Location: Paris; London
Workplace: Hybrid
ABOUT MISTRAL
Mistral provides full-stack AI solutions: from frontier models to developer tools, applications, and compute. We partner with enterprises tackling the hardest problems across high-stakes industries like finance, manufacturing, defense, healthcare, and the public sector, co-creating customized AI systems that they can run on their terms.
We are a dynamic, collaborative team passionate about AI and its potential to transform society. Our diverse workforce thrives in competitive environments and is committed to driving innovation. Our teams are distributed between Europe, North America, Asia and the Middle East. We are creative, low-ego and team-spirited.
ABOUT THE ROLE
We are looking for a Product Support & Enablement Lead to lead and develop our existing L1 Product Support team. You will help the team resolve more customer issues without escalating to L2, while improving the tools, training, and workflows that allow support to scale.
This is a senior technical and people-management role—not simply a role overseeing today’s queue. You will lead frontline delivery for Product Support (L1) and develop the team’s ability to investigate and resolve increasingly technical requests, including paid self-serve and first-level enterprise issues.
You will work closely with L2 and other teams to define clear ownership, identify work Product Support (L1) can safely take on, and build repeatable escalation paths. You will also contribute to operational continuity for the wider Support organization.
You will be equally comfortable coaching a team member through a customer issue, investigating an API error, improving a support workflow, and partnering with Engineering or Product to address a recurring problem.
KEY RESPONSIBILITIES
LEAD FRONTLINE SUPPORT DELIVERY
- Lead, coach, and develop a distributed L1 Product Support team, providing regular feedback and supporting technical growth.
- Own day-to-day L1 Product Support delivery, including queue prioritization, backlog management, customer communication, and regional handoffs.
- Define and maintain clear ownership of L1 Product Support queues and handoffs to L2, including for paid self-serve and first-level enterprise requests.
- Monitor service quality, response and resolution times, backlog health, and customer satisfaction; turn insights into practical improvements.
- Stay hands-on with complex or sensitive customer issues and model strong technical judgment.
INCREASE PRODUCT SUPPORT (L1) TECHNICAL AUTONOMY
- Train and coach Product Support (L1) agents to investigate, reproduce, and resolve more technical issues across Mistral products, including Vibe, Studio, and APIs.
- Work with L2 to identify issue types that Product Support (L1) can safely take on and define the knowledge, access, and safeguards needed.
- Create playbooks, troubleshooting guides, and escalation criteria that help Product Support (L1) agents resolve issues independently and consistently.
- Improve L1-to-L2 handoffs so escalations contain customer impact, investigation steps, and relevant evidence.
- Track escalation patterns and use them to prioritize training, documentation, and product improvements.
SCALE SYSTEMS, WORKFLOWS, AND AUTOMATION
- Own improvements to frontline support tooling, routing, workflows, macros, and internal processes.
- Own improvements to frontline Product Support (L1) tooling, routing, workflows, macros, and internal processes.
- Develop AI-assisted support and automation, including Intercom Fin, to reduce repetitive work while maintaining response quality and appropriate human escalation.
- Identify recurring contact drivers and partner with Product, Engineering, and other teams to address them at the source.
- Build reporting and operating reviews that make workload, service performance, escalation patterns, and risks visible.
- Establish shared processes with specialist Support teams while respecting their ownership of technical delivery.
BUILD KNOWLEDGE AND OPERATIONAL CONTINUITY
- Develop onboarding materials and technical training that help agents become autonomous.
- Work with Documentation and Product teams to keep internal guidance and customer-facing help content accurate and useful.
- Share customer insights and support trends with Product, Engineering, and go-to-market teams.
- Help coordinate support readiness for new products, features, and processes.
- Contribute to operational continuity for the Support organization through team coordination, reporting, and escalation management.
WHAT WE’RE LOOKING FOR
- Significant experience in customer-facing technical support, product support, or support operations in a fast-moving technology environment.
- Senior people-management experience, including leading, coaching, and developing a Support team.
- Strong technical judgment and troubleshooting skills, including the ability to investigate product issues, reproduce bugs, and understand API requests and errors.
- Experience managing support queues, escalations, service quality, and operational performance.
- Experience improving workflows, tooling, or knowledge management.
- Ability to use support data to identify bottlenecks and prioritize improvements without losing sight of the customer experience.
- Excellent written and verbal communication skills in English, including the ability to explain technical issues clearly to different audiences.
- A pragmatic, collaborative approach and comfort working across time zones and functions.
NICE TO HAVE
- Experience with Intercom, Fin, or comparable support and AI automation tools.
- Experience supporting developer tools, APIs, SaaS products, or AI applications.
- Familiarity with scripting or lightweight automation.
