Location: San Jose, California
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: San Jose, CA
Type: Full Time Internship
The Role
As a
2D Character Artist Intern
, you’ll help expand one of the most playful universe of
Party Fowl and Copycat Deluxe
, designing new characters that feel like they truly belong within the franchise.
You’ll gain hands-on experience taking a character through the full art production pipeline from early concepts and design exploration all the way to polished final artwork. Along the way, you’ll learn how to work within an established art direction, follow our visual guidelines and production process, and create characters that feel cohesive with the existing Party Fowl universe while still bringing fresh ideas and personality to the world.
We’re looking for an artist who loves making goofy lovely characters and can do more than create a great looking illustration. You should be able to design memorable characters, explore multiple ideas quickly, and carry a character from initial concept all the way through final game ready 2D art. This isn’t just portfolio work. Your art has the opportunity to ship in a real commercial product and be seen by over 500k+ users every day.
What You'll Do
Design and develop new characters that expand the established Party Fowl universe while staying true to its visual style and personality.
Take character designs through the full art production pipeline, from early concept exploration and iteration to polished final artwork.
Learn and follow our art direction, visual guidelines, feedback process, and production standards to create consistent, game ready assets.
Work closely with the Art and Design teams, incorporating feedback and iterating on designs throughout the development process.
Help evolve and expand the Party Fowl / Copy Cat Deluxe franchise, introducing fresh characters and ideas that feel naturally connected to its existing world.
Should Have
Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university.
Strong foundation in stylized 2D cartoon character design, including shape language, posing, color, and composition, especially in stylized and playful character art.
Strong sense of appeal, personality, and visual storytelling through character design.
Proficiency with 2D art tools, particularly Adobe Illustrator and Adobe Photoshop.
Communicates well, is eager to learn, and takes ownership of assigned tasks and responsibilities.
Nice to Have
Demonstrates the ability to create 2D props and environment assets, such as trees, buildings, and other in-game objects.
Familiarity with the Unity engine and a basic understanding of its art production workflow.
Interest in family play, party games, or creative physical gaming experiences
Enjoys playing and making video games! :)
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
СтажёрСША; Nex employees may be expected to collaborate with colleagues across different time zones
Location: Paris; Amsterdam
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This role is Paris-based or Amsterdam-based.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en.
ROLE
- Build and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies
- Identify opportunities to use AI to improve the player experience, engagement, personalization, content, and live operations of Paper.io2
- Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery
- Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement
- Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience
- Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact
- Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices
PROFILE
- Previous experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager in a fast paced environment
- Deep passion for F2P mobile games and curiosity about what makes a game engaging and successful
- Strong knowledge and genuine interest in AI, including generative AI, machine learning, LLMs, or AI agents
- High standards. We need someone who pushes the product forward and challenges weak ideas
- Analytical, problem-solving, and communication skills.
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: ES - Barcelona, Spain
Scopely is looking for a
Senior Analyst, Ad Monetization
, to join our
Global Advertising
team in
Barcelona, Spain,
on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people worldwide daily.
The Advertising team oversees our games' overall ads operations, strategy, and product offerings. The team collaborates with our product, sales, marketing, and other teams to help improve campaign strategy, execution, and analysis.
What You Will Do
analyze ad performance and player behavior to identify opportunities for optimization and strategic improvements
conduct deep-dive investigations into ad monetization trends and KPIs, turning data into actionable insights that influence product and revenue strategy
design, monitor, and interpret A/B tests and experiments to evaluate new ad features or monetization approaches
collaborate with Product Managers and Engineers to translate analytical findings into product improvements and innovative ad experiences
exhibit sound ad product judgment, advise on industry-standard processes, and present clear, measurable objectives that will lead to achieving our business goals
build and maintain dashboards that help stakeholders track performance and guide decision-making
partner with Finance and Product teams to ensure forecast accuracy and data consistency across systems
partner with our Product Development team to build innovative advertising solutions that enhance the ads user experience and engagement rate
communicate results clearly to both technical and non-technical stakeholders, influencing decision-making through structured storytelling and data-evidence-based recommendations
What We're Looking For
5+ years of experience in data analysis or ad monetization, ideally in the gaming or mobile app ecosystem
solid technical foundation: proficient in SQL and comfortable working with data models and visualization tools (Looker, Tableau, or similar)
understanding how advertising metrics relate to player experience, revenue, and business growth
excellent analytical and problem-solving skills, with a track record of using data to drive meaningful outcomes
clear communication skills to translate complex data into actionable insights for diverse stakeholders
understanding of ad tech and monetization mechanics (mediation, programmatic, rewarded video, SSPs/DSPs)
knowledge of A/B testing, experimentation design, and statistical concepts
experience in the games industry, or interest in video/mobile games, and the evolving in-game advertising field, is a plus but not required
Please ensure that the résumé/CV you attach is written in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: MX - Mexico City, Mexico
Scopely is looking for a
Product Marketing Manager, Live Events,
to join our Pokémon GO! Team in Mexico City on a hybrid basis, working 3 days a week from the hub.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
What You Will Do
In this role, you’ll lead product marketing for our global portfolio of real-world Pokémon GO experiences, from major tentpole events to scaled live event programs.
You will combine strategic thinking, creative marketing, cross-functional leadership, and an AI-forward mindset to shape the positioning, branding, and market launch of Pokémon GO live events. You will translate product, player, and business priorities into compelling reasons for Trainers to participate both in-game and in the real world, while using advanced AI tools to accelerate insights, planning, creative exploration, and execution.
Own the end-to-end product marketing strategy for assigned Pokémon GO live events, defining objectives, audiences, positioning, marketing approach, and go-to-market plans that support player and business goals
Partner with Production, Game Design, Product Management, and other cross-functional leaders to help shape event concepts and connect the in-game and real-world experience. Ensure marketing reflects the full event experience and communicates player value clearly across physical and digital touchpoints
Translate event concepts, gameplay, player insights, and regional context into clear positioning, value propositions, campaign narratives, naming and messaging frameworks, and player-facing communications.
