Обязанности:
— Разработка визуального представления бренда для салонов оптики и интернет-магазина согласно Брендбуку и Коммуникационной стратегии;
— Создание и подготовка презентаций компании;
— Создание видеоконтента для оформления салонов оптики, навигации, наружной рекламы и рекламных кампаний с партнёрами;
— Обработка фотоматериалов (цветокоррекция, ретуширование фотоизображений);
— Создание оригинал-макетов для рекламных и информационных материалов;
— Ресайзы всех типов и форматов размещения рекламы;
— Создание и актуализация графических элементов интернет-магазина и мобильного приложения компании;
— Создание фотопривязок по оформлению салонов оптики и размещению новых элементов;
— Контроль и проверка рекламных и имиджевых материалов, представленных Агентствами, на предмет соблюдения требований Брендбука и Коммуникационной стратегии;
— Разработка имиджевых макетов для трансляции в оффлайн и онлайн каналах;
Требования:
— Знание Bitrix24, Word, Excel, PowerPoint, Photoshop, Illustrator, Indesign, Premiere Pro, After effects (обязательно), CorelDraw (на базовом уровне), Figma;
— Опыт работы со стоками;
— Владение одним из 3D графических пакетов будет преимуществом;
— Опыт аналогичной работы от 3-х лет;
— Опыт работы с документальным сопровождением деятельности (закрывающие документы, технические задания, отчетность и т.п.) будет преимуществом;
— Желательно наличие опыта в рекламных агентствах, в СММ агентствах, в проектах по бренд-дизайну, в создании макетов для медиаплатформ и рекламных материалов.
Условия:
— Оформление в соответствии с ТК РФ, выполнение всех социальных гарантий;
— Испытательный срок 3 месяца;
— Гибкий график работы, удаленная работа;
— Уровень дохода обсуждается с финальным кандидатом на собеседовании.
Кого ищем
Middle-дизайнера с коммерческим портфолио по вебу. Важно: вы объясняете решения языком пользы для пользователя и бизнеса, а не «мне так нравится».
Чем предстоит заниматься
• Проектировать структуру и user flow страниц: лендинги, корпоративные сайты, кабинеты
• Собирать адаптивные макеты в Figma: десктоп / планшет / мобайл, состояния, пустые экраны, ошибки
• Развивать UI-kit и компоненты, держать визуал в одной системе
• Делать прототипы для согласования с клиентом и командой
• Готовить баннеры, промо-экраны и графику под веб и кампании — в рамках брендбука
• Передавать макеты разработке: спецификации, ассеты, комментарии в Dev Mode
• Участвовать в брифах, ревью и приёмке вёрстки
• Предлагать улучшения по юзабилити и конверсии на живых проектах
Что для нас обязательно
• Опыт веб-дизайна от 2 лет: агентство, студия или in-house
• Портфолио: от 5 реализованных веб-проектов со ссылками на сайты или прототипы. Без портфолио отклик не рассматриваем
• Figma на уровне компонентов, Auto Layout, Variants, прототипов и библиотек
• Понимание UX: сценарии, иерархия, сетка, адаптив, mobile-first
• Базовое понимание HTML/CSS — чтобы макет можно было сверстать без костылей
• Умение работать по брифу и брендбуку, укладываться в сроки
• Грамотный русский, готовность аргументировать решения
Будет плюсом
• Photoshop, Illustrator, простая motion / Lottie
• Tilda, Webflow или другой no-code
• Опыт e-commerce, кабинетов, сложных форм
• Понимание доступности (WCAG) и базового SEO для интерфейса
• Английский B1+ — читать брифы и референсы
Что предлагаем
• Постоянные задачи: не «нарисовать один баннер», а вести продукты от брифа до релиза
• Гибрид или удалёнка, график 5/2
• Испытательный срок 3 месяца, промежуточное ревью
• Оформление по ТК / договору — обсудим формат на собеседовании
• Зарплата по итогам портфолио.
Location: United States, San Mateo, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Global Content Communications Senior Specialist
San Mateo, CA (Collab)
Role Overview
Within Global Content Communications, this role will help shape how PlayStation collaborates with game publishers and developers, and will take a prominent role in planning, creating, and managing content focused on third-party titles published on PlayStation. Our goal is to elevate our third-party partners and create the most engaging content for gamers around the world.
This role will identify and develop content opportunities around exciting upcoming games of all shapes and sizes working with Sony Interactive Entertainment's Global Developer and Publisher Relations team as well as external studios and publishers. Content types will include news articles on PlayStation.Blog, as well as gameplay videos and other socially optimized content for PlayStation social channels including Instagram, TikTok, and more. The ideal candidate will combine deep knowledge of the games industry with strong content-creation instincts, social media expertise, and an ability to build trusted relationships with internal teams and external partners.
