Location: Los Angeles, USA
Art Directors at Riot drive the quality and performance of their team, establishing direction and goals that provide clarity and focus. Your scope of responsibilities include leading with vision, strategic partnership across the game, a deep understanding of audience resonance, overall team culture and performance, growth of your direct reports, and directing your team on successful execution of your vision and strategy.
As an
Art Director
an unpublished R&D product, you will help bring the game’s visual direction to life in a new game for players around the world. You will translate our creative direction into a distinctive, emotionally compelling, production-ready visual identity that supports gameplay, strengthens character appeal, and meets the craft bar players expect from Riot. You will partner closely with Creative Direction, Game Leadership, cross-disciplinary teams, and external partners to translate the game’s visual ambition into a cohesive, art direction.
Responsibilities:
Steward the game’s visual identity from concept through production
Translate creative direction into clear visual standards, production practices, and scalable art workflows
Drive visual quality, appeal, and gameplay readability across all player-facing art
Apply deep expertise in the art style across art, animation, VFX, visual storytelling, and character-driven experiences
Balance artistic ambition with technical requirements and production realities
Build, lead, and mentor high-performing internal and external art teams
Direct co-development partners, vendors, and distributed creative talent to deliver consistently high-quality work
Partner across design, narrative, audio, engineering, product, and IP to ensure art strengthens the player experience
Provide clear visual feedback through reviews, paintovers, references, and development guidance
Maintain deep awareness of the art style, creative influences, and evolving player expectations
Required Qualifications:
12+ years of experience developing games, with 8+ years leading art teams
Experience as an Art Director or key artistic decision maker on at least one shipped 3D game
Experience delivering games with strong character appeal in both model and animation
Strong understanding of the pipelines, production techniques, and technical constraints required to deliver stylized visuals in games
Strong artistic judgment across character design, composition, shape language, color, lighting, animation, VFX, and gameplay readability
Experience balancing visual quality against technical, production, platform, and team-size constraints
Experience building, leading, mentoring, and aligning art teams across cross-functional game development
Experience directing external vendors or distributed art teams
Champion of healthy creative processes that support iteration, alignment, scalable production, and strong artistic quality
Experience leveraging emerging technologies and workflows, to accelerate visual development while maintaining artistic quality, authorship, and creative integrity
A portfolio demonstrating strong artistic judgment, visual clarity, compositional skill, and stylistic range
Experience developing games in modern game engines (i.e. Unreal, Unity, etc)
Desired Qualifications:
Experience developing art direction for live-service, multiplayer, or other technically constrained games
Experience with 3D games that place high demands on character appeal, animation, VFX, camera, gameplay readability, or combat clarity
Working knowledge of stylized rendering techniques, VFX, animation, and visual clarity for gameplay
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: ES - Barcelona, Spain
We are looking for a
Client Engineer
in Barcelona, Spain, on a hybrid 3 days a week. We can support with visa sponsorship from any location.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!
To help achieve our goals, we are looking for a Client Engineer focused on building and improving Real User Monitoring (RUM), client observability and telemetry capabilities within our Unity client. This role will help the project understand the real player experience in the game, transforming questions and needs from across the team into reliable, actionable signals.
What You’ll Do
Professional experience developing and operating live games with the Unity engine.
Excellent C# programming skills and strong knowledge of software engineering best practices.
Experience designing, implementing or evolving client-side monitoring, telemetry, observability or diagnostics capabilities for a live product.
Strong analytical and problem-solving skills, with the ability to turn ambiguous live-game issues into practical technical solutions.
Excellent communication and collaboration skills, including the ability to work effectively with technical and non-technical partners.
Experience working with multiple stakeholders in the development process; able to understand their goals and evaluate technical approaches that meet them.
Experience with version control, build tools and deployment pipelines.
Familiarity with software development methodologies such as Agile and Scrum.
Hands-on experience with AI-assisted development tools (for example, GitHub Copilot, Codex or Claude Code), and an understanding of how agentic workflows can augment engineering productivity.
What We’re Looking For
Professional experience developing and operating live games with the Unity engine.
Excellent C# programming skills and strong knowledge of software engineering best practices.
Experience designing, implementing or evolving client-side monitoring, telemetry, observability or diagnostics capabilities for a live product.
Strong analytical and problem-solving skills, with the ability to turn ambiguous live-game issues into practical technical solutions.