Develop creative briefs and partner with internal creative teams, agencies, regional teams, and external partners to bring campaign concepts and assets to life
Build global marketing plans across web, social, CRM/direct marketing, community, PR, creators, platform partnerships, paid media, and regional channels, enabling local adaptation based on player behavior, cultural insights, market opportunities, and on-the-ground expertise
Coordinate stakeholders across functions and regions, including brand, licensing, and external partners, to align on positioning, branding, creative, communications, approvals, milestones, deliverables, dependencies, and launch readiness. Identify risks and trade-offs and keep complex event marketing work moving from concept through post-event learning
Establish KPIs and success criteria upfront, partner with Analytics and cross-functional teams to evaluate performance, and turn event and campaign learnings into recommendations for future programs. Help direct creative resources, agency support, channel investment, and marketing budgets toward the highest-impact player and business opportunities
Use leading AI capabilities to accelerate insight synthesis, strategic planning, campaign ideation, localization support, project workflows, quality control, and performance analysis. Build repeatable AI-enabled processes that improve speed and quality while applying strong judgment around accuracy, confidentiality, IP, brand standards, and human review
Champion the Trainer perspective by bringing a deep understanding of players, live event attendees, community sentiment, and participation barriers into event concepting and marketing decisions
What We’re Looking For
5+ years of experience in product marketing, consumer marketing, integrated marketing, live events marketing, entertainment marketing, or related disciplines, with experience developing and executing go-to-market strategies for consumer products, experiences, or live-service businesses
Demonstrated ability to lead complex cross-functional initiatives involving Product, Creative, Marketing, Production, regional teams, and external partners. Strong project management and organizational skills, with the ability to influence without direct authority, navigate trade-offs, and manage overlapping timelines
Strong understanding of positioning, messaging, audience segmentation, campaign strategy, brand development, and integrated marketing, with the ability to move comfortably from high-level strategy into hands-on execution
Experience using player, product, campaign, and/or event data to identify opportunities, establish success metrics, measure performance, and inform future strategy
Advanced fluency with AI-powered tools and a demonstrated ability to apply them meaningfully to marketing strategy and execution, build efficient workflows, critically evaluate outputs, and use AI responsibly in a brand- and partner-sensitive environment
Excellent written, verbal, and presentation skills, with the ability to create clarity, drive alignment, and communicate recommendations to senior stakeholders and external partners in a global business
Strong English language skills are required for this role, as we have a highly diverse and global business
Strong project management and organizational skills, with the ability to operate effectively across overlapping event timelines in a fast-moving live-service environment
Collaborative working style and demonstrated ability to influence without direct authority, navigate trade-offs, and work effectively across tightly integrated cross-functional teams
Bachelor’s degree or equivalent practical experience
Bonus Points
Experience marketing large-scale live events, experiential programs, location-based entertainment, or other real-world consumer experiences, including campaigns that connect digital product experiences with in-person activations
Experience marketing mobile or free-to-play games, or working on a live-service product with frequent content and event cadence
Experience developing marketing strategies with global and regional teams across multiple markets and cultures
Experience building or scaling AI-enabled marketing workflows, experimentation frameworks, knowledge systems, or creative processes that improved team speed, decision quality, or campaign effectiveness
Experience partnering directly with Product Management, Game Design, Production, and/or live event teams, particularly within major entertainment or licensed IP environments with complex approval processes
Understanding of Pokémon GO, its community, and the broader Pokémon franchise
Experience working with Japanese business partners or proficiency in Japanese
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
This role will have access to sensitive and/or confidential employee or customer personally identifiable information (PII) and/or Company financial information, and therefore will be subject to background checks upon receiving a conditional offer of employment.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Remote USA
Workplace: remote
ABOUT YOU
We are looking for a Software Engineer, Web3 for Xsolla ZK, Xsolla's Web3 ecosystem on a zkSync-based L2. This will involve working on: smart wallets built on account abstraction, SDKs that game studios and partners use to bring players on-chain, infrastructure backend services for tokenizing in-game items and currencies, ecosystem dApps: a DEX, an NFT marketplace and an auction. This is a senior fullstack role: you work across backend, frontend and smart contracts.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
Responsibilities:
WHAT YOU WILL OWN
Features end to end: backend, frontend and production
The on-chain / off-chain architecture of your product: what lives in contracts, what lives in services, and how the two stay consistent. You make these decisions and justify them in writing
Security and correctness of what you ship: signing flows, interactions with contracts that hold user assets, keys and secrets
Production operation of your services, as part of the team's on-call rotation
WHAT YOU WILL DO
Build backend services in Go and TypeScript: chain indexing, transaction relaying, event processing, APIs for dApps and SDKs
Build infrastructure backend services for tokenizing in-game items and currencies
Build dApp frontends in React: wallet connection, transaction signing, on-chain state in the UI
Integrate smart wallets into products: accounts, paymasters, bundlers
Develop SDKs used by game studios and partners
Monitor services and contracts in production and take part in on-call
Review code
Set up and maintain AI tooling in the repositories (Claude Code, Codex, Cursor: rules, context, harness) so the team uses it effectively
Qualifications & Skills:
Experience
5+ years of commercial software development, with senior-level production experience across backend and frontend
dApps that you shipped to production and maintained
Web3 libraries and wallets
viem and wagmi in production: clients and transports, contract reads and writes with typed ABIs, event subscriptions, wagmi hooks and connectors, caching and invalidation of on-chain state
How wallet signers work: EOAs, browser and embedded wallets, smart accounts; personal_sign (EIP-191) and typed data (EIP-712); the EIP-1193 provider; network switching
Hands-on experience with smart wallets: UserOperations, gas sponsored via paymasters, signature validation for contract accounts (ERC-1271)
Backend
Go and TypeScript (Node.js) for production services
Processing on-chain events: idempotency, reorg handling, retries
Asynchronous messaging and event-driven design (Kafka, RabbitMQ or
NATS
): delivery guarantees, ordering, reprocessing
Relational databases (PostgreSQL) and caching (Redis)
Designing REST and gRPC APIs: versioning, backward compatibility
Frontend
React and TypeScript: rendering model, state management, performance
Web security fundamentals:
XSS
,
CSRF
,
CSP
, safe handling of signatures and keys in the browser
Smart contracts
Reading and understanding Solidity contracts and the
EVM
(storage, gas, call semantics, proxy upgrade patterns, access control) well enough to integrate with them safely and review changes
Common contract vulnerability classes (reentrancy, front-running /
MEV
, oracle manipulation, signature replay) and how they affect the off-chain side
Operations
Containers and orchestration (Docker, Kubernetes) at the level of deploying and debugging your own services
Observability (we use Datadog; experience with Prometheus, Grafana, ELK / Graylog or OpenTelemetry also counts): metrics, logs, tracing and alerting for services and contracts; diagnosing incidents in production
Engineering practices
Testing: unit, integration, E2E
Git, CI/CD (GitLab CI or similar)
AI-assisted engineering
Daily hands-on use of AI coding tools (Claude Code, Codex, Cursor) for development and review, including configuring them for a repository
English
Spoken English at B2 level or higher
Nice to Have:
zkSync /
ZK
Stack and the specifics of the
zk
-rollup stack
Designing, writing and testing smart contracts in Solidity with Foundry; deploying and upgrading them safely
Building ERC-4337 infrastructure yourself (bundlers, paymasters); EIP-6963, EIP-5792
DeFi:
DEX
and
AMM
mechanics
NFTs and marketplaces: ERC-721, ERC-1155, auction mechanics
L2 infrastructure: running nodes, indexers, bridges
Designing SDKs for external developers
Gaming domain experience
How We Work:
Decisions in writing.
