Ищется дизайнер инфографики для создания визуальных материалов, включая карточки товаров, презентации и отчеты. Обязанности включают обработку готовых числовых данных, текстов и технических заданий от маркетологов с целью их оформления в структурированные, легко читаемые схемы, иконки и графики в едином стиле бренда.
Location: United States
Workplace: hybrid
ELEKS Product Design Office is looking for a Senior Experience Designer in Richardson, TX.
ABOUT PROJECT
The client is among the top-5 health insurance companies in the US. They are dedicated to expanding access to high-quality, cost-effective health care and equipping their members with information and tools so they can make the best health care decisions for themselves and their families.
REQUIREMENTS
Design user experiences and user interfaces for AI-driven applications and modernization initiatives
Create wireframes, mockups, user flows, and interactive prototypes using Figma
Support the design of digital signature workflows and related user interactions
Collaborate with developers, product owners, and stakeholders to translate business and AI-related requirements into intuitive user experiences
Ensure consistency across screens, components, and design patterns
Support implementation by providing design guidance and reviewing completed work against approved designs
Proven track record of contributing to Agile teams and collaborating with cross-functional stakeholders
Strong communication and stakeholder engagement skills
Fluent in English
Hybrid working arrangement: 2–3 days per week in the office
RESPONSIBILITIES
Strong experience with Figma
Experience designing modern web-based and AI-enabled applications
Experience creating wireframes, user flows, mockups, and interactive prototypes
Strong understanding of UX principles and modern UI design practices
Knowledge of HTML and CSS
Experience collaborating closely with development teams
Experience working with design systems and reusable UI components
Strong communication and stakeholder management skill
Задачи: разработать дизайн этикеток для косметических продуктов, а также оформление флаконов и упаковки. Требуется опыт в графическом дизайне и разработке упаковки, чувство стиля, понимание типографики и цветовых сочетаний.
опыт проектирования и доработки интерфейсов e-commerce: главная страница, каталог, карточка товара, корзина, оформление заказа и другие пользовательские сценарии; уверенное владение Figma: создание макетов, работа с компонентами, Auto Layout, вариантами компонентов и UI-kit;
We're looking for a Product Designer to invent the future of AI-powered work tools. In this role, you will Work on early feature definition, and sit shoulder to shoulder with engineers to ship features and market them to the world.
ОфисseniorПомогают с релокацией (Великобритания); We are happy to offer relocation assistance to candidates who'll be moving to London to join us
Для постоянного фриланса ищут motion-дизайнера рекламных роликов казуальных мобильных игр: монтаж 30-секундных креативов из геймплея по ТЗ, ритм и графика.
You’ll join a new HOPA project: write synopses and turn them into quest flowcharts, design quest chains, puzzles and HO scenes, and write dialogue and cutscene scripts.
УдалённоmiddleWhat we offer: a flexible start to your day in your time zone, work from our Novi Sad office or remotely from anywhere, official employment, health insurance from day one and transparent processes with regular performance reviews
Location: Remote-Friendly, United States
About Anthropic
Anthropic’s mission is to create reliable, interpretable, and steerable AI systems. We want AI to be safe and beneficial for our users and for society as a whole. Our team is a quickly growing group of committed researchers, engineers, policy experts, and business leaders working together to build beneficial AI systems.
About the role
Anthropic's compute runs on a growing global portfolio of data centers built with development partners. As a Senior Field Engineer on the Data Center Design and Engineering team, you will work side by side with developers, general contractors and engineers of record to resolve technical issues on site and speed up construction. You will spend most of your time on active sites, acting as our team's eyes, voice and technical judgment in the field. You will spot problems first, get the right people moving, and stay with each issue until it is closed.
You don't need a data center background. We care more about whether you have delivered complex industrial projects from the field and can get contractors and partners to act when you have no formal authority over them.
What you'll do
Be our engineering presence on site.
You will walk installed work against the approved design and build working relationships with developers, general contractors, engineers of record, vendors and commissioning teams. You will hold design acceptance on our team's behalf, deciding whether installed work meets the design. When field conditions and drawings disagree, you will be the first call. You will settle what you can on the spot and bring in the right discipline engineer for the rest. More than 50% of your working time will be at project sites, often with overnight travel across multiple sites. The rest will be remote from your home base.
Get issues closed.
