy tools to support character creation, rigging, simulation, or animation pipelines in a run-time environment 10+ years in a game development studio or previous experience creating artist-facing tools on technical art or engineering team in a production environment BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience Extensive experience in working with game editors and excellent working knowledge of technical specifications of workflow from DCC to complex real-time environments Capable of writing and debugging C++ Excellent knowledge of Maya with general knowledge of Maya rigging Developing or maintaining project pipeline tools and system environments Excellent troubleshooting skills and the ability to creatively solve problems Experience leveraging Agentic AI models Strong understanding of deformation and mesh processing Familiarity with industry trends in character rigging, gameplay animation, cinematic animation, deformation and simulation usage in character animation pipelines Decent sense of humor Extended Experience: Strong Python programming skills and experience with PyQt/Pyside Motionbuilder, Maya, Houdini, experience Experience with HLSL, MaterialX Experience with other programming languages, especially C++. Experience with Perforce, Git, Confluence Exposure to photogrammetry, motion capture/performance capture At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. The estimated base pay range for this role is listed below. $143,700 — $215,500 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Warsaw Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started. The role is working within our studio: Belka Games Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players. Role Overview Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre. You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features. We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations. Key Responsibilities Design and develop gameplay systems and features for new game prototypes Work on core gameplay, progression, balance, and early meta systems Create and maintain game design documentation (concept docs, GDDs, feature specs) Analyze gameplay problems and propose solutions to improve player experience and engagement Participate in prototyping and iteration processes together with the R&D team Design and tune game balance, rewards, pacing, and progression Work with product metrics and formulate gameplay hypotheses Collaborate closely with game designers, producers, artists, and developers during early production stages Required Skills, Knowledge and Expertise 3+ years of experience as a Game Designer Experience in hyper-casual, hybrid-casual, or puzzle games Participation in developing games or prototypes from scratch (R&D / pre-production) Experience working on at least 5 game projects or prototypes Experience creating and maintaining game design documentation Understanding of gameplay systems, progression, balancing, and player motivation Strong knowledge of the mobile games market and current genre trends Ability to clearly communicate ideas and work in a fast iteration environment Strong analytical and problem-solving skills English and Russian spoken and written at B2 level and above Working at Tripledot Hybrid Working 26 days paid holiday in addition to bank holidays to relax and refresh throughout the year 20 days remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year Regular company events and rewards: Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit Private Medical Cover with Luxmed: Have peace of mind with private medical cover, ensuring your and your family's health is in good hands Daily Free Lunch: When working in the office order free food from Pyszne.pl Multisport Plus Card: Enjoy access to various sports facilities across Warsaw with the Multisport Plus Card Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand Family Forming Support: Receive vital support on your family forming/ fertility journey with our support program [subject to policy] Continuous Professional Development: Propel your career with continuous opportunities for professional development English & Polish Classes: Improve your language skills with access to English and Polish classes
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Narrative Designer , you are the champion of all things story and delivering key narrative elements to players. You will bring your passion for narrative and editorial to internal and external teams ensuring that dialogue, script, and character bios are consistent, compelling, and exciting when delivered to players. As a Senior Narrative Designer on the Unpublished R&D Product , you will partner closely with design and discipline leads to translate ambitious creative visions into actionable and scalable narrative designs. You will contribute hands-on to creating, prototyping, and tuning narrative experiences while helping establish the frameworks and standards that guide the team's narrative work. You will report into the Game Director of the team. Responsibilities: Establish methodologies for weaving story elements through various gameplay mechanics and systems. Partner with design leads to craft a vision for the overall narrative experience. Seek opportunities for innovative narrative design solutions within the genre. Define narrative frameworks and quality standards. Prototype and validate narrative ideas to test readability, emotional clarity, and production viability. Create and tune narrative content in partnership with cross-disciplinary teams. Identify opportunities to improve narrative design approaches throughout development. Required Qualifications: 6+ years of professional narrative design experience in the game industry. Experience leading significant portions of narrative design and content production for at least one game title or shipped narrative product. Professional experience writing and adapting narrative content. Experience integrating narrative design with gameplay and broader game design. Experience collaborating with cross-disciplinary teams across multiple stages of development. Fluency in Mandarin Chinese. Desired Qualifications: Experience working in a lead Narrative Design role. Experience with early-stage game development and prototyping. Leadership experience providing feedback and navigating creative disagreements across disciplines. Fluency in spoken and written English. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!