Location: Japan (Remote)
Workplace: Remote
ABOUT THE OPPORTUNITY
LILT is seeking culturally fluent In-Game Localization Specialists to ensure gaming titles resonate with players around the world. In this role, you will adapt in-game content linguistically and culturally, preserving the original tone, intent, and immersive experience across multiple languages and regions.
WHAT YOU’LL DELIVER
- Localize in-game text, UI, dialogue, subtitles, and narrative content for target languages while maintaining tone, style, and context.
- Ensure cultural relevance and sensitivity by adapting content appropriately for regional audiences.
- Review and edit localized content for accuracy, consistency, and quality.
- Support the maintanance of glossaries, style guides, and terminology databases.
- Work with localization QA teams to identify and resolve linguistic bugs in-game.
- Provide feedback on localization pipelines and suggest improvements for efficiency and quality.
- Coordinate with language teams
QUALIFICATIONS
- Native-level fluency in the target language
- ISO 17100 Certification Criteria:
- A graduate qualification in translation, linguistics, or language studies, OR
- A graduate qualification in another field plus 2 years of full-time professional translation experience, OR
- 5 years of full-time professional translation experience.
- 3+ years demonstrable experience in localizing game video content.
- In depth and practical understanding of the nuances and considerations of translating the following gaming content types:
- UlContent/menus
- Mission text
- Non-Player Character (NPC) ambient dialogue
- Locked cutscene subtitle blocks
- Transcreation experience specifically within the gaming sector, translating NBA-related content for video games.
- Familiarity with game engines and localization pipelines.
- Knowledge of scripting formats (e.g., XML, JSON) is a plus.
- Passion for video games, especially sports, action, or narrative-driven titles.
WHY COLLABORATE WITH LILT?
- Your schedule, your rules. As an independent contractor, work when you want, as much or as little as you want. No fixed hours, no check-ins, no micromanaging.
- Get paid quickly and fairly. We respect your time and your expertise. Competitive rates, prompt payments, no chasing invoices.
- Work on projects that actually matter. Contribute to cutting-edge AI and language technology that is shaping how humans and machines communicate.
- Be part of something bigger. Join a global community of linguists, subject matter experts, and language professionals who are advancing human knowledge together.
- Grow without limits. As a Lilt contractor you get access to diverse, innovative projects that expand your portfolio and sharpen your skills across industries and domains.
- Have fun doing what you love. Bring your language skills to life on projects that are as interesting as they are impactful.
WHAT TO CONSIDER BEFORE APPLYING
- Not ideal as a full time job or primary income source. Work availability fluctuates with project demand, making this better suited as a supplemental income stream. As a 1099 contractor, you won't receive benefits such as health insurance, paid time off, or retirement contributions, and hours are not guaranteed.
- Requires reliable availability and commitment. Once you accept a task, we expect quality work and on-time delivery. Most tasks require a minimum of 2 hours per day or 10 hours per week. If your schedule is unpredictable, this may not be the right fit.
- Geographic restrictions may apply. We cannot engage contractors in regions subject to international embargo or sanctions. As a 1099 contractor, you are solely responsible for your own tax obligations. We recommend consulting a tax professional before engaging.
HOW TO JOIN OUR EXPERT COMMUNITY
Step 1: Apply with the English-language version of your Resume/C.V. highlighting your expertise in Gaming localization
Step 2: If a test is required, you will be asked to take a test in specific domains you specialize in.
Step 3: Once you are selected to join our translation team or once you have passed the test, we will finalize your onboarding by having you complete our application form and adding you to our community, setting up your account for payments, and completing the remaining onboarding steps.
AI is changing how the world communicates — and LILT is leading that transformation.
LILT's mission is to make the world's information available to everyone, no matter the language they speak. Join our global community who thrive on innovation and excellence. Our collective knowledge, uniqueness, and skills deliver multilingual AI and human-verified services to Enterprises, Governments, and AI Developers around the world.
Earn money. Have fun. Advance human knowledge. Work on diverse projects from anywhere, any time you want. Get paid quickly and fairly, and build your professional network in a supportive community—all through a streamlined application process tailored to your expertise.
Information collected and processed as part of your application process, including any job applications you choose to submit, is subject to LILT's Privacy Policy at https://lilt.com/legal/privacy.
At LILT, we are committed to a fair, inclusive, and transparent hiring process. As part of our recruitment efforts, we may use artificial intelligence (AI) and automated tools to assist in the evaluation of applications, including résumé screening, assessment scoring, and interview analysis. These tools are designed to support human decision-making and help us identify qualified candidates efficiently and objectively. All final hiring decisions are made by people. If you have any concerns, require accommodations, or would like to opt-out of the use of AI in our hiring process, please let us know at recruiting@lilt.com.
LILT is an equal opportunity employer. We extend equal opportunity to all individuals without regard to an individual’s race, religion, color, national origin, ancestry, sex, sexual orientation, gender identity, age, physical or mental disability, medical condition, genetic characteristics, veteran or marital status, pregnancy, or any other classification protected by applicable local, state or federal laws. We are committed to the principles of fair employment and the elimination of all discriminatory practices.
Role Overview
Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre. You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features. We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.
