Game Designer
Что предстоит делать:
- Разрабатывать концепт и механику игр (раунды, символы, бонусные фичи) с учётом Х и бизнес-целей
- Создавать GDD: макеты, текстовые описания, документация.
- Формировать и систематизировать списки ассетов (арт, звук, эффекты, анимации), выстраивать логику их взаимосвязи с игровыми условиями
- Оценивать качество готового продукта и предлагать улучшения на основе метрик и отзывов игроков
Что важно:
- Актуальный опыт в слотах от 2ух лет
- Умение проектировать игровые фичи и балансировать математику
- Опыт работы с арт-фидбеком
- Аналитическое мышление, понимание метрик и поведения игроков
Senior Game Producer
Что предстоит делать:
- Формировать концепции новых игр: тематика, механики, визуал, общий игровой опыт
- Защищать продуктовое видение перед командой и стейкхолдерами
- Координировать гейм-дизайнеров, математиков, художников, разработчиков, аниматоров, тестировщиков
- Анализировать рынок, конкурентов и данные по вовлечённости, удержанию, GGR
- Балансировать амбиции проекта, сроки и бюджет, растить менее опытных продюсеров
Что важно:
- От 5 лет в разработке игр (значительная часть - слоты)
- Несколько выпущенных проектов в ключевой роли
- Глубокое понимание слот-механик и метрик
- Опыт управления мультидисциплинарной командой
- Английский на рабочем уровне
Мы предлагаем:
- Удалённый формат работы (WW, кроме РФ)
- Работу над новыми проектами с нуля
- Минимум бюрократии и возможность влиять на итоговый облик игр
УдалённоseniorУдалённый формат работы(WW, кроме РФ)
Location: Singapore
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
Game Producers help teams turn player value into clear plans, aligned execution, and sustainable delivery. They create the conditions for cross-functional teams to do their best work by shaping plans, managing risk, driving clarity, and building the production systems that improve quality, predictability, and focus.
As a
Game Producer II (Contract)
on the League of Legends team in Singapore, you will drive player-facing development efforts across planning, execution, and cross-team coordination for League Cosmetics. You'll help teams navigate dependencies, improve delivery visibility, and establish the operating rhythms that enable sustainable, high-quality execution.
In this role, you'll help deliver player-facing skins and cosmetic content for League of Legends while partnering across Riot's Singapore studio, Los Angeles teams and external development partners to bring high-quality player experiences to millions of players around the world.
This is a fixed term contract position based in Singapore. You will report to the Senior Manager, Game Production.
Responsibilities:
Drive production planning, schedules, and delivery tracking across Singapore-based development efforts for League Cosmetics.
Coordinate work across Riot teams in Singapore and Los Angeles, as well as external development partners, ensuring priorities, dependencies, and delivery commitments remain aligned.
Contribute to improving production workflows, tools, and operating cadences that increase delivery visibility, predictability, and execution quality.
Partner with discipline leads, Product, QA, and other cross-functional collaborators to align scope, milestones, quality targets, and release readiness.
Identify delivery risks early, facilitate mitigation plans, and help teams adapt as priorities, scope, or constraints evolve.
Support external partner operations, including work intake, onboarding coordination, deliverable tracking, performance reporting, and day-to-day communication across distributed development teams.
Required Qualifications:
5+ years of experience in game production, project management, or a related delivery-focused role.
Experience driving cross-functional delivery from planning through execution for player-facing content, features, or live-service development.
Demonstrated ability to manage dependencies, risks, and stakeholder communication across multiple teams working toward shared outcomes.
Experience using production planning and project management tools such as Jira, Airtable, Notion, Google Sheets, or similar platforms.
Experience operating effectively in ambiguous environments, translating goals into actionable plans and driving execution with limited oversight.
Experience working with external partners, vendors, or outsourced development models in distributed production environments.
Desired Qualifications:
Experience supporting cosmetic content pipelines, skin development, or other high-volume player-facing content.
Familiarity with League of Legends, live-service production, or globally distributed game development teams.
Experience improving production reporting, team workflows, or scalable collaboration models across internal and external partners.
Mandarin proficiency is a strong plus to support communication and coordination with APAC-based external development partners
For this role, you’ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will certainly be looking at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games.
Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
Location: Barcelona
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We’re looking for an experienced
Game Producer to build new Hybrid Casual games from scratch
.
You’ll identify product opportunities, test game hypotheses, and guide projects from concept and prototype through marketability, launch, retention validation, and D7/D30 performance evaluation.
This role is ideal for someone with hands-on Hybrid Casual experience who can move quickly in a high-uncertainty environment, make data-driven decisions, and confidently decide when to iterate – and when to stop.
Key Responsibilities
Creating new games from scratch.
Identify promising product opportunities and turn them into testable game concepts and prototypes
Researching the market.
Monitor Hybrid Casual trends, emerging mechanics, successful products, competitors, player behavior, and new market opportunities
Leading projects through early-stage validation.
Take games from concept and prototype through marketability testing, technical launch, retention testing, and D7/D30 validation
Defining product hypotheses and validation criteria.
Determine what needs to be tested at each stage and what minimum product scope is required to get a reliable answer
Making go / iterate / kill decisions.
Analyze test results and decide whether to continue development, change direction, or stop a project
Owning early-stage product metrics.
Analyze CPI, CTR, retention, engagement, playtime, monetization, ARPU/ARPDAU, ROAS, and other key indicators of product potential
Developing the core product.
Work closely with Game Design on core gameplay, progression, difficulty, economy, meta systems, and monetization required for successful validation
Working closely with UA and Creative teams.
Evaluate marketability and creative potential together with product metrics and identify opportunities for further testing
Running multiple product hypotheses.
Build and maintain a healthy pipeline of concepts and experiments rather than focusing exclusively on the long-term development of one mature product
Leading a cross-functional R&D team.
Coordinate Game Design, Development, Art, Analytics, UA, and Creative teams to move from hypothesis to validated product as efficiently as possible
Required Skills, Knowledge and Expertise
3+ years of experience as a
Game Producer, Product Manager, Product Owner, or Lead Game Designer
in mobile games
Proven experience taking
multiple game concepts from idea or prototype to market validation
, including projects that reached retention and D7/D30 testing stages.
