Location: Berlin
Our Story
Founded in 2009, we’re one of the world’s leading game studios, and proud of our extremely international team, consisting of more than 50 different nations. We are part of Playtika and the global leader in the category of Hidden Object Games. With June’s Journey, we’re providing joy for millions of players around the world every day.
How we work
Our aim is to keep doing so for many more years, if not decades. In order to be able to do so, we’ve defined a distinct way of how we’re working at Wooga, so that all relevant aspects intertwine and have a positive impact on the game. No matter if you’re part of a game team or support the success of Wooga as part of a central team, all 250+ employees from around the world can make an impact. We’re proud of the environment we’ve built, and believe you’ll enjoy working with some of the best people in the industry.
Our drivers: Speed, Focus, Ownership, and Impact, guide our working style at Wooga and help us make a deliberate choice to focus on what is important to us, while working towards a shared goal.
These drivers shape how we work together and what we expect from ourselves and our leaders.
About the Role
We're looking for a Senior UI/UX professional with deep experience in casual mobile F2P games; someone who understands what makes games intuitive and compelling, and who can translate that understanding into clean, effective design. We're looking for someone who finds as much satisfaction in a polished UI screen as in a well-validated UX flow, and is comfortable owning their work end-to-end.
We’re a small team, and our process moves from quick prototyping through marketing validation to building a vertical slice and, if that succeeds, towards a launch. You'll shape UX early - helping validate that a concept is intuitive, and take on UI design and production as we build toward the various releases, with UX considerations continuing to surface as new features are added.
Please note that this is a 1-year fixed-term contract.
About the job
Design and create UI screens, icons, flows, buttons, and game components for early-stage casual F2P mobile games, staying true to a defined art direction
Maintain and evolve UI style guides and design systems for consistency across screens and features
Own UX for new game prototypes, ensuring mechanics (even reimagined ones) are intuitive and easy to onboard into
Translate game design and monetization requirements into clear, player-friendly interfaces
Collaborate closely with artists, game designers, product managers, and engineers
Work independently to scope, prioritize, and own delivery of work
Report directly to the Creative Director of New Games
About you
Prior experience working with casual mobile games
Strong UI design and execution skills, and sharp UX instincts, with the ability to shift fully into whichever the project phase demands, from concept-stage UX validation to UI production
A solid grasp of onboarding, retention, and monetization-friendly design patterns
2D art skills for UI execution (icons, popups, liveops screens, and supporting visual elements in a defined art style)
A portfolio demonstrating this range across UI production, UX validation, and supporting art
Ability to work autonomously and drive ambiguous problems to resolution, while incorporating feedback from the Creative Director and cross-functional partners
Excellent communication skills with the ability to explain decisions clearly to various cross-disciplinary stakeholders
Proficiency with standard design tools (e.g., Figma, Photoshop, or equivalent) as well as Unity for implementation and testing
Comfort working in a small team, prototyping, wearing multiple hats, and shifting between conceptual and hands-on work is essential
Please note: Research has shown that some under-represented groups in the gaming industry (eg: women) tend to apply only if they meet every single requirement. Here at Wooga, the desire to learn and the willingness to solve problems are more important to us than your experience on paper. We encourage you to apply even if you do not think that you tick all the boxes - thinking outside of such boxes and embracing the diversity of mindsets and backgrounds is what we believe makes our teams thrive.
Our Promise
Shape the future! Challenge the status quo and team up with a diverse group of experts (over 50 nationalities!) working on crafting the world’s best games.
We offer a generous relocation package and home search support if you are not already located in Berlin. Did we mention that we also cooperate with Kindergartens?
Make use of a significant education budget and extra days off for self-development. Join our meet-ups, talks, brown bag lunches, internal trainings, workshops and many others.
Enjoy the pilates, mindfulness app, sports and transport subsidies. And a Purpose Day to donate your time to a worthy cause!
Did you know that German is the third most commonly taught language worldwide? Learn it too! We offer German language classes for you and your significant other.
With our hybrid work model you will work in the office with your teams twice a week, to encourage in-person collaboration and team bonding. The other three days you can choose if you want to work from home or from the office. We also offer 10 days a year to work from abroad.
At Wooga we are committed to providing a friendly, safe and welcoming environment for everyone who works here or with us, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion (or lack thereof) and game preferences. Be yourself, we like you that way!
By clicking “Submit Application” you acknowledge that you have read our
Candidate Privacy Policy
seniorWe offer a generous relocation package and home search support if you are not already located in Berlin
Location: Limassol Cyprus
Workplace: OnSite
About the product
Total Battle is an MMO 4X strategy game with deep political systems and intense player-to-player interaction. Players build cities, forge alliances, fight monsters, and compete for dominance. The game runs on mobile and web, with millions of active players, which means every technical decision we make is felt at scale.
Why this role exists
Our framework team carries a wide mandate: we own the foundation that every game feature is built on — from the rendering and UI layer to the asset pipeline, build system, debug tooling, and developer documentation. That foundation has real problems today.
🎯Our mission: create a reliable foundation for product development — simple, fast, and high-quality — so that game features can be built without friction.
Right now we have two codebases (C++ mobile, C# Unity), slow developer iteration cycles, UI that only engineers can touch, and technical constraints that limit what we can ship. This hire is part of the team that will fundamentally solve these problems — and make sure they never come back.
What you'll work on
Your area of ownership spans the full client platform stack:
- Framework core and LibRocket integration
- Game engine layer and cross-platform support
- Tooling for artists, animators, and UI/UX specialists
- Build pipeline, CI, and test infrastructure
- App initialization and startup performance
- Debug tooling and observability
- Developer regulations and documentation
Near-term tasks in the backlog include: building an extensible asset loader, reducing nullptr risk, improving code testability, lowering the cost of adding debug functionality, and moving to a unified build pipeline. Alongside this, the team is validating an experiment that may lead to building a new client from scratch — a significant greenfield opportunity.
The north star
We're working toward a single codebase across all platforms, where business logic is engine-agnostic and platform-specific code lives only at the framework level. Features will be isolated modules with explicit interfaces and dependencies. Artists and animators will be able to see their work in the game without a developer in the loop. The game will react to player actions instantly — no spinners, no rollbacks. And no waiting on store review to ship fixes.
That's where we're going. Your job is to help get us there.
Who you are
We're looking for an engineer who goes deeper than the task description. When given a problem, you dig for the root cause before proposing a solution. You think in products: MVP first, iterate, measure against real metrics. You design APIs that don't become roadblocks six months later.