Key Responsibilities
— Design and develop gameplay systems and features for new game prototypes
— Work on core gameplay, progression, balance, and early meta systems
— Create and maintain game design documentation (concept docs, GDDs, feature specs)
— Analyze gameplay problems and propose solutions to improve player experience and engagement
— Participate in prototyping and iteration processes together with the R&D team
— Design and tune game balance, rewards, pacing, and progression
— Work with product metrics and formulate gameplay hypotheses
— Collaborate closely with game designers, producers, artists, and developers during early production stages
Required Skills, Knowledge and Expertise
— 3+ years of experience as a Game Designer
— Experience in hyper-casual, hybrid-casual, or puzzle games
— Participation in developing games or prototypes from scratch (R&D / pre-production)
— Experience working on at least 5 game projects or prototypes
— Experience creating and maintaining game design documentation
— Understanding of gameplay systems, progression, balancing, and player motivation
— Strong knowledge of the mobile games market and current genre trends
— Ability to clearly communicate ideas and work in a fast iteration environment
— Strong analytical and problem-solving skills
— Russian and English - must have
Working at Tripledot
— Fully remote
— Paid Holiday: Enjoy 20 business days of paid holiday
— Collaborative and Data-Driven Culture: Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
— Continuous Professional Development: Grow your expertise through professional development opportunities within the company’s learning budget
— Medical Insurance Compensation: Receive compensation for private medical insurance
— Sport Compensation: Stay fit and active with partial reimbursement for your gym membership
Location: Los Angeles, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a
Principal Software Engineer
, you’ll work alongside other engineers to implement technical solutions at a company-wide scale. You’ll collaborate with teams to ensure high quality and stack applicability, and provide other engineers with a clear illustration of extraordinary engineering.
Developer Connections (DevCon) connects Riot's developers across Game Studios, R&D, and Central Tech to help teams reliably and efficiently ship and operate games. Our mission is to provide the core systems and capabilities that enable Riot teams to deliver games to any audience on any platform with confidence and ease, keeping developers focused on building exceptional player experiences. As a
Principal Software Engineer
,
you'll serve as a senior technical leader for Riot’s game release ecosystem. In this highly collaborative, game-facing role, you will partner closely with Release Team leadership and game teams across Riot to shape technical direction, bring clarity to complex release challenges, and build trust across partner teams. The ideal candidate possesses deep, firsthand experience with game shipping mechanics—including clients, servers, services, content, publishing constraints, and first-party requirements (console or mobile experience is a major plus)—and will leverage this expertise to drive sound technical decisions and improve how Riot delivers games globally.
Responsibilities:
Define Technical Direction: Shape and execute the strategy for Riot’s centralized game release capabilities, balancing speed, safety, and scale.
Partner with Game Teams: Work directly with game teams to understand real-world release constraints and ensure centralized solutions directly address production needs.
Build Cross-Team Alignment: Communicate technical vision clearly, establish trust, and help partners evaluate the value and tradeoffs of centralized release systems.
Guide End-to-End Architecture: Lead architectural strategy across complex surfaces, including clients, game servers, backend services, content, configuration, and publishing workflows.
Drive Reliable Release Decisions: Champion cross-team technical decisions that maximize release predictability and safety without sacrificing game team velocity.
Apply Strong Technical & Product Judgment: Navigate ambiguous release challenges by balancing player impact, workflow efficiency, platform constraints, and time-to-market.
Advise Leadership: Serve as a trusted technical sounding board, linking engineering strategy and technical investments directly to partner adoption.
Raise Engineering Standards: Elevate technical design, system architecture, operational rigor, and cross-functional collaboration across the domain.
Resolve High-Impact Issues: Hands-on diagnose complex technical blockers, build context quickly, and partner directly with engineers to drive solutions through to production.
Required Qualifications:
8+ years of professional software engineering experience, with a track record of developing and shipping at least one live-operated game.
Deep domain expertise in the end-to-end game shipping lifecycle, including production workflows, platform constraints, and live operations challenges.
Broad release surface experience across game clients, game servers, backend services, configuration, content pipelines, or release orchestration.
Holistic technical perspective, with a proven ability to connect architectural decisions directly to player experience and operational stability.
Strong hands-on engineering skills, with recent experience designing, building, debugging, and maintaining large-scale production systems.
Proven crisis response & problem-solving ability, adept at stepping into unfamiliar, high-pressure technical situations to diagnose root causes and unblock delivery.
Desired Qualifications:
Experience in release engineering, deployment systems, publishing systems, or live game operations
Experience shipping games across multiple platforms or regions
Experience designing or evolving shared technical capabilities used by multiple game teams
Experience serving as a senior technical partner in product or platform strategy discussions
Experience helping organizations move from bespoke workflows toward scalable common patterns
Experience in a central platform or developer infrastructure team supporting game teams
Strong technical leadership experience in ambiguous, cross-team problem spaces, with a track record of successfully delivering impactful results
Proven ability to define technical direction and influence adoption beyond their immediate team
Strong communication and stakeholder management skills, with the ability to build trust and alignment with game teams and senior technical partners
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: European Union
Workplace: Remote
About the Role
At Playson, we’re all about crafting innovative, eye-catching designs for the gaming world. We’re on the lookout for a creative and skilled Graphic Artist to join our team, specifically for slot games. If you love creating art that combines both creative flair and technical precision, this role is for you.
Key Responsibilities
- Design original logos, icons, and visual assets for slot games
- Create promotional graphics for marketing campaigns across various platforms (social media, email, banners)
- Refine and enhance existing promotional content to keep it fresh and engaging.
- Collaborate closely with developers and content editors to ensure your designs come to life as intended
- Deliver assets optimised for smooth integration with developers and animators.