A portfolio of Hybrid Casual projects
where you can clearly explain:
the original product hypothesis
how the concept was validated
which metrics were used
what results were achieved
what decisions were made based on those results
Strong understanding of the
Hybrid Casual mobile games market
, including current genres, mechanics, monetization models, and product trends
Strong understanding of early-stage product and UA metrics, including
CPI, CTR, retention, engagement, playtime, ARPU/ARPDAU, and ROAS
Ability to identify whether a project's main issue lies in
core gameplay, product depth, monetization, creatives, or user acquisition
, and define the next experiment accordingly
Strong analytical and product thinking with the ability to make decisions based on incomplete data
Experience managing and coordinating cross-functional development teams
Strong communication, leadership, and prioritization skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working
25 days paid holiday
in addition to bank holidays to relax and refresh throughout the year
20 days remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit
Private Medical Cover:
Have peace of mind with private medical cover, ensuring your health is in good hands
Life & Critical Illness Cover:
Protect your future with our life and critical illness cover.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
Employee Assistance Program:
Access confidential support anytime through our Employee Assistance Program
Sport Compensation:
Stay fit and active with our sport compensation benefit
Meal and Transport Vouchers:
Save on meals and transport with our convenient vouchers
English & Spanish Classes:
Enhance your English and Spanish skills with our provided language classes
Continuous Professional Development:
Propel your career with continuous opportunities for professional development
Location: Limassol
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We’re looking for an experienced
Game Producer to build new Hybrid Casual games from scratch
.
You’ll identify product opportunities, test game hypotheses, and guide projects from concept and prototype through marketability, launch, retention validation, and D7/D30 performance evaluation.
This role is ideal for someone with hands-on Hybrid Casual experience who can move quickly in a high-uncertainty environment, make data-driven decisions, and confidently decide when to iterate – and when to stop.
Key Responsibilities
Creating new games from scratch.
Identify promising product opportunities and turn them into testable game concepts and prototypes
Researching the market.
Monitor Hybrid Casual trends, emerging mechanics, successful products, competitors, player behavior, and new market opportunities
Leading projects through early-stage validation.
Take games from concept and prototype through marketability testing, technical launch, retention testing, and D7/D30 validation
Defining product hypotheses and validation criteria.
Determine what needs to be tested at each stage and what minimum product scope is required to get a reliable answer
Making go / iterate / kill decisions.
Analyze test results and decide whether to continue development, change direction, or stop a project
Owning early-stage product metrics.
Analyze CPI, CTR, retention, engagement, playtime, monetization, ARPU/ARPDAU, ROAS, and other key indicators of product potential
Developing the core product.
Work closely with Game Design on core gameplay, progression, difficulty, economy, meta systems, and monetization required for successful validation
Working closely with UA and Creative teams.
Evaluate marketability and creative potential together with product metrics and identify opportunities for further testing
Running multiple product hypotheses.
Build and maintain a healthy pipeline of concepts and experiments rather than focusing exclusively on the long-term development of one mature product
Leading a cross-functional R&D team.
Coordinate Game Design, Development, Art, Analytics, UA, and Creative teams to move from hypothesis to validated product as efficiently as possible
Required Skills, Knowledge and Expertise
3+ years of experience as a
Game Producer, Product Manager, Product Owner, or Lead Game Designer
in mobile games
Proven experience taking
multiple game concepts from idea or prototype to market validation
, including projects that reached retention and D7/D30 testing stages.
A portfolio of Hybrid Casual projects
where you can clearly explain:
the original product hypothesis
how the concept was validated
which metrics were used
what results were achieved
what decisions were made based on those results
Strong understanding of the
Hybrid Casual mobile games market
, including current genres, mechanics, monetization models, and product trends
Strong understanding of early-stage product and UA metrics, including
CPI, CTR, retention, engagement, playtime, ARPU/ARPDAU, and ROAS
Ability to identify whether a project's main issue lies in
core gameplay, product depth, monetization, creatives, or user acquisition
, and define the next experiment accordingly
Strong analytical and product thinking with the ability to make decisions based on incomplete data
Experience managing and coordinating cross-functional development teams
Strong communication, leadership, and prioritization skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
Fully remote
Paid Holiday:
Enjoy 20 business days of paid holiday
Collaborative and Data-Driven Culture:
Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
Continuous Professional Development:
Grow your expertise through professional development opportunities within the company’s learning budget
Medical Insurance Compensation:
Receive compensation for private medical insurance
Sport Compensation:
Stay fit and active with partial reimbursement for your gym membership
Location: Tblisi
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We’re looking for an experienced
Game Producer to build new Hybrid Casual games from scratch
.
You’ll identify product opportunities, test game hypotheses, and guide projects from concept and prototype through marketability, launch, retention validation, and D7/D30 performance evaluation.
This role is ideal for someone with hands-on Hybrid Casual experience who can move quickly in a high-uncertainty environment, make data-driven decisions, and confidently decide when to iterate – and when to stop.
Key Responsibilities
Creating new games from scratch.
Identify promising product opportunities and turn them into testable game concepts and prototypes
Researching the market.
Monitor Hybrid Casual trends, emerging mechanics, successful products, competitors, player behavior, and new market opportunities
Leading projects through early-stage validation.
Take games from concept and prototype through marketability testing, technical launch, retention testing, and D7/D30 validation
Defining product hypotheses and validation criteria.
Determine what needs to be tested at each stage and what minimum product scope is required to get a reliable answer
Making go / iterate / kill decisions.
Analyze test results and decide whether to continue development, change direction, or stop a project
Owning early-stage product metrics.
Analyze CPI, CTR, retention, engagement, playtime, monetization, ARPU/ARPDAU, ROAS, and other key indicators of product potential
Developing the core product.
Work closely with Game Design on core gameplay, progression, difficulty, economy, meta systems, and monetization required for successful validation
Working closely with UA and Creative teams.
Evaluate marketability and creative potential together with product metrics and identify opportunities for further testing
Running multiple product hypotheses.
Build and maintain a healthy pipeline of concepts and experiments rather than focusing exclusively on the long-term development of one mature product
Leading a cross-functional R&D team.
Coordinate Game Design, Development, Art, Analytics, UA, and Creative teams to move from hypothesis to validated product as efficiently as possible
Required Skills, Knowledge and Expertise
3+ years of experience as a
Game Producer, Product Manager, Product Owner, or Lead Game Designer
in mobile games
Proven experience taking
multiple game concepts from idea or prototype to market validation
, including projects that reached retention and D7/D30 testing stages.
A portfolio of Hybrid Casual projects
where you can clearly explain:
the original product hypothesis
how the concept was validated
which metrics were used
what results were achieved
what decisions were made based on those results
Strong understanding of the
Hybrid Casual mobile games market
, including current genres, mechanics, monetization models, and product trends
Strong understanding of early-stage product and UA metrics, including
CPI, CTR, retention, engagement, playtime, ARPU/ARPDAU, and ROAS
Ability to identify whether a project's main issue lies in
core gameplay, product depth, monetization, creatives, or user acquisition
, and define the next experiment accordingly
Strong analytical and product thinking with the ability to make decisions based on incomplete data
Experience managing and coordinating cross-functional development teams
Strong communication, leadership, and prioritization skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working
Paid Holiday:
Enjoy 20 business days of paid holiday
Collaborative and Data-Driven Culture:
Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
Continuous Professional Development:
Grow your expertise through professional development opportunities within the company’s learning budget
Medical Insurance Compensation:
Receive compensation for private medical insurance
Sport Compensation:
Stay fit and active with partial reimbursement for your gym membership
Location: Minsk
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We’re looking for an experienced
Game Producer to build new Hybrid Casual games from scratch
.
