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Вакансия Junior 2D Artist в компании Леста Игры, разработчике игр, создавшем проекты «Мир танков», «Мир кораблей», Tanks Blitz. Работа в офисе в Санкт-Петербурге.
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Настроить подборLocation: Remote Workplace: Remote HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games. We’re looking for a Senior VFX Artist to create high-quality, realistic visual effects for weapon skins and other game content. You’ll own the full VFX pipeline — from developing an effect concept to preparing it for integration. WHAT YOU'LL BE DOING: - Create mobile-optimized VFX, including effects for weapon skins. - Develop effect concepts based on the provided theme, models, animations, and initial ideas. - Own the full VFX pipeline, from defining the scope to preparing the final effect for integration. - Create shaders, create and improve other gameplay and environmental effects across the project. WHY YOU'LL ENJOY WORKING WITH US: - We provide all the software, plugins, AI tools, and asset libraries you need for your work. - High autonomy: we trust your expertise and don't micromanage - Space for bold ideas: create striking VFX that go far beyond standard muzzle flashes and hit impacts. WHAT WE EXPECT FROM YOU: - 3+ years of professional experience as a VFX Artist in GameDev. - A strong portfolio featuring VFX from realistic game projects. - Extensive experience in Unity. - Solid understanding of mobile optimization. BONUS IF YOU HAVE: - Experience creating VFX for cosmetic content (e.g. weapon skins). WHAT WE OFFER: - Competitive salary. - Remote work format. - A passionate and supportive team that values creativity and ownership. - Opportunities for professional growth. - A culture built on initiative, transparency, and collaboration.
Location: Nicosia Job Overview We are looking for an exceptional 3D Character Artist to join our team to be part of World of Tanks: Heat. Reports to 3D Character Artist Lead What will you do? Translate concepts into detailed character models, considering aspects such as appearance, costumes, accessories, and overall visual style, form and silhouette Collaborate with the Art Director, Art Manager and Technical Art to execute the art style Mentor Junior members of the team both artistically and technically Uphold the quality of the characters both in terms of consistency and style What are we looking for? 5+ years of industry experience as a 3D Character Artist or demonstration of at least 1 shipped AAA title Exceptional understanding of videogame 3D character art and related workflows A strong understanding of human anatomy with a deep understanding of creating realistic humans for videogames including hair and textures Hands-on experience working in game engines, including asset integration, optimization, and visual polish passes Solid hard surface modeling skills Strong knowledge of creating topology for animation Knowledge of 3D modelling and texturing software and pipelines (Maya, Blender, Marvelous Designer, Zbrush, Substance Painter, Photoshop) A problem-solving mentality with a team first attitude Self-motivated with a productive attitude and the ability to work without direct supervision Good English communication and writing skills Please remember to apply with a portfolio: The ideal candidate must have a portfolio showcasing 3D Character Art that also demonstrates: An eye for detail and realism A good eye for character art and design Realistic face modelling and anatomy Clothing that has been created with Marvelous Designer High poly sculpting and detailing Lowpoly modeling with realistic materials and textures rendered in a real time engine Work mode Hybrid This role is eligible for relocation & immigration support Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include: 21 days annual leave (additional days based on years of service: up to 25 days) Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) Sick Leave (10 days top-up to statutory allowance per year) Maternity Leave (18 weeks top-up to statutory allowance per case) Career development and education opportunities within the company English Language courses fully covered by the company upon Manager’s approval Private Health Care Mental well-being program (iFeel) Onsite gym and spa Free parking close to the Nicosia offices, based on availability Free drinks-equipped kitchen in every floor building Eurobank benefits (if applicable) Employee discounts (e.g. restaurants, bars, etc.) Personal Gaming Account Onsite canteen with subsidized prices for food and drinks Company events, Social Clubs Seniority Awards Referral program - You can recommend the best talents to the company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
Location: Yerevan, Armenia Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you! Responsibilities Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5; Develop sets of plants for different biomes; Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline; Ensure a proper integration for every asset you create considering technical and gameplay constraints; Obtain Lead Artists guidance and approval as required to advance tasks; Continue to refine artistic abilities and learn new software packages and/or in-house tools; Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them; Contribute to the team-oriented environment Requirements Experience in vegetation modelling in game industry; Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini); Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter) Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus; High-poly sculpting in Zbrush is a plus; Good understanding of modern pipelines and requirements for game development; Teamwork skills; A creative, collaborative and innovative mindset; Excellent communication and interpersonal skills. Benefits Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Breakfasts, snacks and fruits available during the day, tea and coffee machines Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Location: Warsaw, Poland [EN] Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond. Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles. Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history. We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day. [PL] Opis: Sperasoft to wiodąca firma specjalizująca się we współtworzeniu gier (co-development). Ściśle współpracujemy z naszymi partnerami, aby dostarczać wysokiej jakości tytuły dla światowej klasy wydawców. Sperasoft jest częścią Keywords Studios – międzynarodowego dostawcy usług technicznych i kreatywnych dla globalnego przemysłu gier wideo i nie tylko. Tworzenie gier to nasza główna kompetencja. Blisko współpracujemy z naszymi partnerami, wspierając ich na każdym etapie procesu powstawania wysokiej jakości tytułów AAA. Od kilku lat Sperasoft jest jednym z kluczowych partnerów globalnego wydawcy z najwyższej półki (Tier-1). Wspólnie nieustannie rozwijamy i rozbudowujemy jeden z najbardziej kultowych, znaczących kulturowo i największych tytułów AAA typu „live-service” w historii gier. Poszukujemy utalentowanego artysty środowiska 3D (3D Environment Artist), pasjonującego się barwną, stylizowaną grafiką, który dołączy do naszego zaangażowanego zespołu. Na tym stanowisku nie będziesz jedynie tworzyć pojedynczych obiektów – będziesz kształtować środowisko świata, którym każdego dnia żyją miliony graczy. [ EN ] Responsibilities Create modular level art assets and props from scratch. Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets. Optimise assets for different platforms, including creating LODs and collisions [PL] Obowiązki: Tworzenie od podstaw modułowych elementów graficznych poziomów oraz obiektów (props). Tworzenie tekstur typu „trim sheet”, tekstur kafelkowych oraz unikalnych, a także ich efektywne łączenie w celu uzyskania wysokiej jakości zasobów. Optymalizacja zasobów pod kątem różnych platform, w tym tworzenie modeli LOD oraz kolizji. Requirements [EN] Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map. Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets. Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts. Strong Maya experience is a plus. Ability to work with Unreal Engine 5. 2 years of professional experience in the video game industry building architecture and props. A passion for creating games and the ability to learn quickly will be a plus. [PL] Wymagania: Silna umiejętność tworzenia tekstur typu „trim sheet” oraz tekstur powtarzalnych (tileable) i unikalnych, a także ich efektywnego łączenia. Na tym stanowisku będziesz zajmować się głównie tworzeniem assetów od podstaw, a nie ich rozmieszczaniem na mapie. Solidne podstawy w zakresie modelowania, najlepiej w różnorodnych stylach. Umiejętność ręcznej edycji „weighted normals” (ważonych normalnych) dla modeli. Dobra znajomość procesów wypalania (baking) i teksturowania z wykorzystaniem narzędzi takich jak Marmoset, Substance Painter i Substance Designer. Umiejętność poprawnego wypalania map dla obiektów złożonych z wielu elementów. Mile widziane duże doświadczenie w pracy z programem Maya. Umiejętność pracy w środowisku Unreal Engine 5. 2 lata doświadczenia zawodowego w branży gier wideo przy tworzeniu architektury i obiektów (propsów). Mile widziana pasja do tworzenia gier oraz umiejętność szybkiego przyswajania wiedzy. Benefits [EN] Medical Care package MyCafeteria system - including Multisport card and more Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling English or Polish language classes Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings [PL] Benefity: Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych Pakiet opieki medycznej Elastyczne godziny pracy (w ramach potrzeb zespołu) Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat Przyjazny zespół Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Location: Bucharest, Romania AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life. We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day. Responsibilities Create modular level art assets and props from scratch. Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets. Optimize assets for different platforms, including creating LODs and collisions Requirements Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map. Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets. Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts. Strong Maya experience is a plus. Ability to work with Unreal Engine 5. 2 years of professional experience in the video game industry building architecture and props. A passion for creating games and the ability to learn quickly will be a plus. Benefits Competitive remuneration Projects aligned with your expertise and interests Collaboration with industry leaders on AAA titles Professional growth opportunities Flexible work arrangements An environment dedicated to diversity and inclusion
Location: Belgrade, Serbia Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history. We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day. Responsibilities Create modular level art assets and props from scratch. Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets. Optimize assets for different platforms, including creating LODs and collisions Requirements Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map. Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets. Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts. Strong Maya experience is a plus. Ability to work with Unreal Engine 5. 2 years of professional experience in the video game industry building architecture and props. A passion for creating games and the ability to learn quickly will be a plus. Benefits Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Yerevan, Armenia Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history. We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day. Responsibilities Create modular level art assets and props from scratch. Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets. Optimize assets for different platforms, including creating LODs and collisions Requirements Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map. Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets. Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts. Strong Maya experience is a plus. Ability to work with Unreal Engine 5. 2 years of professional experience in the video game industry building architecture and props. A passion for creating games and the ability to learn quickly will be a plus. Benefits Working with an international team of world-class professionals on exciting and challenging projects; Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events; Medical Care package; Sensibly flexible working hours; Breakfasts, snacks and fruits available during the day, tea and coffee machines; Friendly team environment; Additional benefits – care bonus to cover health, educational and safety needs.
