Location: Porto, Portugal
Workplace: hybrid
TeamViewer provides a leading Digital Workplace platform that connects people with technology—enabling, improving and automating digital processes to make work work better. Our software solutions harness the power of AI and shape the future of digitalization.
We believe that our diverse teams and strong company culture are key to the success of our products and technologies, that hundreds of millions of users around the world and around 645,000 customers across all industries rely on. With more than 1,900 employees worldwide, we celebrate the unique perspectives and talents that each individual brings to the table and foster a dynamic work environment where new ideas thrive. Are you ready to join our team and make an impact?
Responsibilities
We’re on a mission to make it possible for each of our users to provide the best support to their customers via a remote device and be able to solve any problem in the most complex environments. As a Product Designer, you will bring a creative mindset to the heart of our engineering and product teams and play an essential role in impacting our products at TeamViewer.
You are a fountain of ideas and a generalist designer who loves playing with new creative concepts, design frameworks and have an innate product and UX/UI sense. You’re a passionate designer interested in learning new things every day and sharing big ideas, but who can fully create a mock and grasp technical aptitude to deliver impeccable design craftmanship. You always search for the best design solution even if it means learning a new concept, uncovering new customer opportunities and use cases, and never forgetting that our design is user-centric — it’s all about people.
Design product concepts that balance vision, business potential and intuitive user experiences
Craft every detail for new product features from ideation to pixel-perfect execution
Work closely with our UX Research team and connect with our customers to understand their needs and integrate feedback into product roadmaps and design iterations
Collaborate with developers, product managers, and team leads to support implementation and address any design-related queries to drive your vision to the ship line
Support our evolving design system intentionally as we scale
Design within technical, business, and time constraints, ensuring a balance between innovation and practicality
Requirements
A university, college degree or certification in Product Design, UX design, Graphic Design, Human-Computer Interaction, Interaction Design or any other related subject
Minimum of 5 years of professional experience in UX/UI design within a product or software development team
Well-rounded skills and experience to run projects independently end to end
Experience in creating prototypes or detailed mockups to create clear and visually appealing human interfaces
Proficiency in communicating complex design concepts clearly across different levels of the organization
Strong understanding of user-centered design, user research, user testing, rapid prototyping, usability, and accessibility. Proven skills and working history in design and implementation of automated test plans
What we offer
Onsite Onboarding
in our HQ office for an optimal start
Great compensation and benefits packages
including company achievement bonus or sales bonus and regular salary reviews
Public transport friendly
offices
Special terms
for local gyms
Access to
Corporate Benefits platform
with many
discounts
Regular
Team events
and company-wide celebrations
Open door policy
, no dress code rules, frequent all Hands and Leadership Lunches
Hybrid
and
Flexible
work time
Work From Abroad Program
allowing up to 40 days of work outside your contracting country
We celebrate
diversity
as one of core values, join and drive one of the c-a-r-e initiatives together with us!
TeamViewer is an equal opportunities employer and is committed to building an inclusive culture where everyone feels welcome and supported. We C-A-R-E and understand that our diverse, values-driven culture makes us stronger. As we continue to grow as a company, we also focus on enabling our employees to grow both personally and professionally. We are proud to have an open and embracing workplace environment that will empower you to be your best no matter your gender, civil or family status, sexual orientation, religion, age, disability, education level, or race.
If you require any accommodations or adjustments during the application or hiring process, including interview or onboarding support, please reach out to your Talent Acquisition Partner, who will be happy to support you.
Требования:
— Опыт в дизайне от 5 лет
— Уверенная работа с AI-инструментами в ежедневном процессе
— Опыт с UX/UI, уверенная работа в PIXSO и с дизайн-системами
— Опыт создания и проверки интерактивных прототипов, работы с исследованиями и продуктовой аналитикой
— Умение аргументировать решения и самостоятельно взаимодействовать с продуктом, аналитиками и разработкой
— Опыт работы со сложными профессиональными интерфейсами будет преимуществом
— Опыт инвестирования и понимание принципов работы финансовых рынков будет преимуществом
Задачи:
— Самостоятельно вести продуктовые задачи от исследования проблемы до запуска решения: разбираться в бизнес-требованиях и предметной области, изучать пользовательские сценарии, работать с исследованиями и продуктовой аналитикой
— Проектировать структуру, пользовательские флоу и интерфейсы сложных цифровых продуктов
— Создавать интерактивные прототипы для быстрой проверки идей и гипотез до разработки, в том числе с помощью AI и кода
— Проверять решения на пользователях и дорабатывать по результатам
— Работать с дизайн-системой Sigma и переиспользовать существующие паттерны и компоненты
— Сопровождать решение в разработке и проводить дизайн-ревью реализованного интерфейса
— Использовать AI в ежедневной работе: для исследования, анализа, прототипирования и ускорения рутинных задач
— Аргументировать решения перед продуктовой командой и стейкхолдерами
Halyk SuperApp — единое мобильное приложение-суперапп и цифровая экосистема Halyk Bank, которая объединяет классический мобильный банкинг и десятки нефинансовых сервисов.
