Location: United States, Remote
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to help push the visual quality, performance, and expressiveness of a rich, innovative game?
As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual quality, rendering features, workflows, and performance in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
• Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight
• Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability
• Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems
• Optimize rendering performance across CPU, GPU, memory, and platform constraints
• Investigate and fix graphics, rendering, and visual pipeline issues
REQUIRED SKILLS
• Strong expertise in real-time rendering techniques and modern graphics pipelines
• Excellent C++ programming skills
• Experience with Unreal Engine 5 and its rendering framework
• Experience building designer- and artist-facing components and tools
• Ability to work autonomously and drive technical initiatives from concept to completion
• Strong communication and collaboration skills with both engineers and artists
Bachelors degree or equivalent
NICE-TO-HAVE SKILLS
• Experience with development on a variety of platforms (PC, console)
• Passion for creating visually expressive and polished player experiences
• Experience in Gameplay Networking
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$160,000
—
$240,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Location: Guangzhou, China
我们以玩家体验为核心,致力于用创新技术为全球玩家带来卓越的游戏体验。作为
Unpublished R&D Product
团队的一员,你将与客户端、引擎、美术、设计及跨职能团队紧密合作,围绕 UE5 前沿能力开展研究与工程化实践,持续完善高品质、稳定高效的视觉设计流程。
我们正在寻找能够"构建设计体验,而不仅是绘制场景"的设计师。
作为一名优秀的场景设计师,你将从空间体验与视觉表达出发,定义环境设计的视觉语言,与美术、设计、叙事及技术团队紧密合作,打造兼具沉浸感、可读性与制作可行性的高品质环境内容。
我们希望你不仅具备出色的视觉表达能力,更具备系统化的空间设计思维,能够在艺术表现、设计需求与技术约束之间建立平衡。
You will report into the Creative Director of the team.
Responsibilities
Environment Design
负责核心场景内容的概念设计,从草图探索到高完成度场景设定。
探索并定义符合设计方向的环境视觉语言,包括地形结构、建筑风格、材质表现、色彩氛围等。
构建具有高度辨识度和沉浸感的环境设计,支撑整体体验与视觉表达。
Design Systems & Methodology
构建场景设计逻辑,包括空间布局、视觉语言、设计原则及叙事关联。
建立并持续完善场景设计规范,包括尺度体系、模块化原则、细节密度及视觉引导等。
在设计中平衡视觉表现、空间可读性及长期内容扩展需求。
Spatial Design & Collaboration
与跨职能团队紧密合作,确保场景设计满足空间体验及整体设计目标。
设计清晰的视觉引导与空间层级,提升整体体验及信息传达效率。
在空间规划过程中充分考虑功能分区、视觉可读性及制作可行性。
Cross-functional Collaboration
与3D场景美术、技术美术及技术团队密切合作,确保设计方案具备良好的制作可行性及稳定表现。
提供清晰、可执行的设计交付,包括结构拆解、模块建议、材质指引等。
持续跟进场景从概念到最终实现的整体质量。
Quality
参与整体环境视觉风格建设,建立关键区域的视觉质量标准。
根据产品需求及目标平台要求,平衡设计复杂度与制作成本。
在探索阶段提供多方向设计方案,快速支持设计迭代。
Team Contribution
指导团队成员,提升整体设计能力。
参与外部合作伙伴的反馈及质量把控。
推动设计经验沉淀,建立可复用的设计方法与规范。
Required Qualifications
拥有6–10年以上游戏行业经验,至少参与过1–2个完整项目(上线或关键开发阶段)。
具备扎实的美术基础,包括透视、构图、色彩、光影及空间表达能力。
具备成熟的场景设计方法论,而不仅仅是优秀的画面表现能力。
能够独立完成从草图探索、空间设计到精细设定的完整设计流程。
熟悉多种风格化场景设计表现方式。
理解空间设计及内容制作流程,对视觉表现与空间体验之间的关系有清晰认知。
理解3D内容制作流程及实时渲染流程,具备设计可落地意识。
熟练使用 Photoshop、Blender 及其他3D辅助设计工具。
具备良好的沟通能力,能够推动设计跨团队落地。
Desired Qualifications
具有复杂环境内容制作项目经验。
熟悉模块化场景设计、内容搭建及资产复用流程。
具备3D能力,包括 Blockout、Layout 或基础场景搭建能力。
熟悉 Unreal Engine 基础工作流程,包括场景搭建、灯光及材质基础。
熟悉程序化工具(如 Houdini、PCG)或具备相关设计思维。
熟悉跨文化设计,理解不同文化元素的融合与视觉表达。
有外部合作伙伴管理或团队指导经验。
Portfolio Requirements
请提供3–5个代表性场景设计案例,内容包括:
草图探索(Ideation)
空间方案(Layout / Blockout / Composition)
最终设计方案(Final Concept)
作品集应重点展示完整的设计思路与空间设计逻辑,而不仅仅是最终视觉效果(
非常重要
)。
请展示不同类型的场景设计案例,并附带设计说明,包括设计思路、空间规划及功能考虑。
如有内容制作或3D落地对比案例,也欢迎一并提供。
如有商业项目成果,也欢迎一并提供。
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
seniorGuangzhou, China
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Location: Belgrade, Serbia
Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
Develop sets of plants for different biomes;
Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
Ensure a proper integration for every asset you create considering technical and gameplay constraints;
Obtain Lead Artists guidance and approval as required to advance tasks;
Continue to refine artistic abilities and learn new software packages and/or in-house tools;
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
Contribute to the team-oriented environment
Requirements
Experience in vegetation modelling in game industry;
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
High-poly sculpting in Zbrush is a plus;
Good understanding of modern pipelines and requirements for game development;
Teamwork skills;
A creative, collaborative and innovative mindset;
Excellent communication and interpersonal skills.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Bucharest, Romania
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Responsibilities:
Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
Maintain visual quality and consistency of levels according to the project's quality bar and art direction
Gather and organize reference materials for environment assets
Follow studio pipelines, naming conventions, and asset management guidelines
Assemble and modify modular environment assets to build architectural and environmental spaces
Prepare visual breakdowns, reference boards, and asset lists when required
Act as production and artistic support for the Lead Level Artist
Integrate environment assets and textures into the level
Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)
Set up asset properties related to visuals and performance (LODs, collisions, materials)
Support bug fixing and visual polish throughout production and testing
Verify level quality in engine and make necessary improvements
Requirements
Understanding of architectural and natural environment composition, scale, and structure
Knowledge of gameplay readability, player navigation, and visual guidance principles
Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.)