- Self-directed: you work from a problem statement, not a step-by-step spec
- Product-minded: you decompose work into deliverable slices and validate assumptions early
- Strong system designer: your APIs are clean, flexible, and future-proof
- Proactive: you identify problems others have accepted and propose solutions
- Communicates clearly in Russian: your day-to-day communication with your direct team
- Communicates clearly in technical English: written RFCs, code review, cross-team discussion
We're not looking for someone who wants a clearly scoped ticket to execute, or someone whose primary motivation is building gameplay features. This team builds the platform that makes gameplay possible.
Requirements
- 3+ years of C++ (17+) or similar experience in a client application at a product company
- Strong grasp of design principles and patterns (and knowing when not to use them)
- Experience with task decomposition and iterative delivery
- Proficiency in technical English (reading docs, writing RFCs, async collaboration)
Nice to have
- Active use of LLMs in your work to significantly boost your productivity
- Experience with game engines or framework-level development
- Commercial experience with Cocos2d-x
- Experience with Unity (C#)
- Familiarity with cross-platform build systems (CMake, CI pipelines)
How we work
You'll receive a problem, not a ticket. You're expected to explore the context, identify the root cause, propose and align on a solution, ship it, and then verify it worked based on feedback and metrics. Delivery is incremental: proof of concept to validate a hypothesis, then a full solution. Predictability matters as much as output.
After 12 months, a great hire here is fully autonomous — picking up problems that span both technical and product dimensions, delivering in predictable increments, and raising the capability of the people around them.
Why join Scorewarrior
- Onsite work in Limassol, Cyprus: We aim to provide a comprehensive benefits package that supports both your professional growth and comfortable life in Cyprus. You will work from our modern offices in Limassol, surrounded by a highly professional and passionate team that truly enjoys what they do.
- Stable and transparent compensation, 13th salary, a bonus after successfully passing probation
- Additional paid days (sick leaves, Christmas holidays, corporate conferences and events)
- Full relocation coverage for you and your family, if not in Cyprus yet
- Monthly allowance for preschool, school, and university expenses for employees’ children
- Access to courses, learning platforms, and professional resources
- Company-funded professional and language courses, books, and certifications
- Access to gyms and sports facilities via SportBenefit
- Private health insurance for you and your family members
Interview process
1 HR screening
A conversation about your background, motivations, and what you're looking for. We'll also walk you through the role and answer your questions about the team and the product.
60 min · Video call
2 Experience-based interview
A deep-dive into your past work with the team lead. We'll talk through specific decisions you've made, how you approach system design, and how you've handled ambiguous or cross-cutting problems.
90 min · Video call
3 Test task
A practical assignment that reflects the kind of work you'd actually do on the team.
Async · Reviewed with feedback
4 Test task review
We walk through your test task together and explore how you broke down the problem, what tradeoffs you made, and how you'd iterate. This is also where we discuss how you work end-to-end — from understanding a problem to verifying the outcome.
90 min · Video call or On-site interview
5 Behavioral interview
We talk through how you work, make decisions, and collaborate in real situations from your experience. Expect questions about how you've handled technical disagreements, navigated unclear requirements, or driven something forward under pressure.
90 min · Video call or On-site interview
6 Final interview
A conversation about the bigger picture — where the company and the platform are going, your long-term goals, and how the two fit together.
60 min · Video call or On-site interview
Location: Hong Kong
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
About the Team
This team is dedicated to producing content that captivates a global audience through imagination and play. Our products bring narratives to life, ranging from intricately detailed fan-oriented items to children's toys and gaming experiences
.
Job Overview
Hasbro is seeking a highly skilled, innovative, and creative professional to join its 3D Digital Sculpting team as Digital Product Designer
Location and Work Arrangement
This role is based at our Hong Kong
office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
• Responsible for the daily 3D design, development, and execution of specific brands. Tasks include creating original product sculpts that will be used in the engineering, tooling while retaining the original sculpt aesthetics. Expectations include high-quality 3D modeling, hard-surface modeling, organic sculpting (characters/creatures), and PBR rendering. Accurately transform character concepts into detailed models that reflect the intended essence, style, and personality.
• Apply innovative approaches and creative problem-solving (e.g., new technology, software, methods) in the creation and development of new product sculpts to support production. Identify product development and process issues, recommend solutions, and implement them.
• Collaborate closely with development teams, model shops, and tooling vendors to maintain consistency in style and quality across all character assets, from 3D Design to final product. Ensure character models are optimized for manufacturing requirements. Incorporate engineering criteria into design and execute complex problem-solving based on concept sketches, written, and verbal design input specifications.
• Establish and adhere to precise tolerances and manufacturing constraints to ensure safe, effective, and consistently reliable product performance. Contribute to defining and identifying engineering, design, and product requirements. Ensure feasibility and performance meet applicable standards across the brand.
• Assume responsibility and accountability for project execution meeting defined milestones dates. Adhere to critical schedules and provide progress reports.
• Enhance vendor capabilities to address future projects and expand local talent resources.
What You'll Bring
• Bachelor’s degree in art or design Field (Computer Animation, Illustration, Game Art Design, Fine Art, etc.)
• Minimum 4 years of experience in digital sculpting, 3D modeling, art, or product development for consumer goods.
• A robust understanding of anatomy, along with exceptional aesthetic and design sensibilities.
• Clearly convey artistic and technical direction through visual and written feedback to internal and external teams.
• Solid working knowledge of plastics manufacturing, material drafting, engineering model development, be familiar with material usage, decoration, product safety, and performance reliability.
• Experience in animation rigging, digital texturing, lighting, and painting is a plus.
• Strong project management skills, be able to work in a team environment and have good communication skills with the ability to execute multiple projects with time sensitive schedules and shifting priorities.
• Solid team worker and good at managing internal and external key stakeholders.
• Excellent communication skills with proficiency in English, Mandarin or Cantonese.
• Proficiency in the following programs is required: Maxon, Pixologic, Z-Brush, Blender, Maya, Adobe creative suite, KeyShot, Microsoft Office
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
Hasbro
About the Company – Hasbro
Wizards of the Coast
Who We Are – Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbo’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports—but does not replace—human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
.
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: Canada, Montreal, QC
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
In May 2021, we embarked on a journey to start
Haven Studios
with a small team and big ambitions. Our goal was to build a studio where we could make the kind of games we’ve always wanted to create – and games we’ve longed to play.
We established a culture at Haven grounded in kindness, adaptability and courage that unlocks creativity. Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years.
Haven joined
the PlayStation Studios family
in 2022, and we are on track to build an exclusive new IP for Playstation and grow the first Sony game development team in Canada.
The Role
We are seeking an incredibly organized, logistics-driven
Character Content Manager
to ensure our Character Art pipeline runs efficiently.
