Location: Paris
Workplace: Hybrid
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TEAM
Our Growth team maximizes the potential of every Voodoo product through a mix of user acquisition, ad monetization, video and playable ads, and influencer marketing. We combine operational excellence with creative thinking to constantly adapt, innovate, and stay ahead of the market.
ROLE
We are looking for a Creative Strategist to shape the ad strategy behind our portfolio of games and apps. You’ll spot market trends, uncover what drives performance, and turn insights into actionable creative briefs. Working closely with UA, Marketing Artists, Developers, Product teams, and Growth leaders, you’ll drive creative decisions that turn bold ideas into high-performing ads and help our products become global hits.
RESPONSIBILITIES
Your goal is to make our games outperform the market and generate high-performing campaigns. You’ll combine market intelligence, campaign data, and creative thinking to turn insights into ads that capture attention and drive growth. You’ll own a portfolio of games and play a hands-on role in getting winning creatives out the door.
Managing your own portfolio of games, you will:
- Define the creative strategy for your games: understand each game’s core mechanics, audience, growth priorities, and competitive landscape to identify the strongest creative opportunities.
- Work end to end with Growth and UA teams: analyze campaign data, track what’s working, and use it to continuously sharpen your creative direction.
- Benchmark and deconstruct top-performing ads: uncover winning hooks, gameplay mechanics, and storytelling patterns, and turn them into actionable insights and sharp briefs. Use tools like MarketIQ, Apptica, and SensorTower to track competitors and spot emerging trends.
- Generate and share learnings: document what you learn from your work and share it with Product and other teams to scale winning approaches across the portfolio.
- Lead producers, internal and external: brief, guide, and energize Marketing Artists, Developers, and external partners to deliver high-quality creatives on time.
- Build AI-powered systems: design and implement AI-driven workflows to accelerate ideation, production, and analysis, and raise the team’s creative output.
- Produce hands-on: don’t just brief, create. Produce creatives yourself when speed or quality calls for it.
PROFILE
We welcome diverse backgrounds: gaming and mobile marketers, top-tier strategy consultants, creative agency talent, or entrepreneurs looking for impact.
- Experience in creative strategy, growth marketing, strategy consulting, agency work, entrepreneurship, or a similar role.
- Strong interest in mobile games and player behavior; prior experience in performance advertising is a plus.
- Ability to combine market intelligence, benchmarking, and performance data to shape creative strategies and actionable briefs.
- Strong analytical and ideation skills, with a knack for turning insights into compelling concepts.
- Comfort with analytics tools, and hands-on experience (or strong appetite) with AI creative tools (Scenario, Seedance, Kling, Veo, Runway, etc.).
- Excellent communication skills (both english and french proficiency) and ability to collaborate across UA, Creative, and Product teams.
- Proactive and curious, eager to challenge existing approaches, experiment, and iterate.
- You thrive in an environment that values candor, freedom, and responsibility.
BENEFITS (FRANCE)
- Competitive salary based on experience
- Swile Lunch voucher
- Gymlib (100% covered by Voodoo)
- Premium healthcare coverage with SideCare, 100% covered for you and your family
- Wellness activities in our Paris office
Full remote for candidates based abroad (benefits according to the country you reside in), with relocation to Paris subject to discussion. Hybrid for candidates based in France.
ГибридFull remote for candidates based abroad (benefits according to the country you reside in), with relocation to Paris subject to discussion; Hybrid for candidates based in France
Location: Los Angeles, USA; Mercer Island, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering.
VALORANT is Riot's take on a character-based tactical shooter (learn more about VALORANT
here
).
As a
Staff Software Engineer
on the
VALORANT Build Platforms team
, you will develop and improve the technologies that enable us to deliver VALORANT into our players’ hands. You will improve the iteration flow for hundreds of developers, including designers, artists, and engineers. You will act as a pipeline-aware problem solver in the Unreal development ecosystem, reducing friction across local development, validation, cook, release, and CI. Your work will lay a critical foundation for teams across the globe as they delight players with new features, skins, maps, and agents.
Responsibilities:
Drive the technical direction and decision-making at the team level, advising on aspects of delivery such as architecture, maintenance, cost, and scale.
Identify and resolve cross-system bottlenecks across local workflows, Unreal build/cook systems, CI, release infrastructure, and developer-facing tools.
Work with VALORANT developers and stakeholders to align on priorities and deliverables.
Lead efforts to break down and execute on multi-month engineering efforts, partnering with central technology teams to leverage their expertise.
Participate in the team's support rotation.
Required Qualifications:
6+ years of experience as a software engineer.
BS degree or equivalent experience.
Experience architecting and maintaining developer-facing products and platforms, supporting complex workflows and emerging requirements.
Experience building automated build, test, and release pipelines.
Strong empathy for improving the developer experience and reducing friction within the iteration loop.
Expertise with C++, C#, Java, or Go.
Ability to communicate complex technical subjects to all levels.
Willingness to jump into unfamiliar technologies and take on new challenges.
Experience mentoring other engineers.
Desired Qualifications:
Professional experience working with cloud technologies.
Experience working directly with Unreal Engine game build systems.
Experience with Perforce workflows, large Unreal workspaces, content cooking, packaging, or build artifact debugging.
Game DevOps experience is a plus.
BuildGraph and Horde experience is a plus.
Professional experience serving as a technical lead for a team of engineers.
Professional experience building large-scale backend systems or game services.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Sydney, Australia
At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the game's visual targets and content production needs - helping our artists to realize a vibrant and rich world for players to be immersed and express themselves in.