The role will sit within Global Content Communications and partner closely with teams across Sony Interactive, including Global Communications, Global Third-Party Marketing, Third-Party Portfolio, and Games Account Management, as well as external game publishers and developers.
Job Responsibilities
Maintain deep knowledge of upcoming games, publisher plans, industry trends, and player interests to proactively identify promising content opportunities.
Proactively develop and pitch creative ideas for PlayStation Blog, social media, video, and other Sony Interactive-owned channels that give players new reasons to engage with upcoming games.
Shape content plans around major third-party game campaigns, identifying the moments, stories, and content most likely to resonate with PlayStation audiences globally.
Pitch and develop content opportunities including game reveals, new gameplay, developer interviews, hands-on coverage, original social content, and other creative storytelling.
Develop simple, scalable processes that help the team organize upcoming third-party campaigns and content opportunities.
Partner closely with Sony Interactive Third-Party Marketing, Games Account Management, and other internal teams to develop content opportunities for third-party games.
Work across Sony Interactive teams to connect third-party content opportunities with broader PlayStation priorities, including PlayStation Plus and PlayStation Store.
Develop content plans with Sony Interactive’s international social media teams in mind, identifying opportunities that can extend across markets and collaborating with regional teammates to support global campaigns.
Help publishers understand the value of partnering with PlayStation by sharing content performance, audience insights, and learnings from previous campaigns.
What We're Looking For
3-5 years of relevant experience in social media management and content creation, editorial content creation, corporate communications, content strategy, games marketing, or a related field.
Experience working in the video game industry is strongly preferred, given the need for this role to have deep and broad knowledge of the landscape. Candidates with a background in social media, editorial and content creation, communications, publisher relations, marketing, or third-party games will have the most relevant experience for this role. Candidates with relevant experience in entertainment, media, or other consumer-facing industries -- and a deep knowledge of games -- will also be considered.
Strong understanding of major social platforms and the types of content, formats, and storytelling approaches that resonate with their audiences.
Deep knowledge of the video game industry, including major publishers, developers, independent games, franchises, industry trends, and how games are communicated and marketed to players.
Strong editorial and creative instincts, with the ability to quickly identify what makes a game, announcement, asset, or developer story interesting to an audience.
Highly proactive and comfortable identifying and pursuing opportunities rather than waiting for assignments or incoming requests.
Experience working directly with external partners, with the confidence to pitch ideas, respond to opportunities, provide constructive feedback, and build trusted working relationships.
Experience developing content for global audiences and an understanding of how campaigns and creative ideas can be adapted or extended across international markets.
Strong organizational and project management skills, with the ability to manage multiple games, campaigns, deadlines, and stakeholders simultaneously.
Comfortable working creatively within constraints, including developing compelling content opportunities when assets, timing, or resources may be limited.
Excellent written and verbal communication skills, with the ability to clearly articulate ideas and build alignment across internal and external stakeholders.
Collaborative, curious, and comfortable working in a fast-moving environment where priorities and opportunities can change quickly.
Ability to use content performance and audience insights to inform future recommendations and demonstrate the value of content partnerships.
Requires familiarity with collaboration tools (Slack, Microsoft 365, and Google Workspace), while working knowledge of common content creation tools is a major plus (Adobe Creative Suite such as Premiere Pro and Photoshop).
Education: BS preferred -- ideally in related fields such as PR/Communication, Marketing, or Film -- but not necessarily required with a strong portfolio or relevant job experience.
The ideal candidate will possess one or more of the following additional specialized skills
Proficiency using Adobe Premiere Pro to edit video, including vertical video formats like TikTok and Instagram Reels.
Expertise with creating native TikTok content, including deep knowledge of trends, content creation, and related production experience.
Professional-grade photography skills, including product, event, and creative photography.
Experience using AI to automate and improve content-gathering processes.
Experience with community management strategy and community relations programs.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role
is eligible
for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.
This role also may be eligible for a bonus package.
Click
here
to learn more.
The estimated base pay range for this role is listed below.
$119,700
—
$179,500 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Компания «МТС Банк» ищет специалиста на вакансию «Продуктовый дизайнер 3D». Требуемые навыки: знание Cinema 4D (Redshift/Octan) и Adobe CC (Photoshop, Illustrator, InDesign), Figma. Необходим опыт в 3D и графическом дизайне, наличие релевантного портфолио. Уверенное владение Cinema 4D, Figma и Adobe CC. Знание верстки и композиции, умение собрать рабочий дизайн-макет.
Задачи:
— разрабатывать key-visuals в 3D для использования в диджитал-коммуникациях, моушн-дизайне и печатной продукции
— создавать иллюстрации и иконки в 2D и 3D для оформления сайта и приложения
Location: Worldwide
Who We Are
YallaPlay Games is a rapidly growing startup building exciting mobile games that connect people together through play. Founded in Austin, Texas, we’ve since expanded to Brazil and the UAE, growing our diverse and talented team of creators. We pride ourselves on a fun and collaborative work environment, with a remote-friendly culture and a dedication to producing high-quality, engaging games. Our current titles, including “Spades Masters” (iOS/Android), have been enjoyed by millions of players globally.
