Location: Belgrade, Serbia
Responsibilities:
Develop game UI, including reworking existing screens and elements and creating new ones, in accordance with the project’s visual style
Gather and clarify required project information when necessary
Create all the necessary UI graphics in a given visual style
Provide accurate time estimates and deliver results within agreed deadlines
Collaborating with UX Designers, producers and game designers to define and implement innovative solutions for the product direction, visuals and experience
Implement UI into the game, working closely with the Engineering and Tech Art teams
Requirements
Ability to work across various visual styles and create game UI aligned with a specified art direction
Understanding of AAA-quality standards for UI
Proficiency with UI design tools (Figma) and raster graphics software (Photoshop)
Understanding of cross-platform games UI/UX specific
Basic experience with game engines (Unreal Engine, Unity, etc.), including asset preparation, slicing, and implementation
Ability for cross-department communication. Describe UI needs to developers, managers etc.
English level - above Intermediate
Nice to have:
Ability to create and edit UI animations (After Effects; in-engine animation is a plus)
Knowledge of the latest trends in games UI
AAA games UI experience
Ability to create and present interactive prototypes in Figma
Understanding of a design system approach
Familiarity with the version control software
Benefits
Learning & development opportunities
Exceptional private medical insurance plan
Casual workplace environment; new renovation and relaxation area
Задачи:
— Выполнять оптическое распознавание текста, восстанавливать PDF-макеты в редактируемые форматы в соответствии с оригиналом, готовить текстовые материалы в различных форматах к последующему переводу в CAT-системах
— Производить финальную верстку после этапа перевода в соответствии с оригиналом на исходном языке
Требования:
— Знаком со спецификой верстки в сфере переводов / имеет опыт сотрудничества с переводческими компаниями
— Владеет на продвинутом уровне Abbyy FineReader, MS Word и MS PowerPoint
— Имеет базовые навыки работы в MS Excel и Acrobat Pro
— Работает с чертежами в формате PDF
— Умеет (или готов научиться) работать с чертежами в среде AutoCAD
Будет большим плюсом, если:
— Владеет на базовом уровне Photoshop, Illustrator, MS Visio
— Владеет на профессиональном уровне InDesign
— Знает основные правила набора и верстки
— Знаком с основами предпечатной подготовки
— Использует на практике инструменты автоматизации рутинных операций – макросы, скрипты и/или оптимизирует работу с помощью каких-либо ИИ-инструментов
— Владеет любым иностранным языком
Условия:
— Оплата сдельная — за фактический объём работ по согласованным тарифам
— Формат сотрудничества – как с самозанятым или ИП
— Удаленная работа из любого города
— Быть готовым отвечать на запросы с 4- 5 утра по московскому времени. Рассматриваем кандидатов преимущественно из регионов с разницей во времени +2 часа и более относительно московского времени
Задачи:
— Создавать видео и изображения с помощью Seedance, Kling, Sora, Runway, Pika, Midjourney и других AI-инструментов;
— Придумывать визуальные идеи для роликов;
— Писать промпты и работать с референсами;
— Монтировать видео для TikTok, Reels и YouTube Shorts.
Требования:
— Опыт работы с AI-инструментами для генерации видео и изображений;
— Уверенное владение Premiere Pro;
— Знание After Effects и Photoshop;
— Понимание современных трендов и визуального стиля соцсетей;
— Умение быстро собирать ролики и работать с правками;
— Внимательность к деталям и соблюдение сроков.
Условия:
— График 5/2, офис в Астане (левый берег);
— Работа в молодой команде, связанной с AI, видео и соцсетями;
— Минимум бюрократии и быстрый запуск идей;
— Свобода в креативе и возможность предлагать свои форматы;
— Доступ к новым AI-инструментам и работа с реальными проектами.
ОфисАстана
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Задачи:
— Создавать видео и изображения с помощью Seedance, Kling, Sora, Runway, Pika, Midjourney и других AI-инструментов;
— Придумывать визуальные идеи для роликов;
— Писать промпты и работать с референсами;
— Монтировать видео для TikTok, Reels и YouTube Shorts.
Требования:
— Опыт работы с AI-инструментами для генерации видео и изображений;
— Уверенное владение Premiere Pro;
— Знание After Effects и Photoshop;
— Понимание современных трендов и визуального стиля соцсетей;
— Умение быстро собирать ролик и работать с правками;
— Внимательность к деталям и соблюдение сроков.
Условия:
— График 5/2, работа в офисе;
— Минимум бюрократии и быстрый запуск идей;
— Свобода в креативе и возможность предлагать свои форматы;
— Доступ к новым AI-инструментам и работа с реальными проектами.