As a Manager, Technical Art, Tools & Pipeline, you'll help define and scale the creative workflows that power content creation across our next generation of worlds. You'll lead and grow a team of talented technical artists, providing hands-on coaching, clear direction, and thoughtful feedback that elevates both craft and collaboration. By partnering closely with Art Leadership, Technical Art, Production, and Engineering, you'll help shape the tools, pipelines, and workflows that enable artists to create high-quality content efficiently and at scale.
As a Manager, Technical Art, you'll own the artist-facing ecosystem of tools and content pipelines, ensuring workflows are intuitive, documented, and built to support evolving production needs. You'll work closely with Engineering and cross-disciplinary partners to identify opportunities for workflow improvements, evaluate new technologies, and establish scalable systems that empower artists across multiple disciplines including Character Art, Animation, Environment Art, Audio, and VFX. From pipeline architecture to workflow optimization, you'll help ensure content creation systems support both immediate production goals and the long-term needs of the project. As a strategic cross-disciplinary partner, you'll communicate priorities, risks, and opportunities with clarity while helping teams make sustainable technical decisions that maximize creative impact.
You will report into the Senior Manager, Technical Art and work closely with the Tech Art Director and other members of the team abroad.
Responsibilities:
Directly manage a team of Technical Artists, providing support, coaching, mentorship, and guidance in how they conduct their work.
Partner with Art Leadership, Production, and Engineering to define tooling, workflow, and pipeline requirements needed to support content creation across multiple disciplines.
Own and support artist-facing tools, workflows, and content pipelines, ensuring systems are intuitive, documented, scalable, and maintainable.
Work closely with Engineering to evaluate technical solutions, balancing artist usability, production efficiency, and long-term sustainability.
Guide the development and optimization of content creation pipelines that support teams working in parallel production streams.
Support the evolution of existing tools, workflows, and pipeline systems as project needs change and scale.
Build strong cross-disciplinary relationships to understand artist needs, identify workflow pain points, and drive meaningful improvements.
Champion technical best practices, workflow consistency, and knowledge sharing through documentation, training, and mentorship.
Partner with Technical Art leadership to establish team goals, craft standards, and long-term technical strategy.
Communicate constraints, risks, and opportunities clearly to stakeholders, helping guide prioritization and technical decision-making.
Required Qualifications:
6+ years of professional experience as a Technical Artist in games or a related industry, including 2+ years in a people management role leading Technical Artists or similar technical disciplines.
Demonstrated experience leading, mentoring, and developing technical teams while fostering strong cross-functional collaboration.
Strong proficiency in Python and experience developing scalable artist tools, content pipelines, and workflow solutions for game development.
Professional experience with Unreal Engine 5 and modern content creation workflows, including content creation and tool development for DCC tools, with particular emphasis on Autodesk Maya and Substance Suite workflows. Experience with Houdini, Blender, ZBrush, 3DS Max, or Photoshop is a plus.
Strong understanding of art production pipelines and the ability to translate artistic requirements into scalable technical solutions that support multiple disciplines and production needs.
Proven experience partnering closely with engineers to develop tools, workflows, or pipeline systems that improve content creation efficiency and support artistic goals.
Excellent communication, critical thinking, and problem-solving skills, with the ability to navigate ambiguity and act as a bridge between art and engineering.
Desired Qualifications:
Experience designing scalable pipeline architecture and workflow solutions for large content teams.
Experience supporting character, animation, environment, audio, or VFX production workflows.
Experience with UI development frameworks such as PySide or PyQt.
Experience contributing to or supporting content creation efforts during early-stage, R&D, or transitional production phases.
Curiosity around how AI-assisted workflows may improve content production efficiency and artist experience.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
Location: Warsaw, Poland; Kraków, Poland
[EN] Responsibilities:
Analyzing and investigating new project requirements, preparing project plans; assessing risks and proposing mitigations
Ensuring that project meets deadlines and delivering product of required quality
Managing large project teams or multiple sub-teams within a project (programmers, artists, game designers, QA, etc)
Identifying and clarifying team goals; ensuring that expectations are aligned between stakeholders
Managing communications within the team and between the team and company departments as well as people on the client's side
Managing and planning team capacity
Conducting team meetings, providing various reports
Working with leads on tracking team's performance
Supporting team growth through regular feedback and Career Development plans
Conducting project interviews, contributing to hiring process.
[PL] Obowiązki
Analizowanie i ustalanie nowych wymagań projektowych, przygotowywanie planów projektu; szacowanie ryzyka i proponowanie działań minimalizujących ryzyko
Dbanie o dotrzymywanie wyznaczonych terminów przez projekt, oraz dostarczanie produktu o wymaganej jakości
Zarządzanie dużymi zespołami projektowymi lub wieloma zespołami w ramach projektu (programiści, artyści/graficy, projektanci gier, QA itp.)
