Location: United Kingdom, London
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Network Support Engineer
The SIE Developer Technology Group brings together specialists across a range of technology and platform-specific areas, including Graphics, Systems, Submission, and Network technologies. We support game developers and publishers by resolving technical challenges, improving development processes, and providing solutions that help partners successfully develop and release content on PlayStation platforms.
The Network team works closely with first- and third-party developers and publishers, providing technical guidance on PlayStation network services, APIs, tools, and related technologies.
Job Description
As a member of the Network team, you will:
Provide technical support and guidance to developers and publishers across all PlayStation platforms through our support portal, online channels, on-site visits, training sessions, and industry events.
Develop and maintain a strong understanding of PlayStation network services, APIs, tools, and technologies, helping partners interpret documentation and implement solutions correctly.
Investigate technical issues, identify appropriate solutions, and coordinate escalations with relevant internal teams where required.
Collaborate with teams across SIE regions to resolve partner issues and develop solutions that improve the developer experience.
Act as a technical liaison between developers, publishers, and internal groups including Third Party Relations, Store Operations, Consumer Services, Policy, Product, and SDK teams.
Gather, document, and communicate partner feedback, recurring technical challenges, and opportunities for improvement to engineering and product teams.
Contribute to the development and improvement of developer-facing tools, services, documentation, and internal processes.
Participate in project and software development work, including enhancing existing tools, creating new solutions, and automating internal workflows.
Deliver technical training and presentations to developers and publishers, including at partner meetings and developer events.
Required
Familiarity with programming and scripting languages such as JavaScript, Python, C/C++, XML, or HTML.
Familiarity with APIs, web services, networking concepts, or online service technologies.
Experience in digital technologies, software development, technical support, or the gaming industry.
Strong technical problem-solving and analytical skills, with the ability to investigate complex issues methodically.
Excellent verbal and written communication skills, with the ability to explain technical concepts clearly to a range of audiences.
Strong organizational and time-management skills, with the ability to manage multiple priorities and collaborate across teams and time zones.
Ability to work effectively in an international and multicultural environment.
Proactive, collaborative, and approachable, with strong relationship-building skills.
Flexible and adaptable, with the ability to respond effectively to changing priorities and requirements.
Strong attention to detail.
Bachelor’s degree or equivalent practical experience.
Nice to Have
Experience in developer relations, developer support, technical support, or another partner-facing technical role.
Experience developing internal tools, utilities, or automation.
Experience with game development, production, or release management.
Experience delivering technical training, presentations, or developer-facing documentation.
An interest in emerging technologies, online gaming, network services, and broader industry trends.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
United Kingdom, London; Strong organizational and time-management skills, with the ability to manage multiple priorities and collaborate across teams and time zones
О нас:
Мы - WayOne, молодое издательство. Разрабатываем и издаём игры.
Задачи:
— Искать перспективные PC-игры на Steam, itch.io, Kickstarter, в социальных сетях, сообществах, на игровых фестивалях и других площадках.
— Создавать и развивать воронку поиска новых проектов.
— Проводить первичную оценку найденных проектов и определять, насколько они соответствуют критериям WayOne.
— Находить разработчиков и лиц, принимающих решения, а также их актуальные контакты.
— Использовать различные каналы коммуникации, включая социальные сети, комьюнити разработчиков и зарубежные платформы.
— Выстраивать первый контакт с разработчиками, рассказывать о WayOne и потенциальном сотрудничестве.
— Организовывать и сопровождать питчи проектов.
— Передавать заинтересованных разработчиков Publishing команде для дальнейшего общения.
— Организовывать или ездить на gamedev-мероприятия (при необходимости).
Требования:
— Опыт в должности Game scout от 1 года.
— Наличие успешных кейсов: проекты переданные издательству (состоявшиеся релизы или анонсы в Steam).
Будет плюсом:
— Участие или организация gamedev-мероприятий.
— Владение английским языком на уровне B2-C1.
— Ведение профессионального аккаунта Game Scout’а в социальных сетях.
Условия:
— Удалённый формат работы, 5/2.
— Стабильные выплаты.
— Премии за успешные релизы.
— Перспективные задачи по развитию направления в условиях расширяющегося рынка.
— Компетентное руководство и ориентация на достижение результата, а не на формальные процедуры.