Location: Minsk, Belarus; Yerevan, Armenia; Tbilisi, Georgia; Spain; Portugal; Limassol, Cyprus
As part of our continued growth,
Neo Group is recruiting on behalf of one of our local partners
, leveraging our network of 1,400 talented professionals across 10+ countries. Together, we are committed to delivering innovative, data-driven solutions that empower our clients and foster professional growth within a dynamic and collaborative workplace.
We are on the lookout for a
Lead Brand Designer
to join our
Design Department.
Role overview
As a Lead Brand Designer, you’ll shape and evolve the visual identity across our brands and products, keeping it consistent across marketing, SMM, CRM, and product. You’ll set the creative direction for key projects, develop brand guidelines and assets, and work closely with designers and stakeholders to maintain a high visual standard. You’ll also mentor designers and help the team grow a strong, consistent brand-focused approach.
Responsibilities
Brand Identity:
Develop and evolve visual identities across brands and products, including typography, color palettes, guidelines, and design templates.
Brand Consistency:
Ensure a consistent visual language across all brand touchpoints, including SMM, CRM, product, and marketing.
Brand Guidelines:
Define, maintain, and promote brand guidelines, ensuring their correct implementation across teams and projects.
Creative Direction:
Lead the visual direction for campaigns, product launches, key visuals, and other high-impact brand projects.
Design Collaboration:
Work closely with stakeholders and cross-functional design teams to create cohesive and effective brand communications.
Design Review:
Review design outputs and provide clear, constructive feedback to maintain a high standard of visual quality.
Brand Communication:
Create visual materials for brand communications, internal initiatives, and other business needs.
Team Development:
Support and mentor designers on brand-related tasks, helping them develop their skills and strengthen their understanding of the brand.
Requirements
Experience:
3+ years of experience in brand design or a similar role.
Portfolio:
Strong portfolio demonstrating experience in developing visual identities and cohesive brand systems.
Design Principles:
Strong understanding of typography, composition, color theory, and visual hierarchy.
Brand Guidelines:
Proven experience creating, maintaining, and implementing brand guidelines across different projects and teams.
Strategic Thinking:
Ability to understand business goals and translate them into clear, effective visual solutions.
Communication:
Strong communication and collaboration skills, with the ability to work effectively with multiple stakeholders and cross-functional teams.
Design Tools:
Advanced proficiency in Figma, Adobe Photoshop, and Adobe Illustrator.
Nice to have
Performance Marketing:
Experience working with performance marketing and creating visuals for campaigns focused on measurable results.
Cross-Functional Experience:
Experience collaborating with motion and 3D teams on integrated creative projects.
Team Leadership:
Previous experience leading, mentoring, or supporting other designers.
Marketing Knowledge:
Understanding of marketing funnels, user behavior, and how visual communication influences engagement and conversion.
Benefits
Location: Almaty, Kazakhstan; Spain; Tbilisi, Georgia; Tashkent, Uzbekistan; Armenia
As part of our continued growth,
Neo Group is recruiting on behalf of one of our local partners
, leveraging our network of 1,400 talented professionals across 10+ countries. Together, we are committed to delivering innovative, data-driven solutions that empower our clients and foster professional growth within a dynamic and collaborative workplace.
We are on the lookout for a
CG Artist / Creative Retoucher
to join our
Design Department
.
Role overview
As a CG Artist / Creative Retoucher, you’ll create high-impact visuals for marketing campaigns, banners, and promotional materials. You’ll combine photography, 3D renders, effects, and other elements into polished, cohesive compositions, bringing creative concepts to life through advanced retouching, color grading, and visual storytelling.
You’ll collaborate with designers, 3D, and motion teams to create engaging visuals and adapt them for different formats and platforms.
Responsibilities
Visual Creation:
Create high-impact promotional visuals for marketing campaigns, banners, and other creative materials using advanced photo manipulation and artistic retouching.
Key Visuals:
Develop strong key visuals that communicate campaign concepts and capture attention across different marketing channels.
Composition:
Build complex, cohesive compositions by combining photography, 3D renders, effects, and other visual elements.
Artistic Retouching:
Enhance visuals through lighting adjustments, color grading, atmosphere, effects, and other advanced retouching techniques.
3D Integration:
Refine 3D renders and seamlessly integrate them into promotional creatives.
Concept Development:
Bring creative ideas to life based on briefs, references, and abstract concepts.
Cross-Functional Collaboration:
Work closely with designers, 3D artists, and motion teams to develop and deliver strong visual concepts.
Creative Adaptation:
Adapt visuals for different formats, platforms, and marketing requirements while maintaining visual consistency.
Visual Quality:
Maintain a high level of detail, artistic quality, style, and visual storytelling across all deliverables.