Identyfikowanie i precyzowanie celów zespołu
Zarządzanie komunikacją wewnątrz zespołu oraz pomiędzy zespołem a działami firmy, jak również osobami po stronie klienta
Zarządzanie i planowanie zasobów zespołu
Prowadzenie spotkań zespołowych, przygotowywanie różnego rodzaju raportów
Współpraca z liderami w zakresie monitorowania efektywności zespołu
Wspieranie rozwoju zespołu poprzez regularne spotkania i rozmowy oraz plany rozwoju kariery
Prowadzenie rozmów rekrutacyjnych do projektów, udział w procesie rekrutacji
Requirements
[EN]
Experience of work on all project phases (from idea to release), adjusting methodologies depending on the project’s phase and team size
Experience of work with external Clients: ability to establish collaborative relationship and a high level of trust
Ability to tell critical from just important, work out plans, set priorities, assess risks, track tasks to completion
Ability to efficiently manage teams of 10+ people
Ability to prioritize, delegate and manage multiple tasks under pressure
Excellent organizational and communication skills, result-oriented approach
Fluent English
Native Korean
Experience in GameDev
[PL] Wymagania
Doświadczenie w pracy na wszystkich etapach projektu (od pomysłu do wydania gry) oraz umiejętność dostosowywania metodologii w zależności od fazy projektu i wielkości zespołu
Doświadczenie w pracy z klientami zewnętrznymi: umiejętność budowania relacji opartych na współpracy i wysokim poziomie zaufania
Umiejętność odróżniania kwestii krytycznych od jedynie ważnych, opracowywania planów, ustalania priorytetów, szacowania ryzyka oraz monitorowania zadań aż do ich zakończenia
Umiejętność efektywnego zarządzania zespołami liczącymi ponad 10 osób
Umiejętność układania priorytetów, delegowania zadań i zarządzania wieloma wątkami pod presją czasu
Doskonałe umiejętności organizacyjne i komunikacyjne oraz podejście zorientowane na rezultaty
Biegła znajomość języka angielskiego
Język koreański (ojczysty)
Doświadczenie w branży GameDev
Benefits
[EN]
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
Friendly team
Additional benefits – Care Bonus to cover health, educational and safety needs, MyCafeteria, corporate parties and team buildings and many more others
[PL]
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Program Wsparcia Pracowników (EAP), oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Location: South Korea
Responsibilities:
Analyzing and investigating new project requirements, preparing project plans; assessing risks and proposing mitigations
Ensuring that project meets deadlines and delivering product of required quality
Managing large project teams or multiple sub-teams within a project (programmers, artists, game designers, QA, etc)
Identifying and clarifying team goals; ensuring that expectations are aligned between stakeholders
Managing communications within the team and between the team and company departments as well as people on the client's side
Managing and planning team capacity
Conducting team meetings, providing various reports
Working with leads on tracking team's performance
Supporting team growth through regular feedback and Career Development plans
Conducting project interviews, contributing to hiring process.
Requirements
Experience of work on all project phases (from idea to release), adjusting methodologies depending on the project’s phase and team size
Experience of work with external Clients: ability to establish collaborative relationship and a high level of trust
Ability to tell critical from just important, work out plans, set priorities, assess risks, track tasks to completion
Ability to efficiently manage teams of 10+ people
Ability to prioritize, delegate and manage multiple tasks under pressure
Excellent organizational and communication skills, result-oriented approach
Fluent English
Native Korean Speaker
Experience in GameDev
Availability to overlap with European working hours
Benefits
Working with an international team of world-class professionals on exciting and challenging projects,
Learning & Development opportunity
Sensibly flexible working hours
Location: Sydney, Australia
Riot’s mission is to put players at the center of everything we do. We do this by continuing to create, evolve and deliver new experiences to players with games like Teamfight Tactics, Legends of Runeterra, VALORANT, and League of Legends.
Game Producers lead teams, initiatives and products from conception through launch and operation inside of the gaming space. They create and align teams to product vision, have a deep understanding of player needs, competitors and market conditions, and are able to balance scope, quality and time to predictably deliver at a high quality bar for players.
As a
Producer II
on an Unpublished R&D Product, you will be responsible for driving production efforts on a features team, supporting the development of player-facing systems. You will provide guidance and mentorship to less experienced producers. You will keep the players' experience, as well as the experience of dev teams within Riot, in mind as you track progress, deliver products/features, and organize priorities and goals. You will work within a cross functional team of engineers, designers and artists to support the team in delivering engaging experiences to our players. Your group will consist of Rioters across the globe, including Sydney and North America. You will report to a Senior Manager of Production supporting the R&D Game Teams.
Responsibilities:
Lead the day-to-day production efforts for a cross-functional development team
Drive sprint planning, backlog prioritization, and milestone execution
Ensure strong team health, culture, and efficiency
Collaborate with stakeholders to clarify requirements and align on goals
Track progress, manage risks, and ensure delivery of high-quality tools and features
Promote best practices in planning, estimation, and documentation
Coordinate across teams to unblock dependencies and align technical solutions
Communicate clearly and consistently with partners in multiple time zones
Identify opportunities to improve developer workflows and system scalability
Required Qualifications:
3+ years of experience as a Producer, Project Manager or similar role in game development.
Ample experience working with cross-functional and distributed teams.
Strong stakeholder management skills.
Experience leading teams through all feature development phases (planning, execution, delivery, post-release support).
Experience applying Agile and Lean development processes such as Scrum or Kanban.
Desired Qualifications:
Experience with the video game industry, in either live or multiplayer games. A background in digital project management/Agile project management/Scrum Master in a technology setting will also be considered.
Experience working with teams building metagames or core gameplay systems.
Mastery of production tools like Jira to track development and create accurate reporting.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
Location: Los Angeles, USA; Mercer Island, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering.
Engineers join Riot to become masters of their craft. They bring a deep passion for helping bring joy to players via technical solutions. In Foundations, we focus on the game engine, content pipelines, developer workflows, and other critical core capabilities.
As a
Staff Software Engineer
on
VALORANT’s Foundations Developer Experience & Workflows team
, you will work directly on VAL’s development team, hand-in-hand with engineers, designers, artists, producers, and QA to build systems that enable them to move faster, work with greater confidence, and deliver amazing new experiences to players. To do this, you will design and evolve the platforms, tools, and workflows that power how VALORANT’s game developers create, iterate on, and validate content for both PC and console. Your work will span a diverse set of technical areas, adapting VALORANT’s development platform to meet needs wherever they emerge. This includes leveraging AI to accelerate development while establishing the appropriate guardrails for trust, quality, and reliability. This role will report to the Engineering Manager on the Foundations Developer Experience & Workflows team.