- Experience building onboarding programs, technical training, or support playbooks.
- French language skills.
WHAT WE OFFER
We offer a comprehensive benefits package designed to support your well-being, growth, and work-life balance. Benefits vary by country and may include healthcare coverage, parental leave, retirement plans, relocation support, wellness programs, meal and transportation allowances, and other location-specific perks.
For the most up-to-date details on benefits available in your location, please refer to our Benefits page https://app.notion.com/p/mistralai/Benefits-at-Mistral-36e6ba59a7fe836b93dd01737fcc27ef?source=copy_link.
PRIVACY POLICY
Your privacy matters to us. You can learn more about how we handle your personal data in our Applicant Privacy Policy https://legal.mistral.ai/terms/applicant-privacy-policy.
ГибридleadParis; London; A pragmatic, collaborative approach and comfort working across time zones and functions; Benefits vary by country and may include healthcare coverage, parental leave, retirement plans, relocation support, wellness programs, meal and transportation allowances, and other location-specific perks
Responsibilities:
— Use AI story system to write complete short stories of roughly 20,000 words, from title and logline through final chapter, delivered on schedule.
— Develop stories from a wide range of source material, including one-line ideas, trending topics, web novels, user-generated content, and existing hit stories.
— Approve story direction at each checkpoint: genre track, core reader expectation, paywall placement, and chapter-by-chapter emotional pacing.
— Edit and polish AI drafts so the final prose is vivid, emotionally specific, consistent in voice, and free of generic or repetitive AI patterns.
— Write high-impact titles, loglines, opening hooks, and paywall moments designed to drive ad clicks and reader conversion.
— Review testing results for every story you deliver, utilize retest reports to diagnose what underperformed, and revise promising stories that fall short of targets.
— Track your own story performance and apply what you learn to each new title.
— Stay current on trending tropes, hit stories, and reader tastes across short fiction, web novels, and short-form video drama, and bring new story ideas to the team.
Requirements:
— Minimum of 2 years of writing experience in commercial fiction, such as serialized fiction, web novels, Wattpad, Kindle Vella, romance publishing, short drama scripts, or a similar medium.
— A portfolio that shows strong commercial instincts: fast-paced plotting, emotional payoffs, and hooks that keep readers turning pages.
— Strong command of romance, revenge, family drama, and suspense, including popular tropes and what readers expect from them.
— Hands-on experience using AI writing tools (ChatGPT, Claude, or similar) in a real writing workflow.
— Excellent editing skills and the judgment to spot and fix flat, clichéd, or illogical AI output.
— Comfort with a results-driven environment where performance data shapes priorities and compensation.
— Ability to read and act on basic performance metrics (click-through rate, conversion, ROAS).
— Comfortable writing young adult and adult romance and drama, which may include sensitive and triggering content.
— Native or near-native English writing ability for English-speaking Western readers.
— Strong attention to detail, self-direction, and the ability to manage multiple stories at once under deadline.
— Flexibility to work across different time zones and communicate clearly in a remote team.
— Eagerness to learn and thrive in a fast-paced startup environment.
Nice to Have:
— Experience writing for pay-per-chapter apps or short-form video drama platforms.
— A track record of stories or titles with measurable commercial results (reads, rankings, sales, or conversion).
— Experience writing ad copy, hooks, or marketing content for fiction.
— Bachelor's degree in Creative Writing, English, Journalism, Film, or a related field.
Benefits:
— Compensation: $3,000 per month.
— This is an independent contractor (1099) position with an initial one-month term.
The company provides equal employment opportunities and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws.
Location: Москва
Workplace: Гибрид
RWB — международная технологическая группа компаний, образованная в результате слияния двух лидеров рынка — IT-компании Wildberries и оператора наружной рекламы Russ.
Мы развиваем одну из крупнейших цифровых экосистем, объединяя электронную коммерцию, финтех, логистику, рекламу, путешествия, здоровье и другие направления. Наши технологии помогают людям решать повседневные задачи, а предпринимателям — находить новые возможности для роста.
WB Taxi — новый сервис такси на рынках СНГ. Мы строим бизнес с нуля: продукт, маркетплейс, юнит-экономику и команду.
Обязанности
Проводить функциональное и регрессионное тестирования на платформах iOS и Android;
Писать и актуализировать тестовую документацию по продукту (преимущественно тест кейсы);
Проводить приёмочное тестирование нового функционала продукта;
Локализация, описание и заведение дефектов;
Тестирование требований и дизайна;
Первичное тестирование функционала на платформах iOS и Android, взаимодействие с командой разработки.
