Location: Singapore
Established in 2020, Riot Singapore is a game development studio focused on delivering great experiences to our players. We partner with our Los Angeles headquarters on game development for League of Legends, Teamfight Tactics, VALORANT, and unpublished R&D products. Riot Singapore is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player.
That’s where you come in.
Game Product Managers at Riot lead passionate teams to create and evolve products and experiences for our players. We seek to deeply understand our product’s audience and drive strategy to create value for players and for Riot. We help concept, build, and influence projects at all stages of production.
As
Principal Game Product Manager, Cosmetics
for
Teamfight Tactics (TFT)
, you will lead the TFT Cosmetics team within the Acquisitions, Expression, and Events (AXE) initiative. You will own the vision, strategy, roadmap, and product outcomes for TFT's cosmetics portfolio, spanning existing offerings, new content types, exclusive content, store features, and long term cosmetics research and development.
This is an individual contributor role in which you will serve as the product lead for a multidisciplinary team in Singapore, setting product direction, defining priorities, and driving product decisions across producers, artists, designers, analysts, researchers, marketing partners, and other specialists. While you will not have formal people management responsibilities, you will be expected to lead through influence, bringing teams together around a shared strategy and empowering them to deliver exceptional player experiences.
Working closely with TFT leadership and stakeholders in our Los Angeles headquarters, you will balance player insights, creative ambition, and commercial outcomes to shape the future of TFT's cosmetics portfolio. Success in this role means creating cosmetics that resonate with players, building a healthy and innovative portfolio, and establishing a long term strategy that supports TFT's continued growth.
Responsibilities:
Define the product vision, strategy, and roadmap for TFT's cosmetics portfolio, driving player engagement and commercial success.
Lead the multidisciplinary cosmetics team by defining product priorities and aligning partners around them.
Collaborate with artists to create content that resonates deeply with players, elevating their creative vision to achieve product goals.
Manage product KPIs, leveraging performance reporting, experimentation, revenue models, and deep dive analysis and research to improve decision making.
Identify product challenges and opportunities, including cosmetics research and development, formulate strategies and plans, and build stakeholder buy in.
Develop decision frameworks, product briefs, and other artefacts that guide downstream decisions and create clarity across teams.
Partner with Production to translate strategy into executable plans, including roadmap sequencing, capacity planning, prioritization, and sustainable live operations.
Navigate the broader TFT and Riot organization to drive cohesive action across Marketing, Regional Publishing, IP and League Creative, Brand Partnerships, and other cross functional partners.
Required Qualifications:
8+ years of Product Management experience in the games industry, with a strong focus on live-service games where cosmetics and virtual goods are core to the product.
Proven experience owning product vision, strategy, roadmaps, and commercial outcomes while leading cross-functional teams through influence.
Deep expertise in cosmetics, live-service monetization, and player-facing content, with experience shaping product portfolios and driving long-term strategy.
Deep understanding of cosmetics-driven free-to-play games and the player motivations, progression systems, and live-service mechanics that drive long-term engagement.
Proven ability to shape product decisions through player insights, data, commercial thinking, and creative judgement.
Experience partnering with artists, designers, creative directors, and Production to translate creative vision into successful product strategy.
Excellent communication and stakeholder management skills.
Strong analytical skills, using product performance, player behaviour, experimentation, and market trends to drive strategic decisions.
Desired Qualifications:
Experience working in Agile production environments.
Experience working in a cross-geographical, multi-team environment.
Active Teamfight Tactics player with a deep understanding of the game's systems, player base, and cosmetics ecosystem.
Our Perks
Full relocation support
Full health insurance for you, your spouse and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can broaden and deepen your knowledge of our players and community through games
We will double down on your donations of time and money to non-profits
Location: San Francisco Bay Area, USA
Workplace: Hybrid
Why work at Higgsfield AI?
Higgsfield AI is the fastest-scaling generative AI company in history, hitting $1B in annual revenue run rate, 30M+ users worldwide, 6M+ generations per day, and powering 390 of Fortune 500 brands.
We're building at the absolute frontier of AI-powered video creation and next-generation creative tools. Joining Higgsfield means becoming part of a high-impact team shaping the future of AI-native creativity, at a company that isn't just moving fast—but rewriting what fast looks like.
The Role
Higgsfield AI is seeking a Senior PR Manager - Consumer, Influencer & Entertainment PR to define and lead our global consumer communications strategy. This is a hybrid role based in San Francisco.
This leader will own Higgsfield's public narrative across consumer media, creator culture, entertainment, lifestyle, technology, and social influence. You'll build excitement around our products, launch category-defining campaigns, cultivate relationships with creators and celebrities, and position Higgsfield as the most culturally relevant AI company in the world.
This role reports closely into executive leadership and partners across Marketing, Product, Social, Partnerships, and Creative.
What You'll Do
Consumer Communications
- Develop and execute Higgsfield's global consumer PR strategy.
- Lead media campaigns surrounding product launches, milestones, partnerships, and brand moments.
- Position Higgsfield as the leading consumer AI platform through proactive storytelling.
- Secure top-tier coverage across technology, consumer, entertainment, and lifestyle media.
Creator & Entertainment Relations
- Build strategic relationships with creators, influencers, celebrities, talent agencies, studios, labels, and entertainment partners.
- Identify cultural moments where Higgsfield can authentically participate.
- Support creator launches, exclusive collaborations, and high-profile partnerships.
- Develop VIP engagement strategies surrounding major product announcements.
- Curate in person and virtual events to drive relationship building, social media and earned media coverage.
Brand Storytelling
- Shape messaging that resonates with creators, artists, filmmakers, brands, and consumers.
- Partner closely with Product Marketing to simplify complex AI innovations into compelling narratives.
- Build executive visibility opportunities alongside marketing campaigns.
Product Launch Communications
- Own communications strategy for major product releases.
- Coordinate embargoes, media briefings, exclusive interviews, and launch events.
- Create launch playbooks that generate sustained media momentum.