ОфисmiddleАлматы
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Задачи:
— Полная ответственность за дизайн подписки Ozon Premium: создание новых фич, поддержка запущенных, развитие флоу привлечения, управления и удержания.
— Проведение discovery на ранних этапах и поиск гипотез роста.
Требования:
— 3+ года в продуктовом дизайне.
— Опыт работы в продуктовой команде.
— Опыт с дизайн-системами.
— Стильные и понятные интерфейсные решения.
— Самостоятельность и проактивность.
Workplace: fully
Role Overview
The Senior Product Designer is a hands on IC who’ll set the craft bar for our new flagship mobile money app, Ethena Pay. Ethena Pay is live on iOS with Android on the way. The app still needs more features and moments of delight that make the best apps a joy to use. Your core job is closing that gap. You'll hold Ethena Pay to the standard of the best-designed consumer products, in money and beyond.
You'll own a share of the product end to end, the design system and the brand outright. About 80% of your time goes to product design and the system. The other 20% goes to complementing marketing design, so the quality people see in the app also shows up where we meet them, in launch content, X and on the store pages. You'll report to the Head of Product and work as a peer to our existing Product Designer.
Role Responsibilities
Review the whole app and design system on iOS and Android. Turn what you find into a ranked plan for what to keep, fix or rebuild.
Set and ship a new design standard with engineering: a component library, a motion and interaction language (timing, springs, haptics, transitions) and rules for layout, type and states. Build it into the system so every screen gets it by default.
Design every state, not just the happy path: loading, pending, failed, limit reached, offline and "we don't know yet". Own the display rules for money so balances, rounding and pending vs settled amounts are always clear.
Create the voice of the app. Terminology, error copy that says what happened and what to do next.
Own the brand: write guidelines GTM can use without a designer, build partner co-branding and card artwork, and turn the app's best moments into X content, launch videos and store pages.
Bring Android up to the same bar. Put both apps on the same components, tokens, motion and states, and decide where Material applies and where the brand wins.
Raise the team's craft through critique and pairing, run lightweight research yourself, and help build the design practice as the team grows.
Required Skills and Experience
A track record and portfolio of world-class mobile app design: Not “I can do it”, but “I have done it and know how to do it better”! Several years designing shipped native apps whose design is a reason people use them.
Motion and interaction design at a high level: transitions, springs, gestures, haptics and micro-interactions, shown as prototypes or recordings and specified precisely enough for engineers to build to the frame.
Senior product design experience on a live neobank, payments, card or crypto money app where design is a competitive advantage (e.g. Revolut, Monzo, Wise, Nubank, Cash App, Plasma One), or other consumer mobile apps that stand out for their design (e.g. AirBnB).
A portfolio that shows states, not just hero screens, plus an honest account of what shipped compared with what was designed.
Evidence that you've raised a team's craft, not only your own: designers you critiqued or engineers you paired with got visibly better. Great if you've reviewed and rebuilt an existing app and its design system
Real brand and marketing work you made yourself, such as an identity or a significant extension of one, card artwork, or launch and social content built from the product. Motion work for marketing content will set you apart.
Agent-native design: you use AI tools (Figma MCP, Claude Code or equivalent) to speed up your work while holding the craft bar, and you know where they fail.
Location: New York City Office
COMPANY DESCRIPTION
Today, when you go to your doctor and get referred to a specialist (e.g., for sleep apnea), your doctor sends out a referral and tells you, “They’ll be in touch soon.” So you wait. And wait. Sometimes days, weeks, or even months. Why? Because too often specialists and medical services are overwhelmed with referrals and the painstakingly manual process it takes to qualify your referral prevents them from getting around to it on time, or sometimes at all. Tennr prevents these delays and denials by making sure every referral gets where it needs to go, with the right info, at the right time. Powered by RaeLM™ Tennr reads, extracts, and acts on every piece of patient information so providers can capture more referrals, slash denials, and reduce delays.
ROLE DESCRIPTION
We’re hiring a Senior Product Designer to own design for the operational workflows where healthcare ops teams spend their day.
You’ll lead work end-to-end: discovery with customers, problem framing, systems-level design, and shipping + iterating closely with PM and engineering. You prototype in Figma and in code, and you optimize for fast learning and real user impact.
RESPONSIBILITIES
- Own design for operational workflows used daily by ops teams; improve their speed and accuracy.
- Lead discovery (interviews, shadowing, usability testing) and turn insight into decisions.
- Design scalable patterns for dense, multi-state operational workflows.
- Iterate quickly from concept → production; test, learn, refine.
- Use and extend Tennr’s design system components and document new design patterns.
- Communicate rationale clearly to a variety of stakeholders, including product and engineering teams, internal leadership, and customers.
QUALIFICATIONS
- 5+ years product design experience; strong craft on complex desktop web products.
- Comfortable owning research directly; credible with customers.
- Systems thinker (workflows, states, patterns) with strong product judgment.
- Proven ability to ship, iterate, and make tradeoffs.
- Design-systems experience.
- Technical fluency to collaborate on feasibility and prototype in code.
- Strong writing + verbal communication; ownership mindset.