- Contribute to the design of game symbols, characters and promotional materials
Requirements
- 5+ years of experience as a Graphic Designer in the gaming or iGaming space
- Strong base art skills in logo design, layout, typography, and colour theory and composition
- Proficiency in Adobe Photoshop, or similar design tools
- Ability to create designs from scratch, not just repurpose existing elements
- Flexibility, proactivity, and a strong sense of initiative
Nice to Have
- Experience with animation tools like Spine
- Familiarity with usability principles
What We Offer
- Benefit from a transparent and systematic quarterly bonus system
- We offer a flexible work schedule to accommodate your needs
- Choose to work remotely, providing greater flexibility and comfort
- Enjoy unlimited paid vacation leave, including bank holidays
- Take unlimited paid sick leave whenever necessary
- Get reimbursement for professional development courses and training. We provide access to the latest tools and training for continuous growth
Recruitment Process
- Portfolio review. Applications without a portfolio will not be considered for further steps
- HR Interview
- Take home task
- Final interview
By submitting your application, you acknowledge that your personal data will be processed in accordance with our Privacy Policy https://playson.com/privacy.
Задачи:
— разработка и продюсирование игровых проектов в жанре слотов
Требования:
— опыт работы на позиции Middle или Senior Game Designer/Producer
— знание специфики разработки слотов
Условия:
— возможность релокации на Кипр или удалённая работа из стран ЕС
— полный рабочий день
УдалённоmiddleMIDDLE/SENIOR GAME DESIGNER/PRODUCER (SLOTS) | RELOCATION TO CYPRUS OR REMOTE EU | #remote or #relocation to #cyprus #fulltime #gamedev #gamedesign #slots https://teletype.in/@courierus/nd-2oOt7_RC; RELOCATION TO CYPRUS OR REMOTE EU 🎰 Ищем Middle+/Senior Game Designer/Producer (Slots) Что делать: • Полный цикл: от концепта и GDD до релиза; Условия: 🌍 Remote (предпочтительно CET/Europe) 💸 Конкурентная зарплата ✈️ Опционально: релокация на Кипр CONTACT https://t.me/little_driver
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world.
As a
Senior Game Designer (Systems – Balancing & Economy)
on the
Unpublished R&D Product
team, you will help design, build, and refine gameplay systems that support engaging player experiences. You will partner with designers, artists, and engineers to develop, iterate, and improve systems through rapid prototyping, testing, and cross-functional collaboration. This role requires a hands-on designer who is comfortable working in an evolving development environment, balancing experimentation with thoughtful decision-making while continuously improving gameplay systems and player experiences.
You will report into the Game Director of the team.
Responsibilities:
Design, implement, and improve gameplay systems that deliver engaging player experiences.
Develop multiple system design solutions and clearly communicate implementation trade-offs and associated risks.
Establish design principles and best practices for future systems design work.
Lead small cross-functional teams to develop gameplay systems aligned with product objectives.
Create clear design documentation that can be understood and implemented across disciplines.
Collaborate closely with designers, artists, engineers, and production partners to create cohesive player experiences.
Utilize prototyping, playtesting, and data-informed iteration to validate and improve system designs.
Incorporate feedback and continuously refine systems to achieve high-quality player experiences.
Required Qualifications:
6+ years of professional experience in Game Design.
Strong expertise in one or more of the following areas: progression systems, game balance, economy systems, or mathematical modeling.
Experience owning gameplay features or leading systems design efforts for at least one shipped title.
Demonstrated ability to create and improve complex gameplay mechanics and systems with consideration for player experience and long-term maintainability.
Experience integrating multiple gameplay systems into cohesive player experiences.
Fluent in Mandarin Chinese.
Desired Qualifications:
Experience leading systems, economy, or game balance design.
Experience with prototyping and iterative game development.
Experience collaborating across disciplines throughout the game development lifecycle.
Experience mentoring or coaching other designers.
Significant proficiency (3+ years) using Unreal Engine.
Fluent in spoken and written English.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Задачи:
— Работать в команде LiveOps для улучшения текущего игрового опыта, повышения игровых метрик и создания нового контента.
— Вести направление игровых событий.
— Разрабатывать, настраивать и оптимизировать внутриигровые события и их расписание.
— Работать с аналитикой проекта и оценивать эффективность текущих игровых механик.
— Поддерживать подробную документацию и балансовые таблицы (GDD, конфиги, аналитические отчёты).
— Анализировать отзывы игроков и сообщества, формировать гипотезы для улучшения игры.
— Управлять и поддерживать игровые конфигурации в производственном процессе, тесно сотрудничая с программистами и QA.
— Участвовать в мозговых штурмах и генерации идей для обновлений функций и контента.
— Сотрудничать с продюсерами, дизайнерами и аналитиками в процессе планирования и разработки.
Требования:
— Опыт работы в качестве гейм-дизайнера не менее 4 лет, включая минимум 1 год на проекте с LiveOps.
— Уверенные навыки работы с Excel, Google Sheets, Notion, Confluence для балансировки и ведения документации.
— Знание принципов монетизации F2P и понимание влияния дизайнерских решений на ARPU и удержание.
— Опыт работы с аналитикой и использование данных для принятия дизайнерских решений.
Условия:
— Официальное трудоустройство по Трудовому кодексу Армении или Кипра либо удалённый контракт.
— Возможность выбора места работы: удалённо или посещение офисов в Армении или Кипре по желанию.
— Пакет релокации и помощь в получении вида на жительство в Армении, включая для членов семьи.
— 21 рабочий день отпуска, 3 дополнительных выходных в году, компенсация больничных до 100%.
— Комплексная медицинская страховка с первого рабочего дня в Армении или Кипре.
— Поддержка профессионального развития: курсы, конференции, участие в мастер-классах и воркшопах отдела.
— Корпоративные онлайн и офлайн мероприятия и подарки к различным праздникам.