Agency & Media Management
- Manage external PR agencies globally.
- Build relationships with journalists across consumer technology, entertainment, creator economy, lifestyle, and culture.
- Track media performance and continuously optimize communications strategy.
What We're Looking For
- 7-12 years of communications or public relations experience.
- Experience leading consumer communications for high-growth technology, entertainment, social media, gaming, creator economy, or AI companies.
- Deep relationships across consumer technology and entertainment media.
- Strong network within influencer, creator, Hollywood, music, sports, or digital talent ecosystems.
- Exceptional storytelling and messaging abilities.
- Experience leading global product launches.
- Comfortable operating in fast-moving startup environments.
- Strong executive communications skills.
- Agency management experience preferred.
Compensation & Benefits
We offer a competitive and thoughtfully structured compensation package designed to align with impact and growth.
Base Salary: The anticipated salary range for this role is $180,000 - $210,000, depending on experience, skills, and location.
In addition to cash compensation, we offer equity and a comprehensive benefits package to support you both professionally and personally.
This is a hybrid role based in the San Francisco Bay Area. Team members are expected to work from our San Francisco office three full days per week, with the remaining days worked remotely and are expected to be available during agreed working hours and to maintain sufficient overlap with the relevant team’s time zone. We value in-person collaboration, active communication, responsiveness, and close partnership across teams.
Higgsfield AI is an equal opportunity employer. We are committed to building a diverse and inclusive team and do not discriminate on the basis of race, color, religion, sex, gender identity or expression, sexual orientation, national origin, age, disability, veteran status, or any other protected characteristic.
Role Overview
Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre. You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features. We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.
Key Responsibilities
— Design and develop gameplay systems and features for new game prototypes
— Work on core gameplay, progression, balance, and early meta systems
— Create and maintain game design documentation (concept docs, GDDs, feature specs)
— Analyze gameplay problems and propose solutions to improve player experience and engagement
— Participate in prototyping and iteration processes together with the R&D team
— Design and tune game balance, rewards, pacing, and progression
— Work with product metrics and formulate gameplay hypotheses
— Collaborate closely with game designers, producers, artists, and developers during early production stages
Required Skills, Knowledge and Expertise
— 3+ years of experience as a Game Designer
— Experience in hyper-casual, hybrid-casual, or puzzle games
— Participation in developing games or prototypes from scratch (R&D / pre-production)
— Experience working on at least 5 game projects or prototypes
— Experience creating and maintaining game design documentation
— Understanding of gameplay systems, progression, balancing, and player motivation
— Strong knowledge of the mobile games market and current genre trends
— Ability to clearly communicate ideas and work in a fast iteration environment
— Strong analytical and problem-solving skills
— Russian and English - must have
Working at Tripledot
— Fully remote
— Paid Holiday: Enjoy 20 business days of paid holiday
— Collaborative and Data-Driven Culture: Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
— Continuous Professional Development: Grow your expertise through professional development opportunities within the company’s learning budget
— Medical Insurance Compensation: Receive compensation for private medical insurance
— Sport Compensation: Stay fit and active with partial reimbursement for your gym membership
Location: ES - Barcelona, Spain
Scopely is looking for a Production Director – Seasonal Content to join our MONOPOLY GO! team. This role is based from our Barcelona hub on a hybrid basis (3 days per week).
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
At Scopely, we care deeply about what we do and strive to inspire play every day—whether through our work alongside exceptional teammates or through unforgettable experiences for millions of players. We're a global team of game makers building one of the world's most successful live-service games.
As the Production Director – Seasonal Content, you'll own the operational health, planning, and execution behind MONOPOLY GO!'s seasonal content portfolio. You'll partner across Art, Design, Product, Live Operations, Licensing, and Content teams to ensure every season delivers exceptional quality, creative novelty, operational excellence, and measurable player impact.
Success in this role goes beyond shipping content on schedule. You'll be accountable for the health of the seasonal ecosystem—including content capacity, creative ambition, production predictability, IP integration, execution quality, and the cross-functional alignment required to consistently deliver industry-leading live-service seasons.
This role requires an exceptional balance of strategic leadership and tactical execution. You'll be equally comfortable shaping long-term organizational strategy with senior leadership as you are rolling up your sleeves with producers, artists, designers, and engineers to solve production challenges, unblock teams, and improve execution day-to-day.
What You'll Do
Lead production for the Seasonal Content organization, overseeing the planning, execution, and successful delivery of every MONOPOLY GO! season.
Own the operational health of the seasonal portfolio, balancing player experience, content quality, novelty, production predictability, resource utilization, and business objectives—not simply delivery against schedule.
Drive the long-term evolution of the seasonal content pipeline, continuously improving how art, design, narrative, gameplay content, rewards, licensed IP, localization, and live operations move from concept through launch.
Own content roadmap planning, art capacity planning, outsourcing strategy, and resource forecasting to maximize both creative ambition and sustainable execution.
Partner closely with Product, Art, Design, Live Operations, Marketing, and Licensing leadership to align priorities across multiple concurrent seasonal initiatives.
Operate comfortably at both the executive and production floor levels—providing strategic direction while remaining actively involved in milestone reviews, dependency management, issue resolution, production planning, and critical decision making.
Be willing to get "in the weeds" with producers and development teams to remove blockers, resolve ambiguity, improve workflows, and ensure teams have what they need to succeed.
Lead cross-functional planning for major seasonal launches, proactively identifying execution risks, staffing challenges, dependency conflicts, and operational gaps before they impact delivery.
Drive executive-level visibility through clear reporting, production health metrics, risk assessments, and actionable recommendations.
Champion continuous improvement across production methodologies, governance, tooling, AI adoption, and content development workflows.
Lead organizational change initiatives that improve how teams plan, collaborate, and execute, ensuring new processes are successfully adopted across multiple disciplines.
Serve as a diplomatic leader who builds trust across diverse teams, navigates competing priorities with empathy, and facilitates alignment during high-pressure or ambiguous situations.