Significant technical decisions are written up as an RFC or ADR that lays out the options and trade-offs. We discuss the document, not a blank whiteboard.
AI is part of everyday engineering.
We use AI coding tools for development and review, and we treat configuring them for a codebase as real engineering work.
The team.
You will work alongside product managers, designers, smart contract, backend and frontend engineers, QA and DevOps.
How We Hire:
Intro call.
Your background, your motivation and the role.
Technical interview.
Built directly on the
Responsibilities
and
Qualifications & Skills
sections above. We won't ask about anything this posting doesn't promise.
Bar raiser.
An engineer from outside the hiring team checks that you raise the overall engineering bar.
Benefits:
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees and their families through a comprehensive Benefits Program. This includes 100% company-paid medical, dental, and vision plans, unlimited Flexible Time Off, and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.
Equal Employment Opportunity Statement:
Xsolla is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We do not discriminate based on race, color, religion, sex, national origin, age, disability, sexual orientation, gender identity, or any other characteristic protected by law.
We consider qualified applicants with criminal histories in accordance with the Fair Chance Act.
Criminal History Consideration:
For the Software Engineer, Web3 position, we will conduct a background check that may include the following:
Criminal history check
Employment verification
Education verification
Relevance to Job Responsibilities:
The background check is relevant to this position because of the following role responsibilities:
Accessing confidential company data
Ensuring compliance with regulatory requirements
Rights Under the Fair Chance Act:
Applicants are encouraged to inquire about their rights under the Fair Chance Act. If you have questions regarding our hiring practices, please contact careers@xsolla.com.
Location: Russia
Workplace: remote
ABOUT XSOLLA
Xsolla is a global video game commerce company headquartered in Los Angeles. It helps developers from indie to AAA fund, distribute, market and monetize their games, and acts as merchant of record for 1,500+ developers worldwide. For more information, visit xsolla.com.
The role
We are hiring a
Software Engineer, Web3
for
Xsolla
ZK
,
Xsolla
's Web3 ecosystem on a zkSync-based L2. It includes:
smart wallets built on account abstraction;
SDKs that game studios and partners use to bring players on-chain;
infrastructure backend services for tokenizing in-game items and currencies;
ecosystem dApps: a
DEX
, an
NFT
marketplace and an auction.
This is a senior fullstack role: you work across backend, frontend and smart contracts.
WHAT YOU WILL OWN
Features end to end: backend, frontend and production
The on-chain / off-chain architecture of your product: what lives in contracts, what lives in services, and how the two stay consistent. You make these decisions and justify them in writing
Security and correctness of what you ship: signing flows, interactions with contracts that hold user assets, keys and secrets
Production operation of your services, as part of the team's on-call rotation
WHAT YOU WILL DO
Build backend services in Go and TypeScript: chain indexing, transaction relaying, event processing, APIs for dApps and SDKs
Build infrastructure backend services for tokenizing in-game items and currencies
Build dApp frontends in React: wallet connection, transaction signing, on-chain state in the UI
Integrate smart wallets into products: accounts, paymasters, bundlers
Develop SDKs used by game studios and partners
Monitor services and contracts in production and take part in on-call
Review code
Set up and maintain AI tooling in the repositories (Claude Code, Codex, Cursor: rules, context, harness) so the team uses it effectively
Required
Experience
5+ years of commercial software development, with senior-level production experience across backend and frontend
dApps that you shipped to production and maintained
Web3 libraries and wallets
viem and wagmi in production: clients and transports, contract reads and writes with typed ABIs, event subscriptions, wagmi hooks and connectors, caching and invalidation of on-chain state
How wallet signers work: EOAs, browser and embedded wallets, smart accounts; personal_sign (EIP-191) and typed data (EIP-712); the EIP-1193 provider; network switching
Hands-on experience with smart wallets: UserOperations, gas sponsored via paymasters, signature validation for contract accounts (ERC-1271)
Backend
Go and TypeScript (Node.js) for production services
Processing on-chain events: idempotency, reorg handling, retries
Asynchronous messaging and event-driven design (Kafka, RabbitMQ or
NATS
): delivery guarantees, ordering, reprocessing
Relational databases (PostgreSQL) and caching (Redis)
Designing REST and gRPC APIs: versioning, backward compatibility
Frontend
React and TypeScript: rendering model, state management, performance
Web security fundamentals:
XSS
,
CSRF
,
CSP
, safe handling of signatures and keys in the browser
Smart contracts
Reading and understanding Solidity contracts and the
EVM
(storage, gas, call semantics, proxy upgrade patterns, access control) well enough to integrate with them safely and review changes
Common contract vulnerability classes (reentrancy, front-running /
MEV
, oracle manipulation, signature replay) and how they affect the off-chain side
Operations
Containers and orchestration (Docker, Kubernetes) at the level of deploying and debugging your own services
Observability (we use Datadog; experience with Prometheus, Grafana, ELK / Graylog or OpenTelemetry also counts): metrics, logs, tracing and alerting for services and contracts; diagnosing incidents in production
Engineering practices
Testing: unit, integration, E2E
Git, CI/CD (GitLab CI or similar)
AI-assisted engineering
Daily hands-on use of AI coding tools (Claude Code, Codex, Cursor) for development and review, including configuring them for a repository
English
Spoken English at B2 level or higher
Nice to have
zkSync /
ZK
Stack and the specifics of the
zk
-rollup stack
Designing, writing and testing smart contracts in Solidity with Foundry; deploying and upgrading them safely
Building ERC-4337 infrastructure yourself (bundlers, paymasters); EIP-6963, EIP-5792
DeFi:
DEX
and
AMM
mechanics
NFTs and marketplaces: ERC-721, ERC-1155, auction mechanics
L2 infrastructure: running nodes, indexers, bridges
Designing SDKs for external developers
Gaming domain experience
HOW WE WORK
Decisions in writing. Significant technical decisions are written up as an RFC or ADR that lays out the options and trade-offs. We discuss the document, not a blank whiteboard.