You do not need to be a formal people manager. Instead, your strength lies in
world-class project management, pipeline optimization, and asset logistics
. In this role, you will coordinate the massive influx of daily assets flowing from multiple global external development and outsourcing partners. Your focus is to ensure our character artists can focus on quality while you handle the complex traffic of schedule alignment, tracker integration, risk mitigation, and feedback loops.
Key Responsibilities
Asset Traffic Control & Logistics:
Oversee the day-to-day intake, triage, and pipeline routing of dozens of daily character art assets (high-poly, low-poly, textures, rigs, blendshapes) arriving from external vendors.
Outsourcing & Vendor Integration:
Partner closely with internal character art leads and external vendors.Partner closely with internal character art leads and external vendors. Establish clear delivery milestones, track SLAs and ensure optimized timeline is precisely met by outsourcers
Pipeline & Workflow Optimization:
Design, maintain, and ruthlessly optimize the tracking systems (Jira, Shotgrid/Flow Production Tracking, Confluence) used to monitor asset lifecycles from concept to engine-ready implementation.
Dependency & Risk Management:
Proactively identify bottlenecks across cross-disciplinary dependencies (e.g., ensuring character art handoffs to Rigging, Animation, and Tech Art happen smoothly without stalling production).
Feedback Loop Management:
Facilitate communication between internal Art Directors/Leads, external partners and Producers of other teams.
Sprint Planning & Status Reporting:
Own the sprint schedules for the character team. Maintain clear visibility on asset readiness metrics and escalate potential timeline risks to the Lead Producer.
What We Are Looking For
AAA Production Experience:
Proven experience operating within a full-cycle, large-scale AAA game production environment, specifically managing content-heavy pipelines (Art, Maps, Outsourcing, or Asset Management).
Mastery of Project Management Frameworks:
Deep practical knowledge of Agile, Scrum, or Waterfall methodologies adapted for game production pipelines. You know how to build a milestone plan that accounts for the unpredictability of art iterations.
Tool Proficiency:
Expert-level mastery of
Jira
(including custom workflows, automation, and advanced filtering) and asset tracking tools like
Shotgrid/Flow, Miro, or Airtable
.
Outsourcing Literacy:
Deep understanding of how external development partnerships function. You know how to read asset specification sheets, manage vendor milestones, and run an efficient delivery process.
Exceptional Communication & Diplomacy:
The ability to navigate ambiguity and communicate seamlessly across technical, creative, and external business teams. You can push for deadlines while keeping relationships healthy.
Passion for Asset Mechanics:
While you don't need to be an artist, you should have a solid understanding of the game art pipeline lifecycle
BONUS POINTS:
Experience shipping a Live-Service or Games As A Service (GaaS) title.
Experience with 3d Software (maya, blender etc)
Experience with Perforce/Helix Core or engine integration tools (Unreal Engine).
Bilingualism (English and French), given our studio's location in Montreal
Character art experience
BIG
bonus for knowing Python scripting/having experience coding your own tool
En mai 2021, nous nous sommes lancés dans la création de Haven Studios avec une petite équipe et de grandes ambitions. Notre objectif était de construire un studio où nous pourrions créer le genre de jeux que nous avons toujours voulu créer - et auxquels nous avons toujours rêvé de jouer ! Nous faisons désormais partie de la famille PlayStations Studios et nous sommes fiers d'avoir l'opportunité de créer une nouvelle propriété intellectuelle exclusive pour Playstation et de former la première équipe de développement Sony au Canada.
Nous avons fait des progrès étonnants en peu de temps grâce à notre équipe talentueuse et passionnée et à ses contributions exceptionnelles. Nous avons instauré chez Haven une culture fondée sur la bienveillance, l'adaptabilité et le courage qui libère la créativité. Notre première nouvelle propriété intellectuelle pour PlayStation est sur la bonne voie pour offrir une expérience multijoueur de niveau AAA, avec la vision de construire un monde systémique et évolutif axé sur la liberté, le frisson et le jeu, qui gardera les joueur
·euse·
s diverti
·e·
s et engagé
·e·
s pendant des années.
Haven a rejoint la famille des studios PlayStations en 2022, et nous sommes sur la bonne voie pour créer une nouvelle propriété intellectuelle exclusive pour Playstation et continuer de bâtir la première équipe de développement de jeux Sony au Canada.
Le rôle
Nous recherchons un(e)
Gestionnaire de contenu – Personnages (Character Content Manager)
organisé(e) et orienté(e) vers l’éfficacité afin d’assurer l’efficacité de notre pipeline de production en Character Art.
Il n’est pas nécessaire d’avoir une expérience formelle en gestion d’équipe. Vos principales forces résident plutôt dans
une excellente gestion de projet, l’optimisation des pipelines et la coordination des assets
.
Dans ce rôle, vous coordonnerez un volume important d’assets produits quotidiennement par notre équipe interne et plusieurs partenaires internationaux en développement externe. Votre objectif sera de permettre à nos artistes de se concentrer sur la qualité du contenu pendant que vous prenez en charge la complexité opérationnelle : alignement des échéanciers, intégration et gestion des outils de suivi, gestion des risques et coordination des boucles de feedback.
Principales responsabilités
Coordination et logistique des assets :
Superviser quotidiennement la réception, le triage et l’acheminement dans le pipeline de dizaines d’assets de personnages provenant de partenaires externes (high-poly, low-poly, textures, rigs, blendshapes).
Outsourcing et intégration des partenaires :
Collaborer étroitement avec les Leads Character Art internes et les partenaires externes. Établir des jalons de livraison clairs, suivre les engagements de service (SLA) et s’assurer que les partenaires d’outsourcing respectent les échéanciers établis.
Optimisation des pipelines et workflows :
Concevoir, maintenir et optimiser continuellement les systèmes de suivi (
Jira, ShotGrid/Flow Production Tracking, Confluence
) permettant de suivre le cycle de vie des assets, du concept jusqu’à leur intégration finale dans le moteur.
Gestion des dépendances et des risques :
Identifier de façon proactive les goulots d’étranglement et les risques liés aux dépendances multidisciplinaires, notamment pour assurer des transitions fluides entre Character Art, Rigging, Animation et Tech Art sans ralentir la production.
Gestion des boucles de feedback :
Faciliter la communication et le suivi des feedbacks entre les directeurs et Leads Art internes, les partenaires externes et les Producers des autres équipes.
Planification des sprints et suivi de production :
Prendre en charge la planification des sprints de l’équipe Character. Maintenir une visibilité claire sur l’état de préparation des assets et faire remonter au Lead Producer les risques pouvant affecter les échéanciers.
Profil recherché
Expérience en production AAA :
Expérience démontrée dans un environnement de production AAA à grande échelle et sur l’ensemble du cycle de développement, particulièrement dans la gestion de pipelines à fort volume de contenu (Art, Maps, Outsourcing ou Asset Management).