Our passion lies in reinventing card games infusing them with fresh mechanics, beautiful design, and social features that spark connection and excitement. As we continue to scale, we’re looking for creative, driven individuals who are excited to help shape the future of multiplayer mobile gaming in a fast-paced, collaborative environment.
Join us and be part of building something big from the ground up.
The Opportunity
We are looking for an experienced, UI-focused Senior Mobile Game UI Artist with strong visual craft and solid UX capability.
You will create polished, intuitive, and scalable interfaces for meta-heavy free-to-play mobile games. You will own the visual and interaction design of the user interface, contribute to the game’s broader visual direction, and ensure that approved designs are implemented accurately in the game.
This is a senior individual-contributor role. You will work closely with the Art Lead, Head of Product & Monetization, Game Designer, Producer, Unity developers, QA, and other contributors.
This position can be full-time, part-time, remote, or based at our state-of-the-art offices in Yas Island, Abu Dhabi, UAE.
What You’ll Be Doing
Design polished and visually engaging UI for menus, progression systems, collections, rewards, events, offers, LiveOps content, and other mobile-game features.
Own interface structure, interaction design, UI patterns, and usability within agreed product objectives.
Partner with the Art Lead to define and maintain the visual direction of the game’s UI, ensuring it complements the game’s overall visual identity.
Create user flows, wireframes, prototypes, high-fidelity screens, icons, and production-ready UI assets.
Translate complex F2P meta systems into interfaces that are clear, engaging, and easy for players to understand.
Create and maintain scalable, component-driven UI design systems in Figma.
Design responsive interfaces for different mobile devices, aspect ratios, touch targets, and localization requirements.
Blend 2D UI with provided 3D assets while maintaining readability, visual hierarchy, and a cohesive aesthetic.
Collaborate with Product and Game Design to communicate feature logic and player value clearly.
Work closely with Unity developers to provide clear specifications, assets, component states, and interaction guidance.
Review the UI after it has been implemented in Unity and ensure it accurately reflects the approved designs, interactions, and quality standards.
Use playtesting, player feedback, usability findings, and relevant product data to improve UI/UX decisions.
Explore and responsibly use approved AI-assisted tools to accelerate ideation, visual exploration, iteration, and repetitive production work.
Maintain accountability for the quality, originality, consistency, confidentiality, and production readiness of AI-assisted outputs.
What We’re Looking For
What you need to have:
7+ years of relevant professional game-art or design experience, including 5+ years focused specifically on game UI art or UI/UX design.
A strong portfolio demonstrating exceptional visual UI work for mobile games.
Experience designing UI/UX for at least two shipped mobile games that achieved demonstrable player or commercial success.
Strong UI art fundamentals, including composition, typography, color theory, visual hierarchy, layout, iconography, and polished 2D asset creation.
Strong UX and interaction-design capability, including user flows, wireframes, prototyping, information architecture, navigation, and mobile touch ergonomics.
Demonstrated experience designing interfaces for complex F2P mobile-game meta features, such as progression, collections, rewards, events, currencies, offers, or LiveOps systems.
Experience establishing or evolving the visual direction of a game’s UI and maintaining it consistently across multiple features.
Advanced Figma capability, including auto-layout, components, variants, variables, prototyping, and responsive mobile design.
Strong working knowledge of Adobe Photoshop and Illustrator for creating high-fidelity UI assets, icons, vectors, textures, and visual polish.
Experience creating and maintaining reusable UI components, design systems, or style guides.
The ability to prepare clear, production-ready designs and collaborate effectively with developers throughout implementation.
Strong communication and collaboration skills, including the ability to explain design decisions and respond constructively to feedback.
A reliable, organized, and pragmatic working style suited to a fast-moving startup environment.
Curiosity about AI-assisted creative workflows and a willingness to learn and use approved tools responsibly.
Nice to have:
Experience working on card, board, social, multiplayer, or highly meta-driven mobile games.
Demonstrated experience using AI-assisted tools to improve the speed or quality of a creative workflow.
Working knowledge of Unity UI, UI Toolkit, or comparable game-interface workflows.
Experience reviewing or implementing UI directly in Unity or another game engine.
UI animation, motion-design, particle-effect, or interaction-polish experience.
The ability to prepare, render, or manipulate 3D elements for use within 2D interfaces.
Experience supporting or mentoring other artists without necessarily holding a formal management role.
Familiarity with accessibility and localization considerations for mobile-game interfaces.
Why YallaPlay
What You Get
Creative Freedom
– We trust you to take the lead, bring your ideas to life, and help shape our games and our company.