Requirements
Experience:
2+ years of experience in creative retouching, CG art, promo design, or a similar role.
Portfolio:
Strong portfolio demonstrating promotional creatives, key visuals, and high-quality retouching.
Technical Skills:
Advanced proficiency in Adobe Photoshop and strong practical experience with compositing and photo manipulation.
Visual Skills:
Strong understanding of composition, color, lighting, and visual storytelling.
Creative Approach:
Ability to create atmospheric, engaging, and commercially effective visuals based on briefs and creative concepts.
3D & Compositing:
Experience working with 3D renders and integrating them seamlessly into complex compositions.
Attention to Detail:
Strong attention to detail and the ability to refine visuals to a high-end, polished standard.
Language Skills:
Fluency in Russian.
Nice to have:
Performance Marketing:
Experience working with performance marketing creatives and an understanding of how visuals contribute to campaign performance.
AI Tools:
Hands-on experience with AI image-generation tools such as Midjourney, Stable Diffusion, or similar.
3D Software:
Basic knowledge of 3D software such as Blender or Cinema 4D.
Marketing Awareness:
Understanding of marketing creatives, visual trends, and user attention patterns.
Benefits
Location: ES - Barcelona, Spain
Scopely is looking for a talented
Senior Motion Designer
to join our Marketing Creative Services team, Flamed, in our
Barcelona office
, working on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play, every day, whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are Flamed, the in-house creative agency, an international multidisciplinary team. We produce thousands of creatives each year to support the global marketing needs of all Scopely games. This role will involve supporting multiple titles across our portfolio, depending on business needs, including
Pokémon GO
,
Monster Hunter Now
, and
Pikmin Bloom
.
What you will do:
Own and deliver high-quality motion design projects, translating creative briefs into strong visual solutions, from art direction through to final delivery.
Help build impactful brand identities for our games and drive top-performing results in collaboration with other creative teams. Stay up to date with current pop culture trends (e.g., social media, design, film, TV).
Participate in brainstorming sessions, ideate, and create storyboards and/or animatics to communicate concepts ahead of production.
Work with strong attention to detail in a collaborative, feedback-driven environment.
What you will need:
5+ years of experience in motion graphic design within advertising or entertainment marketing.
A strong demo reel showcasing expert-level motion design and animation.
Proficiency in industry-standard tools, including
After Effects
,
Cinema 4D
,
Octane Render
,
Premiere
and
Photoshop
.
Experience with video editing, color grading, and sound design.
Strong art direction skills, storytelling ability, and a keen visual sense.
A collaborative mindset and a passion for creative excellence.
Passion for mobile games.
Excellent communication skills in English.
Bonus Point:
Hands-on experience using
Unreal Engine
to produce cinematic-quality renders.
Additional knowledge with
Unity
is a plus.
Strong understanding of Social Media, Performance Marketing, and User Acquisition creatives.
A proactive interest in AI-assisted design tools and their creative applications.
*To be considered for this role, please submit your CV and showreel with your application. A showreel is an essential requirement, and if available, you may also include a portfolio.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Nicosia
Job Overview
We are looking for an exceptional 3D Character Artist to join our team to be part of World of Tanks: Heat.
Reports to
3D Character Artist Lead
What will you do?
Translate concepts into detailed character models, considering aspects such as appearance, costumes, accessories, and overall visual style, form and silhouette
Collaborate with the Art Director, Art Manager and Technical Art to execute the art style
Mentor Junior members of the team both artistically and technically
Uphold the quality of the characters both in terms of consistency and style
What are we looking for?
5+ years of industry experience as a 3D Character Artist or demonstration of at least 1 shipped AAA title
Exceptional understanding of videogame 3D character art and related workflows
A strong understanding of human anatomy with a deep understanding of creating realistic humans for videogames including hair and textures
Hands-on experience working in game engines, including asset integration, optimization, and visual polish passes
Solid hard surface modeling skills
Strong knowledge of creating topology for animation
Knowledge of 3D modelling and texturing software and pipelines (Maya, Blender, Marvelous Designer, Zbrush, Substance Painter, Photoshop)
A problem-solving mentality with a team first attitude
Self-motivated with a productive attitude and the ability to work without direct supervision
Good English communication and writing skills
Please remember to apply with a portfolio:
The ideal candidate must have a portfolio showcasing 3D Character Art that also demonstrates:
An eye for detail and realism
A good eye for character art and design
Realistic face modelling and anatomy
Clothing that has been created with Marvelous Designer
High poly sculpting and detailing
Lowpoly modeling with realistic materials and textures rendered in a real time engine
Work mode
Hybrid
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:
21 days annual leave (additional days based on years of service: up to 25 days)
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave (10 days top-up to statutory allowance per year)
Maternity Leave (18 weeks top-up to statutory allowance per case)
Career development and education opportunities within the company
English Language courses fully covered by the company upon Manager’s approval
Private Health Care
Mental well-being program (iFeel)
Onsite gym and spa
Free parking close to the Nicosia offices, based on availability
Free drinks-equipped kitchen in every floor building
Eurobank benefits (if applicable)
Employee discounts (e.g. restaurants, bars, etc.)
