Location: Los Angeles, USA
Riot Visual Designers craft the best player experiences through their knowledge of systemic design, graphic design, interactivity, layout, typography, color theory, and illustration. Designers collaborate with cross disciplinary teams and act as both artistic and design problem solvers. They understand players and ask questions about the what, who, and how when solving for an interface or communication challenge.
As a
Principal Visual Design Artist
on an unpublished R&D title, you will be responsible for all aspects of Visual Design in an early-stage R&D game. We need your help to produce assets of the highest quality so our players can immerse themselves in our world. You'll report to the Visual Design Lead and collaborate with other artists to establish the style of the game's user interface. You'll also work collaboratively with engineers, designers, and producers, and together will give new, delightful experiences to our players.
Responsibilities:
Work with the team to create a visual style that satisfies the creative goals - establishing a unique visual identity for the game’s UI
Create visually balanced and intuitive interfaces that show an excellent grasp of readability, hierarchy, platform and player behavior patterns
Guide the planning of UI work, working with artists and designers to build on the creative vision
Create assets through each stage of development, taking ideas from concept to in-game implementation
Use deep knowledge of systemic design, graphic design, interactivity, layout, typography, color theory, and illustration to create seamless player experience
Extend themes throughout the project, establishing style guides and conventions
Establish the quality bar for visual design for the game
Required Qualifications:
Hands-on experience contributing to a major feature, game, product launch, or entertainment property through the craft of visual communication design.
8+ years of professional experience as a Visual Designer, UI Designer, or UI Artist
Expert knowledge in Figma & Adobe CC
Knowledge of the game development pipeline including optimization, localization and implementation
Experience shipping games in Unreal, Unity, or any relevant game engine.
Portfolio that demonstrates visual taste of contemporary graphic design and strong artistic style
Desired Qualifications:
Experience developing brand identities, logos, brand kits, etc.
Experience in a secondary area such as motion graphics, illustration, animation, or modeling
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Warsaw, Poland
[EN] Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are seeking a skilled Technical Artist to join our team. This position is open to candidates with a background in UI design who possess technical expertise in working with game engines, as well as to Technical Artists with experience in UI. If you are passionate about UI design and have a technical background, we encourage you to apply and become a vital part of our dynamic team.
[PL] Sperasoft to wiodąca firma specjalizująca się we współtworzeniu gier (co-development). Ściśle współpracujemy z naszymi partnerami, aby dostarczać wysokiej jakości tytuły dla światowej klasy wydawców. Sperasoft jest częścią Keywords Studios – międzynarodowego dostawcy usług technicznych i kreatywnych dla globalnego przemysłu gier wideo i nie tylko.
Tworzenie gier to nasza główna kompetencja. Blisko współpracujemy z naszymi partnerami, wspierając ich na każdym etapie procesu powstawania wysokiej jakości tytułów AAA.
Od kilku lat Sperasoft jest kluczowym partnerem jednego z czołowych światowych wydawców gier. Wspólnie nieustannie rozwijamy i rozbudowujemy jeden z najbardziej kultowych, wpływowych kulturowo i największych tytułów AAA typu „live-service” w historii branży.
Poszukujemy wykwalifikowanego Technicznego Artysty UI, który dołączy do naszego zespołu. Oferta skierowana jest zarówno do osób zajmujących się projektowaniem UI i posiadających wiedzę techniczną z zakresu obsługi silników gier, jak i do Technical Artistów z doświadczeniem w obszarze UI. Jeśli pasjonujesz się projektowaniem UI i masz przygotowanie techniczne, zachęcamy do aplikowania i stania się ważną częścią naszego dynamicznego zespołu.