Maîtrise des méthodologies de gestion de projet :
Solide expérience pratique des méthodologies
Agile, Scrum ou Waterfall
, adaptées aux réalités de la production de jeux vidéo. Vous savez construire un plan de jalons qui tient compte de la nature imprévisible et itérative de la production artistique.
Maîtrise des outils :
Excellente maîtrise de
Jira
, notamment des workflows personnalisés, de l’automatisation et des filtres avancés, ainsi que d’outils de suivi des assets tels que
ShotGrid/Flow, Miro ou Airtable
.
Expérience en outsourcing :
Très bonne compréhension du fonctionnement des partenariats de développement externe. Vous savez interpréter des spécifications d’assets, gérer les jalons avec les partenaires et mettre en place un processus de livraison efficace.
Communication et diplomatie :
Capacité à évoluer dans des contextes ambigus et à communiquer efficacement avec des équipes techniques, créatives et des partenaires externes. Vous êtes capable de maintenir la pression nécessaire sur les échéanciers tout en préservant de bonnes relations de collaboration.
Compréhension du pipeline de production d’assets :
Sans nécessairement être artiste, vous possédez une bonne compréhension du cycle de vie et des différentes étapes d’un pipeline de production artistique pour un jeu vidéo.
Atouts
Expérience sur un jeu
Live Service / Games as a Service (GaaS)
.
Expérience avec des logiciels 3D tels que
Maya ou Blender
.
Expérience avec
Perforce/Helix Core
ou des outils d’intégration dans un moteur comme
Unreal Engine
.
Bilinguisme
français/anglais
, compte tenu de la localisation de notre studio à Montréal.
Expérience en
Character Art
.
Atout majeur :
connaissance du scripting
Python
ou expérience en programmation et en développement de vos propres outils.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
About Ludios
Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
Role Overview
We are looking for a talented and collaborative Game Animator to join our team and help bring characters, props, and gameplay interactions to life. In this role, you will work closely with Artists, Designers, Technical Artists, and Engineers to create polished and optimized animations for mobile games. You will be responsible for producing high-quality animations, supporting rigging and implementation workflows, and ensuring animations feel responsive, appealing, and aligned with the overall game vision.
Key Responsibilities
Create and implement 3D animations for characters, props, and interactive elements, including idle, movement, combat, and UI-related animations.
Rig and skin characters and assets when needed, ensuring clean deformation and efficient setups.
Collaborate with Technical Artists to ensure animations are optimized for mobile performance and function correctly in Unity.
Integrate animations into the game engine, set up Animator Controllers, and support basic animation state machines.
Work closely with Designers and Producers to iterate on animations based on gameplay needs and player experience feedback.
Maintain consistency in animation quality, style, timing, and polish across the project.
Troubleshoot animation, rigging, and implementation issues directly in-engine.
Follow project pipelines, technical requirements, file structures, and naming conventions.
Contribute to improving animation workflows and best practices within the team.
Collaborate cross-functionally with Art, Design, Engineering, and QA teams throughout development.
Required Skills, Knowledge and Expertise
3+ years of experience as a Game Animator.
Strong understanding of animation principles including timing, spacing, weight, anticipation, and polish.
Proficiency in 3D animation tools such as Blender, Maya, or equivalent software.
Experience with character rigging and skinning workflows.
Familiarity with Unity animation systems, Animator Controllers, and basic state machines.
Understanding of optimization techniques for mobile game performance.
Ability to collaborate effectively with Designers, Artists, Technical Artists, Engineers, and Producers.
Strong problem-solving skills for troubleshooting animation and rigging issues in-engine.
Ability to follow production pipelines, naming conventions, and technical constraints.
Good communication skills and openness to feedback and iteration.
Experience working on stylized or casual mobile games is a plus.
Knowledge of Spine 2D animation is a plus.
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes
Location: Bucharest, Romania
AMC Studio
is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity,
AMC
has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Responsibilities :
Own the part of level plays in the overall game experience based on the creative director’s vision
Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
Contribute and create level layouts
Build, script, and tune levels to final quality
Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
Monitor and put your hands on accessibility, playability, and level of difficulty
Develop topological and event continuity for levels
Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
Work with other designers to develop and maintain a beat chart for game experience
Requirements
Experience in Level Design; mastery of 3D level design tools
Solid knowledge of game editors such as Unreal 4/5
Strong creative skills
A fine attention to quality and detail, both creatively and technically
Understanding of gameplay densities and spaces and work with LA to unify all elements together
Excellent organization and communication skills
Demonstrated ability to work self-directed when necessary
Excellent knowledge of video game industry
Ability to put oneself in player’s shoes
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
Location: Belgrade, Serbia
Responsibilities:
Own the part of level plays in the overall game experience based on the creative director’s vision
Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
Contribute and create level layouts
Build, script, and tune levels to final quality
Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
Monitor and put your hands on accessibility, playability, and level of difficulty
Develop topological and event continuity for levels
Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
Work with other designers to develop and maintain a beat chart for game experience
Requirements
Experience in Level Design; mastery of 3D level design tools
Solid knowledge of game editors such as Unreal 4/5
Strong creative skills
A fine attention to quality and detail, both creatively and technically
Understanding of gameplay densities and spaces and work with LA to unify all elements together
Excellent organization and communication skills
Demonstrated ability to work self-directed when necessary
Excellent knowledge of video game industry
Ability to put oneself in player’s shoes
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Yerevan, Armenia
Responsibilities :
Own the part of level plays in the overall game experience based on the creative director’s vision
Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
Contribute and create level layouts
Build, script, and tune levels to final quality
Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
Monitor and put your hands on accessibility, playability, and level of difficulty
Develop topological and event continuity for levels
Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
Work with other designers to develop and maintain a beat chart for game experience
Requirements
Experience in Level Design; mastery of 3D level design tools
Solid knowledge of game editors such as Unreal 4/5
Strong creative skills
A fine attention to quality and detail, both creatively and technically
Understanding of gameplay densities and spaces and work with LA to unify all elements together
Excellent organization and communication skills
Demonstrated ability to work self-directed when necessary
Excellent knowledge of video game industry
Ability to put oneself in player’s shoes
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Location: Warsaw, Poland; Kraków, Poland
Responsibilities:
[EN]
Own the part of level plays in the overall game experience based on the creative director’s vision
Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
Contribute and create level layouts