Location: Tokyo, Japan; Pondicherry, India; Ahmedabad, India; Delhi, India; Fatorda, India; Hyderabad, India; Bangalore, India; Mumbai, India; Sahibzada Ajit Singh Nagar (Mohali), India; Kuala Lumpur, Malaysia; Hong Kong, China; Beijing, China; Singapore; Cebu City, Philippines; Davao City, Philippines; Iloilo City, Philippines; Makati, Philippines; Manila, Philippines; Quezon City, Philippines; Taguig, Philippines
Workplace: remote
At
TechBiz Global,
we provide recruitment services to top clients from our portfolio. We are currently looking for a
Business Development Manager
to join one of our client’s team.
Key Responsibilities:
Publisher Acquisition
Source and close mid-market and enterprise app & game publishers.
Build relationships with founders, monetization heads, and growth teams.
Own pipeline from prospecting to signed commercial agreements.
Account Expansion
Grow revenue from existing publishers.
Identify monetization gaps and upsell new products.
Coordinate with TAM and Ad Ops teams to improve performance.
Strategic Partnerships
Develop relationships with:
Google
AppLovin
Unity
ironSource
SSPs
DSPs
Mediation platforms
Identify partnership opportunities that create revenue or distribution advantages.
Market Intelligence
Track changes in:
Programmatic advertising
Mobile gaming
Ad monetization
AI-driven optimization
Privacy and platform changes
Bring new business opportunities back to leadership.
What Success Looks Like
In the first 12 months:
Close 15-20 new publishers.
Generate $5M annualized revenue.
Launch at least 2–3 strategic partnerships.
Create a repeatable outbound acquisition motion.
What We're Looking For
4–10 years in adtech/mobile gaming BD.
Existing network among publishers.
Comfortable selling six-figure and seven-figure annual deals.
Strong commercial instincts.
Can work independently with minimal structure.
Able to identify opportunities before competitors.
Perks
High ownership, remote role with flexible hours
High compensation with fixed and high variable compensation
Open to Part Time
Expand network by attending relevant industry events sponsored
Be part of a fast, lean high growth startup that works with 3000+ games
УдалённоTokyo, Japan; Pondicherry, India; Ahmedabad, India; Delhi, India; Fatorda, India; Hyderabad, India; Bangalore, India; Mumbai, India; Sahibzada Ajit Singh Nagar (Mohali), India; Kuala Lumpur, Malaysia; Hong Kong, China; Beijing, China; Singapore; Cebu City, Philippines; Davao City, Philippines; Iloilo City, Philippines; Makati, Philippines; Manila, Philippines; Quezon City, Philippines; Taguig, Philippines
Обязанности:
• Host and present live...
Требования:
• Native level Russian
• Working level English
• High School Diploma
• Passport (required for relocation)
• Comfortable working on camera
• Willingness to work...
Условия:
• +25% for night shifts.
• +10% for weekend shifts.
• Full visa and work permit support.
Location: Singapore
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development leads to exceptional games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. Since then, Riot has expanded its portfolio and studios globally, continuing to create games that inspire and connect players around the world.
That’s where you come in.
As a
Senior Manager, Game Production
for one of Riot’s Unpublished R&D products, you’ll lead the production effort in our Singapore studio, orchestrating the local development team and ensuring strong alignment with the senior game leadership based in Los Angeles. You’ll be the team captain responsible for translating the game’s creative vision into clear, actionable plans, maintaining the health of both the collaboration and the local production organization.
Your role is to foster a cohesive, high-performing team environment where creative excellence and operational discipline meet. You’ll drive delivery predictability, strengthen cross-studio communication, and ensure that our Singapore team contributes effectively to the overall success of the project.
Responsibilities:
Lead the Singapore production organization
, aligning team goals and priorities with the game’s vision, strategy, and milestones set by the Los Angeles leadership team.
Serve as the primary accountable owner for collaboration health
, ensuring clear communication, mutual trust, and smooth integration between studios.
Drive operational excellence
by designing and maintaining scalable production systems, workflows, and accountability rituals that enable sustainable and predictable delivery.
Cascade strategic direction
from senior game leadership into clear objectives and execution plans for Singapore-based teams.
Oversee cross-disciplinary coordination
(art, design, engineering, QA, etc.) to ensure efficient collaboration and timely delivery of features, prototypes, and content.
Assess and manage risks
, proactively addressing production challenges, dependencies, and resourcing needs.
Monitor production and collaboration health metrics
, fostering transparency, alignment, and continuous improvement across all teams.