[EN ]Responsibilities
Create and implement prefabs based on designs provided in Figma
Manage assets, including preparing images, creating and organizing Unity Game Objects, and maintaining fonts and atlases
Troubleshoot and resolve UI issues within prefabs
Please Note:
This role does not involve creating new designs in Figma or Photoshop
Coding or scripting is not part of this position
[PL] Obowiązki:
Tworzenie i implementacja prefabów na podstawie projektów przygotowanych w Figmie
Zarządzanie zasobami, w tym przygotowywanie grafik, tworzenie i organizowanie obiektów gry (Game Objects) w Unity oraz obsługa czcionek i atlasów
Diagnozowanie i rozwiązywanie problemów z interfejsem użytkownika (UI) w obrębie prefabów
Proszę zwrócić uwagę:
Stanowisko to nie obejmuje tworzenia nowych projektów w Figmie ani Photoshopie
Zakres obowiązków nie obejmuje programowania ani pisania skryptów
Requirements
[EN]
Unity:
Familiarity with the prefab structure (excluding coding), ability to work within Unity to create UI prefabs
Figma:
Understanding of UI design principles, features, and components relevant to the project
Animation:
Basic knowledge of animation types and presentation flows, along with experience using prefabs
Ability to create & maintain 2D animations in Unity
Nice to have:
Familiarity with Figma, Photoshop, and Adobe Animat
Experience in maintaining documentation
[PL]
Wymagania:
Unity:
Znajomość struktury prefabów (z wyłączeniem programowania), umiejętność tworzenia prefabów interfejsu użytkownika (UI) w środowisku Unity
Figma:
Zrozumienie zasad projektowania UI oraz funkcji i komponentów istotnych dla projektu
Animacja:
Podstawowa wiedza na temat rodzajów animacji i przepływów prezentacji, a także doświadczenie w pracy z prefabami
Umiejętność tworzenia i utrzymywania animacji 2D w Unity
Mile widziane:
Znajomość programów Figma, Photoshop i Adobe Animat
Doświadczenie w prowadzeniu dokumentacji
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Benefity:
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Требования:
— От 3 лет опыта работы в AAA-геймдеве в качестве Character Artist.
— Уверенное понимание анатомии человека и животных.
— Понимание принципов создания одежды, базовые навыки шитья и работы с тканью, понимание поведения и пластики материалов.
— Опыт работы со всеми основными этапами создания персонажа: скульптинг, моделирование, текстурирование.
— Уверенное владение Maya или 3ds Max, ZBrush, Substance 3D Painter, Marmoset Toolbag и Photoshop.
— Хорошее понимание PBR-принципов и современных пайплайнов текстурирования.
— Понимание полного production pipeline создания игровых персонажей — от скульпта и моделирования до подготовки финального ассета для игрового движка.
— Базовое понимание работы с игровыми движками.
— Умение эффективно работать как самостоятельно, так и в составе команды.
— Базовый уровень английского языка для рабочей коммуникации.
Задачи:
— Создавать реалистичных игровых персонажей высокого качества для AAA-проектов.
— Работать над персонажем на всех этапах: скульптинг, моделирование, одежда, UV, текстурирование и подготовка финального ассета.
— Создавать одежду и аксессуары с учетом анатомии, материалов и требований игрового пайплайна.
— Работать по концепт-артам и фотореференсам.
— Подготавливать и интегрировать персонажей в игровой движок.
— Взаимодействовать с арт-лидами и командой, дорабатывать персонажей на основе обратной связи.
Условия:
— Работа над крупными AAA-играми и известными игровыми тайтлами.
— Удалённая работа с международными командами.
— Конкурентная оплата — одни из наиболее привлекательных условий среди аутсорс-студий региона.
— Контрактный формат и возможность участвовать в разных проектах.
— Работа с современными AAA-пайплайнами и возможность развиваться профессионально.
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UpForge.Games ищет Middle+/Senior VFX Artist для хардкорного кооперативного шутера. Задачи включают создание реалистичных эффектов в Unreal Engine 5 с использованием Niagara, работу с материалами, шейдерами и оптимизацию. Требуется опыт работы не менее 3 лет и наличие сильного showreel. Приветствуется опыт работы с Houdini и в жанре шутеров.
Задачи:
— Создавать реалистичные VFX в Unreal Engine 5 с использованием Niagara для оружия, персонажей, боевых механик и окружения.
— Вести эффекты от идеи и референсов до финального визуального и технического результата.
— Работать с материалами, шейдерами, текстурами и другими VFX-ассетами.
— Настраивать и оптимизировать эффекты для хорошего визуального восприятия в геймплее.
— Плотно сотрудничать с командами Art, Game Design, Animation и Development для корректного внедрения эффектов.