- Excited about improving healthcare operations.
WHY TENNR?
- Drive Impact: one of our company values is Cowboy, meaning you set the pace. You won’t just talk about things, you’ll get them done. And feel the impact.
- Develop Operational Expertise: learn the inner workings of scaling systems, tools, and infrastructure
- Innovate with Purpose: we’re not just doing this for fun (although we do have a lot of fun). At Tennr, you’ll join a high-caliber team maniacally focused on reducing patient delays across the U.S. healthcare system.
- Build Relationships: collaborate and connect with like-minded, driven individuals in our Hudson Square office 4 days/week
- Free lunch! Plus a pantry full of snacks.
BENEFITS
- Beautiful new office at 345 Hudson Street
- Unlimited PTO
- 100% paid employee health benefit options
- Employer funded 401(k) match
- Competitive parental leave
Anion — платформа для международного общения, поиска новых друзей и изучения языков. У нас более 4 млн активных пользователей со всего мира, и сайтом каждый день пользуются сотни тысяч людей. Ищем дизайнера для сайта и мобильных приложений. Нужен креативный человек, помешанный на мелочах и юзабилити, который ценит и красоту, и удобство. Идеальный дизайнер будет исследовать поведение и желания пользователей, чтобы сделать платформу наиболее удобной для существующих юзеров и привлекательной для новых.
Обязанности:
— Отрисовка макетов интерфейсов (мобилка/веб), лендингов, шаблонов рассылок, прототипов
— Анализ пользовательского использования платформы и его улучшение
— Совместно с фаундером спланировать новые услуги и разделы платформы
— Выявить и решить пользовательские проблемы с помощью UI-фиксов
— Ставить задачи и передавать макеты/ресурсы разработчикам так, чтобы меньше вопросов возникало по вёрстке
Требования:
— Широкий опыт создания интерфейсов и лендингов
— Экспертное знание как минимум одного инструмента дизайна и прототипирования (Sketch+Zeplin, Figma и т.д.)
— На волне современных трендов UI/UX, отличный вкус по композиции, типографике и цветам
— Умение рисовать векторные иконки и иллюстрации
— Навыки проведения A/B-тестирования
— Интерес к языкам, путешествиям и общению с людьми из разных стран также приветствуется
Условия:
— Удалёнка со свободным графиком и достойной зарплатой (фиксирована в долларах)
— З/п от 200 000 руб
— Команда дружно общается в Slack, созваниваемся ежедневно
— Собираемся минимум раз в год на недельку совместного коворкинга и face-to-face общение
— Город: любой город РФ (удалённо)
Задачи:
— работать внутри одной продуктовой вертикали банка
— получать задачи и требования напрямую от бизнеса своей вертикали
— проектировать сценарии, архитектуру интерфейса, роли, состояния и логику переходов
— работать в Agile: планирование, итерации, синки, демо
— улучшать систему внутри заданной рамки, шаг за шагом
— быть частью дизайн-направления банка: другие дизайнеры, дизайн-лид, Head of Design, общие стандарты
— обсуждать задачи и ходить на встречи на английском
Требования:
— разбирать продукт на уровни: цели, ограничения, роли, сценарии, зависимости
— уверенно работать с архитектурой интерфейса, состояниями и логикой переходов
— понимать связь UX-решений с бизнес-логикой, процессами и устройством организации
— в трудном разговоре опираться на аргументы и качество решения
— доводить решения до состояния, с которым команда живёт и развивает продукт дальше
— понимать свою роль в команде и держать профессиональные границы
— опыт с цифровыми продуктами; финтех, банки, SaaS, платформы, сложные сервисы — в плюс
— сильная база в UX и архитектуре интерфейсов
— опыт работы в Agile-командах и с бизнесом
— уверенный английский, рабочий и разговорный (общение каждый день идёт на английском)
— внимание к деталям при том, что целое не разваливается
— самостоятельность в своей зоне ответственности
Условия:
— удалённая работа
— проектная работа (3 месяца)
— работа в международной команде внутри крупного банковского продукта
— участие в цифровой трансформации банка
— embedded-модель работы и зрелый процесс
— быстрый отбор
Location: Mexico
Delivery
gets Plata cards to customers - by mail, or handed over in person by an ambassador. Our job is to make the card arrive fast and easily, anywhere in the country.
We're looking for an analyst to help us do that even better. Plata is growing fast, the team has plenty of ambitious projects running, and what you do here turns into changes customers can see. The work comes in different shapes, from quick calculations to long research, so you'll find something that suits you.