Build, script, and tune levels to final quality
Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
Monitor and put your hands on accessibility, playability, and level of difficulty
Develop topological and event continuity for levels
Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
Work with other designers to develop and maintain a beat chart for game experience
[PL]
Odpowiadanie za rolę, jaką poziom odgrywa w ogólnym wrażeniu z gry, zgodnie z wizją dyrektora kreatywnego
Współpraca z innymi działami, a w szczególności z grafikami poziomów (Level Artists), w celu zapewnienia, że grywalność poziomu i elementy graficzne wzajemnie się wspierają
Współtworzenie i projektowanie układów poziomów (level layouts)
Budowanie, skryptowanie i dopracowywanie poziomów do finalnej jakości
Umieszczanie oraz wyzwalanie obiektów interaktywnych (takich jak obiekty ruchome, przedmioty, przeszkody itp.) w celu stworzenia satysfakcjonującej i głębokiej rozgrywki
Nadzorowanie i utrzymywanie projektu poziomów poprzez stałe wsparcie i przekazywanie informacji zwrotnych, aby osiągnąć zakładaną jakość, kluczową mechanikę oraz wizję
Monitorowanie i bezpośrednie dopracowywanie dostępności (accessibility), grywalności oraz poziomu trudności
Rozwijanie spójności topologicznej oraz wydarzeń na poziomach
Wkład w prototypowanie, tworzenie scenariuszy, skryptowanie wydarzeń, balansowanie gry, tempo rozgrywki (pacing) oraz dostrajanie gameplayu
Pomoc w podnoszeniu jakości gry poprzez ciągłe testy (playtesty), zbieranie opinii oraz odsiewanie uwag możliwych do wdrożenia od tych nierealistycznych
Współpraca z innymi projektantami nad tworzeniem i utrzymywaniem wykresu tempa rozgrywki (beat chart) dla zapewnienia odpowiednich wrażeń z gry
Requirements
[EN]
Experience in Level Design; mastery of 3D level design tools
Solid knowledge of game editors such as Unreal 4/5
Strong creative skills
A fine attention to quality and detail, both creatively and technically
Understanding of gameplay densities and spaces and work with LA to unify all elements together
Excellent organization and communication skills
Demonstrated ability to work self-directed when necessary
Excellent knowledge of video game industry
Ability to put oneself in player’s shoes
[PL]
Doświadczenie w Level Designie oraz biegłość w obsłudze narzędzi do projektowania poziomów 3D
Solidna znajomość edytorów gier, takich jak Unreal Engine 4/5
Silnie rozwinięte umiejętności kreatywne
Dbałość o jakość i detale, zarówno w wymiarze kreatywnym, jak i technicznym
Rozumienie zagadnień przestrzeni oraz zagęszczenia rozgrywki (gameplay density) i praca z grafikami poziomów (Level Artists) nad scaleniem wszystkich elementów w spójną całość
Doskonałe umiejętności organizacyjne i komunikacyjne
Udowodniona zdolność do samodzielnej pracy, gdy wymaga tego sytuacja
Bardzo dobra znajomość branży gier wideo
Umiejętność postawienia się w sytuacji gracza i spojrzenia na grę jego oczami
Benefits
[EN]
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Friendly team
Additional benefits – Care Bonus to cover health, educational and safety needs, MyCafeteria, corporate parties and team buildings and many more others
[PL]
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Location: Istanbul
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
You will join a new Live Studio focused on Helix Jump, one of Voodoo’s most iconic hypercasual hits.
Our ambition is to give Helix Jump a second life: preserve what made it successful, improve the quality and game feel, and evolve it into a stronger hybrid-casual / casual live game.
You will be part of a small, lean, and ambitious team with high ownership and fast iteration.
ROLE
As a Product Manager, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.
- Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression
- Develop and iterate on game mechanics and features that enhance the core gameplay loop
- Analyze player behavior, game metrics, and feedback to identify opportunities for improvement
- Collaborate with engineers and artists to bring level designs and features to life
- Structure, run, and monitor A/B tests to validate design decisions and optimize player experience
- Balance game difficulty curves to ensure appropriate challenge and retention across all levels
- Stay up-to-date with the hybrid-casual and puzzle game market, analyzing competitor games and emerging trends
- Test and playtest levels and features to ensure quality and enjoyment
- Contribute to the product roadmap and strategic direction
- Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data
PROFILE
- 2+ years of professional experience in game design, product specialist, or similar role in the mobile gaming industry
- Strong passion for mobile puzzle and hybrid-casual games, with a deep understanding of what makes them engaging and successful
- Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions
- Understanding of player psychology and what drives engagement, retention, and satisfaction
- Strong communication skills and ability to clearly articulate design ideas to cross-functional teams
- Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback
- Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Sydney, Australia
Riot is looking for an experienced Senior UX Designer to join our Sydney-based team and help create player-centered experiences for an Unpublished R&D Product. Riot’s mission is to put players at the centre of everything we do. We achieve this by continuing to create, evolve, and deliver new experiences with games like Teamfight Tactics, League of Legends and VALORANT.
As a
Senior UX Designer
working on an Unpublished R&D Product, you will own the design of significant player-facing features and help shape the product and feature vision. You’ll work across complex and often ambiguous problem spaces, partnering with designers, artists, engineers, producers, and other stakeholders to understand player needs and turn product goals into intuitive, accessible, and engaging experiences.
Your work will span discovery, strategy, interaction design, interface design, prototyping, and implementation. You’ll lead UX direction for features, establish alignment across disciplines, communicate design rationale, and support the team in delivering a cohesive player experience. You will report to a Senior Design Leader supporting the R&D Game Team.
Responsibilities:
Own UX design for significant player-facing features and systems from early discovery through implementation and iteration.
Lead the exploration and conceptualization of UX opportunities, helping teams clarify player problems, product goals, and success measures.
Define and communicate UX direction through appropriate design artifacts, including strategy and alignment frameworks, research and discovery outcomes, journey maps, flows, wireframes, mockups, prototypes, and implementation documentation.
Translate complex ideas into intuitive interaction and interface designs informed by player needs, usability principles, and project goals.
Establish and evolve UX patterns and design system contributions that improve consistency and quality across relevant game experiences.
Partner closely with engineering, UI, and technical teams during implementation to resolve design challenges, support prototypes, and help ensure a high-quality final experience.
Facilitate design reviews and communicate design decisions clearly, influencing cross-functional partners and incorporating feedback from players and development teams.
Collaborate with research, playtest, and analytics partners to plan evaluations, synthesize findings, and use evidence to improve the player experience.
Consider platform and multiplatform needs when developing solutions that support the product’s broader experience strategy.
Raise the quality of UX practice on the team by sharing knowledge, modelling strong collaboration, and supporting the growth of other designers.
Required Qualifications:
6+ years of experience as a UX, Interaction, or Product Designer working on digital products or games, or equivalent depth of experience.
Proven experience owning end-to-end design for complex features, systems, or products in collaboration with cross-functional teams.
Strong interaction and interface design skills, with proficiency in Figma for design systems, prototyping, presentation, and communicating implementation intent.