You’ll identify product opportunities, test game hypotheses, and guide projects from concept and prototype through marketability, launch, retention validation, and D7/D30 performance evaluation.
This role is ideal for someone with hands-on Hybrid Casual experience who can move quickly in a high-uncertainty environment, make data-driven decisions, and confidently decide when to iterate – and when to stop.
Key Responsibilities
Creating new games from scratch.
Identify promising product opportunities and turn them into testable game concepts and prototypes
Researching the market.
Monitor Hybrid Casual trends, emerging mechanics, successful products, competitors, player behavior, and new market opportunities
Leading projects through early-stage validation.
Take games from concept and prototype through marketability testing, technical launch, retention testing, and D7/D30 validation
Defining product hypotheses and validation criteria.
Determine what needs to be tested at each stage and what minimum product scope is required to get a reliable answer
Making go / iterate / kill decisions.
Analyze test results and decide whether to continue development, change direction, or stop a project
Owning early-stage product metrics.
Analyze CPI, CTR, retention, engagement, playtime, monetization, ARPU/ARPDAU, ROAS, and other key indicators of product potential
Developing the core product.
Work closely with Game Design on core gameplay, progression, difficulty, economy, meta systems, and monetization required for successful validation
Working closely with UA and Creative teams.
Evaluate marketability and creative potential together with product metrics and identify opportunities for further testing
Running multiple product hypotheses.
Build and maintain a healthy pipeline of concepts and experiments rather than focusing exclusively on the long-term development of one mature product
Leading a cross-functional R&D team.
Coordinate Game Design, Development, Art, Analytics, UA, and Creative teams to move from hypothesis to validated product as efficiently as possible
Required Skills, Knowledge and Expertise
3+ years of experience as a
Game Producer, Product Manager, Product Owner, or Lead Game Designer
in mobile games
Proven experience taking
multiple game concepts from idea or prototype to market validation
, including projects that reached retention and D7/D30 testing stages.
A portfolio of Hybrid Casual projects
where you can clearly explain:
the original product hypothesis
how the concept was validated
which metrics were used
what results were achieved
what decisions were made based on those results
Strong understanding of the
Hybrid Casual mobile games market
, including current genres, mechanics, monetization models, and product trends
Strong understanding of early-stage product and UA metrics, including
CPI, CTR, retention, engagement, playtime, ARPU/ARPDAU, and ROAS
Ability to identify whether a project's main issue lies in
core gameplay, product depth, monetization, creatives, or user acquisition
, and define the next experiment accordingly
Strong analytical and product thinking with the ability to make decisions based on incomplete data
Experience managing and coordinating cross-functional development teams
Strong communication, leadership, and prioritization skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working:
We work in the office 4 days a week
20 business days paid holiday
in addition to bank holidays to relax and refresh throughout the year
20 business days remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
Lunch:
Provided daily in the office to keep you fueled and focused
Continuous Professional Development:
Propel your career with continuous opportunities for professional development
Private Medical Cover:
Ensure your health is in good hands through private health insurance
Sport Compensation:
Stay fit and active with our sport compensation benefit
Taxi to compensate
for travel to the office
English Classes:
Enhance your English skills with our provided English classes
Location: JP - Tokyo, Japan
Scopely Explore is looking for an Executive Producer for Pikmin Bloom to join its Leadership Team and help shape the future of one of the world’s leading location-based live service games.
The Executive Producer owns execution across the game organization, enabling teams to consistently deliver exceptional player experiences through operational excellence, cross-functional leadership, and predictable execution. Working closely with the General Manager and functional leaders, this role establishes production practices, operating rhythms, and organizational processes that allow globally distributed teams to operate as One Team.
The Executive Producer owns execution across the game organization, enabling teams to consistently deliver exceptional player experiences through operational excellence, cross-functional leadership, and predictable execution. Working closely with the General Manager and functional leaders, this role establishes production practices, operating rhythms, and organizational processes that allow globally distributed teams—primarily across Japan and the United States—to operate as One Team.
From long-term roadmap planning to LiveOps execution, the Executive Producer ensures that strategy is translated into clear plans, teams remain aligned, risks are proactively managed, and the organization consistently delivers high-quality outcomes.
What You Will Do
Lead planning and execution across the game organization, ensuring timely, high-quality delivery of the product roadmap and LiveOps.
Partner closely with the General Manager and Leadership Team to translate the game’s vision and strategy into actionable roadmaps, milestones, and operating plans.
Establish world-class production practices, operating rhythms, and planning processes that improve transparency, predictability, and execution.
Create and foster a One Team mindset across Design, Product, Engineering, Marketing, Analytics, and external partners.
Build strong alignment across globally distributed teams, primarily across Japan and the United States, while maintaining efficient communication and clear ownership.
Build and maintain strong, trusted relationships with key external partners, including major IP partners such as Nintendo, ensuring effective collaboration and alignment throughout development and live operations.
Develop and grow a high-performing Production organization that serves as a force multiplier for the entire game team.
Maintain a comprehensive understanding of the overall project, proactively identifying risks, removing organizational blockers, and driving timely decisions.
Ensure production supports player-centric development through iterative planning, playtesting, and continuous improvement.
Drive scalable production processes that support the long-term operation of a global live service game.
Provide clear visibility into project health, execution risks, and mitigation plans to senior leadership.
AI-Enabled Operational Excellence: Champion the adoption of AI-powered workflows that improve planning, communication, documentation, risk management, and production visibility. Continuously identify opportunities to automate routine work, accelerate execution, and increase the effectiveness of globally distributed teams.
Required in-office 3 days per week on Tuesday, Wednesday, and Thursday
What We're Looking For
Proven experience leading production for a successful live service mobile game.
Demonstrated track record establishing production practices that improve execution across cross-functional teams.
Experience leading globally distributed development teams, including collaboration with external partners, including major IP partners.
Strong understanding of software development methodologies and modern game production practices.
Excellent organizational, analytical, and communication skills.
Exceptional ability to influence, align, and lead without direct authority.
Strong judgment with the ability to identify risks early and drive effective mitigation.
Demonstrated ability to design and implement AI-native workflows, custom tools, and automation that measurably improve planning, execution, and overall team efficiency.