Strong modeling skills for modular environment assets
Experience with Maya and/or Blender
Experience with material blending and vertex painting systems
Proficiency in Unreal Engine or similar real-time engines
Experience with Substance Painter/Designer
Understanding of physically based rendering (PBR) workflows and material standards
Strong eye for detail and consistency with the project’s art style
Ability to collaborate effectively in a multidisciplinary team
Nice to have:
Knowledge of material optimization techniques for real-time engines
Basic understanding of lighting principles and experience adjusting lighting in real-time engines
Experience with procedural tools such as Houdini is a plus
Experience working on shipped titles
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
Location: Los Angeles, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to solve complex, large-scale challenges and deliver player value. As a Principal Software Engineer, you’ll lead the development of key features and model high standards of engineering excellence.
As a
Principal Software Engineer
on Riot’s AI Enablement team, you are a technical force multiplier. You will embed directly with any team at Riot to accelerate their adoption of modern AI development (e.g., generative AI, LLMs, reinforcement learning). Operating as part of an elite, highly mobile strike team, you will build production-ready AI integrations, develop robust developer tools, and level up partner engineers through side-by-side collaboration. Once a team is empowered and systems are successfully handed off, you will deploy to the next challenge. You will be at the forefront of cutting-edge AI in the game industry, bridging the gap between new technologies and live environments to shape how Riot develops products and games. You will be accountable to Riot’s Head of AI Product.
Responsibilities:
Implement and Integrate:
Lead the technical execution of integrating modern AI practices into existing engines, tools, and pipelines.
Embed and Accelerate:
Deploy onto partner teams across Riot to break down complex AI implementation problems, establish technical direction, and deliver scalable, highly performant solutions.
Mentorship and Handoff:
Train and coach embedded team engineers through pair programming, technical reviews, and hands-on collaboration. Ensure a seamless transition of code ownership before deploying to your next assignment.
Evangelize Best Practices:
Share engineering best practices, security guardrails, and performance standards for AI usage across Riot’s development ecosystem.
Build Foundations:
Identify when industry-standard tools are insufficient and develop new foundations, middleware, or APIs to connect AI research with practical development.
Manage Ambiguity:
Actively navigate highly complex, uncharted technical spaces, communicating trade-offs and building consensus among engineering and product leadership.
Required Qualifications:
BS in Computer Science (or equivalent experience) with 8-12 years of software engineering experience.
Extensive experience with systems integration, technical leadership, and early-stage software development.
Deep programming proficiency in C++ and at least one other language (e.g., Python, C#).
Shipped at least one AAA game
or
large-scale, high-concurrency live service product.
Proven track record of managing high ambiguity, setting technical strategy, and leading multi-month/year initiatives.
Practical experience utilizing, integrating, or building modern AI tools, APIs, or infrastructure.
Desired Qualifications:
Experience extending or developing within Unreal Engine (C++).
Familiarity with ML frameworks (e.g., PyTorch, TensorFlow) or LLM orchestration.
Background working on shared engine technology, central tools, or platform engineering teams.
Familiarity with the Runeterra and VALORANT IPs.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Warszawa, Poland
Workplace: hybrid
What will you be doing on a day-to-day basis?
This position requires working in hybrid model in our Warsaw office
Ownership & Vision
Taking ownership and developing the game direction,
Owning the game's trajectory from first concept & prototypes to market & release, taking full accountability for the delivery of a high-quality, enjoyable & positive player experience with commercial success,
Work with creative leadership and members of the management team to define the game and unify visions,
Delivering guidelines, mandates to the team to design specific gameplay features,
Translating the creative vision into design mechanics, systems and whole player experience,
Ensuring that all elements work together to fulfill the vision,
Manage various creative ideation steps from pitching ideas to rapid prototyping,
Adapting to technical & production constraints and readjusting design direction if needed,
Ensuring strong alignment with the CCO and CPO on the creative and production vision.
Production
Reviewing and debating budgets & schedules with the producers,
Working with production team to set the best direction and track the progress during game production,
Supporting best practices through the production process.
Cooperation & Leadership
Collaborate with cross-functional teams to ensure cohesion of all conceptual, technical, visual and narrative elements,
Supporting designers in delivering high quality features that enhance game’s vision,
Working with tech team to evolve technology and ensure that it supports game direction,
Resolving creative and technical roadblocks,
Hands-on attitude while using tools and leading all teams by example.
Feedback
Regularly play the game for feedback and quality control purposes,
Support team members in feature development and provide mentoring and constructive feedback to reach quality.