AI is part of everyday engineering. We use AI coding tools for development and review, and we treat configuring them for a codebase as real engineering work.
HOW WE HIRE
Intro call. Your background, your motivation and the role.
Technical interview. Built directly on the What you will own and Required sections above. We won't ask about anything this posting doesn't promise.
Bar raiser. An engineer from outside the hiring team checks that you raise the overall engineering bar.
THE TEAM
You will work alongside product managers, designers, smart contract, backend and frontend engineers, QA and DevOps.
BENEFITS
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees and their families through a comprehensive Benefits Program. This includes medical, dental, and vision, PTO, and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we're not just building a business; we're cultivating a community that values creativity, collaboration, and the transformative power of play.
EMPLOYMENT DETAILS
Location: Remote
Employment Type: Full-time
Schedule: 10:00–19:00 (flexible)
Contract: Employment agreement (entity or EOR arranged per candidate location)
EQUAL EMPLOYMENT STATEMENT
Xsolla is dedicated to creating a diverse environment and is proud to be an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, language, sexual orientation, national origin, genetics, political beliefs, disability, age, marital status, social background or other characteristics.
We are committed to compliance with all fair employment practices regarding citizenship and immigration status.
CONTACT
If you have questions regarding our hiring practices, please contact careers@xsolla.com. For more vacancies, visit xsolla.com/careers.
Location: Paris; Madrid; Warsaw; Lviv; Tallinn; Karkiv; Malta; Helsinki; Stockholm; Istanbul; Lisboa; Berlin; Tbilisi; Amsterdam; Milan; Krakow; Bucharest; London; Kiev; Barcelona
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io2. https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en
ROLE
- Build and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies.
- Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery.
- Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement.
- Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience.
- Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact.
- Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices.
PROFILE
- Experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager
- Strong understanding of F2P mobile game mechanics
- Able to write clear specs and align teams
- High standards. We need someone who pushes the product forward and challenges weak ideas
- Experience on a successful live game
- Experience with competitive systems, leagues, rankings, seasons, battle passes, character collection, or upgrade systems
- Experience on casual, hybridcasual, io, or mass-market games
- Good understanding of IAP monetization, not only ads
- Has seen what great live games do, for example Brawl Stars, Clash Royale, Monopoly Go, Stumble Guys, Subway Surfers, etc
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
About Ludios
Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games.
Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in.
Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about.
If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
Role Overview
You will work on creating hand-rendered 2d environment assets for a live game. The 2D Artist needs to be able to successfully produce any type of environmental art assets assigned to them, meeting deadlines. Quickly adapt to new art styles and any technical requirements and pipelines. Be diligent in delivering quality following the art guidelines and style from the Lead Artist, and also be efficient in following the production schedule.
Key Responsibilities
Produce concept and 2D Painted Renders of assets and textures for the environment, props, objects, and scenes for the game engine
Understand and follow the art requirements and the specific needs of the project
Promptly learn any new tools or techniques
Execute tasks assigned to them according to the project schedule while meeting quality expectations
Using Checklists to perform initial art and technical quality checks before sending the art asset to the Team Leader for review
Fix all problems noted by the Team Leader and the Art Director
Promptly report to the Team Leader about any difficulties encountered
Support Junior Artists, helping them to deal with tasks when needed
Required Skills, Knowledge, and Expertise
Strong portfolio showing examples of 2d painted in-game props and environment examples
Familiar with creating 2d assets for a 3d game pipeline
Excellent 2D experience with Photoshop
Good basic art skills in art fundamentals (color composition and form)
Good understanding of architectural forms
Versatile in art style
Passionate about games
3D software knowledge is a plus
Unity experience is a plus
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes
Location: United Kingdom, London
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
PlayStation Studios is the game development division of Sony PlayStation and is responsible for developing some of the most recognisable and ambitious console games and franchises on PlayStation, including The Last of Us, Horizon, Spider-Man, God of War, Helldivers and Gran Turismo.
We work with some of the best game studios in the world, and use data to help them make their games even better. We provide end-to-end analytics services for PlayStation Studios and use data to help them in the game development lifecycle. We are looking for talented people to join us in pushing the boundaries of game analytics for PlayStation games.
This role offers a flexible hybrid working arrangement, with most time spent working remotely unless you prefer to come into the office. We attend the office for key moments that matter, such as important team meetings, collaboration sessions and business activities where in-person engagement is beneficial.
Role Overview:
As a Lead Data Engineer, you’ll work in our cross-disciplinary Data Platform team to ingest and process high-volume data. You’ll work closely with our Game Analytics analysts and analytics engineers, who use this data to gain valuable insights both during game development and post-launch. As a lead, you’ll scale our platform and help us define its technical direction, expand its reach, and help define and build the future of analytics for PlayStation games.
