About the Role
Our client is building an open dataset of real, professional Photoshop work, published on HuggingFace under CC-BY-4.0, to evaluate how well AI systems understand creative editing. The work involves actual production tasks, not synthetic or staged demos.
What You'll Do:
— Complete Photoshop tasks from a client-provided creative brief, working at your normal professional standard
— Run a client-provided session recorder for the full duration of each task
— Deliver layered, production-quality PSDs along with final output
— Work independently, at your own pace, within the scope of each brief
— Contribute work that will be published openly for research use
What You Bring:
We're recruiting across six specializations and aiming for balanced coverage. Candidates should specify their specialization:
— Matte painting / digital environments
— Key visual / campaign compositing
— Game & UI assets
— Print & packaging pre-press
— Portrait / beauty retouching
— E-commerce / product retouching
Hard requirements:
— Apple Silicon Mac (M1 or later) with your own licensed copy of Photoshop; Intel Macs and Windows machines are not allowed
— Photoshop only; no Illustrator, Nuke, Blender, Procreate, or iPad workflows in the captured session
— No generative AI of any kind; all work must be manually executed
— Individual contributor; no teams, studios, or subcontracted work
— Comfortable publishing openly under CC-BY-4.0, meaning resulting work and session data will be freely available with attribution
— Demonstrable professional portfolio in at least one of the six categories above
Rate: $25/hr USD
Timeline:
This is an extremely urgent role with work starting immediately. Applicants should expect to be contacted and requested to complete account setup on September 9th, 10th, or 11th to be considered for this role.
Location: Abu Dhabi, UAE; APAC - Remote
About Us
Established in 2018, Bybit is one of the world’s leading cryptocurrency exchanges and digital financial platforms, serving over 80 million users across more than 200 countries and regions. Powered by world-class technology and a user-first mindset, Bybit delivers a seamless ecosystem across trading, payments, wealth management, custody, institutional services, and Web3 — connecting users to the future of digital finance.
Our core values define how we build. We listen, care and improve to create products and experiences that put users first. Backed by a global team of ambitious builders, problem-solvers, and innovators, we foster a high-performance and fast-moving environment where talent is empowered to drive real impact at the global scale. Supported by 24/7 multilingual customer service and a strong commitment to innovation, we are shaping the future of finance through technology, collaboration, and bold execution.
Today, Bybit is recognized as one of the most trusted and transparent platforms in the digital asset industry, continuing to expand its global presence while building the infrastructure for the next generation of financial services.
Responsibilities
Create and edit high-quality video and motion content from brief to final delivery.
Animate typography, graphics, product visuals, UI elements, and campaign assets.
Edit videos with strong attention to
pacing, transitions, music, sound design, and storytelling
.
Work confidently across
After Effects, Premiere Pro, and Figma
.
Use AI creative tools for ideation, storyboarding, asset generation, video generation, and creative experimentation.
Collaborate with designers, creative leads, and other team members to bring ideas to life.
Respond to feedback efficiently and maintain a consistently high standard of execution.
What We’re Looking For
Strong practical skills in
both animation and video editing
.
Proficiency in
Adobe After Effects and Adobe Premiere Pro
.
Ability to work with and animate designs created in
Figma
.
Strong visual judgment across typography, composition, timing, movement, and transitions.
Good understanding of storytelling and the ability to build a complete video, not only individual scenes.
Familiarity with modern
AI creative tools and workflows
.
A strong portfolio or showreel demonstrating both editing and animation capabilities.
Proactive, detail-oriented, adaptable, and comfortable working independently within creative direction.
Ideal Candidate
An early-career multidisciplinary creative who is already
technically proficient, visually strong, and ready to contribute immediately
.
You should be confident across
editing, animation, design, storytelling, and AI-assisted creative workflows
, while continuing to develop through collaboration, feedback, and creative direction from the team.
Why Join Us
At Bybit, we are committed to fostering a supportive and enriching work environment.
Our benefits include:
- Study Growth Fund: We support your professional development and continuous learning.
- Internal Events: Participate in regular team-building activities, workshops, and events designed to promote collaboration and innovation.
- Global Collaboration: Be part of a diverse, international team, working alongside colleagues from around the world.
- Career Advancement: Access opportunities for growth and advancement within a rapidly expanding global company.
- Internal Mobility: Grow with us- Your long-term development is important to us. We offer internal job opportunities to help build your career path.
СтажёрGood understanding of storytelling and the ability to build a complete video, not only individual scenes; APAC - Remote
Location: Hong Kong, Hong Kong SAR
Who We Are
At OKX, we believe that the future will be reshaped by crypto, and ultimately contribute to every individual's freedom. OKX is a leading crypto exchange, and the developer of OKX Wallet, giving millions access to crypto trading and decentralized crypto applications (dApps). OKX is also a trusted brand by hundreds of large institutions seeking access to crypto markets. We are safe and reliable, backed by our Proof of Reserves. Across our multiple offices globally, we are united by our core principles:
We Before Me
,
Do the Right Thing
, and
Get Things Done
. These shared values drive our culture, shape our processes, and foster a friendly, rewarding, and diverse environment for every OK-er. OKX is part of OKG, a group that brings the value of Blockchain to users around the world, through our leading products OKX, OKX Wallet, OKLink and more.
About the Opportunity
Join the team building Agentic OKDS—OKG’s design intelligence infrastructure and the operating system between human intent and AI-generated output. You will contribute across three connected capability areas: Foundations, including token architecture for color, spacing, and radius; Components, spanning OKDS core components, business components, and AI-ready architecture; and Templates + AI Tooling, covering template systems, AI transformation infrastructure, and pipeline readiness. Your primary assignment may change based on team needs, while you build the breadth to work effectively across all three. You will combine strong craft with design-engineering judgment to improve reuse, adoption, delivery speed, and implementation quality.
What You’ll Be Doing
Own scoped initiatives across Foundations, Components, or Templates + AI Tooling—from research and reuse validation through specification, release, adoption, and iteration—while contributing effectively across all three areas as priorities change.
Develop and maintain foundation standards and token architecture for color, spacing, radius, themes, modes, and platform variation, ensuring consistency between Figma and implementation.
Design and evolve OKDS core components and reusable business components with clear naming, variants, states, metadata, composition rules, and architecture suitable for designers, engineers, and AI-assisted workflows.