Требования
Опыт тестирования мобильных приложений (iOS и Android) не менее 1 года;
Уверенное использование снифферов (Charles Proxy / Proxyman);
Опыт в работе с логами и локализации ошибок;
Понимание особенностей тестирования мобильных платформ и специфики мобильных сценариев;
Опыт работы с инструментами отладки и эмуляции (Android Studio / Xcode);
Аналитический склад ума.
Условия
Обучение и развитие: языковые клубы, собственный корпоративный университет, программы развития управленческих навыков и многое другое;
Благополучие сотрудников: корпоративный пакет ДМС со стоматологией, корпоративный спорт, консультации психолога и дополнительные возможности аккредитованной IT-компании;
Множество сообществ: клуб спикеров, футбола, йоги, шахмат и т.д.;
Забота о семьях: создаем условия, в которых легко сочетать карьеру и заботу о близких – от гибкого подхода до масштабных проектов для детей сотрудников;
Скидки и партнерские программы: на обучение, страхование, покупки и многое другое;
Комфортная рабочая среда: бесплатное питание в офисе, современные офисы рядом с метро, корпоративная техника и портал для сотрудников.
Москва
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Location: Beijing
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is Beijing- based.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this exciting role, your initial focus will be on one of our new Midcore Games that have already demonstrated significant promise and captured our attention with their compelling core mechanics and engaging gameplay.
ROLE
We are looking for a senior Unity C# Game Developer who has been a primary contributor to the Game architecture, Feature development, and design for several casual games. You will collaborate with a variety of experts: Product Managers, Game Artists, Game Developers, Tech Engineers, Monetization Managers, Data Analysts...
- Work closely with small teams of Unity Game Developers and Artists
- Implement game logic and systems in C# using Unity
- Adapt and work within an existing code base, enhancing its functionality, stability and performance
- Provide guidance and share your expertise
- Ensure timely delivery of high-quality results
PROFILE
- Advanced Unity knowledge (3y+) including scripting in C#, UI systems, animation, particle systems, etc.
- A critical thinker and a problem solver with a keen eye for identifying problems in workflows and processes (and driving them to a resolution)
- Previous experience and exposure to the game production process (as part of a game dev studio or otherwise)
- Skilled in identifying performance bottlenecks and implementing optimisations, with a strong focus on memory management, frame rate stability, and reducing load times
- Experience with analytics-driven development and A/B testing in live games would be a plus
- Excellent communication skills and a strong teamwork mindset
- Good sense of gameplay experience and special attention to detail
- Speak and write English
BENEFITS
- Competitive salary
- Other benefits according to the country you reside
Location: Beijing
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is Beijing- based.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this exciting role, your initial focus will be on one of our new Puzzle Games that have already demonstrated significant promise and captured our attention with their compelling core mechanics and engaging gameplay.
ROLE
We are looking for a senior Unity C# Game Developer who has been a primary contributor to the Game architecture, Feature development, and design for several casual games. You will collaborate with a variety of experts: Product Managers, Game Artists, Game Developers, Tech Engineers, Monetization Managers, Data Analysts...
- Work closely with small teams of Unity Game Developers and Artists
- Implement game logic and systems in C# using Unity
- Adapt and work within an existing code base, enhancing its functionality, stability and performance
- Provide guidance and share your expertise
- Ensure timely delivery of high-quality results
PROFILE
- Advanced Unity knowledge (3y+) including scripting in C#, UI systems, animation, particle systems, etc.
- A critical thinker and a problem solver with a keen eye for identifying problems in workflows and processes (and driving them to a resolution)
- Previous experience and exposure to the game production process (as part of a game dev studio or otherwise)
- Skilled in identifying performance bottlenecks and implementing optimisations, with a strong focus on memory management, frame rate stability, and reducing load times
- Experience with analytics-driven development and A/B testing in live games would be a plus
- Excellent communication skills and a strong teamwork mindset
- Good sense of gameplay experience and special attention to detail
- Speak and write English
BENEFITS
- Competitive salary
- Other benefits according to the country you reside
Responsibilities:
— Work as a Middle QA Engineer at Original Games, a company developing and publishing mobile games such as Merge Inn and Juicy Stack.
Requirements:
— At least 2 years of experience.
— Experience with Unity, Xcode, Android Studio, adb, and Sourcetree.
Benefits:
— Remote work format.
— Join a team of 51-200 people.
— Company has received $6M in investments.
Additional information:
— Co-founder and CEO is Arseniy Lebedev, formerly of Machine Zone.
— More details and application available at the provided link.
Location: Warsaw, PL
We bring startups and disruptive tech companies to the local market, offering engineers the opportunity to work on innovative, high-impact products. Join us and become a member of their R&D team while we take care of employment, HR support, a benefits package, and an enjoyable work environment.
Handle
(formerly 44pixels) is a London-based, VC-backed startup founded in 2024. We started as a venture studio building AI-first mobile apps, including Cue, Wordcast and Clara, and now focus on one product: Handle.
Handle is an AI agent for owners of local service businesses: groomers, roofers, bookkeepers, caterers and many more. Owners chat with it, and it handles routine work such as replying to customer messages, chasing invoices and answering reviews. It connects to the tools they already use, including Gmail, Outlook, Google Calendar, WhatsApp, Messenger, QuickBooks and Xero. The owner decides what Handle can access and what needs their approval.
This isn't a frontier research role. You won't need a GPU cluster, and we're not optimising for papers or leaderboards. You don't need a PhD.
You'll be the first person on our team whose whole job is how good our agent is. Owners trust Handle with their customers and their business, so good means more than finishing the task. It means getting the details right, understanding what the customer needs, and knowing when to ask the owner first. You'll build the evals that measure that, and run the loop that makes it better.
Our engineers have laid the groundwork for evals and own the harness, tracing and deployment they run on. You'll take the evals over and own them from here.
You need to love finding out why an agent did the wrong thing, and proving your fix worked.
Build and own our eval suite: scenarios, rubrics, graders, benchmarks, and the quality gates every change has to pass.
Run the hill-climb loop on the agent's skills. Find where it goes wrong, form a hypothesis, change the skill or prompt, rerun the suite, and prove the fix worked without breaking something else.
Judge conversation quality as well as task success: whether the agent understood the customer, said the right thing, and helped.
Test new models as they come out, and separate what the model changed from what the prompts, tools and skills changed.
Spot repeated failures that local fixes won't solve, and make the case for restructuring a skill or the agent.
Build our view on fine-tuning: when it's worth it, what data it would need, and whether a better skill or model gets there first.
First month: take over the existing evals, learn the agent's main workflows, and set a baseline scorecard.
By month two: the hill-climb loop is running, every skill change goes through a regression gate, and the first improvements have shipped and been verified.
By month three: a repeatable way to compare models, a ranked backlog of improvements, and a short written view on whether fine-tuning is worth exploring.
You've built and run evals for an LLM product in production. You've written graders, checked an LLM judge against human ratings, and caught a regression before users did.
You've worked on multi-step, tool-using agents, and you know how they fail.
You write the code yourself, from graders and harness code to experiments, and you read traces without waiting on anyone.
You're disciplined about experiments. You run things more than once, account for variance, and can tell a real gain from noise.
You have taste in conversation. You can read a transcript and say what was wrong with it, even when the task got done.
You're comfortable setting your own agenda. As the first person in this area, you'll decide what to measure first.
You work comfortably in English, which is the language of our team.
Hands-on post-training or fine-tuning of open-weight models.
At On The Spot, we’re creating a workplace people would want to stay in:
supportive, well-organized, and fair in terms of conditions and benefits.
We’ll share more about our benefit package during the interviews. In the meantime, you can always check our
Glassdoor reviews
.
Задачи:
— Создавать 2D-анимацию персонажей для отдельных сцен мультфильма.
— Работать с пластикой, мимикой и эмоциональным состоянием персонажей.
— Анимировать взаимодействие персонажей Мисти, Люмен и второстепенных героев.
— Выполнять работу по готовым материалам проекта в рамках единого визуального стиля.
Требования:
— Владение навыками 2D-анимации.
— Желательно умение работать в программах CLIP STUDIO PAINT и BLENDER.
— Умение работать с персонажной пластикой и мимикой.
— Чувство тайминга и движения.
— Ответственность и готовность соблюдать договорённые сроки.
— Желание участвовать в авторском анимационном проекте.
Будет плюсом:
— Навыки 3D-анимации приветствуются.
Условия:
— Проект некоммерческий.
— Работа удалённая.
— Возможность выбирать отдельные сцены в зависимости от навыков и загрузки.
— Участие в создании полноценного короткометражного мультфильма.
— Возможность добавить выполненные сцены и участие в проекте в портфолио.
— Творческая работа в команде с возможностью проявить свой стиль в рамках проекта.
УдалённоГеография найма не уточнена, офис: Санкт-Петербург
Задачи:
— Создавать модульные ассеты уровней и пропсы с нуля
— Разрабатывать trim sheets, тайловые и уникальные текстуры
— Оптимизировать модели под разные платформы, включая LOD и коллизии
Требования:
— Опыт работы в геймдеве не менее 2 лет, специализация на архитектуре и пропсах
— Сильные навыки моделинга и работа с weighted normals
— Владение инструментами Marmoset, Substance Painter и Designer
— Знание Unreal Engine 5 и Maya будет преимуществом
Условия:
— Компания занимается co-development игр в составе Keywords Studios
Для отклика отправляйте резюме и портфолио по ссылке: https://t.me/zkhl05
Responsibilities:
— Creating outstanding 2D animations and effects for online games;
— Animating game and game-related art assets;
— Assisting designers and artists with development prototypes;
— Following the graphic style, theme, and other visual requirements set out by the game design team;
— Participating in team art discussions, critiques and reviews;
— Contributing technical knowledge and expertise to help optimize games for best performance.
Requirements:
— Ability to animate characters, environments, and FX in various styles according to the game design brief;
— Strong knowledge of Spine 2d Esoteric Software;
— Ability to understand and follow game design briefs and documentation;
— At least 2-3 years of experience as an animator or a related field;
— Strong understanding of foundational animation principles;
— Experience with Adobe After Effects and particle systems like Trapcode Particular;
— Knowledge of computer 2D animation techniques and VFX;
— Knowledge of relevant Adobe Creative Suite programs such as Photoshop and After Effects;
— Creativity and ability to work in a team;
— Skills in estimating own tasks during the planning process;
— A positive and cooperative attitude and the ability to receive and provide objective feedback;
— Self-discipline and responsibility for work when working independently;
— Improvement oriented mindset, tending towards continuous growth.
Desired skills:
— Experience in video slots games is a plus;
— Previous work experience in game development;
— Technical art knowledge including image sequence optimization, asset export, working with sprite sheets;
— Experience in teamwork and collaboration, including working with other people’s source files and naming conventions;
— Previous experience working in an agile software development environment;
— Experience using project management software such as YouTrack, Confluence, and Jira.
Conditions:
— Remote work possible from Belarus, Serbia, Georgia, Armenia, and other locations.
Contact for application: Telegram @Mike_Shemetau.
Удалённоmiddle📩 Если вы находитесь в поиске или можете порекомендовать кого-то из друзей/знакомых — буду рад вашему сообщению
Location: Москва
Мы создаем передовые решения в области интеллектуальной обработки неструктурированного контента бизнес-инициатив Банка и жизненного цикла AI Агентов, в том числе хранения и эволюции памяти. Наши продукты составляют сервисы от high-load до UI и располагаются в 3 сегментах сети:
* RAG Platform
* AI Agents SkillHub
* AI Agents Memory
* LLM Harness
* AI Studio UI
Наша платформа поддерживает и развивает более 300 инициатив, обрабатывает 100М+ запросов ежемесячно и интегрирована во все клиентские сценарии банка.
Мы ищем Lead DevOps с сильным уклоном в Platform Engineering, который возглавит направление DevOps платформы: сформирует эффективные процессы, осуществит переход с ClickOps, legacy кодовой базы на тестируемый код, современные GitOps практики (в том числе перестройка CI/CD пайплайнов) для всех продуктов трайба.
Вы будете отвечать за конечные метрики пользования платформой несколькими командами разработки и сопровождения (DORA и пр) и будете напрямую влиять на процессы внедрения наших продуктов, улучшая их стабильность, предсказуемость и общие трудозатраты команд на релиз.
Обязанности
\- руководство направлением DevOps платформы
\- проектирование и реализация перехода на GitOps подход
\- подбор команды, планирование целей на спринт/квартал/год
\- выстраивание процессов по взаимодействую с платформой со смежными командами разработки и сопровождения
\- контроль и влияние на DORA метрики.
Требования
• проверенный опыт в создании DevOps платформы, которой пользуются несколько команд/продуктов
• инженерный подход к написанию тестируемого кода
• продвинутое понимание k8s/openshift, ArgoCD, Helm
• архитектурное понимание и умение планировать вид платформы на годы вперед
• навыки технического ведения platform engineering направления - от сбора требований от стейкхолдеров до реализации CI/CD пайплайнов
• сильный уровень Python / Java / иной язык разработки. Понимание groovy бонусом.
**Будет плюсом**
* желание разбираться и устранять проблемы в корне, нетерпимость к "заплаткам" и накоплению техдолга
* умение обосновывать сложные технические решения и в том числе выдержка и умение говорить "нет"
* опыт миграций DevOps стека работающего продукта
* кросс-командная коммуникация и трансляция требований на команды разработки и сопровождения
* работа с multi-tenant / segmented-network продуктами.
Условия
* гибридный формат работы
* годовая премия
* корпоративный спортзал и зоны отдыха
* более 400 образовательных программ СберУниверситета для профессионального и карьерного развития
* регулярные митапы и развитое DS-community
* расширенный ДМС, льготное страхование для семьи и корпоративная пенсионная программа
* гибкий дисконт по ипотечному кредиту, равный 1/3 ключевой ставки ЦБ
* подписка Прайм с возможностью совместного использования на трёх близких
* вознаграждение за рекомендацию друзей в команду Сбер.
Задачи:
— Провести аудит продуктовой матрицы и метрик, определить что работает, что тормозит, составить план развития.
— Построить школу профессий: проанализировать ниши и спрос, определить новые направления обучения, запустить первые продукты, выстроить продуктовую линейку.
Требования:
— Опыт в онлайн-образовании более 3 лет на управленческой позиции (руководитель продукта, методического отдела, продюсер, продакт-менеджер).
— Опыт запуска курсов с нуля до продаж, управление командой продукта и запуск нескольких направлений обучения в одной школе.
— Понимание связи продукта с трафиком и продажами, умение взаимодействовать с маркетингом и продажами, знание юнит-экономики курса.
— Ответственность за цифры, а не только за процесс.
Условия:
— Занятость 5/2, удалённо, работа по времени МСК.
— Уровень дохода от 150 тыс. рублей, обсуждается индивидуально.
УдалённоЗанятость 5/2, удаленно, работа по времени МСК
Задачи:
— выполнять компонентное, интеграционное и регрессионное тестирование;
— разрабатывать и поддерживать автотесты на C#;
— развивать тестовый фреймворк;
— готовить тест-планы, тест-кейсы и тестовые данные;
— согласовывать критерии приёмки;
— вести документацию и отчётность по релизам;
— анализировать дефекты на продакшене;
— взаимодействовать с заказчиком и проводить демонстрации.
Требования:
— опыт тестирования не менее 4 лет;
— опыт автоматизации на Java от 2 лет и готовность решать задачи на C# на техническом интервью либо коммерческий опыт создания автотестов на C# от 6 месяцев, в том числе в прошлом;
— готовность работать с C# и .NET;
— опыт покрытия новой функциональности автотестами, тестирования REST API, работы с SQL/NoSQL, CI/CD, Kafka или RabbitMQ.
Условия:
— оформление по ТК РФ;
— гибкий график;
— ДМС со стоматологией;
— поддержка при переходе с Java на C#.
Инструменты, с которыми предстоит работать: Jenkins, GitLab CI, Postman, Jira, Confluence, Git, Visual Studio, Bitbucket.
Работа удалённая по России.
Location: Berlin, Germany
Workplace: hybrid
We are Kolibri Games - a mobile games developer from Berlin. We believe that with the best people, we can make games that players will enjoy for years to come.
Our games have defined the idle genre, and bring enjoyment to hundreds of millions of players all around the world. This is possible due to the talented people who make us who we are. ‘Kolibris’, as we call ourselves, are on a mission to continue making great games and we're looking for new talent to join our team. We strive to offer you a fair recruitment process and a great candidate experience, as well as a friendly environment to work in, with plenty of opportunities to learn and grow.
Head of Game – Idle Bank Tycoon (f/m/d)
Idle Bank Tycoon (IBT) lets players around the world build their own banking empire, one upgrade at a time. As Head of Game, you’ll set the vision for where IBT goes next and help the game keep growing for years to come.
You’ll be responsible for the game’s overall performance and long-term player value. You’ll guide the game’s leadership team and set the direction for the whole product, from new features to Live operations, with every step based on data, market insight and what players need.
You’ll report to the Product Director and manage the Producer, the Lead Designer and the Senior Product Manager for LiveOps. Together with Design, Art, Development, QA and Analytics, you’ll turn the product vision into a gameplay experience players love, one that also moves the game’s key metrics.
Responsibilities
Shape and share the product vision and strategy for IBT, balancing business goals, market trends and player needs
Build the product roadmap and set clear priorities, helping the team focus on the work with the biggest measurable impact on long-term player value
Guide the full product lifecycle, from first ideas to launch and ongoing improvement, so the team delivers high-quality work on time
Support and grow your direct reports (Producer, Lead Designer and Senior Product Manager, LiveOps) through coaching, career development and better ways of working
Collaborate with Design, Art, Development, QA and Analytics to shape, scope and build core features, keeping everyone connected to the product vision
Keep stakeholders informed about goals, progress and expectations, and work with our central teams (Tech, Analytics, Platforms, Growth) to align on the game’s needs and priorities
Explore the market and study other games in relevant subgenres, then share useful insights with senior stakeholders and the team
Find opportunities for new features and improvements using an evidence-guided approach
Set a high standard for an intuitive, engaging player experience, and keep improving it based on player feedback and performance data
Follow the game’s performance and run A/B tests, using data and market understanding to improve retention, monetization and player satisfaction
Required Skills
8+ years of experience in mobile free-to-play product roles, including at least one successful game at scale
3+ years managing leads from different disciplines (such as production, design and product) on a mobile F2P game
Experience setting and carrying out the product strategy for a mobile F2P game, with clear results in retention, monetization and long-term player value
Experience across the full product lifecycle, from concept and launch through Live operations
Comfort working with data, including hands-on experience with BI and experimentation tools (such as Looker or Amplitude) and A/B testing, and turning insights into clear product decisions
A solid understanding of the mobile games market, what motivates players and how competitor games work
Experience bringing multidisciplinary teams together around a shared goal
Clear, open communication, solid stakeholder relationships, and confidence presenting to senior leadership
Desirable Skills
Experience with idle, tycoon or other casual simulation games
Experience with hybrid monetization (in-app purchases and ads) and game economy design
Familiarity with tools such as Jira, Confluence, Google Play Console and App Store Connect
Kolibri Games is an equal opportunity employer. We come from 40 different countries and many different backgrounds. We celebrate diversity and we are committed to creating an inclusive environment for all employees, regardless of their age, gender identity, sexual orientation, ethnicity, religion, physical appearance or disability.
We are an international studio, so don’t forget to send in your application in English. Although it is not mandatory, we always appreciate a cover letter stating your motivation to join us.
We look forward to hearing from you!
Your Benefits – We’re game to support you
Competitive Salary - We believe that top performers should receive top payment
Learning Budget - We believe in learning. A generous personal learning budget to spend on learning and development, including books, workshops and attending conferences. We also offer in-house training such as coding and German classes
Flexible Working Hours and Home Office – We believe in a good work-life balance
Equipment - State-of-the-art technical equipment, including laptops and phones, which may also be used in your free time
Kolicard - We offer you a monthly flexible budget of 50 euros that you can use for a gym membership, transportation, shopping etc.
Mobility budget - We offer a monthly budget that will make your commuting to work easier
Relocation - Relocation support to help you move to Berlin
Pension - Opportunity to save for your pension tax-free
Bonus Level – We love to have a good time, too
Food and Drinks - Fresh fruits to keep you healthy and fresh coffee to keep you alert. We also have a fully stocked fridge with Smoothies, Coke, Club Mate, beer etc
Parties and Team Events - Apart from our regular parties, BBQs and movie nights we also have a team event budget you can use to buy games or sports equipment to make working here even more fun
Company Holidays - Every year we go on an amazing company holiday to relax and bond as a team
Friday Celebrations - Company-provided dinner and drinks on Friday afternoons
Задачи:
— Обеспечение безопасности web-платформы, backend-сервисов и инфраструктуры.
— Поиск и устранение уязвимостей в приложениях, API и базах данных.
— Проведение security-аудитов, vulnerability assessments и penetration testing.
— Защита от DDoS, ботов, brute-force и других кибератак.
— Настройка мониторинга безопасности, логирования и системы оповещений.
— Обеспечение безопасности облачной инфраструктуры, серверов и CI/CD.
— Контроль доступа, управление секретами и защита пользовательских данных.
— Разработка и внедрение процессов Secure SDLC.
— Расследование инцидентов безопасности и предотвращение повторных атак.
Location: Berlin, Germany
Workplace: hybrid
We are Kolibri Games - a mobile games developer from Berlin. We believe that with the best people, we can make games that players will enjoy for years to come.
Our games have defined the idle genre, and bring enjoyment to hundreds of millions of players all around the world. This is possible due to the talented people who make us who we are. ‘Kolibris’, as we call ourselves, are on a mission to continue making great games and we're looking for new talent to join our team. We strive to offer you a fair recruitment process and a great candidate experience, as well as a friendly environment to work in, with plenty of opportunities to learn and grow.
Senior Product Manager, LiveOps – Idle Bank Tycoon (f/m/d)
Idle Bank Tycoon (IBT) lets players around the world build their own banking empire, one upgrade at a time. As Senior Product Manager, you’llown the Live side of Idle Bank Tycoon (IBT), from strategy to execution, and you’ll be responsible for the game’s Live performance.
Our Lead Designer owns feature design and the macro economy. You and your team own the numbers behind it: you set the costs and rewards of every game element, in both soft and hard currency, and keep them well-tuned for as long as the game runs.
You’ll report to the Head of Game and work closely with the Producer and the Lead Designer. You’ll bring the right data into every conversation so the team can make good choices together.
Responsibilities
Manage and grow the Live squad of Idle Bank Tycoon, a cross-functional team that includes a game economy designer and an analyst
Shape the Live strategy and roadmap (events, offers, economy tuning). Set the LiveOps vision and goals with your team, and take Live events and offers from idea to launch
Be responsible for the Live economy and its balancing. Define and fine-tune the costs, rewards and prices of all game elements (features, upgrades, events, offers) in soft and hard currency, from launch values to ongoing balancing, and set up Live events and offers in our live content tool
Turn each new feature’s design into concrete cost and reward values that fit the economy and the Live roadmap
Keep a close eye on game metrics, dig into KPIs and recommend improvements that support long-term LTV. Get to know different player audiences and build segments with tailored balancing and offers
Run A/B and multivariate tests on the economy, events and offers to improve retention, conversion and monetization while reducing friction
Collaborate on KPI dashboards, and help us work out which tools and systems we need to build or improve so we can make the best in-game choices
Study the economies and live operations of games in relevant subgenres, and share practical insights with senior stakeholders and the wider team
Required Skills
5+ years in mobile F2P product, including at least one Live game at scale
Experience shaping the Live strategy of a similar mobile F2P game, ideally in the idle / tycoon genre
Hands-on experience running a LiveOps / event calendar, from planning to performance review
Experience managing a cross-functional Live team (economy design, analytics) and delivering improvements step by step, together
Experience A/B testing economy, event and offer assumptions to improve KPIs
Hands-on experience with BI and experimentation tools (e.g. Looker, Amplitude), and turning complex data into clear, practical recommendations that grow revenue
Strong communication skills and a collaborative way of working
Desirable Skills
Familiarity with tools such as Jira, Confluence, Google Play Console and App Store Connect
Experience with economy design in hybrid monetization (IAP and Ads), ideally for idle or tycoon games
Kolibri Games is an equal opportunity employer. We come from 40 different countries and many different backgrounds. We celebrate diversity and we are committed to creating an inclusive environment for all employees, regardless of their age, gender identity, sexual orientation, ethnicity, religion, physical appearance or disability.
We are an international studio, so don’t forget to send in your application in English. Although it is not mandatory, we always appreciate a cover letter stating your motivation to join us.
We look forward to hearing from you!
Your Benefits – We’re game to support you
Competitive Salary - We believe that top performers should receive top payment
Learning Budget - We believe in learning. A generous personal learning budget to spend on learning and development, including books, workshops and attending conferences. We also offer in-house training such as coding and German classes
Flexible Working Hours and Home Office – We believe in a good work-life balance
Equipment - State-of-the-art technical equipment, including laptops and phones, which may also be used in your free time
Kolicard - We offer you a monthly flexible budget of 50 euros that you can use for a gym membership, transportation, shopping etc.
Mobility budget - We offer a monthly budget that will make your commuting to work easier
Relocation - Relocation support to help you move to Berlin
Pension - Opportunity to save for your pension tax-free
Bonus Level – We love to have a good time, too
Food and Drinks - Fresh fruits to keep you healthy and fresh coffee to keep you alert. We also have a fully stocked fridge with Smoothies, Coke, Club Mate, beer etc
Parties and Team Events - Apart from our regular parties, BBQs and movie nights we also have a team event budget you can use to buy games or sports equipment to make working here even more fun
Company Holidays - Every year we go on an amazing company holiday to relax and bond as a team
Friday Celebrations - Company-provided dinner and drinks on Friday afternoons
Задачи:
— Курирование до 18–20 длинных выпусков в месяц.
— Участие в выборе тем и формулировке сильных заголовков.
— Приём монтажа, предоставление чётких правок по таймкодам и контроль дедлайнов.
— Разработка концепций обложек, постановка технических заданий дизайнерам и приём результата.
— Контроль названий, описаний, таймкодов и тизеров.
— Отбор лучших фрагментов для Shorts и Reels.
— Анализ показателей CTR, удержания, просмотров и других метрик в YouTube Studio.
— Предложение улучшений на основе аналитики и поддержание редакционных стандартов.
Требования:
— Опыт работы редактором или шеф-редактором YouTube-каналов с длинными видео.
— Уверенное владение YouTube Studio, аналитикой и инструментами вроде vidIQ.
— Понимание алгоритмов YouTube, принципов создания кликабельных обложек и заголовков.
— Навыки работы с монтажёрами и дизайнерами, умение давать конкретные правки.
— Самостоятельность, внимательность, ответственность за результат и соблюдение сроков.
— Преимуществом будет опыт работы с интервью и подкастами, а также понимание тематики эзотерики, психологии, духовных практик и саморазвития.
Условия:
— Работа над действующими YouTube-проектами с большой аудиторией.
— Команда из монтажёров, дизайнеров, продюсеров и специалистов по выкладке.
— Чёткая зона ответственности без необходимости самостоятельно монтировать, рисовать обложки или заниматься публикациями.
— Возможность напрямую влиять на результаты каналов и развиваться вместе с медиакомпанией.
УдалённоГеография найма не уточнена
УдалённоFlexibility to work across different time zones and communicate clearly in a remote team