What you’ll be doing:
Own parts of our pipeline, and drive improvements to achieve our technical and business goals.
Build supporting services for our pipeline, for example working on integrations with in-game maps and video tooling.
Integrate our data collection platform and our BI tools to enable studio self-service.
Work closely with the Devops team, our analytics engineers, and stakeholders across the studio business group.
Focus on improving data quality, lineage and observability.
Support our existing tooling, improving quality and documentation.
Be a technical expert and share than knowledge with your colleagues.
What we’re looking for:
You have experience building and owning Data Pipelines for high-throughput streaming and batch data.
You are adept at writing code in Go or write Python with a willingness to learn Go.
You are experienced in building robust, scalable, and resilient services.
You can demonstrate measurable impact that you have made in your current and previous roles.
You enjoy solving data problems, and can take responsibility for quality, investigations and remediation.
Experience with cloud data services. We use AWS data and analytics services, such as Amazon S3, Redshift, Kinesis, Data Firehose, Athena and AWS Glue.
Nice to have:
Has made use of AI during the development cycle, including use of Claude Code, Codex or other harnesses.
Experience with near real-time data processing, querying and visualisation.
Experience with Omni Analytics, or a similar BI tool (Looker, Tableau etc).
GitHub and GitHub Actions experience.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Sydney, Australia
As a
Senior Software Engineer
on an unpublished R&D project, you will be responsible for designing and implementing core social and store systems for one of Riot’s most exciting new games. You will work closely with Product, UX Design, and central teams to design, integrate, and build engaging social and purchasing systems in our game. In this role you will own the full vertical integration of social systems in our game, meeting and exceeding player expectations for our genre while adhering to our social safety standards. Additionally you will own the full integration of our in-game store and purchasing systems, offering players a world-class and secure experience in discovering, purchasing, and enjoying in-game purchases. Both of these objectives require extensive collaboration with central teams and other partners as well as legal and regulatory oversight to ensure all our systems are meeting and exceeding both player and industry expectations.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Senior Software Engineer, you’ll be expected to fully own the delivery of a complex, full stack feature including UI, implementation code, and integration with central systems. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to a Senior Engineering Manager supporting the Tech Foundations team within an Unpublished R&D Product. Internal Job Title: Software Engineer II
Responsibilities:
Gather a deep understanding of the requirements for Social & Store integration
Coordinate close with central platform teams on existing solutions
Collaborate with Product and UX Design on the product specific goals
Provide technical implementation proposals consistent with company and product goals
Implement the full solution including utilizing Unreal C++, Blueprint, and UI
Debug the full stack of the deliverable from UI to Platform in coordination with Services and Central teams
Ensure compliance with Riot safety and regulatory requirements for global social & store systems
Coordinate with Product and Insights on Playtest feedback for social and purchasing experiences
Required Qualifications:
5+ years (or equivalent depth) of professional experience in software engineering, including experience delivering live or shipped products at scale
2+ years (or equivalent depth) working on game development tools
Proficiency in C++
B.S. in computer science or equivalent experience
Proven ability to navigate ambiguity and influence cross-functional stakeholders
Proven ability to work with Central Teams and Vendors to achieve product goals
Strong communication skills across technical and non-technical audiences
Desired Qualifications:
Experience in Unreal Engine, Subsystems, View Models, & Service Integration
Experience with Social systems and player engagement requirements
Experience with in-game Purchasing flows, entitlement flows, and vendor platform purchasing and entitlement systems such as Sony Playstation, XBox, etc.
Experience & success at working on a distributed team
Experience with AI assisted engineering workflows
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work/life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle.
We also believe that work should be fun, we have a LAN gaming room, the latest consoles, a play fund so you can broaden and deepen your knowledge of our players and community, and all the snacks you would ever need to power through your day (even healthy snacks!).
And that’s not all we offer, there’s also:
Medical, Dental and Vision Stipend
Wellbeing Reimbursement
We will double down on your donations of time and money to non-profits
Employee Assistance Program
Learning and Development opportunities
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
Location: Sydney, Australia
Riot Engineers bring deep expertise in specific technical domains while embracing cross-functional collaboration to deliver exceptional player experiences.
As a
Software Engineer
on an unpublished R&D project, you will focus on building and operating backend systems that power our social and store experiences. You will work closely with UI engineers, product, production, and central platform teams to deliver reliable, scalable services that directly impact players. This includes implementing high-load, highly available and secure client-server interactions that are fundamental to every player’s experience, as well as supporting the infrastructure, observability, and operational practices required to run a global live service. Additionally, you will help ensure our services are performant, resilient, and ready to operate at scale. You will report to a Senior Engineering Manager supporting the team within an R&D game project.
Responsibilities:
Design, implement, and maintain scalable backend services supporting social and store systems
Own features spanning from service implementation to in-game integration
Partner with product managers to identify and implement new backend services required to unlock novel features.
Contribute to API design and client-server communication patterns optimized for high availability and efficient throughput
Support live services, including operational readiness, monitoring, and incident response participation
Implement and maintain infrastructure in support of new social and store features and optimize the cost of operations
Design and implement internal web tooling and dashboards to support game operations, live service monitoring, or content management workflows (i.e., store catalog and offer management) for partner teams.
Act as a technical liaison to shared platform teams for core integrations, ensuring reliable and performant client-server data flow.
Participate in code reviews, design discussions, and continuous improvement of engineering practices
Collaborate cross-functionally with design, QA, and production
Required Qualifications:
5+ years of experience building backend systems, distributed systems, or game services
Experience contributing to scalable, production-ready architectures
Strong understanding of client-service architecture and service-oriented design principles
Proficiency in Golang, C++, Java or another modern programming language
Experience working with cloud platforms (e.g., AWS)
Experience implementing observability practices including logging, monitoring, and diagnostics
Experience building and maintaining internal web applications or tooling (e.g., using frameworks like Next, React, Angular, or Vue.js, or similar server-side rendering experience).