Build reusable template systems and AI-readable guidance, and contribute to tooling infrastructure and validation workflows that improve AI pipeline readiness and production-quality output.
Partner closely with engineers to ensure design intent, platform behavior, component APIs, and accessibility requirements remain aligned across Web, iOS, and Android.
Prototype and improve AI-assisted workflows for template generation, component discovery, variant generation, specification, and quality review—while applying critical human judgment to the output.
Drive adoption with product teams through consultation, enablement, migration support, and feedback loops; treat designers and engineers as users of the platform.
Apply quality acceptance criteria covering interaction states, responsive behavior, accessibility, compliance, and implementation-ready handoff.
Plan and deliver work transparently, manage dependencies, and track outcomes such as reuse, adoption, reduced rework, and faster implementation.
What We Look For In You
Demonstrated experience delivering reusable design-system components, patterns, or foundations in a complex digital-product environment.
Strong Figma capability, including component properties, variables, modes, libraries, and scalable file organization.
Working knowledge across design-system foundations, component architecture, and template systems, including tokens, theming, documentation, versioning, reusable business patterns, and contribution workflows.
Strong craft under ambiguity: able to explore, prototype, test, and refine detailed interaction and visual behavior.
Design-engineering fluency and comfort discussing implementation constraints, states, APIs, and platform differences.
An adoption mindset: you investigate user needs, make standards practical, and follow through until teams can use them successfully.
Practical capability with AI-assisted design and development workflows, plus the judgment to assess tooling, strengthen pipeline readiness, and review generated output for correctness, consistency, and production readiness.
Clear written and verbal communication, constructive collaboration, and the ability to explain system decisions to designers, engineers, and product partners.
Reliable operational ownership: able to scope work, communicate progress and risks, manage dependencies, and deliver with quality.
Product and business awareness, including the ability to connect design-system choices to speed, quality, risk, and reuse.
Working knowledge of accessibility, compliance, responsive behavior, and complete global-state design.
Nice to Haves
Experience designing for Fintech, Investment platforms, or Crypto products
Experience working with teams across offices and timezones
Understanding of React framework for Front End development
Perks & Benefits
Competitive total compensation package
L&D programs and Education subsidy for employees' growth and development
Various team building programs and company events
Wellness and meal allowances
Comprehensive healthcare schemes for employees and dependants
More that we love to tell you along the process!
Notice:
All official
OKX
vacancies are published on this website.
While roles may appear on selected third-party platforms from time to time, information on other sites may be inaccurate or outdated.
If in doubt, please apply directly through our official careers website.
Information collected and processed as part of the recruitment process of any job application you choose to submit is subject to
OKX
's
Candidate Privacy Notice
.
Location: Worldwide
Who We Are
YallaPlay Games is a rapidly growing startup building exciting mobile games that connect people together through play. Founded in Austin, Texas, we’ve since expanded to Brazil and the UAE, growing our diverse and talented team of creators. We pride ourselves on a fun and collaborative work environment, with a remote-friendly culture and a dedication to producing high-quality, engaging games. Our current titles, including “Spades Masters” (iOS/Android), have been enjoyed by millions of players globally.
Our passion lies in reinventing card games infusing them with fresh mechanics, beautiful design, and social features that spark connection and excitement. As we continue to scale, we’re looking for creative, driven individuals who are excited to help shape the future of multiplayer mobile gaming in a fast-paced, collaborative environment.
Join us and be part of building something big from the ground up.
The Opportunity
We are looking for an experienced, UI-focused Senior Mobile Game UI Artist with strong visual craft and solid UX capability.
You will create polished, intuitive, and scalable interfaces for meta-heavy free-to-play mobile games. You will own the visual and interaction design of the user interface, contribute to the game’s broader visual direction, and ensure that approved designs are implemented accurately in the game.
This is a senior individual-contributor role. You will work closely with the Art Lead, Head of Product & Monetization, Game Designer, Producer, Unity developers, QA, and other contributors.
This position can be full-time, part-time, remote, or based at our state-of-the-art offices in Yas Island, Abu Dhabi, UAE.
What You’ll Be Doing
Design polished and visually engaging UI for menus, progression systems, collections, rewards, events, offers, LiveOps content, and other mobile-game features.
Own interface structure, interaction design, UI patterns, and usability within agreed product objectives.
Partner with the Art Lead to define and maintain the visual direction of the game’s UI, ensuring it complements the game’s overall visual identity.
Create user flows, wireframes, prototypes, high-fidelity screens, icons, and production-ready UI assets.
Translate complex F2P meta systems into interfaces that are clear, engaging, and easy for players to understand.
Create and maintain scalable, component-driven UI design systems in Figma.
Design responsive interfaces for different mobile devices, aspect ratios, touch targets, and localization requirements.
Blend 2D UI with provided 3D assets while maintaining readability, visual hierarchy, and a cohesive aesthetic.
Collaborate with Product and Game Design to communicate feature logic and player value clearly.
Work closely with Unity developers to provide clear specifications, assets, component states, and interaction guidance.
Review the UI after it has been implemented in Unity and ensure it accurately reflects the approved designs, interactions, and quality standards.
Use playtesting, player feedback, usability findings, and relevant product data to improve UI/UX decisions.
Explore and responsibly use approved AI-assisted tools to accelerate ideation, visual exploration, iteration, and repetitive production work.
Maintain accountability for the quality, originality, consistency, confidentiality, and production readiness of AI-assisted outputs.
What We’re Looking For
What you need to have:
7+ years of relevant professional game-art or design experience, including 5+ years focused specifically on game UI art or UI/UX design.
A strong portfolio demonstrating exceptional visual UI work for mobile games.
Experience designing UI/UX for at least two shipped mobile games that achieved demonstrable player or commercial success.
Strong UI art fundamentals, including composition, typography, color theory, visual hierarchy, layout, iconography, and polished 2D asset creation.
Strong UX and interaction-design capability, including user flows, wireframes, prototyping, information architecture, navigation, and mobile touch ergonomics.
Demonstrated experience designing interfaces for complex F2P mobile-game meta features, such as progression, collections, rewards, events, currencies, offers, or LiveOps systems.
Experience establishing or evolving the visual direction of a game’s UI and maintaining it consistently across multiple features.
Advanced Figma capability, including auto-layout, components, variants, variables, prototyping, and responsive mobile design.
Strong working knowledge of Adobe Photoshop and Illustrator for creating high-fidelity UI assets, icons, vectors, textures, and visual polish.
Experience creating and maintaining reusable UI components, design systems, or style guides.
The ability to prepare clear, production-ready designs and collaborate effectively with developers throughout implementation.
Strong communication and collaboration skills, including the ability to explain design decisions and respond constructively to feedback.
A reliable, organized, and pragmatic working style suited to a fast-moving startup environment.
Curiosity about AI-assisted creative workflows and a willingness to learn and use approved tools responsibly.
Nice to have:
Experience working on card, board, social, multiplayer, or highly meta-driven mobile games.
Demonstrated experience using AI-assisted tools to improve the speed or quality of a creative workflow.
Working knowledge of Unity UI, UI Toolkit, or comparable game-interface workflows.
Experience reviewing or implementing UI directly in Unity or another game engine.
UI animation, motion-design, particle-effect, or interaction-polish experience.
The ability to prepare, render, or manipulate 3D elements for use within 2D interfaces.
Experience supporting or mentoring other artists without necessarily holding a formal management role.
Familiarity with accessibility and localization considerations for mobile-game interfaces.
Why YallaPlay
What You Get
Creative Freedom
– We trust you to take the lead, bring your ideas to life, and help shape our games and our company.
Real Impact
– You’ll work on meaningful projects that reach a global audience.
Collaborative Culture
– Small team, big ambition. We keep things fun, respectful, and feedback-driven.
Benefits & Perks
Remote-first and flexible schedule- Digital nomad friendly
Generous paid time off (if applicable)
Paid birthdays off (if applicable)
UAE visa sponsorship (if applicable)
Growth opportunities and access to learning resources
A team that actually loves games—and each other
Next Steps
Ready to join the team? We’d love to hear from you!
Apply here
Please include your CV and Portfolio, and where possible, examples of games, products, features, LiveOps, roadmaps, or performance improvements you have led.
We review every application carefully and will be in touch if there’s a fit. Good luck!
Задачи:
— разрабатывать и развивать пользовательские интерфейсы порталов и личных кабинетов на vue 3
— работать с серверными шаблонами twig и клиентской логикой поверх них
— развивать административные интерфейсы на sonata под задачи операторов
— поддерживать кроссбраузерность и адаптивность от мобильных устройств до рабочих мест операторов
— интегрировать интерфейсы с rest api продукта и внешних систем
— обрабатывать форматы json и xml
— реализовывать сценарии авторизации через судир с двухфакторной аутентификацией
— встраивать картографические сценарии и подсказки адресов и организаций
— разрабатывать интерфейсы электронного подписания документов
— разрабатывать стандарт написания и оформления кода по фронтенду
— согласовывать стандарт с руководителем технического блока
— поддерживать стандарт в актуальном состоянии
— проводить и проходить ревью кода по этим стандартам
— обеспечивать доступность интерфейсов и соответствие требованиям к государственным информационным ресурсам
— участвовать в оценке трудозатрат и приёмке фронтенд-результатов подрядчика
— вести техническую документацию по своим компонентам
Требования:
— опыт разработки фронтенда от 3 лет, из них не менее 2 лет с vue 3 в связке composition api и pinia
— уверенное владение javascript и современным ecmascript, typescript
— опыт разработки шаблонов twig для symfony и работы с бандлами sonata
— понимание серверного рендеринга и шаблонизаторов
— семантическая вёрстка: html5, css3, препроцессоры, адаптивность, кроссбраузерность
— практика интеграции с rest api: работа с json, обработка ошибок и состояний загрузки
— сборка фронтенда на vite или webpack
— git и работа в командной модели ветвления
— npm или yarn
— опыт написания unit и e2e тестов
— понимание клиентской безопасности: xss, csrf, csp, samesite и lax
Условия:
— рыночную зарплату и премии
— драйвовые задачи и ресурсы для их реализации
— гибридный режим работы: можно работать удаленно или в современном офисе в центре
— преимущества аккредитованной IT-компании
— материальную помощь в случае важных событий в жизни
— корпоративное обучение у топовых провайдеров и доступ к онлайн-библиотеке
— корпоративные тренировки и спортивные активности - бег, футбол, волейбол, баскетбол, теннис и другие
— комьюнити по интересам
— скидки от партнеров на ДМС, связь, развлечения, подарки, спорт и т.д.
Location: Barcelona; Paris; Amsterdam
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This remote role is located within a two-hour time difference of CET.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io http://Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US.
With Paper.io http://Paper.io 2, we’re building an iconic game that players will never forget!
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
ROLE
As a Concept Artist focusing on Concept Art, you will play a vital role in shaping the visual identity of Paper.io http://Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_GB. Collaborating closely with the Art Director, you will create, develop, and integrate stunning game assets, elevating the production quality of our live games as we transition them into the casual space.
- Art Creation:
- Design and produce high-quality concept art for characters, environments, and props.
- Work on illustrations for icons or stylised assets that align with the game’s aesthetic.
- Creating key art illustrations with final render.
- Collaboration:
- Partner with the Art Director to align on visual style and direction.
- Actively contribute by providing creative ideas and constructive feedback.
- Conceptualisation:
- Gather references, brainstorm ideas, and create mock-ups that clearly communicate the artistic vision.
- Contribute to the creative direction by delivering compelling and innovative designs.
PROFILE
- Experience:
- 4+ years as a Concept Artist, in the mobile gaming industry.
- Strong capabilities in concept art, including a keen eye for detail, composition, and style.
- Ability to adapt to different visual styles and produce assets that align with the game’s vision.
- Strong Illustration skills
- Technical Proficiency:
- Skilled in tools like Maya, Blender, Unity, and Photoshop.
- Proficient in low-poly modelling and texturing pipelines; familiarity with Maya rigging workflows is a plus.
- Experience working with Unity
- Familiar with AI pipelines
- Soft Skills:
- Excellent communication skills, with the ability to convey ideas clearly and collaborate effectively with a multidisciplinary team.
- Resourceful and proactive, with the ability to troubleshoot and iterate effectively.
- Strong problem-solving abilities
Nice to have
- Create low-poly 3D models, including texturing, to meet both technical and artistic requirements.
- Experience in VFX creation or animation.
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: United States, San Diego, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
This is a 4-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.
We are seeking a talented and detail-oriented Capture Artist to join our team on a temporary contract basis to support the creation of marketing and promotional materials, in addition to in game and social content.
The Capture Artist will be responsible for capturing high-quality gameplay footage and screenshots that showcase gameplay features and game modes. This role requires a strong understanding of video game mechanics, visual storytelling, and production workflows. The ideal candidate is passionate about gaming and possesses excellent attention to detail, an eye for good shot composition and can work efficiently in a fast-paced production environment.
Responsibilities
Capture high-quality gameplay footage and screenshots across various game modes and gameplay scenarios.
Create visually compelling gameplay moments that highlight key features, mechanics, and player experiences.
Stage and execute specific gameplay scenarios based on creative briefs and marketing requirements.
Technical Operations
Work with debug game builds and capture hardware.
Operate various recording devices to capture gameplay.
Configure and manage recording settings to meet project specifications.
Troubleshoot game builds, hardware, and software issues.
Maintain organization of captured assets, including proper naming conventions and file management.
Collaboratio
n
Work closely with Producers, Creative Directors, Game Developers, Marketing, and
Editorial teams to fulfill content requests.
Participate in capture planning sessions and creative reviews.
Communicate progress, challenges, and asset status to stakeholders.
Asset Managemen
t
Organize captured assets and distribute to editorial personnel both on-site and remote.
Maintain accurate records of builds, capture settings, and content requests.
Ensure all deliverables meet quality and technical standards.
Required Qualification
s
Experience working with debug builds and camera controls.
General computer proficiency on Mac and PC.
Familiarity with Adobe Premiere and Media Encoder a plus.
Excellent attention to detail and ability to follow creative direction.
Strong organizational and asset management skills.
Ability to manage multiple projects and deadlines simultaneously.
Comfortable working in a collaborative, fast-paced environment.
Team player with a positive and productive attitude.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click
here
to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$25
—
$35 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: United States, San Diego, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
This is a 4-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.
We are seeking a talented and detail-oriented Capture Artist to join our team on a temporary contract basis to support the creation of marketing and promotional materials, in addition to in game and social content.
The Capture Artist will be responsible for capturing high-quality gameplay footage and screenshots that showcase gameplay features and game modes. This role requires a strong understanding of video game mechanics, visual storytelling, and production workflows. The ideal candidate is passionate about gaming and possesses excellent attention to detail, an eye for good shot composition, and can work efficiently in a fast-paced production environment.
Responsibilities
Capture high-quality gameplay footage and screenshots across various game modes and gameplay scenarios.
Create visually compelling gameplay moments that highlight key features, mechanics, and player experiences.
Stage and execute specific gameplay scenarios based on creative briefs and marketing requirements.
Technical Operations
Work with debug game builds and capture hardware.
Operate various recording devices to capture gameplay.
Configure and manage recording settings to meet project specifications.
Troubleshoot game builds, hardware, and software issues.
Maintain organization of captured assets, including proper naming conventions and file management.
Collaboration
Work closely with Producers, Creative Directors, Game Developers, Marketing, and Editorial teams to fulfill content requests.
Participate in capture planning sessions and creative reviews.
Communicate progress, challenges, and asset status to stakeholders.
Asset Management
Organize captured assets and distribute to editorial personnel both on-site and remote.
Maintain accurate records of builds, capture settings, and content requests.
Ensure all deliverables meet
qua
lity and technical standards.
Required Qualifications
Experience working with debug builds and camera controls.
General computer proficiency on Mac and PC.
Familiarity with Adobe Premiere and Media Encoder a plus.
Excellent attention to detail and ability to follow creative direction.
Strong organizational and asset management skills.
Ability to manage multiple projects and deadlines simultaneously.
Comfortable working in a collaborative, fast-paced environment.
Team player with a positive and productive attitude.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below, this is an hourly rate.
$25
—
$35 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Remote, Poland
GitLab is the intelligent orchestration platform for DevSecOps. GitLab enables organizations to increase developer productivity, improve operational efficiency, reduce security and compliance risk, and accelerate digital transformation. More than 50 million registered users and more than 50% of the Fortune 100* trust GitLab to ship better, more secure software faster.
The same principles built into our products are reflected in how our team works: we embrace AI as a core productivity multiplier, with all team members expected to incorporate AI into their daily workflows to drive efficiency, innovation, and impact. GitLab is where careers accelerate, innovation flourishes, and every voice is valued. Our high-performance culture is driven by our values and continuous knowledge exchange, enabling our team members to reach their full potential while collaborating with industry leaders to solve complex problems.
Co-create the future with us
as we build technology that transforms how the world develops software.
*
Fortune 500® is a registered trademark of Fortune Media IP Limited, used under license. Claim based on GitLab data. Fortune 100 refers to the top 20% ranked companies in the 2025 Fortune 500 list, published in June 2025. Fortune and Fortune Media IP Limited are not affiliated with, and do not endorse products or services of GitLab.
An overview of this role
The Pipeline Authoring group develops tools for creating and managing your pipelines. We balance maintaining core functionality of the product with developing newer areas. Our key areas of focus are
CI/CD components
and the
CI/CD Catalog
, which allows users to discover, reuse, and contribute CI/CD components to make software development more efficient and productive.
As a Backend Engineer, you will work on maturing our Catalog and Component functionality and reliability, improve and maintain performance, scalability and security of Pipeline Creation, and always consider usability and user experience in these key areas of the product. Your contributions and collaboration with your fellow team members will ensure that GitLab CI/CD remains a best in class solution.
Some of the things we have recently been working on include:
Inputs for Pipelines
Inputs for Jobs
Inputs Enhancements
CI/CD Catalog - UX improvements
Learn more on the Pipeline Authoring direction pages:
Pipeline Composition
Component Catalog
About the team
The Pipeline Authoring team is made up of experienced Engineers, some having worked in this area for many years and some having joined more recently. The team shares a passion for finding solutions to complex challenges that scale and are maintainable. Located across five countries and several time zones, async communication is key to our success. The team lives by
GitLab’s core values
and is always eager to improve. Many things in GitLab begin with a pipeline, so our team regularly interacts with other GitLab teams, community contributors and customers as we strive to create the best possible Pipeline Authoring experience.
Learn more on the
Pipeline Authoring group handbook page
and
Pipeline Authoring Unfiltered playlist
.
What you’ll do
Write high-quality, efficient, and maintainable code while adhering to best practices and contributing to code reviews.
Ship small features and improvements with minimal guidance and support from other team members. Collaborate with the team on larger projects.
Advocate for improvements to reliability, security, and performance.
Recognize impediments to our efficiency as a team (“technical debt”), propose and implement solutions.
Participate in agile development practices, including async planning sessions, stand-ups, and retrospectives, to drive iterative software development and continuous improvement for the team.
Contribute to our development process by asking questions and providing feedback to make us better as a team.
Embrace continuous learning and stay connected with industry best practices, tools, and technologies to drive improvements in our software.
Participate in
Tier 2 on-call
rotations to assist troubleshooting product operations, security operations, and urgent engineering issues.
What you’ll bring
Proficiency with Ruby and Ruby on Rails
Proven experience writing testable code in Ruby on Rails
Experience with Relational Database Management Systems (PostgreSQL is a plus)
Experience with GraphQL is a plus
An ability to self manage and organize in an asynchronous and collaborative work environment
Demonstrated capacity to clearly and concisely communicate about complex technical, architectural, and/or organizational problems and propose thorough iterative solutions
Familiarity with various stages of software development end-to-end (Agile methodologies is a plus)
Proven ability to work effectively in a team including product managers, designers, and other engineers
A commitment to continuous learning and openness to giving and receiving feedback as a part of fostering individual and team development
The base salary range for this role’s listed level is currently for residents of the EU, applicable in the specified country or countries only. Sales roles are also eligible for incentive pay targeted at up to 100% of the offered base salary. Grade level and salary ranges are determined through interviews and a review of education, experience, knowledge, skills, abilities of the applicant, equity with other team members, alignment with market data, and geographic location and having regard to any applicable collective agreements. The base salary range does not include bonuses, equity, or benefits.
Poland base salary range:
248,000zł- 372,000zł
How GitLab Supports Full-Time Employees
Benefits to support your health, finances, and well-being
Flexible Paid Time Off
Team Member Resource Groups
Equity Compensation & Employee Stock Purchase Plan
Growth and Development Fund
Parental Leave
Please note that we welcome interest from candidates with varying levels of experience; many successful candidates do not meet every single requirement. Additionally, studies have shown that people from
underrepresented groups
are less likely to apply to a job unless they meet every single qualification. If you're excited about this role, please apply and allow our recruiters to assess your application.
Country Hiring Guidelines:
GitLab hires new team members in countries around the world. All of our roles are remote, however some roles may carry specific location-based eligibility requirements. Our Talent Acquisition team can help answer any questions about location after starting the recruiting process.
Privacy Policy:
Please review our
Recruitment Privacy Policy.
Your privacy is important to us.
GitLab is proud to be an equal opportunity workplace and is an affirmative action employer. GitLab’s policies and practices relating to recruitment, employment, career development and advancement, promotion, and retirement are based solely on merit, regardless of race, color, religion, ancestry, sex (including pregnancy, lactation, sexual orientation, gender identity, or gender expression), national origin, age, citizenship, marital status, mental or physical disability, genetic information (including family medical history), discharge status from the military, protected veteran status (which includes disabled veterans, recently separated veterans, active duty wartime or campaign badge veterans, and Armed Forces service medal veterans), or any other basis protected by law. GitLab will not tolerate discrimination or harassment based on any of these characteristics. See also
GitLab’s EEO Policy
and
EEO is the Law
. If you have a disability or special need that requires
accommodation
, please let us know during the
recruiting process
.
Location: London
QRT is a global quantitative and systematic investment manager, operating across all liquid asset classes. We are a data- and technology-driven organization applying scientific methods to investing. Our collaborative culture and focus on innovation enable us to solve complex challenges and deliver high-quality returns for our investors.
The newly formed Reference Data Technology Team is building a new reference data system. The team works with stakeholders across Trading, Operations, Compliance and Research to translate business and regulatory requirements into data models, datasets and data quality controls.
Your future role within QRT
We are seeking an exceptional Reference Data Business Analyst to join our Reference Data Technology Team. The role is expected to involve the following activities:
Translate business and regulatory requirements into data entity models and datasets for the new reference data system.
Work closely with the Data/Platform Architect to ensure business requirements map cleanly onto the technical model.
Gather and validate requirements directly with domain stakeholders across Trading, Compliance and Research.
Partner with Trading, Operations and Compliance teams to build automated data quality rules and checks, exception-management workflows and metrics.
Provide day-to-day support to business, compliance and technology teams as a subject matter expert on data queries and system behaviour.
Apply expert knowledge of equity reference data, related events, and the lifecycle and processing of corporate actions.
Support the initial delivery focused on Equities and ETFs and its direct impact on the trading business.
Produce data dictionaries, entity relationship diagrams and requirements specifications.
Your present skillset
Experience producing entity and data models for reference or master data platforms in financial services.
Deep working knowledge of ETF reference data, including composition and basket data, creation and redemption mechanics, and identifiers.
Hands-on knowledge of ETF corporate actions processing, including dividends, splits, mergers and delistings.
Understanding of corporate actions lifecycle stages, timing and effective-date handling, and the downstream impact of processing errors.
Experience defining corporate actions data quality rules, including the detection of missed or conflicting action records and effective-date validation.
Strong requirements-gathering skills across multiple stakeholder groups, including Trading, Compliance and Operations.
Working knowledge of data quality concepts, including completeness, accuracy, timeliness and referential integrity.
Ability to translate regulatory and business rules into structured, testable data rules.
Comfortable working directly with technical architects to map business requirements onto a reference data model.
Strong written documentation skills, including data dictionaries, entity relationship diagrams and requirements specifications.
Strong database and SQL skills for data interrogation and analysis.
Desirable to have experience or a willingness to learn in the following areas
Client and account reference data, including legal entity structures, KYC, account hierarchies and LEIs.
Master data management concepts, including golden source, survivorship and entity resolution.
Scoping an MVP and maintaining a firm line on deferred scope.
Data lineage, metadata cataloguing and associated tooling.
Data modelling tools, including entity relationship diagramming and data catalogue tools.
UK and EU financial services regulatory frameworks relevant to reference data, including the LEI regime and KYC/CDD requirements.
Python experience and knowledge.
QRT is an equal opportunity employer. We welcome diversity as essential to our success. QRT empowers employees to work openly and respectfully to achieve collective success. In addition to professional achievement, we are offering initiatives and programs to enable employees achieve a healthy work-life balance.
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full time
Reports to:
Sr. Director, Design
The Role
As our Senior Designer, you will drive the visual direction of motion games and other experiences on the Nex platform, balancing hands-on design with creative leadership. This role is ideal for a senior creative who wants to define art direction while still staying close to execution and raise the bar for visual quality. You’ll work with the Senior Director of Design to shape digital products that are distinctive, playful, and remarkable in the world of family entertainment.
What You’ll Do
Define and uphold Nex’s visual language across game studio projects, from original Nex IPs to external partnerships.
Elevate the standard across projects by pushing for craft excellence and innovative ideas.
Establish clear benchmarks, style guides, and design review processes to ensure consistent, polished execution throughout the team.
Collaborate with Engineering, Publishing, and other teams on the production and promotion of our games.
Help cultivate a strong Design team culture and share creative leadership responsibilities through feedback and coaching efforts, in coordination with the Senior Director of Design.
What You’ll Bring
5+ years of experience. We welcome candidates with a strong background in communication design and art direction. Video game industry experience is a plus but not required.
Excellent taste and attention to detail across design disciplines, from typography to layout, color, composition, and motion.
Strong creative point of view, and the ability to bring others along through clear communication.
Desire to make something distinctive, playful, and remarkable. Challenge the team to question established trends and conventions when appropriate.
Ability to execute hands-on work at a high level.
Ability to balance priorities and maintain standards across multiple projects in a fast-moving environment with evolving priorities.
Candidates with more experience may be considered for the Associate Art Director position
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Задачи:
— Разработка игрового UI
— Сезонные ивенты и баттлпассы
— Вёрстка по макетам Figma
— Постепенная миграция legacy-компонентов
Требования:
— Коммерческий опыт с Vue 3 / Composition API от 2 лет
— Уверенный TypeScript
— Понимание Pinia/Vuex и паттернов state management
— Уверенный SCSS/CSS, БЭМ, вёрстка без готовых UI-фреймворков
— Базовое понимание webpack/Vite/Rspack
— Git, code review
— Готовность работать с legacy-кодом и постепенно его обновлять
Будет плюсом:
— Опыт с игровым UI, Electron/CEF, игровые моды/рантаймы
— Опыт миграции legacy → modern
Условия:
— Работа над игровым проектом
— Удалённый формат
— Full-time
— Конкурентное вознаграждение, обсуждается индивидуально
Задачи:
— Разработка игрового UI
— Сезонные ивенты и баттлпассы
— Вёрстка по макетам Figma
— Постепенная миграция legacy-компонентов
Требования:
— Коммерческий опыт с Vue 3 / Composition API от 2 лет
— Уверенный TypeScript
— Понимание Pinia/Vuex и паттернов state management
— Уверенный SCSS/CSS, БЭМ, вёрстка без готовых UI-фреймворков
— Базовое понимание webpack/Vite/Rspack
— Git, code review
— Готовность работать с legacy-кодом и постепенно его обновлять
Будет плюсом:
— Опыт с игровым UI, Electron/CEF, игровые моды/рантаймы
— Опыт миграции legacy → modern
Условия:
— Работа над игровым проектом
— Удалённый формат
— Full-time
— Конкурентное вознаграждение, обсуждается индивидуально
Location: Remote - USA
Please note that all communications regarding this position will be sent exclusively from an email address ending in @planetscale.com Any correspondence relating to this role will only originate from this domain.
PlanetScale is growing rapidly and reinventing the database space. Our database platform offers developers the fastest and most reliable Postgres and Vitess/MySQL databases, enabling businesses to efficiently handle data and workloads of all sizes.
PlanetScale is backed with over $100M in venture financing from top-tier VCs including a16z, Kleiner Perkins, SignalFire, and Insight Venture Partners. And we serve some of the most innovative companies in the world such as Block, Anysphere (Cursor), MyFitnessPal, Etsy, Kick, and thousands more. Our customers entrust us with what is often their most precious digital asset, their data, so the stakes couldn't be higher.
We're looking for a Brand Designer to help shape and evolve the visual identity of PlanetScale across all touchpoints. In this role, you'll be a key member of our Marketing team, translating complex technical concepts into compelling visual stories that resonate with developers and technical decision-makers. You'll craft everything from in-person event experiences to web graphics, merch designs, and creative website assets that make databases feel exciting.
What's the job to be done?
Visual Brand Development
Design web graphics including technical diagrams, illustrations, and interactive visual assets that simplify complex database concepts.
Create compelling visual systems for campaigns, product launches, and marketing initiatives.
Design for multiple formats and contexts: digital, print, experiential, and merchandise.
In-Person Experiences
Design booth graphics, signage, and environmental branding for conferences, meetups, and community events.
Collaborate with the events team to create memorable, on-brand experiences that stand out
Design merch that developers actually want to wear and use.
Create branded collateral including banners, posters, stickers, and promotional materials.
Website and Digital Assets
Design creative website components and landing pages.
Design data visualizations and technical diagrams that make complex information accessible.
Create social media graphics, blog post imagery, and other digital marketing assets.
Develop templates and design systems that enable the team to move quickly.
Brand Evolution
Collaborate with marketing leadership to evolve and expand the PlanetScale brand identity.
Explore new visual directions while maintaining brand coherence.
Document design decisions and maintain brand guidelines.
These attributes best describe you.
A strong portfolio demonstrating versatile design skills across digital, print, and experiential design.
Deep understanding of design fundamentals: typography, color, composition, and visual hierarchy.
You've figured out where AI actually helps in a design workflow and built process around it.
Comfortable working in both brand and production modes. You can think big picture and execute in the details.
Strong communication skills with the ability to both articulate design decisions and understand direction.
Self-directed and able to manage multiple projects with competing deadlines.
Collaborative spirit with the ability to incorporate feedback while maintaining creative vision.
What else will help you be successful.
Experience designing for technical or developer-focused brands.
Proficiency in Figma, Adobe Creative Suite, and other design tools.
Comfortable using AI to build a working first draft of a page rather than handing off a static mockup.
Understanding of design systems and component-based thinking.
Enthusiasm for learning about databases, infrastructure, and developer tools.
Why PlanetScale
We're redefining how high-growth companies manage data at scale—and we work with some of the most exciting brands in gaming, consumer tech, and B2B SaaS. As a Brand Designer, you'll help shape how developers and engineering leaders perceive and interact with PlanetScale, translating the power of our platform into visual experiences that inspire and inform. PlanetScale is a profitable company with a philosophy centered around building small teams of p99 individuals and is recognized as one of the fastest growing companies in America.