Support people management efforts
in partnership with discipline leads, ensuring clear goals, career growth, and strong team morale.
Represent the Singapore team
in strategic discussions, status updates, and cross-studio alignment meetings, ensuring both clarity and advocacy for local needs.
Model Riot’s values and leadership expectations
, fostering psychological safety, inclusion, and a feedback-driven culture across teams.
Champion a player-focused mindset and be the voice of the player
Required Qualifications
8+ years of senior leadership experience in game production, operations, or project management within gaming, including experience as a
manager of managers
and shipping or supporting AAA titles.
Led production organizations of 30+ people or multiple teams, with ownership of staffing, priorities, capacity, and delivery.
Strong experience managing
co development or distributed development across studios or locations
, including ownership, milestones, dependencies, and handovers between internal teams and external partners.
Experience translating creative vision into scope, milestones, resource plans, and deliverables.
Strong track record in risk management, capacity planning, and holding team leaders accountable for delivery.
Strong understanding of Agile, Scrum, or Kanban, with experience adapting production processes to R&D environments.
Strong stakeholder management skills, including resolving conflicts and aligning senior creative, technical, and business leaders.
Desired Qualifications
2+ years leading large scale collaboration between internal and external studios.
Experience shipping or supporting MMO or live service titles.
Led teams through uncertainty, changing priorities, and rapid iteration in early development.
Managed outsourcing partners against agreed scope, quality, milestones, and deadlines.
Our Perks:
Full relocation support
Full health insurance for you, your spouse and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can broaden and deepen your knowledge of our players and community through games
We will double down on your donations of time and money to non-profits
Требования к кандидату:
— 3+ years as a Generalist Game Designer
— Experience in F2P mobile games
— Hands-on economy design experience
— Ability to write GDDs and product specs independently
— Analytics fluency with core F2P metrics
— Excellent English (B2+ minimum)
— Experience with EdTech or kids' products (advantage)
Location: Bucharest, Romania
AMC Studio
is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity,
AMC
has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Responsibilities
A role collaborating closely with the Game Director and Game Design team on design decisions for a large AAA first-person shooter
Own, drive and communicate the vision for major design initiatives, new features, major design overhauls and hold brainstorming/playtest sessions
Work closely and unify all other disciplines: engineers, artists and producers to design, tune and implement various game design directions
Lead complex, challenging, impactful game aspects with minimal oversight
Analyze internal and external metrics feedback and adjust design or balance the game if necessary
Contribute to prototyping, game balancing and gameplay tuning
Requirements
Must have experience in Game Design for first/ third person shooter games
Full cycle and multi-discipline development experience with at least 1 title shipped as a game designer
Knowledge of 3D level/game design tools and editors, primarily Unreal 5
A fine attention to quality and detail, both creatively and technically
Strong creative skills
Excellent organization and communication skills
Familiar with project management methodologies and software
Passionate gamer, with a strong passion for games in general
Proficiency in English (verbal, written and technical)
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
Location: Warsaw, Poland; Kraków, Poland
[EN]
Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
[PL]
Sperasoft to wiodąca firma specjalizująca się we współtworzeniu gier (co-development). Ściśle współpracujemy z naszymi partnerami, aby dostarczać wysokiej jakości tytuły dla światowej klasy wydawców. Sperasoft jest częścią Keywords Studios – międzynarodowego dostawcy usług technicznych i kreatywnych dla globalnego przemysłu gier wideo i nie tylko.
Tworzenie gier to nasza główna kompetencja. Blisko współpracujemy z naszymi partnerami, wspierając ich na każdym etapie procesu powstawania wysokiej jakości tytułów AAA.
Responsibilities
[EN]
A role collaborating closely with the Game Director and Game Design team on design decisions for a large AAA first-person shooter
Own, drive and communicate the vision for major design initiatives, new features, major design overhauls and hold brainstorming/playtest sessions
Work closely and unify all other disciplines: engineers, artists and producers to design, tune and implement various game design directions
Lead complex, challenging, impactful game aspects with minimal oversight
Analyze internal and external metrics feedback and adjust design or balance the game if necessary
Contribute to prototyping, game balancing and gameplay tuning
[PL]
Rola polegająca na ścisłej współpracy z Game Directorem oraz zespołem Game Designu przy podejmowaniu decyzji projektowych dla wielkoformatowej gry AAA z gatunku FPS (strzelanki pierwszoosobowej).