Desired Qualifications:
Experience working on or shipping an online multiplayer game
Experience supporting or operating live services post-launch
Experience working both in the game client and backend systems
Experience with Unreal Engine
Experience with AI assisted engineering workflows
For this role, success is grounded in technical craftsmanship, collaborative execution, and accountability in live service environments. We value engineers who understand how backend systems support social and store features, who can reason about operating distributed systems at scale, and who care deeply about delivering reliable experiences to players. We will consider your experience, technical depth, and connection to games when evaluating your application.
Our Perks:
At Riot we strongly believe in work/life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle.
We also believe that work should be fun, we have a LAN gaming room, the latest consoles, a play fund so you can broaden and deepen your knowledge of our players and community, and all the snacks you would ever need to power through your day (even healthy snacks!).
And that’s not all we offer, there’s also:
Medical, Dental and Vision Stipend
Wellbeing Reimbursement
We will double down on your donations of time and money to non-profits
Employee Assistance Program
Learning and Development opportunities
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
Location: Beijing, China; Shanghai
Workplace: remote
ABOUT THE ROLE:
Xsolla is an international IT company that offers a number of services for video games. We create solutions for developers that help to integrate payments, attract users, and publish games all over the world. We also provide round-the-clock technical support. We are trusted by such giants as Twitch, Valve, Epic Games, Take2 and many more.
As a Business Development Manager at Xsolla you will be responsible for researching, understanding, and selling Xsolla's products and solutions to clients in Global. Your primary functions will be sourcing and building new partnerships with individuals in the video game community and closing deals. Since this role is connected to the company strategy you will be able to influence decisions on a global level and the director role.
RESPONSIBILITIES
ldentifying and following up new business opportunities and setting up meetings
Planning, preparing and performing presentations
Communicating new product developments to prospective clients
Maintaining exisiting client relationships
Writing reports in our corporate resources
Submitting service proposals and negotiating contracts
REQUIREMENTS
3+ years' experience in Business Development Management or similar;
Results-oriented and able to work independently;
Strong self-motivation and high level of commitment;
Bachelor's degree in Business Administration, Marketing, Sales or other related fields;
Experience in working with huge amount of data and in multitasking;
Excellent communication skills; Proven ability to negotiate;
Ability to make decisions and take full responsibility;
Fluent/Native English. teamwork demands
ABOUT XSOLLA
Xsolla is a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry. Since its founding in 2005, Xsolla has helped thousands of game developers and publishers of all sizes fund, market, launch and monetize their games globally and across multiple platforms. As an innovative leader in in-game commerce, Xsolla’s mission is to solve the inherent complexities of global distribution, marketing, and monetization to help our partners reach more geographies, generate more revenue and create relationships with gamers worldwide. Xsolla is headquartered and incorporated in Los Angeles, California, with offices in Berlin, Seoul, and cities worldwide. Xsolla supports major gaming titles like Valve, Twitch, Roblox, Ubisoft, Epic Games, Take-Two, KRAFTON, Nexters, NetEase, Playstudios, Playrix, miHoYo, and more.
For additional information and to learn more, please visit xsolla.com
By submitting the following job application form, you consent to Xsolla processing your data for career-related inquiries and potential employment opportunities. We process your data in accordance with this Xsolla Privacy Notice for Job Applicants. Please direct any inquiries regarding your data privacy to careers@xsolla.com.
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Part-time (3 days per week)
Reports to: Manager, Project Management
As a
Content Operations Assistant
, you will support hands-on, foundational tasks within our localization workflow. The work is detail-driven rather than technical. A programming, engineering, or translation background is welcome but entirely optional; templates, guidelines, and onboarding support are provided throughout.
Key Responsibilities
Localization Handoff Package Preparation:
Compile and maintain localization handoff packages for translation vendors, including capturing in-game content and mapping in-game scenes to string tables.
Pre-Handoff Verification:
Carry out build smoke tests before submitting builds to the translation team.
Upkeep and Version Control:
Regularly update the supporting documentation database.
Localization Support:
Assist with localization tasks, including subtitle verification and editing, and game footage recording.
Ad-hoc Tasks:
Support the Content Operations team with any ad-hoc tasks.
Key Qualifications
Strong attention to detail and an organized approach to work.
Curiosity about how and why things are done, with an interest in suggesting improvements once familiar with the process.
Comfortable using documentation tools such as
Google Sheets and Notion
, with the ability to learn new tools readily.
Fluent in English.
Nice to Have
The following are not required but can help you in your day-to-day tasks:
Basic understanding of gameplay design and flow.
A passion for exploring diverse game mechanics and genres.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As part of the Real-Time VFX team, you’ll design and help implement the sleek, dynamic and dramatic special effects that add atmosphere and depth to gameplay. With your experience, you’ll create aesthetically astounding visual effects that communicate essential game information. You’ll use your artistic and technical skills to breathe life into undead spells, channel primal emotions and capture the essence of hundreds of champions.
As a
Senior VFX Artist
on the Unpublished R&D Product, you will help establish the project's VFX quality bar and work closely with Design, Animation, Technical Art, Engineering, Narrative, and external partners to deliver high-quality content. You will report into the Art Director of the team.
Responsibilities:
Partner with fellow Senior VFX Artists, the Art Director, and cross-functional leaders to establish and continuously improve VFX visual standards, production guidelines, and quality goals.
Lead early visual exploration, defining timing, color, composition, motion, layering, and readability, and translating creative direction into actionable production standards.
Create high-quality in-game VFX using Unreal Engine and related real-time VFX toolchains, contributing across the full process from creative exploration and prototyping through final implementation and iteration.
Solve complex artistic and technical challenges while exploring new VFX techniques, workflows, and tools that improve the team's visual quality and production efficiency.
Collaborate closely with Gameplay Design, Animation, Technical Art, Engineering, Narrative, and other partner teams to clarify goals, align expectations, and ensure that the visual experience supports gameplay.
Provide clear, specific, and actionable feedback to internal artists and external partners, including demonstrations, revision guidance, and paintovers when needed, ensuring that final work meets the project's visual direction and readability standards.