Mentor Production Managers and Producers while raising the overall maturity and effectiveness of production across the Seasonal Content organization.
What We're Looking For
Extensive experience leading production within large-scale live-service game development environments.
Deep expertise managing content-heavy production pipelines, including art production, outsourcing, IP development, localization, approvals, and live seasonal releases.
Demonstrated success operating as a Production Director or equivalent leader responsible for both organizational strategy and execution.
Proven ability to seamlessly shift between strategic leadership and hands-on production management, remaining deeply connected to execution while guiding long-term organizational direction.
Strong expertise in production planning, capacity planning, portfolio management, dependency mapping, forecasting, and operational excellence.
Exceptional understanding of creative development pipelines and how to optimize art and content production without sacrificing quality or innovation.
Outstanding diplomacy and stakeholder management skills, with the ability to influence senior leaders, resolve conflict constructively, and build alignment across diverse disciplines without relying on direct authority.
Experience leading organizations through meaningful operational change, including introducing new production processes, organizational structures, tools, or ways of working while driving strong adoption.
Excellent judgment balancing player experience, creative ambition, technical constraints, production risk, and business priorities.
Outstanding communication, organizational leadership, and relationship-building skills.
Comfortable operating in fast-paced environments with rapidly evolving priorities and complex cross-functional organizations.
Passion for building high-performing teams, enabling creative excellence, and delivering unforgettable seasonal experiences at world-class scale.
AI Capability & Readiness
We believe AI will fundamentally transform how content organizations operate. In this role, you'll be expected to actively incorporate AI into production workflows to improve planning, asset tracking, documentation, communication, forecasting, content review, dependency management, and operational decision-making. You'll champion thoughtful AI adoption across the Seasonal Content organization, helping teams work faster, make better decisions, and increase creative capacity without compromising quality. We value leaders who are curious, experimental, and capable of driving organizational change as AI reshapes game development.
Bonus Points
Experience working on category-leading live service games.
Experience within mobile free-to-play game development.
Experience leading globally distributed development teams.
Experience scaling production organizations during periods of rapid growth.
Familiarity with modern AI productivity tools such as Claude, Codex, Cursor, or similar, and experience applying them to production workflows.
Experience evolving production operating models, governance frameworks, or portfolio planning processes.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Hybrid, SP
Workplace: hybrid
We are looking for a passionate gamer with strong on-camera presence to join our creative team as the face and force behind our UGC-style advertisements. In this role, you'll act in hook-driven concepts, gameplay commentary, reaction videos, skits, and testimonials.
You need to be comfortable on camera, skilled in fast-paced video editing, and sharp enough to analyze competitor strategies. Working closely with our marketing and post-production teams, you'll brainstorm, film collaborative content, and deliver high-performing ads designed to drive game installs — if you know exactly what makes a gamer stop scrolling on TikTok or Reels, we want o hear from you.
Main Responsibilities
- Independently record high-quality, authentic UGC-style video ads for our portfolio of games. This includes gameplay commentary, reaction videos, skits, testimonials, and "hook-driven" direct response concepts.
- Translate this research into actionable insights and present weekly "trend reports" and new creative proposals to the broader marketing team.
- Coordinate with other team members or influencer peers to plan and execute collaborative recordings (e.g., multiplayer sessions, duets, "versus" challenges, and synchronized reactions).
- Take full ownership of editing your raw footage into a near-final product. This includes pacing cuts, adding trending audio/sound effects, basic text overlays, and subtitles within platforms like CapCut or Premiere Pro.
- Act as the primary liaison between creative ideation and our advanced post-production/localization team.
- Prepare clear, organized project files and briefs for the production team when creatives require high-end Motion Graphics, complex VFX, or localization into multiple languages.
- Review final outputs from the production team to ensure the original creative vision was maintained during the polishing phase.
Requirements
- A strong portfolio of UGC video content, preferably within the gaming or tech space (links to TikTok/Reels/Shorts handles - required).
- A genuine passion for video games (mobile, PC, or console) and a deep understanding of gaming culture, memes, and community language.
- Strong skills in mobile editing apps (CapCut) and/or desktop software (Adobe Premiere Pro, Final Cut). You can turn raw footage into an engaging video quickly.
- Ability to look at other ads not just as a viewer, but as a strategist analyzing why they work.
- Excellent ability to articulate creative concepts to the team and provide clear feedback to post-production artists.
- Comfortable working in a fast-paced performance marketing environment where priorities shift based on data.
What We Offer
Beyond a vibrant and enjoyable work atmosphere, we offer:
- Competitive compensation aligned with market standards.
- Flexible benefits.
- Health and dental insurance.
- Profit sharing.
- Career development opportunities and professional growth.
If you want to share this ride with us and join a lightweight, fun and focused environment that breathes innovation and game culture, apply now!
Location: Tokyo, Japan
Our mission at Duolingo is to develop the best education in the world and make it universally available. It’s a big mission, and that’s where you come in!
At Duolingo, you’ll join a team that cares about educating our users, experimenting with big ideas, making fact-based decisions, and finding innovative solutions to complex problems. You’ll have limitless learning opportunities and daily collaborations with world-class minds — while doing work that’s both meaningful and fun.
Join our life-changing mission to develop education for our half a billion (and growing!) learners around the world.
Read
our blog
to learn more.
About the role...
We're looking for a Managing Editor, Character IP to lead Duolingo's manga and anime expansion in Japan. This isn't a role for someone who manages timelines and coordinates vendors from a distance. You'll get into the weeds — developing Duo's Japanese character voice, writing plots when needed, identifying the right manga artists, and building the studio and TV network relationships that turn a great concept into something millions of people actually watch. Our roadmap goes manga first, then anime, with a TV morning show slot (think Chiikawa) as the target format for animation. This role reports into the Director of Design Studio Brand team, with a dotted line to the Director of Country Marketing Japan and Korea team.
🧠 You will...