Responsibilities:
Create tools and systems that improve developer experience and efficiency.
Work with stakeholders across the organization to address their pain points and exceed their expectations for what development on VALORANT can be.
Influence software engineering best practices for development.
Develop sustainable solutions that are testable, robust, and will ensure a consistent player experience across platforms.
Provide mentorship to more junior members of the team.
Contribute to development efforts through effective breakdown and execution on multi-month development efforts.
Required Qualifications:
6+ years of professional experience in software engineering, including experience delivering live or shipped games at scale
2+ years professional experience with Unreal Engine
2+ years professional experience with C++
Bachelor's degree in Computer Science and/or equivalent experience
Have collaborated on cross-team development efforts (3+ months in scope), including requirements gathering, planning, and release
Desired Qualifications:
Experience serving on a team that builds player-facing areas of a live game, such as characters, maps, modes, systems, or other in-game experiences.
Experience building shared game development tooling
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: United States, Remote
Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how different game mechanics can come together to create emergent, dynamic, and frankly hilarious social moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and expressive communication?
We are seeking a highly technical, creative, and team-oriented contract Staff Gameplay Designer to contribute a new multiplayer action game on teamLFG. You will work closely with the entire Design Team prototyping, exploring, and implementing player avatars and their suite of verbs for the social area of a competitive PvP game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will help build the systems that enable our game to become a third place. Most importantly, you will work with a fun, dedicated, and cross-disciplinary team devoted to turning a creative dream into a new franchise at PlayStation.
RESPONSIBILITIES
• Build and maintain the avatar movement and core sandbox systems that enable cooperative social gameplay and player expression, while building trust between players
• Build the systems to allow for avatar customization, creating extensible opportunities for player investment and a progression economy, as well as player self expression and customization
• Build compelling gameplay experiences through reusable sandbox mechanics, especially 3C (Character, Camera and Controls) design and implementation
• Create endearing NPCs that improve IP quality, consistency, along with sandbox design principles
• Work with audio, effects, and animation to clearly communicate gameplay affordances to players
REQUIRED SKILLS
• Understanding of how modern multiplayer social games can leverage an intuitive and expressive action sandbox to create memories between players
• Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment
• Broad T-shaped rapid prototyping skills, with enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential
• Strong technical scripting skills and understanding of how to structure game design tools to unlock player expression, content variety, and execution speed
• Strong understanding of character motion and animation; momentum, timing, and their impact on player communication and tone
• Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors
• Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity
• Ability to create plans and evaluate them for meeting the experiential needs of the players and markets
• Outstanding oral and written communication skills
• Demonstrated understanding of how systemically consistent, combinatoric game design can create player surprise and laughter
Bachelors degree or equivalent
PREFERRED EXPERIENCE
• Experience as a Staff Sandbox/Gameplay Designer on AAA or large-scale online action games, designing, documenting, and building character customization systems
• Experience delegating work or ownership of an area to multi-disciplinary peers
• Experience with social/cooperative game design and balancing for an active player base
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click
here
to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$76
—
$115 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Location: Los Angeles, USA; Mercer Island, USA
Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational design. You’ll also serve as a mentor for a team of engineers, overseeing performance management, growth opportunities, and accountability.
As an
Engineering Manager
on the VALORANT team, you'll be working in the code, guiding engineers to grow in their careers, and helping the team to meet its product and technical goals. Additionally, you'll own the technical direction for how VALORANT premium content is created and how it is used by players in the live game. Part of the role is to collaborate deeply with all the art disciplines that help create our content, as well as Design and Product Management to help create content that players will love.
VALORANT is Riot’s take on a character-based tactical shooter (
for more info on VALORANT
click here
!
).
Responsibilities:
Own the technology for premium content end to end: during creation by artists, when players view the content in the out of game experience, and when players are using the content in game.
Work with Artist and Art teams to help create new kinds of content or improve existing ones to help realize the vision of the game
Create, review, and reframe an engineering vision with the team and key stakeholders including the Technology, Product, and Process Leads.
Collaborate effectively with art, design, and other disciplines within game development.
Identify, recruit, interview, and hire software engineers to help teams scale effectively.
Provide technical expertise throughout the product life cycle including design, implementation, and delivery of features while continuously improving the software engineering quality and efficiency.
Build and manage strong relationships between disciplines
Lead, grow, and coach team members to build talent over the long term
Demonstrate a high bar of craft excellence for your team
Cultivate your team's culture of collaboration, creativity and passion for game making
Required Qualifications:
Experience working with visual effects, 3D, or other artists either in games or in another industry
5+ years of experience as a Software Engineer
2+ years experience directly leading an engineering team either as an Engineering Manager or Technical Lead & mentor.
2+ years experience developing in Unreal, Unity, or another game engine
Experience writing, reading, and reviewing C++
Experience collaborating across disciplines to create solutions.
Desired Qualifications:
Experience working with artists to create cosmetic content in games
Experience working with game designers to create gameplay content
Deep expertise with Unreal Engine
Familiarity working in an agile environment
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players and fans. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Sydney, Australia
At Riot, we believe in putting players first. Our Sydney-based team contributes to the unpublished R&D Product. A highly anticipated Riot MMO, collaborating globally to build next-generation features and technology. Whether focused on automation, performance, tools, or release systems, we create the foundations for great developer and player experiences.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a
Staff Software Engineer,
you will also dive into projects that focus on team cohesiveness and cross-team objectives. You will drive technical initiatives and provide other engineers with a clear illustration of extraordinary engineering.