Personal Gaming Account
Onsite canteen with subsidized prices for food and drinks
Company events, Social Clubs
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Yerevan, Armenia
Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
Develop sets of plants for different biomes;
Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
Ensure a proper integration for every asset you create considering technical and gameplay constraints;
Obtain Lead Artists guidance and approval as required to advance tasks;
Continue to refine artistic abilities and learn new software packages and/or in-house tools;
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
Contribute to the team-oriented environment
Requirements
Experience in vegetation modelling in game industry;
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
High-poly sculpting in Zbrush is a plus;
Good understanding of modern pipelines and requirements for game development;
Teamwork skills;
A creative, collaborative and innovative mindset;
Excellent communication and interpersonal skills.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Location: Warsaw, Mazowieckie, Poland
X-FLOW
is a mobile game development company established in 2018. We gained recognition after the release of
Happy Color
, the most popular digital coloring book and one of the most successful ad-driven mobile apps in the world.
We’re looking for a
Junior Motion Designer
to join our marketing creative team.
You’ll work closely with Creative Producers, Designers, and other Motion Designers to create engaging video ads, animations, and visual content.
This is a great opportunity for someone who has a good foundation in motion design and wants to develop their skills while working on real marketing projects with an experienced creative team.
Responsibilities:
Create motion graphics, animations, and video ads for paid social and ad networks following creative concepts and guidelines.
Collaborate with Creative Producers to develop and refine visual concepts.
Adapt and export creative assets according to technical requirements of different ad networks and established production workflows.
Requirements:
1+ years of experience in
Motion Design
,
Motion Graphics
, or a related field (Personal, freelance, or educational projects are welcome).
Good knowledge of
Adobe After Effects
.
Basic knowledge of
Adobe Photoshop
and
Illustrator
.
Understanding of basic animation and design principles, including timing, composition, typography, and visual hierarchy.
Ability to work with existing designs and turn static assets into engaging animations.
Attention to detail and ability to work with feedback.
A portfolio or showreel demonstrating your motion design skills.
Optional / Nice-to-Have Skills:
Experience with
Ai tools
(graphics, video, voiceover, music)
Familiarity with
Figma
What We Offer:
Competitive salary and benefits package.
Opportunity to work with a talented and passionate team in a creative and dynamic environment.
Flexible working hours and remote/office work options.
Career growth and professional development opportunities.
A fun and inclusive company culture that celebrates diversity and creativity.
Join us and let’s create great content together!
When you apply for this role, we process your personal data in accordance with our Candidate Privacy Notice
(
https://xflowgames.com/candidate-privacy-notice
).
X-FLOW
is a mobile game development company established in 2018. We gained recognition after the release of
Happy Color
, the most popular digital coloring book and one of the most successful ad-driven mobile apps in the world.
As a
UI/UX Design Lead
, you will gather and interpret user insights to craft engaging experiences across all of the company’s products. You’ll design functional, visually appealing features that enhance user experience and satisfaction, and lead our internal UI/UX team through the product development process. Working closely with your colleagues, you’ll deliver UI mockups, prototypes, and final features.
Responsibilities:
Lead and mentor the internal UI/UX team: grow designers, raise the quality of their work, delegate effectively, run performance reviews, give regular feedback, and establish design standards;
Take ownership of product UX: turn ambiguous product problems into clear user scenarios and propose solutions, rather than just translating ready-made concepts into UI;
Own the design and delivery of mobile games or apps, covering every stage from initial exploration to final handoff;
Drive UX research: frame research questions, draw on user feedback and focus group insights, and distinguish team opinions from real user problems;
Work closely with feature owners, project managers, developers, game designers, and other team members to turn creative concepts into production-ready assets;
Evolve and maintain the design system, ensuring UX/UI consistency across a large number of screens and features;
Build clear processes for design review and developer handoff, and improve how design collaborates with product and other departments;
Manage multiple projects effectively, ensuring consistent performance and strong attention to detail;
Ensure the final design meets specs.