— Предлагать художественные и технические решения, помогать формировать визуальный язык эффектов проекта.
Требования:
— 3+ года опыта работы VFX Artist в игровой индустрии.
— Уверенная работа с Unreal Engine 5 и Niagara.
— Хорошее понимание материалов, шейдеров, real-time VFX и оптимизации.
— Умение самостоятельно вести задачи и доводить эффекты до нужного качества.
— Хорошее чувство масштаба, таймингов, динамики и читаемости эффектов в геймплее.
— Сильное портфолио / showreel с игровыми VFX, особенно реалистичные боевые эффекты.
Будет плюсом:
— Опыт работы с Houdini.
— Умение работать с Blueprints и создавать игровую логику вокруг эффектов.
— Понимание Lumen, Physical Based Lighting.
— Опыт работы над шутерами или проектами с большим количеством боевых эффектов.
— Опыт создания технически сложных эффектов и переиспользуемых VFX-систем.
Задачи:
— освещение окружения и персонажей: интерьеры и экстерьеры, естественный и искусственный свет
— расстановка и настройка эффектов света
— оптимизация света и настройка постпроцессов
— работа в связке с нарративом, левел-дизайном, геймдизайном и арт-директором
— приём фидбека, правки, багофикс
Требования:
— опыт от 3 лет на позиции Lighting Artist или Tech Artist
— продакшен-опыт работы со светом в Unreal Engine; опыт в Unity тоже подойдёт
— портфолио с локациями по свету — ищем именно светохудожника, а не 3D-дженералиста
— понимание особенностей настройки света в игровых движках, работа со статическим и динамическим светом
— умение работать в условиях технических ограничений
— понимание базовой физики света: отражение, преломление, рассеивание
— чувство цвета и композиции, художественный вкус, насмотренность
— умение работать с референсами и собирать информацию
Плюсом будет технический бэкграунд: написание скриптов, HLSL.
Условия:
— фулл-тайм фриланс, удалённо
— контракт на 6 месяцев (дальше — по ситуации)
— ставка обсуждается индивидуально
— тестового задания нет: смотрят CV и портфолио, дальше собеседование
Задачи:
Проектировать игровые уровни и отдельные локации с учётом механик, доступных в проекте.
Создавать блокауты уровней в Unreal Engine 5.
Простраивать понятный и читаемый путь игрока.
Создавать локации, которые интересно исследовать, но которые при этом остаются компактными и не перегруженными.
Продумывать альтернативные маршруты, точки интереса, ориентиры и темп прохождения.
Совместно с гейм-дизайнером, продюсером и лидом тестировать уровни и дорабатывать их на основе результатов плейтестов.
Учитывать технические ограничения, игровые метрики и особенности механик проекта.
Требования:
Опыт работы с Unreal Engine 5.
Умение создавать функциональные и читаемые блокауты.
Понимание навигации, композиции пространства и управления вниманием игрока.
Знание инструментов и подходов, позволяющих ускорять создание и редактирование блокаутов.
Умение проектировать локации вокруг существующих игровых механик.
Наличие портфолио с примерами игровых уровней или блокаутов.
Готовность выполнить небольшое тестовое задание.
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
About Ludios
Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
Role Overview
As a UI Artist, you will work closely with the Art Director and other UI team members to design and develop the user interface for our games. You will contribute to creating engaging visuals that align with UX flows, ensuring the best possible experience for our players.
This role is perfect for someone with solid UI design skills, an eye for detail, and an understanding of the casual mobile gaming market. You will support the art production process for key features and collaborate with a passionate team dedicated to crafting fun and visually appealing gaming experiences.
Key Responsibilities
Design and develop an appropriate visual style for the game with the Art Director
Create the UI with UX best practices in mind
Create storyboards and mockups from sketch until the final look with high quality within the time frame
Create key artwork and optimisable assets
Participated in design discussions with the local and global stakeholders to ensure alignment with the product vision
Implement designs into Unity, assisted by the in-house technical art team
Required Skills, Knowledge, and Expertise
2 - 3 years of experience
A portfolio showcasing mobile game-related artwork and projects
Excellence in UI problem-solving to allow the best user experience
Strong graphic design skills
Understanding of the mobile games market, its design styles, and trends
Good knowledge of UI software (Figma, Adobe, InVision, etc.)