On our unpublished MMO, you will work with all team disciplines to design, implement, and iterate on modern game development workflows, pipelines, and automation. You will work in a small team alongside a product lead, technical artists, and other engineers to ensure we can efficiently deliver on our player’s dreams. We’re looking for an engineer experienced in automation and build systems whose work will ensure our MMO consistently delivers a high-quality, dependable experience that players can trust over the long term. The ideal candidate is passionate, driven, and wants to guide the technical vision of how we extend engines and optimize workflows. You will report to the Engineering Manager of the Automation & Release Systems team.
This is a full-time role that can be based in Sydney or performed remotely from elsewhere in Australia.
Relocation & Immigration Support:
For successful applicants relocating from another city or country, Riot Games offers comprehensive relocation assistance and will sponsor the appropriate work visa, subject to eligibility and local immigration requirements.
Responsibilities:
Design and implement solutions for large scale automation and build tooling across a distributed network of servers.
Lead and contribute to architecture requirements, technical design, and implementation across relevant systems, helping deliver stability to players and shaping the team’s technical direction and standards.
Partner with technical leadership in Sydney & Los Angeles to develop solutions, and collaborate closely with design to deliver high-performance systems that maximize player enjoyment.
Promote best practices and share expertise related to build & automation systems, while mentoring engineers in your areas of specialization.
Work collaboratively across multiple timezones to gather requirements, plan technical initiatives, and consistently deliver robust, scalable, and performant systems.
Work with the Core Tech Leadership in Los Angeles to architect & deliver on the needs for content creation, stability, and testing.
Troubleshoot live service issues as part of an on-call rotation.
Required Qualifications:
6+ years of professional experience in software engineering, including experience delivering live or shipped games/products.
Expert proficiency in C and C++, with strong debugging skills and a solid foundation in common game and software design patterns.
Experience developing real-time online multiplayer games using Unreal Engine, with expertise in automation tooling, performance tooling, build/release pipelines, and/or telemetry.
Demonstrated ability to collaborate effectively across multiple disciplines across time-zones, coupled with strong product sense, pragmatic decision-making, and player empathy in technical choices.
Desired Qualifications:
Bachelor’s degree in Computer Science or equivalent experience.
Experience developing MMO and/or large scale online games with a focus on build systems and automation.
Skilled in managing requirements and refining game development pipelines for efficiency and scalability
Familiarity with Unreal Engine 5, including Blueprint visual scripting, and working knowledge of Iris
Experience working with mid-sized engineering teams and other disciplines (e.g. QA, Production, Tech Design) in an agile environment
Prior experience working on global-scale game development or online services.
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development. Our teams work on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects.
If you believe that the Player Experience comes first, we want to hear from you. Our players are a diverse group from different backgrounds, and we want to see that reflected in the people who make our games, all qualified applicants will be considered for employment.
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We are seeking an experienced Senior Unity Developer to join our team and contribute to the development and evolution of our flagship game, Oxide: Survival Island.
If you know Unity inside and out, including URP and rendering pipelines, you love digging into performance optimization, enjoy working with Addressables, shaders, and multiplayer systems, and eager to help build something meaningful from the ground up — we want to talk to you.
This role stays open on an ongoing basis because we’re always interested in meeting exceptional Unity Developers who can make a real impact on the project.
WHAT YOU’LL BE DOING
- Design, develop, and maintain core gameplay systems and multiplayer features using Unity and C#.
- Work with URP-based rendering, shaders, and visual effects with a strong focus on performance and visual quality on mobile devices.
- Integrate Unity Addressables for scalable and dynamic UI content.
- Profile and optimize game performance: CPU/GPU usage, memory, loading times, and frame stability.
- Support LiveOps and seasonal updates by delivering new features, systems, and technical improvements.
- Collaborate closely with game designers, artists, and other engineers to turn game concepts into robust, scalable implementations.
WHAT WE EXPECT FROM YOU:
- 8+ years of experience in Unity development.
- Experience working with synchronous multiplayer systems (within the past 2 years).
- Deep understanding of URP and Unity rendering workflows.
- Experience designing and implementing game mechanics and UI systems.
- Shader experience (Shader Graph or HLSL).
- Strong C# skills and experience with performance optimization.
- Collaborative mindset and great communication skills.
- Passion for games and crafting thoughtful user experiences.
- Russian language proficiency at C1 level or higher.
WHAT WE OFFER:
- Competitive salary.
- Remote work option or relocation to Cyprus, with full company support including visa and housing assistance.
- The chance to shape and influence an ambitious multiplayer survival shooter for mobile platforms.
- A strong, supportive team passionate about creating great games.
- A flexible work environment.
- Opportunities for professional growth.
- A culture that values creativity, initiative, and collaboration.
Location: United States, Remote
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to help push the visual quality, performance, and expressiveness of a rich, innovative game?
As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual quality, rendering features, workflows, and performance in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
• Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight
• Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability
• Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems
• Optimize rendering performance across CPU, GPU, memory, and platform constraints
• Investigate and fix graphics, rendering, and visual pipeline issues
REQUIRED SKILLS
• Strong expertise in real-time rendering techniques and modern graphics pipelines
• Excellent C++ programming skills
• Experience with Unreal Engine 5 and its rendering framework
• Experience building designer- and artist-facing components and tools
• Ability to work autonomously and drive technical initiatives from concept to completion
• Strong communication and collaboration skills with both engineers and artists
Bachelors degree or equivalent
NICE-TO-HAVE SKILLS
• Experience with development on a variety of platforms (PC, console)
• Passion for creating visually expressive and polished player experiences
• Experience in Gameplay Networking
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$160,000
—
$240,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We are looking for a Senior 3D Animator to join the development of our flagship game, Oxide: Survival Island. You will be responsible for creating high-quality first-person and third-person animations for weapons, characters and in-game objects, while collaborating closely with designers, artists, and technical teams to bring immersive gameplay experiences to life.