Real Impact
– You’ll work on meaningful projects that reach a global audience.
Collaborative Culture
– Small team, big ambition. We keep things fun, respectful, and feedback-driven.
Benefits & Perks
Remote-first and flexible schedule- Digital nomad friendly
Generous paid time off (if applicable)
Paid birthdays off (if applicable)
UAE visa sponsorship (if applicable)
Growth opportunities and access to learning resources
A team that actually loves games—and each other
Next Steps
Ready to join the team? We’d love to hear from you!
Apply here
Please include your CV and Portfolio, and where possible, examples of games, products, features, LiveOps, roadmaps, or performance improvements you have led.
We review every application carefully and will be in touch if there’s a fit. Good luck!
Задачи:
— Создавать карточки с фокусом на кликабельность в выдаче и конверсию в покупку: главные изображения, инфографику и дополнительные слайды.
— Продумывать последовательность слайдов: привлекать внимание, раскрывать преимущества, показывать товар в использовании и закрывать возражения.
— Изучать визуальную подачу конкурентов, особенности категории и вопросы покупателей, чтобы находить убедительные решения.
— Предлагать варианты обложек и визуальные гипотезы для тестирования. Дорабатывать карточки по результатам тестов и данным команды.
— Работать с фотографиями: ретушь, обтравка, цветокоррекция, коллажирование и реалистичная интеграция товара в сцену.
— Использовать AI для генерации фонов, окружения и концепций, сохраняя достоверный внешний вид и характеристики товара.
— Создавать шаблоны и адаптировать дизайн под ассортимент.
— При наличии опыта — дорабатывать упаковку: менять тексты, графику и расположение элементов на готовых развёртках, адаптировать макеты под товары и готовить файлы к печати по требованиям типографии.
Требования:
— Коммерческий опыт создания карточек для маркетплейсов и сильное профильное портфолио.
— Понимание конверсии на маркетплейсах: чем отличаются задачи обложки и внутренних слайдов, как работать с вниманием, выгодами, доверием и возражениями покупателя.
— Умение объяснять решения через задачи карточки: что должно повысить кликабельность, что помогает понять продукт, что снимает сомнения перед покупкой.
— Уверенное владение Adobe Photoshop, навыки работы в Figma и Adobe Illustrator.
— Практический опыт работы с AI-инструментами: генерация изображений, управление результатом, исправление артефактов и качественная ручная доработка.
— Хорошая насмотренность, чувство композиции, цвета и типографики. Умение делать визуал понятным и читаемым на телефоне.
— Самостоятельность, соблюдение сроков и готовность улучшать решения по аргументированной обратной связи и результатам тестирования.
Будет преимуществом:
— Кейсы с результатами тестов: изменение CTR, добавлений в корзину или конверсии в заказ. Важно уметь объяснить, что менялось и в каких условиях сравнивались результаты.
— Опыт работы с упаковкой и печатными макетами: готовые развёртки, вылеты, безопасные поля, цветовые профили и требования типографий.
— Умение сохранять единый визуальный стиль на большом ассортименте.
Условия:
— Полная занятость и долгосрочное сотрудничество на сделку за объем.
— Формат работы: удаленно.
— Оплата: фиксированная зарплата или сдельная оплата за согласованный объём.
— До старта согласуем загрузку, состав задач, сроки и порядок внесения правок.
— Возможность предлагать идеи, аргументировать решения и проверять новые подходы.
Задачи:
— Разработка и реализация SMM-стратегии для проектов с духовной и культурной повесткой
— Создание и оформление контента: тексты, визуалы, видео, сторис, Reels/Shorts
— Ведение и развитие сообществ в VK, Telegram, Instagram, других соцсетях
— Копирайтинг и сторителлинг на богословскую тематику
— Мониторинг трендов SMM и digital-коммуникаций, внедрение лучших практик
— Работа с графическими редакторами (Canva, Figma, Photoshop и др.)
— Видеомонтаж, подготовка мультимедийных материалов
— Настройка и аналитика таргетированной рекламы (VK Ads, Telegram Ads, Meta, Google Analytics)
— Анализ эффективности, подготовка отчетов, постоянное совершенствование контент-стратегии
Требования:
— Практический опыт в SMM и создании контента от 3 лет
— Понимание духовной и культурной повестки, деликатность в работе с богословской тематикой
— Отличное владение копирайтингом, сторителлингом, визуальным оформлением публикаций
— Навыки работы с графическими редакторами и видеомонтажом
— Знание трендов SMM, digital-коммуникаций, опыт работы с рекламными кабинетами и аналитикой
— Самостоятельность, ответственность, желание развиваться профессионально и духовно
— Умение работать в команде, открытость к новым задачам
— Богословское /религиоведческое /философское образование будет огромным плюсом
Условия:
— Официальное трудоустройство, график 5/2, рабочий день 8 часов
— Возможность работать в офисе или в гибридном формате
— Участие в уникальных проектах, которые меняют общество и вдохновляют людей
— Команда единомышленников, поддержка и обмен опытом
— Пространство для профессионального, личностного и духовного роста
— Заработная плата фиксированный оклад, обсуждаем с успешным кандидатом
Задачи:
— запускать бренды: придумывать и развивать их с самого начала и до выхода в свет;
— создавать эстетику: разрабатывать логотипы, подбирать стили и рисовать мокапы;
— готовить к печати: обеспечивать идеальный вид на экране и в типографии;
— работать с «картинкой дня»: оформлять соцсети, наружную рекламу и ключевые визуалы;
— верстать буклеты и презентации в PowerPoint.
