Location: ES - Barcelona, Spain
Scopely is looking for a
Lead Game Capture Artist
to join our Marketing Creative Services team, Flamed, in our
Barcelona office
on a hybrid basis. (3 days a week)
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are the in-house creative agency, Flamed, an International multidisciplinary team. We build thousands of creatives every year to support all Scopely games Marketing needs worldwide. You will primarily work on
MONOPOLY GO!
, one of the top mobile games on the market, and may also support other IPs in our extensive portfolio as needed..
What you will do:
In-Game Scene Setup:
Navigate and utilize diverse Unity game builds to construct and animate dynamic in-game sequences, using in game animations and assets.
Gameplay & Cinematic Capture:
Stage, shoot, and capture high-end gameplay footage and cinematic sequences tailored for high-performing UA ads, social media, and promotional trailers.
Composition & Still Capture:
Compose and capture high-resolution gameplay stills and 3D model shots for key art and promotional materials.
Cinematography:
Craft impactful, high-energy scenes by driving dynamic camera work, lighting, action pacing, and visual effects.
Post-Processing & Polish:
Perform initial footage editing, asset retouching, and color adjustments to elevate final deliverable quality.
Iterative Quality Focus:
Maintain rigorous attention to detail while actively offering and integrating feedback in a constructive team environment.
What you will need:
5+ years of experience
in gameplay capture, layout, pre-visualization, or 3D environment design within gaming, marketing, or film.
An excellent video reel (Mandatory)
demonstrating expert-level cinematography, gameplay capture, and scene composition.
Deep Unity Proficiency.
Hands-on experience building complex scenes, staging animations, and managing camera setups within Unity.
Unreal Engine knowledge:
Must have hands-on experience using Unreal Engine to produce cinematic-quality renders.
Strong sense of
composition, color, and animation
timing.
A good sense of
story-telling
and understanding of
cinematic language
, camera terminology with the ability to use motion blur, depth of field and other effects, to create realism.
Experience with video production software including Premiere, and After Effects.
Proven ability to work iteratively and communicate effectively across multidisciplinary teams (motion designers, video editors, producers).
Problem solver and ability to work well under pressure and deadlines.
Enjoys collaborating with designers, video editors and motion designers to deliver great advertising and marketing creative.
Communication: Excellent written and verbal English communication skills.
Bonus Point:
Technical art skills (e.g., scripting, shader creation, rigging, tool development) to support capture workflows and optimize assets.
Understanding of the mobile games market and up-to-date knowledge of current pop culture trends (i.e. social media, design, movies, TV, etc.).
Proactive interest in AI-assisted design tools and their creative applications.
To consider your application, please include a portfolio, Reel or /links to examples of your work.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Warsaw, Poland
[EN]
Right now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay.
We are looking for a Lead Props/Environment 3D Artist to head our team, set a high quality bar for props and environment art, and perfectly capture the spirit of the original in modern AAA graphics.
Responsibilities:
Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews.
Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output.
Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules.
Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects.
Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks.
Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department.
[PL] Opis stanowiska
W tej chwili nasz zespół przenosi jeden z najbardziej klimatycznych uniwersów gier XXI wieku na nowoczesny silnik. Będziesz pracować z mroczną estetyką, w której sztuka spotyka się z szaleństwem, rdzą i rozkładem.
Poszukujemy Lead 3D Artysty ds. Propsów/Environmentu, który pokieruje naszym zespołem, wyznaczy wysokie standardy jakości dla assetów typu props i environment oraz doskonale odda ducha oryginału w nowoczesnej grafice AAA.
Zakres obowiązków:
Zarządzanie zespołem: Kierowanie, wspieranie i inspirowanie zespołu grafików, udzielanie regularnego feedbacku oraz przeprowadzanie ocen pracowniczych.
Kontrola jakości: Dbanie o to, aby wszystkie elementy spełniały rygorystyczne wymagania artystyczne i techniczne naszych partnerów, zachowując najwyższy rynkowy standard.
Zarządzanie procesem produkcyjnym: Tworzenie i optymalizacja wydajnych etapów pracy nad modelowaniem i teksturowaniem w oparciu o fizyczne renderowanie materiałów, aby sprostać wymagającym harmonogramom.
Nadzór nad projektami: Koordynowanie podziału zadań w zespole oraz dbanie o dotrzymywanie terminów w różnych bieżących projektach.
Współpraca między zespołowa: Ścisła współpraca z dyrektorami artystycznymi, grafikami technicznymi oraz kierownikami projektów w celu identyfikacji potencjalnego ryzyka i rozwiązywania problemów produkcyjnych.
Dokumentacja: Tworzenie i aktualizowanie wytycznych technicznych, przewodników stylistycznych oraz dokumentacji dobrych praktyk dla działu zajmującego się obiektami.
Requirements
[EN]
Experience: 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role.
Portfolio: A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles).
Software Mastery: Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer).
Engine Proficiency: Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines.
Technical Knowledge: Complete mastery of PBR workflows, UV optimization, baking, and LOD management.
Communication: Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly.
Adaptability: Proven ability to switch between different art styles and technical constraints without losing quality.
What We Offer:
Professional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized).
Stable Growth: A permanent position in a growing company with a steady pipeline of world-class projects.
Flexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture).
Community: A supportive, international team of industry veterans who value knowledge-sharing and collaboration.
[PL] Wymagania
Ponad 5 lat doświadczenia w tworzeniu grafiki do gier, w tym co najmniej 2 lata na stanowisku lidera lub nadzorującego pracę zespołu.
Przekonujące portfolio potwierdzające eksperckie umiejętności w tworzeniu wysokiej jakości obiektów nieożywionych oraz organicznych (prosimy o dołączenie przykładów w różnych stylach).
Ekspercka znajomość programów Maya, 3ds Max lub Blender, a także ZBrush i pakietu Substance (Painter/Designer).