Requirements:
3+ years of commercial interface design experience, including experience as a
UI/UX Design Lead
in game development;
Proven experience mentoring designers, delegating, and giving constructive feedback;
Strong knowledge of UI/UX (visual design, interaction, information architecture); ability to design mobile game interfaces from scratch;
Experience building and maintaining a design system;
Product mindset: ability to define the problem and the solution, not just execute a brief;
Experience applying user research and feedback to design decisions;
Proficiency in Figma and Photoshop (experience with Unity is a plus);
Strong 2D art and illustration skills;
Proficiency in creating clear and aesthetically pleasing icons;
Strong knowledge of how to use animation and effects to enhance the user interface.
Russian - C1/higher, English - B1.
What We Offer:
Competitive salary and benefits package.
Opportunity to work with a talented and passionate team in a creative and dynamic environment.
Flexible working hours and remote/office work options.
Career growth and professional development opportunities.
A fun and inclusive company culture that celebrates diversity and creativity.
Join us and let’s create great content together!
When you apply for this role, we process your personal data in accordance with our Candidate Privacy Notice
(
https://xflowgames.com/candidate-privacy-notice
).
Location: ES - Barcelona, Spain
Scopely is looking for a
Lead
UI Artist
to join our MONOPOLY GO! team in Barcelona (Spain) on a hybrid basis!
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. The team is based in Europe and the US and works daily to create captivating new experiences for our players.
Lead UI Artist
Every interaction in Monopoly GO! is an opportunity to make the game feel intuitive, polished, and unmistakably ours. Great UI guides players effortlessly through the experience while bringing clarity, personality, and delight to every screen.
The craft of UI design is evolving just as quickly as the game itself, and we expect our Lead UI Artist to help define where it goes next. While AI's role in UI is still emerging, experimentation and fluency with evolving design tools are increasingly important. Here, your influence extends beyond individual screens to evolving design systems and workflows that help artists make consistently strong decisions at scale.
If you're energized by solving complex design problems, developing the people around you, and creating the principles and systems that allow great UI to remain great as the game grows, you'll find no shortage of opportunities here.
What You Will Do
Establish and uphold the UI vision each season, in partnership with the Art Director and Product/UX leads.
Set the bar for quality and technical craft, while exploring where AI-assisted workflows can meaningfully improve UI design and production, turning successful experimentation into practices the wider team can adopt.
Own and continuously improve UI's design-system standards and guideline documentation, partnering with UX and Tech Art on implementation.
Manage and mentor the discipline, owning performance reviews, goal-setting, and team health.
Take part in hiring to make sure new hires are the right fit, and champion the team's culture.
Be the primary point of contact and voice for UI, coordinating the discipline's work with the rest of production, from planning through delivery.
What We're Looking For
8+ years practical UI/design experience in games (mobile preferred), including 3+ years leading, mentoring, and setting the design bar for a team.
Demonstrated fluency with AI-assisted creative tools and the judgment to evaluate where emerging workflows can improve quality, iteration, or efficiency within UI design and production.
Track record shipping multiple mobile titles' UI systems in casual/whimsical art styles, partnering across Design, UX, and Engineering to deliver consistent, high-quality user experiences.
Expert-level UI/UX and graphic design skills, including typography, iconography, and interaction design, backed by mastery of Photoshop, Illustrator, and Figma.
Positive attitude and the ability to give and receive objective feedback.
Bonus
Experience navigating the brand guidelines and approval pipeline of at least one externally-licensed IP.
A passion for mobile gaming.
Please ensure that the résumé/CV you attach is written in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: ES - Barcelona, Spain
Scopely is looking for a
UI Artist
to join our MONOPOLY GO! team in Barcelona (Spain) on a hybrid basis!
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. The team is based in Europe and the US and works daily to create captivating new experiences for our players.
UI Artist
Every Monopoly GO! season brings new experiences to life, and UI is where those experiences become clear, expressive, and unmistakably ours. As a UI Artist, you'll turn ideas into polished interfaces that balance visual appeal with intuitive design, helping every screen feel as good as it looks.
Getting that balance right means continually expanding how you approach the work. You'll build fluency with AI and emerging tools alongside strong UI fundamentals, learning where they can broaden exploration, improve iteration, and help you make stronger design decisions, with experienced artists around you to help develop your judgment and approach.
If you're looking for new design challenges, opportunities to broaden your visual and technical skills, and the support to turn strong fundamentals into a more confident and versatile craft, you'll find plenty of room to grow here.
What You Will Do
Create mockups and polished UI assets for Monopoly GO! features, translating flowcharts and wireframes into usable UI systems, with guidance from a Senior UI Artist.
Apply AI-assisted tools within your UI workflow, using sound judgment to identify where they improve quality, iteration, or efficiency.
Collaborate with game designers, UX designers, concept artists, animators, and engineers to keep the player experience consistent.
Present your UI work clearly within your immediate team, and advocate for strong UI craft.
Iterate quickly on feedback to keep your work polished and production-ready.