Требования:
— уверенное владение Adobe Illustrator, Photoshop, InDesign, Figma и PowerPoint;
— опыт работы от 3-х лет в рекламном агентстве;
— ответственность, умение быстро адаптироваться к изменениям и работать в режиме «здесь и сейчас»;
— знание 3D будет плюсом, но не обязательно.
Условия:
— официальное оформление по ТК РФ с первого дня, оплата отпуска (28 дней), больничных и других формальностей;
— офис в минуте пешком от м. Беговая;
— график работы 5/2 с 10:00 до 19:00, без удалёнки и гибрида;
— полностью белая зарплата, выплата строго в срок;
— подарки на дни рождения и важные события;
— полис ДМС с стоматологией;
— поддержка здоровья сотрудников, возможность лечиться дома при недомогании;
— корпоративные мероприятия, «happy пятницы», настольные игры по пятницам;
— билеты на события, организуемые компанией;
— поддержка инициатив и идей, дружелюбная атмосфера.
Задачи:
— Разработка презентаций в Microsoft PowerPoint для руководства различных уровней
— Подготовка инфографики, схем, диаграмм и других визуализаций
— Преобразование сложной информации в понятные и наглядные материалы
— Сбор и анализ требований заказчика, уточнение задач
— Подготовка нескольких вариантов визуального решения и выбор оптимального
— Оперативная доработка презентаций по замечаниям
— Ведение реестра и архива презентаций
Требования:
— Высшее образование
— Опыт подготовки презентаций для руководителей высшего звена или органов государственной власти от 2 лет
— Владение Figma, Adobe Illustrator, Adobe Photoshop будет преимуществом
— Коммуникабельность, стрессоустойчивость, креативность
— Обязательно наличие портфолио
Условия:
— Работа в динамично развивающейся организации Правительства Москвы
— График работы 5/2 пн-пт с 09:00 до 18:00, офисный формат
— Материальная помощь к отпуску
— Бесплатное или льготное посещение культурно-развлекательных мероприятий
— Корпоративные мероприятия
— Офис с ближайшей станцией метро Шелепиха
Location: Barcelona; Paris; Amsterdam
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This remote role is located within a two-hour time difference of CET.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io http://Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US.
With Paper.io http://Paper.io 2, we’re building an iconic game that players will never forget!
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
ROLE
As a Concept Artist focusing on Concept Art, you will play a vital role in shaping the visual identity of Paper.io http://Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_GB. Collaborating closely with the Art Director, you will create, develop, and integrate stunning game assets, elevating the production quality of our live games as we transition them into the casual space.
- Art Creation:
- Design and produce high-quality concept art for characters, environments, and props.
- Work on illustrations for icons or stylised assets that align with the game’s aesthetic.
- Creating key art illustrations with final render.
- Collaboration:
- Partner with the Art Director to align on visual style and direction.
- Actively contribute by providing creative ideas and constructive feedback.
- Conceptualisation:
- Gather references, brainstorm ideas, and create mock-ups that clearly communicate the artistic vision.
- Contribute to the creative direction by delivering compelling and innovative designs.
PROFILE
- Experience:
- 4+ years as a Concept Artist, in the mobile gaming industry.
- Strong capabilities in concept art, including a keen eye for detail, composition, and style.
- Ability to adapt to different visual styles and produce assets that align with the game’s vision.
- Strong Illustration skills
- Technical Proficiency:
- Skilled in tools like Maya, Blender, Unity, and Photoshop.
- Proficient in low-poly modelling and texturing pipelines; familiarity with Maya rigging workflows is a plus.
- Experience working with Unity
- Familiar with AI pipelines
- Soft Skills:
- Excellent communication skills, with the ability to convey ideas clearly and collaborate effectively with a multidisciplinary team.
- Resourceful and proactive, with the ability to troubleshoot and iterate effectively.
- Strong problem-solving abilities
Nice to have
- Create low-poly 3D models, including texturing, to meet both technical and artistic requirements.
- Experience in VFX creation or animation.