Bardzo dobre zrozumienie środowiska Unreal Engine (UE4/UE5) lub autorskich silników klasy AAA.
Pełne opanowanie etapów pracy z fizycznym renderowaniem materiałów, optymalizacją siatek UV, wypalaniem map oraz zarządzaniem poziomami szczegółowości modeli.
Dobra znajomość języka angielskiego w mowie i piśmie
Udokumentowana umiejętność sprawnego przechodzenia między różnymi stylami artystycznymi i ograniczeniami technicznymi bez utraty jakości.
Oferujemy:
Możliwość pracy przy wielu popularnych tytułach AAA z różnych gatunków (styl realistyczny, Sci-Fi, stylizowany).
Zatrudnienie w rozwijającej się firmie ze stabilnym i ciągłym napływem światowej klasy projektów.
Atrakcyjne opcje pracy zdalnej oraz dbałość o zdrową równowagę między życiem prywatnym a zawodowym (kultura pracy minimalizująca nadgodziny).
Wspierający, międzynarodowy zespół weteranów branży, którzy cenią sobie dzielenie się wiedzą i współpracę.
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Location: Bucharest, Romania
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Right now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay.
We are looking for a Lead Props/Environment 3D Artist to head our team, set a high quality bar for props and environment art, and perfectly capture the spirit of the original in modern AAA graphics.
Responsibilities:
Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews.
Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output.
Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules.
Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects.
Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks.
Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department.
Requirements
Experience: 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role.
Portfolio: A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles).
Software Mastery: Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer).
Engine Proficiency: Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines.
Technical Knowledge: Complete mastery of PBR workflows, UV optimization, baking, and LOD management.
Communication: Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly.
Adaptability: Proven ability to switch between different art styles and technical constraints without losing quality.
What We Offer:
Professional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized).
Stable Growth: A permanent position in a growing company with a steady pipeline of world-class projects.
Flexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture).
Community: A supportive, international team of industry veterans who value knowledge-sharing and collaboration.
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
Location: Nicosia
Job Overview
We are looking for a
Senior Performance QA Engineer
with experience in GameDev
to join our World of Warships PC team.
This position is open in our Belgrade or Nicosia office
.
In this role, you’ll focus on performance testing and automation, helping us identify performance bottlenecks and ensure a smooth and stable experience for our players. You’ll work closely with QA and development teams to investigate, analyze, and improve game performance.
If you’re enjoy sharing your expertise and learning from others, and want to contribute to the quality of a large-scale PC game, we’d love to hear from you.
Reports to
Lead Automation QA Engineer
What will you do?
Develop and maintain automated tests for functional, performance, and stability testing on Python
Develop and maintain core functionality of the automation framework
Analyze automated test results and investigate failures
Performance testing and profiling of game client and backend services
Maintain documentation for existing automated tests, frameworks, and tools
Collaborate with other teams and provide support based on automated test results
Participate in the development and maintenance of CI/CD pipelines and related tools
Work with different teams as internal customers, understand their needs, and provide automation solutions
Participate in code reviews and contribute to improving automation code quality
What are we looking for?
3+ years of experience in Performance Testing or Performance QA
3+ years of experience in Automation QA or a similar position
1+ year of commercial experience in Python-based automated testing, including writing performance test suites using pytest
Experience in Performance testing tools and frameworks (k6, load testing, profiling tools)
Experience in analyzing and optimizing game performance (PC games)
Experience with Elasticsearch for log collection and analysis
Experience with CI/CD systems (Jenkins, TeamCity)
Knowledge of PC architecture basics and component interaction (CPU, GPU, memory, disk I/O)
Understanding of performance metrics: FPS, frame time, CPU/GPU utilization, memory consumption
Knowledge of the theory and methods of software testing and performance testing methodologies
Upper-Intermediate (B2) or higher English knowledge
What additional skills will help you stand out?
Experience in game development or game engines (Unreal, Unity)
Experience in log parsing and data analysis with pandas and NumPy
Experience in Python profiling and optimization (cProfile, line_profiler)
Experience with PostgreSQL performance analysis and query optimization
Experience in Docker, docker-compose
Experience in monitoring tools (Grafana, Prometheus)
Experience with Python async/await and multiprocessing
Experience in designing and maintaining performance test infrastructure
Experience in Linux-based systems
Mentoring experience in QA team
Work mode
This position is open in our Belgrade or Nicosia office
During the probation period: onsite work
After the probation period: onsite or hybrid (3 days per week in the office)
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:
21 days annual leave (additional days based on years of service: up to 25 days)
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave (10 days top-up to statutory allowance per year)
Maternity Leave (18 weeks top-up to statutory allowance per case)
Career development and education opportunities within the company
English Language courses fully covered by the company upon Manager’s approval
Private Health Care
Mental well-being program (iFeel)
Onsite gym and spa
Free parking close to the Nicosia offices, based on availability
Free drinks-equipped kitchen in every floor building
Eurobank benefits (if applicable)
Employee discounts (e.g. restaurants, bars, etc.)
Personal Gaming Account
Onsite canteen with subsidized prices for food and drinks
Company events, Social Clubs
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Belgrade
Job Overview
We are looking for a
Senior Performance QA Engineer
with experience in GameDev
to join our World of Warships PC team.
This position is open in our Belgrade or Nicosia office
.
In this role, you’ll focus on performance testing and automation, helping us identify performance bottlenecks and ensure a smooth and stable experience for our players. You’ll work closely with QA and development teams to investigate, analyze, and improve game performance.
If you’re enjoy sharing your expertise and learning from others, and want to contribute to the quality of a large-scale PC game, we’d love to hear from you.
Reports to
Lead Automation QA Engineer
What will you do?