Good understanding of implementing UI in Unity
Good English verbal communication and presentation skills
Nice to have
Good understanding of motion graphics and VFX design in UI
Basic understanding of 3D modeling and animation for UI
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes
Location: Kuala Lumpur
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Associate Lead Cinematic Artist to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Author realtime cinematics and interactive dialog sequences in our proprietary engine
Develop junior talent through artistic feedback sessions and performance review cycles
Develop and enforce standard practices for an evolving pipeline and toolset
Design features to keep our workflows and technology on the competitive edge
Requirements
The ideal candidate would have 3+ years in an artistic role with a focus on visual storytelling either in games or animation
A strong sense of cameras, staging and storytelling
Interest in film and long form media
Dedication to growing an artist in parallel with growing as a lead.
Experience with 3D authorship
Nice to Haves
1+ years experience leading or coordinating a team of artists
Experience in a game engine
What we Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Задачи:
— создавать интерактивные сцены и 3D-объекты по визуальным референсам;
— настраивать свет, анимацию и VFX;
— работать с UI в Unity;
— интегрировать и адаптировать сторонний контент;
— участвовать в создании мультимедийных и интерактивных проектов.
Требования:
— коммерческий опыт с Unity от 3 лет, знание URP/HDRP;
— уверенный high poly / low poly моделинг;
— UV, PBR-текстурирование и baking;
— опыт работы с UI, анимацией и VFX в Unity;
— понимание level-art;
— Substance Painter / Designer, Marmoset Toolbag, Photoshop;
— реализованные коммерческие проекты и портфолио.
Будет плюсом: Shader Graph / HLSL, риггинг и скиннинг, художественный бэкграунд, опыт с маппингом, offline rendering, Git/Plastic.
Условия:
— масштабные мультимедийные проекты в сфере edutainment, art, media и entertainment;
— гибкое начало рабочего дня: 9:00 / 10:00 / 11:00;
— проектную занятость на 2–3 месяца с возможностью перехода в штат;
— очное присутствие в офисе в Москве.
ОфисmiddleМосква; ‼Рассматриваем кандидатов, проживающих в Москве, т.к
About the Role
Our client is building an open dataset of real, professional Photoshop work, published on HuggingFace under CC-BY-4.0, to evaluate how well AI systems understand creative editing. The work involves actual production tasks, not synthetic or staged demos.
What You'll Do:
— Complete Photoshop tasks from a client-provided creative brief, working at your normal professional standard
— Run a client-provided session recorder for the full duration of each task
— Deliver layered, production-quality PSDs along with final output
— Work independently, at your own pace, within the scope of each brief
— Contribute work that will be published openly for research use
What You Bring:
We're recruiting across six specializations and aiming for balanced coverage. Candidates should specify their specialization:
— Matte painting / digital environments
— Key visual / campaign compositing
— Game & UI assets
— Print & packaging pre-press
— Portrait / beauty retouching
— E-commerce / product retouching
Hard requirements:
— Apple Silicon Mac (M1 or later) with your own licensed copy of Photoshop; Intel Macs and Windows machines are not allowed
— Photoshop only; no Illustrator, Nuke, Blender, Procreate, or iPad workflows in the captured session
— No generative AI of any kind; all work must be manually executed
— Individual contributor; no teams, studios, or subcontracted work
— Comfortable publishing openly under CC-BY-4.0, meaning resulting work and session data will be freely available with attribution
— Demonstrable professional portfolio in at least one of the six categories above
Rate: $25/hr USD
Timeline:
This is an extremely urgent role with work starting immediately. Applicants should expect to be contacted and requested to complete account setup on September 9th, 10th, or 11th to be considered for this role.
Location: Worldwide
Who We Are
YallaPlay Games is a rapidly growing startup building exciting mobile games that connect people together through play. Founded in Austin, Texas, we’ve since expanded to Brazil and the UAE, growing our diverse and talented team of creators. We pride ourselves on a fun and collaborative work environment, with a remote-friendly culture and a dedication to producing high-quality, engaging games. Our current titles, including “Spades Masters” (iOS/Android), have been enjoyed by millions of players globally.