What We're Looking For
3+ years practical art/design experience in games, preferably mobile.
Demonstrated fluency with AI-assisted tools relevant to UI production, with experience applying them to real production tasks while maintaining quality.
Strong graphic design and illustration skills for casual/stylized games, with experience in typography and logo design.
Solid understanding of UI/UX best practices and interaction design fundamentals, backed by mastery of Photoshop, Illustrator, and Figma.
Strong cross-functional communication skills, with the ability to iterate toward the best
Bonus
Experience navigating brand guidelines and IP stewardship of at least one externally-licensed IP.
Unity experience.
A passion for mobile gaming.
Please ensure that the résumé/CV you attach is written in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: ES - Barcelona, Spain
Scopely is looking for a
Senior UI Artist
to join our MONOPOLY GO! team in Barcelona (Spain) on a hybrid basis!
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. The team is based in Europe and the US and works daily to create captivating new experiences for our players.
Senior UI Artist
Every season of Monopoly GO! introduces new ways for players to play, explore, and interact. Great UI is what makes those experiences feel intuitive, polished, and rewarding, guiding players through the game while reinforcing the personality and charm that defines every season.
The craft of UI design is evolving just as quickly as the game itself, and we expect our Senior UI Artists to evolve with it. That's because we believe modern creative careers reward those who continuously evolve. AI fluency and the ability to quickly adopt new tools are part of the craft, not optional extras.
If you're motivated by crafting beautiful, intuitive experiences, refining your design practice through new tools and technologies, and seeing your work shape how millions of players experience Monopoly GO!, you'll find no shortage of opportunities here.
What You Will Do
Create mockups, pitches, and polished UI assets for Monopoly GO! features, translating flowcharts and wireframes into usable, delightful UI systems.
Apply AI-assisted tools and workflows fluently within your UI practice, identifying, refining, and sharing approaches that meaningfully improve quality, iteration, or efficiency.
Collaborate closely with game designers, UX designers, concept artists, animators, and engineers to keep the player experience consistent and high-quality.
Present and advocate for your UI direction to stakeholders, and mentor junior UI artists informally.
Be the point of contact for UI questions on your assigned features, keeping production updated on progress.
What We're Looking For
6+ years practical art/design experience in games, preferably mobile, with 2+ years in a senior-level capacity.
Demonstrated fluency with AI-assisted creative tools and the judgment to identify where they can meaningfully improve your own UI design and production workflows.
Track record shipping polished UI systems for mobile titles, collaborating across Design, UX, and Engineering.
Expert-level UI/UX and graphic design skills, including typography and interaction design, backed by mastery of Photoshop, Illustrator, and Figma.
Positive attitude and the ability to give and receive objective feedback.
Bonus
Experience navigating the brand guidelines and approval pipeline of at least one externally-licensed IP.
A passion for mobile gaming.
Please ensure that the résumé/CV you attach is written in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Shanghai, China
Company Introduction
Founded in 2006 by passionate entrepreneurial gamers, Riot Games centers its game development philosophy on player experience. The studio debuted
League of Legends
in 2009, which earned widespread critical acclaim and grew into the world’s most-played video game with over 100 million monthly active players. The global player community forms the core foundation of Riot’s business, driving continuous iteration and optimization of in-game player experience.
Role Overview
Riot Visual Designers seek to craft the best player experiences through their knowledge of graphic design, interactivity, layout, typography, color theory, and illustration. Designers collaborate with cross-disciplinary teams and act as both artistic and design problem solvers. They understand players and ask questions about the what, who and how when solving for visual communication design challenges.
As a Visual Designer for Wild Rift, you embody this approach as the execution core of the Publishing Art team. You deliver high-quality visual assets across all player touchpoints, partner with cross-functional teams to bring campaign visions to life, and ensure visual excellence in every deliverable. This role focuses on hands-on production and design implementation, serving as a key driver in translating high-level brand strategy into impactful visual campaigns to delight global players.
This role is based in Shanghai, China.
Core Responsibilities:
Visual Execution & Production:
Independently execute end-to-end advanced visual design production (Visual Identity/social assets/event materials) to deliver high-aesthetic global publishing content.
Brand Consistency:
Rigorously apply global brand guidelines to ensure every asset aligns with the Wild Rift visual identity across all marketing channels.
Cross-Functional Collaboration:
Work seamlessly with motion, illustration, and localization teams to unify visual messaging and ensure smooth, efficient creative workflows.
Vendor & Asset Support:
Assist in reviewing outsourced deliverables and provide precise, actionable visual feedback in line with Riot’s quality bar.
Resource Stewardship:
Manage and organize scalable visual asset libraries; contribute to the maintenance of standardized design production files.