Develop and maintain automated tests for functional, performance, and stability testing on Python
Develop and maintain core functionality of the automation framework
Analyze automated test results and investigate failures
Performance testing and profiling of game client and backend services
Maintain documentation for existing automated tests, frameworks, and tools
Collaborate with other teams and provide support based on automated test results
Participate in the development and maintenance of CI/CD pipelines and related tools
Work with different teams as internal customers, understand their needs, and provide automation solutions
Participate in code reviews and contribute to improving automation code quality
What are we looking for?
3+ years of experience in Performance Testing or Performance QA
3+ years of experience in Automation QA or a similar position
1+ year of commercial experience in Python-based automated testing, including writing performance test suites using pytest
Experience in Performance testing tools and frameworks (k6, load testing, profiling tools)
Experience in analyzing and optimizing game performance (PC games)
Experience with Elasticsearch for log collection and analysis
Experience with CI/CD systems (Jenkins, TeamCity)
Knowledge of PC architecture basics and component interaction (CPU, GPU, memory, disk I/O)
Understanding of performance metrics: FPS, frame time, CPU/GPU utilization, memory consumption
Knowledge of the theory and methods of software testing and performance testing methodologies
Upper-Intermediate (B2) or higher English knowledge
What additional skills will help you stand out?
Experience in game development or game engines (Unreal, Unity)
Experience in log parsing and data analysis with pandas and NumPy
Experience in Python profiling and optimization (cProfile, line_profiler)
Experience with PostgreSQL performance analysis and query optimization
Experience in Docker, docker-compose
Experience in monitoring tools (Grafana, Prometheus)
Experience with Python async/await and multiprocessing
Experience in designing and maintaining performance test infrastructure
Experience in Linux-based systems
Mentoring experience in QA team
Work mode
This position is open in our Belgrade or Nicosia office
During the probation period: onsite work
After the probation period: onsite or hybrid (3 days per week in the office)
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Serbia
Workplace: remote
ABOUT YOU
We are looking for a Lead Environmental Artist who combines a strong artistic eye with solid technical expertise. This role is not only about creating visually impressive environments — we need someone who understands how to build high-quality, optimized, production-ready environments that perform efficiently in a real-time game engine.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
RESPONSIBILITIES
Lead the creation of high-quality environments from concept through final implementation.
Establish and maintain the visual quality bar for environments while ensuring technical and performance requirements are met.
Create optimized environment assets, including modular kits, architecture, terrain, props, materials, and set dressing.
Work closely with Technical Artists, Level Designers, Lighting Artists, and Engineers to balance visual quality with performance.
Define and maintain environment art pipelines, workflows, and technical standards.
Identify and resolve performance issues related to geometry, materials, textures, lighting, draw calls, memory usage, LODs, and asset complexity.
Review and provide feedback on the work of Environment Artists and support their professional development.
Collaborate with Art Direction to translate the artistic vision into scalable and technically achievable environments.
Participate in profiling and optimization throughout production rather than treating optimization as a final-stage task.
REQUIREMENTS
Strong professional experience as a Senior or Lead Environment Artist in game development.
Excellent portfolio demonstrating visually compelling, production-ready environments.
Strong understanding of
real-time optimization
and the ability to make informed trade-offs between visual fidelity and performance.
Advanced knowledge of environment production pipelines, modular workflows, LODs, materials, shaders, texture optimization, and asset budgets.
Strong proficiency with industry-standard 3D tools and experience working in
Unreal Engine and/or Unity
.
Good understanding of lighting, composition, scale, color, and environmental storytelling.
Ability to profile environments, identify technical bottlenecks, and collaborate with technical teams to resolve them.
Leadership and mentoring experience, with the ability to provide clear and constructive artistic and technical feedback.
Strong communication and cross-functional collaboration skills.
Benefits
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program. This includes unlimited Flexible Time Off and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.
The duties and responsibilities of this position may evolve over time to support the organization’s goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required.
By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially.
Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy.
For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
Location: Perm; Almaty; Armenia; Baku; CIS; Cyprus; Serbia
Workplace: remote
ABOUT YOU
The Developer Evangelist – Integrations is a hands-on technical advocate who empowers game developers to successfully integrate Xsolla’s products and features into their games. This role blends deep technical expertise, solution-building skills, and community presence to help developers create smooth, scalable, and high-quality implementations.
We are looking for a specialist based in the CIS region or Serbia. The ideal candidate combines technical proficiency with strong communication skills and is motivated to support developers in building successful integrations.
You will work directly with partners, lead technical workshops, create integration-focused resources, and contribute to lighthouse cases—benchmark integrations that inspire both the industry and internal teams.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
RESPONSIBILITIES
Lead hands-on developer sessions, integration walkthroughs, and partner workshops.
Provide technical guidance for both
custom integration scenarios
and
self-service implementations
.
Support partners in solving integration challenges quickly and effectively, acting as a trusted technical advisor.
Develop high-quality technical resources, including: Integration guides, step-by-step tutorials, and sample code. Demo projects, reference implementations, and API usage examples. Recorded video walk throughs, technical webinars, and training sessions.
Keep all resources up to date with the latest product features and integration best practices.
Work with Product and Developer Relations leadership to deliver
lighthouse integration cases
—top-tier implementations that showcase the full potential of Xsolla’s solutions.
Document and package these integrations as reusable templates and inspiration for other developers.
Represent Xsolla at industry events, technical conferences, and meetups.
Conduct technical presentations, live demos, and coding sessions that inspire confidence in Xsolla’s integration capabilities.
Collect and relay developer feedback on integration processes and tools to Product and Engineering teams.
Recommend improvements to SDKs, APIs, and documentation to streamline integration efforts.
Track and report on: Number and quality of integrations delivered or supported. Engagement with integration-focused resources. Conversion rates from technical enablement to live integrations.
QUALIFICATIONS & SKILLS
3–5 years in Developer Advocacy, Solutions Engineering, or Technical Evangelism, ideally in the game industry.
Strong technical skills in game development and integration (e.g., Unity, Unreal, backend APIs, payment systems).