Location: Warszawa, Poland Workplace: remote We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886 . You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready. What will you be doing on a day-to-day basis? Create high-quality materials and shaders in UE5. Build and maintain Blueprint- and code-based tools for the art team. Create and update documentation for tools, workflows, and engine limitations. Help with optimization, profiling, and debugging in the final product. Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements. What will help you succeed in this role? For a senior position: Good knowledge of UE materials and shading workflows. Solid understanding of the UE5 rendering pipeline, including PBR and post-processing. Experience with UE Blueprints for tools or gameplay-supporting systems. Practical approach to problem-solving and a good understanding of optimization. At least one shipped title or completed commercial project. For an expert position, we also require: Deep, production-proven knowledge of UE5 materials, shaders, and rendering. Experience designing scalable material, shader, and technical art workflows. Strong understanding of GPU performance, profiling, and optimization. Ability to take ownership of complex technical and visual problems and drive them to resolution. Experience mentoring other artists and defining technical best practices. Please remember to include your portfolio (link or file) with your application, as this is one of the evaluation criteria. Nice to have Knowledge of VFX or lighting. Experience with procedural workflows (e.g. Substance Designer or other node-based tools). Familiarity with shader languages such as HLSL or GLSL. Background in 3D software such as Blender, 3ds Max, or Maya. Experience working closely with both artists and programmers. What we offer? Health and Wellness psychological support/care private medical package Multisport Development team training budget in-office library Our office near Metro Stadion Narodowy and Dworzec Wschodni stations dog-friendly in-house gym no dress code car and bike parking chill zone video, board and arcade games Working conditions flexible working hours hybrid work (3 days from office, 2 days from home + additional pool of remote days per year) 20 or 26 days of fully-paid holiday leave international working environment Events and more attendance in game dev events relocation budget for candidates from abroad referral program annual company events merch/swag
Location: Singapore Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title, League of Legends, to critical and player acclaim. Players form the foundation of our community, and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That’s where you come in. As a Rendering Technical Artist (Contract) on the Singapore League of Legends PC Team, you’ll help bring the world of Runeterra and beyond to life through materials, lighting, and real-time rendering. League’s visual targets are built on a modern real-time, PBR-based rendering pipeline with stylized, hand-painted treatments, and you’ll author, extend, and maintain the shaders and materials that realize them across champions, skins, and related content. Working closely with artists, designers, engineers, and external partners, you’ll act as a bridge between art and engineering—translating visual and art-direction goals into robust, performant solutions that behave consistently across around-game and in-game environments. As an experienced technical artist, you’ll also diagnose rendering issues early, reduce rework, and help raise the craft bar for how shaders and materials are authored across internal and external teams. Reporting to the Technical Art Manager, you will ensure that assets meet technical performance standards and artistic direction requirements. In collaboration with Art, Design, Engineering, and external partners, you will contribute to production support and workflow improvements. Please note that Riot Games does not offer relocation packages for this position. Responsibilities: Author, extend, and maintain real-time shaders and materials for League of Legends within a PBR-based rendering workflow, including reusable shader functions and shared material systems that scale across champions and skins. Apply strong PBR fundamentals across albedo, normal, roughness, metallic, ambient occlusion, emissive, lighting, and reflection-probe inputs, ensuring shader features account for the full material response rather than the diffuse channel in isolation. Collaborate directly with Art and Design to understand desired visual behaviors and art direction, and translate them into clear, achievable, and performant rendering solutions. Provide hands-on technical support to internal and external vendor artists, helping them author, integrate, and troubleshoot materials and shaders for Epic and Legendary skins. Validate assets