Excellent communication and collaboration skills, including the ability to work effectively with technical and non-technical partners.
Experience working with multiple stakeholders in the development process; able to understand their goals and evaluate technical approaches that meet them.
Experience with version control, build tools and deployment pipelines.
Familiarity with software development methodologies such as Agile and Scrum.
Hands-on experience with AI-assisted development tools (for example, GitHub Copilot, Codex or Claude Code), and an understanding of how agentic workflows can augment engineering productivity.
Bonus Points
Experience supporting a live mobile and/or PC game.
Experience collaborating with LiveOps, Community or player-support teams to investigate player-facing issues.
Experience with automated testing and continuous integration.
Knowledge of game design principles and user experience.
Familiarity with additional game engines, such as Unreal.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Yerevan, Armenia
Right now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay.
We are looking for a Lead Props/Environment 3D Artist to head our team, set a high quality bar for props and environment art, and perfectly capture the spirit of the original in modern AAA graphics.
Responsibilities
Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews.
Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output.
Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules.
Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects.
Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks.
Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department.
Requirements
Experience: 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role.
Portfolio: A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles).
Software Mastery: Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer).
Engine Proficiency: Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines.
Technical Knowledge: Complete mastery of PBR workflows, UV optimization, baking, and LOD management.
Communication: Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly.
Adaptability: Proven ability to switch between different art styles and technical constraints without losing quality.
What We Offer
Professional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized).
Stable Growth: A permanent position in a growing company with a steady pipeline of world-class projects.
Flexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture).
Community: A supportive, international team of industry veterans who value knowledge-sharing and collaboration.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Location: Belgrade, Serbia
Right now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay.
We are looking for a Lead Props/Environment 3D Artist to head our team, set a high quality bar for props and environment art, and perfectly capture the spirit of the original in modern AAA graphics.
Responsibilities
Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews.
Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output.
Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules.
Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects.
Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks.
Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department.
Requirements
Experience: 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role.
Portfolio: A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles).
Software Mastery: Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer).
Engine Proficiency: Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines.
Technical Knowledge: Complete mastery of PBR workflows, UV optimization, baking, and LOD management.
Communication: Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly.
Adaptability: Proven ability to switch between different art styles and technical constraints without losing quality.
What We Offer
Professional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized).
Stable Growth: A permanent position in a growing company with a steady pipeline of world-class projects.
Flexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture).
Community: A supportive, international team of industry veterans who value knowledge-sharing and collaboration.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Los Angeles, USA
Technical Product Managers combine deep technical knowledge and experience with product leadership capabilities which are needed to enable Riot Games to deliver key products and experiences to make it better to be a player. You will develop and execute strategies on Riot's products and technologies while leading diverse teams to deliver creative solutions to our most difficult technical and experiential challenges.
As a
Principal Technical Product Manager
for VALORANT Foundations, reporting to the Director of Technical Product Management for VALORANT, you’ll identify and lead the highest-impact opportunities across the platforms that make the game predictable to build, release and operate worldwide. Foundations serves VALORANT’s engineers, artists and designers through build and release pipelines, developer tools and workflows, engine capabilities and core backend services. Working with engineering leads, game teams and central technology partners, you’ll bring independent product judgment to ambiguous problems, build support for a clear direction, and lead delivery across teams without direct authority. Your success will be measured in faster development workflows, more predictable releases, and platforms that let VALORANT grow sustainably.