Experience delivering hands-on technical training, demos, and workshops.
Excellent problem-solving abilities and customer-focused mindset.
Comfort in public speaking and presenting technical content to diverse audiences.
Fluent in both
Russian and English
, with excellent written and spoken communication skills.
Ability to travel for partner visits, conferences, and training events - primarily
across the CIS region
.
Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy.
For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
Location: United Kingdom, London
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Role Description:
We are looking for an independent, dedicated Staff Machine Learning Engineer to join the
Visual Computing Group
(VCG) and contribute to redefining the world of game play and live streaming via advanced R&D. VCG’s mission is to design and deploy advanced neural networks and machine learning (ML) for game rendering and streaming systems of SIE that exceed the state-of-the-art in runtime efficiency, visual quality and latency.
What you’ll be doing:
Develop and improve core generative models for graphics and video processing for a variety of applications, such as live video streaming, game rendering, etc.
Research and prototyping of new methods for graphics or video enhancement, and data generation pipelines from generative models
Collaborate with team members on drafting publications and patent submissions
Participate and assist the team in core R&D work with other teams within Sony Interactive Entertainment
What we’re looking for:
PhD or MSc in Computer Science, Electronic Engineering, Artificial Intelligence, Machine Learning, Computer Graphics or a related field, or equivalent skills evidenced by work experience in the specific domain of the post
7+ years of experience in demonstrable research experience in industry or academia
Strong background in: TensorFlow or PyTorch; Python and packages/libraries related to computer vision or graphics; evidenced by the development of advanced applications in image/video/graphics processing or computer vision (minimum 7 years),
Evidence of leading technical developments by several publications in top-tier conferences like CVPR, ECCV, ICCV, SIGGRAPH or similar
Solid background in one or more of the following:
(i) neural network architectures, evidenced (for example) by knowledge of how to formulate and test advanced loss functions in neural network design;
(ii) design and test of advanced convolutional, recurrent, transformer-based, diffusion-based or other neural network architectures in a task-specific manner;
(iii) some experience in training, validation and evaluation of deep neural network models on large datasets, evidenced by experience in using Python libraries like HDF5 or similar
Desired qualifications:
Publications, e.g. in top-tier conferences and journals: IEEE Transactions on Image Processing, IEEE Transactions on Circuits and Systems for Video Technology, conferences like IEEE CVPR/ICCV/ECCV, NeurIPS, ICML, ICLR, or similar
Some theoretical understanding of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and ray tracing
Experience in image processing theory and methods, evidenced by the development of practical designs in this area
Some experience with 3D engines such as Unreal or Unity; in particular, generation of datasets, extraction of G-buffers, motion vectors, etc.
Benefits:
Discretionary bonus opportunity
Hybrid Working (within Flexmodes)
Private Medical Insurance
Dental Scheme
25 days holiday per year
On Site Gym
Subsidised Café
Free soft drinks
On site bar
Access to cycle garage and showers
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
在 Riot,技术美术负责搭建和优化美术内容生产的技术基础、工作流程与工具体系,帮助团队以高质量、可持续的方式进行内容创作。他们需要将艺术目标转化为可执行的技术方案,持续优化流程与制作标准,并与多个职能紧密合作,消除制作中的技术阻碍,同时守住内容质量。
作为未公开项目的资深技术美术 - 动画方向,你将专注于动画相关的技术方案设计与引擎落地,帮助团队建立稳定、可扩展的动画技术基础。你将与动画、美术指导、设计、工程以及其他技术美术成员紧密合作,将艺术表现目标转化为可执行的技术实现,并持续提升动画内容在引擎中的质量、稳定性与制作效率。你将汇报给技术美术负责人,并在推进动画技术能力建设的同时,兼顾角色绑定系统的长期发展。
工作职责
负责高优先级引擎动画效果的技术方案设计与落地,包括动画状态机、IK、角色物理及相关动画技术能力建设
跨团队紧密协作,将动作表现、镜头需求及视觉目标转化为可执行的技术方案,并持续提升动画内容的整体表现质量与制作标准。
识别并解决实时动画及动画资产制作过程中的关键技术问题,推进引擎内实现、联调与优化,持续改进动画资产规格,提升落地效率与实现稳定性
搭建、维护并优化角色、生物、道具以及表演相关需求的绑定与动画技术方案
开发和推动面向动画制作与效率工具、调试流程方案,帮助团队更高质量、更高效率地完成内容实现
能力要求
6 年及以上游戏或相关行业技术美术经验,并在技术动画方向有扎实的实操经验
具备从效果目标出发,进行技术抽象与方案判断的能力,能够在动画表现、玩法需求、实现成本与长期可维护性之间做出合理权衡
具备扎实的 Unreal Engine 经验,熟悉蓝图、动画状态机、IK 工作流、角色物理、镜头相关等实现
熟悉 Maya 绑定工作流程与相关功能使用,理解角色绑定与动画系统的基础实现逻辑
优秀的跨职能沟通与协作能力
优先条件
熟悉英雄联盟IP
有主导角色绑定系统开发的经验,或具备基于 Maya 的 Python 脚本开发能力
熟悉风格化角色或变形角色的绑定方案与实现方式
有影视叙事、表演类高规格角色制作流程的相关经验
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
作为申请过程的一部分,我们希望候选人提供作品集或演示demo,并且可能被要求完成艺术测试。
Location: Sydney, Australia
As a
Staff Software Engineer
on an unpublished R&D product, you will architect the foundational social and store systems for one of Riot’s Unpublished R&D products. You will work closely with leadership, Product, and UX Design to set the long-term technical vision for engaging social and purchasing systems. In this role, you will lead the vertical integration of these systems, ensuring they meet and exceed player expectations while adhering to our social safety standards. You will drive cross-team collaboration, ensuring our systems are robust, scalable, and compliant, while providing technical mentorship to the team.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important features, set technical standards, and provide other engineers with a clear illustration of extraordinary engineering. You will report to a Senior Engineering Manager supporting the Tech Foundations team within an unpublished R&D product.