УдалённоseniorАрмения, Кипр; SENIOR GAME DESIGNER | REMOTER OR RELOCATION TO AREMENIA OR CYPRUS | CUBIC GAMED #remote or #relocation #cyprus #armenia #fulltime #gamedesign #job #gamedev https://teletype.in/@courierus/L4zEmw5Ew4B; Relocation package and assistance with obtaining residence permits in Armenia, including for family members
Location: Sao Paulo, Brazil; Serbia; Almaty; Armenia; Baku; Barcelona; Berlin, Germany; California; Canada; Cyprus; Dubai, United Arab Emirates; Georgia; Istanbul; Montenegro; Kuala Lumpur
Workplace: remote
ABOUT YOU
We are looking for an experienced Game Tech Lead to drive the engineering direction of a next-generation immersive multiplayer platform built with Unreal Engine 5.
This is a senior leadership role focused on gameplay systems, multiplayer architecture, scalability, and technical performance. You will work closely with cross-functional creative and technical teams to deliver high-quality interactive experiences across large-scale virtual environments.
The role combines hands-on engineering, technical strategy, and team leadership in a fast-moving product environment.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
RESPONSIBILITIES
Lead the technical implementation of gameplay systems in Unreal Engine 5
Architect and maintain multiplayer systems, networking, and server-side gameplay infrastructure
Drive engineering best practices, code quality, and long-term technical scalability
Optimize runtime performance across gameplay and multiplayer systems
Collaborate with technical art and creative teams on integrated production workflows
Support cloud-delivered interactive experiences and scalable online environments
Mentor engineers and contribute to technical leadership across the project
Work closely with production and stakeholders to align technical execution with project goals
REQUIRED SKILLS & EXPERIENCE
Strong expertise in
Unreal Engine 5
Advanced knowledge of
C++ and Blueprints
Proven experience building and shipping
multiplayer gameplay systems
Deep understanding of networking, dedicated servers, and online infrastructure
Experience with gameplay architecture and performance optimization
Experience integrating game clients with backend platform services (identity, inventory, commerce, matchmaking, social, or similar)
Strong technical leadership and mentoring experience
Ability to work across engineering, art, and production disciplines
Excellent communication and problem-solving skills
NICE TO HAVE
Experience with cloud-streamed or online interactive experiences
Familiarity with persistent online worlds or immersive virtual platforms
Experience scaling multiplayer environments and live systems
Background in technical prototyping or platform-level systems
BENEFITS
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program. This includes unlimited Flexible Time Off and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.
The duties and responsibilities of this position may evolve over time to support the organization’s goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required.
By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially.
Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy.
For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
Location: Lisbon; Belgrade
Workplace: OnSite
Aghanim is an integrated commerce, liveops automation, community engagement, and payments platform for video games.
Mobile games have traditionally depended on app stores for distribution, payments, and player relationships. We believe there is a better way. Aghanim helps game studios build direct relationships with players, sell directly, and build their future on their own terms. Today, more than 100 games worldwide are already building this future with Aghanim.
Our team brings together people across Los Angeles, New York, Seoul, Beijing, London, Lisbon, Belgrade and other locations around the globe, with deep expertise in gaming, fintech and technology. We move quickly, keep communication direct, and focus on getting things done. We believe the best people thrive when they have autonomy, ownership, and a stake in the company's success.
[https://app.ashbyhq.com/api/images/user-content/4f457f07-466b-477b-b552-fbbabd850111/2de3a7cd-8843-41a9-8bbe-ceb897a42c4a/Logo%20(horizontal).svg]
We're looking for a Senior Product Designer to shape player-facing experiences across our mobile-first web products.
We're building the next generation of mobile-first game hubs for some of the world's leading game studios and publishers. As a Product Designer, you'll shape the experiences millions of players interact with every day—from landing on a game hub to making purchases and engaging with their favorite games.
You'll work across the full product lifecycle—from ambiguous requirements and rapid prototyping to production-ready UI and design system evolution.
KEY RESPONSIBILITIES
Product Design
- You'll design mobile-first web experiences for players of some of the world's leading game studios and publishers. From game hubs to purchase flows and player journeys, you'll create products used by millions of gamers around the world.
- Transform ambiguous requirements into clear, user-centered solutions and product decisions
- Design mobile-first experiences focused on player engagement, conversion, and retention
Prototyping and Validation
- Create interactive prototypes to validate ideas, align stakeholders, and accelerate decision-making
- Use modern design and AI-assisted workflows to improve speed without compromising quality
Delivery and Design Quality
- Collaborate closely with Product and Engineering teams to ensure high-quality implementation
- Define states, edge cases, component behavior, and design specifications
- Conduct design QA and improve production quality
Design Systems
- Contribute to scalable design systems, components, patterns, and guidelines across products
REQUIRED QUALIFICATIONS
- Senior-level product design experience with a strong portfolio of shipped digital products
- Proven ability to work independently, navigate ambiguity, and deliver high-quality outcomes on schedule
- Strong mobile-first UI/UX expertise
- Strong visual design skills, including typography, hierarchy, layout, and attention to detail
- Experience in gaming, game dev, iGaming, or entertainment-heavy consumer products.
- Understanding of mobile game UI, especially monetization-related patterns.
- Comfortable using AI-assisted design tools
PREFERRED QUALIFICATIONS
- You play mobile games and can translate that intuition into better product UI decisions.