Passion for building high-performing teams and healthy organizational culture.
Excellent verbal and written communication skills in both English and Japanese
Plus if…
Experience leading production on a globally operated free-to-play mobile game.
Experience partnering with major entertainment or gaming IP holders.
Experience operating games with seasonal LiveOps, experimentation, and continuous content delivery.
Experience building or scaling Production organizations through periods of significant growth.
Familiarity with geolocation-based or outdoor gaming experiences.
Deep appreciation for player-first product development and long-term live service operations.
Please ensure that the résumé/CV you attach is written in English.
//////////////////////////////////////////////////////////////////////////////////////////////
Scopely Exploreでは、世界を代表する位置情報ライブサービスゲームのひとつであるPikmin Bloomの未来をともに創り上げるExecutive Producerを募集しています。本ポジションはLeadership Teamの一員として、ゲームの継続的な成長と成功をリードしていただきます。
Executive Producerは、ゲーム組織全体の**Execution(実行)**に責任を持ち、オペレーショナルエクセレンス、職能横断のリーダーシップ、そして予測可能な開発・運営を通じて、チームが継続的に優れたプレイヤー体験を提供できる環境を構築します。
General Managerおよび各部門のリーダーと密接に連携しながら、Productionプロセス、開発・運営リズム、組織運営の仕組みを整備し、日本と米国を中心としたグローバルに分散したチームがOne Teamとして機能できる組織づくりを推進していただきます。
長期的なロードマップ策定からLiveOpsの実行まで、ゲーム戦略を具体的な実行計画へと落とし込み、組織全体のアラインメントを維持しながら、リスクを先回りして管理し、高品質な成果を継続的に実現することがこのポジションのミッションです。
What You Will Do
ゲーム組織全体の計画立案および実行をリードし、プロダクトロードマップおよびLiveOpsを高い品質で計画通りに遂行する。
General ManagerおよびLeadership Teamと密接に連携し、ゲームのビジョンと戦略を実行可能なロードマップ、マイルストーン、および運営計画へと落とし込む。
透明性・予測可能性・実行力を高める世界水準のProductionプロセス、オペレーティングリズム、および計画手法を構築・改善する。
Design、Product、Engineering、Marketing、Analytics、および社外パートナーを横断し、One Teamのカルチャーを醸成する。
日本と米国を中心としたグローバルに分散したチーム間の強固なアラインメントを構築し、効率的なコミュニケーションと明確な責任分担を実現する。
Nintendoをはじめとする主要なIPパートナーを含む重要な外部パートナーと強固な信頼関係を構築・維持し、開発からLiveOpsまで一貫して円滑な協業とアラインメントを推進する。
ゲームチーム全体の成果を最大化するForce Multiplierとして機能する、高いパフォーマンスを発揮するProduction組織を構築・育成する。
プロジェクト全体の状況を常に把握し、リスクを早期に特定し、組織的な障害を取り除き、迅速な意思決定を推進する。
反復的な計画、プレイテスト、および継続的な改善を通じて、プレイヤー中心の開発プロセスを推進する。
グローバルなライブサービスゲームを長期的に運営するための、拡張性の高いProductionプロセスを構築・改善する。
プロジェクトの健全性、実行上のリスク、およびその対応策について、経営層へ透明性の高いレポーティングを行う。
AIを活用したオペレーショナルエクセレンスの推進: 計画立案、コミュニケーション、ドキュメント作成、リスク管理、およびProductionの可視化を向上させるAIワークフローの導入を推進する。定型業務の自動化、実行スピードの向上、そしてグローバルに分散したチーム全体の生産性向上に継続的に取り組む。
原則として毎週火・水・木曜日はオフィス勤務となります。
What We're Looking For
ライブサービス型モバイルゲームにおいて、Productionをリードした実績。
職能横断チームの実行力を高めるProductionプロセスを構築・改善してきた実績。
グローバルに分散した開発チームをリードし、主要IPパートナーを含む外部パートナーと密接に連携した経験。
ソフトウェア開発プロセスおよび現代的なゲームProduction手法に関する深い理解。
優れた組織運営能力、分析力、およびコミュニケーション能力。
権限に頼ることなく周囲を巻き込み、組織をリードできる高いリーダーシップ。
リスクを早期に察知し、適切な対応策を推進できる優れた判断力。
AIネイティブなワークフロー、カスタムツール、および自動化の仕組みを設計・実装し、計画立案、実行力、およびチーム全体の生産性を定量的に向上させた実績。
高いパフォーマンスを発揮するチームと健全な組織文化を構築・育成することへの情熱。
英語・日本語ともに優れた読み書きおよびコミュニケーション能力。
Plus if…
グローバルで運営されるFree-to-PlayモバイルゲームにおいてProductionをリードした経験。
著名なエンターテインメントIPやゲームIPとの協業経験。
季節イベント、LiveOps、継続的なコンテンツ配信を伴うゲーム運営経験。
Production組織をゼロから立ち上げた、または大規模に拡大した経験。
位置情報ゲームや屋外体験型ゲームへの理解・経験。
プレイヤーファーストなプロダクト開発と、長期的なライブサービス運営に対する深い理解と情熱。
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Poland
Workplace: Remote
We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 50+ rockstar professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
🏆 #1 in the Cryptogram niche by downloads
✏️ #2-3 in Word Games
🧩 Top 10 Puzzle Games in the US for the last 6 months
We’re looking for an experienced Producer to join our R&D team.
What are you working on?
- Genres: Puzzle, Casual
- Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
- Supervise one of the areas of product development
- Conduct market research
- Analyze product metrics
- Based on this analysis, formulate product hypotheses and implement them together with the team
- Develop a roadmap for the direction and be responsible for its execution from the product perspective
What kind of professional are we looking for?
- Experience in mobile casual/hybrid-casual game development; puzzle games experience is a plus
- Hands-on experience with AI tools for building game prototypes and testing ideas independently
- Solid knowledge of mobile games trends and features
- Solid knowledge of game/product design
- Strong analytical skills
- Exceptional organizational and work structuring skills
- Ability to analyze the market
- Knowledge of monetization trends
- Russian fluent
What are the conditions and bonuses?