This is a full-time role that can be based in Sydney or performed remotely from elsewhere in Australia.
Responsibilities:
Define the technical vision of a 2-4 person engineering team and long-term strategy for Social & Store integration.
Architect and help implement foundational elements of the game's social and store systems.
Champion the technical vision, architecture, and execution across the project with production and management.
Collaborate with Product and UX Design to translate high-level product goals into technical designs.
Collaborate with central teams, Riot partners, and vendors to achieve the best outcomes for the Product
Lead cross-disciplinary technical discussions to ensure UI and systems meet functional and aesthetic requirements.
Establish the team’s technical direction and best practices for architecture and implementation.
Provide mentorship to engineers across multiple levels as the team scales, and provide feedback that supports their technical growth.
Ensure compliance with Riot safety and regulatory requirements for global social & store systems.
Required Qualifications:
8+ years of professional experience in software engineering, including experience delivering live or shipped products at scale.
3+ years of experience in related game systems (e.g., social systems, e-commerce, or platform services).
Proficiency in C++ and Unreal Engine.
B.S. in computer science or equivalent experience.
Proven ability to navigate ambiguity and influence cross-functional stakeholders.
Strong communication skills across technical and non-technical audiences.
Desired Qualifications:
Experience with in-game purchasing flows, entitlement systems, and third-party platform integrations.
Experience developing tools that integrate with client and backend systems.
Deep knowledge of social system architecture and player engagement patterns.
Experience mentoring technical leaders and contributing to engineering culture.
Experience working on distributed teams.
Experience with AI assisted engineering workflows
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
Location: Warsaw, Poland
[EN]
Sperasoft is looking for experienced Senior Landscape artist to join AAA+ project. If you have a passion for biomes, terrain sculpting, material creation, and want to be part of a collaborative team pushing quality to the next level - we would like to hear from you!
Responsibilities
Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine
Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements
Build and manage landscape materials within Unreal shader system
Develop high-quality materials in Quixel Mixer or Substance Designer
Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way
Ensure performance-friendly, visually compelling landscapes aligned with art direction
Collaborate with design, lighting, and technical teams to maintain quality and consistency
Obtain Lead Artists guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and/or in-house tools
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
Contribute to the team-oriented environment
[PL]
Sperasoft poszukuje Starszego Artysty Krajobrazów, który dołączy do projektu klasy AAA+. Jeśli Twoją pasją jest tworzenie biomów, rzeźbienie terenu oraz tworzenie materiałów, a także chcesz stać się częścią zgranego zespołu wchodzącego na wyższy poziom jakości – czekamy na Twoje zgłoszenie!
Zakres obowiązków:
Tworzenie krajobrazów przy użyciu narzędzi Unreal Engine 5 do rzeźbienia, malowania, roślinności i obiektów nieożywionych, a także zewnętrznych programów, takich jak Gaea czy World Machine
Projektowanie i wdrażanie biomów, w tym skał, dróg, nasypów i innych elementów naturalnych
Budowanie materiałów terenu i zarządzanie nimi w systemie shaderów silnika Unreal
Tworzenie wysokiej jakości materiałów w programach Quixel Mixer lub Substance Designer
Wykorzystywanie narzędzi proceduralnych, takich jak PCG lub Houdini, do szybkiego i wydajnego rozmieszczania trawy, drzew, skał oraz innych elementów natury
Dbanie o to, aby krajobrazy były zoptymalizowane pod kątem wydajności, atrakcyjne wizualnie i spójne z kierunkiem artystycznym
Współpraca z zespołami ds. projektowania, oświetlenia i kwestii technicznych w celu utrzymania jakości i spójności
Korzystanie ze wskazówek i decyzji Głównego Artysty
Stałe rozwijanie umiejętności artystycznych oraz nauka nowego oprogramowania lub wewnętrznych narzędzi studia
Współpraca ze starszymi artystami i liderami przy wdrażaniu młodszych artystów 3D, a także dzielenie się z nimi najlepszymi praktykami projektowymi
Wspieranie atmosfery opartej na pracy zespołowej
Requirements
[PL]
Knowledge of UE 5 and Perforce
Knowledge of 3D software (Blender/Maya/3Ds Max)
Terrain Generation software knowledge (Gaea/World Machine
Unreal Engine Landscape system & Material Graph knowledge
Understanding biome assets creation (i.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc)
Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine
[EN] Minimalne wymagania:
Znajomość silnika Unreal Engine 5 oraz systemu Perforce
Znajomość oprogramowania 3D (Blender, Maya lub 3ds Max)
Znajomość programów do generowania terenu (Gaea lub World Machine)
Znajomość systemu krajobrazu oraz edytora materiałów w silniku Unreal Engine
Rozumienie procesu tworzenia elementów biomów (np. nasypów, modułów dróg, skał, kęp roślinności, drobnych obiektów do aranżacji sceny itp.)
Umiejętność tworzenia materiałów w programach Quixel Mixer i Substance Designer będzie dużym atutem, podobnie jak znajomość wtyczki Houdini dla silnika Unreal Engine
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Location: Los Angeles, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Principal Software Engineer, you’ll work alongside other engineers to implement technical solutions at a company-wide scale. You’ll collaborate with teams to ensure high quality and stack applicability, and provide other engineers with a clear illustration of extraordinary engineering.
As a
Principal Software Engineer
focused on graphics on the unpublished MMO team, you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and engine features to support one of our new games. You will also work collaboratively with artists, designers, and producers to deliver genre-defining visual experiences to our players. You will also report to the Engineering Manager of the project.