Challenges that await you:
Track how delivery is really doing - speed and cost, by region and by delivery method
Run A/B tests and read the results - we run a lot of them, and that's how decisions get made here
Work on algorithmic problems - they're what the delivery logic runs on
Find where things could move faster or cost less, and explain why
Turn data into reports and dashboards the team uses every day
Talk to other teams a lot - within a few months you'll know the business in detail
What makes you a great fit:
You have a solid grasp of math, statistics, and probability and know how to use them to solve real problems
You're confident with SQL and knowledge of Python is a plus
You know how A/B tests work - whether from hands-on experience or a theoretical foundation
You're curious about the business - you want to understand why the numbers look the way they do
You work well with people from different teams and can discuss your ideas in English
Our ways of working:
Innovative Spirit:
a team from the best technical universities
Honest Feedback:
valuing open, transparent communication
Supportive Team:
a strong, collaborative community
Celebrating Achievements:
recognizing our wins together
High-Tech Environment:
a team full of smart and revolutionary people who dare to challenge the status quo of incumbent finances
Our benefits:
Relocation support to our hub in Mexico
with full visa & permit support to the employee and family
Flexible work
from our office
Healthcare Coverage
Education Budget:
Language lessons, professional training and certifications
Wellness Budget:
Mental health and fitness activity reimbursements
Vacation policy:
Annual leave and paid sick leave as per applicable policies
Задачи:
— Проектирование пользовательских сценариев (User Flow, CJM) для iOS/Android
— Разработка UX-решений, направленных на улучшение ключевых продуктовых метрик
— Проработка продуктовой логики новых функций совместно с продактами, аналитиком и разработчиками
— Подготовка подробных описаний логики работы функционала для передачи в разработку
— Анализ пользовательского опыта и поиск точек роста продукта
— Исследование рынка, конкурентов и лучших практик мобильных приложений, в первую очередь дейтинг-сервисов
— Развитие и поддержка дизайн-системы, обеспечение консистентности интерфейсов
— Сопровождение разработки: ответы на вопросы команды, проверка соответствия реализации макетам и UX
— Участие в продуктовых обсуждениях, генерация и защита собственных гипотез по улучшению продукта
Требования:
— Опыт работы Product Designer / UX/UI Designer от 3 лет
— Опыт проектирования мобильных приложений (iOS и Android)
— Отличное владение Figma
— Сильная экспертиза в UX: User Flow, CJM
— Умение проектировать сложные пользовательские сценарии, а не только отдельные экраны
— Опыт создания и поддержки дизайн-систем
— Понимание платформенных гайдлайнов iOS и Android
— Умение документировать продуктовую логику и описывать поведение интерфейсов
— Навык анализа конкурентов и поиска лучших UX-решений
— Портфолио с реализованными мобильными продуктами, где виден подход к работе: задача, пользовательский сценарий, логика, решения и путь от идеи до реализации
Будет плюсом:
— Опыт дизайна в dating / social discovery сервисах, особенно российских или международных приложениях для знакомств
— Опыт работы с социальными сетями, видеосервисами и продуктами с пользовательским контентом (UGC)
— Понимание специфики сценариев знакомств: анкеты, рекомендации, лайки, мэтчи, чаты, видеоконтент, подарки, механики вовлечения и удержания
— Опыт проектирования high-engagement mobile-продуктов с быстрым первым впечатлением и регулярным возвращением пользователя
— Опыт работы с B2C-продуктами с большой аудиторией и высокой частотой пользовательских взаимодействий
— Опыт проектирования механик, связанных с контентом, видео, коммуникацией, рекомендациями и персонализацией
Условия:
— Возможность работать удалённо или в офисе в Москве
— Современное техническое оснащение
— Комфортный офис с кофе, чаем, фруктами, зонами отдыха и спортивным инвентарём
— Оплата курсов, конференций, митапов, доступ к внутренним тренингам и обмену опытом
— Живая корпоративная культура с мероприятиями, тимбилдингом, квизами
— Программа лояльности Best Benefits с скидками на еду, спорт, отдых, обучение и украшения Sunlight
— Расширенный ДМС
Про продукт:
Sunlight Знакомства — продукт про людей, эмоции и настоящую коммуникацию, где видео помогает показать себя живым человеком, а не только фотографией и текстом. В продукте реализованы живое общение, умные рекомендации, новые механики взаимодействия и постоянное развитие продукта с анализом пользовательского опыта и тестированием гипотез.
Про процесс знакомства:
— HR-интервью для обсуждения опыта, мотивации, задач и команды
— Тестовое задание на продуктовое мышление с оценкой работы с гипотезами и аргументацией решений
— Собеседование с командой с презентацией тестового задания и обсуждением подхода и продуктовых гипотез
Основные требования:
— 2–5 лет опыта в продуктовом / UX/UI-дизайне
— Сильное портфолио, где видно мышление, а не только финальные экраны
— Уверенное владение Figma (прототипирование, компоненты, авто-лейаут)
— Умение объяснять и защищать дизайн-решения перед командой и стейкхолдерами
— Внимание к деталям и чувство визуального вкуса
— Английский на уровне рабочей коммуникации
— Будет плюсом опыт в ed-tech или работа с обучающими продуктами
— Базовое понимание frontend или совместная работа с разработкой
— Опыт построения или развития дизайн-системы
Чем предстоит заниматься:
— Превращать потребности клиентов и бизнеса в понятные, привлекательные продуктовые решения
— Проектировать пользовательские сценарии, wireframe’ы и интерактивные прототипы до старта разработки
— Работать в тесной связке с продакт-менеджерами, инженерами, sales и маркетингом, чтобы дизайн доходил до релиза без потерь
— Быстро итерировать на основе обратной связи, данных и пользовательских тестов
— Поддерживать и развивать визуальный язык продукта и дизайн-систему
Условия:
— Гибридный формат и гибкий график
— Возможность влиять на продукт, который меняет то, как люди учатся
Задачи:
— Проектировать и развивать пользовательские сценарии игровой платформы.