For your success we offer:
🌴 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
👉 Flexible Public Holidays policy
❤️🩹 100% Sick Leave compensation
💻 Payment for wear and tear on equipment while using a personal computer
🌐 Remote work
Location: US - Culver City, California, United States
Scopely is looking for a
Producer
to join our Monopoly GO! team in our Culver City studio hub on a hybrid basis, or remotely within the US or Canada.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
What You Will Do
You will be embedded in one of our feature pods, working to deliver well tested, polished and innovative features for our players. We work on exciting projects and you will have the chance to create a significant impact on our players' experiences by ensuring your team has everything they need to be successful! You will:
Support live game incidents, including on call hours
Be responsible for the End to End feature team’s development pipeline and process
Ensure feature development and delivery is timely and of the highest quality
Coordinate, prioritize, moderate and control all production activities in the assigned feature team
Support the pod in implementing and following Agile/Scrum way of working and thinking
Liaise between cross departments as per project and team’s needs
Set up effective, concise, clear and efficient communication protocols both inside and outside team
Lead process improvement initiatives that will aid in improving feature development or overall production pipeline
What We're Looking For
Experience within mobile game production
Ability to adapt and complete tasks on the fly
Skilled in facilitating cross-team discussion, organization and planning
Outstanding communication skills; adept at articulating sophisticated business situations to a variety of audiences
Strong ability to keep teams motivated and engaged
Exemplified understanding of Agile with its standard practices and understanding of the full SDLC
Steadfast self-motivation and initiative
A strong passion for making top quality games that players love
Experience, or an interest, in applying AI and/or automation to improve existing business processes
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range
$91,300
—
$140,000 USD
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: US - United States
Scopely is looking for a
Producer
to join our Monopoly GO! team in our Culver City studio hub on a hybrid basis, or remotely within the US or Canada.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
What You Will Do
You will be embedded in one of our feature pods, working to deliver well tested, polished and innovative features for our players. We work on exciting projects and you will have the chance to create a significant impact on our players' experiences by ensuring your team has everything they need to be successful! You will:
Support live game incidents, including on call hours
Be responsible for the End to End feature team’s development pipeline and process
Ensure feature development and delivery is timely and of the highest quality
Coordinate, prioritize, moderate and control all production activities in the assigned feature team
Support the pod in implementing and following Agile/Scrum way of working and thinking
Liaise between cross departments as per project and team’s needs
Set up effective, concise, clear and efficient communication protocols both inside and outside team
Lead process improvement initiatives that will aid in improving feature development or overall production pipeline
What We're Looking For
Experience within mobile game production
Ability to adapt and complete tasks on the fly
Skilled in facilitating cross-team discussion, organization and planning
Outstanding communication skills; adept at articulating sophisticated business situations to a variety of audiences
Strong ability to keep teams motivated and engaged
Exemplified understanding of Agile with its standard practices and understanding of the full SDLC
Steadfast self-motivation and initiative
A strong passion for making top quality games that players love
Experience, or an interest, in applying AI and/or automation to improve existing business processes
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range
$91,300
—
$140,000 USD
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Japan
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Overview
Nex is looking for a Senior Producer, External Japan to drive our externally developed game projects on Nex Playground in the Japanese market. Sitting in the Publishing organization and reporting to the Japan General Manager, this is a pivotal role as we expand beyond our internal development capacity, and a unique opportunity to tap into Japan’s world-class game development ecosystem and its rich landscape of iconic IP.
You will own the external product pipeline from ideation through launch and sustain phases, working with a wide range of Japanese game developers, from major studios to mid-size and boutique teams, as well as leading IP holders spanning anime, manga, character, and entertainment franchises, to bring bar-raising experiences to Nex Playground.
The Senior Producer, External Japan will partner closely with internal game development teams, QA, BD, Legal, and the Japan GTM team, while collaborating with the US Publishing organization to ensure Japan’s external content pipeline is aligned with the global roadmap and platform standards.
The Role
Your core focus is managing Japan’s external game development pipeline end-to-end, from identifying and onboarding the right developer and IP partners, through green light, production, launch, and live operations. That includes:
Owning the full production pipeline for externally developed experiences in Japan, from developer pitch and selection through GTM and sustain.
Building and managing relationships with Japan-based game developers of all scales, from major studios to mid-size and boutique teams, as second-party development partners.
Negotiating and managing partnerships with Japanese IP holders, including anime, manga, character, and entertainment licensors.
Serving as the primary Japan-side partner to the US Publishing team, ensuring Japan’s external content pipeline is integrated into the global roadmap.
Reporting to the Japan General Manager and representing Japan’s external development strategy in global publishing forums.
What You’ll Do
Game Quality & Creative Direction
Develop a deep, inside-out understanding of each externally developed title, its gameplay systems, creative vision, target audience, and quality bar, so that all feedback and decisions are grounded in a clear view of what the game needs to be.
Set the destination clearly for each project, defining the quality bar and creative vision, while leaving how to get there to the developer and their Director. The Producer’s role is to bring out the best in the development team, not to do their job for them.
Conduct regular, structured playthroughs and build reviews throughout the development cycle, providing sharp, meaningful, and timely feedback through questions and commentary that motivate the team and elevate quality without overriding the developer’s creative ownership.
Continuously assess whether each project is tracking toward the right vision, not just technically complete, but genuinely fun, polished, and right for the Nex Playground audience, and course-correct early when it is not.
Recognize that a project requiring the Producer to take over creative direction is already in trouble; intervene early through clear communication, targeted feedback, and escalation before a project reaches that point.
Exercise the Producer’s ultimate authority decisively and with sound judgment when necessary, including recommending a change of Director or, in extreme cases, replacing the Developer entirely. Knowing when and how to make that call, and having the courage and clarity to act on it at the right moment, is one of the most critical responsibilities of this role.
Budget, Schedule & Green Light Management
Drive the green light process for each Japan external project, proactively coordinating with BD, Finance, Legal, and US Publishing to gather required inputs, align stakeholders, schedule green light reviews, and secure formal approval to proceed.
Own the milestone approval process end-to-end: prepare milestone review materials, schedule and facilitate approval meetings with relevant internal stakeholders, manage pre-meeting alignment, and ensure decisions are documented and communicated clearly.
Manage the full budget for each Japan external development project, tracking costs against approved budgets, processing milestone payments, managing change requests, and flagging financial risks to the Japan GM and Finance team.
Define, maintain, and enforce project schedules and milestone plans for all Japan external titles, holding developers accountable to agreed timelines and proactively identifying and resolving schedule risks before they become blockers.
Escalate budget overruns, schedule slippage, or unresolvable quality concerns to the Japan GM and US Publishing team promptly, with clear context and recommended actions.
External Production Pipeline Management
Oversee the entire production pipeline for Japan externally developed experiences, including developer pitch and selection, green light, project planning, milestone tracking, and launch readiness.
Build out production frameworks and implement tracking mechanisms to manage the Japan external pipeline from pre-green light through GTM and sustain phases.
Foster a collaborative, problem-solving approach with Japan development teams to drive high-quality games and experiences that meet Nex Playground’s bar.
Work with the internal Development team to support Japan external projects as needed, ensuring smooth integration with Nex Playground’s platform and technical standards.
Developer Relationships & Onboarding
Identify, evaluate, and onboard Japan-based game developers across all scales, from major studios and mid-size teams to boutique developers, as Nex Playground external development partners.
Manage the full developer onboarding process for Japan developers, including documentation, tooling access, Discord channel management, and ongoing developer communications.
Contribute to an evolving green light process for new Japan development projects, coordinating with BD, Finance, and Legal to conduct thorough developer due diligence and reviews.
Build long-term, trust-based relationships with Japan’s game development community across all studio sizes and types, positioning Nex Playground as a premier platform partner.
Represent Nex Playground at Japan game industry events, developer conferences, and networking forums to identify and cultivate new development partnerships.
Japanese IP Partner Management
Identify and pursue partnerships with Japanese IP holders across anime, manga, character franchises, and entertainment properties that are a strong fit for Nex Playground’s audience.
Develop and implement a constructive feedback loop for Japanese IP holders and key internal stakeholders to enhance overall game quality while upholding high standards across gameplay, visuals, branding, and design.
Manage day-to-day relationships with IP licensors, including approval processes, creative reviews, milestone sign-offs, and compliance with licensor brand guidelines.
Work closely with BD and Legal to structure and negotiate IP licensing agreements, ensuring commercial terms and usage rights are clearly defined and protected.
Navigate the nuances of Japanese licensor relationships with cultural sensitivity and professionalism, building mutual trust and long-term partnership value.
Localization Support & Planning
Work closely with the Localization Manager to ensure localization is planned, scoped, and resourced from the earliest stages of each Japan external project, not treated as an afterthought.
Incorporate localization milestones into each project’s master schedule, ensuring string freezes, asset handoffs, translation turnarounds, and localization QA are accounted for and protected throughout the production cycle.
Monitor localization progress against the schedule, proactively identifying risks or delays and working with the Localization Manager and external developer to resolve blockers before they impact the launch date.
Facilitate communication between the external developer and the Localization Manager, ensuring developers understand localization requirements, handoff processes, and quality standards from the outset.
Ensure that localized builds are reviewed and signed off as part of the milestone approval process, and that localization quality is treated as a non-negotiable component of overall game quality.
Live Operations & Sustain
Plan and manage for success with Live Operations for Japan external titles, including developing update plans, quality of life improvements, and major content releases.
Monitor post-launch performance of Japan external titles using data-driven insights to inform live ops decisions and improve KPIs aligned with business goals.
Coordinate with Japan GTM, QA, and the US Publishing team on content release cadence and sustain strategy for Japan external titles.
Manage IP licensor approvals for ongoing live content updates, ensuring all new content meets licensor standards and is cleared efficiently.
Cross-Functional Collaboration
Partner with:
Japan General Manager: direct reporting line; external production strategy, green light decisions, and Japan content roadmap
US Publishing team: align Japan external pipeline with global roadmap, share production frameworks, and coordinate on platform standards
Japan GTM & Performance Marketing Manager: coordinate on launch readiness, GTM planning, and content marketing for Japan external titles
Internal Game Development team: technical integration support for Japan external projects
Localization Manager: support localization planning and execution for Japan external titles, ensuring localization is scoped into the project schedule from the outset, milestones are met, and the final localized product meets Nex Playground’s quality standards
BD & Legal: developer due diligence, IP licensing negotiations, and contract management
Finance: budget management, milestone payment processing, and development cost tracking
Communicate project updates, risks, and timelines clearly and proactively to cross-functional teams and leadership across Japan and US time zones.
What You Bring
Must-Have
6+ years
of experience in game production, including full ownership of project budgets, milestone schedules, payment processing, and quality management from green light through launch.
Proven experience driving green light and milestone approval processes, coordinating cross-functional stakeholders, facilitating approval meetings, managing pre-meeting alignment, and securing sign-off across BD, Finance, Legal, and publishing teams.
Deep, inside-out knowledge of game development, able to assess the quality and direction of a project at any stage and provide feedback that is sharp, meaningful, and motivating without overriding the developer’s creative ownership.
Proven ability to set a clear destination for a development team, defining the vision and quality bar, while empowering the developer’s Director to own how to get there.
Sound judgment and courage to make the hardest calls when necessary, including recommending a change of Director or replacing a Developer who is not delivering, and the experience to know when that moment has come.
Experience managing relationships with Japan-based game developers across varying studio sizes and types, with a strong understanding of Japan’s game development culture and industry dynamics.
Experience managing IP partnerships with Japanese licensors (anime, manga, character, or entertainment franchises), including approval processes and creative reviews.
Strong knowledge of game development disciplines, including engineering, design, art, and QA.
Exceptional communication and interpersonal skills, with the ability to build strong, trust-based relationships with external partners and internal stakeholders.
Strong problem-solving skills with a keen eye for detail and the ability to manage multiple projects simultaneously.
Adaptability to change and composure in fast-paced, ambiguous environments.
Native or near-native Japanese proficiency
(written and verbal) for developer and IP partner relationships; strong English proficiency for collaboration with US Publishing and internal teams.
Nice-to-Have
Experience with motion-based, interactive, or family-focused games.
Passion for kids’ and family entertainment, with an understanding of what resonates with Japanese family and kids’ audiences.
Existing relationships with Japan-based game developers of any scale, IP licensors, or entertainment companies.
Experience working in a global publishing organization, bridging Japan-side production with US or international HQ teams.
Familiarity with live operations frameworks, including update planning, content release cadence, and player retention strategies.
Experience using data-driven insights to inform production and live ops decisions.
Background in or strong understanding of Japan’s anime, manga, and character licensing ecosystem.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Sydney, Australia
Riot’s mission is to put players at the center of everything we do. We do this by continuing to create, evolve and deliver new experiences to players with games like Teamfight Tactics, Legends of Runeterra, VALORANT, and League of Legends.
Game Producers lead teams, initiatives and products from conception through launch and operation inside of the gaming space. They create and align teams to product vision, have a deep understanding of player needs, competitors and market conditions, and are able to balance scope, quality and time to predictably deliver at a high quality bar for players.
As a
Producer II
on an Unpublished R&D Product, you will be responsible for driving production efforts on a features team, supporting the development of player-facing systems. You will provide guidance and mentorship to less experienced producers. You will keep the players' experience, as well as the experience of dev teams within Riot, in mind as you track progress, deliver products/features, and organize priorities and goals. You will work within a cross functional team of engineers, designers and artists to support the team in delivering engaging experiences to our players. Your group will consist of Rioters across the globe, including Sydney and North America. You will report to a Senior Manager of Production supporting the R&D Game Teams.
Responsibilities:
Lead the day-to-day production efforts for a cross-functional development team
Drive sprint planning, backlog prioritization, and milestone execution
Ensure strong team health, culture, and efficiency
Collaborate with stakeholders to clarify requirements and align on goals
Track progress, manage risks, and ensure delivery of high-quality tools and features
Promote best practices in planning, estimation, and documentation
Coordinate across teams to unblock dependencies and align technical solutions
Communicate clearly and consistently with partners in multiple time zones
Identify opportunities to improve developer workflows and system scalability
Required Qualifications:
3+ years of experience as a Producer, Project Manager or similar role in game development.
Ample experience working with cross-functional and distributed teams.
Strong stakeholder management skills.
Experience leading teams through all feature development phases (planning, execution, delivery, post-release support).
Experience applying Agile and Lean development processes such as Scrum or Kanban.
Desired Qualifications:
Experience with the video game industry, in either live or multiplayer games. A background in digital project management/Agile project management/Scrum Master in a technology setting will also be considered.
Experience working with teams building metagames or core gameplay systems.
Mastery of production tools like Jira to track development and create accurate reporting.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
Location: Shanghai, China
Riot Games was founded in 2006 by gamers who believe that putting players first can create truly great games. Since launching
League of Legends
in 2009, we’ve grown into a global leader in games, serving millions of players every day. Players are at the heart of everything we do, and we continuously evolve our experiences to better serve them.
We’re looking for humble, driven professionals who take play seriously and bring a strong sense of ownership to their craft. You’re curious, collaborative, and not afraid to challenge conventions in pursuit of better player experiences.
That's where you come in.
As a
Game Producer, Events
on the
Wild Rift
team, you will play a key role in delivering engaging, high-quality in-game events that resonate with players. You’ll partner closely with cross-functional teams—including design, art, engineering, product, and QA—to bring event experiences from concept to launch. You’ll also act as a bridge between player sentiment and development, ensuring that what we ship reflects real player needs and continuously improves over time.
What You’ll Do:
Design and deliver diverse in-game events aligned with patch themes, product goals, and player motivations.
Drive end-to-end execution of event features, from concept and documentation to implementation and launch.
Partner with QA and development teams to proactively identify issues and ensure a high-quality player experience.
Analyze event performance and player behavior, generating insights and actionable recommendations for future improvements.
Monitor player feedback across channels, synthesize key learnings, and collaborate with stakeholders to address pain points.
Continuously raise the bar on event quality, player engagement, and operational excellence.
Required Qualifications:
2+ years of experience in game design, game production, or product management.
Strong familiarity with competitive multiplayer games, especially mobile MOBAs (e.g., League of Legends: Wild Rift, Honor of Kings, or similar PvP titles).
Solid understanding of player motivations and live game event design.
Fluent in Mandarin.
Desired Qualifications:
Experience owning features or systems through a full development lifecycle (concept → launch → iteration).
Proven ability to collaborate across multiple disciplines and stakeholders.
Fluency in English.
Please include both your resume and a cover letter. We read every application carefully—show us your passion for games and how you think about creating meaningful player experiences.
Employment Type: employment contract with FESCO Adecco, a professional personnel company in China
Location: British Columbia, Canada
Position Title:
Executive Producer - Magic The Gathering Online
Studio/Department:
Magic The Gathering Online/Live Development
Employee Type:
Full Time, Regular
Location
: Remote ( within BC, Canada)
Salary Range:
$135,000 - $185,000 CAD
Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.
Description
This position will provide support to the Magic The Gathering Online Studio.
Ravenwake is looking for a talented and experienced Executive Producer.
Your Contribution
Lead the team in establishing and guiding the long-term vision and direction of the game IP for the studio and franchise
Own the vision for product, process, practices, people, and tools across the franchise
Establish and drive execution of business plan for studio and franchise IP
Scope and develop the execution plan against the vision
Sequence and stack-rank priorities into near-, medium- and long-term for successful execution against the business plan
Establish/refine resource plan, team, organizational and structure to successfully execute against plan
Partner with department leaders to establish and maintain the product vision, scope, staffing plan, schedule, and budget
Lead development, management, and direction of:
Live game service and operations
Content production, systems, features for the live game
Lead exploration and development of investment plan for new game opportunities with the studio’s core IP
Manage studio and development teams
Oversee studio staffing across all key disciplines (e.g., production, design, engineering, art, live service, product management, project management and operations)
Drive financial performance for the studio (e.g., existing live title and new investments)
Report game and business performance to stakeholders and publisher on a regular cadence
Foster relationships with partner teams and shared services to support the game
Be a passionate ambassador for the game IP
Other Criteria
10+ years of production, development, and product management experience on a live game as a service product
3+ years of leadership role (within the 10+ years of game experience)
Additionally, you should possess:
Must have shipped multiple successful titles, with significant experience in cross-platform and large-scale live operations
Strong knowledge and experience with F2P GaaS economy design and service operations
Experience with and full embrace of data analytics and data-driven decision-making:
Familiarity and utilization of A/B testing framework
Leverage data to estimate expected outcomes and potential ROI, then stack rank and prioritize
Market awareness & analysis
Consumer awareness & analysis
Player and marketing management & analysis
Highly process-driven expert in SDLC with proven track record of quality development and execution against plans
A passion for being in the trenches, driving day-to-day decisions, while never losing sight of the high-level vision.
We invite you to get in the game with us and help us make exciting experiences!
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
- Разрабатывать креативные стратегии: исследовать аудиторию, её боли, искать новые углы подачи, персонажей и форматы. Разбираться, почему одни подходы работают, а другие нет.
Location: United States of America
What We Do:
Cybercrime is growing, and more businesses are getting hit by threats that used to target only the biggest organizations. That pushes defenders like us to operate at the highest level, and it deepens our need for good people who want to make a meaningful impact.
Founded in 2015 by former NSA cyber operators, Huntress is a remote-first team working to make enterprise-grade cybersecurity accessible to businesses of all sizes. We work closely with security teams and service providers protecting complex environments, often without the time or headcount to handle it all. That’s why we build our technology in-house and back it with a 24/7 human-led Security Operations Center (SOC). As a result, our platform is never disconnected from the experts who manage it, ensuring our customers' protection.
Huntress now secures more than 6M endpoints and 17M identities worldwide. Those numbers keep growing because more businesses rely on us to help carry the load and operate with more confidence. Every day, you can see that commitment in how we stand with our customers and how we show up for each other.
Reports to: Director, Organic Social Media Marketing
Location: Remote US
US Compensation Range: $130,000 to $140,000 base, plus bonus and equity
What You'll Do:
Huntress is looking for a Showrunner to own our B2B livestream programming end-to-end — from concept through story development to post-show cutdowns. You'll be the creative force behind our live product and thought-leadership streams, working directly with our Director of Organic Social Media and Content. This is a builder's role: you'll start as the sole owner of the discipline and grow it into a function as the slate expands.
You should think like a TV producer, not a webinar coordinator. We want someone who can shape a narrative arc for a 45-minute product livestream the same way they'd shape one for a talk show — casting the right voices, writing the copy that makes an exec sound human, and making sure the thing doesn't feel like corporate content.
Responsibilities:
Own the full production lifecycle of Huntress's B2B livestreams and related video programming, including concept development, pre-production, scripting, and post-production.
Research the story through background interviews and SME research, then write host scripts, talking points, and voice-over copy that bring the narrative to life.
Cast, direct, and coach internal SMEs, executives, and partner guests so non-professional presenters perform with confidence on camera.
Oversee cutdowns and repurposing of livestream content into shorts and social-first formats.
Build the show calendar, production documents, and runsheets that keep the program predictable and repeatable.
Partner with social, email, and demand generation on stream packaging and promotion, and help build the production function as the slate grows.
Use AI tools to speed up everyday scripting, editing, research, and production workflows while applying sound editorial judgment.
What You Bring to the Team:
Experience as a producer, showrunner, or executive producer in cable news, podcast or YouTube production, corporate livestream or webinar production, or a similar field.
A natural reporter's instinct to conduct the interview, find the real story, and build the narrative rather than take a brief at face value.
The ability to write scripts, host copy, and voice-over, while coaching nervous SMEs and executives to sound like real people on camera.
Comfort being the only production person in the room, paired with a systems mindset that turns one-off execution into a repeatable process.
Fluency with production tools, including Adobe Suite and basic post-production workflows, along with the taste to make B2B livestreams feel like compelling programming.
Experience producing in a B2B marketing or demand generation context, or a track record of building a production function from scratch.
The ability to use AI tools with good judgment to work faster and smarter across scripting, editing, research, and production workflows.
What We Offer:
100% remote work environment - since our founding in 2015
Generous paid time off policy, including vacation, sick time, and paid holidays
12 weeks of paid parental leave
Highly competitive and comprehensive medical, dental, and vision benefits plans
401(k) with a 5% contribution regardless of employee contribution
Life and Disability insurance plans
Stock options for all full-time employees
One-time $500 reimbursement for building/upgrading home office
Annual allowance for education and professional development assistance
$75 USD/month digital reimbursement
Access to the BetterUp platform for coaching, personal, and professional growth
Huntress is committed to creating a culture of inclusivity where every single member of our team is valued, has a voice, and is empowered to come to work every day just as they are.
We do not discriminate based on race, ethnicity, color, ancestry, national origin, religion, sex, sexual orientation, gender identity, disability, veteran status, genetic information, marital status, or any other legally protected status.
We do discriminate against hackers who try to exploit businesses of all sizes.
Accommodations:
If you require reasonable accommodation to complete this application, interview, or pre-employment testing or participate in the employee selection process, please direct your inquiries to
accommodations@huntresslabs.com
. Please note that non-accommodation requests to this inbox will not receive a response.
Huntress uses artificial intelligence tools to assist in reviewing and evaluating job applications, including resume screening, skills assessment, and candidate matching and comparisons. These AI tools support our human recruiters in the initial review process, but do not make final hiring decisions without human involvement. By submitting your application, you acknowledge this use of AI in our recruitment process. Please review our
Candidate Privacy Notice
for more details on our practices and your data privacy rights.
#BI-Remote
Location: Shanghai, China
As a
Content Producer
on the VALORANT China Publishing team, you will lead production and delivery for China-facing, player-facing content across in-game experiences and out-of-game publishing and marketing materials. You will turn brand, publishing, and product objectives into clear production plans; orchestrate cross-functional and cross-organizational collaboration; and ensure high-quality content lands at the right cadence.
This is a senior production role for complex delivery. You will build effective operating models across local and global teams, navigate multi-party dependencies and changing priorities, and create a stable, scalable
production system for a continuously evolving mobile product.
Responsibilities:
Lead end-to-end production management for China-facing, player-facing content across in-game experiences and out-of-game publishing and marketing materials—from intake and scoping through planning, cross-functional coordination, review, delivery, and retrospectives.
Translate brand, publishing, and product objectives into actionable briefs, priorities, milestones, and acceptance criteria that align creative expression, player experience, and product needs.
Orchestrate working rhythms and information flow across local, global, and external partners; manage critical dependencies, feedback loops, and decisions to keep complex projects moving forward.
Establish and continually improve asset- and project-management practices that strengthen visibility, version accuracy, delivery traceability, and team efficiency.
Balance scope, quality, timeline, and resources across concurrent initiatives; proactively identify risk, recommend tradeoffs, and drive timely resolution of critical issues.
Codify production workflows, templates, and best practices to raise the team’s efficiency, quality, and operating maturity for high-frequency content delivery.
Required Qualifications:
8+ years of relevant experience in games, digital products, content production, brand marketing, or creative production, with a successful track record of leading complex, multi-stakeholder projects from start to finish.
Deep understanding of digital-content, in-game experience, or marketing-asset production workflows, including dependencies across requirements, creative, design, copy, localization, development implementation, testing, and launch.
Strong project-management craft: able to bring clarity to ambiguity, build executable plans, manage priorities and critical paths, and sustain high-quality delivery amid change.
Proven ability to work across functions and organizations, build alignment through clear and pragmatic communication, drive decisions, and resolve complex collaboration challenges.
High standards for detail, quality, and player experience, with sound judgment and dependable execution in a fast-paced, multi-project environment.
Fluent in Mandarin and English, with the ability to independently drive day-to-day collaboration with global teams in writing and conversation.
Desired Qualifications:
Experience with mobile games, live-service products, or integrated marketing-content production; familiarity with player-facing content delivery across in-game and out-of-game channels.
Experience partnering with global teams, development studios, or external collaborators in cross-time-zone and cross-cultural environments.
Experience with project-management, asset-management, or collaboration tools, and the ability to improve workflows based on project needs.
Understanding of China’s mobile-gaming market, content ecosystem, and player preferences.
A background in creative production, visual design, UX/UI, content operations, or product operations that enables strong judgment on asset quality and player experience.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Employment Type: employment contract with FESCO Adecco, a professional personnel company in China
#LI-DNP
Barcelona
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US - Culver City, California, United States; For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below
US - United States; For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below
seniorNex employees may be expected to collaborate with colleagues across different time zones; Communicate project updates, risks, and timelines clearly and proactively to cross-functional teams and leadership across Japan and US time zones
Sydney, Australia; Communicate clearly and consistently with partners in multiple time zones
Shanghai, China
British Columbia, Canada
seniorUnited States of America
Shanghai, China; Experience partnering with global teams, development studios, or external collaborators in cross-time-zone and cross-cultural environments