Responsibilities:
Be the rendering expert of the team
Help build the engine technology that powers one of our new AAA games
Deeply understand how rendering systems are interlinked and proactively work across departments to shepherd best practices and advise on all things rendering-related
Work collaboratively with the art team to help realize the overall vision of the game
Work to monitor and increase the performance of the game client
Build, implement, and improve tools for artists across multiple platforms
Work to resolve pipeline issues and to identify areas for improvement
Required Qualifications:
8+ years of professional programming experience as a rendering engineer
2+ years experience as a technical lead
Experience working with various game engines (i.e. Unreal, Unity, etc.)
BS or equivalent experience
Familiarity working in an agile environment
Experience with multithreaded programming
Experience working on an MMO
Desired Qualifications:
Familiarity with working with and extending tools like Maya
Expert in low-level optimization of C++
Experience with asset pipelines, version control, and data-driven rendering architectures
Experience with Nanite
Experience with procedural content generation tools (i.e. Houdini, UE5 PCG, etc.)
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
Combat Designer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Combat Designer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Devise & take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its core
Follow up on asset requests with other departments (Art, Narrative, Scripting...) to ensure production is aligned
Learn & master our tools; report bugs & UX issues; be a vector for improvement
Be a beacon of knowledge for the game's combat encounters; proactively track, and stay current with, any change in mechanics & game rules
Proactively flag & follow up on any issue impacting the overall combat experience
Understand and become an advocate for the player's motivations & expectations
Keep up with the industry's state of the art
Requirements
3 years experience in a design position with a solid understanding on how combat encounters work
Meaningful implementation experience using similar creation tools: Unreal Editor, Unity, etc.
At least one shipped title, from pre-production to a finished product
Proficiency in written communication & a track record of effectively conveying design through clear documentation
Excellent verbal communication skills with experience guiding collaboration across diverse disciplines
Initiative-taking, proactive team player with great problem-solving skills and proven ability to self-manage & meet deadlines
Nice to haves
Someone with the additional skills /competences they would be a very strong fit and will add extra value!)
A passion for deep combat mechanics & imaginary worlds in general
Programming skills in C, C++, Lua or C#
An obsessive eye for detail
What we offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback.
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
------------------------------------------
Concepteur de combats
Responsabilités
Créer des affrontements tactiques et engageants pour nos jeux, chacun offrant un défi novateur et mémorable, et en porter la responsabilité
Faire le suivi des requêtes de ressources auprès des autres départements (art, narration, script, etc.) pour s’assurer que la production est harmonisée
Apprendre à maîtriser nos outils, signaler les bogues et les problèmes d’expérience utilisateur; être à l’initiative d’améliorations
Avoir une excellente connaissance des affrontements présents dans le jeu, suivre de manière proactive les changements dans les mécaniques et les règles du jeu afin de rester à jour
Signaler de manière proactive et effectuer le suivi de tout problème ayant une incidence sur l’expérience globale en combat
Comprendre les motivations et les attentes des joueurs, et en être le garant. S’informer constamment sur l'évolution des standards de l’industrie
Profil recherché
Trois ans d’expérience à un poste de conception, avec une bonne compréhension des enjeux typiques d'un système de combat
Expérience significative de création à l’aide d’outils tels qu’Unreal Editor, Unity, etc.
Au moins un titre lancé commercialement, de la préproduction au produit fini
Aptitude à communiquer à l’écrit et un historique vérifiable de bonne communication, via une documentation claire
Excellentes capacités de communication à l’oral et expérience de gestion de collaboration dans diverses disciplines
Capacité à prendre des initiatives, à avoir l’esprit d’équipe, à démontrer ses compétences de résolution de problème; capacité avérée à s’autogérer et à respecter les échéances.
Location: Singapore
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As part of the Real-Time VFX team, you will work closely with a team of artists to deliver high quality premium content skin experiences. With your experience, you’ll create aesthetically astounding visual effects that wow and delight our fans adding richness and excitement to the games experience.
As a
Senior VFX Artist
, you will utilize your exceptional aesthetic sensibility and technical expertise to shape visual direction for a diverse range of weapon skin thematics. You will establish the benchmark and execute based on the creative direction that will guide and empower our partner studios' production efforts.
Beyond asset creation, you will tackle complex artistic and technical challenges, collaborating with fellow artists to pioneer new VFX features ,workflows and guidelines. Working alongside our VFX Manager, you will serve as a key point of contact for external
partners, providing expert guidance and actionable feedback to ensure all content maintains the highest standards of quality, readability, and style.
Responsibilities:
Partner with the VFX Manager to establish VFX standards and execution strategies for weapon skinlines. Lead early-stage creative and stylistic exploration for high-tier weapon skins, setting the bar of excellence for asset delivery and seamless
handovers to partner studios for production.
Problems solve complex artistic and technical challenges while collaborating closely with the team to develop innovative VFX features and new technologies.
Foster close collaboration with cross-disciplinary leads, maintaining open communication to build relationships, clarify project goals, and ensure alignment on
expected outcomes.
Provide clear, actionable feedback to partner studios to ensure all VFX deliverables meet the project’s standards. This includes providing hands-on guidance and using paintovers to achieve good readability, clarity and stylization fitting to the game and
intended thematic intentions.
Assist the VFX Manager in onboarding, training and providing resource materials for new VFX artists.
Partner with the technical art team to ensure efficient asset optimization and the timely resolution of VFX-related technical issues.
Required Qualifications:
5+ years of professional experience in visual effects, spanning diverse art styles.
Deep mastery of VFX and Art fundamentals—timing, color, composition, motion, and readability.
Exceptional aesthetic sensibility, strong creative vision and the adaptability to execute within a given art direction.
Adaptable and efficient at executing within a specified vision.
Experience with unreal engine and VFX toolchains.
Strong communication skills, with the ability to articulate feedback and creative intent clearly across cultures and disciplines.
Basic English communication(spoken and written)
Desired Qualifications:
Passion for competitive PVP games.
AAA experience on stylized, FPS games.
Experience in team management and collaborating with external partner teams.
Bilingual proficiency (Mandarin) to interface effectively with partner studios.