— Работать с продуктом на уровне целостных user flow, состояний и переходов, а не отдельных экранов.
— Разбираться в пользовательской задаче и находить причину проблем до перехода к интерфейсному решению.
— Использовать JTBD и user flow при проектировании и аргументации решений.
— Проверять, можно ли решить задачу существующими паттернами, прежде чем создавать уникальные сценарии.
— Формировать и проверять продуктовые гипотезы.
— Самостоятельно проводить небольшие исследования и использовать данные исследований / аналитики в работе.
— Прорабатывать UI с балансом между визуальным качеством и удобством.
— Презентовать и аргументировать дизайн-решения перед продуктовой командой и бизнесом.
— Работать совместно с продуктом, исследованиями, аналитикой и разработкой.
Требования:
— Опыт работы от 4-х лет в роли продуктового дизайнера.
— Опыт работы с игровыми, gamification, EdTech, спортивными или social-продуктами.
— Опыт работы с игровыми механиками, progression, retention / engagement.
— Опыт проектирования сложных B2C-продуктов с большим количеством взаимосвязанных пользовательских сценариев и состояний.
— Опыт проектирования решений на уровне системы и user flow, а не только отдельных экранов.
— Системное мышление: умение видеть продукт как совокупность взаимосвязанных состояний, переходов и сценариев.
— Практический опыт применения JTBD и user flow.
— Умение начинать работу с пользовательской задачи и проблемы, а не с интерфейсного решения.
— Сильный UI и развитое чувство визуального качества.
— Опыт работы в связке с исследованиями или аналитикой.
— Способность самостоятельно проводить исследования, формулировать и защищать гипотезу.
— Умение аргументировать решения перед бизнесом и командой.
Условия:
— Возможность выбора проектов из сотен компаний и проектов.
— Удалённая работа или возможность работать в офисе клиента или в офисе SkillStaff в центре Москвы на Воздвиженке.
— Белая зарплата и удобный график работы.
— Возможность развития через обмен опытом и участие в разных проектах.
— Культура, создаваемая сотрудниками, поддержка и развитие.
Location: San Francisco, CA • New York, NY • United States
Figma is growing our team of passionate creatives and builders on a mission to make design accessible to all. Figma’s platform helps teams bring ideas to life—whether you're brainstorming, creating a prototype, translating designs into code, or iterating with AI. From idea to product, Figma empowers teams to streamline workflows, move faster, and work together in real time from anywhere in the world. If you're excited to shape the future of design and collaboration, join us!
We're looking for an experienced Design Leader to oversee our Context Platform Pillar, which homes several critical company initiatives including Design Systems, Code, MCP, CMS, Community, and more. Think of it as the team that drives the most important context for AI agents to help you design better products.
In this role, you'll tackle strategic challenges from building new products to evolving and scaling existing ones - all while empowering your teams to deliver ambitious, high-quality work. If you're a leader who is especially deep in understanding modern AI + Design Systems workflows, and very passionate about empowering Designers through platform-wide investments in Figma's ecosystem, this role is for you.
As a Design leader at Figma, you'll guide and grow a team of world-class designers, with the opportunity to expand this group as the scope and impact of our work evolves. In this deeply cross-functional role, you'll work in close collaboration with product management, engineering, research, marketing, and other teams to shape both product and business strategy in our next chapter.
This is a full time role that can be held from one of our US hubs or remotely in the United States.
What you'll do at Figma:
Hire, manage, and develop a multi-team design group spanning Design Systems, Code, MCP, CMS, and Community
Partner with Product and Engineering leads in this area to improve team processes and execution and coach individual teams through setting roadmap and strategy
Develop a perspective on your team's product areas and successfully advocate for it across the organization
Lead critique, sprint, and design review practices across the pillar
Advance your own skills at people management in a supportive and growth-oriented environment
Operate hands-on across both people management and strategy and execution
We'd love to hear from you if you have:
5+ years of design management experience, ideally including experience managing managers and leading teams through ambiguity and change
Deep understanding of the latest AI developments, modern tooling, and component-driven design practices
Strong hands-on expertise with Figma's tools, with the ability to mentor and guide design teams effectively
Proven track record of partnering cross-functionally to solve complex design challenges and drive meaningful outcomes
Strong strategic thinking and communication skills, demonstrated through influencing teams, adapting quickly, and taking a proactive, solution-oriented approach
While it's not required, it's an added plus if you also have:
Background contributing to open-source or developer-facing design tools
Experience partnering with Research and Marketing on platform-wide initiatives
At Figma, one of our values is Grow as you go. We believe in hiring smart, curious people who are excited to learn and develop their skills. If you're excited about this role but your past experience doesn't align perfectly with the points outlined in the job description, we encourage you to apply anyways. You may be just the right candidate for this or other roles.