Responsibilities:
Define and align product strategy for critical, cross-cutting platform areas, prioritizing outcomes that create measurable value for developers and players
Bring strategic structure and clarity to Foundations' hardest, most ambiguous initiatives so they're set up for long-term success
Lead cross-functional teams through influence, bridging engineering reality and product requirements, and driving decisions to closure across the groups that own build and release pipelines, the developer inner loop and editor, engine capabilities, and core backend services, all without direct authority
Serve as a strategic proxy for Foundations leadership, stepping in with autonomy to own high-stakes opportunities end to end
Partner deeply with engineering leads to ensure platform solutions are robust, scalable, and seamlessly integrated into developer workflows
Broker across the seam with central tech team partners, representing VALORANT's needs into shared platforms and negotiating what's owned where
Translate empathy for internal developers into infrastructure and tooling that solves genuine pain points; champion data-informed decisions
Champion AI-augmented ways of working: bring agentic tooling into the PM craft to compress cycle time and model what modern product management looks like for Foundations
Required Qualifications:
8+ years of relevant experience in Technical Product Management or a related engineering/technical field
Familiarity with the game development lifecycle: engines, art/build toolchains, live-ops workflows
Proven ability to operate at a Principal level, navigating organizational complexity to drive outcomes without direct authority
Strong technical background (CS degree or equivalent experience) sufficient to credibly debate tradeoffs with engineering leads
Experience translating open-ended or ambiguous technical capabilities into concrete product roadmaps with defined milestones and success metrics
Track record owning platform, developer-tools, or systems products with internal customers
Experience integrating agentic AI tooling into the product-management craft, using agents to shorten the loop from insight to execution
Desired Qualifications:
Experience with developer experience / platform-as-a-product domains, including internal platforms, SDKs, or CI/CD tooling
Experience operating across the studio/central-tech boundary, or in a shared-infrastructure org serving multiple teams
Hands-on familiarity with Unreal Engine and the Unreal Editor, VALORANT's engine and the primary environment its developers work in
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Office, EU
We are the creators of a new fintech era!
Our mission is to revolutionize the world by making blockchain technology accessible to everyone in everyday life. WhiteBIT is a global team of more than 1,500 professionals united by a shared vision of shaping the future.
We are building our own blockchain ecosystem to ensure maximum transparency and security for over 8 million users worldwide. Our cutting-edge solutions, rapid adaptation to market challenges, and technological excellence set us apart from traditional companies.
Our official partners include Juventus, FC Barcelona, Lifecell, FACEIT, and VISA.
Join us as a Head of Data Platform.
Requirements
Education & Experience:
— MSc in computer science, mathematics, statistics, physics or another quantitative field; PhD is a plus, not a requirement — research-grade methodology sits with the Quantitative Researcher
— 5+ years in data engineering / analytics, incl. lead / management experience; built a trading / financial data platform from zero at a crypto exchange, HFT / electronic-trading firm, market maker, or trading fintech. Bank / enterprise-DWH background alone does not qualify
— Personally carried production ownership of money data — trades, balances, positions, P&L — where a data error is a financial error
Core Technical Skills — data platform:
— Hands-on today: designs and ships pipelines personally — advanced SQL and Python; ClickHouse (or kdb+ / comparable columnar OLAP) in production
— Streaming and batch in one architecture: Kafka or equivalent, event feeds with second-grade freshness alongside hourly aggregates; trading-day logic — metrics counted within a trading day that starts and ends at a fixed morning hour, with an automatic daily reset
— Optimizes data footprint and computational overhead across every stage: selects the tech stack, partitioning logic, and execution flow based on cost-to-performance impact
— Data-correctness engineering: reconciliation, idempotent backfills, late / duplicate event handling, data-quality monitoring and lag alerting
— Vendor and API integration: institutional market-data providers (Kaiko / Amberdata class), exchange APIs, FX feeds; schema design and documentation others can build on
Core Technical Skills — analytics & applied math:
— Applied statistics at a working level: distributions, hypothesis tests and confidence intervals, correlation vs causation, time-series and aggregation pitfalls (session boundaries, survivorship, outliers) — enough to catch a methodological error in an analyst's query or notebook, and to have designed or reviewed metric / experiment methodology in past roles
— Metric and semantic design: one written definition per metric (P&L, uptime, spread, fill rate) enforced across every report; analytical data models (marts / star schemas) that make those definitions computable and cheap to query
— BI stack governance: Tableau / Grafana — performance, access control, versioned metric definitions; reviews dashboards for correctness rather than building them all himself
— ML literacy: understands when a model is — and is not — needed and can supervise applied work; research-grade modeling remains the Quantitative Researcher's mandate
Market & Domain Knowledge:
— Trading data from practice, not textbooks: maker/taker, fees and rebates, perpetual funding, realized / unrealized P&L, inventory and exposure, order-book depth and spread, slippage, quoting uptime
— Understands the consumers: how analysts, quants and desk heads use the data, and how market-quality / compliance metrics feed liquidity-provider terms
— Has built and run a mixed organisation of data engineers and analysts: separate hiring bars and growth tracks, peer review of queries and dashboards as a standard, methodology documented before a number ships
— Partners with quantitative research: turns the Researcher's methodology into production metrics and dashboards without distorting it; runs the sign-off process with quant and desk stakeholders
— Treats balances and client data as confidential by default: access control, least privilege, audit trail, no raw-data leaks
— Never ships silently wrong numbers: escalates early, cuts scope consciously, flags uncertainty in the data
Mindset & Soft Skills:
— Player-coach: the first months are personal hands-on delivery; scaling through the team runs in parallel, not instead
— Speaks business: reports status in money and deadlines; prioritizes by P&L impact — which dataset unblocks which decision; no jargon walls with management and stakeholders
— Owner of the direction's technical goals, not of a backlog: takes a business problem, decomposes it into tasks, executes and delegates
Responsibilities - Platform
— Architect and ship the central data warehouse: every trade, position, balance and P&L across all trading services; an hourly contour for BI plus a real-time contour for monitoring; trading-day logic with automatic daily reset
— Build the data layers behind LP terms: market quality (spread, depth near mid price, fill rate, per-order slippage), quoting-uptime start/stop events per maker and pair, external tier-1 benchmarks and FX feeds for regional fiat pairs
— Close the data debt: gaps in realized-P&L coverage, history backfills, broken monitoring services — restore or replace
— Set and hold agreed data-freshness targets and pipeline-health alerting; own schemas and documentation
— Own analytics delivery end-to-end: the KPI rulebook published and signed, financial / attribution / historical-performance dashboards, compliance screens and provider scorecards
— Enforce a single semantic layer: one definition per metric across every report; methodology documented before a dashboard ships
— Quality gate: numbers are reviewed and challenged before they reach management; sign-offs from quant / desk collected per deliverable
Responsibilities
:
— Hire leaders-first and onboard the technical team (~10 people: data engineering, analytics & BI, technical PM) per the approved hiring plan; hand tasks down without losing velocity
— Single interface to exchange tech (requirements, acceptance, freshness targets) and to analytics / quant stakeholders; run delivery in Jira against the approved one-year roadmap
— After the build: run the platform as a service to the direction — researcher-generated tasks, new metrics and pair groups, regular recalibration.
Working terms
Immerse yourself in Crypto & Web3:
Master cutting-edge technologies and become an expert in the most innovative industry.
Work with the Fintech of the Future:
Develop your skills in digital finance and shape the global market.
Take Your Professionalism to the Next Level:
Gain unique experience and be part of global transformations.
Drive Innovations:
Influence the industry and contribute to groundbreaking solutions.
Join a Strong Team:
Collaborate with top experts worldwide and grow alongside the best.
Work-Life Balance & Well-being:
Modern equipment.
Comfortable working conditions, and an inspiring environment to help you thrive.
22 business days of paid leave.
Additional days off for national holidays.
Your privacy matters to us. You can learn more about how we handle your personal data with regard to your application in our
Candidate Privacy Notice
.
Задачи:
— Создание 3D рекламных креативов для мобильной игры с упором на кастомный геймплей и небольшое количество катсцен на игровом контенте.
— Работа над левел-дизайном, VFX и анимациями.
— Видеомонтаж и финальная сборка, включая 2D UI, саунд-дизайн и ресайзы.
Требования:
— Уверенная работа в Unreal Engine или Unity.
— Наличие портфолио.
Плюсом:
— Опыт создания UA-креативов для мобильных игр.
— Опыт генерации AI креативов, как статичных, так и видео.
Условия:
— Фриланс с постоянным потоком задач.
— Оплата по рыночной цене за креатив, зависящей от сложности.
— Начало с платного пилотного ролика.
Задачи:
— создавать рекламные анимационные ролики для игр;
— работать с 3D-моделями, сценами, камерой, светом и композицией;
— собирать динамичные и визуально сильные креативы;
— самостоятельно вести задачи и соблюдать договорённые сроки.
Требования:
— опыт создания маркетинговых креативов в gamedev;
— уверенная работа в Unreal Engine или Blender;
— портфолио, демонстрирующее технический уровень, чувство динамики и композиции.
Location: Los Angeles, USA
Riot engineers bring deep expertise in specific technical areas while valuing opportunities to work across a broad range of domains. As Software Engineers, we work with both established and emerging technologies, creating scalable and sustainable solutions to complex technical challenges while delivering meaningful value to players.