Kształtowanie, rozwijanie i komunikowanie wizji głównych inicjatyw projektowych, nowych funkcji oraz gruntownych przebudów systemów gry, a także prowadzenie sesji burzy mózgów i playtestów.
Ścisła współpraca i integrowanie działań innych dziedzin (programistów, grafików oraz producentów) w celu projektowania, dopracowywania i wdrażania poszczególnych założeń game designu.
Samodzielne prowadzenie złożonych, wymagających i kluczowych obszarów gry z minimalnym nadzorem.
Analiza informacji zwrotnej oraz wskaźników (metryk) wewnętrznych i zewnętrznych, a także dostosowywanie projektu lub balansowanie gry w razie potrzeby.
Aktywny udział w prototypowaniu, balansowaniu gry oraz dopracowywaniu rozgrywki (
gameplay tuning
).
Requirements
[ENG}
Must have experience in Game Design for first/ third person shooter games
Full cycle and multi-discipline development experience with at least 1 title shipped as a game designer
Knowledge of 3D level/game design tools and editors, primarily Unreal 5
A fine attention to quality and detail, both creatively and technically
Strong creative skills
Excellent organization and communication skills
Familiar with project management methodologies and software
Passionate gamer, with a strong passion for games in general
Proficiency in English (verbal, written and technical)
[PL]
Doświadczenie w Game Designie przy grach z gatunku FPS lub TPS (strzelankach pierwszo- lub trzecioosobowych).
Doświadczenie w pełnym cyklu produkcji gry (
full-cycle
) oraz pracy w multidyscyplinarnym zespole, z co najmniej jednym wydanym tytułem (
shipped title
) na stanowisku Game Designera.
Znajomość narzędzi do projektowania poziomów/gier w 3D oraz edytorów, ze szczególnym uwzględnieniem Unreal Engine 5.
Duża dbałość o jakość i detale, zarówno w wymiarze kreatywnym, jak i technicznym.
Wysokie umiejętności kreatywne.
Doskonałe umiejętności organizacyjne i komunikacyjne.
Znajomość metodologii oraz oprogramowania do zarządzania projektami.
Zamiłowanie do gier oraz pasja do branży gamingowej ogółem.
Biegła znajomość języka angielskiego (w mowie, pismie oraz słownictwie technicznym).
Benefits
[EN]
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Friendly team
Additional benefits – Care Bonus to cover health, educational and safety needs, MyCafeteria, corporate parties and team buildings and many more others
[PL]
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Вакансия: QA Manual / Game QA (Junior–Middle, до 3 лет опыта).
Сфера: Game Development.
Кандидат должен находиться в Грузии, предпочтительно в Тбилиси.
Требования:
— Опыт в Manual QA до 3 лет
— Любовь к компьютерным и/или консольным играм; активный игрок
— Интерес к сфере Game Development
— Понимание игровых механик, UX и пользовательских сценариев
— Опыт ручного тестирования или сильный интерес к тестированию игровых проектов
— Умение находить, воспроизводить и подробно описывать баги
— Внимательность к деталям и аналитический склад мышления
— Навык работы с документацией и тикет-системами
— Готовность быстро погружаться в новые проекты и взаимодействовать с командой
Обязанности:
— Ручное тестирование игровых проектов
— Проверка игровых механик, интерфейсов и пользовательских сценариев
— Поиск, фиксация и описание багов
— Анализ изменений и регрессионное тестирование
— Взаимодействие с разработчиками, PM и другими участниками команды
— Участие в развитии процессов тестирования
Условия:
— офис в Тбилиси на испытательный срок, далее возможен гибрид.
ГибридmiddleTbilisi; Кандидат должен находиться в Грузии, предпочтительно в Тбилиси; Важно: кандидат должен находиться в Грузии
Location: Tbilisi, Georgia
Workplace: remote
Novakid is a fast-growing online English school for children aged 4–12 and a Learning Games Company with international investors and global ambitions. Since 2017 we've grown to 4,000+ teachers working with kids in 50+ countries, delivering 4.9 million lessons every year.
We're looking for an experienced Game Designer to become an ambassador of fun for kids, create educational games and systems that can compete with Roblox and Brawl Stars for kids' attention. Your job is to make kids want to come back, and to build the systems that keep them coming back.
You will…
Lead game design in a small cross-functional team building an educational game for kids.
Design core loops and moment-to-moment gameplay that are fun first and teach along the way.
Own features end to end, from concept to release and post-launch iteration, and be accountable for retention and engagement metrics.
Design onboarding and first sessions that hook players and drive early retention.
Design and balance the game economy: currencies, sources and sinks, reward curves and progression pacing.
Plan live-ops: seasons, events, recurring loops and a sustainable content cadence.
Write build-ready GDDs, product specs and flows independently, detailed enough for developers, artists and designers to execute without back-and-forth.
Define success metrics before launch, predict feature impact, and read the results with the PM and analysts.
Work with the Product Manager on the roadmap and propose features that target specific metrics.
Make sure educational goals are met through gameplay by collaborating with academic experts.
Use AI tools to move faster, including prompting, voice features (TTS / speech-to-speech) and rapid prototyping.
Run and learn from playtests: propose hypotheses for UX research, deconstruct competitors, and turn insights into gameplay improvements.
Must have
3+ years as a Generalist Game Designer, preferably in F2P mobile, with a strong sense of fun and a focus on retention, engagement and onboarding.
Hands-on economy design experience: currency sources and sinks, reward curves and balancing.
Ability to write GDDs, product specs and flows independently at build-ready detail.
Analytics fluency: you know the core F2P metrics, can form hypotheses about a feature's impact, and can read the data after launch.
Excellent English (B2+ minimum), as all meetings and documentation are in English.
Strong advantage
Live-ops experience: seasons, events, recurring loops and content cadence.
Experience with EdTech or kids' products.
AI fluency: strong prompting skills, experience with TTS or speech-to-speech, and using AI for rapid prototyping.
Join us…
High autonomy within a cross-functional team of senior specialists from mobile gaming and EdTech.
The chance to create holistic game experiences and significant features from scratch.
Internal playtesting and UX research support to back your decisions.
A product with proven market success and a global user base.
Tangible impact: games that positively influence children's lives worldwide.
If you're a creative, data-driven game designer who knows how to make things fun, and you're excited about educational games, we'd love to hear from you!
We offer…
Competitive remuneration
Remote work
Unlimited holidays
Bonuses and stock options
Location: Paris
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is Paris based.
TEAM
Blitz is a gaming platform launched in 2021, allowing players to compete on mobile games for real cash prizes (head-up, tournaments, leagues, etc.). It is leveraging a unique game portfolio to engage users in a fun and rewarding way.
The Blitz team developed a unique expertise in product, marketing and payments, to reach 300k Monthly Active Users and $60M annual revenues in 2024. To accelerate this growth, we are looking to launch new products & games to become the undisputed leader of real money gaming in the next few years
ROLE
We’re looking for highly ambitious, versatile profiles to lead the launch of new real money gaming apps. The role will encompass strategy, product management and marketing aspects as you will be responsible for the end to end success of a new Gaming App.
- Defining the vision and value proposition
- Work closely with a designer to determine the user journey and product features
- Work closely with the tech team to deliver those features with the highest level of quality
- Work closely with the growth team to acquire new players
- Monitor closely the performance of the App, and fine tune the experience of the game to maximize engagement and monetization
PROFILE
- Highly driven individual with a mix of product and marketing sensibility
- 3+ years experience in Gaming product or mobile marketing, with a strong analytical mindset
- Experience in using product (Mixpanel, Amplitude) or marketing analytics tools (Adjust, Meta, etc) is a plus
- Strong interest in either gaming, gambling (poker, etc) or skill games (chess, etc)
- Excellent communication skills
- Ability to integrate smoothly with team processes and dynamics
BENEFITS
- Competitive salary upon experience with direct incentive on the performance of App
- Swile Lunch voucher
- Gymlib (100% borne by Voodoo)
- Premium healthcare coverage SideCare, for your family 100% borne by Voodoo
- Wellness activities in our Paris office
- Remote days on Fridays
Ищем в небольшую игровую команду двух сильных универсальных специалистов: 3D Game Artist Generalist и Senior+ Unity Developer.
Цель команды — быстро превращать концепции мобильных игр в компактные MVP, выпускать их на реальные устройства и в сторы, тестировать gameplay, retention, интерес аудитории и другие ключевые показатели. Процесс разработки включает этапы: концепция → быстрый MVP → тестирование → метрики → Kill / Iterate / Scale → полноценная разработка лучших проектов.
Senior+ Unity Developer:
— оценивать концепцию и предлагать оптимальную реализацию;
— создавать Unity-проект с нуля;
— реализовывать core gameplay, управление, UI и игровую логику;
— строить переиспользуемую архитектуру и модули для ускорения следующих MVP;
— быстро собирать прототипы без лишнего overengineering;
— подключать аналитику, рекламу, IAP и необходимые SDK;
— оптимизировать проекты под мобильные устройства;
— готовить Android/iOS-сборки;
— самостоятельно работать с Google Play Console, App Store Connect и RuStore;
— публиковать проекты, проходить модерацию и исправлять технические проблемы.
Плюсом будет опыт с hyper-casual, hybrid-casual и casual мобильными играми.
3D Game Artist Generalist:
— развивать визуальное направление, собирать референсы и концепты;
— моделировать персонажей, окружение и игровые объекты;
— создавать low-poly / stylized / mobile-friendly модели;
— UV, текстуры, материалы, retopology и оптимизация;
— rigging и базовая анимация;
— простые VFX;
— подготовка ассетов, материалов и prefabs для Unity;
— создание привлекательных артов, рендеров, иконок и других визуальных материалов.
Важно понимать, где качество действительно влияет на тест, а где лучше быстрее проверить гипотезу.
Дополнительная информация:
— команда из сильных универсалов, а не большая студия из узких специалистов;
— на первом этапе главный фокус — скорость создания и проверки MVP.
Задачи:
— Проектировать UX и UI новых игровых экранов и фич.
— Работать внутри существующего визуального стиля игры, сохраняя его консистентность.
— Поддерживать и развивать UI Kit: добавлять новые компоненты и состояния по мере развития проекта.
— Продумывать структуру интерфейсов для сложных игровых систем: прогрессия, персонажи, экипировка, события, магазины, Battle Pass, рейтинги, турниры и т.д.
— Выстроить AI first pipeline создания UI: от постановки задачи и генерации структуры экрана до получения максимально готового результата в Figma.
— Использовать AI не только для референсов или генерации картинок, а как полноценный рабочий инструмент: агенты, генерация layouts, работа с design system, автоматизация повторяющихся операций, генерация вариантов и т.д.
— Улучшать саму дизайн систему так, чтобы AI мог как можно надежнее собирать из нее новые интерфейсы.
— Подготавливать макеты и компоненты для передачи в разработку и взаимодействовать с командой Unity.
Требования:
— Опыт работы над RPG, Strategy, 4X, social casino или другими UI heavy играми.
— Хорошее понимание UX мобильных игр: информационная иерархия, навигация, состояния элементов, onboarding, progression UX.
— Сильное владение Figma, компонентами, variants, variables и design systems.
— Умение работать с уже существующим стилем.
— Понимание того, как строить масштабируемый UI Kit для игры с большим количеством экранов.
— Опыт построения AI процессов вокруг Figma.
— Опыт работы с Figma API / MCP / AI-агентами.
— Понимание UI DSL, structured UI descriptions, YAML/JSON схем интерфейсов или похожих подходов.
— Опыт автоматической генерации экранов из дизайн системы.
— Понимание Unity UI и того, как дизайнерские компоненты превращаются в реальные игровые интерфейсы.
Условия:
— Part time.
— Удаленная работа.
— Долгосрочное сотрудничество.
— Гибкий график, важнее результат и скорость коммуникации с командой.
При отклике прислать:
— примеры RPG / Strategy / других системных игр, над которыми вы работали.
— короткое описание того, как именно вы сейчас используете AI в UI/UX работе.
— резюме в PDF, ссылку на общий портфель и ставку в час.
Задачи:
— Ручное тестирование игровых проектов;
— Проверка игровых механик, интерфейсов и пользовательских сценариев;
— Поиск, фиксация и описание багов;
— Анализ изменений и регрессионное тестирование;
— Взаимодействие с разработчиками, PM и другими участниками команды;
— Участие в развитии процессов тестирования.
Требования:
— Опыт в Manual QA до 3 лет;
— Любовь к компьютерным и/или консольным играм (важно быть активным игроком);
— Интерес к сфере Game Development;
— Понимание игровых механик, UX и пользовательских сценариев;
— Опыт ручного тестирования или сильный интерес к тестированию игровых проектов;
— Умение находить, воспроизводить и подробно описывать баги;
— Внимательность к деталям и аналитический склад мышления;
— Навык работы с документацией и тикет-системами;
— Готовность быстро погружаться в новые проекты и взаимодействовать с командой;
— Кандидат должен находиться в Грузии.
Условия:
— Офис в Тбилиси на испытательный срок, далее возможен гибрид.
ГибридjuniorКомпания находится в Грузии (Тбилиси); 🕹 Требования к кандидату: Опыт в Manual QA до 3 лет; Любовь к компьютерным и/или консольным играм (важно быть активным игроком); Интерес к сфере Game Development; Понимание игровых механик, UX и пользовательских сценариев; Опыт ручного тестирования или сильный интерес к тестированию игровых проектов; Умение находить, воспроизводить и подробно описывать баги; Внимательность к деталям и аналитический склад мышления; Навык работы с документацией и тикет-системами; Готовность быстро погружаться в новые проекты и взаимодействовать с командой; Кандидат должен находиться в Грузии
Задачи:
— Расчёт математической модели открытия кейсов
— Настройка вероятностей выпадения предметов
— Расчёт RTP, EV и маржи проекта
— Расчёт variance / volatility
— Настройка стоимости кейсов относительно стоимости содержащихся предметов
— Моделирование большого количества открытий (Monte Carlo)
— Проверка экономики на дистанции: 100 тыс. / 1 млн / 10+ млн открытий
— Анализ возможных убыточных сценариев для платформы
— Разработка алгоритма автоматического пересчёта вероятностей при изменении рыночной стоимости CS2-скинов
— Математическая настройка бонусных механик, апгрейдов, сражений и других игровых режимов
— Контроль общей экономики проекта и её устойчивости
Требования:
— Понимание теории вероятностей, математической статистики и экономики игровых систем
— Опыт в iGaming / Game Math / Loot Boxes / Case Opening / CS2 / Slots / RNG / Game Economy (будет плюсом)
— Знание Python и опыт построения Monte-Carlo симуляций (будет преимуществом)
Условия:
— full-time
— Проект долгосрочный
Kaizen Gaming ищет Middle Group Product Manager для направления Gaming. Компания работает в 20 странах на четырёх континентах, офис находится в Афинах, Греция, с гибридным форматом работы. В обязанности входит управление продуктовой группой, развитие игровых продуктов и координация команд. Требуется опыт в игровой индустрии, навыки стратегического планирования и управления продуктом. Работа предполагает взаимодействие с международными командами и использование современных методологий разработки.
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Reports to:
Head of Developer Experience
Location:
Hong Kong
Type: 6-month contract (with the possibility to convert or renew)
The Role
Nex Playground is bringing families together through active play, with games tailor made with motion mechanics in mind. To support our rapid game development, we rely on robust building and testing infrastructure, a scalable CICD pipeline and various server tools.
We are looking for a DevOps Engineer (Game Production), who will maintain tools and servers supporting our game production. It involves setting up monitors and reacting to problems early, ensuring that our developers can remain productive all the time. It also includes automating workflows and streamlining processes where applicable.
As part of the developer experience team, we will work alongside game developers to identify their pain points and need. We maintain existing tools while innovate for new ones. We help support and scale game content production at Nex.
What You'll Do
Maintain our Unity build pipeline
— Ensure its reliability and adopt new features.
Server and tools monitoring
— Set up proper monitoring and alerts for crucial components such as our package server and Developer Portal.
Automate tools deployment
— Adopt best practices for our tools development and deployment.
Console configs and operations
— Manage dev device firmwares and environments for our developers.
Knowledge sharing with other DevOps teams
— Stay up to date and grow together.
Must Have
3+ years of game development or DevOps experience
Experience working with multiple teams / stakeholders
Experience working with software involving multiple components / systems.
Fierce empathy for fellow developers and other teams involved in game production, such as QA.
Should Have
An obsession with code and product quality.
Experience with tooling and automation.
Knowledge of server deployment / maintenance, such as terraform.
A growth mindset, always looking for more.
Excitement about working in a high-growth, fast-paced environment.
Nice to Have
Experience with Google Cloud Platform.
A love for staying active and healthy, with a passion for helping others do the same.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
seniorSingapore; Full relocation support
Warsaw, Poland; Kraków, Poland
УдалённоTbilisi, Georgia
Hong Kong; Nex employees may be expected to collaborate with colleagues across different time zones