At PlanetScale we believe in supporting people to do their best work and thrive no matter the location. Our mission is to build a diverse, equitable, and inclusive company. We strive to build an inclusive environment where all people feel that they are equally respected and valued, whether they are a candidate or an employee. We welcome applicants of any educational background, gender identity and expression, sexual orientation, religion, ethnicity, age, citizenship, socioeconomic status, disability, pregnancy status, and veteran status.
If you have a disability, please let us know if there's any way we can make the interview process better for you; we're happy to accommodate!
Total Compensation and Pay Transparency
An employee's total compensation consists of base salary + benefits + equity. A member of our Talent Acquisition team will be happy to answer any further questions when we engage with you to begin the interview process.
Base salary range:
$170,000 - $220,000 USD
Location: CH - Shanghai, China
Scopely is looking for an
Art Director
to join an unannounced title based in our Shanghai office (5 days in the office).
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are in the early stages of development on an ambitious mobile game in China, and we’re assembling a team of passionate game makers to craft unforgettable characters and immersive adventures that players will love.
What You Will Do
Partner with the Global Sr. Art Director to execute the visual vision and quality standards for mobile game features, events, and content.
Lead the artistic development of game features from concept through final implementation.
Serve as the primary art liaison with external IP partners by presenting work for review, facilitating feedback and approvals, and ensuring clear communication and alignment between external stakeholders and the internal art team.
Create, review, and provide feedback on art assets to ensure consistency, quality, and adherence to brand standards.
Act as the art representative on cross-functional feature teams, collaborating closely with Design, Product, Engineering, UX, and external partners.
Establish and maintain visual targets, benchmarks, and best practices for content creation.
Supervise outsource vendors, overseeing schedule, assigning work and providing feedback.
Organize and lead art reviews, brainstorming sessions, and creative discussions.
Help improve workflows, pipelines, and production processes in partnership with Technical Art and Engineering.
Identify creative risks and opportunities and communicate recommendations to project leadership.
Contribute directly to production as needed while helping the team deliver high-quality work on schedule.
What We're Looking For
6+ years of experience in game development, visual design, or a related creative field.
Experience leading art production for shipped games, live-service products, or major game features.
Strong artistic fundamentals, including composition, color, visual hierarchy, and player-focused design.
Proven ability to provide clear, constructive feedback and mentor artists across disciplines.
Experience working closely with cross-functional teams throughout the development process.
Strong communication, organization, and problem-solving skills.
Knowledge of game development pipelines, content creation workflows, and production processes.
Proficiency with industry-standard art and design tools..
Possesses 2D/3D generalist skill set, including modeling and rendering.
Proficient experience with Maya.
Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice.
Must be proficient in English.
Plus if...
Experience with JIRA and GIT.
BA or equivalent degree in studio art, computer graphics or technical field.
Minimum 6 years of experience preferred.
Familiarity with top F2P mobile games.
Experience with Unity 3D.
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Workplace: remote
Requirements
2 + years games industry experience
An online portfolio with examples that show the following: high quality game UI work (Interfaces, Logos, Icons and Typography); structural UI design examples (Wireframe, Mockups and Animatics); good illustration skills (Proportion, Composition and Color)
Experience using the leading UI development tools (Adobe Suite, Figma etc)
In depth knowledge of Game UI systems and the challenges presented by mobile platforms
Able to plan interfaces autonomously (wireframe, mockups, animatics)
Ability to create working prototypes
Good knowledge game engine integration
Awareness of UX principles
Knowledge of the modern casual gaming market and UI trends
Collaborative team player, with a flexible mindset
Enthusiastic attitude
Professional level of English
Responsibilities
Explore UI features in coordination with the Product team
Organize, design and deliver full UI features
Gather visual research
Design and iterate using wireframes and prototypes
Organize work deliveries using Jira
Collaborate on UI innovation projects
Brainstorm new features with other departments
Integrating assets into the game engine
We offer
Projects for such clients as PayPal, Wargaming, Xerox, Philips, Adidas and Toyota
Competitive compensation that depends on your qualification and skills
Career development system with clear skill qualifications
Flexible working hours aligned to your schedule
Compensation of medical costs
English courses online
Internal conferences, workshops and meetups for learning and experience sharing
Gym membership compensation
5 days of paid sick leave per year with no obligation to submit a sick-leave certificate
Any questions?
Areli
hh@itransition.com
Location: New York
ABOUT US:
AI NEEDS A NEW INFRASTRUCTURE LAYER. WE'RE BUILDING IT AT MODAL.
Every era of computing brought new workloads that previous infrastructure couldn't support: mainframes, databases, and the cloud. Each time, the company that rebuilt the layer underneath defined the decade. AI is no different, except it touches everything instead of one slice, and the window to build the layer underneath it is open right now.
Our customers include category-defining companies like Ramp https://modal.com/blog/how-ramp-built-a-full-context-background-coding-agent-on-modal, Cognition, DoorDash, and Suno. They rely on Modal for instant GPU access, sub-second container starts, and native storage, so it's simple to serve low-latency inference, fine-tune models, and access production-ready sandboxes at scale.
We've passed $1B in annualized run rate, up 15x from a year ago. In October 2026 we raised a $750M Series D led by Accel at a $15.75B valuation.
Our team includes creators of popular open-source projects (e.g.,Seaborn https://github.com/mwaskom/seaborn,Luigi https://github.com/spotify/luigi), academic researchers, international olympiad medalists, and experienced engineering and product leaders with decades of experience.
ABOUT MODAL DESIGN:
Modal is building the future of serverless computing, and the brand that carries that story is still taking shape. You’ll join Modal’s newly formed Brand team inside our design org as one of its first senior hires, working directly with the Director of Brand Design and Head of Design to build a brand developers recognize instantly and remember.
THE ROLE:
As a staff-level Brand Designer, you will have major influence over every brand surface: the marketing website, campaigns, events, editorial projects like the GPU Glossary https://modal.com/gpu-glossary and forthcoming publications, and out-of-home work as we scale into larger formats. You’ll also be a beacon to external agencies, representing Modal’s internal creative voice and making sure the work translates into a system we can actually build on. And as the studio grows, you’ll help set its craft standard, guiding and mentoring earlier-career designers and shaping how we critique, ship, and show work.
WHAT YOU’LL WORK ON:
- Define and evolve Modal’s visual identity across web, marketing, campaigns, and editorial, building a cohesive, distinctive system rather than one-off assets
- Lead concept and execution for brand campaigns across digital and out-of-home, from paid social to large-format outdoor, ensuring the work is consistent, distinctive, and built to perform
- Own branded experiences for events and GTM: environments, collateral, swag, and conference presence that feel unmistakably Modal
- Help codify the brand as it matures: design language, principles, and the rules that hold it together
- Mentor and critique the work of other designers, helping the studio’s output stay coherent and ambitious as it scales
- Move quickly without sacrificing quality
YOU MAY BE A FIT IF:
- You have 7+ years of brand design experience building brands for technically complex products (developer tools, infrastructure, or AI), and you know how to make something deeply technical feel compelling and clear
- You have high influence and low ego: you work well with others, share credit freely, and act as a force for positivity within the brand team
- You have a portfolio that demonstrates exceptional typography, color, composition, and a recognizable point of view
- You’ve designed brand systems that extend from identity to motion to web (the more the better)
- You can interpret and contribute to brand strategy
- You take ownership seriously: you drive work to completion, raise the quality bar, and build structures that let others do the same
- You have strong taste and the ability to defend it: you have opinions, back them up, and take feedback well
Location: Canada, Waterloo, ON
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Staff Software Engineer, Adaptive Experiences Platform
Waterloo, ON
About the Role
The DTIS organization is building the next generation of adaptive experiences for PlayStation. Our vision is to make every customer touchpoint more relevant, useful, and joyful by combining reusable experience capabilities with personalization, merchandising, experimentation, and intelligent decisioning.
We are looking for a
Staff Software Engineer
to help lead the evolution of our Dynamic Experience Management platform, allowing teams to create and optimize experiences without requiring bespoke implementation for every client, iterating rapidly.
You will be a hands-on technical leader working across the experience stack. You will also shape the architecture needed to extend capabilities beyond PS5, across web, mobile, and other PlayStation devices. This is an opportunity to define foundational technology that will change how PlayStation builds, delivers, experiments with, and learns from customer experiences at scale.
Responsibilities
Define and drive the technical direction for our experiences client SDK, translating the adaptive-experiences vision into an incremental, production-ready architecture.
Design and evolve the platform-independent composition layer, public TypeScript APIs, versioned schemas, content adapters, component model, data bindings, and platform renderer contracts.
Build reusable experience primitives and native rendering capabilities that support responsive layouts, personalization, experimentation, telemetry, accessibility, localization, and platform-specific interaction models.
Establish safe coexistence and migration patterns, including backward compatibility, capability negotiation, validation, feature flags, fallbacks, rollback, and observability.
Profile and optimize bundle size, startup and time-to-interactive performance, memory usage, rendering behavior, and runtime reliability on resource-constrained client platforms.
Improve developer experience through clear interfaces, reference integrations, test harnesses, preview and debugging tools, automated compatibility testing, and high-quality documentation.
Help establish governed, agent-assisted authoring and validation workflows that can translate design and business intent into trusted artifacts, supported by policy checks and evaluation suites.
Partner with client, design system, merchandising, content, personalization, experimentation, and platform service teams to align contracts and deliver end-to-end capabilities.
Provide technical leadership across team boundaries, mentor engineers, make sound trade-offs in ambiguous problem spaces, and communicate architecture and decisions to technical and non-technical stakeholders.
Required Qualifications
Bachelor’s degree in Computer Science, Software Engineering, or a related field, or equivalent practical experience.
8+ years of professional software engineering experience, including significant experience designing and delivering production client platforms, SDKs, frameworks, or shared libraries.
Expert-level proficiency with TypeScript or JavaScript and strong experience with React, React Native, or a comparable component-based client framework.
Strong software architecture and API design skills, including modularity, dependency management, versioning, backward compatibility, and incremental migration of large production systems.
Experience building data-driven or server-driven user interfaces, reusable component systems, or runtime composition frameworks.
Demonstrated ability to diagnose and improve client performance and reliability using profiling, telemetry, automated testing, and production observability.
Experience designing for more than one client environment, such as console, mobile, web, TV, or embedded platforms, with a practical understanding of platform-specific constraints.
Proven track record of solving ambiguous, cross-functional problems with minimal direction and driving alignment without relying on formal authority.
Strong written and verbal communication skills, including the ability to document architecture and explain complex technical decisions clearly.
Preferred Qualifications
Experience with console development, living-room interfaces, focus-based navigation, or performance-constrained native clients.
Experience with schema-backed declarative UI, domain-specific languages, JSON Schema, component expansion, data binding, hydration, or client-side rendering engines.
Experience building or integrating client SDKs, content management or merchandising systems, personalization platforms, experimentation frameworks, or design systems.
Experience migrating a large client application away from a legacy rendering or content-delivery framework using staged rollout, compatibility layers, and measurable exit criteria.
Experience developing platform adapters or renderers for iOS, Android, web, or other native client environments.
Familiarity with content and layout separation, runtime content sources, telemetry provenance, accessibility, localization, and safe fallback behavior.
Experience with developer tooling, visual preview systems, contract testing, schema validation, or automated cross-platform regression testing.
Experience applying generative AI or agentic workflows to software or content creation, including evaluation, governance, and deterministic output constraints.
A track record of technical leadership and mentoring across multiple teams.
Additional Skills
Motivated self-starter who combines long-term architectural thinking with pragmatic, incremental delivery.
Customer-focused and attentive to developer experience, operational usability, and measurable product outcomes.
Comfortable working in a fast-paced, collaborative environment with partners across product, design, engineering, and operations.
#LI-KS1
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role
is eligible
for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.
This role also may be eligible for a bonus package.
Click
here
to learn more.
The estimated base pay range for this role is listed below.
$188,200
—
$282,200 CAD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Hong Kong, Hong Kong SAR; Experience working with teams across offices and timezones
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УдалённоLocated across five countries and several time zones, async communication is key to our success; The base salary range for this role’s listed level is currently for residents of the EU, applicable in the specified country or countries only
London
seniorHong Kong; Nex employees may be expected to collaborate with colleagues across different time zones
УдалённоRemote - USA; We welcome applicants of any educational background, gender identity and expression, sexual orientation, religion, ethnicity, age, citizenship, socioeconomic status, disability, pregnancy status, and veteran status