As a
Staff Software Engineer, Mobile (C++ / Unreal)
on the
Teamfight Tactics
team, you will work as part of a multidisciplinary team of engineers, artists, designers, QA, and other partners to build and support key areas of the game, with a particular focus on iOS and Android. You will primarily work in C++, while applying your native iOS and/or Android expertise to develop features, diagnose complex mobile-specific issues, and resolve engine and platform problems impacting the player experience. You will also help shape technical direction and engineering practices for mobile development across the team. You will report to an Engineering Manager on the CoreTech team.
Responsibilities:
Design, implement, and maintain C++ systems and features supporting our game on mobile platforms.
Diagnose and resolve complex issues spanning game code, Unreal Engine, native mobile platforms, and platform-specific integrations.
Partner with multidisciplinary teams to deliver high-quality features and experiences for players on iOS and Android.
Provide technical leadership for mobile engineering, helping drive architectural decisions and solutions to complex or ambiguous technical problems.
Influence engineering best practices within and beyond the team, including technical design reviews, coding standards, code reviews, tooling, testing, and build and deployment processes.
Improve the performance, stability, reliability, and maintainability of the mobile game experience.
Develop sustainable solutions that improve the health of the codebase and leave systems better than you found them.
Collaborate with technical and non-technical partners to understand requirements, evaluate tradeoffs, and deliver effective solutions.
Mentor engineers and help raise the technical capabilities of the broader team.
Participate in the team's on-call and support rotation.
Required Qualifications:
6+ years of professional software engineering experience in mobile, game development, or related fields.
Significant professional experience developing and debugging native applications or systems on iOS and/or Android.
Strong proficiency with C++, including experience using C++ in a mobile, game, or performance-sensitive environment.
Experience diagnosing complex issues that cross application, engine, platform, and native-code boundaries.
Experience debugging, profiling, and optimizing mobile applications or games, including performance, memory, stability, and device-specific issues.
Experience working with a game engine such as Unreal Engine or Unity.
Demonstrated ability to lead technical initiatives, make architectural decisions, and solve complex problems with broad or ambiguous requirements.
Experience collaborating across disciplines such as Engineering, Design, Art, QA, and Production.
Ability to work collaboratively with teams distributed across multiple time zones.
Product sense, pragmatism, and player empathy when making technical decisions.
Familiarity with iterative development methodologies such as Agile, Scrum, or equivalent development practices.
BS in Computer Science, or proven understanding of Computer Science fundamentals
Desired Qualifications:
Familiarity with Teamfight Tactics.
Deep expertise in native iOS and/or Android development, including platform APIs, application lifecycle, build systems, debugging tools, and platform-specific performance considerations.
Experience developing with Unreal Engine, including debugging or extending engine-level C++ systems.
Experience investigating and resolving issues at the boundary between Unreal Engine and native mobile platforms.
Experience with mobile build, packaging, deployment, and release pipelines.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Playrix запускает оплачиваемую VFX-стажировку длительностью 4 недели с обучением под руководством ментора, после чего стажеры будут работать над реальными задачами в продуктовой команде.
Требования:
— базовые навыки в VFX или анимации
— наличие портфолио
— интерес к мобильному геймдеву
— опыт работы с Unity или Unreal Engine будет преимуществом
Лучшие стажеры получат предложение о работе в штат.
Electronic Mushroom ищет Game / Level дизайнера - аналитика для работы над интерактивными проектами на Unreal Engine 5.
Нам нужен специалист, который умеет глубоко погружаться в новую предметную область, разбирать сложные реальные процессы и превращать их в понятные, визуально сильные и логически выстроенные игровые пространства и сценарии.
Главная задача - не просто сделать уровень, а понимать, почему он устроен именно так, какие сущности и процессы в нём должны быть представлены, как они связаны между собой и как перевести всё это в систему, с которой дальше сможет работать команда.
Задачи:
• Изучение предметной области проекта: документации, экспертных материалов и референсов.
• Анализ реальных процессов и декомпозиция их на игровые и проектные сущности.
• Проектирование логики, структуры и композиции уровней в Unreal Engine 5.
• Поиск визуально сильных решений с сохранением баланса между реализмом, игровостью и художественной выразительностью.
• Формирование и ведение дизайн-документации по уровням и проектам.
• Создание структурных таблиц с сущностями, связями и логикой уровня.
• Перевод технических событий, рисков и процессов в понятные визуальные сценарии.
• Разработка сценариев роликов и критических событий внутри проекта.
• Адаптация существующего контента под новые требования, ограничения и сценарии.
• Подготовка нескольких вариантов решения и аргументированный выбор наиболее подходящего.