WHAT YOU'LL BE DOING:
- Creating keyframe animations for characters, weapons, and gameplay objects in both first-person and third-person perspectives.
- Cleaning and refining motion capture data as we adopt mocap into our pipeline.
- Producing animations for skins and additional in-game content.
- Preparing and exporting animation assets for integration into Unity.
- Maintaining high animation quality with strong attention to posing, timing, and weight.
WHY YOU'LL ENJOY WORKING WITH US:
- Interesting weapon work: both real-world firearms, and fantasy skins, including upgradeable skins and progression lines.
- We're always looking for a fresh visual take and growing the artistic side of the team, so your ideas about how animation should look and feel have a real place here.
- We explore and adopt new technologies and tools in our pipeline instead of working by inertia.
- We provide all the software, plugins, AI tools, and asset libraries you need for your work.
- High autonomy: we trust your expertise and don't micromanage.
WHAT WE EXPECT FROM YOU:
- 5+ years of experience in animation production.
- 3+ years of experience creating animations for games.
- A strong portfolio showcasing different types of animation.
- Experience working with keyframe animation.
- Experience animating first-person and third-person weapons.
- Professional experience working with Maya.
- Strong understanding of animation principles, including posing, timing, and a sense of weight.
- Understanding of how animation systems function inside game engines.
- English - B1+ level, Russian - C1 level.
A STRONG PLUS:
- Experience working with mocap animation.
- Experience with character emotes and body mechanics.
- Experience working on shooters or survival games.
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
Location: Paris; Warsaw; Istanbul
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototypes in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic leadership to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your vision will be central to delivering that.
You'll have the opportunity to drive the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while having a defining impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Define and own the overall artistic vision for the game, ensuring consistency, quality, and alignment with the product's creative and commercial goals.
- Establish and maintain a cohesive visual style across all art disciplines — UI/UX, characters, environments, VFX, and animation.
- Lead, mentor, and inspire a multidisciplinary art team, providing clear creative direction and actionable feedback at every stage of production.
- Collaborate closely with the General Manager to align the visual direction with gameplay intent and player experience goals.
- Drive the creation and governance of visual style guides, asset pipelines, and quality benchmarks.
- Actively contribute hands-on to key art assets and concepting where needed, setting the quality bar for the team.
- Champion player-centric design thinking, using live data, competitor analysis, and playtesting insights to continuously refine the game's visual experience.
PROFILE
- Proven experience as an Art Director or Senior Lead Artist on at least one shipped mobile title, ideally within the midcore genre.
- Strong portfolio demonstrating end-to-end ownership of a game's visual identity, from early concept through to live product.
- Deep understanding of the visual language of midcore games — including character design, environment art, UI/UX, and combat feedback systems.
- Demonstrated ability to lead and develop multidisciplinary art teams in a fast-paced, iterative environment.
- Hands-on proficiency in Unity, with the ability to implement, integrate, and optimise assets directly in-engine.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Location: Cambridge / Hybrid
Workplace: hybrid
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.
This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT’S THE ROLE?
We are looking for a Lead Game Designer to join our Design team in a key leadership role, working on our portfolio of Creative Management Simulation (CMS) titles. In this role, you will be responsible for driving the game vision and translating it into compelling, high-quality game experiences.
Working as both the lead designer on a project, and supporting project leadership, you will influence key design decisions and provide line management and mentorship to members of the Design Team, helping to support their performance, career progression and long-term team development.
Interview Process
Please note that candidates invited to interview may be asked to complete a role-related assessment in their own time as part of the selection process. Further details regarding the expected time commitment will be provided in advance.
WHAT YOU'LL BE DOING
L
eading t
he
Desig
n T
eam
o
n
an
en
tire pro
ject
and
t
aking ownership of design for major feature areas.
Providing line management to designers, including performance management, career
development
and mentoring
.
Working with the Game Director
en
suring
deliver
y
on the game’s vision.
Managing project risks and
identifying
blockers and inefficiencies.
Driving quality using playtests, player feedback, QA reporting, and your own insights.
Designing game features, creating in-game content and balancing game systems.
Collaborating closely with other development disciplines to build understanding and gain alignment throughout development.
Management of game design documentation & communication across the team.
Working with Production to ensure effective feature prioritisation and work scheduling.
WHAT YOU'LL BRING
Game Design experience in a senior,
lead
or principal design role
.
Stron
g
e
xperience
in
leading, managing and developing designers through effective line management and mentorship
.
Strong awareness and passion for CMS games
.
Proven experience in campaign design, systems design and delivering major game features
.
Deep
understanding of player psychology.
Excellent presentation skills, and experience in presenting your ideas to stakeholders both within and outside the project.
Knowledge of a variety of game design theories and methods.
Experience collaborating across multi-disciplinary teams
BONUS IF YOU HAVE
Experience working on management games.
Knowledge of UX/UI design principles.
Experience of supporting and growing live games.
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
Location: United States
Workplace: remote
Contract type: Freelance
Hourly rate: $20.30
Language: English (US)
Estimated volume: 8 - 10 hours
Start date: The project runs on a weekly basis. Eligible candidates will be added to a pool of certified raters and contacted at least 48 hours before kickoff.
We are looking for qualified raters to support a project focused on evaluating personalized search and location recommendations. This role involves rating the relevance and usefulness of suggested places based on personalized results and defined project guidelines.
If you're someone who:
Has an eye for artistic detail and intuitive design
Thinks critically about spatial accuracy, relevance, and context
Cares about delivering polished and helpful digital experiences
This project is built for you.
What you will do:
Evaluate the aesthetic quality, readability, and overall polish of digital map designs.
Assess user-focused elements like viewport framing, geospatial accuracy, and content relevance.