You will keep one prioritized list of open engineering issues for your sites, each with an owner and a date. You will follow up in person, challenge dates that don't hold up, and escalate early with a clear recommendation when something is stuck.
Find out why things fail.
When equipment, an installation or a test fails, you will gather the evidence, test the first explanation, and trace the failure to its underlying cause. You will confirm that the fix works and check whether other sites carry the same risk.
Clear the path to commissioning and handover.
You will check the interfaces between power, cooling, controls and structure before they surface as test failures. You will drive RFIs, deviations and field changes to decisions, so that open engineering questions don't hold up the crews.
Bring the field back into the design.
You will turn recurring site problems into changes to our designs, standards and audit checklists. Each project should make the next one easier to deliver.
What this role is not
You won't manage construction crews or direct contractors' means and methods; those stay with our construction delivery partners. You will work with our discipline engineers and hold the field view, rather than produce design documents.
You may be a good fit if you
Have spent years on active project sites in energy, power, heavy industrial, data center or similar environments, as an engineer, project manager, or construction or commissioning lead
Can read drawings, single-line diagrams, P&IDs, specifications and schedules well enough to see where they disagree with what's been installed
Can give specific examples of persuading contractors, vendors or partners who didn't report to you to change course
Hold your position under pressure, back it with evidence, deliver bad news early, and change your mind when the facts change
Have led structured failure investigations, using a method such as 5 Whys or 8D, and seen the corrective actions through
Write short, factual reports that a busy reader can act on
Treat safety as your own job, and will stop work that isn't safe
Have a degree in engineering, construction management or a related field, or equivalent practical experience
Strong candidates may also have
Experience as an owner's representative overseeing an EPC or general contractor
Commissioning, startup or system turnover experience
Worked in LNG, refining, offshore, power generation, semiconductor or naval environments
An electrical, mechanical or civil, structural and architectural (CSA) engineering background
A PE license, PMP or OSHA 30 certification
Familiarity with tools such as Procore or Primavera P6
The annual compensation range for this role is listed below.
For sales roles, the range provided is the role’s On Target Earnings ("OTE") range, meaning that the range includes both the sales commissions/sales bonuses target and annual base salary for the role.
Annual Salary:
$320,000
—
$405,000 USD
Logistics
Minimum education:
Bachelor’s degree or an equivalent combination of education, training, and/or experience
Required field of study:
A field relevant to the role as demonstrated through coursework, training, or professional experience
Minimum years of experience:
Years of experience required will correlate with the internal job level requirements for the position
Location-based hybrid policy:
Currently, we expect all staff to be in one of our offices at least 25% of the time. However, some roles may require more time in our offices.
Visa sponsorship:
We do sponsor visas! However, we aren't able to successfully sponsor visas for every role and every candidate. But if we make you an offer, we will make every reasonable effort to get you a visa, and we retain an immigration lawyer to help with this.
For roles performing work in California:
We will consider for employment all qualified applicants, including those with arrest or conviction records or criminal histories, in a manner consistent with the requirements of applicable state and local laws, including the San Francisco Fair Chance Ordinance, the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, and the California Fair Chance Act.
We encourage you to apply even if you do not believe you meet every single qualification.
Not all strong candidates will meet every single qualification as listed. Research shows that people who identify as being from underrepresented groups are more prone to experiencing imposter syndrome and doubting the strength of their candidacy, so we urge you not to exclude yourself prematurely and to submit an application if you're interested in this work. We think AI systems like the ones we're building have enormous social and ethical implications. We think this makes representation even more important, and we strive to include a range of diverse perspectives on our team.
Your safety matters to us.
To protect yourself from potential scams, remember that Anthropic recruiters only contact you from @anthropic.com email addresses. In some cases, we may partner with vetted recruiting agencies who will identify themselves as working on behalf of Anthropic. Be cautious of emails from other domains. Legitimate Anthropic recruiters will never ask for money, fees, or banking information before your first day. If you're ever unsure about a communication, don't click any links—visit
anthropic.com/careers
directly for confirmed position openings.
How we're different
We believe that the highest-impact AI research will be big science. At Anthropic we work as a single cohesive team on just a few large-scale research efforts. And we value impact — advancing our long-term goals of steerable, trustworthy AI — rather than work on smaller and more specific puzzles. We view AI research as an empirical science, which has as much in common with physics and biology as with traditional efforts in computer science. We're an extremely collaborative group, and we host frequent research discussions to ensure that we are pursuing the highest-impact work at any given time. As such, we greatly value communication skills.
The easiest way to understand our research directions is to read our recent research. This research continues many of the directions our team worked on prior to Anthropic, including: GPT-3, Circuit-Based Interpretability, Multimodal Neurons, Scaling Laws, AI & Compute, Concrete Problems in AI Safety, and Learning from Human Preferences.
Come work with us!
Anthropic is a public benefit corporation headquartered in San Francisco. We offer competitive compensation and benefits, optional equity donation matching, generous vacation and parental leave, flexible working hours, and a lovely office space in which to collaborate with colleagues.
Guidance on Candidates' AI Usage:
Learn about
our policy
for using AI in our application process.
Location: Brighton, United Kingdom
We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games.
We’re looking for a Game Designer to join the team!
As Game Designer you will be assisting in every aspect of game design, from concept development and context setting to level design and reward balancing. You will be working closely with members of various disciplines within the team to ensure high gameplay standards are achieved across the game.
This role is suited for a highly motivated and talented problem solver with design experience in game development, a strong understanding of game design principles, and a genuine interest in making unorthodox gameplay experiences.
Role and Responsibilities:
Write clear and concise game design documents.
Participate in all aspects of game design including brainstorming, prototyping, tuning, gameplay pacing, level design, user-experience and difficulty curve balancing.
Iterate upon and provide feedback to game content, ensuring the best player experience.
Analyse and improve upon existing content, game mechanics and features based on playability and project goals.
Research, develop and design new game content and features.
Work to ensure that our games are engaging and fun.
Requirements
Over a year employed as a game designer working on at least one commercial game.
An understanding and working knowledge of the Unity game engine.
Ability to passionately pursue creative ideals without being precious.
Able and keen to seek feedback and criticism from any source.
Capacity to iterate many times to improve existing content and features.
Ability to objectively debate the virtues of particular game features and ideas.
General understanding of game design and development.
Ability to work both individually and in a small team.
Excellent communication skills with a friendly and positive demeanour.
Self-motivating and diligent.
Benefits
Competitive salary (dependent on experience)
Performance related bonus.
Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!)
27 days of paid annual leave, including 21 standard days, 3 days over the Christmas closure, 2 discretionary 'Duvet Days,' 1 day to celebrate your birthday, plus all 8 UK bank holidays and an extra day off for our very own FuturLab bank holiday!
Opportunities to attend and speak at gaming events/conferences.
Free MS Game Pass or PS+ subscription
Free game codes, game swag and merchandise.
Bike2work scheme.
Enhanced Maternity - 9 months full pay (statutory benefit topped up by FL)
Paternity leave - 8 weeks full pay
Enhanced Sick Pay.
Enhanced Pension.
Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions.
Eye tests & standard glasses for display work.
Amazing offices with a great culture.
FuturLab foster an inclusive and welcoming culture, check out the Life at FuturLab page (
www.futurlab.co.uk/life-at-futurlab
) for reasons why you’d love working here!
If you have the skills, experience and passion for the role then please get in touch as we’d love to hear from you!
Apply here
Producer (Games) - UK Only (Remote/Hybrid - Brighton) - FuturLab Ltd
with a cover letter.
Equal Opportunities
We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application.
Candidates without a valid UK work Visa cannot be considered.
Ищем сильного графического дизайнера, который умеет не только качественно выполнять задачи по техническому заданию, но и самостоятельно разрабатывать визуальные концепции, аргументировать решения и доводить проекты до финального результата. Разрабатывать визуальные концепции и дизайн рекламных, презентационных и имиджевых материалов.
Сейчас мы усиливаем дизайн‑направление и ищем дизайнера, который будет создавать упаковку и визуальные решения под задачи сети. Разрабатывать конструктив и дизайн упаковки — как по референсам, так и с нуля, с учётом требований производства и фирменного стиля компании.
УдалённоГеография найма не уточнена
УдалённоRemote-Friendly, United States
УдалённоBrighton, United Kingdom; Game Designer (6-Month FTC) UK Only - (Remote/Hybrid - Brighton); Producer (Games) - UK Only (Remote/Hybrid - Brighton) - FuturLab Ltd; We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application