Set and uphold Duolingo’s high quality bar across all creative projects in this pipeline
Partner with Design Studio Creative Directors to define Duo's Japanese character profile — tone of voice, personality details, backstory — while staying true to his globally established character bible
Write your own plots and lead original story development when needed
Scout and brief manga artists and illustrators who match the look and feel we're going for
Build and manage relationships with publishers and editors to get manga projects off the ground
Select and manage anime production studios — handling contracts, budgets, schedules, and quality
Pitch to and build relationships with TV networks, with the goal of securing a morning show slot
Set visual quality standards appropriate to each format and platform (TV, streaming, short-form)
Keep global and local stakeholders aligned and get buy-in at the right moments
✅ You have...
Hands-on manga editing / directing experience at a publisher, editorial production company, or IP firm
Proven ability to develop original stories — you've written plots yourself, not just managed others who do
Sharp editorial / directorial instincts for capturing a character's voice and making it feel alive on the page
Real relationships with publishers, manga artists, and writers, and a track record of getting projects made
Working knowledge of anime production: studio contracts, budgets, and how to get quality work at a fair value
Existing connections with major TV networks and experience pitching concepts for broadcast slots
Exceptional collaboration skills, seeking consensus and feedback when making decisions
Business-level English needed for collaborating with our global team — strong written English vs. spoken fluency
⭐ Exceptional candidates will have...
Experience taking a manga property all the way through to anime adaptation
Familiarity with social-native formats (vertical, short-form, platform-specific)
Background in brand licensing, merchandise, or IP business development
Experience with inbound or outbound IP localization (foreign IP in Japan or Japanese IP abroad)
The offered salary is dependent upon several factors, including work experience, skills, and internal peer comparisons. The posted range is subject to change in the future. For this role, base salary is supplemented by equity compensation. We encourage you to talk with your recruiter for more information related to compensation for this role!
Salary Range:
¥17,178,000
—
¥25,767,100 JPY
Benefits:
Take a peek at how we care for our employees' holistic well-being with our benefits
here
.
Job Alerts:
Sign up for job alerts
here
.
Accommodations:
We will do everything we can within reason to make sure that your interview takes place in an environment that fairly and accurately assesses your skills. If you need assistance or accommodation, please contact
accommodations@duolingo.com
.
Equal Employment Opportunity:
Duolingo is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, gender (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics.
Fraud Warning:
Unfortunately, there is a rise in scammers pretending to be real Duolingo employees. Duolingo and our employees will never ask for your Social Security number, bank details, or passport info, and we’ll never ask you to deposit a check, purchase equipment, or exchange money during the interview process. Real Duolingo employees always use an email that ends in @duolingo.com or @recruiting.duolingo.com. Stay alert and double-check these details before sharing any information.
By applying for this position your data will be processed as per the
Duolingo Applicant Privacy Notice
.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world.
As a
Senior Game Designer (Systems – Balancing & Economy)
on the
Unpublished R&D Product
team, you will help design, build, and refine gameplay systems that support engaging player experiences. You will partner with designers, artists, and engineers to develop, iterate, and improve systems through rapid prototyping, testing, and cross-functional collaboration. This role requires a hands-on designer who is comfortable working in an evolving development environment, balancing experimentation with thoughtful decision-making while continuously improving gameplay systems and player experiences.
You will report into the Game Director of the team.
Responsibilities:
Design, implement, and improve gameplay systems that deliver engaging player experiences.
Develop multiple system design solutions and clearly communicate implementation trade-offs and associated risks.
Establish design principles and best practices for future systems design work.
Lead small cross-functional teams to develop gameplay systems aligned with product objectives.
Create clear design documentation that can be understood and implemented across disciplines.
Collaborate closely with designers, artists, engineers, and production partners to create cohesive player experiences.
Utilize prototyping, playtesting, and data-informed iteration to validate and improve system designs.
Incorporate feedback and continuously refine systems to achieve high-quality player experiences.
Required Qualifications:
6+ years of professional experience in Game Design.
Strong expertise in one or more of the following areas: progression systems, game balance, economy systems, or mathematical modeling.
Experience owning gameplay features or leading systems design efforts for at least one shipped title.
Demonstrated ability to create and improve complex gameplay mechanics and systems with consideration for player experience and long-term maintainability.
Experience integrating multiple gameplay systems into cohesive player experiences.
Fluent in Mandarin Chinese.
Desired Qualifications:
Experience leading systems, economy, or game balance design.
Experience with prototyping and iterative game development.
Experience collaborating across disciplines throughout the game development lifecycle.
Experience mentoring or coaching other designers.
Significant proficiency (3+ years) using Unreal Engine.
Fluent in spoken and written English.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Cambridge / Hybrid
Workplace: hybrid
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.
This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT’S THE ROLE?
Are you passionate about crafting compelling character and creature animation that elevates gameplay? At Frontier, animation is at the heart of our storytelling. We’re looking for an experienced Animator to join our talented team and help bring our worlds to life.
*Please note that candidates invited to interview may be asked to complete a role-related assessment in their own timeas part of the selection process.Further details regarding the expected time commitment will be provided in advance.
WHAT YOU’LL BE DOING
Create high-quality, expressive character and creature animations using Maya.
Implement animations into our proprietary Cobra engine.
Collaborate across disciplines including Character Art, Code, Design, and VFX.
Take direction from the Lead Animator and Game Director to realise the creative vision.
Contribute to a culture of feedback and continuous improvement.
Solve production challenges with creativity and technical know-how.
Maintain accurate task tracking and validate assets to minimise bugs.
Provide feedback to external development partners when needed.
Support junior team members and contribute to team knowledge sharing.
WHAT YOU’LL BRING
Proven experience producing high-quality animation assets.
Strong proficiency in Maya’s character animation tools.
Excellent understanding of body mechanics, posing, timing, and acting choices.
Experience with creature animation and believable movement.
Familiarity with animation state machines.
Understanding of versioning software (SVN, Perforce).
Strong time management and communication skills.