- Experience working on products with high traffic, experimentation, and rapid iteration
WHY JOIN US
- World-class team – work alongside experienced professionals from around the globe who have built products used by millions of players
- High growth, high impact – be part of a fast-growing company where ideas turn into products and reach customers in days, not months
- Autonomy and ownership – we trust people to make decisions, take initiative, and drive results
- Modern tools and technology – use AI, automation, and modern tools as part of your everyday work
- Equity – participate in the company's growth and long-term success
Location: Barcelona; Madrid; Warsaw; Tallinn; Helsinki; Stockholm; Berlin; Tbilisi; Amsterdam; Krakow; London; Kiev
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is fully remote as long as you can work within CET ±5h CET.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining the Midcore team from Live Studios. Our main mission is converting hypercasual titles into deep midcore games. The studio is also working on Ball Blast https://play.google.com/store/apps/details?id=com.nomonkeys.ballblast&hl=en, Sniper Siege https://play.google.com/store/apps/details?id=com.tapped.snipersiege&hl=en, Epic Plane https://play.google.com/store/search?q=epic+plane+evolution+2&c=apps&hl=en, Gear Fight https://play.google.com/store/apps/details?id=com.EternalStudio.GearFight&hl=en, Archery Clash https://play.google.com/store/apps/details?id=archery.clash.tournament&hl=en&pli=1, Path of Kings https://play.google.com/store/apps/details?id=com.TornadoBear.WayofKings&hl=en & Monster Survivors https://play.google.com/store/apps/details?id=games.rivvy.monstersurvivors&hl=en.
ROLE
As Product Lead, you will be one of the key product leaders of the studio, working closely with the Studio Director, Creative Director and the Production team to shape and execute the product vision for the game.
You will:
- Define and refine the product strategy and roadmap in collaboration with the studio team.
- Own prioritization and planning across key product areas (core gameplay improvements, meta progression, monetization, LiveOps).
- Create clear product specifications for new features, improvements, systems and experiments.
- Build and manage the A/B testing roadmap and ensure data-driven decision making.
- Work closely with Game Design on progression, economy, balancing, competitive systems, player goals and long-term motivation.
- Collaborate with the Creative Director to ensure that product direction supports both the gameplay vision and business objectives.
- Partner with Analytics to monitor performance, understand player segments, diagnose problems and identify growth opportunities.
- Act as a decisive product leader with a General Manager mindset, taking ownership of product, business and team-level decisions.
- Balance strategic vision with hands-on execution.
PROFILE
- 5+ years of experience in product management or lead game design roles within the mobile gaming industry.
- Proven experience scaling mobile games, launching major features or improving key KPIs is a strong plus.
- Experience with action, PvP, competitive or skill-based games is highly valued.
- Hands-on game design experience (especially around progression, economy, balancing, or player motivation), would be a significant advantage.
- Strong experience working on live mobile games, ideally with midcore or hybrid-casual-to-midcore products.
- Deep understanding of F2P game loops.
- Proven track record of owning product strategy, roadmap, prioritization and feature delivery for successful mobile games.
- Strong hands-on approach with the ability to balance strategic thinking and day-to-day execution.
- Excellent analytical skills and strong experience making data-driven decisions.
- Experience defining and running A/B tests, interpreting results and translating insights into product decisions.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work.
- Excellent communication skills with the ability to influence, align and convince stakeholders.
- Strong ownership, high energy, collaborative mindset and ability to handle broad responsibilities beyond a narrow product scope.
- Fluent in English.
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Hong Kong or Remote
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Team: Metaverse Cell
Location: Hong Kong or Remote (Preferred: UTC +6 to UTC +10 – works well with Hong Kong hours)
Reports to: Art Director
Work Arrangement
Freelance / contractor role
Fully remote, or onsite at our Hong Kong office
Preferred start date: as soon as possible
Project Overview
Sports game title for
Nex Playground
Anime-inspired sports game visual style
Experience with, or a strong interest in, sports games is a plus
Key Requirements
Strong understanding of the full
3D environment art production pipeline
, from blockout to final in-engine implementation
Hands-on experience working with
Unity
Ability to create high-quality environment assets while meeting
mobile-level performance budgets
Familiarity with mobile platform optimization, efficient asset creation, and performance-conscious workflows
Experience optimizing environments for lower-spec hardware is highly desirable
Strong understanding of anime-inspired or stylized art direction, including shape language, color, lighting, and composition
Ability to translate anime aesthetics into compelling environment design through modeling, texturing, lighting, and overall scene presentation
Nice to Have
Experience shipping mobile games or other performance-sensitive titles
Passion for anime, stylized visuals, and expressive game environments
Interest in sports-related games or interactive sports experiences
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Istanbul
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This role is full remote within CET ±3h.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games, while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the largest and most successful hybrid publisher in the world.
Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking our best hits (Flappy Dunk https://play.google.com/store/apps/details?id=com.acidcousins.fdunk&hl=en or Crazy Kick https://play.google.com/store/apps/details?id=com.orbitalknight.ridiculousfreekick&hl=en ) to a new level.
You will be one of the first members in a team of six and you will participate in every aspect of development, from ideation to testing the casual games in the market.
ROLE
- Build your team and ensure that your team reaches their goals
- Lead, inspire and motivate the teams working on the games, and maintain enthusiasm for the project
- Improve continuously the internal process of game creation
- Push updates with gameplay, meta-features and monetisation AB tests at a high pace
- Follow and improve Voodoo’s management guidelines and onboarding processes
- Manage your team’s HR in order to keep only A players and help them to grow
- Share your knowledge company-wide and help others grow their skills
- Monitor and improve game metrics
- Be involved in all aspects of game development: UI, UX, game design, technical
PROFILE
- Strong analytical skills and are detail and data-oriented
- Passion for mobile games
- Excellent communication, organization, execution skills
- Good game UX knowledge,
- Mobile F2P market experiences, track record with a successful mobile game
- Speak and write English
- Understanding of game design
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS
- Best in Class compensation
- Other benefits according to the country you reside.