As a part of the application process, you will be expected to provide a portfolio or demo reel of your work and may be asked to complete an art test.
Our Perks:
Full relocation support
Comprehensive health insurance for you, your spouse, and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can deepen your knowledge of our players and community through games
We’ll double down on your donations of time and money to non-profits
Location: Singapore
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development leads to exceptional games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. Since then, Riot has expanded its portfolio and studios globally, continuing to create games that inspire and connect players around the world.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That’s where you come in.
As a
Senior Manager, Art Management,
you supervise a team's creative results, emphasizing team potential, operational processes, and overall productivity. Your scope of responsibilities covers an entire initiative. These responsibilities include overall culture, performance, and growth of your direct reports.
Responsibilities:
Build and sustain an environment where art leads and their teams can thrive,
balancing craft excellence, team health, and player-focused outcomes.
Lead, mentor, and grow a multi-disciplinary art team in Singapore
by managing and enabling craft leads to build high-performing, player-focused teams.
Oversee the creation and delivery of high-quality art
that upholds a creative vision and elevates the player experience.
Build, maintain and Improve art production pipelines
to ensure efficiency, scalability, and sustainable long-term delivery.
Build, maintain and Improve external development
, identifying opportunities for externalization, designing sustainable engagements with appropriate partners.
Translate vision into actionable goals
, working with production to ensure art content production is reliable, sustainable, and on schedule.
Make clear prioritization and process decisions
to ensure timely, high-standard delivery across multiple content streams.
Partner with recruiting to hire world-class talen
t and support your reports in building their teams.
Manage and coach craft leads,
supporting their career and personal growth through clear development strategies, mentorship, and feedback. Empower them to grow both their craft and leadership impact while building high-performing teams.
Collaborate with peers and leadership to ensure strong alignment
across disciplines. Step into art direction if needed to guide decisions, resolve conflicts, and model excellence, while prioritizing team growth over hands-on execution.
Build strong relationships across teams and with global partners
- including Rioters in NA and Singapore - to ensure goals, dependencies and requirements are clearly understood and effectively executed.
Required Qualifications:
10+ years in the games industry, with at least 4+ years in
art management / art leadership roles
.
Experienced with the game art production pipeline and interdependencies between disciplines.
Proven experience leading and developing multi-disciplinary art teams.
Strong background collaborating with external vendors and co-development partners.
Skilled in performance management with the ability to coach, develop, and, when needed, address underperformance effectively and empathetically to sustain a high bar for excellence.
Fluent in English
(spoken and written), able to communicate abstract or complex ideas clearly.
High self-awareness, empathy, and strong stakeholder management skills.
Growth-minded and outcome-driven, able to navigate ambiguity with optimism and guide others to learn and improve through change.
Comfortable leading through others - balancing people development, team performance, and creative alignment to achieve exceptional outcomes.
Desired Qualifications:
Experienced with the entire game art production pipeline, knowing the dependencies and how every discipline coordinates with each other.
Experience collaborating with producers or development managers on planning and schedules.
Broad experience shipping stylized AAA game content.
Multilingual skills (Mandarin or other regional languages) to support external partner collaboration.
Proven ability to design or refine team frameworks that improve culture, growth, and long-term.
World-class mentorship and coaching skills.
Good to Have Qualifications:
Passion for competitive PVP games
Having experience in collaborating with development managers or producers on content planning and schedule maintenance.
Experience working on video games. Bonus points for Outsourcing experience
Broad experience, working production end to end.
Variety engine experience such as Unreal.
Our Perks
Full relocation support
Full health insurance for you, your spouse, and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can broaden and deepen your knowledge of our players and community through games
We’ll double down on your donations of time and money to non-profits
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world.
As a
Senior Game Designer (Systems – Balancing & Economy)
on the
Unpublished R&D Product
team, you will help design, build, and refine gameplay systems that support engaging player experiences. You will partner with designers, artists, and engineers to develop, iterate, and improve systems through rapid prototyping, testing, and cross-functional collaboration. This role requires a hands-on designer who is comfortable working in an evolving development environment, balancing experimentation with thoughtful decision-making while continuously improving gameplay systems and player experiences.
You will report into the Game Director of the team.
Responsibilities:
Design, implement, and improve gameplay systems that deliver engaging player experiences.
Develop multiple system design solutions and clearly communicate implementation trade-offs and associated risks.
Establish design principles and best practices for future systems design work.
Lead small cross-functional teams to develop gameplay systems aligned with product objectives.
Create clear design documentation that can be understood and implemented across disciplines.
Collaborate closely with designers, artists, engineers, and production partners to create cohesive player experiences.
Utilize prototyping, playtesting, and data-informed iteration to validate and improve system designs.
Incorporate feedback and continuously refine systems to achieve high-quality player experiences.
Required Qualifications:
6+ years of professional experience in Game Design.
Strong expertise in one or more of the following areas: progression systems, game balance, economy systems, or mathematical modeling.
Experience owning gameplay features or leading systems design efforts for at least one shipped title.
Demonstrated ability to create and improve complex gameplay mechanics and systems with consideration for player experience and long-term maintainability.
Experience integrating multiple gameplay systems into cohesive player experiences.
Fluent in Mandarin Chinese.
Desired Qualifications:
Experience leading systems, economy, or game balance design.
Experience with prototyping and iterative game development.
Experience collaborating across disciplines throughout the game development lifecycle.
Experience mentoring or coaching other designers.
Significant proficiency (3+ years) using Unreal Engine.
Fluent in spoken and written English.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Cambridge / Hybrid
Workplace: hybrid
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.
This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT’S THE ROLE?
Are you passionate about crafting compelling character and creature animation that elevates gameplay? At Frontier, animation is at the heart of our storytelling. We’re looking for an experienced Animator to join our talented team and help bring our worlds to life.