Qualifications:
Required Qualifications
5+ years’ professional experience as a Visual Designer within games, entertainment, or high-end advertising industries.
Mastery of core craft:
Strong portfolio demonstrating expertise in layout, typography, visual system construction, and commercial design.
Advanced technical proficiency in Adobe Creative Suite (Photoshop, Illustrator, After Effects), Figma, and 3D production tools (Cinema 4D or Blender). Familiarity with collaboration tools such as Miro is a plus.
In-depth understanding of full creative production workflows, covering motion and VI asset development standards.
Solid English reading/writing for design communications; functional spoken English. fluent Mandarin.
Desired Preferred Qualifications
Proficiency in visual art pipeline (C4D/Blender, posing, lighting, compositing etc.) to streamline guidance for outsourcing.
Multi-platform design experience covering mobile, social media, and web-based visual development.
Experience in translating creative briefs into successful marketing campaigns with clear impact.
Expertise in crafting high quality Key Art for marketing campaigns; strong understanding of motion design and storytelling to elevate digital publishing assets.
Core Hiring Criteria:
Successful candidates excel through robust design craftsmanship, a collaborative mindset, and player-centric decision-making. We prioritize candidates with strong player empathy who prioritize the end-user experience throughout all design work. We also value grounded, resilient team members who thrive within fast-paced, rapidly evolving working environments.
Employment Type: employment contract with FESCO Adecco, a professional personnel company in China
Location: Dammam, Saudi Arabia
We are seeking a creative and experienced
Graphic Designer
to develop high-quality PowerPoint presentations, executive reports, infographics, dashboards, and corporate visual communication materials. The role will work closely with internal stakeholders to transform complex business information into clear, engaging, and professional visual content for senior management.
Key Responsibilities
Design and develop
PowerPoint presentations, reports, dashboards, and infographics
.
Create effective
charts, graphics, data visualizations, and visual storytelling
.
Collaborate with stakeholders to understand requirements and develop presentation storyboards.
Ensure consistency with
corporate branding, templates, and visual standards
.
Use
Adobe Creative Suite
and other relevant design tools to produce high-quality visual materials.
Apply
AI-powered design tools
where appropriate to improve creativity and efficiency.
Manage multiple projects and deliver quality work within deadlines.
Mandatory Requirements
Education
Bachelor's degree in
Graphic Design, Visual Communication, Digital Media, Multimedia, Computer Engineering, Computer Information Systems, Business/Management
, or a related field.
Experience
2–7 years of relevant professional experience
in graphic design, presentation design, visual communications, or a related field.
Experience in
PowerPoint presentation design
and/or corporate graphic design.
Technical Skills
Proficiency in
Microsoft PowerPoint
.
Proficiency in
Adobe InDesign, Illustrator, and Photoshop
.
Experience with
reports, presentations, infographics, dashboards, or data visualization
.
Knowledge of
video/multimedia editing tools
is an advantage.
Familiarity with
AI-powered design tools
is an advantage.
Core Competencies
Strong creativity and visual communication skills.
Excellent attention to detail.
Strong storytelling and presentation skills.
Ability to work under pressure and meet deadlines.
Strong collaboration and stakeholder-management skills.
Location: ES - Barcelona, Spain
Scopely is looking for a
Senior Animator
to join our MONOPOLY GO! team in Barcelona (Spain) on a hybrid basis!
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
What You Will Do
This person will create animatics, transitions, 3D animations and VFX, UI animations, character animations, and more. They will work with Tech Artists, UI artists, UX designers, and Engineers to create industry-leading mobile game animations and memorable player experiences.
Work with the Animation Director and Art Director to help set and push the animation quality bar and express storytelling through in-game animations
Understand animator workflow and provide technical support for the efficient production and implementation of high-quality animation
Work with engineers, animators, and technical artists to define, maintain, and improve animation tools and pipeline
Give feedback on animation created by internal artists and external co-developers or outsourcers
Serve as an active participant in team art discussions, critiques and reviews
Ability to work with production to ensure timely completion of animation tasks
Ability to work collaboratively with the narrative, design, and art team
What We're Looking For
Expert hand-key animation skills and clear knowledge of animation fundamentals
5+ years of professional experience creating animations for games
Some experience with technical implementation of animations in UI and feature development in Unity
Excellent communication, collaboration, interpersonal, and organizational skills
Excellent time management and work discipline
Online Portfolio demonstrating animation art skills and technical art skills
Some experience with game feature development, player experience, story, creating previz (After Effects, Photoshop, Animate)
Experience or curiosity in using AI-supported tools responsibly to improve creative workflows, iteration, and productivity
Bonus Point
Additional proficiency in drawing, texturing, and modeling is preferred
Proficiency in Photoshop and After Effects preferred
Mobile games experience
Please ensure that the résumé/CV you attach is written in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Singapore
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title, League of Legends, to critical and player acclaim. Players form the foundation of our community, and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That’s where you come in.