Basic knowledge of rigging pipelines.
BONUS IF YOU HAVE
Experience with external animation behaviour tree software (e.g. Havok, Unity, Unreal)
Scripting knowledge (Python, MEL)
Experience mentoring or training junior animators
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
Location: Los Angeles, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a software engineer, you’ll work with both new and current technologies, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a
Principal Software Engineer on the Live Experiences teams within Teamfight Tactics
, you will collaborate with multidisciplinary teams to enable the creation of new game features, systems, and experiences for our players. You will discuss and define the needs of art, design, and audio in a highly collaborative environment. You will build new technology in a wide variety of game systems to meet those needs. As Teamfight Tactics is a multi-platform game, supporting PC, Android, and iOS, cross-platform experience would be beneficial. You will report to the Engineering Manager accountable for the Live Experiences teams.
Responsibilities:
Build gameplay features and systems for TFT game modes and cosmetics
Build around-game UI features, including progression and monetization flows in collaboration with Visual Designers and User Experience creatives
Collaborate and drive on product, technical and architectural discussions, ensuring alignment with product vision and engineering strategy
Improve efficiency for developers and unlock their ability to create awesome experiences by improving tools and workflows
Align with stakeholders and disciplines spanning multiple teams across TFT to deliver awesome features
Provide mentorship to engineers, tech artists, and tech designers
Participate and improve the team's support rotation
Reduce ambiguity in a problem space through technical discovery & prototyping
Required Qualifications:
10+ years of software development, including shipping one or more products on large code bases that span a range of platforms and tools
4+ years Unreal Engine experience, with familiarity in game engine tools, workflows, & content pipelines
Expertise with C++ and Gameplay Engineering (Character, Camera, Controls)
Experience leveraging strong communication skills to collaborate across disciplines (e.g. Design, Art, QA, Production) to create solutions
Experience mentoring others in both soft and hard skills
Product sense, pragmatism, and player empathy in making tech decisions
BS in Computer Science, or proven understanding of Computer Science fundamentals
Desired Qualifications:
Familiarity with Teamfight Tactics
Mobile and/or multi-platform experience
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Key Responsibilities:
— Develop and implement gameplay mechanics, systems, and tools.
— Collaborate with designers and artists to bring game features to life.
— Optimize code for performance and memory usage.
— Debug and resolve technical issues throughout the development cycle.
— Contribute to the design and improvement of game engines and pipelines.
Requirements:
— Proven experience as a Programmer in game development or a related field.
— Proficiency in programming languages like C++, C#, or Python.
— Experience with game engines like Unreal Engine or Unity.
— Strong problem-solving and debugging skills.
— Excellent communication and teamwork abilities.
Preferred Qualifications:
— Experience with multiplayer or networked game development.
— Knowledge of graphics programming (e.g., HLSL, GLSL).
— Familiarity with AI programming and physics simulations.
What We Offer:
— Competitive salary and benefits.
— Opportunity to work on exciting, high-profile game projects.
— Collaborative and inclusive work environment.
— Professional growth and development opportunities.
Location: Paris
Workplace: Hybrid
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TEAM
Our Growth team maximizes the potential of every Voodoo product through a mix of user acquisition, ad monetization, video and playable ads, and influencer marketing. We combine operational excellence with creative thinking to constantly adapt, innovate, and stay ahead of the market.
ROLE
We are looking for a Creative Strategist to shape the ad strategy behind our portfolio of games and apps. You’ll spot market trends, uncover what drives performance, and turn insights into actionable creative briefs. Working closely with UA, Marketing Artists, Developers, Product teams, and Growth leaders, you’ll drive creative decisions that turn bold ideas into high-performing ads and help our products become global hits.
RESPONSIBILITIES
Your goal is to make our games outperform the market and generate high-performing campaigns. You’ll combine market intelligence, campaign data, and creative thinking to turn insights into ads that capture attention and drive growth. You’ll own a portfolio of games and play a hands-on role in getting winning creatives out the door.
Managing your own portfolio of games, you will:
- Define the creative strategy for your games: understand each game’s core mechanics, audience, growth priorities, and competitive landscape to identify the strongest creative opportunities.
- Work end to end with Growth and UA teams: analyze campaign data, track what’s working, and use it to continuously sharpen your creative direction.
- Benchmark and deconstruct top-performing ads: uncover winning hooks, gameplay mechanics, and storytelling patterns, and turn them into actionable insights and sharp briefs. Use tools like MarketIQ, Apptica, and SensorTower to track competitors and spot emerging trends.
- Generate and share learnings: document what you learn from your work and share it with Product and other teams to scale winning approaches across the portfolio.
- Lead producers, internal and external: brief, guide, and energize Marketing Artists, Developers, and external partners to deliver high-quality creatives on time.
- Build AI-powered systems: design and implement AI-driven workflows to accelerate ideation, production, and analysis, and raise the team’s creative output.
- Produce hands-on: don’t just brief, create. Produce creatives yourself when speed or quality calls for it.
PROFILE
We welcome diverse backgrounds: gaming and mobile marketers, top-tier strategy consultants, creative agency talent, or entrepreneurs looking for impact.
- Experience in creative strategy, growth marketing, strategy consulting, agency work, entrepreneurship, or a similar role.
- Strong interest in mobile games and player behavior; prior experience in performance advertising is a plus.
- Ability to combine market intelligence, benchmarking, and performance data to shape creative strategies and actionable briefs.
- Strong analytical and ideation skills, with a knack for turning insights into compelling concepts.
- Comfort with analytics tools, and hands-on experience (or strong appetite) with AI creative tools (Scenario, Seedance, Kling, Veo, Runway, etc.).
- Excellent communication skills (both english and french proficiency) and ability to collaborate across UA, Creative, and Product teams.
- Proactive and curious, eager to challenge existing approaches, experiment, and iterate.
- You thrive in an environment that values candor, freedom, and responsibility.