*Please note that candidates invited to interview may be asked to complete a role-related assessment in their own timeas part of the selection process.Further details regarding the expected time commitment will be provided in advance.
WHAT YOU’LL BE DOING
Create high-quality, expressive character and creature animations using Maya.
Implement animations into our proprietary Cobra engine.
Collaborate across disciplines including Character Art, Code, Design, and VFX.
Take direction from the Lead Animator and Game Director to realise the creative vision.
Contribute to a culture of feedback and continuous improvement.
Solve production challenges with creativity and technical know-how.
Maintain accurate task tracking and validate assets to minimise bugs.
Provide feedback to external development partners when needed.
Support junior team members and contribute to team knowledge sharing.
WHAT YOU’LL BRING
Proven experience producing high-quality animation assets.
Strong proficiency in Maya’s character animation tools.
Excellent understanding of body mechanics, posing, timing, and acting choices.
Experience with creature animation and believable movement.
Familiarity with animation state machines.
Understanding of versioning software (SVN, Perforce).
Strong time management and communication skills.
Basic knowledge of rigging pipelines.
BONUS IF YOU HAVE
Experience with external animation behaviour tree software (e.g. Havok, Unity, Unreal)
Scripting knowledge (Python, MEL)
Experience mentoring or training junior animators
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
Location: Shanghai
Workplace: onsite
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators.
Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
ABOUT YOU
We are looking for a Senior Android Engineer who is self-motivated, product-minded, and technically rigorous to join our Storefront Engineering team. The best candidate will be someone who thrives in a fast-paced, highly collaborative, and exceptionally dynamic setting and is excited to build a high-quality, white-label Android game store from the ground up, tackling complex challenges in large-game distribution, download management, and multi-tenant theming.
Strong Kotlin and modern Android development skills are essential, along with experience in native Android development, particularly with large-file downloaders, app stores, or content distribution systems. The ability to collaborate effectively with cross-functional teams (product, design, backend, and QA) and drive technical decisions will be key to your success in this role.
If you’re passionate about creating high-performance, feature-rich consumer-facing applications and love solving the unique technical challenges of distributing and updating large-scale Android games, we would love to hear from you!
Responsibilities
Design, build, and maintain the Android client for the game store, using Kotlin + Jetpack Compose to deliver a modern, high-performance UI.
Implement core features: game browsing, categories, search and filtering, game detail pages, user accounts, game library, ratings and reviews.
Design and implement the game download, install, and update management module (resumable downloads, guided/silent installation, signature verification, version management).
Implement white-label theming and multi-channel build capabilities (via Gradle product flavors and/or runtime theme configuration) to support per-partner branding.
Optimize app performance (e.g. startup time), stability (e.g. crash rate), binary size, and memory usage.
Collaborate closely with product owner, designer, backend dev, and QA; contribute to technical design and code reviews.
Write clean, maintainable, and well-tested code; enforce coding standards and participate in peer code reviews.
Game industry experience required
On-site position only (remote work not available)
Qualifications and Skills
Degree in Computer Science or a related field, with 5+ years of native Android development experience.
Strong command of Kotlin, including coroutines and Flow for asynchronous programming (or mastery of Java and its equivalents).
Proficient with Jetpack Compose for declarative UI development (traditional View/XML experience is a plus).
Familiar with Android Jetpack components (ViewModel, Lifecycle, Room, Navigation, Hilt) and MVVM/MVI architecture.
Familiar with common libraries: networking (Retrofit/OkHttp), image loading (Coil/Glide), and local storage.
Familiar with the Gradle build system, including white-label / multi-tenant / multi-flavor builds, signing, and version management.
Solid understanding of Android’s installation mechanisms, permission model, and behavioral changes across OS versions.
Solid engineering fundamentals: coding standards, unit testing, and version control (GitLab/GitHub).
Proficiency with AI coding tools to boost development productivity.
Nice to have
Understanding of the Chinese gaming industry, game app characteristics, and player needs.
Experience in game development, publishing, or operations on major Chinese gaming platforms.
Familiarity with the Android package structure exported by game engines such as Unity / Unreal (APK + OBB expansion files, large asset bundles).
Experience integrating game SDKs (account login, in-app purchases, ad monetization, analytics, real-name verification).
Note: Less experienced candidates could be considered as middle-level developers.
Job Description
This job description is intended to outline the general nature and level of work currently performed and is not an exhaustive list of all duties, responsibilities, or qualifications required.
Privacy Notice & Data Processing Consent
By submitting your application and uploading your resume/CV, you acknowledge and agree that Xsolla will process your personal information (including but not limited to your name, contact details, work experience, and educational background) for the purpose of recruitment, candidate evaluation, and internal record-keeping.
In accordance with the Personal Information Protection Law of the People's Republic of China (PIPL):
Purpose Limitation: Your data will only be used for current and future recruitment considerations within Xsolla.
Sensitivity: We will handle your personal information with a high duty of care.
Your Rights: You have the right to access, correct, or delete your personal information, and to withdraw your consent at any time by contacting us.
If your application proceeds past the final interview stage, we may conduct a background check, subject to applicable laws and regulations, only after obtaining your separate written consent. Any such check will be strictly limited to information directly relevant to the employment relationship (e.g., educational background, employment history) and will comply fully with the PIPL. Your personal information will be used solely for recruitment and human resource management purposes, and we will implement rigorous security measures to protect your data.
Xsolla takes your privacy rights seriously. We are committed to protecting your personal information in accordance with Chinese data protection laws and will not sell, unlawfully provide, or disclose any personal data received during the hiring process without your explicit authorization. As a data processor, we uphold our obligations to safeguard your personal data and respect your privacy.
For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
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seniorShanghai, China
ГибридWe can provide a comprehensive relocation support package as part of any offer, should you need to relocate; Please note that candidates invited to interview may be asked to complete a role-related assessment in their own timeas part of the selection process.Further details regarding the expected time commitment will be provided in advance; We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events