As a
Rendering Technical Artist (Contract)
on the Singapore League of Legends PC Team, you’ll help bring the world of Runeterra and beyond to life through materials, lighting, and real-time rendering. League’s visual targets are built on a modern real-time, PBR-based rendering pipeline with stylized, hand-painted treatments, and you’ll author, extend, and maintain the shaders and materials that realize them across champions, skins, and related content.
Working closely with artists, designers, engineers, and external partners, you’ll act as a bridge between art and engineering—translating visual and art-direction goals into robust, performant solutions that behave consistently across around-game and in-game environments. As an experienced technical artist, you’ll also diagnose rendering issues early, reduce rework, and help raise the craft bar for how shaders and materials are authored across internal and external teams.
Reporting to the Technical Art Manager, you will ensure that assets meet technical performance standards and artistic direction requirements. In collaboration with Art, Design, Engineering, and external partners, you will contribute to production support and workflow improvements.
Please note that Riot Games does not offer relocation packages for this position.
Responsibilities:
Author, extend, and maintain real-time shaders and materials for League of Legends within a PBR-based rendering workflow, including reusable shader functions and shared material systems that scale across champions and skins.
Apply strong PBR fundamentals across albedo, normal, roughness, metallic, ambient occlusion, emissive, lighting, and reflection-probe inputs, ensuring shader features account for the full material response rather than the diffuse channel in isolation.
Collaborate directly with Art and Design to understand desired visual behaviors and art direction, and translate them into clear, achievable, and performant rendering solutions.
Provide hands-on technical support to internal and external vendor artists, helping them author, integrate, and troubleshoot materials and shaders for Epic and Legendary skins.
Validate assets across neutral lighting, around-game, and in-game environments and applicable quality levels, diagnosing issues involving lighting, shadows, material response, shader parameters, and texture inputs.
Collaborate with engineering to manage in-game memory budgets, profile shader and rendering cost, and optimize game performance using tools such as RenderDoc or equivalent GPU-capture tools.
Integrate visual assets from external vendors into the game engine using Perforce, working closely with the Art Director and Technical Art Manager to maintain quality and consistency.
Create and maintain clear technical documentation—shader and material workflows, authoring standards, and best practices—and develop custom tools and scripts so artists can work more independently.
Required Qualifications:
4+ years of professional experience as a Technical Artist in game development or a related real-time graphics field.
Demonstrated hands-on experience writing, debugging, and shipping shaders for a modern real-time, PBR-based game engine, with a strong understanding of how albedo, normal, roughness, metallic, ambient occlusion, lighting, and reflections combine to define surface response.
Ability to read, write, and debug common real-time shader languages such as HLSL and GLSL, along with node-based shader graphs or comparable proprietary shader and material systems.
Strong skills in modeling, shaders, texturing, and lighting for games, with an understanding of stylized, hand-painted content pipelines and how visual style, color, and lighting direction influence material and shader approaches.
Proficiency in commercial or proprietary game engines (e.g. Unity/Unreal), with familiarity in performance profiling, GPU cost analysis, memory budgets, and optimization across a range of hardware.
Strong technical writing skills, with experience creating and maintaining clear technical documentation such as shader and material guides, authoring standards, and workflow references.
Familiarity with version control systems such as Git or Perforce.
Excellent communication skills, with the ability to act as an ambassador between art and engineering and collaborate effectively with external partners and internal teams.
Desired Qualifications:
Experience with stylized PBR rendering, toon/PBR hybrid workflows, or other non-photoreal real-time rendering approaches.
Experience creating shaders for character materials such as skin, hair, cloth, or metal.
Experience with material-driven systems, runtime material parameters, VFX integration, or gameplay-driven visual hooks.
Experience developing tools or scripts in Python or another scripting language to improve art and rendering workflows.
Experience with content creation tools such as Maya, Photoshop, Substance, or Marmoset Toolbag, and a solid understanding of 3D math, linear algebra, and color space.
Experience supporting external vendors through documentation, training, reviews, and production troubleshooting.
Familiarity with the League of Legends IP and its stylized skins universes.
When submitting your application, please include a portfolio showcasing your past work. Please include shader or material breakdowns where possible, describing your role, the engine or rendering framework used, the PBR inputs and lighting considerations, and any performance or memory constraints you addressed. As part of the application process, you may be asked to complete an art test.
For this role, you’ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will certainly be looking at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games.
If you embody player empathy and care about the experiences of players, this could be the role for you!