• Работа с обратной связью и доведение решений до финального ревью.
• Фиксация принятых решений и изменений, актуализация документации после итераций.
• Взаимодействие с разработчиками, художниками, техническими специалистами и другими участниками команды.
Требования:
• Опыт работы с Unreal Engine 5 от 2 лет.
• Либо опыт работы с Unity / другими игровыми движками от 5 лет.
• Сильное системное и аналитическое мышление.
• Умение читать сложную техническую документацию и превращать информацию из неё в понятную структуру.
• Умение создавать дизайн-документы, спецификации, таблицы и сценарии.
• Хорошее визуальное мышление и понимание композиции.
• Базовое понимание физических и технических процессов.
• Уверенная работа с инструментами обработки визуального контента: растровая/векторная графика, базовый видеомонтаж.
• Самостоятельность, инициативность и внимание к деталям.
• Готовность документировать решения и поддерживать материалы проекта в актуальном состоянии.
Преимущества:
• Опыт работы с промышленными или архитектурными симуляторами.
• Опыт погружения в реальные производственные процессы или другие сложные предметные области.
• Навыки narrative design или написания сценариев.
• Навыки 3D-моделирования.
• Опыт работы над техническими, образовательными или serious-game проектами.
Условия:
• Удаленный формат с обсуждением возможности выезда на ивенты.
• Проектная занятость (3 небольших проекта до конца года, плюс большой проект с февраля 2027).
• Ставка обсуждается по результатам выполнения тестового задания и собеседования.
• Работа по ИП или самозанятости.
О нас
Небольшая команда, делаем динамичные 30-секундные рекламные ролики для мобильных игр: раннеры, айдлеры, RPG и так далее.
Задачи:
— Собирать 3D-локации и сцены из готовых ассетов.
— Настраивать свет, камеры, материалы, рендеринг в Cinema 4D + Redshift (приоритет) или Unreal Engine.
— Анимировать объекты и персонажей: бег, атаки, предметы, окружение.
— Работать с симуляциями (ткань, волосы, жидкости).
— Делать динамичный монтаж: переходы, наезды камеры, работа со слоями.
— Готовить файлы для постобработки и монтажа.
— Быстро вносить правки по обратной связи.
Требования:
— Основной стек: Cinema 4D + Redshift. Допускается Unreal Engine.
— After Effects (базовый/средний): постобработка, цветокоррекция, эффекты.
— Photoshop (желательно): работа с текстурами, ретушь.
— Анимация и симуляция — ключевой навык: тайминг, динамика, работа с ключами.
— Понимание композиции, цвета и света.
— Умение работать быстро — дедлайны жесткие.
— Открыты для любого уровня: от джунов до суперпрофессионалов. Для джунов возможно обучение в процессе.
Условия:
— Гибкий график.
— Оплата: 180–250 EUR за проект.
— Долгосрочное сотрудничество.
Как подать заявку:
— Пришли портфолио (работы в движении или кадры из 3D-сцен).
— Пару слов о себе: опыт, инструменты, проекты.
— Оценку времени на ролик средней сложности (30 сек, 3–5 персонажей, динамичная сцена).
Задачи:
— разработка и визуализация сцен, площадок, декораций и оформления для концертов российских звезд и крупных корпораций
— работа самостоятельно и совместно с арт-директором
Требования:
— опыт работы по специальности в сфере ивента / шоу
— базовое знание оборудования (умение отличить колонку от воша)
— владение Unreal Engine, Blender, Autocad (или умение импортировать DWG в Unreal проект)
— для работы в штате: при отсутствии профильного портфолио готовность выполнить тестовое задание
— рассматриваются заявки только с портфолио работ
Условия:
— работа в офисе в Москве, Ленинский пр-т, 37А (1 минута от метро "Ленинский проспект")
— график работы пн-пт, с 10 до 19 часов
— оформление по ТК после испытательного срока
— рабочее место с ПК
Условия работы под проект / фриланс:
— возможность предоставления рабочего места с ПК
Location: Los Angeles, USA
Riot Visual Designers craft the best player experiences through their knowledge of systemic design, graphic design, interactivity, layout, typography, color theory, and illustration. Designers collaborate with cross disciplinary teams and act as both artistic and design problem solvers. They understand players and ask questions about the what, who, and how when solving for an interface or communication challenge.
As a
Principal Visual Design Artist
on an unpublished R&D title, you will be responsible for all aspects of Visual Design in an early-stage R&D game. We need your help to produce assets of the highest quality so our players can immerse themselves in our world. You'll report to the Visual Design Lead and collaborate with other artists to establish the style of the game's user interface. You'll also work collaboratively with engineers, designers, and producers, and together will give new, delightful experiences to our players.
Responsibilities:
Work with the team to create a visual style that satisfies the creative goals - establishing a unique visual identity for the game’s UI
Create visually balanced and intuitive interfaces that show an excellent grasp of readability, hierarchy, platform and player behavior patterns
Guide the planning of UI work, working with artists and designers to build on the creative vision
Create assets through each stage of development, taking ideas from concept to in-game implementation
Use deep knowledge of systemic design, graphic design, interactivity, layout, typography, color theory, and illustration to create seamless player experience
Extend themes throughout the project, establishing style guides and conventions
Establish the quality bar for visual design for the game
Required Qualifications:
Hands-on experience contributing to a major feature, game, product launch, or entertainment property through the craft of visual communication design.
8+ years of professional experience as a Visual Designer, UI Designer, or UI Artist
Expert knowledge in Figma & Adobe CC
Knowledge of the game development pipeline including optimization, localization and implementation
Experience shipping games in Unreal, Unity, or any relevant game engine.
Portfolio that demonstrates visual taste of contemporary graphic design and strong artistic style
Desired Qualifications:
Experience developing brand identities, logos, brand kits, etc.
Experience in a secondary area such as motion graphics, illustration, animation, or modeling
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Требования:
— Опыт работы от 2 лет;
— Моделирование зданий и архитектурных объектов;
— Создание hard-surface моделей и террейна;
— Работа с low-poly и high-poly;
— Знание UV-развёртки и запекания карт;
— Работа с фототекстурами, тайловыми материалами и PBR;
— Понимание масштаба, пропорций и композиции;
— Оптимизация моделей и текстур для работы в реальном времени.
Будет плюсом:
— Опыт работы с террейном;
— Опыт работы в Unreal Engine или Unity;
— Знание LOD, trim sheets, decals и vertex paint;
— Навыки освещения и сборки сцен.
Задачи:
— Создание зданий, hard-surface ассетов, террейна и материалов;
— Интеграция и оптимизация моделей в игровом движке;
— Работа по ТЗ и референсам.
Условия:
— Зарплата обсуждается по итогам собеседования и зависит от опыта кандидата.
Задачи:
— Создавать реалистичные 3D-ассеты для игровых проектов: объекты окружения, модульные элементы и hard-surface модели.
— Работать по концептам и фотореференсам, создавая high-poly, low-poly, UV и PBR-текстуры.
— Подготавливать и интегрировать ассеты в Unreal Engine 5.
— Оптимизировать модели и текстуры с учетом требований игрового движка.
— Взаимодействовать с арт-директорами, лидами и другими участниками команды, дорабатывать ассеты на основе обратной связи.
— Работа над крупными AAA-играми и известными игровыми тайтлами.
— Удалённая работа с международными командами.
— Контрактный формат и возможность участвовать в разных проектах.
— Работа с современными AAA-пайплайнами и возможность развиваться профессионально.
UpForge.Games ищет Middle+/Senior VFX Artist для хардкорного кооперативного шутера. Задачи включают создание реалистичных эффектов в Unreal Engine 5 с использованием Niagara, работу с материалами, шейдерами и оптимизацию. Требуется опыт работы не менее 3 лет и наличие сильного showreel. Приветствуется опыт работы с Houdini и в жанре шутеров.
Мы — небольшая команда единомышленников, которая делает игры в жанре сюжетного постапокалиптического шутера от первого лица в стиле ядерной войны.
Движок — Unreal Engine 5.
Нам требуются:
1. C++ программисты/блупринт.
Нужно уметь:
- писать игровую логику;
- оптимизировать код;
- уверенно работать в движке.
2. Level Designer.
- понимание принципов левел-дизайна;
- умение делать блокаут;
- проектировать и создавать игровые локации.
Сейчас мы на этапе Pre-production: планируем сюжет, механики и реализуем основу в самом движке.
От нас: дизайн-док, проработанные ТЗ, абсолютно свободный график, чисто на энтузиазме.
География найма не уточнена
ES - Barcelona, Spain
leadYerevan, Armenia
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