BENEFITS (FRANCE)
- Competitive salary based on experience
- Swile Lunch voucher
- Gymlib (100% covered by Voodoo)
- Premium healthcare coverage with SideCare, 100% covered for you and your family
- Wellness activities in our Paris office
Full remote for candidates based abroad (benefits according to the country you reside in), with relocation to Paris subject to discussion. Hybrid for candidates based in France.
Location: Los Angeles, USA; Mercer Island, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering.
VALORANT is Riot's take on a character-based tactical shooter (learn more about VALORANT
here
).
As a
Staff Software Engineer
on the
VALORANT Build Platforms team
, you will develop and improve the technologies that enable us to deliver VALORANT into our players’ hands. You will improve the iteration flow for hundreds of developers, including designers, artists, and engineers. You will act as a pipeline-aware problem solver in the Unreal development ecosystem, reducing friction across local development, validation, cook, release, and CI. Your work will lay a critical foundation for teams across the globe as they delight players with new features, skins, maps, and agents.
Responsibilities:
Drive the technical direction and decision-making at the team level, advising on aspects of delivery such as architecture, maintenance, cost, and scale.
Identify and resolve cross-system bottlenecks across local workflows, Unreal build/cook systems, CI, release infrastructure, and developer-facing tools.
Work with VALORANT developers and stakeholders to align on priorities and deliverables.
Lead efforts to break down and execute on multi-month engineering efforts, partnering with central technology teams to leverage their expertise.
Participate in the team's support rotation.
Required Qualifications:
6+ years of experience as a software engineer.
BS degree or equivalent experience.
Experience architecting and maintaining developer-facing products and platforms, supporting complex workflows and emerging requirements.
Experience building automated build, test, and release pipelines.
Strong empathy for improving the developer experience and reducing friction within the iteration loop.
Expertise with C++, C#, Java, or Go.
Ability to communicate complex technical subjects to all levels.
Willingness to jump into unfamiliar technologies and take on new challenges.
Experience mentoring other engineers.
Desired Qualifications:
Professional experience working with cloud technologies.
Experience working directly with Unreal Engine game build systems.
Experience with Perforce workflows, large Unreal workspaces, content cooking, packaging, or build artifact debugging.
Game DevOps experience is a plus.
BuildGraph and Horde experience is a plus.
Professional experience serving as a technical lead for a team of engineers.
Professional experience building large-scale backend systems or game services.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Sydney, Australia
At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the game's visual targets and content production needs - helping our artists to realize a vibrant and rich world for players to be immersed and express themselves in.
As a Manager, Technical Art, Tools & Pipeline, you'll help define and scale the creative workflows that power content creation across our next generation of worlds. You'll lead and grow a team of talented technical artists, providing hands-on coaching, clear direction, and thoughtful feedback that elevates both craft and collaboration. By partnering closely with Art Leadership, Technical Art, Production, and Engineering, you'll help shape the tools, pipelines, and workflows that enable artists to create high-quality content efficiently and at scale.
As a Manager, Technical Art, you'll own the artist-facing ecosystem of tools and content pipelines, ensuring workflows are intuitive, documented, and built to support evolving production needs. You'll work closely with Engineering and cross-disciplinary partners to identify opportunities for workflow improvements, evaluate new technologies, and establish scalable systems that empower artists across multiple disciplines including Character Art, Animation, Environment Art, Audio, and VFX. From pipeline architecture to workflow optimization, you'll help ensure content creation systems support both immediate production goals and the long-term needs of the project. As a strategic cross-disciplinary partner, you'll communicate priorities, risks, and opportunities with clarity while helping teams make sustainable technical decisions that maximize creative impact.
You will report into the Senior Manager, Technical Art and work closely with the Tech Art Director and other members of the team abroad.
Responsibilities:
Directly manage a team of Technical Artists, providing support, coaching, mentorship, and guidance in how they conduct their work.
Partner with Art Leadership, Production, and Engineering to define tooling, workflow, and pipeline requirements needed to support content creation across multiple disciplines.
Own and support artist-facing tools, workflows, and content pipelines, ensuring systems are intuitive, documented, scalable, and maintainable.
Work closely with Engineering to evaluate technical solutions, balancing artist usability, production efficiency, and long-term sustainability.
Guide the development and optimization of content creation pipelines that support teams working in parallel production streams.
Support the evolution of existing tools, workflows, and pipeline systems as project needs change and scale.
Build strong cross-disciplinary relationships to understand artist needs, identify workflow pain points, and drive meaningful improvements.
Champion technical best practices, workflow consistency, and knowledge sharing through documentation, training, and mentorship.
Partner with Technical Art leadership to establish team goals, craft standards, and long-term technical strategy.
Communicate constraints, risks, and opportunities clearly to stakeholders, helping guide prioritization and technical decision-making.
Required Qualifications:
6+ years of professional experience as a Technical Artist in games or a related industry, including 2+ years in a people management role leading Technical Artists or similar technical disciplines.
Demonstrated experience leading, mentoring, and developing technical teams while fostering strong cross-functional collaboration.
Strong proficiency in Python and experience developing scalable artist tools, content pipelines, and workflow solutions for game development.
Professional experience with Unreal Engine 5 and modern content creation workflows, including content creation and tool development for DCC tools, with particular emphasis on Autodesk Maya and Substance Suite workflows. Experience with Houdini, Blender, ZBrush, 3DS Max, or Photoshop is a plus.
Strong understanding of art production pipelines and the ability to translate artistic requirements into scalable technical solutions that support multiple disciplines and production needs.
Proven experience partnering closely with engineers to develop tools, workflows, or pipeline systems that improve content creation efficiency and support artistic goals.
Excellent communication, critical thinking, and problem-solving skills, with the ability to navigate ambiguity and act as a bridge between art and engineering.
Desired Qualifications:
Experience designing scalable pipeline architecture and workflow solutions for large content teams.
Experience supporting character, animation, environment, audio, or VFX production workflows.
Experience with UI development frameworks such as PySide or PyQt.
Experience contributing to or supporting content creation efforts during early-stage, R&D, or transitional production phases.
Curiosity around how AI-assisted workflows may improve content production efficiency and artist experience.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
Location: Warsaw, Poland; Kraków, Poland
[EN] Responsibilities:
Analyzing and investigating new project requirements, preparing project plans; assessing risks and proposing mitigations
Ensuring that project meets deadlines and delivering product of required quality
Managing large project teams or multiple sub-teams within a project (programmers, artists, game designers, QA, etc)
Identifying and clarifying team goals; ensuring that expectations are aligned between stakeholders
Managing communications within the team and between the team and company departments as well as people on the client's side
Managing and planning team capacity
Conducting team meetings, providing various reports
Working with leads on tracking team's performance
Supporting team growth through regular feedback and Career Development plans
Conducting project interviews, contributing to hiring process.
[PL] Obowiązki
Analizowanie i ustalanie nowych wymagań projektowych, przygotowywanie planów projektu; szacowanie ryzyka i proponowanie działań minimalizujących ryzyko
Dbanie o dotrzymywanie wyznaczonych terminów przez projekt, oraz dostarczanie produktu o wymaganej jakości
Zarządzanie dużymi zespołami projektowymi lub wieloma zespołami w ramach projektu (programiści, artyści/graficy, projektanci gier, QA itp.)
Identyfikowanie i precyzowanie celów zespołu
Zarządzanie komunikacją wewnątrz zespołu oraz pomiędzy zespołem a działami firmy, jak również osobami po stronie klienta
Zarządzanie i planowanie zasobów zespołu
Prowadzenie spotkań zespołowych, przygotowywanie różnego rodzaju raportów
Współpraca z liderami w zakresie monitorowania efektywności zespołu
Wspieranie rozwoju zespołu poprzez regularne spotkania i rozmowy oraz plany rozwoju kariery
Prowadzenie rozmów rekrutacyjnych do projektów, udział w procesie rekrutacji
Requirements
[EN]
Experience of work on all project phases (from idea to release), adjusting methodologies depending on the project’s phase and team size
Experience of work with external Clients: ability to establish collaborative relationship and a high level of trust
Ability to tell critical from just important, work out plans, set priorities, assess risks, track tasks to completion
Ability to efficiently manage teams of 10+ people
Ability to prioritize, delegate and manage multiple tasks under pressure
Excellent organizational and communication skills, result-oriented approach
Fluent English
Native Korean
Experience in GameDev
[PL] Wymagania
Doświadczenie w pracy na wszystkich etapach projektu (od pomysłu do wydania gry) oraz umiejętność dostosowywania metodologii w zależności od fazy projektu i wielkości zespołu
Doświadczenie w pracy z klientami zewnętrznymi: umiejętność budowania relacji opartych na współpracy i wysokim poziomie zaufania
Umiejętność odróżniania kwestii krytycznych od jedynie ważnych, opracowywania planów, ustalania priorytetów, szacowania ryzyka oraz monitorowania zadań aż do ich zakończenia
Umiejętność efektywnego zarządzania zespołami liczącymi ponad 10 osób
Umiejętność układania priorytetów, delegowania zadań i zarządzania wieloma wątkami pod presją czasu
Doskonałe umiejętności organizacyjne i komunikacyjne oraz podejście zorientowane na rezultaty
Biegła znajomość języka angielskiego
Język koreański (ojczysty)
Doświadczenie w branży GameDev
Benefits
[EN]
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
Friendly team
Additional benefits – Care Bonus to cover health, educational and safety needs, MyCafeteria, corporate parties and team buildings and many more others
[PL]
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Program Wsparcia Pracowników (EAP), oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Location: South Korea
Responsibilities:
Analyzing and investigating new project requirements, preparing project plans; assessing risks and proposing mitigations
Ensuring that project meets deadlines and delivering product of required quality
Managing large project teams or multiple sub-teams within a project (programmers, artists, game designers, QA, etc)
Identifying and clarifying team goals; ensuring that expectations are aligned between stakeholders
Managing communications within the team and between the team and company departments as well as people on the client's side
Managing and planning team capacity
Conducting team meetings, providing various reports
Working with leads on tracking team's performance
Supporting team growth through regular feedback and Career Development plans
Conducting project interviews, contributing to hiring process.
Requirements
Experience of work on all project phases (from idea to release), adjusting methodologies depending on the project’s phase and team size
Experience of work with external Clients: ability to establish collaborative relationship and a high level of trust
Ability to tell critical from just important, work out plans, set priorities, assess risks, track tasks to completion
Ability to efficiently manage teams of 10+ people
Ability to prioritize, delegate and manage multiple tasks under pressure
Excellent organizational and communication skills, result-oriented approach
Fluent English
Native Korean Speaker
Experience in GameDev
Availability to overlap with European working hours
Benefits
Working with an international team of world-class professionals on exciting and challenging projects,
Learning & Development opportunity
Sensibly flexible working hours
Location: Sydney, Australia
Riot’s mission is to put players at the center of everything we do. We do this by continuing to create, evolve and deliver new experiences to players with games like Teamfight Tactics, Legends of Runeterra, VALORANT, and League of Legends.
Game Producers lead teams, initiatives and products from conception through launch and operation inside of the gaming space. They create and align teams to product vision, have a deep understanding of player needs, competitors and market conditions, and are able to balance scope, quality and time to predictably deliver at a high quality bar for players.
As a
Producer II
on an Unpublished R&D Product, you will be responsible for driving production efforts on a features team, supporting the development of player-facing systems. You will provide guidance and mentorship to less experienced producers. You will keep the players' experience, as well as the experience of dev teams within Riot, in mind as you track progress, deliver products/features, and organize priorities and goals. You will work within a cross functional team of engineers, designers and artists to support the team in delivering engaging experiences to our players. Your group will consist of Rioters across the globe, including Sydney and North America. You will report to a Senior Manager of Production supporting the R&D Game Teams.