Review personalized location recommendations to ensure relevance and helpfulness.
Follow strict project instructions and complete tasks accurately, including tagging specific issues (e.g., “Icons not properly masked,” “Labels too small”).
Requirements:
To be located and have the right to work in the United States.
An existing, actively used
Gmail account
with prior usage history on
Google Maps.
Participation is limited to maximum three project rounds. Please note that the task request will be dynamic and we will be providing you with a heads-up as soon as possible once there is a project round available for you
.
Please note:
This project requires opt-in, consent-based access to limited elements of your activity history. A consent form will be provided for you to review and sign before participation.
A desktop or laptop computer is required to complete the application and onboarding process. Mobile devices are not supported.
Location: Philippines; Brazil
Paired is a global staffing and recruiting agency that pairs remote work with top-tier talent. We help individuals from around the world connect with great companies that are looking for their specific skill set. Our mission is to provide great jobs to talented people, no matter where they are located.
We are looking for an absolute weapon of an AI Creative Strategist and Editor. This is not a role for a traditional copywriter or a slow-moving agency editor. We need a "cracked" hybrid: someone who lives at the bleeding edge of AI generative tools, possesses the ruthless efficiency of a native direct-response video editor, and understands the deep psychology of brand world-building.
Your mandate is clear: I own the Shoot Day Scripts and the core vision. Once those are locked and the raw assets (or core ideas) are handed off, you take the wheel. You are a self-contained production pod. Half of your brain is a direct-response killer who thrives in the timeline; the other half is a visionary artist building an aesthetic universe. You take the brief and return with a massive volume of high-converting gold.
What You Will Do
The Handoff & Execution: Take locked Shoot Day Scripts, raw b-roll, and core hooks, and autonomously transform them into a fully built-out ad ecosystem. You require zero hand-holding in post-production.
Hardcore DR Editing: You are ruthless in the timeline (Premiere, CapCut, AE). You know exactly how to chop b-roll for maximum retention, sequence aggressive captions, and manipulate pacing to optimize thumb-stop ratios and click-through rates.
Rapid Hook Iteration: Take one winning concept or piece of raw footage and aggressively chop it into dozens of hook variants (A/B testing visuals, pacing, text overlays, and AI voiceovers) to crush CPA goals and combat ad fatigue.
Organic World-Building & "Art": Generate breathtaking, non-DR organic content designed purely to associate thoughts, feelings, and ideas with our brand. You use AI to create cinematic, highly aesthetic "art" that builds brand aura and commands attention without directly asking for a sale.
Mass AI Content Generation: Spin core concepts into dozens of high-fidelity ad variants using AI image, video, and voice generation to supplement and elevate practical footage.
VFX & Polish: Elevate both raw footage and AI generation with actual VFX, motion graphics, and sound design. You composite, blend, and fix artifacts so the final output looks premium, not plastic.
Requirements
DTC Native & Timeline Obsessed: You actually understand how e-commerce ads work. You don't just edit; you edit to convert. You know Eugene Schwartz/Ogilvy principles, pacing for TikTok/Reels vs. Meta, and how to build a high-converting funnel.
Top-Tier AI Proficiency: Master of tools like Midjourney, Runway Gen-2, Pika, ComfyUI, Stable Diffusion, and ElevenLabs. You understand seed control, inpainting, and prompting at an advanced level.
The "Cracked" Mentality: You operate with extreme speed and autonomy. You experiment, break things, and deliver a volume of output that makes normal agencies look like they are standing still.
Dual-Threat Aesthetic Range: You possess the unique ability to pivot seamlessly. You can edit aggressive, tactical, fast-paced direct response ads one day, and switch to crafting moody, cinematic, emotionally resonant brand art the next.
VFX / Post-Production Mastery: Deep proficiency in Premiere and After Effects (Nuke is a plus). You know how to track, rotoscope, composite, and seamlessly blend AI generation with real-world b-roll.
Benefits
Remote Working for US Company
Exposure to new technology & trend
Competitive Salary
Location: MARGARITAVILLE, Worldwide
We are excited to recruit for cruise company
Margaritaville at Sea
🤩
Margaritaville is a well known and loved by Americans chain of resorts famous for their affordable vacation with great service and relaxed atmosphere for their guests, offering 2- to 7 night cruises from Florida to the Bahamas, Key West, and Mexico.
The company is growing now and hiring 1,500+ crew members across all shipboard positions to join Margaritaville at Sea new vessel Beachcomber!