Experience navigating complex and ambiguous problems, creating clarity, and making sound design decisions with cross-disciplinary stakeholders.
Ability to articulate a compelling UX direction and influence product, design, engineering, and production partners.
Strong communication, facilitation, and presentation skills across design and non-design audiences.
A portfolio demonstrating thoughtful, player-centered design process and shipped or implemented work.
Desired Qualifications:
BA/BS degree in Human-Computer Interaction, Graphic Design, Communication Design, or equivalent experience.
Experience designing for games, social platforms, or live digital services.
Familiarity with Unreal Engine or other game development tools for implementation and prototyping.
Experience with user research, usability testing, playtesting, analytics, or analyzing player feedback.
Experience contributing to or leading design systems, interaction patterns, or multiplatform experiences.
Experience working on distributed or cross-studio teams.
Experience mentoring designers or contributing to UX craft standards and best practices.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
We will review your work as part of the application process, so please provide a portfolio link or work samples with your application.
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full Time Internship (June 1, 2027 - August 31, 2027)
The Role
As our Software Engineer Intern (Game Development), you will work on sports and active-play experiences for Nex Playground across production games, new prototypes, and online multiplayer projects currently in development. You will collaborate with experienced engineers, designers, and artists to take gameplay ideas from concept through implementation, playtesting, and polish.
Selected work includes:
Sports & simulation:
NFL FLAG Heroes
,
Bowling: Strike!
,
Homerun Heroes: StarStrikers
,
Tennis Smash: Racketville
,
NHL Puck Rush
, and
Go Keeper
.
Arcade & competitive play:
Miniacs: Steering Madness
,
Arrow Party
,
Basketball Knockout
,
Brick Buster
, and
Connect 4 Bounce
.
What You Will Bring to the Table
Design and build responsive sports controls using motion algorithms, signal processing, and physics-based simulation.
Apply software engineering practices when developing, testing, and iterating on production features.
Help build Connected Play features by connecting players, processing motion input, and keeping gameplay synchronized across devices in real time.
Explore new game ideas through research and prototyping, and build tools that improve game development workflows.
Share technical knowledge and participate in playtesting, technical discussions, and code reviews.
Should Have
Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university.
Solid foundation in software development.
A passion for games and a curiosity about what makes them fun.
A growth mindset and willingness to learn from new challenges.
Strong communication and collaboration skills.
Attention to detail and pride in producing high-quality work.
Enthusiasm for working in a fast-paced environment.
Nice To Have
Familiarity with Unity is helpful, but not expected at the start; our onboarding includes training for interns who are new to the engine.
Passion for sports and active play, with an interest in creating games that get people moving.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: ES - Barcelona, Spain
Scopely is looking for an
Senior Art Manager
to join our MONOPOLY GO! Game team in Barcelona hub on a hybrid basis (3X week in office).
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
Role Overview
We are looking for an experienced Art Manager to lead and support a team of artists. This role is primarily focused on people management, team development, performance, staffing, and creating a healthy and effective working environment for artists.
The Art Manager will help artists grow their skills and careers, establish clear expectations, manage team capacity, and ensure the team is organized to support the broader creative goals of the studio. While the role will collaborate with production and development partners, its primary responsibility is the success, wellbeing, and development of the art team.
Responsibilities
Lead, mentor, and support a team of artists across one or more disciplines.
Establish clear expectations, goals, and standards for individual and team performance.
Provide regular feedback, coaching, performance reviews, and career guidance.
Monitor team health, morale, workload, and engagement.
Identify risks related to burnout, capacity, motivation, or team dynamics and address them proactively.
Support hiring, interviewing, onboarding, role definition, and organizational planning.
Manage team structure, staffing needs, succession planning, and resource allocation.
Help ensure artists are assigned to work that matches their skills, experience, and development goals.
Facilitate communication across the art team and ensure important information is shared clearly.
Represent the needs, concerns, and achievements of the art team to leadership.
Partnering with Art Directors and craft leads to support quality, standards, and professional growth.
Encourage the adoption of improved tools, workflows, and AI-enabled processes that benefit artists and the broader organization.
Maintain clear documentation related to team structures, responsibilities, development plans, and management processes.
Qualifications
Significant experience working in game development.
Proven experience managing, mentoring, or leading artists.
Strong understanding of people management, performance management, and career
development.
Excellent communication, listening, conflict-resolution, and organizational skills.
Ability to provide clear, constructive, and actionable feedback.
Experience supporting teams through organizational change and evolving priorities.
Strong judgment, empathy, discretion, and professionalism.
Ability to balance individual needs with broader team and organizational priorities.
Experience working with multidisciplinary and geographically distributed teams.
Preferred Qualifications
Experience managing artists in a mobile, casual, or live-service game environment.
Background in 2D, 3D, animation, VFX, UI, and/or technical art.
Experience with hiring and workforce planning
Familiarity with modern digital art tools, production workflows, and AI-assisted creative processes.
Please submit your CV in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: CH - Shanghai, China
Scopely is looking for an
Art Director
to join an unannounced title based in our Shanghai office (5 days in the office).
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are in the early stages of development on an ambitious mobile game in China, and we’re assembling a team of passionate game makers to craft unforgettable characters and immersive adventures that players will love.
What You Will Do
Partner with the Global Sr. Art Director to execute the visual vision and quality standards for mobile game features, events, and content.
Lead the artistic development of game features from concept through final implementation.
Serve as the primary art liaison with external IP partners by presenting work for review, facilitating feedback and approvals, and ensuring clear communication and alignment between external stakeholders and the internal art team.
Create, review, and provide feedback on art assets to ensure consistency, quality, and adherence to brand standards.
Act as the art representative on cross-functional feature teams, collaborating closely with Design, Product, Engineering, UX, and external partners.
Establish and maintain visual targets, benchmarks, and best practices for content creation.
Supervise outsource vendors, overseeing schedule, assigning work and providing feedback.
Organize and lead art reviews, brainstorming sessions, and creative discussions.
Help improve workflows, pipelines, and production processes in partnership with Technical Art and Engineering.
Identify creative risks and opportunities and communicate recommendations to project leadership.
Contribute directly to production as needed while helping the team deliver high-quality work on schedule.
What We're Looking For
6+ years of experience in game development, visual design, or a related creative field.
Experience leading art production for shipped games, live-service products, or major game features.
Strong artistic fundamentals, including composition, color, visual hierarchy, and player-focused design.
Proven ability to provide clear, constructive feedback and mentor artists across disciplines.
Experience working closely with cross-functional teams throughout the development process.
Strong communication, organization, and problem-solving skills.
Knowledge of game development pipelines, content creation workflows, and production processes.
Proficiency with industry-standard art and design tools..
Possesses 2D/3D generalist skill set, including modeling and rendering.
Proficient experience with Maya.
Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice.
Must be proficient in English.
Plus if...
Experience with JIRA and GIT.
BA or equivalent degree in studio art, computer graphics or technical field.
Minimum 6 years of experience preferred.
Familiarity with top F2P mobile games.
Experience with Unity 3D.
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Senior Manager of Creative Management
for Wild Rift, you will primarily manage Artists & Creatives. If the Creative/Art Directors are the 'Why' & the 'What', this role owns the 'How' and the 'Who'. You will lean on your years of experience to help manage one of the most ambitious, high-stakes creative teams in the industry, building some of the most robust, scalable systems, collaborative partnerships, and player-focused content.
This role’s focus and responsibilities lie in the operations and process of the art team where you will support the Creative/Art Director and creative team on Wild Rift in leadership, production understanding and team management in order to create new experiences that will surprise and delight players. You will work with Product Leads, Delivery Leads, Stakeholders, and the Game Director to stay aligned on vision and priorities while maintaining consistent art quality and style across the team and pipelines. The role does not create the creative direction or art vision, but oversees its execution and the evolution of art pipelines and the creative team.
Responsibilities:
Build and sustain an environment where the creative team & our partners can thrive
balancing craft excellence, team health, and player-focused outcomes.
Lead, manage and coach a multi-disciplinary creative team in Shanghai
ensuring career and personal growth through clear development strategies, direct mentorship and/or seeking craft mentorship from central teams, as well as performance feedback and empowerment within workstreams in order to grow the team’s craft and leadership capability over time.
Translate vision into actionable goals
ensuring consistent alignment across each creative discipline.
Oversee the creation of high-quality creative content
that upholds our creative vision and elevates the player experience. Step in to provide creative direction when needed to guide decisions, resolve conflicts, and model excellence, while prioritizing team growth over hands-on execution.
Documentation and organization of pipelines & systems
lead efforts in style guides, content guidelines, data organization & content efficiency, resulting in well-organized and scalable processes and workflows that put people at the forefront while protecting business continuity.
Build strong relationships across teams and with global partners
- embrace & embody the “One Team” Mindset that brings Rioters around the world, as well as our Tencent partners to ensure goals, dependencies and requirements that are clearly understood and effectively executed against.
Partner with recruiting to hire world-class talen
t and support your reports in building their teams.
Required Qualifications:
10+ years in the games industry, with at least 4+ years in creative management/creative team leadership roles.
Experienced with the game creative or asset production pipeline and interdependencies between disciplines.
Proven experience leading and developing multi-disciplinary creative teams.
Strong background collaborating with external vendors and co-development partners.
Skilled in performance management with the ability to coach, develop, and, when needed, address underperformance effectively and empathetically to sustain a high bar for excellence.
Fluent in English & Mandarin (spoken and written), able to communicate abstract or complex ideas clearly.
High self-awareness, empathy, and strong stakeholder management skills.
Growth-minded and outcome-driven, able to navigate ambiguity with optimism and guide others to learn and improve through change.
Comfortable leading through others - balancing people development, team performance, and creative alignment to achieve exceptional outcomes.
Desired Qualifications:
Experienced with the entire game art production pipeline, knowing the dependencies and how every discipline coordinates with each other.
Experience working with external vendors and outsource partners, giving thorough direction and timely feedback
Experience shipping stylized AAA game content and/or creating high quality stylized art.
Passion for competitive PVP games, especially MOBAs
Proven Creative/Art team-building experience
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: United States, Remote
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiary
of Sony Corporation
.
We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation. Developing and distributing tools and optimizing for making the best characters in games more efficiently and integrating emergent technology into the future of game making.
Candidate expected to prototype, create, and collaborate to deploy and maintain technical tools and practices from experience on traditional game development and run-time workflows with internal teams and seek new opportunities for bringing increased usage of AI and ML to make those processes more efficient.
This internal team of artists, engineers, and technical artists partner with engineering teams, studio stakeholders, research engineers, and other Central Technology groups to provide cohesion and standardization across PSS activities.
This position requires a demonstratable understanding of game development pipelines, extensive experience with Autodesk Maya software, and strong programming skills. Familiarity with leveraging agentic workflows to accelerate code creation and testing.
Responsibilities:
Collaborate with internal team members and studio stakeholders to prototype and harden create tools considering contemporary development workflows, data management, art creation, animation, and game engine integration
Setting up and maintaining project specific environments and automation opportunities
Learning and supporting varying client working environments, assets, and tools
Writing, maintaining, and customizing internal tools and workflows
Building and maintaining technical documentation
Willingness to attend and participate in PlayStation internal demonstrations and conferences, travel required
Ability to work in a collaborative team environment as well as self-driven experimentation and research
Core Experience:
Experience as technical artist or engineer to develop and deploy tools to support character creation, rigging, simulation, or animation pipelines in a run-time environment
10+ years in a game development studio or previous experience creating artist-facing tools on technical art or engineering team in a production environment
BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience
Extensive experience in working with game editors and excellent working knowledge of technical specifications of workflow from DCC to complex real-time environments
Capable of writing and debugging C++
Excellent knowledge of Maya with general knowledge of Maya rigging
Developing or maintaining project pipeline tools and system environments
Excellent troubleshooting skills and the ability to creatively solve problems
Experience leveraging Agentic AI models
Strong understanding of deformation and mesh processing
Familiarity with industry trends in character rigging, gameplay animation, cinematic animation, deformation and simulation usage in character animation pipelines
Decent sense of humor
Extended Experience:
Strong Python programming skills and experience with PyQt/Pyside
Motionbuilder, Maya, Houdini, experience
Experience with HLSL, MaterialX
Experience with other programming languages, especially C++.
Experience with Perforce, Git, Confluence
Exposure to photogrammetry, motion capture/performance capture
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role
is eligible
for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.
This role also may be eligible for a bonus package.
Click
here
to learn more.
The estimated base pay range for this role is listed below.
$143,700
—
$215,500 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Remote - US
Founded in 2012, Bugcrowd is the preemptive security platform that unifies exposure discovery and assessment, offensive testing, and intelligence shaped by AI and human insight to help organizations avoid, discover, and validate real-world risk. Bugcrowd helps security teams move faster by identifying the exposures that matter most so they can act first and stay ahead of attackers. By combining the power of humans and AI, teams can preempt attack paths and prevent breaches. Based in San Francisco and New Hampshire, Bugcrowd is supported by General Catalyst, Rally Ventures, Costanoa Ventures, and others. Visit
www.bugcrowd.com
.
Job Summary
As a Customer Experience Manager II (CEM II) – Federal at Bugcrowd, you will be a strategic partner to our Federal customers, helping them maximize the value of Bugcrowd’s cybersecurity platform and services. You will own a portfolio of Federal and State and Local accounts and serve as the primary point of contact across the customer lifecycle from onboarding and adoption through renewal and expansion.
