Location: Hong Kong
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
About the Team
Global Creative Studio brings Hasbro’s brands and products to life through compelling visual storytelling and creative design. We transform product ideas into engaging consumer experiences across branding, packaging, product visualization, eCommerce and digital assets. Working across disciplines and global teams, we blend creativity, technology and craft to deliver consistent, high-quality experiences at every consumer touchpoint.
Job Overview
The Associate Digital Producer is responsible for managing the end-to-end production of digital-first visual assets, including CGI renders, generative AI content, and derivative creative executions. This role oversees a small team of digital creatives to deliver high-quality, scalable content that supports global brand and eCommerce initiatives.
Reporting to the Creative Producer, the Associate Digital Producer partners closely with Creative, Photo/Video Production, and Marketing teams to ensure assets are delivered efficiently, on time, and aligned with brand standards. This role focuses on execution, workflow management, and team coordination, while supporting the evolution of digital production capabilities.
Location and Work Arrangement
This role is based at our Hong Kong office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
Own digital production projects end-to-end, serving as the day-to-day point of contact for Creative, Production, and key stakeholders
Plan work from creative briefs, defining scope, timelines, and deliverables, and aligning priorities to business and eCommerce needs
Manage and prioritize day-to-day workflow for a project group of 4–6 digital creatives (CGI artists, designers, AI artists)
Oversee creation of digital-first assets (CGI renders, generative AI imagery, and derivative executions from photo/video)
Track progress, manage dependencies, and drive on-time delivery across concurrent projects
Coordinate reviews and approvals, incorporating feedback efficiently while maintaining brand standards and quality
Ensure proper organization, version control, and final delivery of assets; support continuous improvement of workflows and tools
Partner with Photo/Video Production to ensure continuity across asset types; manage external vendors/freelancers as needed
What You'll Bring
Bachelor’s degree (or equivalent) in Digital Media, Design, Animation, Communications, or related field.
4–6 years of experience in digital production, content creation, or creative operations may be typical for this role, but candidates with additional experience are welcome and will receive full consideration
Experienced in managing digital asset workflows, including CGI, 3D rendering, or AI-assisted content creation
Experienced in coordinating or leading small teams or project groups
Experienced in working cross-functionally with creative and marketing teams
Familiarity with eCommerce and digital content requirements
Use strong project management and organization to handle multiple workstreams and shifting priorities
Work across Adobe Creative Suite (e.g., Photoshop, Illustrator) to support production and reviews
Understand CGI/rendering pipelines (e.g., Vizcom, Blender, Cinema 4D, Maya) to plan and troubleshoot work
Leverage generative AI tools (e.g., Midjourney, Firefly, Runway) responsibly to scale and iterate output
Apply working knowledge of asset management, file versioning, and Microsoft Office to support delivery
Maintain high quality standards; adapt to evolving tools and workflows by documenting and sharing best practices
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
Hasbro
About the Company – Hasbro
Wizards of the Coast
Who We Are – Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbro’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports — but does not replace — human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
.
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: GB - London, United Kingdom
Scopely is looking for a
Lead UX Designer
to join our Star Trek Fleet Command team within our Live Games Portfolio division in London on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X Strategy MMO has continually evolved, earning its place as one of the top-grossing games on the market.
What You Will Do
Set design standards, best practices, and strategic UX vision for Star Trek Fleet Command, defining the craft direction across complex 4X systems.
Own and champion complete, aspirational UX for new features and player experiences, transforming complex product requirements into intuitive, engaging flows.
Build deep knowledge of the game to effectively step into the player’s shoes and ground your design decisions in real player perspectives and experiences.
Find relevant references and comps, deconstructing them to uncover inspiration and common pitfalls.
Visualise ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes.
Identify weak points in designs, gaps in thinking, and opportunities to better deliver on goals by applying critical thinking and a sharp design eye to strengthen solutions.
Work closely with product teams, game designers and artists to refine ideas and stay aligned throughout development. Proactively share work, keep the right people informed, and provide relevant information when it’s needed.
Leverage feedback, data, and other insights to refine designs—not just to react, but to reflect and make intentional improvements.
Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns.
What We're Looking For
Proven track record of leadership in Game UX, with extensive experience designing for complex, deep systems in live-service F2P games (4X or strategy experience highly preferred).
Strong mentorship and leadership capabilities, with experience guiding and developing team members, reviewing work to maintain high craft quality, and managing performance effectively.
A solutions-oriented mindset that goes beyond identifying problems, bringing thoughtful, creative problem solving to the table.
A strong understanding of game development norms and pipelines, including how to design with technical constraints, implementation realities, and cross-discipline workflows in mind.
A fit for a culture built on curiosity, improvement, creativity, and collaboration, paired with a genuine passion for both playing and making games that fuels thoughtful, player-centered design.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: ES - Spain
Scopely is looking for a
Lead UX Designer
to join our Star Trek Fleet Command team within our Live Games Portfolio division in Barcelona on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X Strategy MMO has continually evolved, earning its place as one of the top-grossing games on the market.
What You Will Do
Set design standards, best practices, and strategic UX vision for Star Trek Fleet Command, defining the craft direction across complex 4X systems.