🚢 Benefits to work on board Margaritaville at Sea:
Cruise Line founded by former crew member
Embrace the Margaritaville lifestyle and deliver the FUN
Free joining tickets, accommodation, food and Wi-Fi for crew
Industry leading Salaries and Benefits + excellent tips
Focused on Crew Career Progression
Great Crew Recognition Programs and friendly atmosphere
Make Memories combining Work and Travel
⚓ The following positions are currently open:
⭐️ Shipboard Design Manger
⭐️ Printing Specialist
⭐️ Guest Services Associate
⭐️ Documentation Purser
⭐️ Asst Documentation Purser
⭐️ Inventory Controller
⭐️ Financial Specialist
⭐️ HR Director
⭐️ HR Services Coordinator
⭐️ Training & Development Manager
⭐️ IT Manager
⭐️ Sr Asst IT Manager
⭐️ Asst IT Officer
⭐️ Asst Galley Ops Manger
⭐️ Public Health Officer
⭐️ Restaurant Supervisor
⭐️ Steakhouse Manager
⭐️ Steakhouse Server
⭐️ Junior Hostess
⭐️ Lead Server / Asst Lead Server / Assistant Server
⭐️ Sushi Server
⭐️ DJ
⭐️ Floor Supervisor
⭐️ Retail Associate
⭐️ OBR Flex
⭐️ Jewelry Concierge / Jewelry Specialist
⭐️ Tattoo Artist
⭐️ Cosmetologist
⭐️ Painter
⭐️ Wood Carver
⚓
All other department and positions - both entry and management level can be open as well:
⭐️ Bar & Restaurant
BEVERAGE MANAGER
HEAD BARTENDER
BARTENDER
BARISTA
HEAD SOMMELIER
SOMMELIER
BAR SERVER
BAR UTILITY
RESTAURANT MANAGER
MAITRE D
ASST MAITRE D
WAITER
ASST WAITER
JR WAITER
BELL ATTENDANT / ROOM SRVC
⭐️ Culinary
EXECUTIVE CHEF
USPH OPS MANAGER
SOUS CHEF SPECIALTY
SOUS CHEF
1ST COOK
COOK
ASST COOK
HEAD BUTCHER
HEAD BAKER
BAKER
PASTRY CHEF
1ST PASTRY COOK
ASST PASTRY COOK
PANTRY CHEF
ASST PANTRY COOK
SANITATION SUPERVISOR
JANITORIAL PULPA/WASTE MGMT
GALLEY UTILITY
⭐️ Housekeeping
HOUSEKEEPING MANAGER
ASST HOUSEKEEPING MANAGER
FLOOR SUPERVISOR
STATEROOMS ATTENDANT
STAFF ATTENDANT
POOL ATTENDANT
HOTEL STEWARDS
TAILOR
LAUNDRY MANAGER
LINEN KEEPER
LAUNDRY ATTENDANT
⭐️ Spa & Tattoo
SPA MANAGER
MASSAGE THERAPIST
HAIR DRESSER
COSMETOLOGIST
TATTOO MASTER
⭐️ Shore Excursions
SHOREX MANAGER
SHOREX ASST MANAGER
SHOREX
⭐️ Gift Shop
GIFT SHOP MANAGER
ASST GIFT MANAGER
GIFT SHOP ATTENDANT
⭐️ Photo
PHOTO MANAGER
PHOTOGRAPHER
⭐️ Casino
CASINO MANAGER
ASST CASINO MANAGER
CASINO SUPERVISOR
CASINO HOST
SLOT TEC
DEALER 1
HEAD CASHIER
ASST CASHIER
⭐️ Guest Services
GUEST SERVICES MANAGER
ASST GUEST SERVICES MGR
GUEST SERVICES OPERATOR
CRUISE AMBASSADOR
ASST CRUISE AMBASSADOR
GROUP COORDINATOR
⭐️ Cruise Staff
CRUISE DIRECTOR
ASST CRUISE DIRECTOR
CRUISE STAFF
SOUND & LIGHT MGR
SOUND & LIGHT TECH
DJ
YOUTH MANAGER
YOUTH COUNSELOR
⭐️ Inventory & Stores
INVENTORY CONTROLLER
ASST INVENTORY CONTROLLER
SR STOREKEEPER
HOTEL STOREKEEPER
PROVISION MASTER
BAR STOREKEEPER
ASST PROVISION MASTER
JR STOREKEEPER
⭐️ Finance & Pursers
CHIEF ACCOUNTANT
ASST FINANCIAL ACCT
CREW PURSER
ASST CREW PURSER
CHARGE PURSER
ASST CHARGE PURSER
DOCUMENTATION PURSER
ASST DOCUMENTATION PURSER
⭐️
Entertainment
ENTERTAINMENT TECHNICAL MANAGER
HEAD OF SOUND / TECHNICAL MANAGER
HEAD OF LIGHTING
HEAD OF AUTOMATION
THEATER STAGE TECHNICIAN
TECHNICIAN
SHIPWIDE LIGHTING Shipwide Lighting
SHIPWIDE TECHNICIAN
BROADCAST MANAGER
BROADCAST STAGE TECHNICIAN
PAINTER
WOOD CARVER
NOTE:
Nationalities that we can process:
🇪🇺 🇷🇺 🇧🇾 🇺🇦 🇲🇩 🇰🇿 🇺🇿 🇦🇲 🇬🇪 🇦🇿 🇹🇯
You can submit your Resume here pushing APPLY TO POSITION button above
If you are not sure what position to apply for, you may instead submit general application here and we will advise you:
https://ismira.breezy.hr/p/c3fb653b09b501-general-application-for-hospitality-positions
Last updated: February 21, 2026
Los Angeles, USA; Mercer Island, USA
Sydney, Australia
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Sydney, Australia; Communicate clearly and consistently with partners in multiple time zones
Los Angeles, USA; Mercer Island, USA
United States, Remote
Los Angeles, USA; Mercer Island, USA
Sydney, Australia; Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Australia-Based; Relocation & Visa Sponsorship Provided); Relocation & Immigration Support:; For successful applicants relocating from another city or country, Riot Games offers comprehensive relocation assistance and will sponsor the appropriate work visa, subject to eligibility and local immigration requirements; Work collaboratively across multiple timezones to gather requirements, plan technical initiatives, and consistently deliver robust, scalable, and performant systems; Demonstrated ability to collaborate effectively across multiple disciplines across time-zones, coupled with strong product sense, pragmatic decision-making, and player empathy in technical choices
УдалённоseniorКипр; Remote work option or relocation to Cyprus, with full company support including visa and housing assistance
seniorUnited States, Remote
УдалённоseniorГеография найма не уточнена
ГибридParis; Warsaw; Istanbul
ГибридleadWe can provide a comprehensive relocation support package as part of any offer, should you need to relocate; Please note that candidates invited to interview may be asked to complete a role-related assessment in their own time as part of the selection process; We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events