Pay Transparency Disclosure
Job level and actual compensation will be decided based on factors including, but not limited to, individual qualifications objectively assessed during the interview process (including skills and prior relevant experience, potential impact, and scope of role), market demands, and specific work location.
Figma offers equity to employees, as well as a competitive package of additional benefits, including health, dental, and vision coverage; retirement benefits with company contributions; parental leave and reproductive or family planning support; mental health and wellness benefits; and paid time off. Figma provides paid sick leave, holidays, and other leave benefits in compliance with applicable federal, state, and local laws, including the requirements of the Washington Minimum Wage Act and related regulations. Exempt employees are eligible for employer‑provided paid flexible PTO in addition to flexible paid sick leave. PTO is subject to manager approval. Additional benefits may include company recharge days, cell phone and home internet reimbursements, and a number of lifestyle spending accounts. Figma also offers sales incentive compensation for most sales roles and an annual bonus plan for eligible non-sales roles. All compensation and benefits are subject to applicable plan terms and may be modified by Figma at any time, consistent with applicable law.
Annual Base Salary Range:
$290,000
—
$376,000 USD
At Figma we celebrate and support our differences. We know employing a team rich in diverse thoughts, experiences, and opinions allows our employees, our product and our community to flourish. Figma is an
equal opportunity workplace
- we are dedicated to equal employment opportunities regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity/expression, veteran status
,
or any other characteristic protected by law. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.
We will work to ensure individuals with disabilities are provided reasonable accommodation to apply for a role, participate in the interview process, perform essential job functions, and receive other benefits and privileges of employment. If you require accommodation, please reach out to
accommodations-ext@figma.com
. These modifications enable an individual with a disability to have an equal opportunity not only to get a job, but successfully perform their job tasks to the same extent as people without disabilities.
Examples of accommodations include but are not limited to:
Holding interviews in an accessible location
Enabling closed captioning on video conferencing
Ensuring all written communication be compatible with screen readers
Changing the mode or format of interviews
To ensure the integrity of our hiring process and facilitate a more personal connection, we require all candidates keep their cameras on during video interviews. Additionally, if hired you will be required to attend in person onboarding.
By applying for this job, the candidate acknowledges and agrees that any personal data contained in their application or supporting materials will be processed in accordance with
Figma's Candidate Privacy Notice
.
Application limits:
To help candidates focus on the opportunities most relevant to their skills and experience, Figma limits the number and frequency of applications. These limits apply to all roles:
Candidates may submit up to 5 applications during any rolling 30-day period.
Candidates may not reapply to the same role while an application is active or within 90 days of receiving a rejection.
Once the applicable days has passed, candidates are welcome to apply again.
Location: San Francisco, CA
About Anthropic
Anthropic’s mission is to create reliable, interpretable, and steerable AI systems. We want AI to be safe and beneficial for our users and for society as a whole. Our team is a quickly growing group of committed researchers, engineers, policy experts, and business leaders working together to build beneficial AI systems.
About the role
Design at Anthropic sits at the intersection of craft, research, and product intuition. Design systems is a growing team working on products that millions of people use daily, and on interactions that don't have established conventions yet.
Our work shapes how people experience AI: whether Claude feels like a tool or a collaborator, whether it earns trust or erodes it. We partner closely with engineers and researchers, often designing around capabilities that are emerging in real time. That means staying close to the models, prototyping rapidly, and being comfortable with ambiguity.
We care deeply about the details that make something feel polished, trustworthy and human. We ship fast and learn in the open. We'd rather get something in front of users and iterate than wait for perfection.
The Design Systems team exists to define and elevate the language of our UI and core interactions. Every Claude product, from claude.ai to Claude Code, shares one system, including the guidance Claude itself follows when it generates UI.
You would be joining an early-stage team, working with design engineers and product designers across the company.
You may be a good fit if you:
Are as comfortable designing on canvas tools as you are building and prototyping within the product, and prefer to ship in days, not months.
Have worked on design systems that balance simplicity with creative flair to produce beautiful products out of the box.
Care about the smallest details as much as the big picture, from a pixel to how the whole app fits together.
Make the people around you better through sharp, kind feedback and low ego.
Get up to speed quickly and can make an impact on projects already in motion.
Key responsibilities
Design and evolve the system, from foundations (colour, type, spacing, icons, tokens, theming) to components like menus, dialogs, sidebars and the chat composer.
Design the expressive layer as a system, not one-offs: motion, illustration and icons that are brand and system at once.
Make the system legible to Claude as well as people: the guidance, metadata and evals that show whether Claude uses it correctly.
Partner with product teams: help designers and engineers apply the system well, and feed recurring gaps back into the system.
Prototype in code and ship: land changes in the design-system package alongside engineers, using Claude Code in your own practice.
Minimum qualifications
Strong visual and interaction craft.
Experience building or working on a design system.
Experience with design tokens, theming and accessibility standards.
Fluency in whichever tool gets an idea across fastest, from Figma to code.
Preferred qualifications
Experience building products at the highest level of craft.
Has shipped voice or other beyond-the-screen work, with native mobile instincts.
Has designed an icon set, illustration style or motion system used across products.
Experience defining evals, lint rules or automated checks for UI quality.
8+ years of product design experience.
The annual compensation range for this role is listed below.
For sales roles, the range provided is the role’s On Target Earnings ("OTE") range, meaning that the range includes both the sales commissions/sales bonuses target and annual base salary for the role.
Annual Salary:
$305,000
—
$385,000 USD
Logistics
Minimum education:
Bachelor’s degree or an equivalent combination of education, training, and/or experience
Required field of study:
A field relevant to the role as demonstrated through coursework, training, or professional experience
Minimum years of experience:
Years of experience required will correlate with the internal job level requirements for the position
Location-based hybrid policy:
Currently, we expect all staff to be in one of our offices at least 25% of the time. However, some roles may require more time in our offices.
Visa sponsorship:
We do sponsor visas! However, we aren't able to successfully sponsor visas for every role and every candidate. But if we make you an offer, we will make every reasonable effort to get you a visa, and we retain an immigration lawyer to help with this.
For roles performing work in California:
We will consider for employment all qualified applicants, including those with arrest or conviction records or criminal histories, in a manner consistent with the requirements of applicable state and local laws, including the San Francisco Fair Chance Ordinance, the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, and the California Fair Chance Act.
We encourage you to apply even if you do not believe you meet every single qualification.
Not all strong candidates will meet every single qualification as listed. Research shows that people who identify as being from underrepresented groups are more prone to experiencing imposter syndrome and doubting the strength of their candidacy, so we urge you not to exclude yourself prematurely and to submit an application if you're interested in this work. We think AI systems like the ones we're building have enormous social and ethical implications. We think this makes representation even more important, and we strive to include a range of diverse perspectives on our team.
Your safety matters to us.
To protect yourself from potential scams, remember that Anthropic recruiters only contact you from @anthropic.com email addresses. In some cases, we may partner with vetted recruiting agencies who will identify themselves as working on behalf of Anthropic. Be cautious of emails from other domains. Legitimate Anthropic recruiters will never ask for money, fees, or banking information before your first day. If you're ever unsure about a communication, don't click any links—visit
anthropic.com/careers
directly for confirmed position openings.
How we're different
We believe that the highest-impact AI research will be big science. At Anthropic we work as a single cohesive team on just a few large-scale research efforts. And we value impact — advancing our long-term goals of steerable, trustworthy AI — rather than work on smaller and more specific puzzles. We view AI research as an empirical science, which has as much in common with physics and biology as with traditional efforts in computer science. We're an extremely collaborative group, and we host frequent research discussions to ensure that we are pursuing the highest-impact work at any given time. As such, we greatly value communication skills.
The easiest way to understand our research directions is to read our recent research. This research continues many of the directions our team worked on prior to Anthropic, including: GPT-3, Circuit-Based Interpretability, Multimodal Neurons, Scaling Laws, AI & Compute, Concrete Problems in AI Safety, and Learning from Human Preferences.
Come work with us!
Anthropic is a public benefit corporation headquartered in San Francisco. We offer competitive compensation and benefits, optional equity donation matching, generous vacation and parental leave, flexible working hours, and a lovely office space in which to collaborate with colleagues.
Guidance on Candidates' AI Usage:
Learn about
our policy
for using AI in our application process.
Location: United States Remote; Canada Remote
ABOUT THE TEAM
At Mural, we’re reimagining how teams think and create together. The Design and Research team brings clarity to complexity, shaping experiences that help people collaborate, ideate, and solve problems visually. We partner deeply with engineering, product, and research to invent the next generation of collaborative work combining craft, systems thinking, and bold exploration.
YOUR MISSION
As a Lead Product Designer focused on Growth, you’ll define how Mural earns user trust at the moments that matter most when someone first encounters the product's value, decides to go deeper, or chooses to stay.
This is end to end growth journey ownership. It's about designing the logic of how Mural grows: the moments where clarity converts, where friction is a design failure, and where the line between growth and product quality either holds or breaks. You'll work across discovery, activation, and pricing surfaces, onboarding paths, upgrade flows, lifecycle touchpoints, and in-product nudges. Most importantly, you'll orchestrate how those surfaces work together and set the standard for how growth design is practiced at Mural.
You'll succeed if you can bring full journey thinking, rigor and craft to a domain that often defaults to shortcuts and if you can help a cross-functional team understand what good growth design actually looks like.
WHAT YOU'LL DO
PLAYER RESPONSIBILITIES (INDIVIDUAL CONTRIBUTOR WORK):
- Define high-quality, user-centered discovery, activation, and monetization experiences across problem to success flows, upgrade flows, pricing surfaces, and lifecycle touchpoints — setting patterns that scale across the platform.
- Work from concept to production, delivering thoughtful UX, polished visual design, and vibe coded prototypes that help the organization understand direction, risk, and value.
- Use behavioral data as a primary design input: interpret funnel metrics, experiment results, and user signals to inform design decisions, not just validate them.
- Design and lead experiments across acquisition, activation, and expansion funnels — from hypothesis formation through read-out, in close partnership with product and data science.
- Establish reusable growth patterns in Mural's design system that balance clarity, persuasion, and long-term user trust.
- Partner with engineers to ensure accurate, high-quality implementation of flows and components.
COACHING RESPONSIBILITIES (PRACTICE LEADERSHIP & MANAGEMENT):
- Directly manage one to three designers on the growth surface: run regular 1:1s, set goals, give performance feedback, and support their career growth.
- Balance IC output with people leadership — this is a hands-on management role, not a full-time management track. Expect the majority of your time to remain in design work.
- Model how to hold craft and commercial intent simultaneously — showing peers what it looks like to design for conversion without compromising user trust.
- Mentor designers working on growth-adjacent surfaces, developing their instincts around hierarchy, motivation, friction, and funnel thinking.
- Contribute to how the team understands growth design as a discipline: a principled approach to earning user commitment.
- Champion the relationship between growth quality and product quality, helping leadership understand when they align and when they're in tension.
- Partner with research, data science, and product to elevate experimentation quality across the organization.
HYBRID RESPONSIBILITIES (BOTH PLAYER & COACH):
- Reframe problems at the funnel level helping teams understand where value is earned or lost and why.
- Lead workshops or working sessions that bring clarity to pricing, packaging, onboarding, and upgrade moment opportunities.
- Collaborate with product, research, and data science to define success metrics, shape experiment hypotheses, and interpret outcomes.
- Advocate for user trust as a growth asset, not an obstacle to conversion — and model how design holds that line.
DESIGN & RESEARCH TEAM CONTRIBUTION:
- Share growth approaches for designing discovery, onboarding, and identity flows with peers through critique and collaboration.
- Partner with research, data, and product teams to elevate experimentation quality and improve how Mural understands user value signals.
- Contribute to a culture of design excellence, especially in areas where growth and monetization intersect with core product experiences.
WHAT YOU’LL BRING
- 8+ years of product design experience, ideally in SaaS, productivity tools, collaboration software, or product-led growth environments.
- 2+ years of managing other designers
- A track record of leading growth, monetization, or conversion-focused design work — not just contributing to it.
- Deep fluency in funnel thinking: you understand acquisition, activation, retention, and expansion as a connected system, not isolated moments.
- Strong data instincts: you can read behavioral data, interpret experiment results, and use both to sharpen design decisions.
- Exceptional craft: visual clarity, spacing, motion, and interaction polish are second nature.
- Systems thinking: you understand how decisions cascade across surfaces, journeys, and user relationships over time.
- Experience mentoring or leading other designers, even informally — you know how to raise the quality of work around you.
- Strong communication skills that help cross-functional partners make smart, user-centered decisions.
- Comfort operating in spaces where patterns don’t yet exist and playbooks need to be written.
ALSO GREAT IF YOU BRING
- Experience with pricing architecture, packaging strategy, or monetization model design.
- Deep experience mapping and designing activation journeys — the full arc from first action to genuine value realization.
- Hands-on experience using AI-assisted tools and vibe coding to prototype growth flows, simulate behavioral nudges, and stress-test funnel logic in motion — treating code as a design material for rapid exploration.
- Background in organic acquisition or activation funnels at scale.
- Familiarity with AI-assisted experiences or contextual intelligence in growth flows.
- Experience working with data science teams on experimentation frameworks or causal inference.
- History of shaping 0→1 growth systems or redesigning broken acquisition or retention loops.
WHY YOU’LL LOVE MURAL
You’ll help shape how millions of people discover value in Mural, understand what the product can do for them, and make confident choices about their journey. You’ll design experiences that balance business goals with user trust, clarity, and delight. You’ll collaborate with thoughtful partners who care about evidence, craft, and outcomes.
At Mural, we “drink our own champagne” and use our product daily to collaborate, ideate, and prototype together. This role is Canada Remote. Your design work will shape how millions of people around the world collaborate.
Compensation offered will be determined by factors such as location, level, job-related knowledge, skills, and experience.
EQUAL OPPORTUNITY
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.
Задачи:
— Редактура/написание текстов в интерфейсах разных продуктов.
— Работа с дизайнерами (Figma) и фронтендерами.
— Участие в проверке пользовательских сценариев.
Требования:
— Опыт работы на позиции продуктового редактора, копирайтера (упор на интерфейсы) в ИТ компании – от 2-х лет.
— Понимание UI/UX, умение читать интерфейсы, навык построения user flow, опыт UX-редактуры/UX-writing.
— Владение английским языком на уровне С1.
— Умение отстаивать свои решения и принимать фидбэк, коммуникация с кросс-функциональной командой.
— Готовность выполнить небольшое тестовое задание.
Условия:
— Офис/гибрид, СПб.
Старший продуктовый дизайнер, Design Team Lead в компании Звук — аудиостриминг с музыкой в HiFi-качестве, подкастами, аудиокнигами, эксклюзивными плейлистами и разделом для детей.
Возможен гибридный формат работы или офис в Москве.