Our passion lies in reinventing card games infusing them with fresh mechanics, beautiful design, and social features that spark connection and excitement. As we continue to scale, we’re looking for creative, driven individuals who are excited to help shape the future of multiplayer mobile gaming in a fast-paced, collaborative environment.
Join us and be part of building something big from the ground up.
The Opportunity
We are looking for an experienced, UI-focused Senior Mobile Game UI Artist with strong visual craft and solid UX capability.
You will create polished, intuitive, and scalable interfaces for meta-heavy free-to-play mobile games. You will own the visual and interaction design of the user interface, contribute to the game’s broader visual direction, and ensure that approved designs are implemented accurately in the game.
This is a senior individual-contributor role. You will work closely with the Art Lead, Head of Product & Monetization, Game Designer, Producer, Unity developers, QA, and other contributors.
This position can be full-time, part-time, remote, or based at our state-of-the-art offices in Yas Island, Abu Dhabi, UAE.
What You’ll Be Doing
Design polished and visually engaging UI for menus, progression systems, collections, rewards, events, offers, LiveOps content, and other mobile-game features.
Own interface structure, interaction design, UI patterns, and usability within agreed product objectives.
Partner with the Art Lead to define and maintain the visual direction of the game’s UI, ensuring it complements the game’s overall visual identity.
Create user flows, wireframes, prototypes, high-fidelity screens, icons, and production-ready UI assets.
Translate complex F2P meta systems into interfaces that are clear, engaging, and easy for players to understand.
Create and maintain scalable, component-driven UI design systems in Figma.
Design responsive interfaces for different mobile devices, aspect ratios, touch targets, and localization requirements.
Blend 2D UI with provided 3D assets while maintaining readability, visual hierarchy, and a cohesive aesthetic.
Collaborate with Product and Game Design to communicate feature logic and player value clearly.
Work closely with Unity developers to provide clear specifications, assets, component states, and interaction guidance.
Review the UI after it has been implemented in Unity and ensure it accurately reflects the approved designs, interactions, and quality standards.
Use playtesting, player feedback, usability findings, and relevant product data to improve UI/UX decisions.
Explore and responsibly use approved AI-assisted tools to accelerate ideation, visual exploration, iteration, and repetitive production work.
Maintain accountability for the quality, originality, consistency, confidentiality, and production readiness of AI-assisted outputs.
What We’re Looking For
What you need to have:
7+ years of relevant professional game-art or design experience, including 5+ years focused specifically on game UI art or UI/UX design.
A strong portfolio demonstrating exceptional visual UI work for mobile games.
Experience designing UI/UX for at least two shipped mobile games that achieved demonstrable player or commercial success.
Strong UI art fundamentals, including composition, typography, color theory, visual hierarchy, layout, iconography, and polished 2D asset creation.
Strong UX and interaction-design capability, including user flows, wireframes, prototyping, information architecture, navigation, and mobile touch ergonomics.
Demonstrated experience designing interfaces for complex F2P mobile-game meta features, such as progression, collections, rewards, events, currencies, offers, or LiveOps systems.
Experience establishing or evolving the visual direction of a game’s UI and maintaining it consistently across multiple features.
Advanced Figma capability, including auto-layout, components, variants, variables, prototyping, and responsive mobile design.
Strong working knowledge of Adobe Photoshop and Illustrator for creating high-fidelity UI assets, icons, vectors, textures, and visual polish.
Experience creating and maintaining reusable UI components, design systems, or style guides.
The ability to prepare clear, production-ready designs and collaborate effectively with developers throughout implementation.
Strong communication and collaboration skills, including the ability to explain design decisions and respond constructively to feedback.
A reliable, organized, and pragmatic working style suited to a fast-moving startup environment.
Curiosity about AI-assisted creative workflows and a willingness to learn and use approved tools responsibly.
Nice to have:
Experience working on card, board, social, multiplayer, or highly meta-driven mobile games.
Demonstrated experience using AI-assisted tools to improve the speed or quality of a creative workflow.
Working knowledge of Unity UI, UI Toolkit, or comparable game-interface workflows.
Experience reviewing or implementing UI directly in Unity or another game engine.
UI animation, motion-design, particle-effect, or interaction-polish experience.