This role is ideal for someone who understands the unique needs of Federal customers and can successfully navigate complex organizations, multiple stakeholders, procurement processes, security requirements, and mission-driven environments.
You will also partner cross-functionally with Sales, Solutions Engineering, Operations, Product, Security, and Professional Services to advocate for customers and drive successful outcomes.
Essential Duties & Responsibilities
Own a portfolio of Federal customers and develop trusted relationships with key technical, security, program, procurement, and executive stakeholders.
Serve as the primary customer advocate and point of contact throughout the customer lifecycle.
Develop a deep understanding of each customer's mission, cybersecurity strategy, organizational structure, and priorities.
Build multi-threaded relationships across customer organizations to strengthen partnerships and reduce renewal risk.
Develop and execute customer success plans aligned to Federal customer objectives and cybersecurity priorities.
Drive adoption and utilization of Bugcrowd products and services to ensure customers realize measurable value.
Conduct regular business reviews and executive-level conversations focused on outcomes, program performance, and strategic priorities.
Ensure comprehensive oversight of account health, user adoption metrics, and any emerging risks to the partnership.
Education, Experience, Skills, & Abilities
3+ years of experience in Customer Success, Customer Experience, Account Management, or a related customer-facing role within cybersecurity or SaaS.
Experience working with Federal Government, DoD, intelligence, civilian agencies, or Federal contractors.
Strong understanding of cybersecurity and the challenges faced by Federal organizations.
Experience managing complex enterprise accounts with multiple stakeholders.
Demonstrated ability to manage renewals, retention, and account growth.
Strong executive presence and communication skills.
Ability to build relationships with both technical and non-technical stakeholders.
Strong project management and organizational skills with the ability to manage a large portfolio of accounts.
Ability to navigate complex procurement, contracting, and organizational processes.
Comfortable working in a fast-paced, highly collaborative environment.
Strong business acumen and the ability to connect cybersecurity solutions to customer outcomes.
Working Conditions
The ideal candidate must be able to complete all physical requirements of the job with or without reasonable accommodation.
Sitting and/or standing - Must be able to remain in a stationary position 50% of the time
Carrying and /or lifting - Must be able to carry / move laptop as needed throughout the work day.
Environment - remote, work-from-home 100% of the time.
Pay Range Disclosure
At Bugcrowd, we strive for fairness, equality and to create an environment that allows our people to perform at their very best. Our compensation philosophy is to foster a collaborative community that rewards, attracts and retains the best possible talent.
The provided salary details are based on US national averages and we retain the flexibility to tailor to the needs of the business. The national estimate for the current base range for this position is $83,200 - $114,400.
This position may also be eligible to participate in a discretionary bonus program or commission plan, subject to the rules governing the program, whereby an award, if any, depends on various factors, including, without limitation, individual and organizational performance.
Culture
At Bugcrowd, we understand that diversity in the workplace is vital to a company’s success and growth. We strive to make sure that people are included and have a sense of being part of making Bugcrowd not only a great product but a great place to work.
We regularly hear from both customers and researchers that Bugcrowd feels like a family, and we strive to maintain that internally as well.
Our team consists of a broad range of people: musicians, adventure sports junkies, nature lovers, parents, cereal enthusiasts, night owls, cyclists, artists—you get the point.
At Bugcrowd, we are solving security threats and vulnerabilities that are relevant to everyone, therefore we believe solving these problems takes all kinds of backgrounds. We value the perspectives and experiences people from underrepresented backgrounds bring.
Disclaimer
This position has access to highly confidential, sensitive information relating to the technologies of Bugcrowd. It is essential that the applicant possess the requisite integrity to maintain the information in the strictest confidence.
The company is authorized to obtain background checks for employment purposes under state and federal law. Background checks will be conducted for positions that involve access to confidential or proprietary information (including trade secrets).
Background checks may include Social Security verification, prior employment verification, personal and professional references, educational verification, and criminal history. Applicants with conviction histories will not be excluded from consideration to the extent required by
law.
Any personal data you submit in connection with your application will be processed in compliance with Bugcrowd's Privacy Policy, which you may review here:
https://www.bugcrowd.com/privacy
.
Equal Employment Opportunity:
Bugcrowd is EOE, Disability/Age Employer.
Individuals seeking employment at Bugcrowd are considered without regards to race, color, religion, national origin, age, sex, marital status, ancestry, physical or mental disability, veteran status, gender identity, or sexual orientation.
Bugcrowd is committed to the full inclusion of all qualified individuals. In keeping with our commitment, Bugcrowd will take the steps to assure that people with disabilities are provided reasonable accommodations. Accordingly, if reasonable accommodation is required to fully participate in the job application or interview process, to perform the essential functions of the position, and/or to receive all other benefits and privileges of employment, please contact HR at ADA at bugcrowd.com.
Apply at:
https://www.bugcrowd.com/about/careers/
Location: Warsaw
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre.
You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features.
We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.
Key Responsibilities
Design and develop gameplay systems and features for new game prototypes
Work on core gameplay, progression, balance, and early meta systems
Create and maintain game design documentation (concept docs, GDDs, feature specs)
Analyze gameplay problems and propose solutions to improve player experience and engagement
Participate in prototyping and iteration processes together with the R&D team
Design and tune game balance, rewards, pacing, and progression
Work with product metrics and formulate gameplay hypotheses
Collaborate closely with game designers, producers, artists, and developers during early production stages
Required Skills, Knowledge and Expertise
3+ years of experience as a Game Designer
Experience in
hyper-casual,
hybrid-casual, or puzzle games
Participation in developing games or prototypes from scratch (R&D / pre-production)
Experience working on at least 5 game projects or prototypes
Experience creating and maintaining game design documentation
Understanding of gameplay systems, progression, balancing, and player motivation
Strong knowledge of the mobile games market and current genre trends
Ability to clearly communicate ideas and work in a fast iteration environment
Strong analytical and problem-solving skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working
26 days paid holiday
in addition to bank holidays to relax and refresh throughout the year
20 days remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit
Private Medical Cover with Luxmed:
Have peace of mind with private medical cover, ensuring your and your family's health is in good hands
Daily Free Lunch:
When working in the office order free food from Pyszne.pl
Multisport Plus Card:
Enjoy access to various sports facilities across Warsaw with the Multisport Plus Card
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
Continuous Professional Development:
Propel your career with continuous opportunities for professional development
English & Polish Classes:
Improve your language skills with access to English and Polish classes
ОфисseniorFull relocation coverage for you and your family, if not in Cyprus yet
Hong Kong
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.