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Задачи:
— Работа над масштабным игровым проектом в жанре Open World RP
Требования:
— Опыт работы 3D Artist / Environment Artist
— Уверенное владение Photoshop, 3ds Max, Maya или аналогичным ПО
— Наличие работ в портфолио со стилем реализм/semi-реализм
— Опыт работы в средних/крупных компаниях
Условия:
— Удалённый формат работы
— Full-time
— Конкурентное вознаграждение, обсуждается индивидуально
Задачи:
— Создание визуалов для сайта и социальных сетей;
— Разработка баннеров, рекламных креативов и других графических материалов;
— Оформление карточек товаров;
— Подготовка изображений и макетов под разные форматы;
— Работа с фирменным стилем компании;
— Редактирование и адаптация готовых материалов;
— Взаимодействие с командой по текущим задачам;
— Соблюдение сроков и требований по оформлению.
Требования:
— Хорошее чувство вкуса и понимание современных визуальных трендов;
— Базовое владение Figma, Photoshop и/или Illustrator, Canva или умение создавать изображения через ИИ;
— Понимание композиции, цвета и типографики;
— Внимательность к деталям;
— Ответственность и умение работать по техническому заданию;
— Умение быстро вносить правки.
Будет преимуществом:
— Опыт работы с интернет-магазинами;
— Опыт создания карточек товаров и рекламных креативов;
— Навыки работы с видео или анимацией;
— Умение пользоваться AI-инструментами и нейросетями для создания визуалов.
Условия:
— Формат работы: на дому;
— График: 5/2;
— Заработная плата: 70 000 - 85 000 р в месяц.
Задачи:
• Составлять медиаплан и придумывать темы и рубрики.
• Писать и публиковать контент для Telegram и др. площадок.
• Готовить карточки, простую графику и монтировать короткие видео.
• Организовывать съёмки и работать с фотографами и видеографами.
• Снимать оперативный контент на мероприятиях.
• Работать с PR-отделом, программной командой и SMM «Союзмультфильма».
• Следить за аналитикой и быстро реагировать на инфоповоды.
Требования:
• Опыт ведения соцсетей культурных или фестивальных проектов, желательно от 1 года.
• Грамотные тексты и умение адаптировать tone of voice под разные площадки.
• Базовое владение Figma, Photoshop, Illustrator и видеомонтажом.
• Понимание механик охватов, вовлечённости и аналитики.
• Готовность к интенсивной работе в дни фестиваля.
Условия:
• Преимущественно работа из офиса.
• Присутствие на ключевых событиях фестиваля.
• Гонорар обсуждается по итогам собеседования.
Задачи:
— Креативные задачи графического дизайна: создание логотипов, фирменных стилей, дизайн буклетов, сертификатов, баннеров, открыток, плакатов, календарей, рекламы, коммерческих презентаций, корпоративной газеты и т.п.;
— Задачи web-дизайна: дизайн посадочных страниц лэндингов и страниц сайтов, подготовка визуального материала для web;
— Технические задачи: подготовка материала в правильных форматах в зависимости от конкретики (понимание отличий web от полиграфии и умение с этим работать);
— Работа с видео: монтаж видео, создание анимированных роликов (для соцсетей);
— Графическое ведение социальных сетей (оформление аккаунта, подбор и подготовка визуалов);
— Подбор и обработка изображений для web;
— Менеджерские функции по заказу полиграфии и сувенирной продукции: подбор, согласование, создание макетов для брендирования, заказ и контроль поставки;
— Создание арт-презентаций концепций для корпоративных клиентов в соответствии с подготовленными идеями и текстом, визуализация креативной застройки пространства в соответствии с разработанным КВ (key visual) – как дополнительное преимущество.
Требования:
— Умение рисовать, креативное мышление;
— Знание трендов дизайна, понимание актуального дизайна, умение работать в разных стилях;
— Опыт подготовки макетов в печать по ТЗ производства (для крупногабаритных баннерных конструкций – как преимущество);
— Умение работать быстро и решать разноплановые задачи;
— Отличное владение программами: Figma, Adobe Photoshop, Adobe Illustrator, Adobe Premiere Pro, Adobe InDesign, MS PowerPoint (обязательно), Adobe After Effects (как преимущество);
— Таск-менеджеры, MS Office и Google Docs;
— Продвинутый пользователь PC;
— Наличие портфолио обязательно;
— Высшее образование;
— Опыт работы от 2-х лет.
Условия:
— Оформление в соответствии с ТК РФ;
— График работы 5/2 с 09:00 до 18:00 или с 10:00 до 19:00 в офисе компании;
— Офис в центре Москвы, ближайшие станции метро Полянка, Третьяковская и Октябрьская;
— Заработная плата обсуждается с успешным кандидатом, фиксированный оклад;
— ДМС, скидки на личные путешествия, корпоративные мероприятия, новогодние подарки для детей, денежные подарки к юбилею и социальные выплаты.
Location: Belgrade
Job Overview
Wargaming is looking for an
Armored Vehicle Technical Consultant
for World of Tanks.
If you are a huge fan of technology and military history, you are welcome to join the Military Design and Research team.
Our ideal candidate has the skills to read drawings, knowledge of the layout of combat vehicles, their appearance, and internal structure, and an understanding of the technology of operation of units and equipment assemblies, primarily armored vehicles of the period 1940 - 1990s.
Reports to
Head of Military Design and Research
What will you do?
Work in a team of historians with a group of contractors for the production of 3D models and drawings of military equipment (selection of source materials, execution and issuance of assignments, support during work progress, acceptance of work deliverables, and transfer to production)
Search for and systematize historical materials on military equipment (Internet, printed publications, archives, museums, exhibitions, private collections, company partners, etc.)
Consult on equipment, uniforms, and historical events for other divisions of the company
Check 3D models of military equipment for historical and technical compliance
Development of vehicle concept sketches, scale schemes, estimation and calculation of principal technical and performance specifications, and preparation of vehicle design descriptions, including the use of open-source publications and archival materials
What are we looking for?
Technical or engineering education
Knowledge of the military history of auto and armored vehicles of the world of the XX-XXI centuries (structure, layout)
Understanding of the fundamentals of design and materials of vehicles and armored vehicles (calculations of tactical and technical data, layout data, armor protection, etc.)
PC skills, knowledge of text and graphic editors (Photoshop, E-Drawings, standard office programs, Blender)
A combination of creative and technical thinking
English language skills on a good level
C1- C2 Russian proficiency (for the effective search, reading, and comprehension of historical and engineering materials related to military equipment)
What additional skills will help you stand out?
Knowledge of world history on military subjects and military conflicts
Skills in CAD (SolidWorks and analogues)
Passion for modeling
Experience with military archives
Work mode
On-site at the office in Belgrade
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Vladivostok
Workplace: onsite
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
ABOUT YOU
We are looking for a Product / Web Designer at junior level to join our APAC Partnerships team in Vladivostok, working with our HQ Design team. This role is the design half of a two-person build pair: you and the Partnerships Backend Engineer take an inbound partnerships inquiry and turn it into something a player actually sees — a co-branded web shop, a campaign landing page, a creator or affiliate destination page — and ship it together.
You will design conversion-oriented commerce surfaces for the Traffic Source Partners we onboard, adapt Xsolla and partner brand systems into one coherent look per campaign, and build a reusable component library so the next campaign launches faster than the last one. You will hand off to engineering with real specs and then review the implementation until it matches.
This is an entry-level design role with a live audience. We care more about your portfolio and your eye than your years of experience — recent graduates and self-taught designers with strong work are welcome. If you like designing things that get measured, and you want to see your work convert real traffic in APAC markets, we would love to hear from you.
RESPONSIBILITIES
Design partner-facing surfaces
Design the frontend surfaces created for Traffic Source partnerships: co-branded web shop themes, campaign landing pages, affiliate and creator destination pages, promotional banners, and in-shop merchandising.
Design responsive, mobile-first layouts with the purchase funnel in mind — clarity, hierarchy, trust signals, and a short path to checkout.
Adapt Xsolla brand guidelines and each partner's brand into a single coherent visual system per campaign, without breaking either.
Localise and adapt designs for APAC markets, accounting for language length, local conventions, and regional payment and merchandising context.
Ship with engineering
Work directly with the Partnerships Backend Engineer to take designs from Figma into working frontend — provide specs, states, breakpoints, tokens, and exported assets, then review the build until it matches the design.
Build and maintain a reusable component and template library so new partner campaigns can be assembled rather than designed from scratch.
QA implemented pages across browsers and devices and raise the gaps.
Supporting work
Create supporting collateral for partnerships inquiries: pitch visuals, one-pagers, deck slides, and social or creator kit assets.
Collaborate with HQ Design, follow and contribute to the Xsolla design system, and keep design files, naming, and handoff documentation organised.
Take feedback constructively from HQ Design, Partnerships, and partners, and iterate quickly.
Track work in Jira and keep design documentation current in Confluence.
REQUIREMENTS
1–4 years of experience in product, web, or UI design, or a strong portfolio of personal, freelance, or academic work. A portfolio is required for this application.
Proficiency in Figma — components, auto-layout, variants, and prototyping.
Solid grounding in layout, typography, visual hierarchy, colour, and responsive / mobile-first design.
Working knowledge of Adobe Creative Suite (Photoshop, Illustrator) for asset production.
An understanding of what makes a landing page convert, and a willingness to have your design judged on that.
Able to work within an existing design system and brand guidelines rather than around them.
Attention to detail and a high standard of quality in design execution.
English sufficient for daily collaboration with the HQ Design team; Russian for day-to-day work in the Vladivostok office.