Partner with Technical Art and Engineering to support performance, asset standards, runtime stability, and cross-scenario adaptability, and help drive timely resolution of VFX-related technical issues.
Help develop team workflows, training materials, and shared knowledge that enable new team members and external partners to understand and meet project standards.
Required Qualifications:
8+ years of professional experience in game VFX or real-time visual effects, with experience shipping or developing full game projects.
Strong command of VFX and art fundamentals, including timing, rhythm, color, composition, motion, layering, material expression, and visual readability.
Strong aesthetic judgment and visual communication skills, with the ability to create and iterate efficiently within an established art direction.
Experience with Unreal Engine and real-time VFX production workflows; experience with Niagara or comparable tools is a plus.
Ability to translate abstract creative goals into clear visual solutions, production standards, and actionable feedback.
Strong cross-functional communication skills, with the ability to collaborate effectively across disciplines, cultures, and regions.
Fluency in Mandarin Chinese.
Desired Qualifications:
Experience establishing VFX guidelines, quality standards, or production workflows from the ground up.
Experience managing external partners, mentoring partner teams, or collaborating with distributed teams.
Familiarity with Houdini, Substance, Photoshop, Maya, Blender, or other relevant tools.
Fluency in English.
Application Materials:
Please provide a portfolio or demo reel highlighting real-time VFX and the specific contributions you made to each project. Whenever possible, please clarify your responsibilities, tools, and individual impact. Some candidates may be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Shanghai, China
As UX Designers at Riot, we are responsible for design work in high-scope product areas that are complex and ambiguous. Our work includes end-to-end experience design. The spaces will generally encompass multiple features and span across teams. We work from concept through development and collaborate with other designers to achieve our goals.
As a
UX Designer
on Wild Rift, you will be responsible for the UX design of in-game events and parts of the Around Game player experience. You will help turn patch and product goals into clear, engaging, and shippable player experiences. You will also improve selected Around Game systems, with particular attention to core gameplay and primary player flows.
You will work self-directed with minimal oversight on known tasks, make local product decisions within your space, and begin to participate in product direction. You will advocate for the player experience while accounting for the needs of multiple audiences and cross-functional partners.
Responsibilities:
Own end-to-end UX design for in-game events, partnering with the Live-Experience team to translate patch and product goals into clear player experience targets and support cross-functional delivery through launch.
Design and improve selected Around Game systems, especially experiences connected to core gameplay and primary player flows, ensuring experiential quality and consistency across features end-to-end.
Use competitive analysis and user research to identify player needs, UX opportunities, and product improvement directions; communicate your data-informed vision and design rationale to cross-functional stakeholders.
Explore and apply AI tools to improve research synthesis, design exploration, prototyping, and documentation while validating outputs and following data security and confidentiality requirements.
Required Qualifications:
4+ years of experience designing digital experiences, products, and platforms as a User Experience Designer or Interaction Designer.
Experience with Figma, Adobe Creative Suite, Sketch, or other industry design and prototyping tools.
Strong cross-functional collaboration and communication skills, including the ability to align partners on goals, explain tradeoffs, and surface misalignment early.
Desired Qualifications:
A BA/BS degree in Human-Computer Interaction, Interaction/Interface Design, Communication Design, Graphic Design, or equivalent experience.
Familiarity with or strong interest in mobile games, live-service products, or the MOBA genre (especially League of Legends IP).
Experience collaborating with international, cross-cultural, or external partner teams.
Optional:
An eagerness to explore and apply emerging technologies (like AI tools) to enhance design workflows.
Application Materials
We will review your work as part of the application process, so please provide a portfolio link or work samples with your application. Your portfolio should show how you define problems, use research or data to inform decisions, explore and validate solutions, and collaborate with cross-functional partners to ship the experience.
Employment Type: employment contract with FESCO Adecco, a professional personnel company in China
#LI-DNP
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Visual Story Development Artist
at Riot, you will bring characters and stories to life through visual development and cinematic storytelling. You will translate narrative beats into compelling storyboards, animatics, and in-game cinematic content that builds character performance, worldbuilding, and emotional impact for players. Working with artists and cross-functional partners, you will develop clear visual narratives that support the game's creative vision.
As a Senior Visual Story Development Artist on the Unpublished R&D Product, you will apply your visual development skills and narrative sensibility to create compelling visual storytelling content. You will contribute to character and creature design, storyboards, animatics, in-game cinematics, and other visual storytelling work, helping establish a cohesive foundation for character performance, worldbuilding, and visual narrative. You will report into the Art Director of the team.
Responsibilities:
Drive visual development and storytelling, creating and delivering illustrative, animated, and visual narrative content, as well as writing story scripts, to advance character development, worldbuilding, and the player experience.
Shape character performance, camera composition, cinematography, and editing to create compelling cinematic experiences that align with the project's visual direction.
Lead projects of varying scales, partnering closely with production to ensure work is delivered on time and to a high standard of quality.
Leverage cinematic tools and related workflows in Unreal Engine for visual development, storyboarding, animatics, and in-game cinematics.
Partner with other artists under the direction of the Art Director to build the foundations of character design, story development, and visual worldbuilding.
Use 2D, 3D, and other relevant tools and technologies to explore new approaches to visual storytelling and advance narrative expression both inside and outside the game.
Work directly with game development, marketing, and publishing teams to understand their goals and deliver high-quality visual narrative solutions.
Navigate ambiguous creative spaces with clear communication, adaptability, and sound judgment, while sharing knowledge, supporting collaborators, and balancing execution speed with exceptional quality.
Required Qualifications:
8+ years of professional experience in directing, concept art, storyboarding, or animation within the video game, film, or animation industries.
Strong traditional and digital art foundations, with a deep understanding of human and creature anatomy, proportion, movement, and performance.
Hands-on proficiency with creative software, including 2D and 3D modeling, layout, and animation tools, Unreal Engine, and video editing or compositing software for storyboards, animatics, and final shots.
Proven ability to work independently in complex or ambiguous creative environments and develop ideas from early narrative beats into complete, clear, and executable visual concepts.
Strong visual judgment, narrative awareness, and communication skills, with the ability to articulate creative intent and collaborate effectively across disciplines.