Market research
Anticipate technological advances and stay informed of market trends to evolve our production processes and define best practices, and share them with our studios,
Aligning the creative vision with the project's business goals and target audience expectations.
Following market trends to update the production processes and our best practices.
What will help you succeed in this role?
At least 7 years of experience with a focus on design, art or creative direction,
Experience in game design will be a big plus and advantage,
Experience as Game Director, Creative Director, Design Lead/Director or Art Director/Lead,
Experience in leading teams with size of at least 20 developers,
Experience with prototyping and shipping games using Unreal Engine and knowledge of its limitations,
Very good knowledge of both Polish and English (minimum B2 level),
Understanding of our approach - meaningful entertainment & relatable games
Proven experience in working on games with similar approach will be a big plus and advantage
Mindset & Attitude
Towards creative work: Innovative, creative, curiosity
Towards people: empathetic, collaborative
Toward project: problem solving, critical thinking, strong adaptability;
Ability to examine data and draw meaningful conclusions;
Very good communication, organizational, interpersonal and mentoring skills,
Deep understanding of the gamedev market & current trends and a strong passion for video games.
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Fair compensation
attractive bonus system – annual bonus, motivation programme
transparent salary brackets
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
preferential loans
Location: Los Angeles, USA; Redwood City, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Engineering Managers, we gain organizational alignment by building a strong engineering vision and offering creative solutions to organizational design. We also serve as mentors for a team of engineers, overseeing their performance and trying to find stretch opportunities for their growth while maintaining a focus on results.
As a
Manager, Software Engineering
within Riot Discovery Studio, you will report to the Tech Director on an unpublished R&D product, leading a team of internal and external engineers to support product exploration, integrate and extend critical backend technologies, and scale our technology to meet the needs of a live Riot title. You will be accountable for all technical decisions of your team’s focus areas and help shape the product. You will own the technical health of the product's backend services from prototype through live operation, including architecture, scalability, reliability, observability, deployment, incident response, and infrastructure cost. You will be hands-on in implementation, at least initially.
Responsibilities:
Support defining the engineering strategy and technical roadmap to develop our global backend infrastructure with an understanding of our audience and product goals
Manage and scale an engineering team to support product needs through various development stages (i.e. pre-production, production, and post-launch)
Partner with product and delivery as they define product features and product roadmap
Collaborate and coordinate with Riot Central technology teams to efficiently deliver world-class solutions
Direct development and manage performance of external engineers in other geographies
Collaborate in technical/architectural discussions, provide direction and drive decision-making
Drive the planning and execution of engineering work including requirements gathering, technical discovery, technical design, and work breakdown and estimation.
Own the technical success of the services team, including operational excellence and cost in live environments
Identify, interview, and hire software engineers to support team and Riot hiring goals
Support engineers with performance management and career development, including stretch opportunities for them to grow
Create a culture of leadership across engineering by seeking different perspectives at all levels to solve problems and contribute ideas
Required Qualifications:
6+ years of experience as a software engineer
4+ years of game development experience working in various platforms (i.e. mobile, console, PC, etc.)
2+ years experience in a leadership position, working directly on the production of a game as an Engineering Manager
Experience leading teams through feature development (planning, execution, delivery, post-release support)
Experience building reliable, scalable, and maintainable backend distributed systems
Experience with the full software development lifecycle, including shipping one or more products on large code bases that span a range of platforms and tools
Experience collaborating across non-engineering departments to create solutions
Experience with modern backend technologies such as Go, Java, C#, or similar
Desired Qualifications:
Experience developing online games integrating Unreal Engine and backend services
Experience managing co-development or outsourcing relationships
Experience leading a backend transition from prototype to production
Experience improving live service uptime, reliability, and operational readiness
Familiarity with modern game platforms and practices
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
t’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Warsaw, Poland
[EN]
We are currently growing our team and looking for a strong, experienced artist to strengthen our existing environment art team..
We already have a solid foundation, but we need a Lead Level Artist who can come in and actively raise the quality bar - both through their own work and by elevating those around them.
This is not a pure management role. We are not looking for someone who only reviews, delegates, or attends meetings. Instead, we need a hands-on leader who genuinely wants to model environments, perform set dressing, and build levels in the engine - while helping the team grow through example and mentorship.
Key Responsibilities
Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity.
Help develop our current team by sharing knowledge, techniques, and best practices.
Model environment assets (modular pieces, props, terrain elements, hero assets).
Perform set dressing yourself: composition, storytelling through props, decals, and scene staging.
Work inside the engine to build and polish level art on a daily basis.
Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition.
Proactively fill gaps in modular kits with your own high-quality models.
Review team members' work constructively.
Candidate profile:
You want to model and dress environments, not just direct others.
You lead by doing. The team respects you because they see you in the trenches.
You are excited about helping a team grow, not just doing your own work in isolation.
[PL] Opis stanowiska
Rozbudowujemy nasz zespół i szukamy doświadczonego, utalentowanego artysty, który wzmocni nasz obecny team odpowiedzialny za grafikę otoczenia. Mamy już solidne fundamenty, ale potrzebujemy lidera, który wejdzie do zespołu i realnie podniesie poprzeczkę jakości – zarówno poprzez własne projekty, jak i motywowanie innych.
Nie jest to rola czysto menedżerska. Nie szukamy kogoś, kto zajmuje się wyłącznie feedbackiem, delegowaniem zadań czy przesiadywaniem na spotkaniach. Szukamy aktywnego lidera, który chce modelować otoczenie, dbać o set dressing i budować lokacje bezpośrednio w silniku – jednocześnie wspierając rozwój zespołu poprzez dawanie dobrego przykładu i mentoring.
Zakres obowiązków:
Współpraca z Designerami oraz Dyrektorem Artystycznym w celu utrzymania spójności wizualnej i czytelności rozgrywki.
Wspieranie rozwoju zespołu poprzez dzielenie się wiedzą, technikami i najlepszymi praktykami.
Modelowanie elementów otoczenia (elementy modułowe, rekwizyty/propsy, elementy terenu, kluczowe obiekty/hero assets).
Samodzielny set dressing: dbanie o kompozycję, opowiadanie historii poprzez rekwizyty, kalkomanie i aranżację scen.
Codzienna praca w silniku nad budowaniem i dopracowywaniem lokacji.
Dbanie o optymalizację techniczną (LOD-y, draw calls, pamięć) bez kompromisów w kwestii jakości wizualnej.
Proaktywne uzupełnianie braków w zestawach modułowych własnymi, wysokiej jakości modelami.
Konstruktywne ocenianie i recenzowanie pracy innych członków zespołu.
Profil kandydata:
Chcesz modelować i aranżować przestrzeń, a nie tylko zarządzać pracą innych.
Przewodzisz poprzez działanie. Zespół szanuje Cię, ponieważ pracujesz ramię w ramię z nimi.
Czerpiesz satysfakcję z rozwoju innych, a nie tylko z samodzielnej pracy w izolacji.
Requirements
[EN]
5+ years in environment art / level art for games.
Strong portfolio showing both:
Your own environment modeling
Your set dressing work
Technical Skills:
Strong modeling skills (Maya, Blender, 3ds Max).
Game engine proficiency: Unreal 5 or Unity.
PBR, texture creation (Substance), and optimization.
[PL] Wymagania
Ponad 5 lat doświadczenia w obszarze environment art / level art w branży gier.
Silne portfolio prezentujące zarówno:
Własnoręcznie wykonane modele otoczenia,
Umiejętności w zakresie aranżacji przestrzeni (set dressing).
Umiejętności techniczne:
Biegłość w modelowaniu (Maya, Blender lub 3ds Max).
Bardzo dobra znajomość silników Unreal Engine 5 lub Unity.
Znajomość PBR, tworzenia tekstur (Substance) oraz zasad optymalizacji.
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Location: Singapore
Riot Games was founded on the principle that putting players first leads to the exceptional. In 2009, we released League of Legends—today, millions log in each month. As we expand our global content, we seek a VFX Lead based in Singapore to elevate our visual effects and maintain alignment across Riot and partner studios.
We’re looking for someone humble yet confident in their craft—passionate about impact, clarity, and visual effects that bring champions and their abilities to life. You’ll bridge Riot’s creative vision with partner studio execution, ensuring skin VFX meet a world-class standard through clear feedback, craft direction, and collaboration.
That's where you come in.
As a
VFX Lead
on the Singapore Studio (Unpublished R&D Product), you will lead the visual effects discipline, driving craft quality, partner alignment, and production excellence. You will provide clear creative direction, ensure consistency across internal and external teams, and uphold Riot’s quality bar. You will collaborate closely with cross-functional partners and mentor VFX artists to deliver high-quality, readable, and impactful visual effects. You will report into the Associate Art Director of the team.
Responsibilities:
Lead, mentor, and grow the VFX craft in Singapore, ensuring it serves as a center of excellence for delivering feedback, aligning with partner studios, and upholding Riot’s quality bar.
Own the full lifecycle management of VFX team members—from selection and onboarding through performance development, feedback, and exits where necessary—ensuring the right people and skills are in place to deliver at Riot’s quality bar.
Set clear performance expectations for VFX staff and partner teams, providing regular feedback and managing performance effectively and empathetically.
Provide clear, actionable feedback to partner studios to ensure all VFX work meets the project’s bar for readability and clarity.
Partner closely with studios throughout the production process—from kickoff through delivery—to ensure alignment on creative direction, technical quality, and schedule.
Build strong relationships with partner studios, creating an environment of trust, transparency, and shared pursuit of craft excellence.
Review and evaluate VFX deliveries, providing guidance on timing, color, composition, and motion to ensure clarity and visual impact.
Collaborate with the Associate Art Director, art discipline leads, and Production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations.
Identify and communicate risks or blockers early, partnering with production and partner studios to maintain sustainable delivery.
Contribute to documentation, visual guides, and training materials that clarify VFX standards and expectations for partner teams.
Occasionally provide hands-on guidance or paintovers to demonstrate desired motion, timing, or readability.
Foster a culture of collaboration, openness, and continuous learning with partner studios, ensuring alignment with Riot’s values and player-first mindset.
Required Qualifications:
7+ years of professional experience creating visual effects for games, film, or real-time content.
3+ years in a lead or supervisory role providing feedback, mentorship, and direction to VFX artists.
Deep mastery of VFX fundamentals—timing, color, composition, motion, and readability.
Experience with game engines (Unreal, Unity, or proprietary) and VFX toolchains.
Proven experience collaborating with and managing partner studios or external VFX teams.
Strong communication skills—able to articulate feedback and creative intent clearly across cultures and disciplines.
Excellent stakeholder management skills; able to work effectively with art, tech, and production partners.
Fluent in English (spoken and written).
Desired Qualifications:
Experience working on AAA titles
Familiarity with modern VFX tools and systems
Experience improving workflows or optimizing real-time performance
Experience collaborating across multiple disciplines
Multilingual communication skills (e.g., Mandarin)
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Full relocation support
Comprehensive health insurance for you, your spouse, and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can deepen your knowledge of our players and community through games
We’ll double down on your donations of time and money to non-profits
Location: Sao Paulo, Brazil
Workplace: remote
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
Responsibilities:
Workable technical problem-solving skills
Ability to diagnose issues using data dumps, technical logs, etc., and articulate useful information for solving these issues
Ability to describe issues concisely based on client feedback
Experience in customer service
Team player able to pass issues onto appropriate parties, or escalate when necessary
Passion for new technology, tools, methods, paradigms, especially as it relates to games and payments
Good communication skills. Ability to explain solutions eloquently and provide references to appropriate documentation
Command of online productivity tools (Confluence, JIRA, Basecamp, Slack, Google Translate, etc.) and ability to learn new tools as necessary
Qualifications & Skills:
Bachelor’s Degree
2+ years of experience
Experience within the video game industry
Ability to problem solve
Prior integration experience
Clear written and verbal communication skills
Strong customer service/interpersonal skills
General Integration knowledge
Must be able to immediately handle a significant workload and effectively prioritize projects with high degree of autonomy
Effective time management skills and excellent attention to detail
Proven track record of successfully managing multiple priorities including effectively prioritizing a significant workload
Need to understand specific client needs and problem solve appropriately
Nice to Have:
Multilingual proficiency
Experience with web or game programming (Unreal, Unity), or higher education in computer science
Equal Employment Opportunity Statement:
Xsolla is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We do not discriminate based on race, color, religion, sex, national origin, age, disability, sexual orientation, gender identity, or any other characteristic protected by law. We consider qualified applicants with criminal histories in accordance with the Fair Chance Act.
Criminal History Consideration:
For the Junior/Integration Manager, we will conduct a background check that may include the following:
Criminal history check
Employment verification
Education verification
Relevance to Job Responsibilities:
The background check is relevant to this position because of the following role responsibilities:
Working with vulnerable populations
Accessing confidential company data
Ensuring compliance with regulatory requirements
Rights Under the Fair Chance Act:
Applicants are encouraged to inquire about their rights under the Fair Chance Act. If you have questions regarding our hiring practices, please contact careers@xsolla.com.
By submitting the following job application form, you consent to Xsolla processing your data for career-related inquiries and potential employment opportunities. We process your data in accordance with thisXsolla Privacy Notice for Job Applicants. Please direct any inquiries regarding your data privacy to careers@xsolla.com.
Location: Los Angeles, USA
At Riot, our Audio Teams are dedicated to creating memorable and enduring sonic experiences for players. Sound is a vital element we use to imbue life into our games, cinematics, esports, albums, and various other projects. We are also continuously focused on elevating our team and techniques through experimentation and engaging with the games we are passionate about.
As the
Sr. Manager, Audio Direction
on an unpublished R&D Product, you will be responsible for building the game’s audio direction and driving the vision through all aspects of audio including Voice, SFX, and Music. You will lean on your years of experience to help build some of the most iconic audio in the world of gaming. Your skills, artistic ear and understanding of audio principles and process will lead the way in audio creation. You will partner with the Creative Director and other craft leads as well as Product Owners, Designers, and Engineers to create globally-appealing content that inspires your team and delights players. You will report directly to the Art Director.
Responsibilities:
Create audio assets for highly iterative gameplay features using industry-standard methods and tools.
Develop audio vision and strategy, ensuring all audio content for the product is delivered.
Collaborate with product leadership to align audio around product mission and goals.
Clearly define and communicate audio goals including how they align with product goals to direct reports, product leadership and others.
Ensure your team has the appropriate process and pipelines in place for effective audio content delivery.
Create and execute on a hiring plan to ensure the audio team has the appropriate staff and resources to accomplish product goals.
Run weekly reviews, audio playtests, feedback consolidation, to create high-quality audio experiences that players appreciate.
Define/manage milestones, schedule, priorities, and work output against audio vision and product goals/direction for multiple teams from pre-production onward.
Manage 2-5 audio developers, including other managers/leads for performance and growth, through the use of PDP’s, recurring 1:1’s, and performance reviews.
Work with narrative/voice over team to develop consistent quality and output of all in-game and linear voice over content.
Use in-house engine tools and Wwise to implement assets directly into the game for characters, features and other systems.
Manage outsource partners for quality control and workload overflow.
Required Qualifications:
10+ years of industry experience working in game audio (SFX, VO, Music), including designing, mixing, implementing, mastering, and shipping audio
6+ years of professional experience directly working with audio middleware (i.e. Wwise, FMOD, Unreal Audio, etc).
5+ years of professional experience as a Lead Sound Designer
5+ years of proven experience managing and mentoring direct reports in the audio discipline
Experience navigating products from prototype through late production and launch in sustainable approach
Desired Qualifications:
Professional experience working with various game engines from licensed to proprietary (Unity, Unreal, etc.)
Expertise working in the holistic game audio process (sound design, voice-over, music, implementation, pipelines, technology, player experience, etc.).
Knowledge of programming or scripting languages (Unreal Blueprint, C++, etc.)
Strong sense of game design and gameplay
Excellent communication, time-management, and organizational skills
Comfortable and experienced with JIRA, and Perforce
Ability to navigate product stakeholder, studio leadership, discipline and team feedback
As a part of the application process, you may be expected to provide a portfolio or demo reel of your work and may be asked to complete an audio test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Warszawa, Poland
Workplace: hybrid
What will you be doing on a day-to-day basis?
Collaborate with Directors to define gameplay pillars that best realize the game vision,
Collaborate with other domain Leads to develop concrete, actionable solutions for challenges presented by the development process,
Lead a team of designers, providing mentoring and feedback,
Collaborate with other teams to develop key foundational systems,
Providing feedback to the overall gameplay, combat, systems, story and level design.
What will help you succeed in this role?
Experience as Lead Designer or Design Director,
8+ years of experience in game design (gameplay and/or systems).
Experience with combat design,
Experience and very good skills in managing a design team,
Ability to work in hybrid model in our office in Warsaw,
Experience with working on indie/AA and understand their limitations, capabilities and advantages,
Knowledge of both Polish and English at B2 level or above,
Ability to write good project documentation,
Ability to define technical requirements,
Ability to work within time and project constraints,
Very good communication skills,
Passion about games - you’re still playing in your free time and keep up to date with our industry.
Nice to have
Experience with Unreal Engine.
What we offer?
Health and Wellness
psychological support/care
private medical package
free weekly yoga in the office
Multisport
Development
team training budget
in-office library
English/Polish classes
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Fair compensation
attractive bonus system – annual bonus, motivation programme
transparent salary brackets
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
preferential loans
ГибридleadWarszawa, Poland; relocation budget for candidates from abroad
Location: Singapore
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
Associate Art Directors at Riot oversee the quality and management of a team with a focus on Mission, Direction, and Cohesion. Your scope of responsibilities covers an entire initiative. These responsibilities include overall culture, performance, and growth of your direct reports.
Responsibilities:
Oversee art direction for
League of Legends
cosmetics, from concept through final in-game assets, ensuring every piece expresses clear thematic vision, craft excellence, and strong player resonance.
Define and uphold the artistic vision, craft standards, and success criteria that drive clarity, readability, and emotional impact across cosmetics. Partner with production to ensure pipelines support sustainable quality.
Translate Riot LA’s
creative vision into actionable direction for craft leads and teams.
Partner closely with Riot LA Creative and Product leadership to interpret and implement
League of Legends’
creative and artistic vision for cosmetics, ensuring alignment with global quality standards, champion identity, and thematic intent.
Champion player clarity and fantasy in every cosmetic, guiding teams to create visually exciting, thematically cohesive, and gameplay-readable art.
Collaborate across Riot LA and Singapore to maintain alignment, manage feedback, and resolve challenges across all stages of production.
Build strong, trust-based relationships with Riot LA Creative, Art, and Product partners through transparency, reliability, and consistent delivery.
Remove creative and operational blockers to enable sustainable delivery, and partner closely with Riot LA and Singapore cosmetics leadership to align on art direction, share best practices, and ensure visual consistency across regions.
Mentor and grow craft leads, fostering both creative excellence and leadership confidence. Inspire teams to push boundaries while maintaining
League’s
distinctive visual identity.
Foster a healthy, inclusive, and creatively charged team culture that encourages experimentation, feedback, and continuous improvement—aligned with Riot’s values and player focus.
Success in this role comes from translating Riot LA’s creative and product vision into inspiring, high-quality cosmetic content. You’ll align cross-regional teams, synthesize feedback, and guide Singapore’s artists to deliver work that embodies
League’s
clarity, craft excellence, and champion fantasy—bringing joy to players around the world.
Required Qualifications:
Deep experience with the game art production pipeline, across multiple art disciplines.
Proven success in art direction and people management.
Strong background collaborating with external vendors and co-development partners.
Skilled in stakeholder management, prioritization, and navigating ambiguity.
Fluent in English, able to clearly communicate creative direction and goals.
Deep expertise in
League of Legends
—its champions, visual identity, and player expectations for cosmetic content—with strong player empathy to evaluate work for clarity, readability, and delight.
Desired Qualifications:
Experience planning and maintaining production schedules in partnership with producers or development managers.
Broad experience shipping stylized AAA content.
Familiarity with outsourcing workflows and end-to-end pipelines.
Engine experience (Unreal, Unity, or proprietary).
Multilingual skills (Mandarin or other regional languages).
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Full relocation support
Comprehensive health insurance for you, your spouse, and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can deepen your knowledge of our players and community through games
We’ll double down on your donations of time and money to non-profits
Location: Singapore
Established in 2020, Riot Singapore is a game development studio focused on delivering great experiences to our players. We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, Legends of Runeterra, VALORANT and 2XKO. Riot Singapore is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player.
We’re focused on working together to promote individual autonomy, ownership, collaboration, and inclusivity, so every Rioter can be their best while we boldly pursue games.
That's where you come in.
As a
VFX Lead on the Cosmetics Team for Teamfight Tactics
, you will channel your knowledge of color and light to explore and produce the best player value for Teamfight Tactics players.
You’ll guide the exploration and execution of the VFX. In addition to providing clear direction, you’ll implement the sleek, dynamic and dramatic visual effects that add atmosphere and depth to the gameplay. Through your expertise, you’ll mentor and level-up the craft and game developer skills of your VFX team. You will work with the Associate Art Director to implement a VFX style that fits within the art pillars and punctuates the game design. You will implement the effects and set the high quality bar.
You’ll expand and support a high-performing external team and give them guidance and knowledge. You will set high expectations, push for growth for both each individual artist and the entire team, and streamline the production efficiency. You will use your broad knowledge of art, craft, technique, and people management, to set clear goals for your team and make sure the process of delivering those goals is as smooth as possible for your team and their stakeholders. You will ensure your team stays motivated and empowered to take ownership of creativity, you will coach your team to be a triple A team.
You will work closely with Product Leads, Delivery Leads, Stakeholders, and the Associate Art Director to stay aligned on vision and priorities. Quickly mediate and resolve craft disagreements and misalignments. Prioritize the craft’s health and support, above personally contributing to art production. Run and manage healthy and productive craft review sessions. Work closely with the others VFX Leads on Teamfight Tactics Cosmetic to together cultivate a great cohesive culture and ensure a consistent quality and style.
Responsibilities:
Oversee and be accountable for the quality of the work the team delivers and set the bar for excellence.
Provide craft direction for your team.
Provide as-needed support of all aspects of VFX process; from set-up through production and troubleshooting
You will balance visual satisfaction and gameplay clarity.
Provide hands on craft support to the product where needed
Support the Associate Art Director on emergent tasks where needed.
You will build a world-class team by sourcing AAA VFX artists in China and developing and growing their craft skills and soft skills through training and feedback
Build and maintain a healthy VFX team. Set clear vision, provide consistent feedback, and build trust.
You will establish and maintain a highly engaged, creative, and motivated culture to unleash artists’ potential.
You will drive and improve the rituals in your team to support high-quality craft delivery and enable efficient growth of your team.
You will collaborate with Rioters in Singapore and worldwide to make sure product goals are fulfilled, and working practices are appropriate.
You will be vigilantly finding creative and effective solutions to eliminate complex problems.
Required Qualifications:
5+ years professional experience in the video games industry as VFX
2+ years of management experience of leading/mentoring teams and individuals.
Advanced skills in 3D/2D Software - Maya, 3DS Max, Photoshop
Experience creating high-quality, stylized real-time VFX
Expertise in handpainted stylized VFX
Shipped titles as a Senior or Lead VFX Artist
High proficiency in VFX development, including fundamentals such as timing, shape language, composition, design, shader and color theory
A clear understanding of the Teamfight Tactics art style
Desired Qualifications:
AAA Feature/Game experience
Teamfight Tactics community connections/knowledge
Experience giving direction and delivering clear, constructive feedback to vendors
Past leadership or management experience
Development experience creating materials and PBR assets within modern game engines (Unreal, Unity, etc)
Broad experience of collaborating with other art disciplines, working production end to end
Well-versed in VFX design for themed and cosmetic content across a variety of game titles, with the ability to form and articulate thoughtful creative insights.
Tools experience: have worked in several tools, pipelines, and game engines
Fluent in Mandarin Chinese and English, with the ability to communicate effectively in multilingual, cross-cultural treatments
Experience managing distributed teams across time zones and in remote work environments
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Full relocation support
Full health insurance for you, your spouse and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can broaden and deepen your knowledge of our players and community through games
We will double down on your donations of time and money to non-profits
Location: United States, Remote
Would you like to work on a new IP and new genre at teamLFG that combines amazing action feel with lighthearted and whimsical characters? Are you on a mission to create games that bond players together into deeply invested communities?
As an Engineering Director at teamLFG, you will hire, build and direct a technology organization to deliver amazing never-seen-before game experiences. Your organization will build and utilize a wide range of technologies and workflows to develop, continuously deliver, and maintain a live production game service. As part of the project and studio leadership team, you will create and evolve a technology strategy that is aligned with project goals and initiatives and serves the needs of the game, its players, and employees. As part of a diverse company that prizes creativity and technical excellence, your servant leadership will inspire and motivate a cross-discipline team to help build a new franchise beloved by millions.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
Collaborate with a cross-disciplinary project leadership team to develop and maintain a product technology strategy that is informed by product vision, technical costs, and long-term technology goals
Leveraging the Unreal Engine and technology the team has built, direct the engineering organization to tackle challenging problems, find combinations of innovative technology with proven models, and build reliable solutions that deliver game experiences while sensibly managing technology risks
Recruit, nurture, and retain an engineering organization (30+ engineers, both internal FTE and external codev) with the skills, capacity, and adaptability to navigate uncertainty and deliver on the changing needs of the project
Manage multiple senior engineering leads, providing management support, technical guidance, constructive feedback, and career development coaching
Work with production leadership to schedule, track, deliver, and close out game features and releases, anticipating and mitigating any critical risks encountered, technical or otherwise
Communicate with PlayStation executives, directors, and technology teams, as needed
REQUIRED SKILLS
Experience managing an organization of 20+ engineers on AAA game engineering teams
Experience working with and directing co-development engineering teams
Experience with developing and running online games in a live service environment
Ability to align with leadership and executive stakeholders, translate goals into strategic technology solutions with a thorough understanding of cost, efficiency, and quality tradeoffs, and then lead an organization to execute on a technology strategy
Effectively communicate with and inspire fellow engineers by driving team alignment and buy-in on technology vision and architectural principles
Ability to work with a team in a hybrid environment, leveraging real time chat communications and documentation across an entire game studio
Ability to communicate with stakeholders of different business, technical, and non-technical backgrounds, to help align objectives and negotiate common goals
Bachelors degree or equivalent
NICE TO HAVE SKILLS
Experience with development using the Unreal Engine
Experience with development on a variety of platforms (PC, console)
Experience with agile development methodologies
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$255,000
—
$383,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Location: Seoul, South Korea; Tokyo; Mumbai, India; Singapore; Sydney, Australia; Kuala Lumpur; Thailand
Workplace: remote
ABOUT YOU
The Developer Evangelist – Integrations is a hands-on technical advocate who empowers game developers to successfully integrate Xsolla’s products and features into their games. This role blends deep technical expertise, solution-building skills, and community presence to help developers create smooth, scalable, and high-quality implementations.