Responsibilities:
Lead the day-to-day production efforts for a cross-functional development team
Drive sprint planning, backlog prioritization, and milestone execution
Ensure strong team health, culture, and efficiency
Collaborate with stakeholders to clarify requirements and align on goals
Track progress, manage risks, and ensure delivery of high-quality tools and features
Promote best practices in planning, estimation, and documentation
Coordinate across teams to unblock dependencies and align technical solutions
Communicate clearly and consistently with partners in multiple time zones
Identify opportunities to improve developer workflows and system scalability
Required Qualifications:
3+ years of experience as a Producer, Project Manager or similar role in game development.
Ample experience working with cross-functional and distributed teams.
Strong stakeholder management skills.
Experience leading teams through all feature development phases (planning, execution, delivery, post-release support).
Experience applying Agile and Lean development processes such as Scrum or Kanban.
Desired Qualifications:
Experience with the video game industry, in either live or multiplayer games. A background in digital project management/Agile project management/Scrum Master in a technology setting will also be considered.
Experience working with teams building metagames or core gameplay systems.
Mastery of production tools like Jira to track development and create accurate reporting.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
Location: Los Angeles, USA; Mercer Island, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering.
Engineers join Riot to become masters of their craft. They bring a deep passion for helping bring joy to players via technical solutions. In Foundations, we focus on the game engine, content pipelines, developer workflows, and other critical core capabilities.
As a
Staff Software Engineer
on
VALORANT’s Foundations Developer Experience & Workflows team
, you will work directly on VAL’s development team, hand-in-hand with engineers, designers, artists, producers, and QA to build systems that enable them to move faster, work with greater confidence, and deliver amazing new experiences to players. To do this, you will design and evolve the platforms, tools, and workflows that power how VALORANT’s game developers create, iterate on, and validate content for both PC and console. Your work will span a diverse set of technical areas, adapting VALORANT’s development platform to meet needs wherever they emerge. This includes leveraging AI to accelerate development while establishing the appropriate guardrails for trust, quality, and reliability. This role will report to the Engineering Manager on the Foundations Developer Experience & Workflows team.
Responsibilities:
Create tools and systems that improve developer experience and efficiency.
Work with stakeholders across the organization to address their pain points and exceed their expectations for what development on VALORANT can be.
Influence software engineering best practices for development.
Develop sustainable solutions that are testable, robust, and will ensure a consistent player experience across platforms.
Provide mentorship to more junior members of the team.
Contribute to development efforts through effective breakdown and execution on multi-month development efforts.
Required Qualifications:
6+ years of professional experience in software engineering, including experience delivering live or shipped games at scale
2+ years professional experience with Unreal Engine
2+ years professional experience with C++
Bachelor's degree in Computer Science and/or equivalent experience
Have collaborated on cross-team development efforts (3+ months in scope), including requirements gathering, planning, and release
Desired Qualifications:
Experience serving on a team that builds player-facing areas of a live game, such as characters, maps, modes, systems, or other in-game experiences.
Experience building shared game development tooling
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: United States, Remote
Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how different game mechanics can come together to create emergent, dynamic, and frankly hilarious social moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and expressive communication?
We are seeking a highly technical, creative, and team-oriented contract Staff Gameplay Designer to contribute a new multiplayer action game on teamLFG. You will work closely with the entire Design Team prototyping, exploring, and implementing player avatars and their suite of verbs for the social area of a competitive PvP game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will help build the systems that enable our game to become a third place. Most importantly, you will work with a fun, dedicated, and cross-disciplinary team devoted to turning a creative dream into a new franchise at PlayStation.
RESPONSIBILITIES
• Build and maintain the avatar movement and core sandbox systems that enable cooperative social gameplay and player expression, while building trust between players
• Build the systems to allow for avatar customization, creating extensible opportunities for player investment and a progression economy, as well as player self expression and customization
• Build compelling gameplay experiences through reusable sandbox mechanics, especially 3C (Character, Camera and Controls) design and implementation
• Create endearing NPCs that improve IP quality, consistency, along with sandbox design principles
• Work with audio, effects, and animation to clearly communicate gameplay affordances to players
REQUIRED SKILLS
• Understanding of how modern multiplayer social games can leverage an intuitive and expressive action sandbox to create memories between players
• Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment
• Broad T-shaped rapid prototyping skills, with enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential
• Strong technical scripting skills and understanding of how to structure game design tools to unlock player expression, content variety, and execution speed
• Strong understanding of character motion and animation; momentum, timing, and their impact on player communication and tone
• Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors
• Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity
• Ability to create plans and evaluate them for meeting the experiential needs of the players and markets
• Outstanding oral and written communication skills
• Demonstrated understanding of how systemically consistent, combinatoric game design can create player surprise and laughter
Bachelors degree or equivalent
PREFERRED EXPERIENCE
• Experience as a Staff Sandbox/Gameplay Designer on AAA or large-scale online action games, designing, documenting, and building character customization systems
• Experience delegating work or ownership of an area to multi-disciplinary peers
• Experience with social/cooperative game design and balancing for an active player base
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click
here
to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$76
—
$115 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
ГибридseniorSan Francisco Bay Area, USA; Team members are expected to work from our San Francisco office three full days per week, with the remaining days worked remotely and are expected to be available during agreed working hours and to maintain sufficient overlap with the relevant team’s time zone
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
ГибридWe can provide a comprehensive relocation support package as part of any offer, should you need to relocate; Please note that candidates invited to interview may be asked to complete a role-related assessment in their own timeas part of the selection process.Further details regarding the expected time commitment will be provided in advance; We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events
Los Angeles, USA
ГибридFull remote for candidates based abroad (benefits according to the country you reside in), with relocation to Paris subject to discussion; Hybrid for candidates based in France
Los Angeles, USA; Mercer Island, USA
Sydney, Australia
Warsaw, Poland; Kraków, Poland
Sydney, Australia; Communicate clearly and consistently with partners in multiple time zones