Based in, or willing to relocate to, Vladivostok for an onsite role.
NICE TO HAVE
Basic HTML and CSS — enough to spec accurately and QA an implementation.
Motion and micro-interaction work (After Effects, Framer Motion, Rive, Lottie).
Experience designing e-commerce, storefront, or checkout flows.
Experience with marketing landing pages, A/B testing, or conversion optimisation.
Illustration, 3D, or custom asset creation skills.
Familiarity with the gaming industry, creator and influencer marketing, or affiliate campaigns.
Additional languages relevant to APAC coverage (Korean, Chinese, Japanese).
Professional education in design or a related field.
BENEFITS
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees and their families through a comprehensive Benefits Program. This includes 100% company-paid medical, dental, and vision plans, Flexible Time Off, and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.
Benefits
Convenient working tools:
New Mac laptop and any other necessary equipment for your efficient work.
Google Workspace, Atlassian, Jira, Slack
Professional growth:
Paid professional training and attendance at specialized conferences
Exchange of experience between employees within the company
Opportunity for professional growth within the company and department
Obtaining expertise in various areas and products of the company
More perks
Possibility of flexibility working
Access to the corporate library
Health & dental insurance
No dress code
Comfortable and new office environment
The duties and responsibilities of this position may evolve over time to support the organization's goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required. By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially. Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy.
For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
Location: Warsaw, Poland
[EN] Responsibilities:
Develop game UI, including reworking existing screens and elements and creating new ones, in accordance with the project’s visual style
Gather and clarify required project information when necessary
Create all the necessary UI graphics in a given visual style
Provide accurate time estimates and deliver results within agreed deadlines
Collaborating with UX Designers, producers and game designers to define and implement innovative solutions for the product direction, visuals and experience
Implement UI into the game, working closely with the Engineering and Tech Art teams
[PL] Zakres obowiązków:
Tworzenie interfejsu gry (UI), w tym modyfikowanie istniejących ekranów i elementów oraz projektowanie nowych, zgodnie ze stylem wizualnym projektu
Zbieranie i precyzowanie niezbędnych informacji projektowych w razie potrzeby
Tworzenie całej wymaganej grafiki UI w zadanym stylu wizualnym
Dostarczanie dokładnych szacunków czasowych (estymat) i realizacja zadań w ustalonych terminach
Współpraca z projektantami UX, producentami i projektantami gier w celu definiowania i wdrażania innowacyjnych rozwiązań w zakresie kierunku produktu, oprawy wizualnej oraz odczuć gracza
Implementacja UI do gry w ścisłej współpracy z zespołami programistów oraz artystów technicznych
Requirements
[EN]
Ability to work across various visual styles and create game UI aligned with a specified art direction
Understanding of AAA-quality standards for UI
Proficiency with UI design tools (Figma) and raster graphics software (Photoshop)
Understanding of cross-platform games UI/UX specific
Basic experience with game engines (Unreal Engine, Unity, etc.), including asset preparation, slicing, and implementation
Ability for cross-department communication. Describe UI needs to developers, managers etc.
English level - above Intermediate
Nice to have:
Ability to create and edit UI animations (After Effects; in-engine animation is a plus)
Knowledge of the latest trends in games UI
AAA games UI experience
Ability to create and present interactive prototypes in Figma
Understanding of a design system approach
Familiarity with the version control software.
[PL] Wymagania minimalne:
Umiejętność pracy w różnych stylach wizualnych oraz tworzenia interfejsów gier (UI) zgodnych z określoną wizją artystyczną
Rozumienie standardów jakości klasy AAA w odniesieniu do interfejsów użytkownika
Biegła znajomość narzędzi do projektowania UI (Figma) oraz programów do grafiki rastrowej (Photoshop)
Zrozumienie specyfiki projektowania UI/UX dla gier wieloplatformowych
Podstawowe doświadczenie w pracy z silnikami gier (Unreal Engine, Unity itp.), w tym w przygotowywaniu zasobów (assetów), ich cięciu i implementacji
Umiejętność sprawnej komunikacji między zespołami – jasne opisywanie potrzeb związanych z UI programistom, menedżerom itp.
Znajomość języka angielskiego na poziomie powyżej średniozaawansowanego (B2+)
Mile widziane:
Umiejętność tworzenia i edycji animacji UI (After Effects; dodatkowym atutem będzie tworzenie animacji bezpośrednio w silniku gry)
Znajomość najnowszych trendów w projektowaniu UI gier
Doświadczenie w pracy nad interfejsami do gier klasy AAA
Umiejętność tworzenia i prezentowania interaktywnych prototypów w Figmie
Rozumienie podejścia opartego na systemach projektowych
Znajomość systemów kontroli wersji (np. Git, Perforce)
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
seniorUnited States, San Mateo, CA
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