across neutral lighting, around-game, and in-game environments and applicable quality levels, diagnosing issues involving lighting, shadows, material response, shader parameters, and texture inputs. Collaborate with engineering to manage in-game memory budgets, profile shader and rendering cost, and optimize game performance using tools such as RenderDoc or equivalent GPU-capture tools. Integrate visual assets from external vendors into the game engine using Perforce, working closely with the Art Director and Technical Art Manager to maintain quality and consistency. Create and maintain clear technical documentation—shader and material workflows, authoring standards, and best practices—and develop custom tools and scripts so artists can work more independently. Required Qualifications: 4+ years of professional experience as a Technical Artist in game development or a related real-time graphics field. Demonstrated hands-on experience writing, debugging, and shipping shaders for a modern real-time, PBR-based game engine, with a strong understanding of how albedo, normal, roughness, metallic, ambient occlusion, lighting, and reflections combine to define surface response. Ability to read, write, and debug common real-time shader languages such as HLSL and GLSL, along with node-based shader graphs or comparable proprietary shader and material systems. Strong skills in modeling, shaders, texturing, and lighting for games, with an understanding of stylized, hand-painted content pipelines and how visual style, color, and lighting direction influence material and shader approaches. Proficiency in commercial or proprietary game engines (e.g. Unity/Unreal), with familiarity in performance profiling, GPU cost analysis, memory budgets, and optimization across a range of hardware. Strong technical writing skills, with experience creating and maintaining clear technical documentation such as shader and material guides, authoring standards, and workflow references. Familiarity with version control systems such as Git or Perforce. Excellent communication skills, with the ability to act as an ambassador between art and engineering and collaborate effectively with external partners and internal teams. Desired Qualifications: Experience with stylized PBR rendering, toon/PBR hybrid workflows, or other non-photoreal real-time rendering approaches. Experience creating shaders for character materials such as skin, hair, cloth, or metal. Experience with material-driven systems, runtime material parameters, VFX integration, or gameplay-driven visual hooks. Experience developing tools or scripts in Python or another scripting language to improve art and rendering workflows. Experience with content creation tools such as Maya, Photoshop, Substance, or Marmoset Toolbag, and a solid understanding of 3D math, linear algebra, and color space. Experience supporting external vendors through documentation, training, reviews, and production troubleshooting. Familiarity with the League of Legends IP and its stylized skins universes. When submitting your application, please include a portfolio showcasing your past work. Please include shader or material breakdowns where possible, describing your role, the engine or rendering framework used, the PBR inputs and lighting considerations, and any performance or memory constraints you addressed. As part of the application process, you may be asked to complete an art test. For this role, you’ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will certainly be looking at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Location: Warsaw, Poland [EN] Right now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay. We are looking for a Lead Props/Environment 3D Artist to head our team, set a high quality bar for props and environment art, and perfectly capture the spirit of the original in modern AAA graphics. Responsibilities: Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews. Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output. Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules. Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects. Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks. Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department. [PL] Opis stanowiska W tej chwili nasz zespół przenosi jeden z najbardziej klimatycznych uniwersów gier XXI wieku na nowoczesny silnik. Będziesz pracować z mroczną estetyką, w której sztuka spotyka się z szaleństwem, rdzą i rozkładem. Poszukujemy Lead 3D Artysty ds. Propsów/Environmentu, który pokieruje naszym zespołem, wyznaczy wysokie standardy jakości dla assetów typu props i environment oraz doskonale odda ducha oryginału w nowoczesnej grafice AAA. Zakres obowiązków: Zarządzanie zespołem: Kierowanie, wspieranie i inspirowanie zespołu grafików, udzielanie regularnego feedbacku oraz przeprowadzanie ocen pracowniczych. Kontrola jakości: Dbanie o to, aby wszystkie elementy spełniały rygorystyczne wymagania artystyczne i techniczne naszych partnerów, zachowując najwyższy rynkowy standard. Zarządzanie procesem produkcyjnym: Tworzenie i optymalizacja wydajnych etapów pracy nad modelowaniem i teksturowaniem w oparciu o fizyczne renderowanie materiałów, aby sprostać wymagającym harmonogramom. Nadzór nad projektami: Koordynowanie podziału zadań w zespole oraz dbanie o dotrzymywanie terminów w różnych bieżących projektach. Współpraca między zespołowa: Ścisła współpraca z dyrektorami artystycznymi, grafikami technicznymi oraz kierownikami projektów w celu identyfikacji potencjalnego ryzyka i rozwiązywania problemów produkcyjnych. Dokumentacja: Tworzenie i aktualizowanie wytycznych technicznych, przewodników stylistycznych oraz dokumentacji dobrych praktyk dla działu zajmującego się obiektami. Requirements [EN] Experience: 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role. Portfolio: A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles). Software Mastery: Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer). Engine Proficiency: Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines. Technical Knowledge: Complete mastery of PBR workflows, UV optimization, baking, and LOD management. Communication: Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly. Adaptability: Proven ability to switch between different art styles and technical constraints without losing quality. What We Offer: Professional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized). Stable Growth: A permanent position in a growing company with a steady pipeline of world-class projects. Flexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture). Community: A supportive, international team of industry veterans who value knowledge-sharing and collaboration. [PL] Wymagania Ponad 5 lat doświadczenia w tworzeniu grafiki do gier, w tym co najmniej 2 lata na stanowisku lidera lub nadzorującego pracę zespołu. Przekonujące portfolio potwierdzające eksperckie umiejętności w tworzeniu wysokiej jakości obiektów nieożywionych oraz organicznych (prosimy o dołączenie przykładów w różnych stylach). Ekspercka znajomość programów Maya, 3ds Max lub Blender, a także ZBrush i pakietu Substance (Painter/Designer). Bardzo dobre zrozumienie środowiska Unreal Engine (UE4/UE5) lub autorskich silników klasy AAA. Pełne opanowanie etapów pracy z fizycznym renderowaniem materiałów, optymalizacją siatek UV, wypalaniem map oraz zarządzaniem poziomami szczegółowości modeli. Dobra znajomość języka angielskiego w mowie i piśmie Udokumentowana umiejętność sprawnego przechodzenia między różnymi stylami artystycznymi i ograniczeniami technicznymi bez utraty jakości. Oferujemy: Możliwość pracy przy wielu popularnych tytułach AAA z różnych gatunków (styl realistyczny, Sci-Fi, stylizowany). Zatrudnienie w rozwijającej się firmie ze stabilnym i ciągłym napływem światowej klasy projektów. Atrakcyjne opcje pracy zdalnej oraz dbałość o zdrową równowagę między życiem prywatnym a zawodowym (kultura pracy minimalizująca nadgodziny). Wspierający, międzynarodowy zespół weteranów branży, którzy cenią sobie dzielenie się wiedzą i współpracę. Benefits [EN] Medical Care package MyCafeteria system - including Multisport card and more Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling English or Polish language classes Sensibly flexible working hours Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings [PL] Pakiet opieki medycznej System MyCafeteria – w tym karta MultiSport i wiele więcej Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste Lekcje języka angielskiego lub polskiego Elastyczne godziny pracy (w ramach potrzeb projektu) Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Location: Bucharest, Romania AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life. Right now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay. We are looking for a Lead Props/Environment 3D Artist to head our team, set a high quality bar for props and environment art, and perfectly capture the spirit of the original in modern AAA graphics. Responsibilities: Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews. Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output. Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules. Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects. Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks. Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department. Requirements Experience: 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role. Portfolio: A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles). Software Mastery: Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer). Engine Proficiency: Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines. Technical Knowledge: Complete mastery of PBR workflows, UV optimization, baking, and LOD management. Communication: Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly. Adaptability: Proven ability to switch between different art styles and technical constraints without losing quality. What We Offer: Professional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized). Stable Growth: A permanent position in a growing company with a steady pipeline of world-class projects. Flexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture). Community: A supportive, international team of industry veterans who value knowledge-sharing and collaboration. Benefits Competitive remuneration Projects aligned with your expertise and interests Collaboration with industry leaders on AAA titles Professional growth opportunities Flexible work arrangements An environment dedicated to diversity and inclusion
Location: Serbia Workplace: remote ABOUT YOU We are looking for a Lead Environmental Artist who combines a strong artistic eye with solid technical expertise. This role is not only about creating visually impressive environments — we need someone who understands how to build high-quality, optimized, production-ready environments that perform efficiently in a real-time game engine. ABOUT US Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game. For more information, visit xsolla.com. RESPONSIBILITIES Lead the creation of high-quality environments from concept through final implementation. Establish and maintain the visual quality bar for environments while ensuring technical and performance requirements are met. Create optimized environment assets, including modular kits, architecture, terrain, props, materials, and set dressing. Work closely with Technical Artists, Level Designers, Lighting Artists, and Engineers to balance visual quality with performance. Define and maintain environment art pipelines, workflows, and technical standards. Identify and resolve performance issues related to geometry, materials, textures, lighting, draw calls, memory usage, LODs, and asset complexity. Review and provide feedback on the work of Environment Artists and support their professional development. Collaborate with Art Direction to translate the artistic vision into scalable and technically achievable environments. Participate in profiling and optimization throughout production rather than treating optimization as a final-stage task. REQUIREMENTS Strong professional experience as a Senior or Lead Environment Artist in game development. Excellent portfolio demonstrating visually compelling, production-ready environments. Strong understanding of real-time optimization and the ability to make informed trade-offs between visual fidelity and performance. Advanced knowledge of environment production pipelines, modular workflows, LODs, materials, shaders, texture optimization, and asset budgets. Strong proficiency with industry-standard 3D tools and experience working in Unreal Engine and/or Unity . Good understanding of lighting, composition, scale, color, and environmental storytelling. Ability to profile environments, identify technical bottlenecks, and collaborate with technical teams to resolve them. Leadership and mentoring experience, with the ability to provide clear and constructive artistic and technical feedback. Strong communication and cross-functional collaboration skills. Benefits We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program. This includes unlimited Flexible Time Off and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play. The duties and responsibilities of this position may evolve over time to support the organization’s goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required. By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially. Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy. For any inquiries related to data privacy, please contact: careers@xsolla.com Explore more opportunities at: https://xsolla.com/careers
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. 在 Riot,技术美术负责搭建和优化美术内容生产的技术基础、工作流程与工具体系,帮助团队以高质量、可持续的方式进行内容创作。他们需要将艺术目标转化为可执行的技术方案,持续优化流程与制作标准,并与多个职能紧密合作,消除制作中的技术阻碍,同时守住内容质量。 作为未公开项目的资深技术美术 - 动画方向,你将专注于动画相关的技术方案设计与引擎落地,帮助团队建立稳定、可扩展的动画技术基础。你将与动画、美术指导、设计、工程以及其他技术美术成员紧密合作,将艺术表现目标转化为可执行的技术实现,并持续提升动画内容在引擎中的质量、稳定性与制作效率。你将汇报给技术美术负责人,并在推进动画技术能力建设的同时,兼顾角色绑定系统的长期发展。 工作职责 负责高优先级引擎动画效果的技术方案设计与落地,包括动画状态机、IK、角色物理及相关动画技术能力建设 跨团队紧密协作,将动作表现、镜头需求及视觉目标转化为可执行的技术方案,并持续提升动画内容的整体表现质量与制作标准。 识别并解决实时动画及动画资产制作过程中的关键技术问题,推进引擎内实现、联调与优化,持续改进动画资产规格,提升落地效率与实现稳定性 搭建、维护并优化角色、生物、道具以及表演相关需求的绑定与动画技术方案 开发和推动面向动画制作与效率工具、调试流程方案,帮助团队更高质量、更高效率地完成内容实现 能力要求 6 年及以上游戏或相关行业技术美术经验,并在技术动画方向有扎实的实操经验 具备从效果目标出发,进行技术抽象与方案判断的能力,能够在动画表现、玩法需求、实现成本与长期可维护性之间做出合理权衡 具备扎实的 Unreal Engine 经验,熟悉蓝图、动画状态机、IK 工作流、角色物理、镜头相关等实现 熟悉 Maya 绑定工作流程与相关功能使用,理解角色绑定与动画系统的基础实现逻辑 优秀的跨职能沟通与协作能力 优先条件 熟悉英雄联盟IP 有主导角色绑定系统开发的经验,或具备基于 Maya 的 Python 脚本开发能力 熟悉风格化角色或变形角色的绑定方案与实现方式 有影视叙事、表演类高规格角色制作流程的相关经验 For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! 作为申请过程的一部分,我们希望候选人提供作品集或演示demo,并且可能被要求完成艺术测试。