We are looking for a specialist based in the APAC region. The ideal candidate combines technical proficiency with strong communication skills and is motivated to support developers in building successful integrations.
You will work directly with partners, lead technical workshops, create integration-focused resources, and contribute to lighthouse cases—benchmark integrations that inspire both the industry and internal teams.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
RESPONSIBILITIES
Lead hands-on developer sessions, integration walkthroughs, and partner workshops.
Provide technical guidance for both
custom integration scenarios
and
self-service implementations
.
Support partners in solving integration challenges quickly and effectively, acting as a trusted technical advisor.
Develop high-quality technical resources, including: Integration guides, step-by-step tutorials, and sample code. Demo projects, reference implementations, and API usage examples. Recorded video walk throughs, technical webinars, and training sessions.
Keep all resources up to date with the latest product features and integration best practices.
Work with Product and Developer Relations leadership to deliver
lighthouse integration cases
—top-tier implementations that showcase the full potential of Xsolla’s solutions.
Document and package these integrations as reusable templates and inspiration for other developers.
Represent Xsolla at industry events, technical conferences, and meetups.
Conduct technical presentations, live demos, and coding sessions that inspire confidence in Xsolla’s integration capabilities.
Collect and relay developer feedback on integration processes and tools to Product and Engineering teams.
Recommend improvements to SDKs, APIs, and documentation to streamline integration efforts.
Track and report on: Number and quality of integrations delivered or supported. Engagement with integration-focused resources. Conversion rates from technical enablement to live integrations.
QUALIFICATIONS & SKILLS
3–5 years in Developer Advocacy, Solutions Engineering, or Technical Evangelism, ideally in the game industry.
Strong technical skills in game development and integration (e.g., Unity, Unreal, backend APIs, payment systems).
Experience delivering hands-on technical training, demos, and workshops.
Excellent problem-solving abilities and customer-focused mindset.
Comfort in public speaking and presenting technical content to diverse audiences, English is a must.
Ability to travel for partner visits, conferences, and training events
Nice to Have:
Fluent in either Korean or Japanese, with excellent written and spoken communication skills.
The duties and responsibilities of this position may evolve over time to support the organization’s goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required. By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially. Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy.
For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
Location: Remote
Workplace: remote
ABOUT YOU
We are looking for a Developer Evangelist – Integrations to be a hands-on technical advocate who empowers game developers to successfully integrate Xsolla’s products and features into their games. This role blends deep technical expertise, solution-building skills, and community presence to help developers create smooth, scalable, and high-quality implementations.
You will work directly with partners, lead technical workshops, create integration-focused resources, and contribute to lighthouse cases—benchmark integrations that inspire both the industry and internal teams.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
Responsibilities:
Lead hands-on developer sessions, integration walkthroughs, and partner workshops.
Provide technical guidance for both
custom integration scenarios
and
self-service implementations
.
Support partners in solving integration challenges quickly and effectively, acting as a trusted technical advisor.
Develop high-quality technical resources, including: Integration guides, step-by-step tutorials, and sample code. Demo projects, reference implementations, and API usage examples. Recorded video walk throughs, technical webinars, and training sessions.
Keep all resources up to date with the latest product features and integration best practices.
Work with Product and Developer Relations leadership to deliver
lighthouse integration cases
—top-tier implementations that showcase the full potential of Xsolla’s solutions.
Document and package these integrations as reusable templates and inspiration for other developers.
Represent Xsolla at industry events, technical conferences, and meetups.
Conduct technical presentations, live demos, and coding sessions that inspire confidence in Xsolla’s integration capabilities.
Collect and relay developer feedback on integration processes and tools to Product and Engineering teams.
Recommend improvements to SDKs, APIs, and documentation to streamline integration efforts.
Track and report on: Number and quality of integrations delivered or supported. Engagement with integration-focused resources. Conversion rates from technical enablement to live integrations.
Qualifications & Skills:
3–5 years in Developer Advocacy, Solutions Engineering, or Technical Evangelism, ideally in the game industry.
Strong technical skills in game development and integration (e.g., Unity, Unreal, backend APIs, payment systems).
Experience delivering hands-on technical training, demos, and workshops.
Excellent problem-solving abilities and customer-focused mindset.
Comfort in public speaking and presenting technical content to diverse audiences.
Ability to travel for partner visits, conferences, and training events.
Benefits:
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees and their families through a comprehensive Benefits Program. This includes 100% company-paid medical, dental, and vision plans, unlimited Flexible Time Off, and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.
Equal Employment Opportunity Statement:
Xsolla is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We do not discriminate based on race, color, religion, sex, national origin, age, disability, sexual orientation, gender identity, or any other characteristic protected by law.
We consider qualified applicants with criminal histories in accordance with the Fair Chance Act.
Criminal History Consideration:
For the Developer Evangelist - Integrations, we will conduct a background check that may include the following:
Criminal history check
Employment verification
Education verification
Relevance to Job Responsibilities:
The background check is relevant to this position because of the following role responsibilities:
Accessing confidential company data
Ensuring compliance with regulatory requirements
Handling sensitive financial information/managing budgets/accessing funds
Rights Under the Fair Chance Act:
Applicants are encouraged to inquire about their rights under the Fair Chance Act. If you have questions regarding our hiring practices, please contact careers@xsolla.com.
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