Location: Istanbul
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This role is full remote within CET ±3h.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games, while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the largest and most successful hybrid publisher in the world.
Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking one of our best hits, https://play.google.com/store/apps/details?hl=en&id=com.BallGames.Woodturning Flappy Dunk, https://play.google.com/store/apps/details?id=com.acidcousins.fdunk&hl=en to a new level.
ROLE
As a Game Lead, you will be the owner of your game and team. Your mission will be to define the right direction, build the team, and drive execution with speed, focus and ambition.
During the first 6 months, your main focus will be on improving the core gameplay: making the game more satisfying, juicy, exciting and fun to play, before scaling the rest of the product.
You will:
- Build and lead your own small team, starting with around 4 people
- Set clear goals and make sure the team reaches them
- Lead, inspire and motivate the people working on the game
- Focus first on improving core gameplay, game feel, pacing and player satisfaction
- Identify what makes the game fun today and what could make it much stronger tomorrow
- Monitor and improve key game metrics such as retention, playtime, engagement and monetization
- Be involved and hands-on across all aspects of game development: game design, level design, UI/UX, tech, art and product decisions
- Continuously improve the internal process of game creation and iteration
- Manage your team’s performance and growth, keeping a high talent bar and helping strong people develop
PROFILE
- 4 to 5+ years of experience in the gaming industry (Development, Product, Design, Art etc.)
- Mobile F2P market experiences (in Design ideally), track record with a successful mobile game
- A passion for mobile games and a strong understanding of core gameplay, game feel, player experience and iteration
- A proactive, ownership-driven mindset
- Strong leadership potential or previous team leadership experience
- A data-driven approach to decision-making
- The ability to move fast, test ideas, learn from results and iterate quickly
- Strong English communication skills and the ability to align different crafts around a clear direction
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS
- Best in Class compensation
- Other benefits according to the country you reside.
Location: Los Angeles, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Staff Machine Learning Engineer at Riot, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering.
Riot Games is building the next generation of its ML Platform to support AI and machine learning systems across game development, player experiences, and internal tools. We’re looking for a Staff Machine Learning Engineer to help design and scale the infrastructure powering a wide range of ML workloads and evolving AI systems across Riot. The ML Platform team builds and operates the shared infrastructure behind Riot’s AI ecosystem, including model serving, orchestration, feature management, and deployment workflows. Our goal is to help teams across Riot move ML systems from experimentation into reliable production services quickly and confidently. As a
Staff Machine Learning Engineer
on the ML Platform team, you will architect systems for model deployment, observability, and lifecycle management while helping shape the long-term direction of Riot’s ML platform. You will apply modern MLOps practices to improve reliability, scalability, and developer experience for teams building AI-powered products across Riot. You will report to the Engineering Manager.
Responsibilities:
Design and operate AI & ML inference infrastructure, including deployment pipelines and CPU/GPU-aware orchestration
Develop CI/CD workflows that enable rapid iteration and safe promotion from development to production
Optimize infrastructure supporting varied model architectures, from foundation models to gradient boosted trees, for high throughput, low latency, and high availability
Establish and evolve ML deployment best practices, including multi-version models, blue/green rollouts, shadow deployments, and rollback strategies
Improve developer experience by reducing operational complexity and simplifying platform onboarding
Influence long-term platform architecture and help shape technical direction across Riot’s ML ecosystem
Collaborate with researchers and game teams to understand product needs and build reusable platform capabilities
Use modern AI-assisted development tools and workflows thoughtfully to accelerate iteration, while maintaining engineering quality and reliability
Required Qualifications:
6+ years of experience in engineering, with time spent on ML/AI, platform or infrastructure teams
Experience operating inference platforms such as KServe and production ML infrastructure including Feast, Milvus, or similar open-source systems
Experience with one or more inference serving frameworks, including NVIDIA Triton/Dynamo, TorchServe, or similar systems
Familiarity with GPU orchestration, performance tuning, and cost-aware scheduling
Experience with CI/CD workflows, infrastructure-as-code (e.g., Terraform), and artifact management
Experience building and operating services within distributed or service-oriented architectures
Desired Qualifications:
Experience building ML infrastructure within a real-time, or latency-sensitive environment
Hands-on experience with optimizing ML & AI deployments (LLMs, diffusion models, etc.) for throughput, latency and reliability
Familiarity with agentic workflows and orchestration frameworks for LLM-based systems
Passion for player experience, game systems, or creative technology development
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: European Union
Workplace: Remote
About the Role
We’re looking for a Senior Software Engineer to join a newly forming team that will own one of the most specialised and business-critical domains in our technology landscape - Game Engine.
This role sits at the intersection of engineering, game mathematics, platform, and compliance. You’ll work on the tools, frameworks, and services that enable our mathematicians and game teams to build, validate, run, and monitor game logic in production.
This position is about deep ownership of a very specific technical domain: game engines, mathematical packages, simulation data, RTP monitoring, round details, and integrations with games developed both internally and by external studios.
You’ll be part of a, experienced Core team with a high level of responsibility. The impact of this work is direct: incorrect game logic, missing round details, or inaccurate RTP monitoring can affect game delivery timelines, business performance, and regulatory readiness.
If you enjoy working close to complex domain logic, reviewing technical implementations, understanding how games work under the hood, and owning systems where precision matters - this role will feel like home.
Key Responsibilities
- Own, maintain, and evolve Playson’s Game Engine.
- Work on internal frameworks and libraries used by mathematicians to implement game logic and mathematical packages.
- Review and validate code written by mathematicians, ensuring quality, correctness, maintainability, and proper usage of internal frameworks.
- Contribute to the development and support of game engines used to run mathematical logic within our platform.