Fluency in Mandarin Chinese.
Desired Qualifications:
Practical and technical experience with animation pipelines, producing animatics and final cinematics for high-quality entertainment content.
Experience managing external partner teams or outsourcing workflows, with the ability to ensure that work meets project needs, visual style, and quality standards.
Experience with character concept art and visual development for both in-game assets and out-of-game marketing or publishing content.
Experience developing character performance, camera direction, and complete visual narratives from story beats, scripts, or written descriptions.
Fluency in English.
Application Materials:
Please provide a versatile portfolio or demo reel demonstrating proficiency in 2D painting and design, storyboarding, visual development, and 3D workflows, including clear examples of individual contributions and the ability to explore different styles while maintaining a consistent art direction. Some candidates may be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Character Artist
at Riot, you will bring champions to life by creating and texturing high and low poly models. You will help craft some of the most iconic characters in the world of gaming. Your sculpting skills, artistic eye and keen understanding of anatomy, form, and color will lead the way in character creation. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game. Your craft expertise, high-level execution and attention to detail will enrich the player’s immersive experience.
As a
3D Character Artist
on the Unpublished R&D Product, you will translate character concepts into game-ready assets that meet technical and design requirements. You will contribute throughout the character production process, from concept to final implementation, and collaborate with multiple disciplines and external partners to deliver consistently high-quality character assets. You will create appealing, distinctive, and readable characters that help deliver a high-quality player experience. You will report into the Art Director of the team.
Responsibilities:
Use your knowledge of stylized character art to create high-quality 3D character models.
Interpret and execute character concepts while considering technical and design constraints such as polygon counts, texture memory, and topology.
Understand the complete asset creation process, from concept design, modeling, baking, and texturing through successful integration into the game.
Review and provide guidance on character content created by external partners, helping maintain stylistic consistency, quality standards, and project budgets.
Collaborate with other teams and disciplines to plan and drive the production and delivery of character assets.
Help mature character asset pipelines and establish best practices for high-quality and efficient asset creation.
Maintain a strong focus on in-game performance, readability, and long-term maintainability while meeting the visual quality bar.
Required Qualifications:
5+ years of professional character modeling experience.
Experience with stylized rendering or cel-shaded rendering.
Experience shipping game content.
Professional experience with modeling, sculpting, baking, and texturing tools such as Maya, ZBrush, Substance, and Photoshop.
Strong understanding of stylized shape language, with the ability to represent a wide range of character looks through an economy of form and detail.
Understanding of technical constraints, performance requirements, and in-game integration workflows for character assets.
Strong cross-functional communication and collaboration skills, with the ability to work effectively with Design, Technical Art, Engineering, and external partners.
Strong ownership and problem-solving skills, with the ability to move work forward consistently within clear goals and complex constraints.
Proficiency in Mandarin Chinese
Desired Qualifications:
Experience working closely with Technical Art.
Experience using Unreal Engine.
A broad 3D skill set including polygon modeling, sculpting, basic rigging and animation, painting, and presentation.
Experience on games or projects centered on character experiences.
Experience managing external partners, reviewing character assets, or collaborating on outsourcing workflows.
Familiarity with character asset optimization, material creation, or real-time rendering workflows.
Proficiency in English.
Application Materials:
Please provide a portfolio highlighting high-quality 3D character work, stylized characters, character modeling, sculpting, texturing, and final in-game results. Whenever possible, please clarify your responsibilities, tools, technical constraints, and individual contributions to each project.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: ES - Barcelona, Spain
Scopely
is looking for a
Community Manager
to build strong relationships with
Star Trek™ Fleet Command
players and keep them informed, heard, and engaged. You will work on a hybrid basis in our Barcelona hub.
This is a highly player-facing role. At its core, you will spend time engaging directly with players in Discord and crafting clear, timely communications for the community. You will work with internal teams to gather accurate information, turn it into useful player communications, and bring player feedback back to the people who can act on it.
You will help players understand what is happening in the game, give them meaningful ways to participate, and make sure their perspectives are represented across the team.
What You’ll Do
Engage directly with players in Discord and other official platforms, answer questions, participate in discussions, and help maintain a consistent, welcoming community presence.
Write and publish player communications, including blogs, in-game news, patch notes, feature updates, event announcements, social posts, and livestream materials.
Coordinate with Product, Live Operations, Player Experience, and Marketing to gather information, confirm details, and deliver accurate communications on time.
Plan community engagement around game updates, events, and franchise moments, making sure players know what is happening and how they can take part.
Listen to players, identify recurring questions and concerns, and share clear summaries with the teams responsible for the game and player experience.
Support community programs such as player councils, player recognition, creator activity, and community events.
Work with moderators to uphold community guidelines, support healthy discussion, and escalate sensitive issues appropriately.
Track engagement, sentiment, and communication performance, and share useful updates with internal partners.
Help the team plan and manage multiple player communications and community activities at once.
What We're Looking For
At least 4 years of experience in community management, player communications, or a related role, ideally in games, entertainment, or a fandom-driven environment.
Strong writing and editing skills, with experience creating clear communications for players or online communities.
Experience engaging directly with an online community, including responding to questions and participating in discussions.
Familiarity with Discord and Reddit and their community management practices.
Strong organizational skills and the ability to manage multiple communications and deadlines in a fast-moving environment.
Good judgment when responding to player concerns, handling sensitive topics, and deciding when an issue needs to be escalated.
The ability to collect player feedback, identify useful themes, and communicate those insights clearly to internal teams.
A collaborative approach and confidence working with partners across Product, Live Operations, Player Experience, and Marketing.
A player-focused mindset and an interest in the communities and games you support.
Bonus Points
Experience with player councils, VIP programs, creator partnerships, or user-generated content.
Familiarity with mobile games, live-service operations, strategy games, or long-running online communities.
Interest in
Star Trek™
and its storytelling, characters, and fan community, or enthusiasm for learning the franchise and
Star Trek™ Fleet Command
.
Experience working with licensed franchises or coordinating with brand and IP partners.
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
ГибридParis; Amsterdam
seniorES - Barcelona, Spain
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