The ability to prepare, render, or manipulate 3D elements for use within 2D interfaces.
Experience supporting or mentoring other artists without necessarily holding a formal management role.
Familiarity with accessibility and localization considerations for mobile-game interfaces.
Why YallaPlay
What You Get
Creative Freedom
– We trust you to take the lead, bring your ideas to life, and help shape our games and our company.
Real Impact
– You’ll work on meaningful projects that reach a global audience.
Collaborative Culture
– Small team, big ambition. We keep things fun, respectful, and feedback-driven.
Benefits & Perks
Remote-first and flexible schedule- Digital nomad friendly
Generous paid time off (if applicable)
Paid birthdays off (if applicable)
UAE visa sponsorship (if applicable)
Growth opportunities and access to learning resources
A team that actually loves games—and each other
Next Steps
Ready to join the team? We’d love to hear from you!
Apply here
Please include your CV and Portfolio, and where possible, examples of games, products, features, LiveOps, roadmaps, or performance improvements you have led.
We review every application carefully and will be in touch if there’s a fit. Good luck!
Location: United States, San Diego, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
This is a 4-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.
We are seeking a talented and detail-oriented Capture Artist to join our team on a temporary contract basis to support the creation of marketing and promotional materials, in addition to in game and social content.
The Capture Artist will be responsible for capturing high-quality gameplay footage and screenshots that showcase gameplay features and game modes. This role requires a strong understanding of video game mechanics, visual storytelling, and production workflows. The ideal candidate is passionate about gaming and possesses excellent attention to detail, an eye for good shot composition and can work efficiently in a fast-paced production environment.
Responsibilities
Capture high-quality gameplay footage and screenshots across various game modes and gameplay scenarios.
Create visually compelling gameplay moments that highlight key features, mechanics, and player experiences.
Stage and execute specific gameplay scenarios based on creative briefs and marketing requirements.
Technical Operations
Work with debug game builds and capture hardware.
Operate various recording devices to capture gameplay.
Configure and manage recording settings to meet project specifications.
Troubleshoot game builds, hardware, and software issues.
Maintain organization of captured assets, including proper naming conventions and file management.
Collaboratio
n
Work closely with Producers, Creative Directors, Game Developers, Marketing, and
Editorial teams to fulfill content requests.
Participate in capture planning sessions and creative reviews.
Communicate progress, challenges, and asset status to stakeholders.
Asset Managemen
t
Organize captured assets and distribute to editorial personnel both on-site and remote.
Maintain accurate records of builds, capture settings, and content requests.
Ensure all deliverables meet quality and technical standards.
Required Qualification
s
Experience working with debug builds and camera controls.
General computer proficiency on Mac and PC.
Familiarity with Adobe Premiere and Media Encoder a plus.
Excellent attention to detail and ability to follow creative direction.
Strong organizational and asset management skills.
Ability to manage multiple projects and deadlines simultaneously.
Comfortable working in a collaborative, fast-paced environment.
Team player with a positive and productive attitude.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click
here
to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$25
—
$35 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: United States, San Diego, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
This is a 4-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.
We are seeking a talented and detail-oriented Capture Artist to join our team on a temporary contract basis to support the creation of marketing and promotional materials, in addition to in game and social content.
The Capture Artist will be responsible for capturing high-quality gameplay footage and screenshots that showcase gameplay features and game modes. This role requires a strong understanding of video game mechanics, visual storytelling, and production workflows. The ideal candidate is passionate about gaming and possesses excellent attention to detail, an eye for good shot composition, and can work efficiently in a fast-paced production environment.
Responsibilities
Capture high-quality gameplay footage and screenshots across various game modes and gameplay scenarios.
Create visually compelling gameplay moments that highlight key features, mechanics, and player experiences.
Stage and execute specific gameplay scenarios based on creative briefs and marketing requirements.
Technical Operations
Work with debug game builds and capture hardware.
Operate various recording devices to capture gameplay.
Configure and manage recording settings to meet project specifications.
Troubleshoot game builds, hardware, and software issues.
Maintain organization of captured assets, including proper naming conventions and file management.
Collaboration
Work closely with Producers, Creative Directors, Game Developers, Marketing, and Editorial teams to fulfill content requests.