- Support integrations with external game studios by helping build wrappers and bridges between third-party game implementations and Playson’s platform.
- Work with data structures and protocols that connect game logic with frontend and backend systems.
- Contribute to RTP monitoring processes, including validation of production transaction data against simulation data and expected mathematical behaviour.
- Support and evolve tools used for mathematical review, simulations, data files, monitoring, and alerting.
- Implement and maintain round details logic required for regulated markets, ensuring that detailed game round information can be correctly provided to partners and regulators.
- Collaborate closely with mathematicians, backend engineers, platform teams, compliance stakeholders, and product representatives.
- Participate in code reviews and technical discussions to ensure a high engineering standard across the Game Engine domain.
- Investigate issues related to game logic, mathematical validation, monitoring, and engine behaviour.
- Participate in minimal on-call responsibilities related to the systems owned by the team, mainly around monitoring, alerts, and domain-specific incidents.
- Take ownership of a highly specialised area where quality, accuracy, and attention to detail are essential.
Requirements
- Strong software engineering experience, ideally in backend, game engine, gaming, gambling, betting, or simulation-heavy environments.
- Strong background in C++ and experience working with legacy C++ systems.
- Good understanding of software architecture, code quality, testing, debugging, and maintainability.
- Experience with mathematical models, probability-based systems, simulations, random generators, or RTP-related logic.
- Experience reviewing complex code and providing clear technical feedback.
- Ability to understand domain-specific logic and work with technical systems where business rules, mathematics, and engineering are closely connected.
- Strong problem-solving skills and ability to work with complex, non-standard technical challenges.
- Experience working with production systems where reliability, accuracy, and correctness are critical.
- Understanding of backend systems, APIs, data flows, and service-to-service communication.
- Ability to collaborate closely with non-engineering technical experts, especially mathematicians or domain specialists.
- Strong ownership mindset and willingness to become a key expert in a narrow but highly important technical domain.
- Product-oriented thinking, with an understanding that games are the core product and engineering decisions directly affect delivery, quality, and compliance.
- Experience in iGaming, gambling, betting, game development, or casino games.
- English communication skills sufficient for working in an international environment.
Nice to Have
- Experience with Node.js/TypeScript.
- Understanding of regulated markets and compliance requirements in iGaming.
- Experience with ClickHouse or other analytical/columnar databases.
- Experience with monitoring, alerting, and production diagnostics.
- Experience with AI-assisted code review or automated validation tools.
- Knowledge of microservices architecture and distributed systems.
- Familiarity with Kafka, gRPC, Kubernetes, or AWS.
- Experience integrating third-party games, external studio products, or wrapper-based solutions.
- Ukrainian language skills would be a plus.
What We Offer
- Competitive Salary
- Quarterly Bonuses
- Unlimited Paid Time Off
- Unlimited Paid Sick Leave
- Remote & Flexible Working
- Private Medical Insurance
- Financial Support for Life Events
- Professional Development Budget
- International Exposure
- Regular Company Events
*Benefits may vary depending on location and contractual agreement
Recruitment Process
- HR interview
- Technical interview (with Live coding)
- Final interview
Join us today!
By submitting your application, you acknowledge that your personal data will be processed in accordance with our Privacy Policy https://playson.com/privacy.
Location: Sydney, Australia
Riot’s mission is to put players at the center of everything we do. We do this by continuing to create, evolve and deliver new experiences to players with games like Teamfight Tactics, Legends of Runeterra, VALORANT, and League of Legends.
Game Producers lead teams, initiatives and products from conception through launch and operation inside of the gaming space. They create and align teams to product vision, have a deep understanding of player needs, competitors and market conditions, and are able to balance scope, quality and time to predictably deliver at a high quality bar for players.
As a
Producer II
on an Unpublished R&D Product, you will be responsible for driving production efforts on a features team, supporting the development of player-facing systems. You will provide guidance and mentorship to less experienced producers. You will keep the players' experience, as well as the experience of dev teams within Riot, in mind as you track progress, deliver products/features, and organize priorities and goals. You will work within a cross functional team of engineers, designers and artists to support the team in delivering engaging experiences to our players. Your group will consist of Rioters across the globe, including Sydney and North America. You will report to a Senior Manager of Production supporting the R&D Game Teams.
Responsibilities:
Lead the day-to-day production efforts for a cross-functional development team
Drive sprint planning, backlog prioritization, and milestone execution
Ensure strong team health, culture, and efficiency
Collaborate with stakeholders to clarify requirements and align on goals
Track progress, manage risks, and ensure delivery of high-quality tools and features
Promote best practices in planning, estimation, and documentation
Coordinate across teams to unblock dependencies and align technical solutions
Communicate clearly and consistently with partners in multiple time zones
Identify opportunities to improve developer workflows and system scalability
Required Qualifications:
3+ years of experience as a Producer, Project Manager or similar role in game development.
Ample experience working with cross-functional and distributed teams.
Strong stakeholder management skills.
Experience leading teams through all feature development phases (planning, execution, delivery, post-release support).
Experience applying Agile and Lean development processes such as Scrum or Kanban.
Desired Qualifications:
Experience with the video game industry, in either live or multiplayer games. A background in digital project management/Agile project management/Scrum Master in a technology setting will also be considered.
Experience working with teams building metagames or core gameplay systems.
Mastery of production tools like Jira to track development and create accurate reporting.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
Location: Shanghai, China
Riot Games was founded in 2006 by gamers who believe that putting players first can create truly great games. Since launching
League of Legends
in 2009, we’ve grown into a global leader in games, serving millions of players every day. Players are at the heart of everything we do, and we continuously evolve our experiences to better serve them.
We’re looking for humble, driven professionals who take play seriously and bring a strong sense of ownership to their craft. You’re curious, collaborative, and not afraid to challenge conventions in pursuit of better player experiences.
That's where you come in.
As a
Game Producer, Events
on the
Wild Rift
team, you will play a key role in delivering engaging, high-quality in-game events that resonate with players. You’ll partner closely with cross-functional teams—including design, art, engineering, product, and QA—to bring event experiences from concept to launch. You’ll also act as a bridge between player sentiment and development, ensuring that what we ship reflects real player needs and continuously improves over time.
What You’ll Do:
Design and deliver diverse in-game events aligned with patch themes, product goals, and player motivations.
Drive end-to-end execution of event features, from concept and documentation to implementation and launch.
Partner with QA and development teams to proactively identify issues and ensure a high-quality player experience.
Analyze event performance and player behavior, generating insights and actionable recommendations for future improvements.
Monitor player feedback across channels, synthesize key learnings, and collaborate with stakeholders to address pain points.
Continuously raise the bar on event quality, player engagement, and operational excellence.
Required Qualifications:
2+ years of experience in game design, game production, or product management.
Strong familiarity with competitive multiplayer games, especially mobile MOBAs (e.g., League of Legends: Wild Rift, Honor of Kings, or similar PvP titles).
Solid understanding of player motivations and live game event design.
Fluent in Mandarin.
Desired Qualifications:
Experience owning features or systems through a full development lifecycle (concept → launch → iteration).
Proven ability to collaborate across multiple disciplines and stakeholders.
Fluency in English.
Please include both your resume and a cover letter. We read every application carefully—show us your passion for games and how you think about creating meaningful player experiences.
Employment Type: employment contract with FESCO Adecco, a professional personnel company in China
Values Value is recruiting an experienced Game Director for a new premium PC/Console project at AA scope with a Warsaw-based independent studio. The role is close to co-founder level with influence and responsibility, including a path to co-ownership of the studio.
Задачи:
— Определять начальную концепцию игры (жанр, основная идея, опыт игрока).
— Оценивать существующие прототипы и решать, развивать, перестраивать или менять концепцию.
— Представлять и согласовывать концепцию игры с основателями, командой и инвестором.
— Определять и развивать игровые системы, основной цикл, структуру повествования, создание мира и визуальное направление.
— Руководить процессом прототипирования и проверять идеи через игровые итерации.
— Давать структурированную, конструктивную обратную связь командам дизайна, искусства и повествования.
— Отстаивать творческое направление, включая давление на CEO при необходимости.
— Поддерживать ясность направления в течение разработки, избегая ненужных изменений.
— Строить доверие с командой, устанавливать лидерство и авторитет в первые шесть месяцев.
— Участвовать в решениях по найму ключевых творческих ролей.
— Взаимодействовать с инвестором на творческих обзорах.
— Сотрудничать с основателями по стратегии продукта и студии.
Требования:
— Опыт в игровой индустрии не менее 6 лет.
— Опыт в творческом руководстве (Game Director, Design Director, Creative Director или аналогично).
— Опыт работы с премиальными PC/Console играми, предпочтительно survival, RPG, action-adventure или однопользовательскими проектами.
— Сильное творческое видение и способность вовлекать других.
— Глубокое понимание игровых систем, опыта игрока и повествования, особенно в AAA и iii играх.
— Умение работать с ранних этапов концепции и определять направление продукта.
— Способность принимать решения в условиях неопределенности.
— Знание тенденций индустрии и ожиданий игроков.
— Лидерские качества, умение решать проблемы и согласовывать команду.
— Баланс творческих амбиций и производственных ограничений.
— Практический английский для объяснения сложных творческих концепций и ведения обсуждений.
— Польский язык будет плюсом.
— Готовность к релокации в Варшаву или значительному присутствию на месте.
Будет плюсом:
— Опыт выпуска хотя бы одной игры в творческой роли.
— Опыт основателя или ранней команды в небольшой или средней студии.
— Опыт ведения проекта от прототипа до производства.
— Устойчивость и способность доводить проекты до конца несмотря на трудности.
Условия:
— Трудоустройство по B2B или стандартному трудовому договору.
— Фиксированная месячная ставка, зарплата в PLN.
— Офис или гибридный формат работы в Варшаве, основные часы 11:00–16:00.
— Оплачиваемый отпуск и больничные.
— Частная медицинская страховка.
— Карта Multisport (спортзалы, бассейны и др.).
Los Angeles, USA
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УдалённоleadSao Paulo, Brazil; Serbia; Almaty; Armenia; Baku; Barcelona; Berlin, Germany; California; Canada; Cyprus; Dubai, United Arab Emirates; Georgia; Istanbul; Montenegro; Kuala Lumpur
Nex employees may be expected to collaborate with colleagues across different time zones; Location: Hong Kong or Remote (Preferred: UTC +6 to UTC +10 – works well with Hong Kong hours)
Istanbul
leadIstanbul
Los Angeles, USA
УдалённоseniorГеография найма не уточнена
Sydney, Australia; Communicate clearly and consistently with partners in multiple time zones
Shanghai, China
ОфисGAME DIRECTOR | RELOCATION TO POLAND | #relocation to #poland #gamedev #fulltime #office #job https://teletype.in/@courierus/ytV-LfUJVcx; RELOCATION TO POLAND Values Value is a recruiting company with expertise in game development and is currently looking for an experienced Game Director for a new premium PC/Console project at AA scope; Willingness to relocate to Warsaw, or to commit to meaningful onsite presence (3–4 week onsite kickoff, regular visits during probation)