Own and champion complete, aspirational UX for new features and player experiences, transforming complex product requirements into intuitive, engaging flows.
Build deep knowledge of the game to effectively step into the player’s shoes and ground your design decisions in real player perspectives and experiences.
Find relevant references and comps, deconstructing them to uncover inspiration and common pitfalls.
Visualise ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes.
Identify weak points in designs, gaps in thinking, and opportunities to better deliver on goals by applying critical thinking and a sharp design eye to strengthen solutions.
Work closely with product teams, game designers and artists to refine ideas and stay aligned throughout development. Proactively share work, keep the right people informed, and provide relevant information when it’s needed.
Leverage feedback, data, and other insights to refine designs—not just to react, but to reflect and make intentional improvements.
Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns.
What We're Looking For
Proven track record of leadership in Game UX, with extensive experience designing for complex, deep systems in live-service F2P games (4X or strategy experience highly preferred).
Strong mentorship and leadership capabilities, with experience guiding and developing team members, reviewing work to maintain high craft quality, and managing performance effectively.
A solutions-oriented mindset that goes beyond identifying problems, bringing thoughtful, creative problem solving to the table.
A strong understanding of game development norms and pipelines, including how to design with technical constraints, implementation realities, and cross-discipline workflows in mind.
A fit for a culture built on curiosity, improvement, creativity, and collaboration, paired with a genuine passion for both playing and making games that fuels thoughtful, player-centered design.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: IE - Ireland
Scopely is looking for a
Lead UX Designer
to join our Star Trek Fleet Command team within our Live Games Portfolio division in Dublin on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X Strategy MMO has continually evolved, earning its place as one of the top-grossing games on the market.
What You Will Do
Set design standards, best practices, and strategic UX vision for Star Trek Fleet Command, defining the craft direction across complex 4X systems.
Own and champion complete, aspirational UX for new features and player experiences, transforming complex product requirements into intuitive, engaging flows.
Build deep knowledge of the game to effectively step into the player’s shoes and ground your design decisions in real player perspectives and experiences.
Find relevant references and comps, deconstructing them to uncover inspiration and common pitfalls.
Visualise ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes.
Identify weak points in designs, gaps in thinking, and opportunities to better deliver on goals by applying critical thinking and a sharp design eye to strengthen solutions.
Work closely with product teams, game designers and artists to refine ideas and stay aligned throughout development. Proactively share work, keep the right people informed, and provide relevant information when it’s needed.
Leverage feedback, data, and other insights to refine designs—not just to react, but to reflect and make intentional improvements.
Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns.
What We're Looking For
Proven track record of leadership in Game UX, with extensive experience designing for complex, deep systems in live-service F2P games (4X or strategy experience highly preferred).
Strong mentorship and leadership capabilities, with experience guiding and developing team members, reviewing work to maintain high craft quality, and managing performance effectively.
A solutions-oriented mindset that goes beyond identifying problems, bringing thoughtful, creative problem solving to the table.
A strong understanding of game development norms and pipelines, including how to design with technical constraints, implementation realities, and cross-discipline workflows in mind.
A fit for a culture built on curiosity, improvement, creativity, and collaboration, paired with a genuine passion for both playing and making games that fuels thoughtful, player-centered design.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: ES - Barcelona, Spain
Scopely is looking for a
Combat Designer
to join our new unannounced project in Barcelona, Spain, on a hybrid basis, working 3 days a week from the hub.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are in development stages on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!
What You Will Do
We are looking for a Combat Designer that is eager to design, develop, and deliver top quality combat for our new unannounced cross-platform strategy/MMO title. You will work and collaborate with top talent combat designers across large meta combat systems and smaller tactical combat models for character combat.
Build and refine novel combat gameplay focused on the player journey and moment-to-moment interactions with a focus on character, camera and controls
Create compelling gameplay content that works across different player progressions and game modes
Collaborate with experienced, driven and passionate Designers, Product Managers, Artists and Engineers to implement content and systems
Document workflows and best practices for other Designers to leverage when generating additional content
Evaluate performance using data, player feedback, and your own playtest experience.
Define solutions within a defined space and identify high ROI improvement opportunities
Design for scale: plan for long-term content extensibility and system health
What We're Looking For
A deep passion for combat and gameplay design
4+ years of experience designing content and gameplay systems for live, F2P games (preferably 4x or ARPG genres)
Excellent communication skills, with the ability to gather feedback, align stakeholders, and iterate collaboratively
Passion for playing and analyzing games across multiple genres and platforms.
Comfortable working independently while thriving in a highly collaborative environment
Strong knowledge of Unity or Unreal workflows and behavioral component implementation
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Brazil
Who We Are
At YallaPlay, We are a rapidly growing startup mobile gaming studio on a mission to bring people together through play, we create exciting mobile games that bring joy to millions of players worldwide. Founded in Austin, Texas, we’ve since expanded to Brazil and the UAE, growing our diverse and talented team of creators. We pride ourselves on a fun and collaborative work environment, with a remote-friendly culture and a dedication to producing high-quality, engaging games. Our current titles, including “Spades Masters” (iOS/Android), have been enjoyed by millions of players globally.
Our passion lies in reinventing card games infusing them with fresh mechanics, beautiful design, and social features that spark connection and excitement. As we continue to scale, we’re looking for creative, driven individuals who are excited to help shape the future of multiplayer mobile gaming in a fast-paced, collaborative environment.
Join us and be part of building something big from the ground up.
The Opportunity
We're looking for a
Unity Developer
to help build high-quality mobile games faster and smarter. Reporting to the Lead Unity Developer, you'll use modern AI development tools alongside your technical expertise to implement game features, prototype ideas rapidly, solve complex engineering problems, and continuously improve development velocity.
This role spans the entire game development lifecycle, from rapid prototyping to live operations. Success requires strong Unity fundamentals, excellent engineering judgment, and the ability to use AI as a force multiplier while maintaining high standards for code quality, performance, and player experience.
This position is remote and from Brazil.
What You’ll Be Doing
Develop and implement mobile games in
Unity
for iOS and Android.
Use AI-powered development tools to accelerate coding, debugging, refactoring, documentation, testing, and prototyping while maintaining production-quality standards.
Collaborate with designers, producers, artists, backend engineers, and QA to deliver polished player experiences.
Write clean, scalable, maintainable C# code and validate AI-generated code before production use.
Rapidly prototype gameplay mechanics and iterate based on team feedback.
Optimize performance across a wide range of mobile devices using Unity profiling tools.
Debug complex gameplay, networking, memory, and platform-specific issues.
Implement gameplay systems, UI, animations, VFX, audio, and live operations features.
Contribute to CI/CD, build automation, and deployment pipelines.
Review code, improve engineering standards, and contribute to reusable systems and internal tools.
Continuously evaluate new AI tools and workflows that improve team productivity.
Participate in Agile development processes, including sprint planning and daily standups.
What We’re Looking For
What you need to have:
Bachelor's degree in Computer Science, Software Engineering, Interactive Media, or equivalent experience.
5+ years
developing mobile
games
with Unity.
At least
2 shipped mobile game
titles.
Excellent C# programming skills.
Strong understanding of Unity architecture, UI Toolkit/uGUI, prefabs, asset management, animation, audio, and scene management.
Experience building both 2D and 3D mobile games.
Experience optimizing CPU, GPU, memory, and battery performance.
Experience with REST APIs, WebSockets, or multiplayer networking.
Strong debugging and problem-solving skills.
Experience working in Agile teams.
Excellent communication and collaboration skills.
AI-First Development
We expect our engineers to use AI as part of their daily workflow. You should:
Be comfortable using AI coding assistants (such as Unity AI, GitHub Copilot, Cursor, Claude Code, ChatGPT, or similar).
Know how to write effective prompts for technical tasks.
Critically review, validate, test, and improve AI-generated code rather than accepting it blindly.
Use AI to accelerate debugging, documentation, testing, refactoring, and code generation.
Continuously experiment with new AI workflows that improve development speed without compromising quality.
Understand the limitations, risks, and security considerations of AI-assisted software development.
Why YallaPlay
What You Get
Real Impact
– You’ll work on meaningful projects that reach a global audience.
Collaborative Culture
– Small team, big ambition. We keep things fun, respectful, and feedback-driven.
Benefits & Perks
Competitive salary
Remote-first and flexible schedule- Digital nomad friendly
Generous paid time off
Paid birthdays off
Growth opportunities and access to learning resources
A team that actually loves games—and each other
Next Steps
Ready to join the team? We’d love to hear from you!
Apply
Share sample code and projects (GitHub)
We review every application carefully and will be in touch if there’s a fit. Good luck!
Location: Singapore
Riot Games was founded on the principle that putting players first leads to the exceptional. In 2009, we released
League of Legends
- today, millions log in every month. As we expand our global content, the Singapore Studio plays a key role in developing
League
’s cosmetics in partnership with Riot LA, maintaining craft quality and consistency across regions.
We’re looking for a
Manager, 3D Character Art, Skins – League of Legends
who is a humble yet confident craft leader, passionate about stylized art, champion fantasy, and visual storytelling through form, color, and material detail. You’ll lead and mentor 3D artists, guide craft quality for cosmetic skins, and collaborate with Riot LA partners to ensure every asset meets
League’s
world class standard for clarity, style, and player delight.
Responsibilities:
Lead and mentor a team of 3D artists, providing clear feedback, guidance, and support for both craft development and career growth.
Uphold the quality bar for
League of Legends
cosmetics skins, ensuring consistency, readability, and alignment with
League’s
visual style.
Provide actionable, timely feedback to Singapore artists and partner studios, ensuring all 3D assets meet Riot’s standards for craftsmanship, performance, and integration.
Collaborate closely with the Associate Art Director and Riot LA’s Art and Product leadership to interpret and execute
League’s
creative and artistic vision for cosmetics skins.
Maintain close alignment with Concept, Technical Art, Rigging, Animation, and VFX teams to ensure cosmetics skins integrate smoothly into production pipelines.
Review and evaluate cosmetics skins work from partner studios and internal artists, identifying opportunities to improve quality, efficiency, or player readability.
Partner with production to plan and manage 3D schedules, identify risks early, and ensure sustainable, high-quality delivery.
Contribute to documentation, style guides, and visual benchmarks to clarify quality expectations for internal and partner teams.
Occasionally contribute hands-on when needed - particularly for high-impact assets - to guide quality and model craft excellence.
Foster a culture of collaboration, learning, and feedback that empowers artists to push their craft while maintaining sustainable, player-focused production.
Required Qualifications:
7+ years of professional experience in 3D art for games, including stylized character or cosmetics work.
2+ years in a lead or supervisory role providing feedback, mentorship, and guidance to individual contributors.
Deep understanding of modeling, sculpting, and texturing fundamentals, including stylized hand painted techniques and PBR workflows.
Strong understanding of art fundamentals including anatomy, form, proportion, and design.
Strong experience working with modeling, sculpting, and texturing tools such as Maya, ZBrush, and Substance Painter.
Experience managing or reviewing outsourced 3D art production, including providing clear, actionable feedback to internal artists and external partner studios to ensure assets meet quality and style standards.
Excellent communication and collaboration skills, with the ability to work effectively across concept, animation, tech art, and production teams.
Fluent in English, able to articulate feedback and creative intent clearly across teams and cultures.
Passion for
League of Legends
and its champions, with player empathy to evaluate cosmetics for clarity, appeal, and impact.
Desired Qualifications:
AAA experience creating stylized cosmetics or character skins for live games.
Familiarity with
League of Legends’
art style, tools, and pipelines.
Experience collaborating with distributed or co-development teams across regions.
Multilingual ability (Mandarin or other regional languages) to communicate effectively with partner studios.
Our Perks:
Full relocation support
Comprehensive health insurance for you, your spouse, and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can deepen your knowledge of our players and community through games
We’ll double down on your donations of time and money to non-profits
Success in this role comes from combining deep 3D craft expertise with clear communication and leadership - guiding Singapore and partner teams to deliver
League of Legends
cosmetics skins that capture clarity, craftsmanship, and champion spirit, delighting players around the world.
Location: United States, Remote
Senior Gameplay Engineer – Game Modes
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to build the systems and tools to help others create a rich, innovative game?
As a Senior Gameplay Engineer – Game Modes at teamLFG, you’ll focus on the game mode systems of an unannounced project from pre-production through release and beyond, collaborating with designers and artists across a range of systems-focused engineering sub-disciplines. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight
Provide technical guidance to teammates on how to build code and content to work nicely with our simulation and network model
Collaborate daily with the content creators and engine team to define and develop the blocks used by the content team to build the game
REQUIRED SKILLS
Ability to write, debug, and maintain code in C++
Ability to communicate with stakeholders of different technical and non-technical backgrounds to help them navigate technology and achieve their goals
Experience building designer- and artist-facing systems, components and tools
Experience with development using the Unreal Engine
NICE-TO-HAVE SKILLS
Experience with development on a variety of platforms (PC, console)
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$160,000
—
$240,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Location: Nicosia
Job Overview
We’re excited to invite you to join the World of Warships team. We’re looking for a
UI Designer with GameDev experience
to craft interfaces for gameplay features and mechanics, making complex systems intuitive and enjoyable for players. This role is open in our
Belgrade and Nicosia offices,
and we’d be happy to have you on board as we continue shaping the player experience and bringing new game features to life.
Reports to
Team Lead
What will you do?
Designs and maintains complex UI systems that support multiple gameplay mechanics, features, or interconnected product areas
Defines interaction patterns, scalable information architecture, and reusable design solutions within assigned scope
Creates and maintains comprehensive implementation documentation, UI guidelines, component usage rules, and design standards
Leads UX analysis of complex features using player feedback, research findings, analytics, and usability data
Ensures UI solutions support gameplay clarity, accessibility, engagement, retention, and overall player experience goals
Identifies usability risks, implementation constraints, and design inconsistencies and drives improvements across systems
Mentors less experienced UI designers and supports design quality through reviews, feedback, and knowledge sharing
Collaborates with cross-functional stakeholders to align UI solutions with product, technical, and artistic objectives
What are we looking for?
2+ years of experience designing complex, intuitive user interfaces for games
Deep understanding of UX principles, interaction design, information architecture, and player behavior
Ability to design scalable UI systems and establish reusable patterns and standards
Experience using analytics, user research, and feedback to drive design decisions
Ability to lead discussions, resolve design challenges, and influence cross-functional decisions
Experience mentoring designers and supporting professional development of team members
Excellent communication, stakeholder management, and problem-solving skills
Upper-Intermediate (B2) or higher English knowledge
What additional skills will help you stand out?
Experience
working
with
AI
tools
What would we like to see in your portfolio?
We would like to see examples of UI design work you have created for games, showcasing your design process and final results
Work mode
This position is open in our Belgrade or Nicosia office
During the probation period: onsite work
After the probation period: onsite or hybrid (3 days per week in the office)
This role is
eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:
21 days annual leave (additional days based on years of service: up to 25 days)
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave (10 days top-up to statutory allowance per year)
Maternity Leave (18 weeks top-up to statutory allowance per case)
Career development and education opportunities within the company
English Language courses fully covered by the company upon Manager’s approval
Private Health Care
Mental well-being program (iFeel)
Onsite gym and spa
Free parking close to the Nicosia offices, based on availability
Free drinks-equipped kitchen in every floor building
Eurobank benefits (if applicable)
Employee discounts (e.g. restaurants, bars, etc.)
Personal Gaming Account
Onsite canteen with subsidized prices for food and drinks
Company events, Social Clubs
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Belgrade
Job Overview
We’re excited to invite you to join the World of Warships team. We’re looking for a
UI Designer with GameDev experience
to craft interfaces for gameplay features and mechanics, making complex systems intuitive and enjoyable for players. This role is open in our
Belgrade and Nicosia offices,
and we’d be happy to have you on board as we continue shaping the player experience and bringing new game features to life.
Reports to
Team Lead
What will you do?
Designs and maintains complex UI systems that support multiple gameplay mechanics, features, or interconnected product areas
Defines interaction patterns, scalable information architecture, and reusable design solutions within assigned scope
Creates and maintains comprehensive implementation documentation, UI guidelines, component usage rules, and design standards
Leads UX analysis of complex features using player feedback, research findings, analytics, and usability data
Ensures UI solutions support gameplay clarity, accessibility, engagement, retention, and overall player experience goals
Identifies usability risks, implementation constraints, and design inconsistencies and drives improvements across systems
Mentors less experienced UI designers and supports design quality through reviews, feedback, and knowledge sharing
Collaborates with cross-functional stakeholders to align UI solutions with product, technical, and artistic objectives
What are we looking for?
2+ years of experience designing complex, intuitive user interfaces for games
Deep understanding of UX principles, interaction design, information architecture, and player behavior
Ability to design scalable UI systems and establish reusable patterns and standards
Experience using analytics, user research, and feedback to drive design decisions
Ability to lead discussions, resolve design challenges, and influence cross-functional decisions
Experience mentoring designers and supporting professional development of team members
Excellent communication, stakeholder management, and problem-solving skills
Upper-Intermediate (B2) or higher English knowledge
What additional skills will help you stand out?
Experience
working
with
AI
tools
What would we like to see in your portfolio?
We would like to see examples of UI design work you have created for games, showcasing your design process and final results
Work mode
This position is open in our Belgrade or Nicosia office
During the probation period: onsite work
After the probation period: onsite or hybrid (3 days per week in the office)
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Singapore
Established in 2020, Riot Singapore is a game development studio focused on delivering great experiences to our players. We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, Legends of Runeterra, VALORANT and 2XKO. Riot Singapore is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player.
We’re focused on working together to promote individual autonomy, ownership, collaboration, and inclusivity, so every Rioter can be their best while we boldly pursue games.
That's where you come in.
As a
Senior Manager, Software Engineering — TFT Store & Cosmetics
, you’ll lead two connected engineering teams of 13 people responsible for how cosmetics are created and how players discover and acquire them. Content Distribution builds player-facing experiences, including the Store and Treasure Realms, while Cosmetics Engineering develops the systems, tools and workflows that enable artists and content creators to build and ship cosmetics. Both teams work primarily in C++ and Unreal Engine, combining client engineering with the tools and systems that power TFT’s cosmetics ecosystem.
Based in Singapore, you’ll partner closely with colleagues in Los Angeles across Engineering, Product, Art, Design and Production.
Responsibilities:
Lead Store & Content Distribution and Cosmetics Engineering, setting clear goals, ownership and delivery expectations aligned with TFT’s priorities.
Coach and develop engineers, and emerging managers, upholding a high performance bar through direct feedback, growth planning and proactive performance management.
Shape team structure, hiring and staffing to meet current and future needs, developing leadership capacity and making resource trade-offs across the group.
Own the group’s technical vision, strategy and roadmap, partnering with senior engineers to balance delivery with architecture, quality and Riot’s technology standards.
Align priorities with Product, Art, Design and Production across Singapore and Los Angeles, resolving competing demands and managing dependencies with central technology teams.
Guide reliable Store experiences and integrations with shared services.
Guide the Unreal systems, tools and pipelines that support cosmetics production and enable new content types.
Monitor delivery and operational health, act early on risks, and drive improvements in testing, CI/CD, developer experience and creator workflows.
Required Qualifications:
10+ years of software engineering experience, including substantial games industry experience building game client systems, UI, gameplay or tools.
4+ years of engineering management experience, including leading engineering groups of more than 10 people.
Strong C++ development experience, plus experience working with Unreal Engine (preferred), Unity or proprietary game engines.
Experience shipping game UI integrated with backend services, building tools and systems for content creation, or both, such as asset pipelines, cosmetic authoring tools, or systems that integrate animation and VFX into the game.
Ability to review technical designs and guide implementation decisions, including performance, reliability and maintainability trade-offs.
Experience setting technical roadmaps and aligning delivery priorities with Product, Art, Design and engineering partners across locations.
Proven experience developing senior engineers, managing performance and making hiring and staffing decisions.
Desired Qualifications:
Experience with live service or free-to-play games, particularly player-facing Store, commerce, monetization, virtual goods, purchasing or entitlement systems.
Experience building game UI using patterns such as MVVM, including integration with server-authoritative services
Experience with animation, cinematics and VFX workflows, including crafting systems that can be extended by artists and technical artists.
Experience with Unreal Engine’s tools/systems for UI development, such as UMG, UI Materials, and MVVM.
Experience with Unreal Engine’s tools and systems for content authoring and editor tooling, such as Niagara, Sequencer, Blueprints, and Slate.
Our Perks:
Full relocation support
Full health insurance for you, your spouse and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can broaden and deepen your knowledge of our players and community through games
We will double down on your donations of time and money to non-profits
Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
Location: ES - Barcelona, Spain
Scopely is looking for a Senior Engineer to serve on and elevate our new casual game, Monopoly GO! team in Barcelona on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
What You Will Do
Contribute to the design, development, and scaling of gameplay systems, tools, and pipelines for Monopoly GO!, one of the world's most successful mobile games
Own features and systems from design through release and live operation
Collaborate with designers, artists, data analysts, and other engineers to bring ideas to life and continuously improve the player experience
Build clean, performant, testable code across a variety of systems, including gameplay, LiveOps tooling, backend integration, and more
Improve content pipelines and automate workflows to help other crafts ship content safely
Investigate live-game incidents and unfamiliar issues, identify root causes, and turn the learning into better monitoring and fewer repeat failures
Prototype new features and systems, and use AI to improve how the team works, from everyday workflows to collaboration and delivery
Mentor less experienced engineers through code review, pairing, and feedback
Learn from (and with) a world-class engineering org, while helping shape the future of how we work
What We're Looking For
Solid programming fundamentals in any language and a passion for making things players love
Curiosity about how AI can improve creativity and productivity, whether it's prompt workflows, automation, or integrating AI tools into content pipelines
You think like a systems designer: how things scale, how they evolve, how to keep them clean and efficient
Experience with (or interest in learning) Unity and C#, plus relevant tools like Git, Docker, or cloud services
Experience with Unity asset bundles or Addressables, asset importing, content pipelines, editor tooling, and validations
Familiarity with backend systems, data pipelines, or infrastructure and observability
A structured, calm approach to unfamiliar technical problems, including under time pressure
An automation and tooling mindset
Ability to turn requirements into clear technical specifications and explain decisions to non-technical colleagues
A unique lens, whether that's a self-taught dev, a career hopper, or even an entirely new creative discipline. The more unconventional the better
Bonus Points
Backend experience with game services, APIs, and data stores, and confidence working across the client–server boundary
Contributions to creative or technical projects: games, tools, mods, art, code, anything you're proud of
Experience with live-operations configuration, content scheduling, or remote configuration in games
Experience leading technical work across connected systems or multiple crafts
Prior exposure to shipping live games, but we're happy to teach you that part
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Warsaw
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Web Project Manager to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Help the team stay organised and keep track of what is happening across our projects.
Support the team in keeping Jira tickets and boards organised and up to date, including agreed priorities and statuses.
Track action items and follow up with their owners.
Organise team meetings, prepare simple agendas, take notes, and share follow-up actions.
Help with communication between our team and other departments.
Help organise planning sessions, workshops, and other team activities.
Maintain project documentation and shared materials.
Requirements
Strong organisation skills and the ability to keep track of multiple tasks at once.
Some experience in project coordination, team support, administration, or a similar role.
Advanced experience with Jira.
Clear and confident communication in English, both written and spoken.
Good attention to detail and the ability to follow tasks through to completion..
A proactive and helpful approach.
Comfortable working with different teams and personalities.
Comfortable using everyday tools such as Google Workspace or Microsoft Office suite (Excel, PowerPoint etc) or other relevant software
Nice to haves
Experience with Confluence, Miro, Figma, or similar collaboration tools.
Experience working with artists, designers, programmers, or other creative teams.
Some knowledge of Agile, Scrum or Kanban practices.
What we offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Remote - Costa Rica
Founded in 2012, Bugcrowd is the preemptive security platform that unifies exposure discovery and assessment, offensive testing, and intelligence shaped by AI and human insight to help organizations avoid, discover, and validate real-world risk. Bugcrowd helps security teams move faster by identifying the exposures that matter most so they can act first and stay ahead of attackers. By combining the power of humans and AI, teams can preempt attack paths and prevent breaches. Based in San Francisco and New Hampshire, Bugcrowd is supported by General Catalyst, Rally Ventures, Costanoa Ventures, and others. Visit
www.bugcrowd.com
.
Job Summary
If you like owning problems end to end, making security a default property of everything we build, and working closely with engineering, we want to meet you. Bugcrowd is looking for security engineers who move beyond standard tooling and drive measurable security outcomes our customers can rely on. You will help us shape a culture where security helps others succeed, not just points out problems.
Essential Duties and Responsibilities
Partner Closely with Engineering
: Refine architecture, validate new features, and drive security investment while prioritizing engineering velocity
Build Security Paved Roads
: Contribute to the secure defaults, libraries, and "paved roads" that systematically eradicate entire classes of vulnerabilities rather than fixing bugs one by one
Create Feedback Loops
: Tune security tooling such as SAST, DAST, SCA, and secret scanning to reduce noise and focus on what matters
Be our Best Customer
: Ensure our bug bounty program can be a model for other customers. Experiment with new ways to leverage the creativity of the crowd. Provide feedback on new platform features to engineering and product
Own Projects End to End
: Lead cross-functional product security projects from scoping through delivery, influencing product and engineering roadmaps and clearly communicating risk to both technical and non-technical stakeholders
Amplify our Impact
: Use code and automation as a lever to scale coverage and eliminate repetitive work. Build systems based on incentives and accountability rather than just bureaucratic process
Education, Experience, Knowledge, Skills, and Abilities
3+ years of experience in product security, application security, or secure software development
Can review code, automate tasks, and build security tooling in at least one modern programming language (e.g., Python, Go, Ruby, Java)
Hands-on experience with core application security practices — threat modeling, secure code review, and automated testing (SAST, DAST, SCA) — and a solid grasp of common vulnerability classes (e.g., OWASP Top 10)
Demonstrated ability to manage projects and influence cross-functional partners across engineering, DevOps, and product.
Bachelor's degree in engineering, computer science or relevant field, or equivalent practical experience
Bonus Points (Preferred but not required)
Previous experience with Bug Bounty or vulnerability disclosure programs
A background in building "paved roads" or secure-by-default internal libraries to eliminate entire classes of vulnerabilities
Hands-on experience securing cloud-native platforms and Infrastructure as Code (e.g., Terraform, AWS, GCP, Kubernetes, Docker)
Experience working within a fast-paced, high-growth security or SaaS company
Working Conditions and Physical Requirements
The ideal candidate must be able to complete all physical requirements of the job with or without reasonable accommodation.
Sitting and / or standing - Must be able to remain in a stationary position 50% of the time
Carrying and / or lifting - Must be able to carry / move laptop as needed throughout the work day.
Environment - remote, work-from-home 100% of the time
Culture
At Bugcrowd, we understand that diversity in the workplace is vital to a company’s success and growth. We strive to make sure that people are included and have a sense of being part of making Bugcrowd not only a great product but a great place to work.
We regularly hear from both customers and researchers that Bugcrowd feels like a family, and we strive to maintain that internally as well.
Our team consists of a broad range of people: musicians, adventure sports junkies, nature lovers, parents, cereal enthusiasts, night owls, cyclists, artists—you get the point.
At Bugcrowd, we are solving security threats and vulnerabilities that are relevant to everyone, therefore we believe solving these problems takes all kinds of backgrounds. We value the perspectives and experiences people from underrepresented backgrounds bring.
Disclaimer
This position has access to highly confidential, sensitive information relating to the technologies of Bugcrowd. It is essential that the applicant possess the requisite integrity to maintain the information in the strictest confidence.
The company is authorized to obtain background checks for employment purposes under state and federal law. Background checks will be conducted for positions that involve access to confidential or proprietary information (including trade secrets).
Background checks may include Social Security verification, prior employment verification, personal and professional references, educational verification, and criminal history. Applicants with conviction histories will not be excluded from consideration to the extent required by
law.
Any personal data you submit in connection with your application will be processed in compliance with Bugcrowd's Privacy Policy, which you may review here:
https://www.bugcrowd.com/privacy
.
Equal Employment Opportunity:
Bugcrowd is EOE, Disability/Age Employer.
Individuals seeking employment at Bugcrowd are considered without regards to race, color, religion, national origin, age, sex, marital status, ancestry, physical or mental disability, veteran status, gender identity, or sexual orientation.
Bugcrowd is committed to the full inclusion of all qualified individuals. In keeping with our commitment, Bugcrowd will take the steps to assure that people with disabilities are provided reasonable accommodations. Accordingly, if reasonable accommodation is required to fully participate in the job application or interview process, to perform the essential functions of the position, and/or to receive all other benefits and privileges of employment, please contact HR at ADA at bugcrowd.com.
Apply at:
https://www.bugcrowd.com/about/careers/
Location: Belgrade, Serbia
Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Responsibilities
A role collaborating closely with the Game Director and Game Design team on design decisions for a large AAA first-person shooter
Own, drive and communicate the vision for major design initiatives, new features, major design overhauls and hold brainstorming/playtest sessions
Work closely and unify all other disciplines: engineers, artists and producers to design, tune and implement various game design directions
Lead complex, challenging, impactful game aspects with minimal oversight
Analyze internal and external metrics feedback and adjust design or balance the game if necessary
Contribute to prototyping, game balancing and gameplay tuning
Requirements
Must have experience in Game Design for first/ third person shooter games
Full cycle and multi-discipline development experience with at least 1 title shipped as a game designer
Knowledge of 3D level/game design tools and editors, primarily Unreal 5
A fine attention to quality and detail, both creatively and technically
Strong creative skills
Excellent organization and communication skills
Familiar with project management methodologies and software
Passionate gamer, with a strong passion for games in general
Proficiency in English (verbal, written and technical)
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Yerevan, Armenia
Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Responsibilities
A role collaborating closely with the Game Director and Game Design team on design decisions for a large AAA first-person shooter
Own, drive and communicate the vision for major design initiatives, new features, major design overhauls and hold brainstorming/playtest sessions
Work closely and unify all other disciplines: engineers, artists and producers to design, tune and implement various game design directions
Lead complex, challenging, impactful game aspects with minimal oversight
Analyze internal and external metrics feedback and adjust design or balance the game if necessary
Contribute to prototyping, game balancing and gameplay tuning
Requirements
Must have experience in Game Design for first/ third person shooter games
Full cycle and multi-discipline development experience with at least 1 title shipped as a game designer
Knowledge of 3D level/game design tools and editors, primarily Unreal 5
A fine attention to quality and detail, both creatively and technically
Strong creative skills
Excellent organization and communication skills
Familiar with project management methodologies and software
Passionate gamer, with a strong passion for games in general
Proficiency in English (verbal, written and technical)
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Location: Los Angeles, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important technical initiatives and provide other engineers with a clear illustration of extraordinary engineering. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a
Staff Software Engineer (Full-Stack)
on the Central Creative Tools team, you will work closely with artists, discipline leads, and other engineers to gather requirements and implement the long-term vision for the team’s tooling. In this role you will be hands-on in conceptualizing, planning, implementing, and maintaining the tools that power content creation workflows utilizing Digital Asset Management (DAM) to make creatives more efficient. You will report to the Director of Technical Art on the team.
Responsibilities:
Implement the foundational elements of the studio’s Digital Asset Management (DAM) system to support each game team’s creative tools ecosystem
Be hands-on in development, writing excellent code that sets a high standard for other engineers.
Evaluate, integrate, and operate AI-assisted engineering tools that improve code quality, reliability, security, performance, and developer productivity across the software delivery lifecycle
Lead the technical execution of multi-month to year-plus work efforts across the business unit, holding teams to established standards.
Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs.
Implement the technical vision, architecture, and execution for the tools engineering team in accordance with overall goals of team leadership.
Collaborate effectively with production, design, art, and other engineering teams to deliver tools that are purpose-driven, robust, and scalable
Champion tooling best practices across multiple teams including design, tech art, UX, and gameplay engineering
Review and identify new and shared developer tooling technologies, both internal and external, as possible opportunities for the team
Provide documentation and trainings on new tools and workflows to internal customers
Partner with game developers, infrastructure engineers, and QA teams to align release processes with development needs.
Required Qualifications:
6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale
Experience supporting AI/ML platforms, inference services, model-serving systems, data pipelines, or GPU-backed workloads
3+ years working on game development tools
Experience in Unreal Engine and awareness of upcoming tools from Epic
B.S. in computer science or equivalent experience
Proven ability to navigate ambiguity and influence cross-functional stakeholders
Strong communication skills across technical and non-technical audiences
Knowledge within a diverse set of public cloud technologies: AWS RDS, S3, EC2, etc.
Proficiency in GoLang, C++ and C#, and familiarity with Java / Typescript.
Experience working with large game teams and large code bases
Experience collaborating with teammates across multiple disciplines
Desired Qualifications:
Experience working in Digital Asset Management (DAM) systems
Experience of working with desktop applications
Professional experience creating tools in Unreal 5
Experience collaborating with teammates across multiple disciplines
Product sense, pragmatism, and player empathy in making tech decisions
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Los Angeles, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important technical initiatives and provide other engineers with a clear illustration of extraordinary engineering. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a
Staff Software Engineer (Services)
on the Central Creative Tools team, you will work closely with artists, discipline leads, and other engineers to gather requirements and implement the long-term vision for the team’s tooling. In this role you will be hands-on in conceptualizing, planning, implementing, and maintaining the tools that power content creation workflows utilizing Digital Asset Management (DAM) to make creatives more efficient. You will report to the Director of Technical Art on the team.
Responsibilities:
Implement the foundational elements of the studio’s Digital Asset Management (DAM) system to support each game team’s creative tools ecosystem
Be hands-on in development, writing excellent code that sets a high standard for other engineers.
Evaluate, integrate, and operate AI-assisted engineering tools that improve code quality, reliability, security, performance, and developer productivity across the software delivery lifecycle
Implement new components and feature sets for our data platform solutions in multiple problem spaces including backend services, deployment, and monitoring
Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs.
Champion the technical vision, architecture, and execution for the tools engineering team with production and management
Collaborate effectively with production, design, art, and other engineering teams to deliver tools that are purpose-driven, robust, and scalable
Provide documentation and trainings on new tools and workflows to internal customers
Partner with game developers, infrastructure engineers, and QA teams to align release processes with development needs.
Required Qualifications:
6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale
3+ years working on game development tools
Experience supporting AI/ML platforms, inference services, model-serving systems, data pipelines, or GPU-backed workloads
Experience with distributed system architectures and with maintaining large scale cloud services within a diverse set of public cloud technologies: AWS RDS, S3, EC2, etc.
B.S. in computer science or equivalent experience
Proven ability to navigate ambiguity and influence cross-functional stakeholders
Strong communication skills across technical and non-technical audiences
Proficiency in GoLang, Java, C++ and C#.
Experience working with large game teams
Experience working with large code bases
Experience collaborating with teammates across multiple disciplines
Desired Qualifications:
Experience working in Digital Asset Management (DAM) systems
Experience of working with desktop applications
Experience collaborating with teammates across multiple disciplines
Product sense, pragmatism, and player empathy in making tech decisions
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
leadGB - London, United Kingdom
leadES - Spain
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