Participate in capture planning sessions and creative reviews.
Communicate progress, challenges, and asset status to stakeholders.
Asset Management
Organize captured assets and distribute to editorial personnel both on-site and remote.
Maintain accurate records of builds, capture settings, and content requests.
Ensure all deliverables meet
qua
lity and technical standards.
Required Qualifications
Experience working with debug builds and camera controls.
General computer proficiency on Mac and PC.
Familiarity with Adobe Premiere and Media Encoder a plus.
Excellent attention to detail and ability to follow creative direction.
Strong organizational and asset management skills.
Ability to manage multiple projects and deadlines simultaneously.
Comfortable working in a collaborative, fast-paced environment.
Team player with a positive and productive attitude.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below, this is an hourly rate.
$25
—
$35 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Warsaw, Poland
[EN] Responsibilities:
Develop game UI, including reworking existing screens and elements and creating new ones, in accordance with the project’s visual style
Gather and clarify required project information when necessary
Create all the necessary UI graphics in a given visual style
Provide accurate time estimates and deliver results within agreed deadlines
Collaborating with UX Designers, producers and game designers to define and implement innovative solutions for the product direction, visuals and experience
Implement UI into the game, working closely with the Engineering and Tech Art teams
[PL] Zakres obowiązków:
Tworzenie interfejsu gry (UI), w tym modyfikowanie istniejących ekranów i elementów oraz projektowanie nowych, zgodnie ze stylem wizualnym projektu
Zbieranie i precyzowanie niezbędnych informacji projektowych w razie potrzeby
Tworzenie całej wymaganej grafiki UI w zadanym stylu wizualnym
Dostarczanie dokładnych szacunków czasowych (estymat) i realizacja zadań w ustalonych terminach
Współpraca z projektantami UX, producentami i projektantami gier w celu definiowania i wdrażania innowacyjnych rozwiązań w zakresie kierunku produktu, oprawy wizualnej oraz odczuć gracza
Implementacja UI do gry w ścisłej współpracy z zespołami programistów oraz artystów technicznych
Requirements
[EN]
Ability to work across various visual styles and create game UI aligned with a specified art direction
Understanding of AAA-quality standards for UI
Proficiency with UI design tools (Figma) and raster graphics software (Photoshop)
Understanding of cross-platform games UI/UX specific
Basic experience with game engines (Unreal Engine, Unity, etc.), including asset preparation, slicing, and implementation
Ability for cross-department communication. Describe UI needs to developers, managers etc.
English level - above Intermediate
Nice to have:
Ability to create and edit UI animations (After Effects; in-engine animation is a plus)
Knowledge of the latest trends in games UI
AAA games UI experience
Ability to create and present interactive prototypes in Figma
Understanding of a design system approach
Familiarity with the version control software.
[PL] Wymagania minimalne:
Umiejętność pracy w różnych stylach wizualnych oraz tworzenia interfejsów gier (UI) zgodnych z określoną wizją artystyczną
Rozumienie standardów jakości klasy AAA w odniesieniu do interfejsów użytkownika
Biegła znajomość narzędzi do projektowania UI (Figma) oraz programów do grafiki rastrowej (Photoshop)
Zrozumienie specyfiki projektowania UI/UX dla gier wieloplatformowych
Podstawowe doświadczenie w pracy z silnikami gier (Unreal Engine, Unity itp.), w tym w przygotowywaniu zasobów (assetów), ich cięciu i implementacji
Umiejętność sprawnej komunikacji między zespołami – jasne opisywanie potrzeb związanych z UI programistom, menedżerom itp.
Znajomość języka angielskiego na poziomie powyżej średniozaawansowanego (B2+)
Mile widziane:
Umiejętność tworzenia i edycji animacji UI (After Effects; dodatkowym atutem będzie tworzenie animacji bezpośrednio w silniku gry)
Znajomość najnowszych trendów w projektowaniu UI gier
Doświadczenie w pracy nad interfejsami do gier klasy AAA
Umiejętność tworzenia i prezentowania interaktywnych prototypów w Figmie
Rozumienie podejścia opartego na systemach projektowych
Znajomość systemów kontroli wersji (np. Git, Perforce)
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne